Items.cpp 139 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "Items.h"
  17. #include "../Spells.h"
  18. #include "../Quests.h"
  19. #include "../Player.h"
  20. #include "../classes.h"
  21. #include "math.h"
  22. #include "../World.h"
  23. #include "../LuaInterface.h"
  24. #include "../../common/Log.h"
  25. #include "../Entity.h"
  26. #include "../Recipes/Recipe.h"
  27. #include <algorithm>
  28. #include <sstream>
  29. #include <boost/algorithm/string.hpp>
  30. #include "../Rules/Rules.h"
  31. extern World world;
  32. extern MasterSpellList master_spell_list;
  33. extern MasterQuestList master_quest_list;
  34. extern MasterRecipeList master_recipe_list;
  35. extern ConfigReader configReader;
  36. extern LuaInterface* lua_interface;
  37. extern RuleManager rule_manager;
  38. MasterItemList::MasterItemList(){
  39. AddMappedItemStat(ITEM_STAT_ADORNING, std::string("adorning"));
  40. AddMappedItemStat(ITEM_STAT_AGGRESSION, std::string("aggression"));
  41. AddMappedItemStat(ITEM_STAT_ARTIFICING, std::string("artificing"));
  42. AddMappedItemStat(ITEM_STAT_ARTISTRY, std::string("artistry"));
  43. AddMappedItemStat(ITEM_STAT_CHEMISTRY, std::string("chemistry"));
  44. AddMappedItemStat(ITEM_STAT_CRUSHING, std::string("crushing"));
  45. AddMappedItemStat(ITEM_STAT_DEFENSE, std::string("defense"));
  46. AddMappedItemStat(ITEM_STAT_DEFLECTION, std::string("deflection"));
  47. AddMappedItemStat(ITEM_STAT_DISRUPTION, std::string("disruption"));
  48. AddMappedItemStat(ITEM_STAT_FISHING, std::string("fishing"));
  49. AddMappedItemStat(ITEM_STAT_FLETCHING, std::string("fletching"));
  50. AddMappedItemStat(ITEM_STAT_FOCUS, std::string("focus"));
  51. AddMappedItemStat(ITEM_STAT_FORESTING, std::string("foresting"));
  52. AddMappedItemStat(ITEM_STAT_GATHERING, std::string("gathering"));
  53. AddMappedItemStat(ITEM_STAT_METAL_SHAPING, std::string("metal shaping"));
  54. AddMappedItemStat(ITEM_STAT_METALWORKING, std::string("metalworking"));
  55. AddMappedItemStat(ITEM_STAT_MINING, std::string("mining"));
  56. AddMappedItemStat(ITEM_STAT_MINISTRATION, std::string("ministration"));
  57. AddMappedItemStat(ITEM_STAT_ORDINATION, std::string("ordination"));
  58. AddMappedItemStat(ITEM_STAT_ADORNING, std::string("adorning"));
  59. AddMappedItemStat(ITEM_STAT_PARRY, std::string("parry"));
  60. AddMappedItemStat(ITEM_STAT_PIERCING, std::string("piercing"));
  61. AddMappedItemStat(ITEM_STAT_RANGED, std::string("ranged"));
  62. AddMappedItemStat(ITEM_STAT_SAFE_FALL, std::string("safe fall"));
  63. AddMappedItemStat(ITEM_STAT_SCRIBING, std::string("scribing"));
  64. AddMappedItemStat(ITEM_STAT_SCULPTING, std::string("sculpting"));
  65. AddMappedItemStat(ITEM_STAT_SLASHING, std::string("slashing"));
  66. AddMappedItemStat(ITEM_STAT_SUBJUGATION, std::string("subjugation"));
  67. AddMappedItemStat(ITEM_STAT_SWIMMING, std::string("swimming"));
  68. AddMappedItemStat(ITEM_STAT_TAILORING, std::string("tailoring"));
  69. AddMappedItemStat(ITEM_STAT_TINKERING, std::string("tinkering"));
  70. AddMappedItemStat(ITEM_STAT_TRANSMUTING, std::string("transmuting"));
  71. AddMappedItemStat(ITEM_STAT_TRAPPING, std::string("trapping"));
  72. AddMappedItemStat(ITEM_STAT_WEAPON_SKILLS, std::string("weapon skills"));
  73. }
  74. void MasterItemList::AddMappedItemStat(int32 id, std::string lower_case_name)
  75. {
  76. mappedItemStatsStrings[lower_case_name] = id;
  77. mappedItemStatTypeIDs[id] = lower_case_name;
  78. }
  79. MasterItemList::~MasterItemList(){
  80. RemoveAll();
  81. }
  82. vector<Item*>* MasterItemList::GetItems(string name, int64 itype, int32 ltype, int32 btype, int64 minprice, int64 maxprice, int8 minskill, int8 maxskill, string seller, string adornment, int8 mintier, int8 maxtier, int16 minlevel, int16 maxlevel, sint8 itemclass){
  83. vector<Item*>* ret = new vector<Item*>;
  84. map<int32,Item*>::iterator iter;
  85. Item* item = 0;
  86. const char* chkname = 0;
  87. //const char* chkseller = 0;
  88. //const char* chkadornment = 0;
  89. if(name.length() > 0)
  90. chkname = name.c_str();
  91. //if(seller.length() > 0)
  92. // chkseller = seller.c_str();
  93. //if(adornment.length() > 0)
  94. // chkadornment = adornment.c_str();
  95. LogWrite(ITEM__WARNING, 0, "Item", "Get Items: %s (itype: %llu, ltype: %u, btype: %u, minskill: %u, maxskill: %u, mintier: %u, maxtier: %u, minlevel: %u, maxlevel: %u itemclass %i)", name.c_str(), itype, ltype, btype, minskill, maxskill, mintier, maxtier, minlevel, maxlevel, itemclass);
  96. bool should_add = true;
  97. for(iter = items.begin();iter != items.end(); iter++){
  98. item = iter->second;
  99. if(item){
  100. if(itype != ITEM_BROKER_TYPE_ANY && itype != ITEM_BROKER_TYPE_ANY64BIT){
  101. should_add = false;
  102. switch(itype){
  103. case ITEM_BROKER_TYPE_ADORNMENT:{
  104. if(item->IsAdornment())
  105. should_add = true;
  106. break;
  107. }
  108. case ITEM_BROKER_TYPE_AMMO:{
  109. if(item->IsAmmo())
  110. should_add = true;
  111. break;
  112. }
  113. case ITEM_BROKER_TYPE_ATTUNEABLE:{
  114. if(item->CheckFlag(ATTUNEABLE))
  115. should_add = true;
  116. break;
  117. }
  118. case ITEM_BROKER_TYPE_BAG:{
  119. if(item->IsBag())
  120. should_add = true;
  121. break;
  122. }
  123. case ITEM_BROKER_TYPE_BAUBLE:{
  124. if(item->IsBauble())
  125. should_add = true;
  126. break;
  127. }
  128. case ITEM_BROKER_TYPE_BOOK:{
  129. if(item->IsBook())
  130. should_add = true;
  131. break;
  132. }
  133. case ITEM_BROKER_TYPE_CHAINARMOR:{
  134. if(item->IsChainArmor())
  135. should_add = true;
  136. break;
  137. }
  138. case ITEM_BROKER_TYPE_CLOAK:{
  139. if(item->IsCloak())
  140. should_add = true;
  141. break;
  142. }
  143. case ITEM_BROKER_TYPE_CLOTHARMOR:{
  144. if(item->IsClothArmor())
  145. should_add = true;
  146. break;
  147. }
  148. case ITEM_BROKER_TYPE_COLLECTABLE:{
  149. if(item->IsCollectable())
  150. should_add = true;
  151. break;
  152. }
  153. case ITEM_BROKER_TYPE_CRUSHWEAPON:{
  154. if(item->IsCrushWeapon() && (item->weapon_info->wield_type == ITEM_WIELD_TYPE_DUAL || item->weapon_info->wield_type == ITEM_WIELD_TYPE_SINGLE))
  155. should_add = true;
  156. break;
  157. }
  158. case ITEM_BROKER_TYPE_DRINK:{
  159. if(item->IsFoodDrink())
  160. should_add = true;
  161. break;
  162. }
  163. case ITEM_BROKER_TYPE_FOOD:{
  164. if(item->IsFoodFood())
  165. should_add = true;
  166. break;
  167. }
  168. case ITEM_BROKER_TYPE_HOUSEITEM:{
  169. if(item->IsHouseItem())
  170. should_add = true;
  171. break;
  172. }
  173. case ITEM_BROKER_TYPE_JEWELRY:{
  174. if(item->IsJewelry())
  175. should_add = true;
  176. break;
  177. }
  178. case ITEM_BROKER_TYPE_LEATHERARMOR:{
  179. if(item->IsLeatherArmor())
  180. should_add = true;
  181. break;
  182. }
  183. case ITEM_BROKER_TYPE_LORE:{
  184. if(item->CheckFlag(LORE))
  185. should_add = true;
  186. break;
  187. }
  188. case ITEM_BROKER_TYPE_MISC:{
  189. if(item->IsMisc())
  190. should_add = true;
  191. break;
  192. }
  193. case ITEM_BROKER_TYPE_PIERCEWEAPON:{
  194. if(item->IsPierceWeapon() && (item->weapon_info->wield_type == ITEM_WIELD_TYPE_DUAL || item->weapon_info->wield_type == ITEM_WIELD_TYPE_SINGLE))
  195. should_add = true;
  196. break;
  197. }
  198. case ITEM_BROKER_TYPE_PLATEARMOR:{
  199. if(item->IsPlateArmor())
  200. should_add = true;
  201. break;
  202. }
  203. case ITEM_BROKER_TYPE_POISON:{
  204. if(item->IsPoison())
  205. should_add = true;
  206. break;
  207. }
  208. case ITEM_BROKER_TYPE_POTION:{
  209. if(item->IsPotion())
  210. should_add = true;
  211. break;
  212. }
  213. case ITEM_BROKER_TYPE_RECIPEBOOK:{
  214. if(item->IsRecipeBook())
  215. should_add = true;
  216. break;
  217. }
  218. case ITEM_BROKER_TYPE_SALESDISPLAY:{
  219. if(item->IsSalesDisplay())
  220. should_add = true;
  221. break;
  222. }
  223. case ITEM_BROKER_TYPE_SHIELD:{
  224. if(item->IsShield())
  225. should_add = true;
  226. break;
  227. }
  228. case ITEM_BROKER_TYPE_SLASHWEAPON:{
  229. if(item->IsSlashWeapon() && (item->weapon_info->wield_type == ITEM_WIELD_TYPE_DUAL || item->weapon_info->wield_type == ITEM_WIELD_TYPE_SINGLE))
  230. should_add = true;
  231. break;
  232. }
  233. case ITEM_BROKER_TYPE_SPELLSCROLL:{
  234. if(item->IsSpellScroll())
  235. should_add = true;
  236. break;
  237. }
  238. case ITEM_BROKER_TYPE_TINKERED:{
  239. if(item->IsTinkered())
  240. should_add = true;
  241. break;
  242. }
  243. case ITEM_BROKER_TYPE_TRADESKILL:{
  244. if(item->IsTradeskill())
  245. should_add = true;
  246. break;
  247. }
  248. case ITEM_BROKER_TYPE_2H_CRUSH:{
  249. should_add = item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && item->generic_info.skill_req1 == SKILL_ID_STAFF;
  250. break;
  251. }
  252. case ITEM_BROKER_TYPE_2H_PIERCE:{
  253. should_add = item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && item->generic_info.skill_req1 == SKILL_ID_GREATSPEAR;
  254. break;
  255. }
  256. case ITEM_BROKER_TYPE_2H_SLASH:{
  257. should_add = item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && item->generic_info.skill_req1 == SKILL_ID_GREATSWORD;
  258. break;
  259. }
  260. }
  261. if(!should_add)
  262. continue;
  263. }
  264. if(ltype != ITEM_BROKER_SLOT_ANY){
  265. should_add = false;
  266. switch(ltype){
  267. case ITEM_BROKER_SLOT_AMMO:{
  268. should_add = item->HasSlot(EQ2_AMMO_SLOT);
  269. break;
  270. }
  271. case ITEM_BROKER_SLOT_CHARM:{
  272. should_add = item->HasSlot(EQ2_CHARM_SLOT_1, EQ2_CHARM_SLOT_2);
  273. break;
  274. }
  275. case ITEM_BROKER_SLOT_CHEST:{
  276. should_add = item->HasSlot(EQ2_CHEST_SLOT);
  277. break;
  278. }
  279. case ITEM_BROKER_SLOT_CLOAK:{
  280. should_add = item->HasSlot(EQ2_CLOAK_SLOT);
  281. break;
  282. }
  283. case ITEM_BROKER_SLOT_DRINK:{
  284. should_add = item->HasSlot(EQ2_DRINK_SLOT);
  285. break;
  286. }
  287. case ITEM_BROKER_SLOT_EARS:{
  288. should_add = item->HasSlot(EQ2_EARS_SLOT_1, EQ2_EARS_SLOT_2);
  289. break;
  290. }
  291. case ITEM_BROKER_SLOT_FEET:{
  292. should_add = item->HasSlot(EQ2_FEET_SLOT);
  293. break;
  294. }
  295. case ITEM_BROKER_SLOT_FOOD:{
  296. should_add = item->HasSlot(EQ2_FOOD_SLOT);
  297. break;
  298. }
  299. case ITEM_BROKER_SLOT_FOREARMS:{
  300. should_add = item->HasSlot(EQ2_FOREARMS_SLOT);
  301. break;
  302. }
  303. case ITEM_BROKER_SLOT_HANDS:{
  304. should_add = item->HasSlot(EQ2_HANDS_SLOT);
  305. break;
  306. }
  307. case ITEM_BROKER_SLOT_HEAD:{
  308. should_add = item->HasSlot(EQ2_HEAD_SLOT);
  309. break;
  310. }
  311. case ITEM_BROKER_SLOT_LEGS:{
  312. should_add = item->HasSlot(EQ2_LEGS_SLOT);
  313. break;
  314. }
  315. case ITEM_BROKER_SLOT_NECK:{
  316. should_add = item->HasSlot(EQ2_NECK_SLOT);
  317. break;
  318. }
  319. case ITEM_BROKER_SLOT_PRIMARY:{
  320. should_add = item->HasSlot(EQ2_PRIMARY_SLOT);
  321. break;
  322. }
  323. case ITEM_BROKER_SLOT_PRIMARY_2H:{
  324. should_add = item->HasSlot(EQ2_PRIMARY_SLOT) && item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND;
  325. break;
  326. }
  327. case ITEM_BROKER_SLOT_RANGE_WEAPON:{
  328. should_add = item->HasSlot(EQ2_RANGE_SLOT);
  329. break;
  330. }
  331. case ITEM_BROKER_SLOT_RING:{
  332. should_add = item->HasSlot(EQ2_LRING_SLOT, EQ2_RRING_SLOT);
  333. break;
  334. }
  335. case ITEM_BROKER_SLOT_SECONDARY:{
  336. should_add = item->HasSlot(EQ2_SECONDARY_SLOT);
  337. break;
  338. }
  339. case ITEM_BROKER_SLOT_SHOULDERS:{
  340. should_add = item->HasSlot(EQ2_SHOULDERS_SLOT);
  341. break;
  342. }
  343. case ITEM_BROKER_SLOT_WAIST:{
  344. should_add = item->HasSlot(EQ2_WAIST_SLOT);
  345. break;
  346. }
  347. case ITEM_BROKER_SLOT_WRIST:{
  348. should_add = item->HasSlot(EQ2_LWRIST_SLOT, EQ2_RWRIST_SLOT);
  349. break;
  350. }
  351. }
  352. if(!should_add)
  353. continue;
  354. }
  355. if(btype != 0xFFFFFFFF){
  356. vector<ItemStat*>::iterator itr;
  357. bool stat_found = false;
  358. should_add = false;
  359. switch(btype){
  360. case ITEM_BROKER_STAT_TYPE_NONE:{
  361. if (item->item_stats.size() == 0)
  362. should_add = true;
  363. break;
  364. }
  365. case ITEM_BROKER_STAT_TYPE_DEF:{
  366. for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  367. if ((*itr)->stat_type_combined == ITEM_STAT_DEFLECTIONCHANCE) {
  368. stat_found = true;
  369. break;
  370. }
  371. }
  372. if (stat_found)
  373. should_add = true;
  374. break;
  375. }
  376. case ITEM_BROKER_STAT_TYPE_STR:{
  377. for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  378. if ((*itr)->stat_type_combined == ITEM_STAT_STR) {
  379. stat_found = true;
  380. break;
  381. }
  382. }
  383. if (stat_found)
  384. should_add = true;
  385. break;
  386. }
  387. case ITEM_BROKER_STAT_TYPE_STA:{
  388. for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  389. if ((*itr)->stat_type_combined == ITEM_STAT_STA) {
  390. stat_found = true;
  391. break;
  392. }
  393. }
  394. if (stat_found)
  395. should_add = true;
  396. break;
  397. }
  398. case ITEM_BROKER_STAT_TYPE_AGI:{
  399. for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  400. if ((*itr)->stat_type_combined == ITEM_STAT_AGI) {
  401. stat_found = true;
  402. break;
  403. }
  404. }
  405. if (stat_found)
  406. should_add = true;
  407. break;
  408. }
  409. case ITEM_BROKER_STAT_TYPE_WIS:{
  410. for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  411. if ((*itr)->stat_type_combined == ITEM_STAT_WIS) {
  412. stat_found = true;
  413. break;
  414. }
  415. }
  416. if (stat_found)
  417. should_add = true;
  418. break;
  419. }
  420. case ITEM_BROKER_STAT_TYPE_INT:{
  421. for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  422. if ((*itr)->stat_type_combined == ITEM_STAT_INT) {
  423. stat_found = true;
  424. break;
  425. }
  426. }
  427. if (stat_found)
  428. should_add = true;
  429. break;
  430. }
  431. case ITEM_BROKER_STAT_TYPE_HEALTH:{
  432. for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  433. if ((*itr)->stat_type_combined == ITEM_STAT_STR) {
  434. stat_found = true;
  435. break;
  436. }
  437. }
  438. if (stat_found)
  439. should_add = true;
  440. break;
  441. }
  442. case ITEM_BROKER_STAT_TYPE_POWER:{
  443. for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  444. if ((*itr)->stat_type_combined == ITEM_STAT_STR) {
  445. stat_found = true;
  446. break;
  447. }
  448. }
  449. if (stat_found)
  450. should_add = true;
  451. break;
  452. }
  453. case ITEM_BROKER_STAT_TYPE_HEAT:{
  454. for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  455. if ((*itr)->stat_type_combined == ITEM_STAT_VS_HEAT) {
  456. stat_found = true;
  457. break;
  458. }
  459. }
  460. if (stat_found)
  461. should_add = true;
  462. break;
  463. }
  464. case ITEM_BROKER_STAT_TYPE_COLD:{
  465. for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  466. if ((*itr)->stat_type_combined == ITEM_STAT_VS_COLD) {
  467. stat_found = true;
  468. break;
  469. }
  470. }
  471. if (stat_found)
  472. should_add = true;
  473. break;
  474. }
  475. case ITEM_BROKER_STAT_TYPE_MAGIC:{
  476. for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  477. if ((*itr)->stat_type_combined == ITEM_STAT_VS_MAGIC) {
  478. stat_found = true;
  479. break;
  480. }
  481. }
  482. if (stat_found)
  483. should_add = true;
  484. break;
  485. }
  486. case ITEM_BROKER_STAT_TYPE_MENTAL:{
  487. for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  488. if ((*itr)->stat_type_combined == ITEM_STAT_VS_MENTAL) {
  489. stat_found = true;
  490. break;
  491. }
  492. }
  493. if (stat_found)
  494. should_add = true;
  495. break;
  496. }
  497. case ITEM_BROKER_STAT_TYPE_DIVINE:{
  498. for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  499. if ((*itr)->stat_type_combined == ITEM_STAT_VS_DIVINE) {
  500. stat_found = true;
  501. break;
  502. }
  503. }
  504. if (stat_found)
  505. should_add = true;
  506. break;
  507. }
  508. case ITEM_BROKER_STAT_TYPE_POISON:{
  509. for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  510. if ((*itr)->stat_type_combined == ITEM_STAT_VS_POISON) {
  511. stat_found = true;
  512. break;
  513. }
  514. }
  515. if (stat_found)
  516. should_add = true;
  517. break;
  518. }
  519. case ITEM_BROKER_STAT_TYPE_DISEASE:{
  520. for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  521. if ((*itr)->stat_type_combined == ITEM_STAT_VS_DISEASE) {
  522. stat_found = true;
  523. break;
  524. }
  525. }
  526. if (stat_found)
  527. should_add = true;
  528. break;
  529. }
  530. case ITEM_BROKER_STAT_TYPE_CRUSH:{
  531. for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  532. if ((*itr)->stat_type_combined == ITEM_STAT_DMG_CRUSH) {
  533. stat_found = true;
  534. break;
  535. }
  536. }
  537. if (stat_found)
  538. should_add = true;
  539. break;
  540. }
  541. case ITEM_BROKER_STAT_TYPE_SLASH:{
  542. for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  543. if ((*itr)->stat_type_combined == ITEM_STAT_DMG_SLASH) {
  544. stat_found = true;
  545. break;
  546. }
  547. }
  548. if (stat_found)
  549. should_add = true;
  550. break;
  551. }
  552. case ITEM_BROKER_STAT_TYPE_PIERCE:{
  553. for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  554. if ((*itr)->stat_type_combined == ITEM_STAT_DMG_PIERCE) {
  555. stat_found = true;
  556. break;
  557. }
  558. }
  559. if (stat_found)
  560. should_add = true;
  561. break;
  562. }
  563. case ITEM_BROKER_STAT_TYPE_CRITICAL: {
  564. /*for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  565. if ((*itr)->stat_type_combined == ITEM_STAT_STR) {
  566. stat_found = true;
  567. break;
  568. }
  569. }
  570. if (stat_found)
  571. should_add = true;*/
  572. LogWrite(ITEM__DEBUG, 0, "Item", "Scatman debugging :). This needs to be updated when fully support the new expansion");
  573. break;
  574. }
  575. case ITEM_BROKER_STAT_TYPE_DBL_ATTACK:{
  576. /*for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  577. if ((*itr)->stat_type_combined == ITEM_STAT_STR) {
  578. stat_found = true;
  579. break;
  580. }
  581. }
  582. if (stat_found)
  583. should_add = true;*/
  584. LogWrite(ITEM__DEBUG, 0, "Item", "Scatman debugging :). This needs to be updated when fully support the new expansion");
  585. break;
  586. }
  587. case ITEM_BROKER_STAT_TYPE_ABILITY_MOD:{
  588. /*for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  589. if ((*itr)->stat_type_combined == ITEM_STAT_STR) {
  590. stat_found = true;
  591. break;
  592. }
  593. }
  594. if (stat_found)
  595. should_add = true;*/
  596. LogWrite(ITEM__DEBUG, 0, "Item", "Scatman debugging :). This needs to be updated when fully support the new expansion");
  597. break;
  598. }
  599. case ITEM_BROKER_STAT_TYPE_POTENCY:{
  600. /*for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  601. if ((*itr)->stat_type_combined == ITEM_STAT_STR) {
  602. stat_found = true;
  603. break;
  604. }
  605. }
  606. if (stat_found)
  607. should_add = true;*/
  608. LogWrite(ITEM__DEBUG, 0, "Item", "Scatman debugging :). This needs to be updated when fully support the new expansion");
  609. break;
  610. }
  611. default: {
  612. LogWrite(ITEM__DEBUG, 0, "Item", "Unknown item broker stat type %u", btype);
  613. LogWrite(ITEM__DEBUG, 0, "Item", "If you have a client before the new expansion this may be the reason. Please be patient while we update items to support the new client.", btype);
  614. break;
  615. }
  616. }
  617. if (!should_add)
  618. continue;
  619. }
  620. if(itemclass > 0){
  621. int64 tmpVal = ((int64)2) << (itemclass-1);
  622. should_add = (item->generic_info.adventure_classes & tmpVal);
  623. if(!should_add && !(item->generic_info.tradeskill_classes & tmpVal))
  624. continue;
  625. }
  626. if(chkname && item->lowername.find(chkname) >= 0xFFFFFFFF)
  627. continue;
  628. if(item->generic_info.adventure_default_level == 0 && item->generic_info.tradeskill_default_level == 0 && minlevel > 0 && maxlevel > 0){
  629. if(item->details.recommended_level < minlevel)
  630. continue;
  631. if(item->details.recommended_level > maxlevel)
  632. continue;
  633. }
  634. else{
  635. if(minlevel > 0 && ((item->generic_info.adventure_default_level == 0 && item->generic_info.tradeskill_default_level == 0) || (item->generic_info.adventure_default_level > 0 && item->generic_info.adventure_default_level < minlevel) || (item->generic_info.tradeskill_default_level > 0 && item->generic_info.tradeskill_default_level < minlevel)))
  636. continue;
  637. if(maxlevel > 0 && ((item->generic_info.adventure_default_level > 0 && item->generic_info.adventure_default_level > maxlevel) || (item->generic_info.tradeskill_default_level > 0 && item->generic_info.tradeskill_default_level > maxlevel)))
  638. continue;
  639. }
  640. // mintier of 1 is 'ANY'
  641. if(mintier > 1 && item->details.tier < mintier)
  642. continue;
  643. if(maxtier > 0 && item->details.tier > maxtier)
  644. continue;
  645. /* these skill values are not fields provided in the UI beyond CLASSIC
  646. ** They are also not in line with skill_min, they provide a scale of 0-6, obselete is 0, 6 is red (cannot be used)
  647. if(minskill > 0 && item->generic_info.skill_min < minskill)
  648. continue;
  649. if(maxskill > 0 && item->generic_info.skill_min > maxskill)
  650. continue;
  651. */
  652. ret->push_back(item);
  653. }
  654. }
  655. return ret;
  656. }
  657. vector<Item*>* MasterItemList::GetItems(map<string, string> criteria){
  658. string name, seller, adornment;
  659. int64 itype = 0xFFFFFFFFFFFFFFFF;
  660. int32 ltype = 0xFFFFFFFF;
  661. int32 btype = 0xFFFFFFFF;
  662. int64 minprice = 0;
  663. int64 maxprice = 0;
  664. int8 minskill = 0;
  665. int8 maxskill = 0;
  666. int8 mintier = 0;
  667. int8 maxtier = 0;
  668. int16 minlevel = 0;
  669. int16 maxlevel = 0;
  670. sint8 itemclass = 0;
  671. int32 itemID = 0;
  672. if (criteria.count("ITEM") > 0)
  673. {
  674. if (IsNumber(criteria["ITEM"].c_str()))
  675. {
  676. itemID = atoul(criteria["ITEM"].c_str());
  677. Item* itm = GetItem(itemID);
  678. vector<Item*>* ret = new vector<Item*>;
  679. if (itm)
  680. ret->push_back(itm);
  681. return ret;
  682. }
  683. else
  684. name = criteria["ITEM"];
  685. }
  686. if(criteria.count("MINSKILL") > 0)
  687. minskill = (int8)ParseIntValue(criteria["MINSKILL"]);
  688. if(criteria.count("MAXSKILL") > 0)
  689. maxskill = (int8)ParseIntValue(criteria["MAXSKILL"]);
  690. if(criteria.count("MINTIER") > 0)
  691. mintier = (int8)ParseIntValue(criteria["MINTIER"]);
  692. if(criteria.count("MAXTIER") > 0)
  693. maxtier = (int8)ParseIntValue(criteria["MAXTIER"]);
  694. if(criteria.count("MINLEVEL") > 0)
  695. minlevel = (int16)ParseIntValue(criteria["MINLEVEL"]);
  696. if(criteria.count("MAXLEVEL") > 0)
  697. maxlevel = (int16)ParseIntValue(criteria["MAXLEVEL"]);
  698. if(criteria.count("ITYPE") > 0)
  699. itype = ParseLongLongValue(criteria["ITYPE"]);
  700. if(criteria.count("LTYPE") > 0)
  701. ltype = ParseIntValue(criteria["LTYPE"]);
  702. if(criteria.count("BTYPE") > 0)
  703. btype = ParseIntValue(criteria["BTYPE"]);
  704. if(criteria.count("SKILLNAME") > 0)
  705. itemclass = world.GetClassID(criteria["SKILLNAME"].c_str());
  706. return GetItems(name, itype, ltype, btype, minprice, maxprice, minskill, maxskill, seller, adornment, mintier, maxtier, minlevel, maxlevel, itemclass);
  707. }
  708. void MasterItemList::ResetUniqueID(int32 new_id){
  709. next_unique_id = new_id;
  710. }
  711. int32 MasterItemList::NextUniqueID(){
  712. next_unique_id++;
  713. if(next_unique_id >= 0xFFFFFFF0)
  714. next_unique_id = 1;
  715. return next_unique_id;
  716. }
  717. bool MasterItemList::IsBag(int32 item_id){
  718. Item* item = GetItem(item_id);
  719. if(item && item->details.num_slots > 0)
  720. return true;
  721. else
  722. return false;
  723. }
  724. Item* MasterItemList::GetItem(int32 id){
  725. Item* item = 0;
  726. if(items.count(id) > 0)
  727. item = items[id];
  728. return item;
  729. }
  730. Item* MasterItemList::GetItemByName(const char* name) {
  731. Item* item = 0;
  732. map<int32, Item*>::iterator itr;
  733. for (itr = items.begin(); itr != items.end(); itr++) {
  734. Item* current_item = itr->second;
  735. if (::ToLower(string(current_item->name.c_str())) == ::ToLower(string(name))) {
  736. item = current_item;
  737. break;
  738. }
  739. }
  740. return item;
  741. }
  742. ItemStatsValues* MasterItemList::CalculateItemBonuses(int32 item_id, Entity* entity){
  743. return CalculateItemBonuses(items[item_id], entity);
  744. }
  745. ItemStatsValues* MasterItemList::CalculateItemBonuses(Item* item, Entity* entity, ItemStatsValues* values){
  746. if(item){
  747. if(!values){
  748. values = new ItemStatsValues;
  749. memset(values, 0, sizeof(ItemStatsValues));
  750. }
  751. for(int32 i=0;i<item->item_stats.size();i++){
  752. ItemStat* stat = item->item_stats[i];
  753. int multiplier = 100;
  754. if(stat->stat_subtype > 99)
  755. multiplier = 1000;
  756. int32 id = 0;
  757. sint32 value = stat->value;
  758. if(stat->stat_type != 1)
  759. id = stat->stat_type*multiplier + stat->stat_subtype;
  760. else
  761. {
  762. int32 tmp_id = master_item_list.GetItemStatIDByName(stat->stat_name);
  763. if(tmp_id != 0xFFFFFFFF)
  764. {
  765. id = tmp_id;
  766. if(!value)
  767. value = stat->stat_subtype;
  768. }
  769. else
  770. id = stat->stat_type*multiplier + stat->stat_subtype;
  771. }
  772. world.AddBonuses(item, values, id, stat->value, entity);
  773. }
  774. return values;
  775. }
  776. return 0;
  777. }
  778. void MasterItemList::RemoveAll(){
  779. map<int32,Item*>::iterator iter;
  780. for(iter = items.begin();iter != items.end(); iter++){
  781. safe_delete(iter->second);
  782. }
  783. items.clear();
  784. if(lua_interface)
  785. lua_interface->DestroyItemScripts();
  786. }
  787. void MasterItemList::AddItem(Item* item){
  788. items[item->details.item_id] = item;
  789. }
  790. Item::Item(){
  791. item_script = "";
  792. sell_price = 0;
  793. sell_status = 0;
  794. max_sell_value = 0;
  795. save_needed = true;
  796. needs_deletion = false;
  797. weapon_info = 0;
  798. ranged_info = 0;
  799. adornment_info = 0;
  800. bag_info = 0;
  801. food_info = 0;
  802. bauble_info = 0;
  803. thrown_info = 0;
  804. skill_info = 0;
  805. recipebook_info = 0;
  806. itemset_info = 0;
  807. armor_info = 0;
  808. book_info = 0;
  809. book_info_pages = 0;
  810. houseitem_info = 0;
  811. housecontainer_info = 0;
  812. memset(&details, 0, sizeof(ItemCore));
  813. memset(&generic_info, 0, sizeof(Generic_Info));
  814. generic_info.condition = 100;
  815. no_buy_back = false;
  816. no_sale = false;
  817. created = std::time(nullptr);
  818. }
  819. Item::Item(Item* in_item){
  820. needs_deletion = false;
  821. sell_price = in_item->sell_price;
  822. sell_status = in_item->sell_status;
  823. max_sell_value = in_item->max_sell_value;
  824. save_needed = true;
  825. SetItem(in_item);
  826. details.unique_id = master_item_list.NextUniqueID();
  827. if (IsBag())
  828. details.bag_id = details.unique_id;
  829. generic_info.condition = 100;
  830. spell_id = in_item->spell_id;
  831. spell_tier = in_item->spell_tier;
  832. no_buy_back = in_item->no_buy_back;
  833. no_sale = in_item->no_sale;
  834. created = in_item->created;
  835. grouped_char_ids.insert(in_item->grouped_char_ids.begin(), in_item->grouped_char_ids.end());
  836. }
  837. Item::~Item(){
  838. for(int32 i=0;i<item_stats.size();i++)
  839. safe_delete(item_stats[i]);
  840. for(int32 i=0;i<item_string_stats.size();i++)
  841. safe_delete(item_string_stats[i]);
  842. for(int32 i=0;i<item_level_overrides.size();i++)
  843. safe_delete(item_level_overrides[i]);
  844. for(int32 i=0;i<item_effects.size();i++)
  845. safe_delete(item_effects[i]);
  846. for (int32 i = 0; i < book_pages.size(); i++)
  847. safe_delete(book_pages[i]);
  848. safe_delete(weapon_info);
  849. safe_delete(ranged_info);
  850. safe_delete(adornment_info);
  851. safe_delete(bag_info);
  852. safe_delete(food_info);
  853. safe_delete(bauble_info);
  854. safe_delete(thrown_info);
  855. safe_delete(armor_info);
  856. safe_delete(skill_info);
  857. safe_delete(recipebook_info);
  858. safe_delete(itemset_info);
  859. safe_delete(book_info);
  860. safe_delete(houseitem_info);
  861. safe_delete(housecontainer_info);
  862. DeleteItemSets();
  863. }
  864. void Item::SetItem(Item* old_item){
  865. if(old_item->GetItemScript())
  866. SetItemScript(old_item->GetItemScript());
  867. name = old_item->name;
  868. lowername = old_item->lowername;
  869. description = old_item->description;
  870. memcpy(&generic_info, &old_item->generic_info, sizeof(Generic_Info));
  871. weapon_info = 0;
  872. ranged_info = 0;
  873. adornment_info = 0;
  874. adorn0 = 0;
  875. adorn1 = 0;
  876. adorn2 = 0;
  877. bag_info = 0;
  878. food_info = 0;
  879. bauble_info = 0;
  880. thrown_info = 0;
  881. skill_info = 0;
  882. recipebook_info = 0;
  883. itemset_info = 0;
  884. armor_info = 0;
  885. book_info = 0;
  886. book_info_pages = 0;
  887. houseitem_info = 0;
  888. housecontainer_info = 0;
  889. stack_count = old_item->stack_count;
  890. generic_info.skill_req1 = old_item->generic_info.skill_req1;
  891. generic_info.skill_req2 = old_item->generic_info.skill_req2;
  892. memcpy(&details, &old_item->details, sizeof(ItemCore));
  893. weapon_type = old_item->GetWeaponType();
  894. switch(old_item->generic_info.item_type){
  895. case ITEM_TYPE_WEAPON:{
  896. weapon_info = new Weapon_Info;
  897. memcpy(weapon_info, old_item->weapon_info, sizeof(Weapon_Info));
  898. break;
  899. }
  900. case ITEM_TYPE_RANGED:{
  901. ranged_info = new Ranged_Info;
  902. memcpy(ranged_info, old_item->ranged_info, sizeof(Ranged_Info));
  903. break;
  904. }
  905. case ITEM_TYPE_SHIELD:
  906. case ITEM_TYPE_ARMOR:{
  907. armor_info = new Armor_Info;
  908. memcpy(armor_info, old_item->armor_info, sizeof(Armor_Info));
  909. break;
  910. }
  911. case ITEM_TYPE_BAG:{
  912. bag_info = new Bag_Info;
  913. memcpy(bag_info, old_item->bag_info, sizeof(Bag_Info));
  914. break;
  915. }
  916. case ITEM_TYPE_FOOD:{
  917. food_info = new Food_Info;
  918. memcpy(food_info, old_item->food_info, sizeof(Food_Info));
  919. break;
  920. }
  921. case ITEM_TYPE_BAUBLE:{
  922. bauble_info = new Bauble_Info;
  923. memcpy(bauble_info, old_item->bauble_info, sizeof(Bauble_Info));
  924. break;
  925. }
  926. case ITEM_TYPE_SKILL:{
  927. skill_info = new Skill_Info;
  928. memcpy(skill_info, old_item->skill_info, sizeof(Skill_Info));
  929. break;
  930. }
  931. case ITEM_TYPE_THROWN:{
  932. thrown_info = new Thrown_Info;
  933. memcpy(thrown_info, old_item->thrown_info, sizeof(Thrown_Info));
  934. break;
  935. }
  936. case ITEM_TYPE_BOOK:{
  937. book_info = new Book_Info;
  938. book_info->language = old_item->book_info->language;
  939. book_info->author.data = old_item->book_info->author.data;
  940. book_info->author.size = old_item->book_info->author.size;
  941. book_info->title.data = old_item->book_info->title.data;
  942. book_info->title.size = old_item->book_info->title.size;
  943. break;
  944. }
  945. case ITEM_TYPE_HOUSE:{
  946. houseitem_info = new HouseItem_Info;
  947. memcpy(houseitem_info, old_item->houseitem_info, sizeof(HouseItem_Info));
  948. break;
  949. }
  950. case ITEM_TYPE_RECIPE:{
  951. // Recipe Book
  952. recipebook_info = new RecipeBook_Info;
  953. if (old_item->recipebook_info) {
  954. recipebook_info->uses = old_item->recipebook_info->uses;
  955. for (int32 i = 0; i < old_item->recipebook_info->recipes.size(); i++)
  956. recipebook_info->recipes.push_back(old_item->recipebook_info->recipes.at(i));
  957. }
  958. break;
  959. }
  960. case ITEM_TYPE_ADORNMENT:{
  961. adornment_info = new Adornment_Info;
  962. memcpy(adornment_info, old_item->adornment_info, sizeof(Adornment_Info));
  963. break;
  964. }
  965. case ITEM_TYPE_HOUSE_CONTAINER:{
  966. // House Containers
  967. housecontainer_info = new HouseContainer_Info;
  968. if (old_item->housecontainer_info) {
  969. housecontainer_info->broker_commission = old_item->housecontainer_info->broker_commission;
  970. housecontainer_info->fence_commission = old_item->housecontainer_info->fence_commission;
  971. housecontainer_info->allowed_types = old_item->housecontainer_info->allowed_types;
  972. housecontainer_info->num_slots = old_item->housecontainer_info->num_slots;
  973. }
  974. break;
  975. }
  976. }
  977. creator = old_item->creator;
  978. adornment = old_item->adornment;
  979. DeleteItemSets();
  980. for (int32 i = 0; i<old_item->item_sets.size(); i++){
  981. ItemSet* set = old_item->item_sets[i];
  982. if (set){
  983. ItemSet* set2 = new ItemSet;
  984. set2->item_id = set->item_id;
  985. set2->item_crc = set->item_crc;
  986. set2->item_icon = set->item_icon;
  987. set2->item_stack_size = set->item_stack_size;
  988. set2->item_list_color = set->item_list_color;
  989. item_sets.push_back(set2);
  990. }
  991. }
  992. item_stats.clear();
  993. for(int32 i=0;i<old_item->item_stats.size();i++){
  994. ItemStat* stat = old_item->item_stats[i];
  995. if(stat){
  996. ItemStat* stat2 = new ItemStat;
  997. stat2->stat_name = stat->stat_name;
  998. stat2->stat_type = stat->stat_type;
  999. stat2->stat_subtype = stat->stat_subtype;
  1000. stat2->value = stat->value;
  1001. stat2->stat_type_combined = stat->stat_type_combined;
  1002. item_stats.push_back(stat2);
  1003. }
  1004. }
  1005. item_string_stats.clear();
  1006. for(int32 i=0;i<old_item->item_string_stats.size();i++){
  1007. ItemStatString* stat = old_item->item_string_stats[i];
  1008. if(stat){
  1009. ItemStatString* stat2 = new ItemStatString;
  1010. stat2->stat_string.data = stat->stat_string.data;
  1011. stat2->stat_string.size = stat->stat_string.size;
  1012. item_string_stats.push_back(stat2);
  1013. }
  1014. }
  1015. item_level_overrides.clear();
  1016. for(int32 i=0;i<old_item->item_level_overrides.size();i++){
  1017. ItemLevelOverride* item_override = old_item->item_level_overrides[i];
  1018. if(item_override){
  1019. ItemLevelOverride* item_override2 = new ItemLevelOverride;
  1020. memcpy(item_override2, item_override, sizeof(ItemLevelOverride));
  1021. item_level_overrides.push_back(item_override2);
  1022. }
  1023. }
  1024. item_effects.clear();
  1025. for(int32 i=0;i<old_item->item_effects.size();i++){
  1026. ItemEffect* effect = old_item->item_effects[i];
  1027. if(effect){
  1028. ItemEffect* effect_2 = new ItemEffect;
  1029. effect_2->effect = effect->effect;
  1030. effect_2->percentage = effect->percentage;
  1031. effect_2->subbulletflag = effect->subbulletflag;
  1032. item_effects.push_back(effect_2);
  1033. }
  1034. }
  1035. book_pages.clear();
  1036. for (int32 i = 0; i < old_item->book_pages.size(); i++) {
  1037. BookPage* bookpage = old_item->book_pages[i];
  1038. if (bookpage) {
  1039. BookPage* bookpage_2 = new BookPage;
  1040. bookpage_2->page = bookpage->page;
  1041. bookpage_2->page_text.data = bookpage->page_text.data;
  1042. bookpage_2->page_text.size = bookpage->page_text.size;
  1043. bookpage_2->valign = bookpage->valign;
  1044. bookpage_2->halign = bookpage->halign;
  1045. book_pages.push_back(bookpage_2);
  1046. }
  1047. }
  1048. slot_data.clear();
  1049. slot_data = old_item->slot_data;
  1050. spell_id = old_item->spell_id;
  1051. spell_tier = old_item->spell_tier;
  1052. }
  1053. bool Item::CheckArchetypeAdvSubclass(int8 adventure_class, map<int8, int16>* adv_class_levels) {
  1054. if (adventure_class > FIGHTER && adventure_class < ANIMALIST) {
  1055. int8 check = adventure_class % 10;
  1056. if (check == 2 || check == 5 || check == 8) {
  1057. int64 adv_classes = 0;
  1058. int16 level = 0;
  1059. for (int i = adventure_class + 1; i < adventure_class + 3; i++) {
  1060. if (adv_class_levels) { //need to match levels
  1061. if (level == 0) {
  1062. if (adv_class_levels->count(i) > 0)
  1063. level = adv_class_levels->at(i);
  1064. else
  1065. return false;
  1066. }
  1067. else{
  1068. if (adv_class_levels->count(i) > 0 && adv_class_levels->at(i) != level)
  1069. return false;
  1070. }
  1071. }
  1072. else {
  1073. adv_classes = ((int64)2) << (i - 1);
  1074. if (!(generic_info.adventure_classes & adv_classes))
  1075. return false;
  1076. }
  1077. }
  1078. return true;
  1079. }
  1080. }
  1081. return false;
  1082. }
  1083. bool Item::CheckArchetypeAdvClass(int8 adventure_class, map<int8, int16>* adv_class_levels) {
  1084. if (adventure_class == 1 || adventure_class == 11 || adventure_class == 21 || adventure_class == 31) {
  1085. //if the class is an archetype class and the subclasses have access, then allow
  1086. if (CheckArchetypeAdvSubclass(adventure_class + 1, adv_class_levels) && CheckArchetypeAdvSubclass(adventure_class + 4, adv_class_levels) && CheckArchetypeAdvSubclass(adventure_class + 7, adv_class_levels)) {
  1087. if (adv_class_levels) {
  1088. int16 level = 0;
  1089. for (int i = adventure_class + 1; i <= adventure_class + 7; i += 3) {
  1090. if (adv_class_levels->count(i+1) == 0 || adv_class_levels->count(i + 2) == 0)
  1091. return false;
  1092. if(level == 0)
  1093. level = adv_class_levels->at(i+1);
  1094. if (adv_class_levels->at(i+1) != level) //already verified the classes, just need to verify the subclasses have the same levels
  1095. return false;
  1096. }
  1097. }
  1098. return true;
  1099. }
  1100. }
  1101. else if (CheckArchetypeAdvSubclass(adventure_class, adv_class_levels)) {//check archetype subclass
  1102. return true;
  1103. }
  1104. return false;
  1105. }
  1106. bool Item::CheckClass(int8 adventure_class, int8 tradeskill_class) {
  1107. int64 adv_classes = ((int64)2) << (adventure_class - 1);
  1108. int64 ts_classes = ((int64)2) << (tradeskill_class - 1);
  1109. if( ((generic_info.adventure_classes & adv_classes) || generic_info.adventure_classes == 0) && ((generic_info.tradeskill_classes & ts_classes) || generic_info.tradeskill_classes == 0) )
  1110. return true;
  1111. //check arechtype classes as last resort
  1112. return CheckArchetypeAdvClass(adventure_class);
  1113. }
  1114. bool Item::CheckLevel(int8 adventure_class, int8 tradeskill_class, int16 level) {
  1115. if ((level >= generic_info.adventure_default_level && adventure_class < 255) && (level >= generic_info.tradeskill_default_level && tradeskill_class < 255))
  1116. return true;
  1117. return false;
  1118. }
  1119. void Item::AddStat(ItemStat* in_stat){
  1120. item_stats.push_back(in_stat);
  1121. }
  1122. bool Item::HasStat(uint32 statID)
  1123. {
  1124. vector<ItemStat*>::iterator itr;
  1125. for (itr = item_stats.begin(); itr != item_stats.end(); itr++) {
  1126. if ((*itr)->stat_type_combined == statID) {
  1127. return true;
  1128. break;
  1129. }
  1130. }
  1131. return false;
  1132. }
  1133. void Item::DeleteItemSets()
  1134. {
  1135. for (int32 i = 0; i < item_sets.size(); i++){
  1136. ItemSet* set = item_sets[i];
  1137. safe_delete(set);
  1138. }
  1139. item_sets.clear();
  1140. }
  1141. void Item::AddSet(ItemSet* in_set){
  1142. item_sets.push_back(in_set);
  1143. }
  1144. void Item::AddStatString(ItemStatString* in_stat){
  1145. item_string_stats.push_back(in_stat);
  1146. }
  1147. bool Item::IsNormal(){
  1148. return generic_info.item_type == ITEM_TYPE_NORMAL;
  1149. }
  1150. bool Item::IsWeapon(){
  1151. return generic_info.item_type == ITEM_TYPE_WEAPON;
  1152. }
  1153. bool Item::IsArmor(){
  1154. return generic_info.item_type == ITEM_TYPE_ARMOR || generic_info.item_type == ITEM_TYPE_SHIELD;
  1155. }
  1156. bool Item::IsRanged(){
  1157. return generic_info.item_type == ITEM_TYPE_RANGED;
  1158. }
  1159. bool Item::IsBag(){
  1160. return generic_info.item_type == ITEM_TYPE_BAG;
  1161. }
  1162. bool Item::IsFood(){
  1163. return generic_info.item_type == ITEM_TYPE_FOOD;
  1164. }
  1165. bool Item::IsBauble(){
  1166. return generic_info.item_type == ITEM_TYPE_BAUBLE;
  1167. }
  1168. bool Item::IsSkill(){
  1169. return generic_info.item_type == ITEM_TYPE_SKILL;
  1170. }
  1171. bool Item::IsHouseItem(){
  1172. return generic_info.item_type == ITEM_TYPE_HOUSE;
  1173. }
  1174. bool Item::IsHouseContainer(){
  1175. return generic_info.item_type == ITEM_TYPE_HOUSE_CONTAINER;
  1176. }
  1177. bool Item::IsShield(){
  1178. return generic_info.item_type == ITEM_TYPE_SHIELD;
  1179. }
  1180. bool Item::IsAdornment(){
  1181. LogWrite(MISC__TODO, 1, "TODO", "Item Adornments\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  1182. return generic_info.item_type == ITEM_TYPE_ADORNMENT && !CheckFlag2(ORNATE);
  1183. }
  1184. bool Item::IsAmmo(){
  1185. return HasSlot(EQ2_AMMO_SLOT);
  1186. }
  1187. bool Item::HasAdorn0(){
  1188. if (adorn0 > 0)
  1189. return true;
  1190. return false;
  1191. }
  1192. bool Item::HasAdorn1(){
  1193. if (adorn1 > 0)
  1194. return true;
  1195. return false;
  1196. }
  1197. bool Item::HasAdorn2(){
  1198. if (adorn2 > 0)
  1199. return true;
  1200. return false;
  1201. }
  1202. bool Item::IsBook(){
  1203. return generic_info.item_type == ITEM_TYPE_BOOK;
  1204. }
  1205. bool Item::IsChainArmor(){
  1206. return generic_info.item_type == ITEM_TYPE_ARMOR && (generic_info.skill_req1 == 2246237129UL || generic_info.skill_req2 == 2246237129UL);
  1207. }
  1208. bool Item::IsClothArmor(){
  1209. return generic_info.item_type == ITEM_TYPE_ARMOR && (generic_info.skill_req1 == 3539032716UL || generic_info.skill_req2 == 3539032716UL);
  1210. }
  1211. bool Item::IsCollectable(){
  1212. return generic_info.collectable == 1;
  1213. }
  1214. bool Item::HasSlot(int8 slot, int8 slot2){
  1215. for(int32 i=0;i<slot_data.size();i++){
  1216. if(slot_data[i] == EQ2_LRING_SLOT && (slot == EQ2_RRING_SLOT || slot2 == EQ2_RRING_SLOT))
  1217. return true;
  1218. else if(slot_data[i] == EQ2_LWRIST_SLOT && (slot == EQ2_RWRIST_SLOT || slot2 == EQ2_RWRIST_SLOT))
  1219. return true;
  1220. else if(slot_data[i] == EQ2_EARS_SLOT_1 && (slot == EQ2_EARS_SLOT_2 || slot2 == EQ2_EARS_SLOT_2))
  1221. return true;
  1222. else if(slot_data[i] == EQ2_CHARM_SLOT_1 && (slot == EQ2_CHARM_SLOT_2 || slot2 == EQ2_CHARM_SLOT_2))
  1223. return true;
  1224. else if(slot_data[i] == slot || slot_data[i] == slot2)
  1225. return true;
  1226. }
  1227. return false;
  1228. }
  1229. bool Item::IsCloak(){
  1230. return HasSlot(EQ2_CLOAK_SLOT);
  1231. }
  1232. bool Item::IsCrushWeapon(){
  1233. return generic_info.item_type == ITEM_TYPE_WEAPON && weapon_type == 1;
  1234. }
  1235. bool Item::IsFoodFood(){
  1236. return generic_info.item_type == ITEM_TYPE_FOOD && food_info && food_info->type == 1;
  1237. }
  1238. bool Item::IsFoodDrink(){
  1239. return generic_info.item_type == ITEM_TYPE_FOOD && food_info && food_info->type == 0;
  1240. }
  1241. bool Item::IsJewelry(){
  1242. if(generic_info.item_type != ITEM_TYPE_ARMOR || (generic_info.skill_req1 != 2072844078 && generic_info.skill_req2 != 2072844078))
  1243. return false;
  1244. for(int32 i=0;i<slot_data.size();i++){
  1245. if(slot_data[i] == EQ2_LRING_SLOT || slot_data[i] == EQ2_RRING_SLOT || slot_data[i] == EQ2_EARS_SLOT_1 || slot_data[i] == EQ2_EARS_SLOT_2 || slot_data[i] == EQ2_NECK_SLOT || slot_data[i] == EQ2_LWRIST_SLOT || slot_data[i] == EQ2_RWRIST_SLOT)
  1246. return true;
  1247. }
  1248. return false;
  1249. }
  1250. bool Item::IsLeatherArmor(){
  1251. return generic_info.item_type == ITEM_TYPE_ARMOR && (generic_info.skill_req1 == 2897193374UL || generic_info.skill_req2 == 2897193374UL);
  1252. }
  1253. bool Item::IsMisc(){
  1254. return IsNormal();
  1255. }
  1256. bool Item::IsPierceWeapon(){
  1257. return generic_info.item_type == ITEM_TYPE_WEAPON && weapon_type == 2;
  1258. }
  1259. bool Item::IsPlateArmor(){
  1260. return generic_info.item_type == ITEM_TYPE_ARMOR && (generic_info.skill_req1 == 241174330UL || generic_info.skill_req2 == 241174330UL);
  1261. }
  1262. bool Item::IsPoison(){
  1263. LogWrite(MISC__TODO, 1, "TODO", "Separate poisons from potions\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  1264. return IsBauble();
  1265. }
  1266. bool Item::IsPotion(){
  1267. LogWrite(MISC__TODO, 1, "TODO", "Separate poisons from potions\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  1268. return IsBauble();
  1269. }
  1270. bool Item::IsRecipeBook(){
  1271. return generic_info.item_type == ITEM_TYPE_RECIPE;
  1272. }
  1273. bool Item::IsSalesDisplay(){
  1274. LogWrite(MISC__TODO, 1, "TODO", "Item Sales Displays\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  1275. return false;
  1276. }
  1277. bool Item::IsSlashWeapon(){
  1278. return generic_info.item_type == ITEM_TYPE_WEAPON && weapon_type == 0;
  1279. }
  1280. bool Item::IsSpellScroll(){
  1281. return IsSkill();
  1282. }
  1283. bool Item::IsTinkered(){
  1284. LogWrite(MISC__TODO, 1, "TODO", "Item Is Tinkered\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  1285. return false;
  1286. }
  1287. bool Item::IsThrown(){
  1288. return generic_info.item_type == ITEM_TYPE_THROWN;
  1289. }
  1290. bool Item::IsHarvest() {
  1291. return generic_info.harvest == 1;
  1292. }
  1293. bool Item::IsBodyDrop() {
  1294. return generic_info.body_drop == 1;
  1295. }
  1296. bool Item::IsTradeskill(){
  1297. LogWrite(MISC__TODO, 1, "TODO", "Item Is Crafted\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  1298. return false;
  1299. }
  1300. void Item::SetItemType(int8 in_type){
  1301. generic_info.item_type = in_type;
  1302. if(IsArmor() && !armor_info){
  1303. armor_info = new Armor_Info;
  1304. memset(armor_info, 0, sizeof(Armor_Info));
  1305. }
  1306. else if (IsWeapon() && !weapon_info){
  1307. weapon_info = new Weapon_Info;
  1308. memset(weapon_info, 0, sizeof(Weapon_Info));
  1309. }
  1310. else if (IsAdornment() && !adornment_info){
  1311. adornment_info = new Adornment_Info;
  1312. memset(adornment_info, 0, sizeof(Adornment_Info));
  1313. }
  1314. else if(IsRanged() && !ranged_info){
  1315. ranged_info = new Ranged_Info;
  1316. memset(ranged_info, 0, sizeof(Ranged_Info));
  1317. }
  1318. else if(IsBag() && !bag_info){
  1319. bag_info = new Bag_Info;
  1320. memset(bag_info, 0, sizeof(Bag_Info));
  1321. }
  1322. else if(IsFood() && !food_info){
  1323. food_info = new Food_Info;
  1324. memset(food_info, 0, sizeof(Food_Info));
  1325. }
  1326. else if(IsBauble() && !bauble_info){
  1327. bauble_info = new Bauble_Info;
  1328. memset(bauble_info, 0, sizeof(Bauble_Info));
  1329. }
  1330. else if(IsThrown() && !thrown_info){
  1331. thrown_info = new Thrown_Info;
  1332. memset(thrown_info, 0, sizeof(Thrown_Info));
  1333. }
  1334. else if(IsSkill() && !skill_info){
  1335. skill_info = new Skill_Info;
  1336. memset(skill_info, 0, sizeof(Skill_Info));
  1337. }
  1338. else if(IsRecipeBook() && !recipebook_info){
  1339. recipebook_info = new RecipeBook_Info;
  1340. recipebook_info->uses = 0;
  1341. }
  1342. else if(IsBook() && !book_info){
  1343. book_info = new Book_Info;
  1344. book_info->language = 0;
  1345. book_info->author.size = 0;
  1346. book_info->title.size = 0;
  1347. }
  1348. else if(IsHouseItem() && !houseitem_info){
  1349. houseitem_info = new HouseItem_Info;
  1350. memset(houseitem_info, 0, sizeof(HouseItem_Info));
  1351. }
  1352. else if(IsHouseContainer() && !housecontainer_info){
  1353. housecontainer_info = new HouseContainer_Info;
  1354. housecontainer_info->allowed_types = 0;
  1355. housecontainer_info->broker_commission = 0;
  1356. housecontainer_info->fence_commission = 0;
  1357. housecontainer_info->num_slots = 0;
  1358. }
  1359. }
  1360. bool Item::CheckFlag2(int32 flag){
  1361. int32 value = 0;
  1362. int32 flag_val = generic_info.item_flags2;
  1363. while (flag_val > 0){
  1364. if (flag_val >= FLAGS2_32768)
  1365. value = FLAGS2_32768;
  1366. else if (flag_val >= FREE_REFORGE)
  1367. value = FREE_REFORGE;
  1368. else if (flag_val >= BUILDING_BLOCK)
  1369. value = BUILDING_BLOCK;
  1370. else if (flag_val >= FLAGS2_4096)
  1371. value = FLAGS2_4096;
  1372. else if (flag_val >= HOUSE_LORE)
  1373. value = HOUSE_LORE;
  1374. else if (flag_val >= NO_EXPERIMENT)
  1375. value = NO_EXPERIMENT;
  1376. else if (flag_val >= INDESTRUCTABLE)
  1377. value = INDESTRUCTABLE;
  1378. else if (flag_val >= NO_SALVAGE)
  1379. value = NO_SALVAGE;
  1380. else if (flag_val >= REFINED)
  1381. value = REFINED;
  1382. else if (flag_val >= ETHERAL)
  1383. value = ETHERAL;
  1384. else if (flag_val >= NO_REPAIR)
  1385. value = NO_REPAIR;
  1386. else if (flag_val >= REFORGED)
  1387. value = REFORGED;
  1388. else if (flag_val >= UNLOCKED)
  1389. value = UNLOCKED;
  1390. else if (flag_val >= APPEARANCE_ONLY)
  1391. value = APPEARANCE_ONLY;
  1392. else if (flag_val >= HEIRLOOM)
  1393. value = HEIRLOOM;
  1394. else if (flag_val >= ORNATE)
  1395. value = ORNATE;
  1396. if (value == flag)
  1397. return true;
  1398. else
  1399. flag_val -= value;
  1400. }
  1401. return false;
  1402. }
  1403. bool Item::CheckFlag(int32 flag){
  1404. int32 value = 0;
  1405. int32 flag_val = generic_info.item_flags;
  1406. while(flag_val>0){
  1407. if (flag_val >= CURSED) //change this
  1408. value = CURSED;
  1409. else if (flag_val >= NO_TRANSMUTE) //change this
  1410. value = NO_TRANSMUTE;
  1411. else if (flag_val >= LORE_EQUIP) //change this
  1412. value = LORE_EQUIP;
  1413. else if (flag_val >= STACK_LORE) //change this
  1414. value = STACK_LORE;
  1415. else if(flag_val >= EVIL_ONLY)
  1416. value = EVIL_ONLY;
  1417. else if(flag_val >= GOOD_ONLY)
  1418. value = GOOD_ONLY;
  1419. else if(flag_val >= CRAFTED)
  1420. value = CRAFTED;
  1421. else if(flag_val >= NO_DESTROY)
  1422. value = NO_DESTROY;
  1423. else if(flag_val >= NO_ZONE)
  1424. value = NO_ZONE;
  1425. else if(flag_val >= NO_VALUE)
  1426. value = NO_VALUE;
  1427. else if(flag_val >= NO_TRADE)
  1428. value = NO_TRADE;
  1429. else if(flag_val >= TEMPORARY)
  1430. value = TEMPORARY;
  1431. else if(flag_val >= LORE)
  1432. value = LORE;
  1433. else if(flag_val >= ARTIFACT)
  1434. value = ARTIFACT;
  1435. else if(flag_val >= ATTUNEABLE)
  1436. value = ATTUNEABLE;
  1437. else if(flag_val >= ATTUNED)
  1438. value = ATTUNED;
  1439. if(value == flag)
  1440. return true;
  1441. else
  1442. flag_val -= value;
  1443. }
  1444. return false;
  1445. }
  1446. void Item::SetSlots(int32 slots){
  1447. if(slots & PRIMARY_SLOT)
  1448. AddSlot(EQ2_PRIMARY_SLOT);
  1449. if(slots & SECONDARY_SLOT)
  1450. AddSlot(EQ2_SECONDARY_SLOT);
  1451. if(slots & HEAD_SLOT)
  1452. AddSlot(EQ2_HEAD_SLOT);
  1453. if(slots & CHEST_SLOT)
  1454. AddSlot(EQ2_CHEST_SLOT);
  1455. if(slots & SHOULDERS_SLOT)
  1456. AddSlot(EQ2_SHOULDERS_SLOT);
  1457. if(slots & FOREARMS_SLOT)
  1458. AddSlot(EQ2_FOREARMS_SLOT);
  1459. if(slots & HANDS_SLOT)
  1460. AddSlot(EQ2_HANDS_SLOT);
  1461. if(slots & LEGS_SLOT)
  1462. AddSlot(EQ2_LEGS_SLOT);
  1463. if(slots & FEET_SLOT)
  1464. AddSlot(EQ2_FEET_SLOT);
  1465. if(slots & LRING_SLOT)
  1466. AddSlot(EQ2_LRING_SLOT);
  1467. if(slots & RRING_SLOT)
  1468. AddSlot(EQ2_RRING_SLOT);
  1469. if(slots & EARS_SLOT_1)
  1470. AddSlot(EQ2_EARS_SLOT_1);
  1471. if(slots & EARS_SLOT_2)
  1472. AddSlot(EQ2_EARS_SLOT_2);
  1473. if(slots & NECK_SLOT)
  1474. AddSlot(EQ2_NECK_SLOT);
  1475. if(slots & LWRIST_SLOT)
  1476. AddSlot(EQ2_LWRIST_SLOT);
  1477. if(slots & RWRIST_SLOT)
  1478. AddSlot(EQ2_RWRIST_SLOT);
  1479. if(slots & RANGE_SLOT)
  1480. AddSlot(EQ2_RANGE_SLOT);
  1481. if(slots & AMMO_SLOT)
  1482. AddSlot(EQ2_AMMO_SLOT);
  1483. if(slots & WAIST_SLOT)
  1484. AddSlot(EQ2_WAIST_SLOT);
  1485. if(slots & CLOAK_SLOT)
  1486. AddSlot(EQ2_CLOAK_SLOT);
  1487. if(slots & CHARM_SLOT_1)
  1488. AddSlot(EQ2_CHARM_SLOT_1);
  1489. if(slots & CHARM_SLOT_2)
  1490. AddSlot(EQ2_CHARM_SLOT_2);
  1491. if(slots & FOOD_SLOT)
  1492. AddSlot(EQ2_FOOD_SLOT);
  1493. if(slots & DRINK_SLOT)
  1494. AddSlot(EQ2_DRINK_SLOT);
  1495. if(slots & TEXTURES_SLOT)
  1496. AddSlot(EQ2_TEXTURES_SLOT);
  1497. }
  1498. void Item::AddStat(int8 type, int16 subtype, float value, int8 level, char* name){
  1499. char item_stat_combined_string[8] = {0};
  1500. if(name && strlen(name) > 0 && type != 1){
  1501. ItemStatString* stat = new ItemStatString;
  1502. stat->stat_string.data = string(name);
  1503. stat->stat_string.size = stat->stat_string.data.length();
  1504. AddStatString(stat);
  1505. }
  1506. else{
  1507. ItemStat* stat = new ItemStat;
  1508. if(name && strlen(name) > 0)
  1509. stat->stat_name = string(name);
  1510. stat->stat_type = type;
  1511. stat->stat_subtype = subtype;
  1512. stat->value = value;
  1513. stat->level = level;
  1514. snprintf(item_stat_combined_string, 7, "%u%02u", type, subtype);
  1515. stat->stat_type_combined = atoi(item_stat_combined_string);
  1516. AddStat(stat);
  1517. }
  1518. }
  1519. void Item::AddSet(int32 item_id, int32 item_crc, int16 item_icon, int32 item_stack_size, int32 item_list_color, std::string name, int8 language){
  1520. ItemSet* set = new ItemSet;
  1521. set->item_id = item_id;
  1522. set->item_icon = item_icon;
  1523. set->item_crc = item_crc;
  1524. set->item_stack_size = item_stack_size;
  1525. set->item_list_color = item_list_color;
  1526. set->name = string(name);
  1527. set->language = language;
  1528. AddSet(set);
  1529. }
  1530. int16 Item::GetOverrideLevel(int8 adventure_class, int8 tradeskill_class){
  1531. int16 ret = 0;
  1532. int8 tmp_class = 0;
  1533. bool found_class = false;
  1534. for(int32 i=0;i<item_level_overrides.size();i++){
  1535. found_class = false;
  1536. if(adventure_class != 255){
  1537. tmp_class = item_level_overrides[i]->adventure_class;
  1538. if(tmp_class == PRIEST && (adventure_class >= CLERIC && adventure_class <= DEFILER))
  1539. found_class = true;
  1540. else if(tmp_class == MAGE && (adventure_class >= SORCERER && adventure_class <= NECROMANCER))
  1541. found_class = true;
  1542. else if(tmp_class == SCOUT && (adventure_class >= ROGUE && adventure_class <= ASSASSIN))
  1543. found_class = true;
  1544. else if(tmp_class == adventure_class || tmp_class == COMMONER || (tmp_class == FIGHTER && (adventure_class >= WARRIOR && adventure_class <= PALADIN)))
  1545. found_class = true;
  1546. }
  1547. else if(tradeskill_class != 255){
  1548. tmp_class = item_level_overrides[i]->tradeskill_class;
  1549. if(tmp_class == CRAFTSMAN && (tradeskill_class >= PROVISIONER && adventure_class <= CARPENTER))
  1550. found_class = true;
  1551. else if(tmp_class == OUTFITTER && (tradeskill_class >= ARMORER && tradeskill_class <= TAILOR))
  1552. found_class = true;
  1553. else if(tmp_class == SCHOLAR && (tradeskill_class >= JEWELER && tradeskill_class <= ALCHEMIST))
  1554. found_class = true;
  1555. else if(tmp_class == tradeskill_class || tmp_class == ARTISAN)
  1556. found_class = true;
  1557. }
  1558. if(found_class){
  1559. ret = item_level_overrides[i]->level;
  1560. break;
  1561. }
  1562. }
  1563. return ret;
  1564. }
  1565. void Item::serialize(PacketStruct* packet, bool show_name, Player* player, int16 packet_type, int8 subtype, bool loot_item){
  1566. int64 classes = 0;
  1567. Client *client;
  1568. int8 tmp_subtype = 0;
  1569. if (!packet || !player)
  1570. return;
  1571. client = player->GetZone()->GetClientBySpawn(player);
  1572. if (!client)
  1573. return;
  1574. if(creator.length() > 0){
  1575. packet->setSubstructSubstructDataByName("header", "info_header", "creator_flag", 1);
  1576. packet->setSubstructSubstructDataByName("header", "info_header", "creator", creator.c_str());
  1577. }
  1578. if(show_name)
  1579. packet->setSubstructSubstructDataByName("header", "info_header", "show_name", show_name);
  1580. if (packet_type == 20)
  1581. cout << "";
  1582. if(packet_type == 0)
  1583. packet->setSubstructSubstructDataByName("header", "info_header", "packettype", GetItemPacketType(packet->GetVersion()));
  1584. else
  1585. packet->setSubstructSubstructDataByName("header", "info_header", "packettype", packet_type);
  1586. packet->setSubstructSubstructDataByName("header", "info_header", "packetsubtype", subtype); // should be substype
  1587. /*
  1588. 0 red
  1589. 1 orange
  1590. 2 yellow
  1591. 3 white
  1592. 4 blue
  1593. 5 green
  1594. 6 grey
  1595. 7 purple*/
  1596. int32 color = 3;
  1597. if(player)
  1598. {
  1599. int32 effective_level = player->GetInfoStructUInt("effective_level");
  1600. if(effective_level && effective_level < player->GetLevel() && details.recommended_level > effective_level)
  1601. color = 7;
  1602. }
  1603. packet->setSubstructDataByName("header_info", "footer_type", color);
  1604. packet->setSubstructDataByName("header_info", "item_id", details.item_id);
  1605. if (!loot_item)
  1606. packet->setSubstructDataByName("header_info", "broker_item_id", details.item_id);
  1607. else
  1608. packet->setSubstructDataByName("header_info", "broker_item_id", 0xFFFFFFFFFFFFFFFF);
  1609. if(details.unique_id == 0)
  1610. packet->setSubstructDataByName("header_info", "unique_id", details.item_id);
  1611. else
  1612. packet->setSubstructDataByName("header_info", "unique_id", details.unique_id);
  1613. packet->setSubstructDataByName("header_info", "icon", details.icon);
  1614. packet->setSubstructDataByName("header_info", "tier", details.tier);
  1615. packet->setSubstructDataByName("header_info", "flags", generic_info.item_flags);
  1616. packet->setSubstructDataByName("header_info", "flags2", generic_info.item_flags2);
  1617. if(item_stats.size() > 0){
  1618. //packet->setSubstructArrayLengthByName("header_info", "stat_count", item_stats.size());
  1619. int8 dropstat = 0;
  1620. int8 bluemod = 0;
  1621. for (int32 i = 0; i < item_stats.size(); i++){
  1622. ItemStat* stat = item_stats[i];
  1623. if(!stat)
  1624. {
  1625. LogWrite(ITEM__ERROR, 0, "Item", "%s: %s (itemid: %u) Error Serializing Item: Invalid item in item_stats position %u", client->GetPlayer()->GetName(), this->name.c_str(), this->details.item_id, i);
  1626. continue;
  1627. }
  1628. if (stat->stat_type == 9){
  1629. bluemod += 1;
  1630. }
  1631. if (stat->stat_type == 6 || stat->stat_type == 7){ //Convert stats to proper client
  1632. //if (client->GetVersion() >= 63137){ //TEST
  1633. // tmp_subtype =stat->stat_subtype;
  1634. //}
  1635. if(stat->stat_type == 7){
  1636. tmp_subtype = stat->stat_subtype;
  1637. }
  1638. else if ((client->GetVersion() >= 63119) || client->GetVersion() == 61331){ //KA
  1639. tmp_subtype = world.GetItemStatKAValue(stat->stat_subtype);
  1640. }
  1641. else if(client->GetVersion() >= 60085 ) {
  1642. tmp_subtype = world.GetItemStatAOMValue(stat->stat_subtype);
  1643. }
  1644. else if (client->GetVersion() >= 57107){ //TOV
  1645. tmp_subtype = world.GetItemStatTOVValue(stat->stat_subtype);
  1646. }
  1647. else if (client->GetVersion() >= 1193){ //COE
  1648. tmp_subtype = world.GetItemStatCOEValue(stat->stat_subtype);
  1649. //tmp_subtype = stat->stat_subtype;
  1650. }
  1651. else if (client->GetVersion() >= 1096){ //DOV
  1652. tmp_subtype = world.GetItemStatDOVValue(stat->stat_subtype);
  1653. //tmp_subtype = stat->stat_subtype; //comment for normal use
  1654. }
  1655. }
  1656. else
  1657. tmp_subtype = stat->stat_subtype;
  1658. if (tmp_subtype == 255 ){
  1659. dropstat += 1;
  1660. }
  1661. }
  1662. packet->setSubstructArrayLengthByName("header_info", "stat_count", item_stats.size() - dropstat);
  1663. dropstat = 0;
  1664. for (int32 i = 0; i < item_stats.size(); i++) {
  1665. ItemStat* stat = item_stats[i];
  1666. if (stat->stat_type == 6 || stat->stat_type == 7){ //Convert stats to proper client
  1667. if(stat->stat_type == 7){
  1668. tmp_subtype = stat->stat_subtype;
  1669. }
  1670. else if ((client->GetVersion() >= 63119) || client->GetVersion() == 61331){ //KA
  1671. tmp_subtype = world.GetItemStatKAValue(stat->stat_subtype);
  1672. }
  1673. else if(client->GetVersion() >= 60085 ) {
  1674. tmp_subtype = world.GetItemStatAOMValue(stat->stat_subtype);
  1675. }
  1676. else if (client->GetVersion() >= 57107){ //TOV
  1677. tmp_subtype = world.GetItemStatTOVValue(stat->stat_subtype);
  1678. }
  1679. else if (client->GetVersion() >= 1193){ //COE
  1680. tmp_subtype = world.GetItemStatCOEValue(stat->stat_subtype);
  1681. //tmp_subtype = stat->stat_subtype;
  1682. }
  1683. else if (client->GetVersion() >= 1096){ //DOV
  1684. tmp_subtype = world.GetItemStatDOVValue(stat->stat_subtype); //comment out for testing
  1685. //tmp_subtype = stat->stat_subtype; //comment for normal use
  1686. }
  1687. }
  1688. else
  1689. tmp_subtype = stat->stat_subtype;
  1690. if (tmp_subtype == 255 ){
  1691. dropstat += 1;
  1692. //packet->setSubstructArrayLengthByName("header_info", "stat_count", item_stats.size()-dropstat);
  1693. }
  1694. else {
  1695. packet->setArrayDataByName("stat_type", stat->stat_type, i-dropstat);
  1696. packet->setArrayDataByName("stat_subtype", tmp_subtype, i-dropstat);
  1697. }
  1698. if (stat->stat_name.length() > 0)
  1699. packet->setArrayDataByName("stat_name", stat->stat_name.c_str(), i-dropstat);
  1700. /* SF client */
  1701. float statValue = stat->value;
  1702. if(player)
  1703. {
  1704. int32 effective_level = player->GetInfoStructUInt("effective_level");
  1705. if(effective_level && effective_level < player->GetLevel() && details.recommended_level > effective_level)
  1706. {
  1707. int32 diff = details.recommended_level - effective_level;
  1708. float tmpValue = (float)statValue;
  1709. statValue = (sint32)(float)(tmpValue / (1.0f + ((float)diff * rule_manager.GetGlobalRule(R_Player, MentorItemDecayRate)->GetFloat())));
  1710. }
  1711. }
  1712. if ((client->GetVersion() >= 63119) || client->GetVersion() == 61331) {
  1713. if (stat->stat_type == 6){
  1714. packet->setArrayDataByName("value", statValue , i - dropstat);//63119 or when diety started (this is actually the modified stat
  1715. packet->setArrayDataByName("value2", stat->value, i - dropstat);//63119 temp will be replace by modified value (this is the unmodified stat
  1716. }
  1717. else {
  1718. packet->setArrayDataByName("value", (sint16)statValue , i - dropstat, 0U, true);
  1719. packet->setArrayDataByName("value2", stat->value, i - dropstat);//63119 temp will be replace by modified value
  1720. }
  1721. }
  1722. else if (client->GetVersion() >= 1028) {
  1723. if (stat->stat_type == 6){
  1724. packet->setArrayDataByName("value", statValue , i - dropstat);//63119 or when diety started (this is actually the infused modified stat
  1725. packet->setArrayDataByName("value2", stat->value, i - dropstat);//63119 temp will be replace by modified value (this is the unmodified stat
  1726. }
  1727. else {
  1728. packet->setArrayDataByName("value", (sint16)statValue , i - dropstat, 0U, true);
  1729. packet->setArrayDataByName("value2", stat->value, i - dropstat);//63119 temp will be replace by modified value
  1730. }
  1731. }
  1732. else{
  1733. packet->setArrayDataByName("value", (sint16)statValue , i - dropstat);
  1734. packet->setArrayDataByName("value2", stat->value, i - dropstat);//63119 temp will be replace by modified value
  1735. }
  1736. }
  1737. }
  1738. if (item_string_stats.size() > 0 && !loot_item){
  1739. if ((client->GetVersion() >= 63119) || client->GetVersion() == 61331) {
  1740. packet->setSubstructArrayLengthByName("header_info", "mod_count", item_string_stats.size());
  1741. for (int32 i = 0; i < item_string_stats.size(); i++){
  1742. ItemStatString* stat = item_string_stats[i];
  1743. packet->setArrayDataByName("mod_string", &(stat->stat_string), i);
  1744. packet->setArrayDataByName("mod_need", 0, i);
  1745. }
  1746. }
  1747. else if (client->GetVersion() >= 1096) {
  1748. packet->setSubstructArrayLengthByName("header_info", "stat_string_count", item_string_stats.size());
  1749. for (int32 i = 0; i < item_string_stats.size(); i++){
  1750. ItemStatString* stat = item_string_stats[i];
  1751. packet->setArrayDataByName("stat_string", &(stat->stat_string), i);
  1752. }
  1753. }
  1754. }
  1755. if (item_sets.size() > 0){
  1756. packet->setArrayLengthByName("num_pieces", item_sets.size());
  1757. for (int32 i = 0; i < item_sets.size(); i++){
  1758. ItemSet* set = item_sets[i];
  1759. packet->setArrayDataByName("item_id", set->item_id, i);
  1760. packet->setArrayDataByName("item_crc", set->item_crc, i);
  1761. packet->setArrayDataByName("item_icon", set->item_icon, i);
  1762. packet->setArrayDataByName("item_unknown1", set->item_stack_size, i);
  1763. Item* item2 = master_item_list.GetItem(set->item_id);
  1764. if (item2)
  1765. packet->setArrayDataByName("item_name", item2->name.c_str(), i);
  1766. packet->setArrayDataByName("item_unknown2", set->item_list_color, i);
  1767. }
  1768. }
  1769. if(!loot_item && item_effects.size() > 0){
  1770. packet->setSubstructArrayLengthByName("footer", "num_effects", item_effects.size());
  1771. for(int32 i=0;i<item_effects.size();i++){
  1772. ItemEffect* effect = item_effects[i];
  1773. packet->setArrayDataByName("subbulletflag", effect->subbulletflag, i);
  1774. packet->setArrayDataByName("effect", &(effect->effect), i);
  1775. packet->setArrayDataByName("percentage", effect->percentage, i);
  1776. }
  1777. }
  1778. if (packet->GetVersion() < 1096) {
  1779. packet->setSubstructDataByName("header_info", "adornment_id", 0xFFFFFFFF); // Send no ID for now
  1780. packet->setSubstructDataByName("header_info", "unknown3", 0xFFFFFFFF);
  1781. }
  1782. packet->setSubstructDataByName("header_info", "unknown21", 0x00000000);
  1783. packet->setSubstructDataByName("header_info", "condition", generic_info.condition);
  1784. packet->setSubstructDataByName("header_info", "weight", generic_info.weight);
  1785. if (packet->GetVersion() <= 283) { //orig client only has one skill
  1786. if (generic_info.skill_req1 == 0 || generic_info.skill_req1 == 0xFFFFFFFF) {
  1787. if (generic_info.skill_req2 != 0 && generic_info.skill_req2 != 0xFFFFFFFF) {
  1788. packet->setSubstructDataByName("header_info", "skill_req1", generic_info.skill_req2);
  1789. }
  1790. else {
  1791. packet->setSubstructDataByName("header_info", "skill_req1", 0xFFFFFFFF);
  1792. }
  1793. }
  1794. else {
  1795. packet->setSubstructDataByName("header_info", "skill_req1", generic_info.skill_req1);
  1796. }
  1797. }
  1798. else {
  1799. if (generic_info.skill_req1 == 0)
  1800. packet->setSubstructDataByName("header_info", "skill_req1", 0xFFFFFFFF);
  1801. else
  1802. packet->setSubstructDataByName("header_info", "skill_req1", generic_info.skill_req1);
  1803. if (generic_info.skill_req2 == 0)
  1804. packet->setSubstructDataByName("header_info", "skill_req2", 0xFFFFFFFF);
  1805. else
  1806. packet->setSubstructDataByName("header_info", "skill_req2", generic_info.skill_req2);
  1807. }
  1808. if(generic_info.skill_min != 0)
  1809. packet->setSubstructDataByName("header_info", "skill_min", generic_info.skill_min);
  1810. if (client->GetVersion() <= 283) {
  1811. string flags;
  1812. if (CheckFlag(NO_TRADE))
  1813. flags += "NO-TRADE ";
  1814. if (CheckFlag(NO_VALUE))
  1815. flags += "NO-VALUE ";
  1816. if(flags.length() > 0)
  1817. packet->setSubstructDataByName("header_info", "flag_names", flags.c_str());
  1818. }
  1819. if (generic_info.adventure_classes > 0 || generic_info.tradeskill_classes > 0 || item_level_overrides.size() > 0) {
  1820. //int64 classes = 0;
  1821. int16 tmp_level = 0;
  1822. map<int8, int16> adv_class_levels;
  1823. map<int8, int16> tradeskill_class_levels;
  1824. map<int8, int16>::iterator itr;
  1825. int64 tmpVal = 0;
  1826. int8 temp = ASSASSIN;
  1827. // AoD + clients with beastlords
  1828. if (packet->GetVersion() >= 1142)
  1829. temp += 2;
  1830. // Chaneler class, get a more accurate version
  1831. if (packet->GetVersion() >= 60000)
  1832. temp += 2;
  1833. for (int32 i = 0; i <= temp; i++) {
  1834. tmpVal = (int64)pow(2.0, (double)i);
  1835. if ((generic_info.adventure_classes & tmpVal)) {
  1836. //classes += 2 << (i - 1);
  1837. classes += tmpVal;
  1838. tmp_level = GetOverrideLevel(i, 255);
  1839. if (tmp_level == 0)
  1840. adv_class_levels[i] = generic_info.adventure_default_level;
  1841. else
  1842. adv_class_levels[i] = tmp_level;
  1843. }
  1844. if (tmpVal == 0) {
  1845. if (packet->GetVersion() >= 60000)
  1846. classes = 576379072454289112;
  1847. else if (packet->GetVersion() >= 57048)
  1848. classes = 6281081087704;
  1849. else if (packet->GetVersion() >= 1142)
  1850. classes = 144095080877876952;
  1851. else
  1852. classes = 36024082983773912;
  1853. }
  1854. }
  1855. for (int i = ALCHEMIST + 1 - ARTISAN; i >= 0; i--) {
  1856. //tmpVal = 2 << i;
  1857. tmpVal = (int64)pow(2.0, (double)i);
  1858. if ((generic_info.tradeskill_classes & tmpVal)) {
  1859. classes += pow(2, (i + ARTISAN));
  1860. //classes += 2 << (i+ARTISAN-1);
  1861. tmp_level = GetOverrideLevel(i, 255);
  1862. if (tmp_level == 0)
  1863. tradeskill_class_levels[i] = generic_info.tradeskill_default_level;
  1864. else
  1865. tradeskill_class_levels[i] = tmp_level;
  1866. }
  1867. }
  1868. bool simplified_display = false;
  1869. if (client->GetVersion() <= 546) { //simplify display (if possible)
  1870. map<int8, int16> new_adv_class_levels;
  1871. for (int i = 1; i <= 31; i += 10) {
  1872. bool add_archetype = CheckArchetypeAdvClass(i, &adv_class_levels);
  1873. if (add_archetype) {
  1874. new_adv_class_levels[i] = 0;
  1875. }
  1876. else {
  1877. for (int x = 1; x <= 7; x += 3) {
  1878. if (CheckArchetypeAdvSubclass(i+x, &adv_class_levels)) {
  1879. new_adv_class_levels[i+x] = 0;
  1880. }
  1881. }
  1882. }
  1883. }
  1884. if (new_adv_class_levels.size() > 0) {
  1885. simplified_display = true;
  1886. int8 i = 0;
  1887. for (itr = new_adv_class_levels.begin(); itr != new_adv_class_levels.end(); itr++) {
  1888. i = itr->first;
  1889. if ((i % 10) == 1) {
  1890. int16 level = 0;
  1891. for (int x = i; x < i+10; x++) {
  1892. if (adv_class_levels.count(x) > 0) {
  1893. if(level == 0)
  1894. level = adv_class_levels.at(x);
  1895. adv_class_levels.erase(x);
  1896. }
  1897. }
  1898. adv_class_levels[i] = level;
  1899. }
  1900. else {
  1901. int16 level = 0;
  1902. for (int x = i+1; x < i + 3; x++) {
  1903. if (adv_class_levels.count(x) > 0) {
  1904. if (level == 0)
  1905. level = adv_class_levels.at(x);
  1906. adv_class_levels.erase(x);
  1907. }
  1908. }
  1909. adv_class_levels[i] = level;
  1910. }
  1911. }
  1912. }
  1913. }
  1914. packet->setSubstructArrayLengthByName("header_info", "class_count", adv_class_levels.size() + tradeskill_class_levels.size());
  1915. int i = 0;
  1916. for (itr = adv_class_levels.begin(); itr != adv_class_levels.end(); itr++, i++) {
  1917. packet->setArrayDataByName("adventure_class", itr->first, i);
  1918. packet->setArrayDataByName("tradeskill_class", 255, i);
  1919. packet->setArrayDataByName("level", itr->second * 10, i);
  1920. }
  1921. for (itr = tradeskill_class_levels.begin(); itr != tradeskill_class_levels.end(); itr++, i++) {
  1922. packet->setArrayDataByName("adventure_class", 255, i);
  1923. packet->setArrayDataByName("tradeskill_class", itr->first, i);
  1924. packet->setArrayDataByName("level", itr->second, i);
  1925. }
  1926. packet->setSubstructDataByName("footer", "required_classes", classes);
  1927. }
  1928. else {
  1929. if (packet->GetVersion() >= 60000)
  1930. classes = 576379072454289112;
  1931. else if (packet->GetVersion() >= 57048)
  1932. classes = 6281081087704;
  1933. else if (packet->GetVersion() >= 1142)
  1934. classes = 144095080877876952;
  1935. else
  1936. classes = 36024082983773912;
  1937. packet->setSubstructDataByName("footer", "required_classes", classes);
  1938. }
  1939. // Is this a copy and paste error???
  1940. packet->setSubstructDataByName("footer", "required_classes2", classes);
  1941. {
  1942. if (packet->GetVersion() >= 60000)
  1943. classes = 576379072454289112;
  1944. else if (packet->GetVersion() >= 57048)
  1945. classes = 6281081087704;
  1946. else if (packet->GetVersion() >= 1142)
  1947. classes = 144095080877876952;
  1948. else
  1949. classes = 36024082983773912;
  1950. }
  1951. if (client->GetVersion() <= 283 && generic_info.adventure_default_level > 0) {
  1952. packet->setSubstructDataByName("header_info", "skill_min", (generic_info.adventure_default_level-1)*5+1);
  1953. packet->setSubstructDataByName("header_info", "skill_recommended", details.recommended_level * 5);
  1954. }
  1955. packet->setSubstructDataByName("footer", "recommended_level", details.recommended_level);
  1956. if(generic_info.adventure_default_level > 0){
  1957. packet->setSubstructDataByName("footer", "required_level", generic_info.adventure_default_level);
  1958. packet->setSubstructDataByName("footer", "footer_unknown2", 0);// remove defualt
  1959. }
  1960. else{
  1961. packet->setSubstructDataByName("footer", "required_level", generic_info.tradeskill_default_level);
  1962. packet->setSubstructDataByName("footer", "footer_unknown2", 0);//remove default
  1963. }
  1964. if(slot_data.size() > 0){
  1965. packet->setSubstructArrayLengthByName("header_info", "slot_count", slot_data.size());
  1966. for(int32 i=0;i<slot_data.size();i++){
  1967. int8 slot = slot_data[i];
  1968. if (client->GetVersion() <= 283) {
  1969. if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT) //they added a second ear slot later, adjust for only 1 original slot
  1970. slot -= 1;
  1971. else if (slot == EQ2_FOOD_SLOT)
  1972. slot = EQ2_ORIG_FOOD_SLOT;
  1973. else if(slot == EQ2_DRINK_SLOT)
  1974. slot = EQ2_ORIG_DRINK_SLOT;
  1975. }
  1976. else if (client->GetVersion() <= 546) {
  1977. if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT) //they added a second ear slot later, adjust for only 1 original slot
  1978. slot -= 1;
  1979. else if (slot == EQ2_FOOD_SLOT)
  1980. slot = EQ2_DOF_FOOD_SLOT;
  1981. else if (slot == EQ2_DRINK_SLOT)
  1982. slot = EQ2_DOF_DRINK_SLOT;
  1983. }
  1984. packet->setArrayDataByName("slot", slot, i);
  1985. }
  1986. }
  1987. if(!loot_item){
  1988. if (adornment_info)
  1989. LogWrite(ITEM__DEBUG, 0, "Items", "\ttype: %i, Duration: %i, item_types_: %i, slot_type: %i", generic_info.item_type, adornment_info->duration, adornment_info->item_types, adornment_info->slot_type);
  1990. packet->setSubstructDataByName("header", "item_type", generic_info.item_type);
  1991. switch(generic_info.item_type){
  1992. case ITEM_TYPE_WEAPON:{
  1993. if(weapon_info){
  1994. if (client->GetVersion() <= 283) {
  1995. packet->setSubstructDataByName("details", "wield_type", weapon_info->wield_type);
  1996. packet->setSubstructDataByName("details", "damage_low1", weapon_info->damage_low1);
  1997. packet->setSubstructDataByName("details", "damage_high1", weapon_info->damage_high1);
  1998. packet->setSubstructDataByName("details", "damage_low2", weapon_info->damage_low2);
  1999. packet->setSubstructDataByName("details", "damage_high2", weapon_info->damage_high2);
  2000. packet->setSubstructDataByName("details", "damage_type", weapon_type);
  2001. packet->setSubstructDataByName("details", "delay", weapon_info->delay);
  2002. }
  2003. else {
  2004. packet->setDataByName("wield_type", weapon_info->wield_type);
  2005. packet->setDataByName("damage_low1", weapon_info->damage_low1);
  2006. packet->setDataByName("damage_high1", weapon_info->damage_high1);
  2007. packet->setDataByName("damage_low2", weapon_info->damage_low2);
  2008. packet->setDataByName("damage_high2", weapon_info->damage_high2);
  2009. packet->setDataByName("damage_low3", weapon_info->damage_low3);
  2010. packet->setDataByName("damage_high3", weapon_info->damage_high3);
  2011. packet->setDataByName("damage_type", weapon_type);
  2012. packet->setDataByName("delay", weapon_info->delay);
  2013. packet->setDataByName("rating", weapon_info->rating);
  2014. }
  2015. }
  2016. break;
  2017. }
  2018. case ITEM_TYPE_RANGED:{
  2019. if(ranged_info){
  2020. if (client->GetVersion() <= 283) {
  2021. packet->setSubstructDataByName("details", "damage_low1", ranged_info->weapon_info.damage_low1);
  2022. packet->setSubstructDataByName("details", "damage_high1", ranged_info->weapon_info.damage_high1);
  2023. packet->setSubstructDataByName("details", "damage_low2", ranged_info->weapon_info.damage_low2);
  2024. packet->setSubstructDataByName("details", "damage_high2", ranged_info->weapon_info.damage_high2);
  2025. packet->setSubstructDataByName("details", "delay", ranged_info->weapon_info.delay);
  2026. packet->setSubstructDataByName("details", "range_low", ranged_info->range_low);
  2027. packet->setSubstructDataByName("details", "range_high", ranged_info->range_high);
  2028. }
  2029. else {
  2030. packet->setDataByName("damage_low1", ranged_info->weapon_info.damage_low1);
  2031. packet->setDataByName("damage_high1", ranged_info->weapon_info.damage_high1);
  2032. packet->setDataByName("damage_low2", ranged_info->weapon_info.damage_low2);
  2033. packet->setDataByName("damage_high2", ranged_info->weapon_info.damage_high2);
  2034. packet->setDataByName("damage_low3", ranged_info->weapon_info.damage_low3);
  2035. packet->setDataByName("damage_high3", ranged_info->weapon_info.damage_high3);
  2036. packet->setDataByName("delay", ranged_info->weapon_info.delay);
  2037. packet->setDataByName("range_low", ranged_info->range_low);
  2038. packet->setDataByName("range_high", ranged_info->range_high);
  2039. packet->setDataByName("rating", ranged_info->weapon_info.rating);
  2040. }
  2041. }
  2042. break;
  2043. }
  2044. case ITEM_TYPE_SHIELD:
  2045. case ITEM_TYPE_ARMOR:{
  2046. if(armor_info){
  2047. if (client->GetVersion() <= 283) {
  2048. packet->setSubstructDataByName("details", "mitigation_low", armor_info->mitigation_low);
  2049. packet->setSubstructDataByName("details", "mitigation_high", armor_info->mitigation_high);
  2050. }
  2051. else {
  2052. packet->setDataByName("mitigation_low", armor_info->mitigation_low);
  2053. packet->setDataByName("mitigation_high", armor_info->mitigation_high);
  2054. }
  2055. }
  2056. break;
  2057. }
  2058. case ITEM_TYPE_BAG:{
  2059. if(bag_info){
  2060. if (client->GetVersion() <= 283) {
  2061. if (bag_info->num_slots > CLASSIC_EQ_MAX_BAG_SLOTS)
  2062. bag_info->num_slots = CLASSIC_EQ_MAX_BAG_SLOTS;
  2063. packet->setSubstructDataByName("details", "num_slots", bag_info->num_slots);
  2064. packet->setSubstructDataByName("details", "weight_reduction", bag_info->weight_reduction);
  2065. }
  2066. else {
  2067. int16 free_slots = bag_info->num_slots;
  2068. if (player) {
  2069. Item* bag = player->GetPlayerItemList()->GetItemFromUniqueID(details.unique_id, true);
  2070. if (bag && bag->IsBag()) {
  2071. vector<Item*>* bag_items = player->GetPlayerItemList()->GetItemsInBag(bag);
  2072. if (bag_items->size() > bag->bag_info->num_slots) {
  2073. free_slots = 0;
  2074. packet->setArrayLengthByName("num_names", bag->bag_info->num_slots);
  2075. }
  2076. else {
  2077. free_slots = bag->bag_info->num_slots - bag_items->size();
  2078. packet->setArrayLengthByName("num_names", bag_items->size());
  2079. }
  2080. vector<Item*>::iterator itr;
  2081. int16 i = 0;
  2082. Item* tmp_bag_item = 0;
  2083. for (itr = bag_items->begin(); itr != bag_items->end(); itr++) {
  2084. tmp_bag_item = *itr;
  2085. if (tmp_bag_item && tmp_bag_item->details.slot_id < bag->bag_info->num_slots) {
  2086. packet->setArrayDataByName("item_name", tmp_bag_item->name.c_str(), i);
  2087. i++;
  2088. }
  2089. }
  2090. safe_delete(bag_items);
  2091. }
  2092. }
  2093. packet->setDataByName("num_slots", bag_info->num_slots);
  2094. packet->setDataByName("num_empty", free_slots);
  2095. packet->setDataByName("weight_reduction", bag_info->weight_reduction);
  2096. packet->setDataByName("item_score", 2);
  2097. //packet->setDataByName("unknown5", 0x1e50a86f);
  2098. //packet->setDataByName("unknown6", 0x2c17f61d);
  2099. //1 armorer
  2100. //2 weaponsmith
  2101. //4 tailor
  2102. //16 jeweler
  2103. //32 sage
  2104. //64 alchemist
  2105. //120 all scholars
  2106. //250 all craftsman
  2107. //int8 blah[] = {0x00,0x00,0x01,0x01,0xb6,0x01,0x01};
  2108. //int8 blah[] = {0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
  2109. int8 blah[] = { 0xd8,0x66,0x9b,0x6d,0xb6,0xfb,0x7f };
  2110. for (int8 i = 0; i < sizeof(blah); i++)
  2111. packet->setSubstructDataByName("footer", "footer_unknown_0", blah[i], 0, i);
  2112. }
  2113. }
  2114. break;
  2115. }
  2116. case ITEM_TYPE_FOOD:{
  2117. if(food_info && client->GetVersion() >=284){
  2118. packet->setDataByName("food_type", food_info->type);
  2119. packet->setDataByName("level", food_info->level);
  2120. packet->setDataByName("duration", food_info->duration);
  2121. }
  2122. break;
  2123. }
  2124. case ITEM_TYPE_SKILL:{
  2125. //Spell Books
  2126. if(skill_info->spell_id > 0){
  2127. Spell* spell = master_spell_list.GetSpell(skill_info->spell_id, skill_info->spell_tier);
  2128. if(spell){
  2129. if(player && client->GetVersion() >= 284) {
  2130. packet->setSubstructDataByName("header_info", "footer_type", 0);
  2131. spell->SetPacketInformation(packet, player->GetZone()->GetClientBySpawn(player));
  2132. if (player->HasSpell(skill_info->spell_id, skill_info->spell_tier, true))
  2133. packet->setDataByName("scribed", 1);
  2134. if (packet->GetVersion() >= 927){
  2135. if (player->HasSpell(skill_info->spell_id, skill_info->spell_tier, true))
  2136. packet->setAddToPacketByName("scribed_better_version", 1);// need to confirm
  2137. }
  2138. else
  2139. packet->setAddToPacketByName("scribed_better_version", 0); //if not scribed
  2140. // either don't require previous tier or check that we have the lower tier spells potentially
  2141. int32 tier_up = player->GetTierUp(skill_info->spell_tier);
  2142. if (!rule_manager.GetGlobalRule(R_Spells, RequirePreviousTierScribe)->GetInt8() || player->HasSpell(skill_info->spell_id, tier_up, false, true))
  2143. packet->setDataByName("require_previous", 1, 0);
  2144. // membership required
  2145. //packet->setDataByName("unknown_1188_2_MJ", 1, 1);
  2146. }
  2147. else {
  2148. spell->SetPacketInformation(packet);
  2149. }
  2150. //packet->setDataByName("unknown26", 0);
  2151. }
  2152. }
  2153. break;
  2154. }
  2155. case ITEM_TYPE_BAUBLE:{
  2156. if(bauble_info && client->GetVersion() >= 284){
  2157. packet->setDataByName("cast", bauble_info->cast);
  2158. packet->setDataByName("recovery", bauble_info->recovery);
  2159. packet->setDataByName("duration", bauble_info->duration);
  2160. packet->setDataByName("recast", bauble_info->recast);
  2161. packet->setDataByName("display_slot_optional", bauble_info->display_slot_optional);
  2162. packet->setDataByName("display_cast_time", bauble_info->display_cast_time);
  2163. packet->setDataByName("display_bauble_type", bauble_info->display_bauble_type);
  2164. packet->setDataByName("effect_radius", bauble_info->effect_radius);
  2165. packet->setDataByName("max_aoe_targets", bauble_info->max_aoe_targets);
  2166. packet->setDataByName("display_until_cancelled", bauble_info->display_until_cancelled);
  2167. //packet->setDataByName("item_score", 1);
  2168. }
  2169. break;
  2170. }
  2171. case ITEM_TYPE_THROWN:{
  2172. if(thrown_info && client->GetVersion() >= 284){
  2173. packet->setDataByName("range", thrown_info->range);
  2174. packet->setDataByName("damage_modifier", thrown_info->damage_modifier);
  2175. packet->setDataByName("hit_bonus", thrown_info->hit_bonus);
  2176. packet->setDataByName("damage_type", thrown_info->damage_type);
  2177. }
  2178. break;
  2179. }
  2180. case ITEM_TYPE_HOUSE:{
  2181. if(houseitem_info && client->GetVersion() >= 284){
  2182. packet->setDataByName("status_rent_reduction", houseitem_info->status_rent_reduction);
  2183. packet->setDataByName("coin_rent_reduction", houseitem_info->coin_rent_reduction);
  2184. packet->setDataByName("house_only", houseitem_info->house_only);
  2185. }
  2186. break;
  2187. }
  2188. case ITEM_TYPE_BOOK:{
  2189. if(book_info && client->GetVersion() >= 284){
  2190. packet->setDataByName("language", book_info->language);
  2191. packet->setMediumStringByName("author", book_info->author.data.c_str());
  2192. packet->setMediumStringByName("title", book_info->title.data.c_str());
  2193. }
  2194. if (packet->GetVersion() <= 1096) packet->setDataByName("item_type", 13);
  2195. break;
  2196. }
  2197. case ITEM_TYPE_RECIPE:{
  2198. // Recipe Books
  2199. if(recipebook_info){
  2200. packet->setArrayLengthByName("num_recipes", recipebook_info->recipes.size());
  2201. for(int32 i = 0; i < recipebook_info->recipes.size(); i++){
  2202. packet->setArrayDataByName("recipe_name", recipebook_info->recipes.at(i).c_str(), i);
  2203. Recipe* recipe = master_recipe_list.GetRecipeByName(recipebook_info->recipes.at(i).c_str());
  2204. if (recipe) {
  2205. packet->setArrayDataByName("recipe_id", recipe->GetID(), i);
  2206. packet->setArrayDataByName("recipe_icon", recipe->GetIcon(), i);
  2207. }
  2208. }
  2209. packet->setDataByName("uses", recipebook_info->uses);
  2210. if(player->GetRecipeBookList()->HasRecipeBook(details.item_id))
  2211. packet->setDataByName("scribed", 1);
  2212. else
  2213. packet->setDataByName("scribed", 0);
  2214. }
  2215. break;
  2216. }
  2217. case ITEM_TYPE_ADORNMENT:{
  2218. //Adornements
  2219. if (client->GetVersion() >= 284) {
  2220. packet->setDataByName("item_types", adornment_info->item_types);
  2221. packet->setDataByName("duration", adornment_info->duration); // need to calcualte for remaining duration
  2222. packet->setDataByName("slot_type", adornment_info->slot_type);
  2223. packet->setDataByName("footer_set_name", "test footer set name");
  2224. packet->setArrayLengthByName("footer_set_bonus_list_count", 1);// list of the bonus items
  2225. packet->setArrayDataByName("footer_set_bonus_items_needed", 2, 0); //this is nember of items needed for granteing that stat //name,value,array
  2226. packet->setSubArrayLengthByName("footer_set_bonus_stats_count", 2, 0);//name,value,array,subarray
  2227. packet->setSubArrayDataByName("set_stat_type", 5, 0, 0);
  2228. packet->setSubArrayDataByName("set_stat_subtype", 1, 0, 0);
  2229. packet->setSubArrayDataByName("set_value", 25000, 0, 0);
  2230. }
  2231. }
  2232. case ITEM_TYPE_HOUSE_CONTAINER:{
  2233. //House Containers
  2234. if(housecontainer_info && client->GetVersion() >= 284){
  2235. packet->setDataByName("allowed_types", housecontainer_info->allowed_types);
  2236. packet->setDataByName("num_slots", housecontainer_info->num_slots);
  2237. packet->setDataByName("broker_commission", housecontainer_info->broker_commission);
  2238. packet->setDataByName("fence_commission", housecontainer_info->fence_commission);
  2239. }
  2240. }
  2241. }
  2242. }
  2243. LogWrite(MISC__TODO, 1, "TODO", "Item Set information\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2244. if (IsBauble()) {
  2245. packet->setSubstructDataByName("footer", "stack_size", stack_count);
  2246. }
  2247. else {
  2248. packet->setSubstructDataByName("footer", "stack_size", stack_count);
  2249. }
  2250. packet->setSubstructDataByName("footer", "collectable", generic_info.collectable);
  2251. packet->setSubstructDataByName("footer", "status_item", sell_status);
  2252. LogWrite(MISC__TODO, 1, "TODO", "Set collection_needed information properly\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2253. packet->setSubstructDataByName("footer", "collection_needed", player->GetCollectionList()->NeedsItem(this) ? 1 : 0);
  2254. if(generic_info.offers_quest_id > 0){
  2255. Quest* quest = master_quest_list.GetQuest(generic_info.offers_quest_id, false);
  2256. if(quest){
  2257. packet->setSubstructDataByName("footer", "offers_quest", strlen(generic_info.offers_quest_name) ? generic_info.offers_quest_name : quest->GetName());
  2258. packet->setSubstructDataByName("footer", "quest_color", player->GetArrowColor(quest->GetQuestLevel()));
  2259. }
  2260. }
  2261. if(generic_info.part_of_quest_id > 0){
  2262. Quest* quest = master_quest_list.GetQuest(generic_info.part_of_quest_id, false);
  2263. if(quest){
  2264. packet->setSubstructDataByName("footer", "part_of_quest", strlen(generic_info.required_by_quest_name) ? generic_info.required_by_quest_name : quest->GetName());
  2265. packet->setSubstructDataByName("footer", "quest_color", player->GetArrowColor(quest->GetQuestLevel()));
  2266. }
  2267. }
  2268. if(generic_info.max_charges > 0){
  2269. packet->setSubstructDataByName("footer", "charges", 1);
  2270. packet->setSubstructDataByName("footer", "total_charges", generic_info.max_charges);
  2271. packet->setSubstructDataByName("footer", "charges_left", details.count);
  2272. packet->setSubstructDataByName("footer", "display_charges", generic_info.display_charges);
  2273. }
  2274. if ((packet->GetVersion() >= 63119) || packet->GetVersion() == 61331){
  2275. if (sell_status > 0){
  2276. }
  2277. }
  2278. //packet->setSubstructDataByName("footer", "status_item", 0);
  2279. if (IsHarvest()){
  2280. packet->setSubstructDataByName("footer", "crafting_flag", 1);
  2281. }
  2282. // Set these to 0 for now
  2283. if(packet->GetVersion() >= 1188){
  2284. packet->setSubstructDataByName("footer", "locked_flag", 0);
  2285. packet->setSubstructDataByName("footer", "account_retricted", 0);
  2286. }
  2287. // Adorns, set all to FF for now
  2288. if (packet->GetVersion() >= 1096) {// changed to 1096 for dov from 1188
  2289. packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 0);
  2290. packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 1);
  2291. packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 2);
  2292. packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 3);
  2293. packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 4);
  2294. packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 5);
  2295. }
  2296. if (packet->GetVersion() >= 1289) {// at some point after this there are 10 adornment slots all FF for now but will skip this if not needed for a version
  2297. packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 6);
  2298. packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 7);
  2299. packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 8);
  2300. packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 9);
  2301. packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 10);
  2302. }
  2303. packet->setSubstructDataByName("footer", "name", name.c_str());
  2304. packet->setSubstructDataByName("footer", "description", description.c_str());
  2305. LogWrite(ITEM__PACKET, 0, "Items", "Dump/Print Packet in func: %s, line: %i", __FUNCTION__, __LINE__);
  2306. //packet->PrintPacket();
  2307. #if EQDEBUG >= 9
  2308. packet->PrintPacket();
  2309. #endif
  2310. }
  2311. PacketStruct* Item::PrepareItem(int16 version, bool merchant_item, bool loot_item){
  2312. PacketStruct* packet = 0;
  2313. if(loot_item && version > 546)
  2314. packet = configReader.getStruct("WS_LootItemGeneric", version);
  2315. else{
  2316. int8 tmpType = generic_info.item_type;
  2317. if (version <= 283 && generic_info.item_type > ITEM_TYPE_RECIPE)
  2318. tmpType = 0;
  2319. switch(tmpType){
  2320. case ITEM_TYPE_WEAPON:{
  2321. if(merchant_item)
  2322. packet = configReader.getStruct("WS_MerchantItemWeapon", version);
  2323. else
  2324. packet = configReader.getStruct("WS_ItemWeapon", version);
  2325. break;
  2326. }
  2327. case ITEM_TYPE_RANGED:{
  2328. if(merchant_item)
  2329. packet = configReader.getStruct("WS_MerchantItemRange", version);
  2330. else
  2331. packet = configReader.getStruct("WS_ItemRange", version);
  2332. break;
  2333. }
  2334. case ITEM_TYPE_SHIELD:{
  2335. if (merchant_item)
  2336. packet = configReader.getStruct("WS_MerchantItemShield", version);
  2337. else
  2338. packet = configReader.getStruct("WS_ItemShield", version);
  2339. break;
  2340. }
  2341. case ITEM_TYPE_ARMOR:{
  2342. if(merchant_item)
  2343. packet = configReader.getStruct("WS_MerchantItemArmor", version);
  2344. else
  2345. packet = configReader.getStruct("WS_ItemArmor", version);
  2346. break;
  2347. }
  2348. case ITEM_TYPE_BAG:{
  2349. if(merchant_item)
  2350. packet = configReader.getStruct("WS_MerchantItemBag", version);
  2351. else
  2352. packet = configReader.getStruct("WS_ItemBag", version);
  2353. break;
  2354. }
  2355. case ITEM_TYPE_BOOK:{
  2356. if(merchant_item)
  2357. packet = configReader.getStruct("WS_MerchantItemBook", version);
  2358. else
  2359. packet = configReader.getStruct("WS_ItemBook", version);
  2360. break;
  2361. }
  2362. case ITEM_TYPE_SKILL:{
  2363. if(merchant_item)
  2364. packet = configReader.getStruct("WS_MerchantItemSkill", version);
  2365. else
  2366. packet = configReader.getStruct("WS_ItemSkill", version);
  2367. break;
  2368. }
  2369. case ITEM_TYPE_RECIPE:{
  2370. if(merchant_item)
  2371. packet = configReader.getStruct("WS_MerchantItemRecipeBook", version);
  2372. else
  2373. packet = configReader.getStruct("WS_ItemRecipeBook", version);
  2374. break;
  2375. }
  2376. case ITEM_TYPE_FOOD:{
  2377. if(merchant_item)
  2378. packet = configReader.getStruct("WS_MerchantItemFood", version);
  2379. else
  2380. packet = configReader.getStruct("WS_ItemFood", version);
  2381. break;
  2382. }
  2383. case ITEM_TYPE_BAUBLE:{
  2384. if(merchant_item)
  2385. packet = configReader.getStruct("WS_MerchantItemBauble", version);
  2386. else
  2387. packet = configReader.getStruct("WS_ItemBauble", version);
  2388. break;
  2389. }
  2390. case ITEM_TYPE_ITEMCRATE:{
  2391. if (merchant_item)
  2392. packet = configReader.getStruct("WS_MerchantItemSet", version);
  2393. else
  2394. packet = configReader.getStruct("WS_ItemSet", version);
  2395. break;
  2396. }
  2397. case ITEM_TYPE_HOUSE:{
  2398. if(merchant_item)
  2399. packet = configReader.getStruct("WS_MerchantItemHouse", version);
  2400. else
  2401. packet = configReader.getStruct("WS_ItemHouse", version);
  2402. break;
  2403. }
  2404. case ITEM_TYPE_THROWN:{
  2405. if(merchant_item)
  2406. packet = configReader.getStruct("WS_MerchantItemThrown", version);
  2407. else
  2408. packet = configReader.getStruct("WS_ItemThrown", version);
  2409. break;
  2410. }
  2411. case ITEM_TYPE_HOUSE_CONTAINER:{
  2412. if(merchant_item)
  2413. packet = configReader.getStruct("WS_MerchantItemHouseContainer", version);
  2414. else
  2415. packet = configReader.getStruct("WS_ItemHouseContainer", version);
  2416. break;
  2417. }
  2418. case ITEM_TYPE_ADORNMENT:{
  2419. if(merchant_item)
  2420. packet = configReader.getStruct("WS_MerchantAdornment", version);
  2421. else
  2422. packet = configReader.getStruct("WS_ItemAdornment", version);
  2423. break;
  2424. }
  2425. default:{
  2426. if(merchant_item)
  2427. packet = configReader.getStruct("WS_MerchantItemGeneric", version);
  2428. else
  2429. packet = configReader.getStruct("WS_ItemGeneric", version);
  2430. }
  2431. }
  2432. if (packet && loot_item)
  2433. packet->AddFlag("loot");
  2434. }
  2435. if(!packet){
  2436. LogWrite(ITEM__ERROR, 0, "Item", "Unhandled Item type: %i", (int)generic_info.item_type);
  2437. return 0;
  2438. }
  2439. return packet;
  2440. }
  2441. EQ2Packet* Item::serialize(int16 version, bool show_name, Player* player, bool include_twice, int16 packet_type, int8 subtype, bool merchant_item, bool loot_item){
  2442. PacketStruct* packet = PrepareItem(version, merchant_item, loot_item);
  2443. if(!packet)
  2444. return 0;
  2445. if (version <= 546) {
  2446. include_twice = false;
  2447. packet_type = 0;
  2448. }
  2449. if(include_twice && IsBag() == false && IsBauble() == false && IsFood() == false)
  2450. serialize(packet, show_name, player, packet_type, 0x80, loot_item);
  2451. else
  2452. serialize(packet, show_name, player, packet_type, 0, loot_item);
  2453. if(merchant_item)
  2454. packet->setSubstructDataByName("header_info", "unique_id", 0xFFFFFFFF);
  2455. string* generic_string_data = packet->serializeString();
  2456. //packet->PrintPacket();
  2457. //LogWrite(ITEM__DEBUG, 9, "Items", "generic_string_data:");
  2458. //DumpPacket((uchar*)generic_string_data->c_str(), generic_string_data->length());
  2459. int32 size = generic_string_data->length();
  2460. if(include_twice && IsBag() == false && IsBauble() == false && IsFood() == false)
  2461. size = (size*2)-13;
  2462. uchar* out_data = new uchar[size+1];
  2463. uchar* out_ptr = out_data;
  2464. memcpy(out_ptr, (uchar*)generic_string_data->c_str(), generic_string_data->length());
  2465. out_ptr += generic_string_data->length();
  2466. if(include_twice && IsBag() == false && IsBauble() == false && IsFood() == false){
  2467. memcpy(out_ptr, (uchar*)generic_string_data->c_str() + 13, generic_string_data->length() -13);
  2468. }
  2469. int32 size2 = size;
  2470. if (version <= 283) {
  2471. uchar* out_ptr2 = out_data;
  2472. if (size2 >= 0xFF) {
  2473. size2 -= 3;
  2474. out_ptr2[0] = 0xFF;
  2475. out_ptr2 += sizeof(int8);
  2476. memcpy(out_ptr2, &size2, sizeof(int16));
  2477. }
  2478. else {
  2479. size2 -= 1;
  2480. out_ptr2[0] = size2;
  2481. }
  2482. }
  2483. else {
  2484. size2 -= 4;
  2485. memcpy(out_data, &size2, sizeof(int32));
  2486. }
  2487. EQ2Packet* outapp = new EQ2Packet(OP_ClientCmdMsg, out_data, size);
  2488. //DumpPacket(outapp);
  2489. safe_delete(packet);
  2490. safe_delete_array(out_data);
  2491. return outapp;
  2492. }
  2493. void Item::SetAppearance(ItemAppearance* appearance){
  2494. SetAppearance(appearance->type, appearance->red, appearance->green, appearance->blue, appearance->highlight_red, appearance->highlight_green, appearance->highlight_blue);
  2495. }
  2496. void Item::SetAppearance(int16 type, int8 red, int8 green, int8 blue, int8 highlight_red, int8 highlight_green, int8 highlight_blue){
  2497. generic_info.appearance_id = type;
  2498. generic_info.appearance_red = red;
  2499. generic_info.appearance_green = green;
  2500. generic_info.appearance_blue = blue;
  2501. generic_info.appearance_highlight_red = highlight_red;
  2502. generic_info.appearance_highlight_green = highlight_green;
  2503. generic_info.appearance_highlight_blue = highlight_blue;
  2504. }
  2505. void Item::AddEffect(string effect, int8 percentage, int8 subbulletflag){
  2506. ItemEffect* item_effect = new ItemEffect;
  2507. item_effect->subbulletflag = subbulletflag;
  2508. item_effect->effect.data = effect;
  2509. item_effect->effect.size = effect.length();
  2510. item_effect->percentage = percentage;
  2511. item_effects.push_back(item_effect);
  2512. }
  2513. void Item::AddBookPage(int8 page, string page_text, int8 valign, int8 halign) {
  2514. BookPage * bookpage = new BookPage;
  2515. bookpage->page = page;
  2516. bookpage->page_text.data = page_text;
  2517. bookpage->page_text.size = page_text.length();
  2518. bookpage->valign = valign;
  2519. bookpage->halign = halign;
  2520. book_pages.push_back(bookpage);
  2521. }
  2522. void Item::AddLevelOverride(ItemLevelOverride* level_override){
  2523. AddLevelOverride(level_override->adventure_class, level_override->tradeskill_class, level_override->level);
  2524. }
  2525. void Item::AddLevelOverride(int8 adventure_class, int8 tradeskill_class, int16 level){
  2526. ItemLevelOverride* item_override = new ItemLevelOverride;
  2527. item_override->adventure_class = adventure_class;
  2528. item_override->tradeskill_class = tradeskill_class;
  2529. item_override->level = level;
  2530. item_level_overrides.push_back(item_override);
  2531. }
  2532. void Item::AddSlot(int8 slot_id){
  2533. slot_data.push_back(slot_id);
  2534. }
  2535. void Item::SetWeaponType(int8 type){
  2536. weapon_type = type;
  2537. }
  2538. int8 Item::GetWeaponType(){
  2539. return weapon_type;
  2540. }
  2541. int32 Item::GetMaxSellValue(){
  2542. return max_sell_value;
  2543. }
  2544. void Item::SetMaxSellValue(int32 val){
  2545. max_sell_value = val;
  2546. }
  2547. void Item::SetItemScript(string name){
  2548. item_script = name;
  2549. }
  2550. const char* Item::GetItemScript(){
  2551. if(item_script.length() > 0)
  2552. return item_script.c_str();
  2553. return 0;
  2554. }
  2555. int32 Item::CalculateRepairCost() {
  2556. if (generic_info.condition == 100)
  2557. return 0;
  2558. float repair_cost = (float)generic_info.adventure_default_level * (10.0 - ((float)generic_info.condition * 0.1));
  2559. if (details.tier == ITEM_TAG_LEGENDARY)
  2560. repair_cost *= 4;
  2561. else if (details.tier == ITEM_TAG_FABLED)
  2562. repair_cost *= 8;
  2563. else if (details.tier == ITEM_TAG_MYTHICAL)
  2564. repair_cost *= 12;
  2565. return (int32)repair_cost;
  2566. }
  2567. PlayerItemList::PlayerItemList(){
  2568. packet_count = 0;
  2569. xor_packet = 0;
  2570. orig_packet = 0;
  2571. MPlayerItems.SetName("PlayerItemList::MPlayerItems");
  2572. }
  2573. PlayerItemList::~PlayerItemList(){
  2574. safe_delete_array(xor_packet);
  2575. safe_delete_array(orig_packet);
  2576. map<sint32, map<int8, map<int16, Item*>> >::iterator bag_iter;
  2577. map<int16, Item*>::iterator itr;
  2578. for(bag_iter = items.begin(); bag_iter != items.end(); bag_iter++){
  2579. for(itr = bag_iter->second[0].begin(); itr != bag_iter->second[0].end(); itr++){
  2580. safe_delete(itr->second);
  2581. }
  2582. for(itr = bag_iter->second[1].begin(); itr != bag_iter->second[1].end(); itr++){
  2583. safe_delete(itr->second);
  2584. }
  2585. bag_iter->second.clear();
  2586. }
  2587. items.clear();
  2588. while (!overflowItems.empty()){
  2589. safe_delete(overflowItems.back());
  2590. overflowItems.pop_back();
  2591. }
  2592. }
  2593. map<int32, Item*>* PlayerItemList::GetAllItems(){
  2594. map<int32, Item*>* ret = new map<int32, Item*>;
  2595. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2596. ret->insert(indexed_items.begin(), indexed_items.end());
  2597. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2598. return ret;
  2599. }
  2600. Item* PlayerItemList::GetItemFromIndex(int32 index){
  2601. Item* ret = 0;
  2602. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2603. if(indexed_items.count(index) > 0)
  2604. ret = indexed_items[index];
  2605. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2606. return ret;
  2607. }
  2608. Item* PlayerItemList::GetItem(sint32 bag_slot, int16 slot, int8 appearance_type){
  2609. Item* ret = 0;
  2610. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2611. if(items.count(bag_slot) > 0 && items[bag_slot][appearance_type].count(slot) > 0)
  2612. ret = items[bag_slot][appearance_type][slot];
  2613. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2614. return ret;
  2615. }
  2616. bool PlayerItemList::AddItem(Item* item){ //is called with a slot already set
  2617. //quick check to verify item
  2618. if(!item)
  2619. return false;
  2620. else{
  2621. if(item->details.inv_slot_id != 0){
  2622. Item* bag = GetItemFromUniqueID(item->details.inv_slot_id, true);
  2623. if(bag && bag->IsBag()){
  2624. if(item->details.slot_id > bag->details.num_slots){
  2625. LogWrite(ITEM__ERROR, 0, "Item", "Error Adding Item: Invalid slot for item unique id: %u (%s - %i), InvSlotID: %u, slotid: %u, numslots: %u", item->details.unique_id, item->name.c_str(),
  2626. item->details.item_id, item->details.inv_slot_id, item->details.slot_id, bag->details.num_slots);
  2627. safe_delete(item);
  2628. return false;
  2629. }
  2630. }
  2631. }
  2632. }
  2633. int32 max_index = indexed_items.size();
  2634. int32 new_index = 0;
  2635. map<int32, Item*>::iterator itr;
  2636. MPlayerItems.writelock(__FUNCTION__, __LINE__);
  2637. for(itr = indexed_items.begin();itr != indexed_items.end(); itr++){
  2638. if(itr->first > max_index) //just grab the highest index val for next loop
  2639. max_index = itr->first;
  2640. }
  2641. for(int32 i=0;i<max_index;i++){
  2642. if(!indexed_items[i]){
  2643. new_index = i;
  2644. break;
  2645. }
  2646. }
  2647. if(new_index == 0 && max_index > 0)
  2648. new_index = max_index;
  2649. indexed_items[new_index] = item;
  2650. item->details.index = new_index;
  2651. items[item->details.inv_slot_id][item->details.appearance_type][item->details.slot_id] = item;
  2652. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  2653. return true;
  2654. }
  2655. Item* PlayerItemList::GetBag(int8 inventory_slot, bool lock){
  2656. Item* bag = 0;
  2657. if(lock)
  2658. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2659. if(items.count(0) > 0 && items[0][BASE_EQUIPMENT].count(inventory_slot) > 0 && items[0][BASE_EQUIPMENT][inventory_slot]->IsBag())
  2660. bag = items[0][BASE_EQUIPMENT][inventory_slot];
  2661. if(lock)
  2662. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2663. return bag;
  2664. }
  2665. Item* PlayerItemList::GetBankBag(int8 inventory_slot, bool lock){
  2666. Item* bag = 0;
  2667. if(lock)
  2668. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2669. if(items.count(-3) > 0 && items[-3][BASE_EQUIPMENT].count(inventory_slot) > 0 && items[-3][BASE_EQUIPMENT][inventory_slot]->IsBag())
  2670. bag = items[-3][BASE_EQUIPMENT][inventory_slot];
  2671. if(lock)
  2672. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2673. return bag;
  2674. }
  2675. int16 PlayerItemList::GetNumberOfFreeSlots(){
  2676. int16 count = 0;
  2677. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2678. for(int8 i=0;i<NUM_INV_SLOTS;i++){
  2679. if(items.count(i) == 0)
  2680. count++;
  2681. }
  2682. Item* bag = 0;
  2683. for(int8 i=0;i<NUM_INV_SLOTS;i++){
  2684. bag = GetBag(i, false);
  2685. if(bag && bag->details.num_slots > 0){
  2686. if(items.count(bag->details.bag_id) > 0){
  2687. for(int16 x=0;x<bag->details.num_slots;x++){
  2688. if(items[bag->details.bag_id][BASE_EQUIPMENT].count(x) == 0)
  2689. count++;
  2690. }
  2691. }
  2692. else
  2693. count += bag->bag_info->num_slots; //if the bag hasnt been used yet, add all the free slots
  2694. }
  2695. }
  2696. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2697. return count;
  2698. }
  2699. bool PlayerItemList::HasFreeBagSlot(){
  2700. bool ret = false;
  2701. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2702. if(items.count(0) > 0){
  2703. for(int8 i=0;i<NUM_INV_SLOTS;i++){
  2704. if(items[0][BASE_EQUIPMENT].count(i) == 0){
  2705. ret = true;
  2706. break;
  2707. }
  2708. }
  2709. }
  2710. else
  2711. ret = true;
  2712. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2713. return ret;
  2714. }
  2715. bool PlayerItemList::HasFreeSlot(){
  2716. bool ret = false;
  2717. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2718. if(items.count(0) > 0){
  2719. for(int8 i=0;i<NUM_INV_SLOTS;i++){
  2720. if(items[0][BASE_EQUIPMENT].count(i) == 0){
  2721. ret = true;
  2722. break;
  2723. }
  2724. }
  2725. }
  2726. else
  2727. ret = true;
  2728. if(!ret){ //inventory slots full, check bags
  2729. Item* bag = 0;
  2730. for(int8 i=0;!ret && i<NUM_INV_SLOTS;i++){
  2731. bag = GetBag(i, false);
  2732. if(bag && bag->details.num_slots > 0){
  2733. if(items.count(bag->details.bag_id) > 0){
  2734. for(int16 x=0;x<bag->details.num_slots;x++){
  2735. if(items[bag->details.bag_id][BASE_EQUIPMENT].count(x) == 0){
  2736. ret = true;
  2737. break;
  2738. }
  2739. }
  2740. }
  2741. else{ //if the bag hasnt been used yet, then all slots are free
  2742. ret = true;
  2743. break;
  2744. }
  2745. }
  2746. }
  2747. }
  2748. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2749. return ret;
  2750. }
  2751. bool PlayerItemList::GetFirstFreeBankSlot(sint32* bag_id, sint16* slot) {
  2752. bool ret = false;
  2753. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2754. if (items.count(-3) > 0) {
  2755. for (int8 i = 0; i < NUM_BANK_SLOTS; i++) {
  2756. if (items[-3][BASE_EQUIPMENT].count(i) == 0) {
  2757. *bag_id = -3;
  2758. *slot = i;
  2759. ret = true;
  2760. break;
  2761. }
  2762. }
  2763. }
  2764. else {
  2765. *bag_id = -3;
  2766. *slot = 0;
  2767. ret = true;
  2768. }
  2769. if(!ret) {
  2770. // Inventory slots were full so check bags
  2771. Item* bag = 0;
  2772. for(int8 i = 0; !ret && i < NUM_BANK_SLOTS; i++) {
  2773. // Check to see if the item in the inventory slot is a bag and it has slots
  2774. bag = GetBankBag(i, false);
  2775. if(bag && bag->details.num_slots > 0) {
  2776. // Item was a bag so lets loop through the slots and try to find an empty one
  2777. if(items.count(bag->details.bag_id) > 0) {
  2778. for(int16 x = 0; x < bag->details.num_slots; x++) {
  2779. if(items[bag->details.bag_id][BASE_EQUIPMENT].count(x) == 0) {
  2780. // Found a free slot, get the bag id of this bag
  2781. *bag_id = bag->details.bag_id;
  2782. // Get the slot
  2783. *slot = x;
  2784. ret = true;
  2785. break;
  2786. }
  2787. }
  2788. }
  2789. else {
  2790. //if the bag hasnt been used yet, then all slots are free, so set the bag_id to this bag
  2791. // and the slot to 0 (the first slot)
  2792. *bag_id = bag->details.bag_id;
  2793. *slot = 0;
  2794. ret = true;
  2795. break;
  2796. }
  2797. }
  2798. }
  2799. }
  2800. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2801. return ret;
  2802. }
  2803. bool PlayerItemList::GetFirstFreeSlot(sint32* bag_id, sint16* slot) {
  2804. // Mostly copy and paste from the above function
  2805. bool ret = false;
  2806. // Try to place the item in the normal inventory slots first
  2807. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2808. if(items.count(0) > 0){
  2809. for(int8 i=0; i < NUM_INV_SLOTS; i++) {
  2810. if(items[0][BASE_EQUIPMENT].count(i) == 0) {
  2811. // Found an empty slot, store the slot id and set the return value
  2812. *bag_id = 0;
  2813. *slot = i;
  2814. ret = true;
  2815. break;
  2816. }
  2817. }
  2818. }
  2819. else {
  2820. // no items in the players inventory, set it to the first slot
  2821. *bag_id = 0;
  2822. *slot = 0;
  2823. ret = true;
  2824. }
  2825. if(!ret) {
  2826. // Inventory slots were full so check bags
  2827. Item* bag = 0;
  2828. for(int8 i = 0; !ret && i < NUM_INV_SLOTS; i++) {
  2829. // Check to see if the item in the inventory slot is a bag and it has slots
  2830. bag = GetBag(i, false);
  2831. if(bag && bag->details.num_slots > 0) {
  2832. // Item was a bag so lets loop through the slots and try to find an empty one
  2833. if(items.count(bag->details.bag_id) > 0) {
  2834. for(int16 x = 0; x < bag->details.num_slots; x++) {
  2835. if(items[bag->details.bag_id][BASE_EQUIPMENT].count(x) == 0) {
  2836. // Found a free slot, get the bag id of this bag
  2837. *bag_id = bag->details.bag_id;
  2838. // Get the slot
  2839. *slot = x;
  2840. ret = true;
  2841. break;
  2842. }
  2843. }
  2844. }
  2845. else {
  2846. //if the bag hasnt been used yet, then all slots are free, so set the bag_id to this bag
  2847. // and the slot to 0 (the first slot)
  2848. *bag_id = bag->details.bag_id;
  2849. *slot = 0;
  2850. ret = true;
  2851. break;
  2852. }
  2853. }
  2854. }
  2855. }
  2856. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2857. return ret;
  2858. }
  2859. Item* PlayerItemList::CanStack(Item* item, bool include_bank){
  2860. if(!item)
  2861. return 0;
  2862. Item* ret = 0;
  2863. map<sint32, map<int8, map<int16, Item*>> >::iterator itr;
  2864. map<int16, Item*>::iterator slot_itr;
  2865. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2866. for(itr = items.begin(); itr != items.end(); itr++){
  2867. if(include_bank || (!include_bank && itr->first >= 0)){
  2868. for(slot_itr=itr->second[0].begin();slot_itr!=itr->second[0].end(); slot_itr++){
  2869. if(slot_itr->second && slot_itr->second->details.item_id == item->details.item_id && ((slot_itr->second->details.count + item->details.count) <= slot_itr->second->stack_count)){
  2870. ret = slot_itr->second;
  2871. break;
  2872. }
  2873. }
  2874. for(slot_itr=itr->second[1].begin();slot_itr!=itr->second[1].end(); slot_itr++){
  2875. if(slot_itr->second && slot_itr->second->details.item_id == item->details.item_id && ((slot_itr->second->details.count + item->details.count) <= slot_itr->second->stack_count)){
  2876. ret = slot_itr->second;
  2877. break;
  2878. }
  2879. }
  2880. }
  2881. if(ret)
  2882. break;
  2883. }
  2884. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2885. return ret;
  2886. }
  2887. void PlayerItemList::Stack(Item* orig_item, Item* item){
  2888. if(!orig_item || !item)
  2889. return;
  2890. orig_item->details.count += item->details.count;
  2891. orig_item->save_needed = true;
  2892. }
  2893. bool PlayerItemList::AssignItemToFreeSlot(Item* item){
  2894. if(item){
  2895. Item* orig_item = CanStack(item);
  2896. if(orig_item){
  2897. Stack(orig_item, item);
  2898. return true;
  2899. }
  2900. bool use_bag_freeslot = false;
  2901. if(item->IsBag())
  2902. use_bag_freeslot = HasFreeBagSlot();
  2903. MPlayerItems.writelock(__FUNCTION__, __LINE__);
  2904. if(!use_bag_freeslot){
  2905. Item* bag = 0;
  2906. for(int8 i=0;i<NUM_INV_SLOTS;i++){
  2907. bag = GetBag(i, false);
  2908. if(bag && bag->details.num_slots > 0){
  2909. for(int16 x=0;x<bag->details.num_slots;x++){
  2910. if(items[bag->details.bag_id][BASE_EQUIPMENT].count(x) == 0){
  2911. item->details.inv_slot_id = bag->details.bag_id;
  2912. item->details.slot_id = x;
  2913. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  2914. bool ret = AddItem(item);
  2915. return ret;
  2916. }
  2917. }
  2918. }
  2919. }
  2920. }
  2921. //bags full, check inventory slots
  2922. for(int8 i=0;i<NUM_INV_SLOTS;i++){
  2923. if(items[0][BASE_EQUIPMENT].count(i) == 0){
  2924. item->details.inv_slot_id = 0;
  2925. item->details.slot_id = i;
  2926. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  2927. bool ret = AddItem(item);
  2928. return ret;
  2929. }
  2930. }
  2931. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  2932. }
  2933. return false;
  2934. }
  2935. void PlayerItemList::RemoveItem(Item* item, bool delete_item){
  2936. MPlayerItems.writelock(__FUNCTION__, __LINE__);
  2937. if(items.count(item->details.inv_slot_id) > 0 && items[item->details.inv_slot_id][item->details.appearance_type].count(item->details.slot_id) > 0){
  2938. items[item->details.inv_slot_id][item->details.appearance_type].erase(item->details.slot_id);
  2939. indexed_items[item->details.index] = 0;
  2940. }
  2941. if(item->IsBag() && item->details.inv_slot_id == 0 && item->details.slot_id < NUM_INV_SLOTS && items.count(item->details.bag_id) > 0){
  2942. map<int16, Item*>::iterator itr;
  2943. for(itr = items[item->details.bag_id][item->details.appearance_type].begin(); itr != items[item->details.bag_id][item->details.appearance_type].end(); itr++){
  2944. indexed_items[itr->second->details.index] = 0;
  2945. if(delete_item){
  2946. if(itr->second == item) {
  2947. item = nullptr;
  2948. }
  2949. safe_delete(itr->second);
  2950. }
  2951. }
  2952. items.erase(item->details.bag_id);
  2953. }
  2954. if(delete_item){
  2955. map<int32, Item*>::iterator itr = indexed_items.find(item->details.index);
  2956. if(itr != indexed_items.end() && item == indexed_items[item->details.index])
  2957. indexed_items[item->details.index] = 0;
  2958. safe_delete(item);
  2959. }
  2960. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  2961. }
  2962. void PlayerItemList::DestroyItem(int16 index){
  2963. MPlayerItems.writelock(__FUNCTION__, __LINE__);
  2964. Item* item = indexed_items[index];
  2965. map<int16, Item*>::iterator itr;
  2966. if(item && item->IsBag() && item->details.inv_slot_id == 0 && item->details.slot_id < NUM_INV_SLOTS && items.count((sint32)item->details.bag_id) > 0){ //inventory
  2967. map<int16, Item*>* tmp_map = &(items[(sint32)item->details.bag_id][item->details.appearance_type]);
  2968. for(itr = tmp_map->begin(); itr != tmp_map->end(); itr++){
  2969. indexed_items[itr->second->details.index] = 0;
  2970. if(itr->second != item){
  2971. safe_delete(itr->second);
  2972. }
  2973. }
  2974. items.erase(item->details.bag_id);
  2975. }
  2976. if(item && items.count(item->details.inv_slot_id) > 0 && items[item->details.inv_slot_id][item->details.appearance_type].count(item->details.slot_id) > 0)
  2977. items[item->details.inv_slot_id][item->details.appearance_type].erase(item->details.slot_id);
  2978. indexed_items[index] = 0;
  2979. safe_delete(item);
  2980. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  2981. }
  2982. void PlayerItemList::MoveItem(Item* item, sint32 inv_slot, int16 slot, int8 appearance_type, bool erase_old){
  2983. if(erase_old && items.count(item->details.inv_slot_id) > 0 && items[item->details.inv_slot_id][BASE_EQUIPMENT].count(item->details.slot_id))
  2984. items[item->details.inv_slot_id][BASE_EQUIPMENT].erase(item->details.slot_id);
  2985. items[inv_slot][BASE_EQUIPMENT][slot] = item;
  2986. item->details.inv_slot_id = inv_slot;
  2987. item->details.slot_id = slot;
  2988. item->details.appearance_type = 0;
  2989. item->save_needed = true;
  2990. }
  2991. int16 PlayerItemList::GetNumberOfItems(){
  2992. int16 ret = 0;
  2993. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2994. if(items.size() > 0){
  2995. map<sint32, map<int8, map<int16, Item*>> >::iterator itr;
  2996. sint32 bag_id = 0;
  2997. for(itr = items.begin(); itr != items.end(); itr++){
  2998. bag_id = itr->first;
  2999. if(items[bag_id].count(0))
  3000. ret += items[bag_id][BASE_EQUIPMENT].size();
  3001. }
  3002. }
  3003. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3004. return ret;
  3005. }
  3006. bool PlayerItemList::MoveItem(sint32 to_bag_id, int16 from_index, sint8 to, int8 appearance_type, int8 charges){
  3007. MPlayerItems.writelock(__FUNCTION__, __LINE__);
  3008. Item* item_from = indexed_items[from_index];
  3009. Item* item_to = 0;
  3010. if(item_from){
  3011. if(to_bag_id > 0){ //bag item
  3012. Item* bag = GetItemFromUniqueID(to_bag_id, true, false);
  3013. if(bag && bag->details.num_slots > to)
  3014. item_to = items[to_bag_id][BASE_EQUIPMENT][to];
  3015. else{
  3016. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  3017. return false;
  3018. }
  3019. }
  3020. else
  3021. item_to = items[to_bag_id][BASE_EQUIPMENT][to];
  3022. if(charges > 0) {
  3023. if (item_to && item_from->details.item_id == item_to->details.item_id){
  3024. if(item_to->details.count > 0 && item_to->details.count < item_to->stack_count){
  3025. int32 total_tmp_price = 0;
  3026. if((item_to->details.count + item_from->details.count) <= item_to->stack_count){
  3027. total_tmp_price = (item_to->GetMaxSellValue()*item_to->details.count) + (item_from->GetMaxSellValue()*item_from->details.count);
  3028. item_to->details.count += item_from->details.count;
  3029. indexed_items[from_index] = 0;
  3030. items[item_from->details.inv_slot_id][BASE_EQUIPMENT].erase(item_from->details.slot_id);
  3031. item_from->needs_deletion = true;
  3032. item_to->save_needed = true;
  3033. }
  3034. else{
  3035. int8 diff = item_to->stack_count - item_to->details.count;
  3036. total_tmp_price = (item_to->GetMaxSellValue()*item_to->details.count) + (item_from->GetMaxSellValue()*diff);
  3037. item_to->details.count = item_to->stack_count;
  3038. item_from->details.count -= diff;
  3039. item_to->save_needed = true;
  3040. }
  3041. item_to->SetMaxSellValue(total_tmp_price/item_to->details.count);
  3042. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  3043. return true;
  3044. }
  3045. }
  3046. else {
  3047. if (item_from->details.count == charges) {
  3048. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  3049. if (item_to)
  3050. MoveItem(item_to, item_from->details.inv_slot_id, item_from->details.slot_id, BASE_EQUIPMENT, true);
  3051. MoveItem(item_from, to_bag_id, to, BASE_EQUIPMENT, item_to ? false:true);
  3052. }
  3053. else {
  3054. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  3055. if (item_to) {
  3056. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  3057. return false;
  3058. }
  3059. item_from->details.count -= charges;
  3060. Item* new_item = new Item(master_item_list.GetItem(item_from->details.item_id));
  3061. new_item->details.count = charges;
  3062. new_item->details.slot_id = to;
  3063. new_item->details.inv_slot_id = to_bag_id;
  3064. new_item->details.appearance_type = 0;
  3065. new_item->save_needed = true;
  3066. AddItem(new_item);
  3067. if (item_from->details.count == 0)
  3068. RemoveItem(item_from);
  3069. }
  3070. return true;
  3071. }
  3072. }
  3073. else if(item_to && item_to->IsBag() && item_to->details.num_slots > 0){
  3074. // if item we are moving is a bag
  3075. if (item_from->IsBag() && item_from->details.num_slots > 0) {
  3076. for (int8 i = 0; i < item_from->details.num_slots; i++) {
  3077. // if there is something in the bag return, can't put bags with items into other bags
  3078. if (items[item_from->details.bag_id][BASE_EQUIPMENT].count(i) != 0) {
  3079. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  3080. return false;
  3081. }
  3082. }
  3083. }
  3084. if(items.count(item_to->details.bag_id) > 0){
  3085. for(int8 i=0;i<item_to->details.num_slots;i++){
  3086. if(items[item_to->details.bag_id][BASE_EQUIPMENT].count(i) == 0){
  3087. MoveItem(item_from, item_to->details.bag_id, i, 0, true);
  3088. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  3089. return true;
  3090. }
  3091. }
  3092. }
  3093. else{
  3094. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  3095. MoveItem(item_from, item_to->details.bag_id, 0, BASE_EQUIPMENT, true);
  3096. return true;
  3097. }
  3098. }
  3099. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  3100. if (item_to)
  3101. MoveItem(item_to, item_from->details.inv_slot_id, item_from->details.slot_id, BASE_EQUIPMENT, true);
  3102. MoveItem(item_from, to_bag_id, to, BASE_EQUIPMENT, item_to ? false:true);
  3103. return true;
  3104. }
  3105. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  3106. return false;
  3107. }
  3108. EQ2Packet* PlayerItemList::serialize(Player* player, int16 version){
  3109. EQ2Packet* app = 0;
  3110. PacketStruct* packet = configReader.getStruct("WS_UpdateInventory",version);
  3111. Item* item = 0;
  3112. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3113. if(packet && indexed_items.size() > 0){
  3114. int8 packet_size = 0;
  3115. int16 size = indexed_items.size();
  3116. if (overflowItems.size() > 0)
  3117. size++;
  3118. PacketStruct* packet2 = configReader.getStruct("Substruct_Item", version);
  3119. packet_size = packet2->GetTotalPacketSize();
  3120. safe_delete(packet2);
  3121. packet->setArrayLengthByName("item_count", size);
  3122. if(packet_count < size){
  3123. if(!orig_packet){
  3124. xor_packet = new uchar[packet_size * size];
  3125. orig_packet = new uchar[packet_size * size];
  3126. memset(xor_packet, 0, packet_size * size);
  3127. memset(orig_packet, 0, packet_size * size);
  3128. }
  3129. else{
  3130. uchar* tmp = new uchar[packet_size * size];
  3131. memset(tmp, 0, packet_size * size);
  3132. memcpy(tmp, orig_packet, packet_size * packet_count);
  3133. safe_delete_array(orig_packet);
  3134. orig_packet = tmp;
  3135. safe_delete_array(xor_packet);
  3136. xor_packet = new uchar[packet_size * size];
  3137. }
  3138. packet_count = size;
  3139. }
  3140. for(int16 i = 0; i < indexed_items.size(); i++){
  3141. item = indexed_items[i];
  3142. if (item && item->details.item_id > 0)
  3143. AddItemToPacket(packet, player, item, i);
  3144. }
  3145. if (overflowItems.size() > 0) {
  3146. // We have overflow items, lets get the first one
  3147. item = overflowItems.at(0);
  3148. // Lets make sure the item is valid
  3149. if (item && item->details.item_id > 0) {
  3150. // Set the slot to 6 as that is what overflow requires to work
  3151. item->details.slot_id = 6;
  3152. // now add it to the packet
  3153. AddItemToPacket(packet, player, item, size - 1, true);
  3154. }
  3155. }
  3156. LogWrite(ITEM__PACKET, 0, "Items", "Dump/Print Packet in func: %s, line: %i", __FUNCTION__, __LINE__);
  3157. #if EQDEBUG >= 9
  3158. packet->PrintPacket();
  3159. #endif
  3160. packet->setDataByName("equip_flag",0);
  3161. app = packet->serializeCountPacket(version, 1, orig_packet, xor_packet);
  3162. safe_delete(packet);
  3163. }
  3164. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3165. return app;
  3166. }
  3167. void PlayerItemList::AddItemToPacket(PacketStruct* packet, Player* player, Item* item, int16 i, bool overflow){
  3168. Client *client;
  3169. int8 tmp_subtype = 0;
  3170. if (!packet || !player)
  3171. return;
  3172. client = player->GetZone()->GetClientBySpawn(player);
  3173. if (!client)
  3174. return;
  3175. int32 menu_data = 3;
  3176. if(item->slot_data.size() > 0)
  3177. menu_data -= ITEM_MENU_TYPE_GENERIC;
  3178. if (item->details.num_slots > 0) {
  3179. if (packet->GetVersion() <= 283 && item->details.num_slots > CLASSIC_EQ_MAX_BAG_SLOTS)
  3180. item->details.num_slots = CLASSIC_EQ_MAX_BAG_SLOTS;
  3181. menu_data += ITEM_MENU_TYPE_BAG;
  3182. if (item->details.num_free_slots == item->details.num_slots)
  3183. menu_data += ITEM_MENU_TYPE_EMPTY_BAG;
  3184. }
  3185. if (item->details.item_id == 21355) {
  3186. //menu_data += ITEM_MENU_TYPE_GENERIC;
  3187. //menu_data += ITEM_MENU_TYPE_EQUIP;
  3188. menu_data += ITEM_MENU_TYPE_BOOK;
  3189. //menu_data += ITEM_MENU_TYPE_BAG;
  3190. //menu_data += ITEM_MENU_TYPE_HOUSE;
  3191. //menu_data += ITEM_MENU_TYPE_TEST12;
  3192. //menu_data += ITEM_MENU_TYPE_SCRIBE;
  3193. //menu_data += ITEM_MENU_TYPE_TEST13;
  3194. //menu_data += ITEM_MENU_TYPE_INVALID;
  3195. //menu_data += ITEM_MENU_TYPE_TEST14;
  3196. //menu_data += ITEM_MENU_TYPE_BROKEN;
  3197. }
  3198. if (item->details.item_id == 21356) {
  3199. //menu_data += ITEM_MENU_TYPE_TEST15;
  3200. menu_data += ITEM_MENU_TYPE_ATTUNED;
  3201. menu_data += ITEM_MENU_TYPE_ATTUNEABLE;
  3202. menu_data += ITEM_MENU_TYPE_BOOK;
  3203. menu_data += ITEM_MENU_TYPE_DISPLAY_CHARGES;
  3204. menu_data += ITEM_MENU_TYPE_TEST1;
  3205. menu_data += ITEM_MENU_TYPE_NAMEPET;
  3206. menu_data += ITEM_MENU_TYPE_MENTORED;
  3207. menu_data += ITEM_MENU_TYPE_CONSUME;
  3208. menu_data += ITEM_MENU_TYPE_USE;
  3209. }
  3210. if (item->details.item_id == 21357) {
  3211. menu_data += ITEM_MENU_TYPE_CONSUME_OFF ;
  3212. menu_data += ITEM_MENU_TYPE_TEST3 ;
  3213. menu_data += ITEM_MENU_TYPE_TEST4 ;
  3214. menu_data += ITEM_MENU_TYPE_TEST5 ;
  3215. menu_data += ITEM_MENU_TYPE_TEST6 ;
  3216. menu_data += ITEM_MENU_TYPE_TEST7 ;
  3217. menu_data += ITEM_MENU_TYPE_TEST8 ;
  3218. menu_data += ITEM_MENU_TYPE_TEST9 ;
  3219. menu_data += ITEM_MENU_TYPE_DAMAGED ;
  3220. menu_data += ITEM_MENU_TYPE_BROKEN2 ;
  3221. menu_data += ITEM_MENU_TYPE_REDEEM ;
  3222. menu_data += ITEM_MENU_TYPE_TEST10 ;
  3223. menu_data += ITEM_MENU_TYPE_UNPACK ;
  3224. }
  3225. if(item->IsSkill()){
  3226. Spell* spell = master_spell_list.GetSpell(item->skill_info->spell_id, item->skill_info->spell_tier);
  3227. if (spell && spell->ScribeAllowed(player))
  3228. menu_data += ITEM_MENU_TYPE_SCRIBE;
  3229. else
  3230. menu_data += ITEM_MENU_TYPE_INSUFFICIENT_KNOWLEDGE;
  3231. }
  3232. if(item->IsRecipeBook()){
  3233. //TODO: Add check to allow scribe
  3234. menu_data += ITEM_MENU_TYPE_SCRIBE;
  3235. }
  3236. if (item->generic_info.item_type == 10){
  3237. menu_data += ITEM_MENU_TYPE_TEST1;
  3238. menu_data += ITEM_MENU_TYPE_HOUSE;
  3239. }
  3240. if (item->generic_info.item_type == 18){
  3241. menu_data += ITEM_MENU_TYPE_UNPACK;
  3242. packet->setSubstructArrayDataByName("items", "unknown3", ITEM_MENU_TYPE2_UNPACK, 0, i);
  3243. }
  3244. if(item->generic_info.condition == 0)
  3245. menu_data += ITEM_MENU_TYPE_BROKEN;
  3246. if (client->GetVersion() <= 283){
  3247. string flags;
  3248. if (item->CheckFlag(NO_TRADE))
  3249. flags += "NO-TRADE ";
  3250. if (item->CheckFlag(NO_VALUE))
  3251. flags += "NO-VALUE ";
  3252. if (flags.length() > 0)
  3253. packet->setSubstructArrayDataByName("items", "flag_names", flags.c_str(), 0, i);
  3254. }
  3255. if (item->CheckFlag(ATTUNED) || item->CheckFlag(NO_TRADE)) {
  3256. if (client->GetVersion() <= 283)
  3257. menu_data += ORIG_ITEM_MENU_TYPE_ATTUNED;
  3258. else
  3259. menu_data += ITEM_MENU_TYPE_ATTUNED;
  3260. }
  3261. else if (item->CheckFlag(ATTUNEABLE)) {
  3262. if (client->GetVersion() <= 283)
  3263. menu_data += ORIG_ITEM_MENU_TYPE_ATTUNEABLE;
  3264. else
  3265. menu_data += ITEM_MENU_TYPE_ATTUNEABLE;
  3266. }
  3267. if (item->generic_info.usable == 1)
  3268. menu_data += ITEM_MENU_TYPE_USE;
  3269. if (item->details.count > 0 && item->stack_count > 1) {
  3270. if (client->GetVersion() <= 283)
  3271. menu_data += ORIG_ITEM_MENU_TYPE_STACKABLE;
  3272. else
  3273. menu_data += ITEM_MENU_TYPE_DISPLAY_CHARGES;
  3274. }
  3275. if(item->details.item_locked) {
  3276. menu_data += ITEM_MENU_TYPE_BROKEN; // broken is also used to lock item during crafting
  3277. }
  3278. // Added the if (overflow) so mouseover examines work properly
  3279. if (overflow)
  3280. packet->setSubstructArrayDataByName("items", "unique_id", item->details.item_id, 0, i);
  3281. else
  3282. packet->setSubstructArrayDataByName("items", "unique_id", item->details.unique_id, 0, i);
  3283. packet->setSubstructArrayDataByName("items", "bag_id", item->details.bag_id, 0, i);
  3284. packet->setSubstructArrayDataByName("items", "inv_slot_id", item->details.inv_slot_id, 0, i);
  3285. packet->setSubstructArrayDataByName("items", "menu_type", menu_data, 0, i);
  3286. if (overflow)
  3287. packet->setSubstructArrayDataByName("items", "index", 0xFFFF, 0, i);
  3288. else
  3289. packet->setSubstructArrayDataByName("items", "index", i, 0, i);
  3290. item->details.index = i;
  3291. packet->setSubstructArrayDataByName("items", "icon", item->details.icon, 0, i);
  3292. packet->setSubstructArrayDataByName("items", "slot_id", item->details.slot_id, 0, i);
  3293. if (client->GetVersion() <= 1208) {
  3294. packet->setSubstructArrayDataByName("items", "count", (std::min)(item->details.count, (int16)255), 0, i);
  3295. }
  3296. else
  3297. packet->setSubstructArrayDataByName("items", "count", item->details.count, 0, i);
  3298. //packet->setSubstructArrayDataByName("items", "unknown4", 5, 0, i);
  3299. // need item level
  3300. packet->setSubstructArrayDataByName("items", "item_level", item->details.recommended_level , 0, i);
  3301. packet->setSubstructArrayDataByName("items", "tier", item->details.tier, 0, i);
  3302. packet->setSubstructArrayDataByName("items", "num_slots", item->details.num_slots, 0, i);
  3303. // need empty slots
  3304. packet->setSubstructArrayDataByName("items", "item_id", item->details.item_id, 0, i);
  3305. //need broker id
  3306. packet->setSubstructArrayDataByName("items", "name", item->name.c_str(), 0, i);
  3307. }
  3308. bool PlayerItemList::AddOverflowItem(Item* item) {
  3309. bool ret = false;
  3310. MPlayerItems.writelock(__FUNCTION__, __LINE__);
  3311. if (item && item->details.item_id > 0 && overflowItems.size() < 255) {
  3312. item->details.slot_id = 6;
  3313. item->details.inv_slot_id = -2;
  3314. overflowItems.push_back(item);
  3315. ret = true;
  3316. }
  3317. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  3318. return ret;
  3319. }
  3320. Item* PlayerItemList::GetOverflowItem() {
  3321. return overflowItems.at(0);
  3322. }
  3323. void PlayerItemList::RemoveOverflowItem(Item* item) {
  3324. MPlayerItems.writelock(__FUNCTION__, __LINE__);
  3325. vector<Item*>::iterator itr = std::find(overflowItems.begin(), overflowItems.end(), item);
  3326. overflowItems.erase(itr);
  3327. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  3328. }
  3329. vector<Item*>* PlayerItemList::GetOverflowItemList() {
  3330. vector<Item*>* ret = new vector<Item*>;
  3331. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3332. vector<Item*>::iterator itr= ret->begin();
  3333. ret->insert(itr, overflowItems.begin(), overflowItems.end());
  3334. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3335. return ret;
  3336. }
  3337. bool PlayerItemList::HasItem(int32 id, bool include_bank){
  3338. map<sint32, map<int8, map<int16, Item*>> >::iterator itr;
  3339. map<int16, Item*>::iterator slot_itr;
  3340. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3341. for(itr = items.begin(); itr != items.end(); itr++){
  3342. if(include_bank || (!include_bank && itr->first >= 0)){
  3343. for(slot_itr=itr->second[BASE_EQUIPMENT].begin();slot_itr!=itr->second[BASE_EQUIPMENT].end(); slot_itr++){
  3344. if(slot_itr->second && slot_itr->second->details.item_id == id){
  3345. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3346. return true;
  3347. }
  3348. }
  3349. for(slot_itr=itr->second[APPEARANCE_EQUIPMENT].begin();slot_itr!=itr->second[APPEARANCE_EQUIPMENT].end(); slot_itr++){
  3350. if(slot_itr->second && slot_itr->second->details.item_id == id){
  3351. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3352. return true;
  3353. }
  3354. }
  3355. }
  3356. }
  3357. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3358. return false;
  3359. }
  3360. bool PlayerItemList::SharedBankAddAllowed(Item* item){
  3361. if(!item || item->CheckFlag(NO_TRADE))
  3362. return false;
  3363. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3364. if(item->IsBag() && items.count(item->details.bag_id) > 0){
  3365. map<int16, Item*>::iterator itr;
  3366. for(itr = items[item->details.bag_id][BASE_EQUIPMENT].begin(); itr != items[item->details.bag_id][BASE_EQUIPMENT].end(); itr++){
  3367. if(itr->second->CheckFlag(NO_TRADE)){
  3368. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3369. return false;
  3370. }
  3371. }
  3372. }
  3373. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3374. return true;
  3375. }
  3376. vector<Item*>* PlayerItemList::GetItemsFromBagID(sint32 bag_id){
  3377. vector<Item*>* ret = new vector<Item*>;
  3378. if(items.count(bag_id) > 0){
  3379. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3380. map<int16, Item*>::iterator itr;
  3381. map<int16, Item*>::iterator itr2;
  3382. Item* item = 0;
  3383. for(itr = items[bag_id][BASE_EQUIPMENT].begin(); itr != items[bag_id][BASE_EQUIPMENT].end(); itr++){
  3384. item = itr->second;
  3385. if(item)
  3386. ret->push_back(item);
  3387. }
  3388. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3389. }
  3390. return ret;
  3391. }
  3392. vector<Item*>* PlayerItemList::GetItemsInBag(Item* bag){
  3393. vector<Item*>* ret_items = new vector<Item*>;
  3394. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3395. if(bag && bag->IsBag() && items.count(bag->details.bag_id) > 0){
  3396. map<int16, Item*>::iterator itr;
  3397. for(itr = items[bag->details.bag_id][BASE_EQUIPMENT].begin(); itr != items[bag->details.bag_id][BASE_EQUIPMENT].end(); itr++){
  3398. ret_items->push_back(itr->second);
  3399. }
  3400. }
  3401. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3402. return ret_items;
  3403. }
  3404. Item* PlayerItemList::GetItemFromID(int32 id, int8 count, bool include_bank, bool lock){
  3405. //first check for an exact count match
  3406. map<sint32, map<int8, map<int16, Item*>> >::iterator itr;
  3407. map<int16, Item*>::iterator slot_itr;
  3408. if(lock)
  3409. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3410. for(itr = items.begin(); itr != items.end(); itr++){
  3411. if(include_bank || (!include_bank && itr->first >= 0)){
  3412. for(int8 i=0;i<MAX_EQUIPMENT;i++)
  3413. {
  3414. for(slot_itr=itr->second[i].begin();slot_itr!=itr->second[i].end(); slot_itr++){
  3415. if(slot_itr->second && slot_itr->second->details.item_id == id && (count == 0 || slot_itr->second->details.count == count)){
  3416. if(lock)
  3417. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3418. return slot_itr->second;
  3419. }
  3420. }
  3421. }
  3422. }
  3423. }
  3424. //couldn't find an exact match, look for closest
  3425. Item* closest = 0;
  3426. for(itr = items.begin(); itr != items.end(); itr++){
  3427. if(include_bank || (!include_bank && itr->first >= 0)){
  3428. for(int8 i=0;i<MAX_EQUIPMENT;i++)
  3429. {
  3430. for(slot_itr=itr->second[i].begin();slot_itr!=itr->second[i].end(); slot_itr++){
  3431. if(slot_itr->second && slot_itr->second->details.item_id == id && slot_itr->second->details.count > count && (closest == 0 || slot_itr->second->details.count < closest->details.count))
  3432. closest = slot_itr->second;
  3433. }
  3434. }
  3435. }
  3436. }
  3437. if(lock)
  3438. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3439. return closest;
  3440. }
  3441. sint32 PlayerItemList::GetAllStackCountItemFromID(int32 id, int8 count, bool include_bank, bool lock){
  3442. sint32 stack_count = 0;
  3443. //first check for an exact count match
  3444. map<sint32, map<int8, map<int16, Item*>> >::iterator itr;
  3445. map<int16, Item*>::iterator slot_itr;
  3446. if(lock)
  3447. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3448. for(itr = items.begin(); itr != items.end(); itr++){
  3449. if(include_bank || (!include_bank && itr->first >= 0)){
  3450. for(int8 i=0;i<MAX_EQUIPMENT;i++)
  3451. {
  3452. for(slot_itr=itr->second[i].begin();slot_itr!=itr->second[i].end(); slot_itr++){
  3453. if(slot_itr->second && slot_itr->second->details.item_id == id && (count == 0 || slot_itr->second->details.count == count)){
  3454. stack_count += slot_itr->second->details.count;
  3455. }
  3456. }
  3457. }
  3458. }
  3459. }
  3460. //couldn't find an exact match, look for closest
  3461. Item* closest = 0;
  3462. for(itr = items.begin(); itr != items.end(); itr++){
  3463. if(include_bank || (!include_bank && itr->first >= 0)){
  3464. for(int8 i=0;i<MAX_EQUIPMENT;i++)
  3465. {
  3466. for(slot_itr=itr->second[i].begin();slot_itr!=itr->second[i].end(); slot_itr++){
  3467. if(slot_itr->second && slot_itr->second->details.item_id == id && slot_itr->second->details.count > count && (closest == 0 || slot_itr->second->details.count < closest->details.count))
  3468. stack_count += slot_itr->second->details.count;
  3469. }
  3470. }
  3471. }
  3472. }
  3473. if(lock)
  3474. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3475. return stack_count;
  3476. }
  3477. Item* PlayerItemList::GetItemFromUniqueID(int32 id, bool include_bank, bool lock){
  3478. map<sint32, map<int8, map<int16, Item*>> >::iterator itr;
  3479. map<int16, Item*>::iterator slot_itr;
  3480. if(lock)
  3481. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3482. for(itr = items.begin(); itr != items.end(); itr++){
  3483. if(include_bank || (!include_bank && itr->first >= 0)){
  3484. for(slot_itr=itr->second[0].begin();slot_itr!=itr->second[0].end(); slot_itr++){
  3485. if(slot_itr->second && slot_itr->second->details.unique_id == id){
  3486. if(lock)
  3487. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3488. return slot_itr->second;
  3489. }
  3490. }
  3491. for(slot_itr=itr->second[1].begin();slot_itr!=itr->second[1].end(); slot_itr++){
  3492. if(slot_itr->second && slot_itr->second->details.unique_id == id){
  3493. if(lock)
  3494. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3495. return slot_itr->second;
  3496. }
  3497. }
  3498. }
  3499. }
  3500. if(lock)
  3501. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3502. return 0;
  3503. }
  3504. bool PlayerItemList::HasFreeBankSlot() {
  3505. bool ret = false;
  3506. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3507. if (items[-3][BASE_EQUIPMENT].size() < 12) //12 slots in the bank
  3508. ret = true;
  3509. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3510. return ret;
  3511. }
  3512. int8 PlayerItemList::FindFreeBankSlot() {
  3513. int8 ret = 0;
  3514. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3515. for (int8 i = 0; i < 12; i++) { //12 slots in the bank
  3516. if (items[-3][BASE_EQUIPMENT].count(i) == 0) {
  3517. ret = i;
  3518. break;
  3519. }
  3520. }
  3521. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3522. return ret;
  3523. }
  3524. void PlayerItemList::ResetPackets() {
  3525. safe_delete_array(orig_packet);
  3526. safe_delete_array(xor_packet);
  3527. orig_packet = 0;
  3528. xor_packet = 0;
  3529. packet_count = 0;
  3530. }
  3531. int32 PlayerItemList::CheckSlotConflict(Item* item, bool check_lore_only, bool lock, int16* lore_stack_count) {
  3532. bool is_lore = false;
  3533. bool is_stack_lore = false;
  3534. if(!(is_lore = item->CheckFlag(LORE)) && !(is_stack_lore = item->CheckFlag(STACK_LORE)) && check_lore_only) {
  3535. return 0;
  3536. }
  3537. if(!check_lore_only && !is_lore && !is_stack_lore && !item->CheckFlag(LORE_EQUIP)) {
  3538. return 0;
  3539. }
  3540. int32 conflict = 0;
  3541. if(lock)
  3542. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3543. map<sint32, map<int8, map<int16, Item*>> >::iterator itr;
  3544. map<int16, Item*>::iterator slot_itr;
  3545. for(itr = items.begin(); itr != items.end(); itr++){
  3546. for(slot_itr=itr->second[0].begin();slot_itr!=itr->second[0].end(); slot_itr++){
  3547. if(slot_itr->second && slot_itr->second->details.item_id == item->details.item_id){
  3548. if(lore_stack_count) {
  3549. *lore_stack_count += slot_itr->second->details.count;
  3550. }
  3551. if(!is_stack_lore && slot_itr->second->CheckFlag(LORE)) {
  3552. conflict = LORE;
  3553. break;
  3554. }
  3555. else if(is_stack_lore && (*lore_stack_count + item->details.count) > slot_itr->second->stack_count) {
  3556. conflict = STACK_LORE;
  3557. break;
  3558. }
  3559. else if(!check_lore_only && slot_itr->second->CheckFlag(LORE_EQUIP)) {
  3560. conflict = LORE_EQUIP;
  3561. break;
  3562. }
  3563. }
  3564. }
  3565. if(conflict > 0)
  3566. break;
  3567. for(slot_itr=itr->second[1].begin();slot_itr!=itr->second[1].end(); slot_itr++){
  3568. if(slot_itr->second && slot_itr->second->details.item_id == item->details.item_id){
  3569. if(lore_stack_count) {
  3570. *lore_stack_count += slot_itr->second->details.count;
  3571. }
  3572. if(!is_stack_lore && slot_itr->second->CheckFlag(LORE)) {
  3573. conflict = LORE;
  3574. break;
  3575. }
  3576. else if(is_stack_lore && (*lore_stack_count + item->details.count) > slot_itr->second->stack_count) {
  3577. conflict = STACK_LORE;
  3578. break;
  3579. }
  3580. else if(!check_lore_only && slot_itr->second->CheckFlag(LORE_EQUIP)) {
  3581. conflict = LORE_EQUIP;
  3582. break;
  3583. }
  3584. }
  3585. }
  3586. if(conflict > 0)
  3587. break;
  3588. }
  3589. if(lock)
  3590. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3591. return conflict;
  3592. }
  3593. EquipmentItemList::EquipmentItemList(){
  3594. orig_packet = 0;
  3595. xor_packet = 0;
  3596. for(int8 i=0;i<NUM_SLOTS;i++)
  3597. items[i] = 0;
  3598. MEquipmentItems.SetName("EquipmentItemList::MEquipmentItems");
  3599. AppearanceType = 0;
  3600. }
  3601. EquipmentItemList::EquipmentItemList(const EquipmentItemList& list){
  3602. orig_packet = 0;
  3603. xor_packet = 0;
  3604. for(int8 i=0;i<NUM_SLOTS;i++)
  3605. items[i] = 0;
  3606. MEquipmentItems.SetName("EquipmentItemList::MEquipmentItems");
  3607. }
  3608. EquipmentItemList::~EquipmentItemList(){
  3609. for(int8 i=0;i<NUM_SLOTS;i++)
  3610. safe_delete(items[i]);
  3611. safe_delete_array(orig_packet);
  3612. safe_delete_array(xor_packet);
  3613. }
  3614. void EquipmentItemList::ResetPackets() {
  3615. safe_delete_array(orig_packet);
  3616. safe_delete_array(xor_packet);
  3617. orig_packet = 0;
  3618. xor_packet = 0;
  3619. }
  3620. bool EquipmentItemList::AddItem(int8 slot, Item* item){
  3621. if(item){
  3622. MEquipmentItems.lock();
  3623. Item* curItem = GetItem(slot);
  3624. if (curItem) // existing item in slot
  3625. {
  3626. MEquipmentItems.unlock();
  3627. LogWrite(ITEM__ERROR, 0, "Items", "%s: Error in AddItem, curItem %s in slot %u, cannot put %s in slot.", __FUNCTION__, curItem->name.c_str(), slot, item->name.c_str());
  3628. return false;
  3629. }
  3630. SetItem(slot, item, true);
  3631. if (item->details.unique_id == 0) {
  3632. GetItem(slot)->details.unique_id = MasterItemList::NextUniqueID();
  3633. if (item->IsBag())
  3634. item->details.bag_id = item->details.unique_id;
  3635. }
  3636. MEquipmentItems.unlock();
  3637. return true;
  3638. }
  3639. return false;
  3640. }
  3641. int8 EquipmentItemList::GetNumberOfItems(){
  3642. int8 ret = 0;
  3643. MEquipmentItems.lock();
  3644. for(int8 i=0;i<NUM_SLOTS;i++){
  3645. if(items[i])
  3646. ret++;
  3647. }
  3648. MEquipmentItems.unlock();
  3649. return ret;
  3650. }
  3651. void EquipmentItemList::SetItem(int8 slot_id, Item* item, bool locked){
  3652. if(!locked)
  3653. MEquipmentItems.lock();
  3654. item->details.inv_slot_id = 0;
  3655. item->details.slot_id = slot_id;
  3656. item->details.index = slot_id;
  3657. item->details.appearance_type = GetAppearanceType();
  3658. items[slot_id] = item;
  3659. if(!locked)
  3660. MEquipmentItems.unlock();
  3661. }
  3662. vector<Item*>* EquipmentItemList::GetAllEquippedItems(){
  3663. vector<Item*>* ret = new vector<Item*>;
  3664. MEquipmentItems.lock();
  3665. for(int8 i=0;i<NUM_SLOTS;i++){
  3666. if(items[i])
  3667. ret->push_back(items[i]);
  3668. }
  3669. MEquipmentItems.unlock();
  3670. return ret;
  3671. }
  3672. Item* EquipmentItemList::GetItem(int8 slot_id){
  3673. return items[slot_id];
  3674. }
  3675. void EquipmentItemList::SendEquippedItems(Player* player){
  3676. if(!player->GetClient())
  3677. return;
  3678. for(int16 i=0;i<NUM_SLOTS;i++){
  3679. Item* item = items[i];
  3680. if(item && item->details.item_id > 0)
  3681. player->GetClient()->QueuePacket(item->serialize(player->GetClient()->GetVersion(), false, player));
  3682. }
  3683. }
  3684. EQ2Packet* EquipmentItemList::serialize(int16 version, Player* player){
  3685. EQ2Packet* app = 0;
  3686. Item* item = 0;
  3687. PacketStruct* packet = configReader.getStruct("WS_UpdateInventory", version);
  3688. if(packet){
  3689. int8 packet_size = 0;
  3690. PacketStruct* packet2 = configReader.getStruct("Substruct_Item", version);
  3691. packet_size = packet2->GetTotalPacketSize();
  3692. safe_delete(packet2);
  3693. int8 num_slots = NUM_SLOTS;
  3694. if (version <= 564)
  3695. num_slots = 22;
  3696. packet->setArrayLengthByName("item_count", num_slots);
  3697. if(!orig_packet){
  3698. xor_packet = new uchar[packet_size* num_slots];
  3699. orig_packet = new uchar[packet_size* num_slots];
  3700. memset(xor_packet, 0, packet_size* num_slots);
  3701. memset(orig_packet, 0, packet_size* num_slots);
  3702. }
  3703. MEquipmentItems.lock();
  3704. int32 menu_data = 3;
  3705. int32 effective_level = player->GetInfoStructUInt("effective_level");
  3706. int32 levelsLowered = (effective_level > 0 && effective_level < player->GetLevel()) ? player->GetLevel() - effective_level : 0;
  3707. for(int16 i=0;i<NUM_SLOTS;i++){
  3708. menu_data = 3;
  3709. item = items[i];
  3710. if(item && item->details.item_id > 0){
  3711. if(item->slot_data.size() > 0)
  3712. menu_data -= ITEM_MENU_TYPE_GENERIC;
  3713. if (item->details.num_slots > 0) {
  3714. if (packet->GetVersion() <= 283 && item->details.num_slots > CLASSIC_EQ_MAX_BAG_SLOTS)
  3715. item->details.num_slots = CLASSIC_EQ_MAX_BAG_SLOTS;
  3716. menu_data += ITEM_MENU_TYPE_BAG;
  3717. if (item->details.num_free_slots == item->details.num_slots)
  3718. menu_data += ITEM_MENU_TYPE_EMPTY_BAG;
  3719. }
  3720. if(item->IsSkill())
  3721. menu_data += ITEM_MENU_TYPE_SCRIBE;
  3722. if(item->generic_info.condition == 0)
  3723. menu_data += ITEM_MENU_TYPE_BROKEN2;
  3724. else if (item->generic_info.condition <= 20)
  3725. menu_data += ITEM_MENU_TYPE_DAMAGED;
  3726. if (item->CheckFlag(ATTUNED) || item->CheckFlag(NO_TRADE)) {
  3727. if (version <= 283)
  3728. menu_data += ORIG_ITEM_MENU_TYPE_ATTUNED;
  3729. else
  3730. menu_data += ITEM_MENU_TYPE_ATTUNED;
  3731. }
  3732. else if (item->CheckFlag(ATTUNEABLE)) {
  3733. if (version <= 283)
  3734. menu_data += ORIG_ITEM_MENU_TYPE_ATTUNEABLE;
  3735. else
  3736. menu_data += ITEM_MENU_TYPE_ATTUNEABLE;
  3737. }
  3738. if (item->generic_info.usable == 1)
  3739. menu_data += ITEM_MENU_TYPE_USE;
  3740. if (item->IsFood())
  3741. {
  3742. if (version <= 283) {
  3743. if (item->IsFoodDrink())
  3744. menu_data += ORIG_ITEM_MENU_TYPE_DRINK;
  3745. else
  3746. menu_data += ORIG_ITEM_MENU_TYPE_FOOD;
  3747. }
  3748. else {
  3749. menu_data += ITEM_MENU_TYPE_CONSUME;
  3750. if (player && ((item->IsFoodFood() && player->get_character_flag(CF_FOOD_AUTO_CONSUME)) || (item->IsFoodDrink() && player->get_character_flag(CF_DRINK_AUTO_CONSUME))))
  3751. {
  3752. // needs all 3 to display 'auto consume' off option as well as set the yellowish tint in the background
  3753. menu_data += ITEM_MENU_TYPE_CONSUME_OFF;
  3754. menu_data += ORIG_ITEM_MENU_TYPE_DRINK;
  3755. menu_data += ORIG_ITEM_MENU_TYPE_FOOD;
  3756. }
  3757. }
  3758. }
  3759. packet->setSubstructArrayDataByName("items", "unique_id", item->details.unique_id, 0, i);
  3760. packet->setSubstructArrayDataByName("items", "bag_id", item->details.bag_id, 0, i);
  3761. packet->setSubstructArrayDataByName("items", "inv_slot_id", item->details.inv_slot_id, 0, i);
  3762. if (item->details.count > 0 && item->stack_count > 1) {
  3763. if (version <= 283)
  3764. menu_data += ORIG_ITEM_MENU_TYPE_STACKABLE;
  3765. else
  3766. menu_data += ITEM_MENU_TYPE_DISPLAY_CHARGES;
  3767. }
  3768. if(levelsLowered && item->details.recommended_level > effective_level)
  3769. menu_data += ITEM_MENU_TYPE_MENTORED;
  3770. packet->setSubstructArrayDataByName("items", "menu_type", menu_data, 0, i);
  3771. packet->setSubstructArrayDataByName("items", "icon", item->details.icon, 0, i);
  3772. packet->setSubstructArrayDataByName("items", "slot_id", item->details.slot_id, 0, i);
  3773. packet->setSubstructArrayDataByName("items", "count", item->details.count, 0, i);
  3774. // item level needed here
  3775. packet->setSubstructArrayDataByName("items", "tier", item->details.tier, 0, i);
  3776. packet->setSubstructArrayDataByName("items", "num_slots", item->details.num_slots, 0, i);
  3777. //empty slots needed here
  3778. packet->setSubstructArrayDataByName("items", "item_id", item->details.item_id, 0, i);
  3779. //broker id needed here
  3780. packet->setSubstructArrayDataByName("items", "name", item->name.c_str(), 0, i);
  3781. //packet->setSubstructArrayDataByName("items", "unknown4", 10, 0, i);
  3782. item->details.index = i;
  3783. }
  3784. packet->setSubstructArrayDataByName("items", "index", i, 0, i);
  3785. }
  3786. MEquipmentItems.unlock();
  3787. packet->setDataByName("equip_flag", GetAppearanceType() ? 2 : 1);
  3788. app = packet->serializeCountPacket(version, 1, orig_packet, xor_packet);
  3789. safe_delete(packet);
  3790. }
  3791. return app;
  3792. }
  3793. ItemStatsValues* EquipmentItemList::CalculateEquipmentBonuses(Entity* entity){
  3794. ItemStatsValues* stats = new ItemStatsValues;
  3795. memset(stats, 0, sizeof(ItemStatsValues));
  3796. entity->GetInfoStruct()->set_mitigation_base(0);
  3797. MEquipmentItems.lock();
  3798. for(int8 i=0;i<NUM_SLOTS;i++){
  3799. if(items[i] && items[i]->details.item_id > 0){
  3800. master_item_list.CalculateItemBonuses(items[i], entity, stats);
  3801. if (items[i]->armor_info && !items[i]->IsShield())
  3802. entity->GetInfoStruct()->add_mitigation_base(items[i]->armor_info->mitigation_high);
  3803. }
  3804. }
  3805. MEquipmentItems.unlock();
  3806. return stats;
  3807. }
  3808. bool EquipmentItemList::HasItem(int32 id){
  3809. MEquipmentItems.lock();
  3810. for(int8 i=0;i<NUM_SLOTS;i++){
  3811. if(items[i] && items[i]->details.item_id == id){
  3812. MEquipmentItems.unlock();
  3813. return true;
  3814. }
  3815. }
  3816. MEquipmentItems.unlock();
  3817. return false;
  3818. }
  3819. void EquipmentItemList::RemoveItem(int8 slot, bool delete_item){
  3820. if(slot < NUM_SLOTS){
  3821. MEquipmentItems.lock();
  3822. if(items[slot] && items[slot]->details.appearance_type)
  3823. items[slot]->details.appearance_type = 0;
  3824. if(delete_item){
  3825. safe_delete(items[slot]);
  3826. }
  3827. items[slot] = 0;
  3828. MEquipmentItems.unlock();
  3829. }
  3830. }
  3831. Item* EquipmentItemList::GetItemFromUniqueID(int32 item_id){
  3832. MEquipmentItems.lock();
  3833. for(int8 i=0;i<NUM_SLOTS;i++){
  3834. if(items[i] && items[i]->details.unique_id == item_id){
  3835. MEquipmentItems.unlock();
  3836. return items[i];
  3837. }
  3838. }
  3839. MEquipmentItems.unlock();
  3840. return 0;
  3841. }
  3842. Item* EquipmentItemList::GetItemFromItemID(int32 item_id) {
  3843. Item* item = 0;
  3844. MEquipmentItems.lock();
  3845. for(int8 i = 0; i < NUM_SLOTS; i++) {
  3846. if(items[i] && items[i]->details.item_id == item_id) {
  3847. item = items[i];
  3848. break;
  3849. }
  3850. }
  3851. MEquipmentItems.unlock();
  3852. return item;
  3853. }
  3854. bool EquipmentItemList::CanItemBeEquippedInSlot(Item* tmp, int8 slot){
  3855. MEquipmentItems.lock();
  3856. for(int8 i=0;tmp && i<tmp->slot_data.size();i++){
  3857. if(tmp->slot_data[i] == slot){
  3858. MEquipmentItems.unlock();
  3859. return true;
  3860. }
  3861. }
  3862. MEquipmentItems.unlock();
  3863. return false;
  3864. }
  3865. bool EquipmentItemList::CheckEquipSlot(Item* tmp, int8 slot){
  3866. MEquipmentItems.lock();
  3867. for(int8 i=0;tmp && i<tmp->slot_data.size();i++){
  3868. if(tmp->slot_data[i] == slot){
  3869. Item* tmp_item = GetItem(tmp->slot_data[i]);
  3870. if(!tmp_item || tmp_item->details.item_id == 0){
  3871. if(slot == EQ2_SECONDARY_SLOT)
  3872. {
  3873. Item* primary = GetItem(EQ2_PRIMARY_SLOT);
  3874. if(primary && primary->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND)
  3875. continue;
  3876. }
  3877. MEquipmentItems.unlock();
  3878. return true;
  3879. }
  3880. }
  3881. }
  3882. MEquipmentItems.unlock();
  3883. return false;
  3884. }
  3885. int8 EquipmentItemList::GetFreeSlot(Item* tmp, int8 slot_id){
  3886. int8 slot = 0;
  3887. MEquipmentItems.lock();
  3888. for(int8 i=0;tmp && i<tmp->slot_data.size();i++){
  3889. slot = tmp->slot_data[i];
  3890. if(slot_id == 255 || slot == slot_id){
  3891. Item* tmp_item = GetItem(slot);
  3892. if(!tmp_item || tmp_item->details.item_id == 0){
  3893. if(slot == EQ2_SECONDARY_SLOT)
  3894. {
  3895. Item* primary = GetItem(EQ2_PRIMARY_SLOT);
  3896. if(primary && primary->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND)
  3897. continue;
  3898. }
  3899. MEquipmentItems.unlock();
  3900. return slot;
  3901. }
  3902. else if ( slot == EQ2_LRING_SLOT || slot == EQ2_EARS_SLOT_1 || slot == EQ2_LWRIST_SLOT || slot == EQ2_CHARM_SLOT_1)
  3903. {
  3904. Item* rslot = GetItem(slot+1);
  3905. if(!rslot)
  3906. {
  3907. MEquipmentItems.unlock();
  3908. return slot+1;
  3909. }
  3910. }
  3911. }
  3912. }
  3913. MEquipmentItems.unlock();
  3914. return 255;
  3915. }
  3916. int32 EquipmentItemList::CheckSlotConflict(Item* item, bool check_lore_only, int16* lore_stack_count) {
  3917. bool is_lore = false;
  3918. bool is_stack_lore = false;
  3919. if(!(is_lore = item->CheckFlag(LORE)) && !(is_stack_lore = item->CheckFlag(STACK_LORE)) && check_lore_only) {
  3920. return 0;
  3921. }
  3922. if(!check_lore_only && !is_lore && !is_stack_lore && !item->CheckFlag(LORE_EQUIP)) {
  3923. return 0;
  3924. }
  3925. int32 conflict = 0;
  3926. MEquipmentItems.lock();
  3927. for(int8 i=0;i<NUM_SLOTS;i++){
  3928. if(items[i] && items[i]->details.item_id == item->details.item_id) {
  3929. if(lore_stack_count)
  3930. *lore_stack_count += items[i]->details.count;
  3931. if(!is_stack_lore && items[i]->CheckFlag(LORE)) {
  3932. conflict = LORE;
  3933. break;
  3934. }
  3935. else if(is_stack_lore && (*lore_stack_count + item->details.count) > items[i]->stack_count) {
  3936. conflict = STACK_LORE;
  3937. break;
  3938. }
  3939. else if(!check_lore_only && items[i]->CheckFlag(LORE_EQUIP)) {
  3940. conflict = LORE_EQUIP;
  3941. break;
  3942. }
  3943. }
  3944. }
  3945. MEquipmentItems.unlock();
  3946. return conflict;
  3947. }
  3948. int8 EquipmentItemList::GetSlotByItem(Item* item) {
  3949. int8 slot = 255;
  3950. for (int8 i = 0; i < NUM_SLOTS; i++) {
  3951. if (items[i] && items[i] == item) {
  3952. slot = i;
  3953. break;
  3954. }
  3955. }
  3956. return slot;
  3957. }
  3958. string Item::CreateItemLink(int16 client_Version, bool bUseUniqueID) {
  3959. ostringstream ss;
  3960. if(client_Version > 546)
  3961. ss << "\\aITEM " << details.item_id << ' ' << (bUseUniqueID ? details.unique_id : 0) << ':' << name << "\\/a";
  3962. else {
  3963. if(bUseUniqueID)
  3964. ss << "\\aITEM " << details.item_id << ' ' << details.unique_id << ':' << name << "\\/a";
  3965. else
  3966. ss << "\\aITEM " << details.item_id << ' ' << name << ':' << name << "\\/a";
  3967. }
  3968. return ss.str();
  3969. }
  3970. int32 MasterItemList::GetItemStatIDByName(std::string name)
  3971. {
  3972. boost::to_lower(name);
  3973. map<std::string, int32>::iterator itr = mappedItemStatsStrings.find(name.c_str());
  3974. if(itr != mappedItemStatsStrings.end())
  3975. return itr->second;
  3976. return 0xFFFFFFFF;
  3977. }
  3978. std::string MasterItemList::GetItemStatNameByID(int32 id)
  3979. {
  3980. map<int32, std::string>::iterator itr = mappedItemStatTypeIDs.find(id);
  3981. if(itr != mappedItemStatTypeIDs.end())
  3982. return itr->second;
  3983. return std::string("");
  3984. }