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ChestTrap.cpp
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aed4f20a22
Revert "chest trap write lock when shuffling the map"
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%!s(int64=4) %!d(string=hai) anos |
ChestTrap.h
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172065b60a
fixed second depth of chest lists
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%!s(int64=4) %!d(string=hai) anos |
map.cpp
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5b9b2642f4
Fixed SysClient setting client ready for updates, when it was sending keep alive, added sent wait state for spawns (500ms delay)
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%!s(int64=3) %!d(string=hai) anos |
map.h
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b251f10923
More remnant SPGrid code no longer needed is removed..
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%!s(int64=3) %!d(string=hai) anos |
mob_movement_manager.cpp
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52d38ca175
found another deadlock location, AddTimer is now restricted to 10ms or higher
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%!s(int64=3) %!d(string=hai) anos |
mob_movement_manager.h
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3078e12938
Reduce compiler warnings in login server
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%!s(int64=4) %!d(string=hai) anos |
pathfinder_interface.cpp
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2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
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%!s(int64=4) %!d(string=hai) anos |
pathfinder_interface.h
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2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
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%!s(int64=4) %!d(string=hai) anos |
pathfinder_nav_mesh.cpp
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9290bceb60
Code changes for region maps (Water!), additional lua functions
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%!s(int64=4) %!d(string=hai) anos |
pathfinder_nav_mesh.h
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2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
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%!s(int64=4) %!d(string=hai) anos |
pathfinder_null.cpp
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2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
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%!s(int64=4) %!d(string=hai) anos |
pathfinder_null.h
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2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
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%!s(int64=4) %!d(string=hai) anos |
pathfinder_waypoint.cpp
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2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
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%!s(int64=4) %!d(string=hai) anos |
pathfinder_waypoint.h
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2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
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%!s(int64=4) %!d(string=hai) anos |
position.cpp
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2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
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%!s(int64=4) %!d(string=hai) anos |
position.h
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2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
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%!s(int64=4) %!d(string=hai) anos |
raycast_mesh.cpp
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80add76130
SPGrid removed, grid system is now part of raycast mesh, grids no longer have a precision issue and cpu usage is down heavily
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%!s(int64=3) %!d(string=hai) anos |
raycast_mesh.h
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80add76130
SPGrid removed, grid system is now part of raycast mesh, grids no longer have a precision issue and cpu usage is down heavily
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%!s(int64=3) %!d(string=hai) anos |
region_map.cpp
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841f367139
Sanity checks to make sure Maps directory and Regions directory exists
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%!s(int64=3) %!d(string=hai) anos |
region_map.h
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66505ccea3
RegionScripts, lava/death region support
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%!s(int64=3) %!d(string=hai) anos |
region_map_v1.cpp
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0e00165195
- Fix #453 PlayFlavor re-design
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%!s(int64=2) %!d(string=hai) anos |
region_map_v1.h
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6f92367102
Multiple combat / functionality updates
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%!s(int64=3) %!d(string=hai) anos |