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- --[[
- Script Name : diseased_corpse5.lua
- Script Purpose : Waypoint Path for diseased_corpse5.lua
- Script Author : Devn00b
- Script Date : 05/17/2020 02:33:22 AM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- waypoints(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 116.53, 7, -111.63, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 125.75, 7, -125.81, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 113.61, 7, -125.46, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 117.82, 7, -125.69, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 121.98, 7, -111.27, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 124.04, 7, -113.23, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 114.69, 7, -116.22, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 125.05, 7, -119.95, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 112.61, 7, -111.21, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 119, 7, -110.07, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 113.99, 7, -115.88, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 119.14, 7, -118.62, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 119.21, 7, -114.6, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 124.54, 7, -116.46, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 121.04, 7, -112.31, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 122.65, 7, -118.85, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 123.06, 7, -112.16, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 124.02, 7, -125.31, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 129.95, 7, -125.33, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 120.59, 7, -125.65, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 116.14, 7, -113.2, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 124.72, 7, -116.45, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 123.27, 7, -111.23, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 124.72, 7, -116.45, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 116.14, 7, -113.2, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 120.59, 7, -125.65, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 129.95, 7, -125.33, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 124.02, 7, -125.31, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 123.06, 7, -112.16, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 122.65, 7, -118.85, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 121.04, 7, -112.31, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 124.54, 7, -116.46, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 119.21, 7, -114.6, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 119.14, 7, -118.62, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 113.99, 7, -115.88, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 119, 7, -110.07, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 112.61, 7, -111.21, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 125.05, 7, -119.95, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 114.69, 7, -116.22, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 124.04, 7, -113.23, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 121.98, 7, -111.27, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 117.82, 7, -125.69, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 113.61, 7, -125.46, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 125.75, 7, -125.81, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 116.53, 7, -111.63, 2, math.random(0,5))
- end
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