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- --[[
- Script Name : SpawnScripts/ElddarGrove/Bryson.lua
- Script Purpose : Bryson
- Script Author : Dorbin
- Script Date : 2022.05.10
- Script Notes :
- --]]
- local bow = 5529
- function spawn(NPC)
- SetPlayerProximityFunction(NPC, 7, "InRange", "LeaveRange")
- ProvidesQuest(NPC,bow)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- if GetFactionAmount(Spawn, 11) <0 then
- PlayFlavor(NPC, "", "", "shakefist", 0, 0, Spawn)
- else
- PlayFlavor(NPC, "voiceover/english/bryson/qey_elddar/bryson000.mp3", "", "smile", 4245794295, 2132791920, Spawn)
- local conversation = CreateConversation()
- if not HasQuest(Spawn,bow) and not HasCompletedQuest(Spawn, bow) then
- AddConversationOption(conversation, "I'm looking for work. Need anything?", "Option1")
- end
- if GetQuestStep(Spawn,bow)==2 then
- AddConversationOption(conversation, "Here is your bow from carpenter Paddock", "Delivered")
- end
- AddConversationOption(conversation, "Afraid I missed it. I'll have to see it next time.")
- StartConversation(conversation, NPC, Spawn, "You see, a bullseye! I knew I'd hit it soon.")
- end
- end
- function InRange(NPC,Spawn)
- if GetFactionAmount(Spawn, 11) <0 then
- PlayFlavor(NPC, "", "", "shakefist", 0, 0, Spawn)
- else
- if not HasCompletedQuest (Spawn, bow) and not HasQuest (Spawn, bow) then
- if math.random(1, 100) <= 80 then
- choice = math.random(1,2)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/bryson/qey_elddar/100_archer_human_bryson_multhail1_591026b2.mp3", "Now, if you hope to be as fine an archer as me, you should be off practicing instead of talking to me!", "smirk", 2519962645, 3532721498, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/bryson/qey_elddar/100_archer_human_bryson_callout1_c9e17e55.mp3", "Ha! A bullseye! I knew I would hit it soon. Take a look at this, friend!", "smile", 4180624223, 2622592, Spawn)
- end
- end
- end
- end
- end
- function Option1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- PlayFlavor(NPC, "voiceover/english/bryson/qey_elddar/bryson001.mp3", "", "agree", 1715589937, 1740141288, Spawn)
- local conversation = CreateConversation()
- AddConversationOption(conversation, "Say no more. I'll go fetch your bow from Paddock.", "StartQuest")
- AddConversationOption(conversation, "I meant real work, not a delivery person. Nevermind!")
- StartConversation(conversation, NPC, Spawn, "Straight to the point. I like that in a person! You're in luck! I need a bow retrieved that's on order from Carpenter Paddock. With all my archery practice I've been too busy to pick it up.")
- end
- function StartQuest(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- OfferQuest(NPC, Spawn,bow)
- end
-
- function Delivered(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- PlayFlavor(NPC, "voiceover/english/bryson/qey_elddar/bryson002.mp3", "", "thanks", 4157132890, 1410204263, Spawn)
- local conversation = CreateConversation()
- AddConversationOption(conversation, "It was no problem.", "FinishQuest")
- AddConversationOption(conversation, "Good luck with the new bow!", "FinishQuest")
- StartConversation(conversation, NPC, Spawn, "Fantastic! I know the bow will improve my aim! And, of course, I'll pay you a bit of a coin for your fair deed.")
- end
- function FinishQuest(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- SetStepComplete(Spawn,bow, 2)
- end
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