Emagi 0e00165195 - Fix #453 PlayFlavor re-design %!s(int64=2) %!d(string=hai) anos
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ChestTrap.cpp aed4f20a22 Revert "chest trap write lock when shuffling the map" %!s(int64=4) %!d(string=hai) anos
ChestTrap.h 172065b60a fixed second depth of chest lists %!s(int64=4) %!d(string=hai) anos
map.cpp 5b9b2642f4 Fixed SysClient setting client ready for updates, when it was sending keep alive, added sent wait state for spawns (500ms delay) %!s(int64=3) %!d(string=hai) anos
map.h b251f10923 More remnant SPGrid code no longer needed is removed.. %!s(int64=3) %!d(string=hai) anos
mob_movement_manager.cpp 52d38ca175 found another deadlock location, AddTimer is now restricted to 10ms or higher %!s(int64=3) %!d(string=hai) anos
mob_movement_manager.h 3078e12938 Reduce compiler warnings in login server %!s(int64=4) %!d(string=hai) anos
pathfinder_interface.cpp 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing %!s(int64=4) %!d(string=hai) anos
pathfinder_interface.h 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing %!s(int64=4) %!d(string=hai) anos
pathfinder_nav_mesh.cpp 9290bceb60 Code changes for region maps (Water!), additional lua functions %!s(int64=4) %!d(string=hai) anos
pathfinder_nav_mesh.h 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing %!s(int64=4) %!d(string=hai) anos
pathfinder_null.cpp 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing %!s(int64=4) %!d(string=hai) anos
pathfinder_null.h 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing %!s(int64=4) %!d(string=hai) anos
pathfinder_waypoint.cpp 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing %!s(int64=4) %!d(string=hai) anos
pathfinder_waypoint.h 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing %!s(int64=4) %!d(string=hai) anos
position.cpp 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing %!s(int64=4) %!d(string=hai) anos
position.h 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing %!s(int64=4) %!d(string=hai) anos
raycast_mesh.cpp 80add76130 SPGrid removed, grid system is now part of raycast mesh, grids no longer have a precision issue and cpu usage is down heavily %!s(int64=3) %!d(string=hai) anos
raycast_mesh.h 80add76130 SPGrid removed, grid system is now part of raycast mesh, grids no longer have a precision issue and cpu usage is down heavily %!s(int64=3) %!d(string=hai) anos
region_map.cpp 841f367139 Sanity checks to make sure Maps directory and Regions directory exists %!s(int64=3) %!d(string=hai) anos
region_map.h 66505ccea3 RegionScripts, lava/death region support %!s(int64=3) %!d(string=hai) anos
region_map_v1.cpp 0e00165195 - Fix #453 PlayFlavor re-design %!s(int64=2) %!d(string=hai) anos
region_map_v1.h 6f92367102 Multiple combat / functionality updates %!s(int64=3) %!d(string=hai) anos