ire_minion16.lua 3.9 KB

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  1. --[[
  2. Script Name : ire_minion16.lua
  3. Script Purpose : Waypoint Path for ire_minion16.lua
  4. Script Author : Devn00b
  5. Script Date : 06/09/2020 12:48:46 AM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. end
  16. function waypoints(NPC)
  17. MovementLoopAddLocation(NPC, 30.75, -0.17, -42.09, 2, math.random(0,15))
  18. MovementLoopAddLocation(NPC, 27.58, -0.23, -44.26, 2, math.random(0,15))
  19. MovementLoopAddLocation(NPC, 28.13, -0.16, -46.84, 2, math.random(0,15))
  20. MovementLoopAddLocation(NPC, 32.25, -0.17, -42.69, 2, math.random(0,15))
  21. MovementLoopAddLocation(NPC, 33.39, -0.17, -46.43, 2, math.random(0,15))
  22. MovementLoopAddLocation(NPC, 28.14, -0.23, -42.93, 2, math.random(0,15))
  23. MovementLoopAddLocation(NPC, 30.48, -0.16, -48.89, 2, math.random(0,15))
  24. MovementLoopAddLocation(NPC, 32.56, -0.17, -47.29, 2, math.random(0,15))
  25. MovementLoopAddLocation(NPC, 28.31, -0.2, -44.61, 2, math.random(0,15))
  26. MovementLoopAddLocation(NPC, 33.41, -0.17, -45.54, 2, math.random(0,15))
  27. MovementLoopAddLocation(NPC, 30.35, -0.16, -47.34, 2, math.random(0,15))
  28. MovementLoopAddLocation(NPC, 29.56, -0.19, -42.35, 2, math.random(0,15))
  29. MovementLoopAddLocation(NPC, 29.37, -0.15, -47.7, 2, math.random(0,15))
  30. MovementLoopAddLocation(NPC, 33.94, -0.17, -44.33, 2, math.random(0,15))
  31. MovementLoopAddLocation(NPC, 32.76, -0.16, -42.87, 2, math.random(0,15))
  32. MovementLoopAddLocation(NPC, 26.65, -0.21, -45.14, 2, math.random(0,15))
  33. MovementLoopAddLocation(NPC, 30.94, -0.17, -42.01, 2, math.random(0,15))
  34. MovementLoopAddLocation(NPC, 32.43, -0.17, -43.68, 2, math.random(0,15))
  35. MovementLoopAddLocation(NPC, 30.52, -0.16, -45.43, 2, math.random(0,15))
  36. MovementLoopAddLocation(NPC, 27.9, -0.22, -44.42, 2, math.random(0,15))
  37. MovementLoopAddLocation(NPC, 28.67, -0.19, -41.78, 2, math.random(0,15))
  38. MovementLoopAddLocation(NPC, 30.32, -0.16, -49.1, 2, math.random(0,15))
  39. MovementLoopAddLocation(NPC, 32.6, -0.17, -43.01, 2, math.random(0,15))
  40. MovementLoopAddLocation(NPC, 30.59, -0.16, -45.62, 2, math.random(0,15))
  41. MovementLoopAddLocation(NPC, 28.09, -0.23, -43.46, 2, math.random(0,15))
  42. MovementLoopAddLocation(NPC, 30.59, -0.16, -45.62, 2, math.random(0,15))
  43. MovementLoopAddLocation(NPC, 32.6, -0.17, -43.01, 2, math.random(0,15))
  44. MovementLoopAddLocation(NPC, 30.32, -0.16, -49.1, 2, math.random(0,15))
  45. MovementLoopAddLocation(NPC, 28.67, -0.19, -41.78, 2, math.random(0,15))
  46. MovementLoopAddLocation(NPC, 27.9, -0.22, -44.42, 2, math.random(0,15))
  47. MovementLoopAddLocation(NPC, 30.52, -0.16, -45.43, 2, math.random(0,15))
  48. MovementLoopAddLocation(NPC, 32.43, -0.17, -43.68, 2, math.random(0,15))
  49. MovementLoopAddLocation(NPC, 30.94, -0.17, -42.01, 2, math.random(0,15))
  50. MovementLoopAddLocation(NPC, 26.65, -0.21, -45.14, 2, math.random(0,15))
  51. MovementLoopAddLocation(NPC, 32.76, -0.16, -42.87, 2, math.random(0,15))
  52. MovementLoopAddLocation(NPC, 33.94, -0.17, -44.33, 2, math.random(0,15))
  53. MovementLoopAddLocation(NPC, 29.37, -0.15, -47.7, 2, math.random(0,15))
  54. MovementLoopAddLocation(NPC, 29.56, -0.19, -42.35, 2, math.random(0,15))
  55. MovementLoopAddLocation(NPC, 30.35, -0.16, -47.34, 2, math.random(0,15))
  56. MovementLoopAddLocation(NPC, 33.41, -0.17, -45.54, 2, math.random(0,15))
  57. MovementLoopAddLocation(NPC, 28.31, -0.2, -44.61, 2, math.random(0,15))
  58. MovementLoopAddLocation(NPC, 32.56, -0.17, -47.29, 2, math.random(0,15))
  59. MovementLoopAddLocation(NPC, 30.48, -0.16, -48.89, 2, math.random(0,15))
  60. MovementLoopAddLocation(NPC, 28.14, -0.23, -42.93, 2, math.random(0,15))
  61. MovementLoopAddLocation(NPC, 33.39, -0.17, -46.43, 2, math.random(0,15))
  62. MovementLoopAddLocation(NPC, 32.25, -0.17, -42.69, 2, math.random(0,15))
  63. MovementLoopAddLocation(NPC, 28.13, -0.16, -46.84, 2, math.random(0,15))
  64. MovementLoopAddLocation(NPC, 27.58, -0.23, -44.26, 2, math.random(0,15))
  65. MovementLoopAddLocation(NPC, 30.75, -0.17, -42.09, 2, math.random(0,15))
  66. end