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- --[[
- Script Name : SpawnScripts/QueensColony/adefiledmage133769581.lua
- Script Purpose : Waypoint Path for adefiledmage133769581.lua
- Script Author : Rylec, PlayFlavor by premierio015
- Script Date : 06-26-2020 06:15:07
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 130.39, -0.44, -207.69, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 136.8, -0.46, -208.25, 2, 0)
- MovementLoopAddLocation(NPC, 157.77, -0.53, -212.67, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 164.05, -0.56, -217.58, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 135.43, -0.5, -213.72, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 151.82, -0.91, -218.14, 2, 0)
- MovementLoopAddLocation(NPC, 158.04, -0.53, -220.51, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 141.37, -0.47, -209.63, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 135.66, -0.45, -209.74, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 157.72, -0.53, -210.7, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 152.92, -0.52, -212.67, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 156.15, -0.53, -212.69, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 123.8, -0.84, -218.62, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 134.17, -0.73, -218.26, 2, 0)
- MovementLoopAddLocation(NPC, 157.33, -0.53, -219.65, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 162.63, -0.55, -219.71, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 157.55, -0.54, -218.75, 2, 0)
- end
- function aggro(NPC, Spawn)
- math.randomseed(os.time())
- local choice = math.random (1,6)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_18d1544d.mp3", "As I rise from the grave, you will now take my place!", "", 485726074, 3646499350, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_c77d7bff.mp3", "Your eyes are so pretty.", "", 1412152942, 873988632, Spawn)
- elseif choice == 3 then
- PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_2168c5.mp3", "Seek death and it finds you.", "", 2988489621, 1045543573, Spawn)
- elseif choice == 4 then
- PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_8bc7a2cc.mp3", "Your blood calls to me.", "", 1242322025, 1154999668, Spawn)
- elseif choice == 5 then
- PlayFavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_daf16808.mp3", "To the grave with you!", "", 958122326, 1810359159, Spawn)
- elseif choice == 6 then
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_c6c2672d.mp3", "Brains! It's what's for dinner.", "", 2091371377, 2422178491, Spawn)
- end
- end
- function death(NPC, Spawn)
- math.randomseed(os.time())
- local choice = math.random(1,4)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_ff39f327.mp3", "Final death comes at last.", "", 3768284332, 62777040, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_fbcb503b.mp3", "Rest in peace.", "", 3591309093, 1423656405, Spawn)
- elseif choice == 3 then
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_bb6b2b8e.mp3", "You cannot eliminate us!", "", 897103301, 541292352, Spawn)
- elseif choice == 4 then
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_edc04fb8.mp3", "That pile of bones was my friend!", "", 2317728806, 1758283676, Spawn)
- end
- end
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