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- --[[
- Script Name : rifter_bleeder20.lua
- Script Purpose : Waypoint Path for rifter_bleeder20.lua
- Script Author : Devn00b
- Script Date : 05/14/2020 01:43:07 AM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- waypoints(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -194.58, -0.39, -129.39, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -195.45, -0.39, -120.7, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -196.43, 0, -115.58, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -210.75, 0, -115.42, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -207.08, -0.39, -119.91, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -212.26, 0, -124.98, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -205, -0.39, -123.27, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -206.71, -0.39, -127.58, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -211.08, -0.18, -129.58, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -211.61, 0, -134.64, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -206.91, 0, -135.04, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -204.79, -0.39, -131.36, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -201.75, 0, -135.7, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -197.19, -0.39, -130.71, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -192.1, -0.31, -131.17, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -189.99, -0.06, -134.46, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -182.66, -0.06, -134.45, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -173.38, -0.1, -134.37, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -168.61, 0, -134.23, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -168.61, 0, -134.23, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -170.75, 0.57, -126.99, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -170.17, 0.86, -119.14, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -173.23, 1.17, -119.74, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -180.62, 1.17, -118.41, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -181.37, 1.17, -121.15, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -176.2, 1.17, -120.87, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -172.92, 1.17, -121.77, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -173.08, 1.17, -124.47, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -168.59, 1.17, -124.95, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -170.79, -0.07, -131.07, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -168.59, 1.17, -124.95, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -173.08, 1.17, -124.47, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -172.92, 1.17, -121.77, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -176.2, 1.17, -120.87, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -181.37, 1.17, -121.15, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -180.62, 1.17, -118.41, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -173.23, 1.17, -119.74, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -170.17, 0.86, -119.14, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -170.75, 0.57, -126.99, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -168.61, 0, -134.23, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -168.61, 0, -134.23, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -173.38, -0.1, -134.37, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -182.66, -0.06, -134.45, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -189.99, -0.06, -134.46, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -192.1, -0.31, -131.17, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -197.19, -0.39, -130.71, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -201.75, 0, -135.7, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -204.79, -0.39, -131.36, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -206.91, 0, -135.04, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -211.61, 0, -134.64, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -211.08, -0.18, -129.58, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -206.71, -0.39, -127.58, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -205, -0.39, -123.27, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -212.26, 0, -124.98, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -207.08, -0.39, -119.91, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -210.75, 0, -115.42, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -196.43, 0, -115.58, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -195.45, -0.39, -120.7, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -194.58, -0.39, -129.39, 2, math.random(0,5))
- end
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