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- --[[
- Script Name : rifter_bleeder2.lua
- Script Purpose : Waypoint Path for rifter_bleeder2.lua
- Script Author : Devn00b
- Script Date : 05/13/2020 04:17:56 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- waypoints(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -173.18, 1.17, -122.86, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -173.23, 1.17, -115.47, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -169.78, 1.17, -114.55, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -187.15, 1.17, -126.54, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -188.21, 1.17, -115.97, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -182.67, 1.17, -118.62, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -182.27, 1.17, -123.84, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -167.72, 1.47, -125.39, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -177.17, 1.17, -126.85, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -177.56, 1.17, -117.05, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -181.12, 1.16, -116.94, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -170.72, 1.15, -119.23, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -175.5, 1.17, -125.57, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -177.28, 1.17, -122.11, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -174.82, 1.17, -119.92, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -173.54, 1.17, -114.88, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -174.82, 1.17, -119.92, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -177.28, 1.17, -122.11, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -175.5, 1.17, -125.57, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -170.72, 1.15, -119.23, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -181.12, 1.16, -116.94, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -177.56, 1.17, -117.05, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -177.17, 1.17, -126.85, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -167.72, 1.47, -125.39, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -182.27, 1.17, -123.84, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -182.67, 1.17, -118.62, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -188.21, 1.17, -115.97, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -187.15, 1.17, -126.54, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -169.78, 1.17, -114.55, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -173.23, 1.17, -115.47, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -173.18, 1.17, -122.86, 2, math.random(0,10))
- end
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