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- /*
- EQ2Emulator: Everquest II Server Emulator
- Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
- This file is part of EQ2Emulator.
- EQ2Emulator is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- EQ2Emulator is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "../common/debug.h"
- #include "races.h"
- #include "../common/MiscFunctions.h"
- Races::Races(){
- race_map["BARBARIAN"] = 0;
- race_map["DARKELF"] = 1;
- race_map["DWARF"] = 2;
- race_map["ERUDITE"] = 3;
- race_map["FROGLOK"] = 4;
- race_map["GNOME"] = 5;
- race_map["HALFELF"] = 6;
- race_map["HALFLING"] = 7;
- race_map["HIGHELF"] = 8;
- race_map["HUMAN"] = 9;
- race_map["IKSAR"] = 10;
- race_map["KERRA"] = 11;
- race_map["OGRE"] = 12;
- race_map["RATONGA"] = 13;
- race_map["TROLL"] = 14;
- race_map["WOODELF"] = 15;
- race_map["FAE_LIGHT"] = 16;
- race_map["FAE_DARK"] = 17;
- race_map["SARNAK"] = 18;
- race_map["VAMPIRE"] = 19;
- race_map["AERAKYN"] = 20;
- race_map_friendly[0] = "Barbarian";
- race_map_friendly[1] = "Dark Elf";
- race_map_friendly[2] = "Dwarf";
- race_map_friendly[3] = "Erudite";
- race_map_friendly[4] = "Froglok";
- race_map_friendly[5] = "Gnome";
- race_map_friendly[6] = "Half Elf";
- race_map_friendly[7] = "Halfling";
- race_map_friendly[8] = "High Elf";
- race_map_friendly[9] = "Human";
- race_map_friendly[10] = "Iksar";
- race_map_friendly[11] = "Kerra";
- race_map_friendly[12] = "Ogre";
- race_map_friendly[13] = "Ratonga";
- race_map_friendly[14] = "Troll";
- race_map_friendly[15] = "Wood Elf";
- race_map_friendly[16] = "Fae";
- race_map_friendly[17] = "Arasai";
- race_map_friendly[18] = "Sarnak";
- race_map_friendly[19] = "Vampire";
- race_map_friendly[20] = "Aerakyn";
- // "Neutral" races are in both lists - this is for /randomize RACE
- race_map_good[0] = "DWARF";
- race_map_good[1] = "FAE_LIGHT";
- race_map_good[2] = "FROGLOK";
- race_map_good[3] = "HALFLING";
- race_map_good[4] = "HIGHELF";
- race_map_good[5] = "WOODELF";
- race_map_good[6] = "BARBARIAN";
- race_map_good[7] = "ERUDITE";
- race_map_good[8] = "GNOME";
- race_map_good[9] = "HALFELF";
- race_map_good[10] = "HUMAN";
- race_map_good[11] = "KERRA";
- race_map_good[12] = "VAMPIRE";
- race_map_good[13] = "AERAKYN";
- race_map_evil[0] = "FAE_DARK";
- race_map_evil[1] = "DARKELF";
- race_map_evil[2] = "IKSAR";
- race_map_evil[3] = "OGRE";
- race_map_evil[4] = "RATONGA";
- race_map_evil[5] = "SARNAK";
- race_map_evil[6] = "TROLL";
- race_map_evil[7] = "BARBARIAN";
- race_map_evil[8] = "ERUDITE";
- race_map_evil[9] = "GNOME";
- race_map_evil[10] = "HALFELF";
- race_map_evil[11] = "HUMAN";
- race_map_evil[12] = "KERRA";
- race_map_evil[13] = "VAMPIRE";
- race_map_evil[14] = "AERAKYN";
- }
- sint8 Races::GetRaceID(const char* name){
- string race_name = string(name);
- race_name = ToUpper(race_name);
- if(race_map.count(race_name) == 1)
- return race_map[race_name];
- else
- return -1;
- }
- const char* Races::GetRaceName(int8 race_id){
- map<string, int8>::iterator itr;
- for(itr = race_map.begin(); itr != race_map.end(); itr++){
- if(itr->second == race_id)
- return itr->first.c_str();
- }
- return 0;
- }
- const char* Races::GetRaceNameCase(int8 race_id) {
- map<int8, string>::iterator itr;
- for(itr = race_map_friendly.begin(); itr != race_map_friendly.end(); itr++){
- if(itr->first == race_id)
- return itr->second.c_str();
- }
- return 0;
- }
- int8 Races::GetRaceNameGood() {
- int8 random = MakeRandomInt(0,13); // 12 good races
- map<int8, string>::iterator itr;
- for(itr = race_map_good.begin(); itr != race_map_good.end(); itr++){
- if(itr->first == random)
- return GetRaceID(itr->second.c_str());
- }
- return 9; // default to Human race if error finding another
- }
- int8 Races::GetRaceNameEvil() {
- int8 random = MakeRandomInt(0,14); // 13 evil races
- map<int8, string>::iterator itr;
- for(itr = race_map_evil.begin(); itr != race_map_evil.end(); itr++){
- if(itr->first == random)
- return GetRaceID(itr->second.c_str());
- }
- return 9; // default to Human race if error finding another
- }
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