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- --[[
- Script Name : SpawnScripts/qeynos_combined02/anemotionalQeynosresident.lua
- Script Author : Rylec
- Script Date : 2021.01.23 01:01:55
- Script Purpose :
- :
- --]]
- function spawn(NPC)
- SpawnSet(NPC, "model_color", "229 229 102")
- SpawnSet(NPC, "soga_model_color", "229 229 102")
- local NPC_Type = MakeRandomInt(1,5)
- if NPC_Type == 1 then
- SpawnSet(NPC, "name", "a brightened Qeynos resident")
- SetEquipment(NPC, 3, 1079, 255, 255, 255, 255, 255, 255)
- SetEquipment(NPC, 4, 1898, 255, 255, 255, 255, 255, 255)
- SetEquipment(NPC, 7, 1084, 255, 255, 255, 255, 255, 255)
- SetEquipment(NPC, 8, 1893, 255, 255, 255, 255, 255, 255)
- HumanGender(NPC)
- elseif NPC_Type == 2 then
- SpawnSet(NPC, "name", "a pacified Qeynos resident")
- SetEquipment(NPC, 3, 1892, 255, 255, 255, 255, 255, 255)
- SetEquipment(NPC, 5, 1894, 255, 255, 255, 255, 255, 255)
- SetEquipment(NPC, 7, 1897, 255, 255, 255, 255, 255, 255)
- SetEquipment(NPC, 8, 1893, 255, 255, 255, 255, 255, 255)
- HighElfGender(NPC)
- elseif NPC_Type == 3 then
- SpawnSet(NPC, "name", "a relieved Qeynos resident")
- SetEquipment(NPC, 3, 2330, 255, 255, 255, 255, 255, 255)
- SetEquipment(NPC, 7, 2331, 255, 255, 255, 255, 255, 255)
- HumanGender(NPC)
- elseif NPC_Type == 4 then
- SpawnSet(NPC, "name", "a wonderstruck Qeynos resident")
- SetEquipment(NPC, 3, 501, 255, 255, 255, 255, 255, 255)
- SetEquipment(NPC, 4, 500, 255, 255, 255, 255, 255, 255)
- SetEquipment(NPC, 6, 503, 255, 255, 255, 255, 255, 255)
- SetEquipment(NPC, 7, 504, 255, 255, 255, 255, 255, 255)
- SetEquipment(NPC, 8, 502, 255, 255, 255, 255, 255, 255)
- KerraCosmetics(NPC)
- else
- SpawnSet(NPC, "name", "an awestruck Qeynos resident")
- SetEquipment(NPC, 3, 501, 255, 255, 255, 255, 255, 255)
- SetEquipment(NPC, 4, 500, 255, 255, 255, 255, 255, 255)
- SetEquipment(NPC, 6, 503, 255, 255, 255, 255, 255, 255)
- SetEquipment(NPC, 7, 504, 255, 255, 255, 255, 255, 255)
- SetEquipment(NPC, 8, 502, 255, 255, 255, 255, 255, 255)
- HumanGender(NPC)
- end
- SetPlayerProximityFunction(NPC, 20, "InRange")
- end
- function HumanGender(NPC)
- local model = MakeRandomInt(1,2)
- if model == 1 then
- SetModelType(NPC, "132")
- SpawnSet(NPC, "soga_model_type", "132")
- SpawnSet(NPC, "chest_type", "5529")
- SpawnSet(NPC, "legs_type", "5530")
- elseif model == 2 then
- SetModelType(NPC, "134")
- SpawnSet(NPC, "soga_model_type", "134")
- SpawnSet(NPC, "chest_type", "5533")
- SpawnSet(NPC, "legs_type", "5534")
- end
- HumanCosmetics(NPC)
- end
- function HighElfGender(NPC)
- local model = MakeRandomInt(1,2)
- if model == 1 then
- SetModelType(NPC, "135")
- SpawnSet(NPC, "soga_model_type", "135")
- SpawnSet(NPC, "chest_type", "5521")
- SpawnSet(NPC, "legs_type", "5522")
- elseif model == 2 then
- SetModelType(NPC, "136")
- SpawnSet(NPC, "soga_model_type", "136")
- SpawnSet(NPC, "chest_type", "5525")
- SpawnSet(NPC, "legs_type", "5526")
- end
-
- HighElfCosmetics(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- local type = GetModelType(NPC)
- local voice = MakeRandomInt(1,3)
- if type == 132 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_"..voice.."_1033.mp3", "", "", 0, 0, Spawn)
- elseif type == 134 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_"..voice.."_1004.mp3", "", "", 0, 0, Spawn)
- elseif type == 135 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_"..voice.."_1011.mp3", "", "", 0, 0, Spawn)
- elseif type == 136 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_"..voice.."_1012.mp3", "", "", 0, 0, Spawn)
- elseif type < 97 and type ~= 82 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_"..voice.."_1053.mp3", "", "", 0, 0, Spawn)
- else
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_"..voice.."_1054.mp3", "", "", 0, 0, Spawn)
- end
- InRange(NPC)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function InRange(NPC)
- local say = MakeRandomInt(1,19)
- if say == 1 then
- PlayFlavor(NPC, "", "Look upon our great city! Threatened time and time again, but Qeynos still stands.", "yeah", 0, 0, Spawn)
- elseif say == 2 then
- PlayFlavor(NPC, "", "Luclin is whole again... I never thought I'd see such a thing.", "shrug", 0, 0, Spawn)
- elseif say == 3 then
- PlayFlavor(NPC, "", "Luclin shines so bright...", "nod", 0, 0, Spawn)
- elseif say == 4 then
- PlayFlavor(NPC, "", "If we can make Luclin whole, then there is nothing that Qeynos can't accomplish!", "sigh", 0, 0, Spawn)
- elseif say == 5 then
- PlayFlavor(NPC, "", "We must not doubt Queen Antonia. We owe much to her leadership!", "yeah", 0, 0, Spawn)
- elseif say == 6 then
- PlayFlavor(NPC, "", "The night sky is so different now, I love it!", "yeah", 0, 0, Spawn)
- elseif say == 7 then
- PlayFlavor(NPC, "", "See! We never needed Freeport's help! Queen Antonia can do it all on her own!", "agree", 0, 0, Spawn)
- elseif say == 8 then
- PlayFlavor(NPC, "", "I heard some have found a way to Luclin. It is a new beginning for us now!", "yeah", 0, 0, Spawn)
- elseif say == 9 then
- PlayFlavor(NPC, "", "Freeportians will learn the errors of their ways, one day.", "crazy", 0, 0, Spawn)
- elseif say == 10 then
- PlayFlavor(NPC, "", "Kerafyrm is still up there... trapped, but for how long?", "scared", 0, 0, Spawn)
- elseif say == 11 then
- PlayFlavor(NPC, "", "I can look up at Luclin and know I will never see Kerafyrm's shadow again.", "agree", 0, 0, Spawn)
- elseif say == 12 then
- PlayFlavor(NPC, "", "Luclin... it kind of looks like an egg now, doesn't it? I hope Kerafyrm cannot get free...", "shakefist", 0, 0, Spawn)
- elseif say == 13 then
- PlayFlavor(NPC, "", "Luclin is so beautiful... but it's terrifying to know what she harbors within.", "cringe", 0, 0, Spawn)
- elseif say == 14 then
- PlayFlavor(NPC, "", "May the gods continue to bless us.", "agree", 0, 0, Spawn)
- elseif say == 15 then
- PlayFlavor(NPC, "", "Even if the shissar found a way off Luclin, Queen Antonia wouldn't let any harm come to us.", "scream", 0, 0, Spawn)
- elseif say == 16 then
- PlayFlavor(NPC, "", "I know there are those who wish harm upon Qeynos, but I just feel sorry for them.", "sad", 0, 0, Spawn)
- elseif say == 17 then
- PlayFlavor(NPC, "", "We can all breathe a sigh of relief. Norrath now has a new friend in the sky, and she keeps us safe from Kerafyrm's wrath.", "yes", 0, 0, Spawn)
- elseif say == 18 then
- PlayFlavor(NPC, "", "Luclin represents an end to the war, an end to the Awakened. We must thank her.", "bow", 0, 0, Spawn)
- else
- PlayFlavor(NPC, "", "I heard some have found a way to Luclin. It is a new beginning for us now!", "yeah", 0, 0, Spawn)
- end
- end
- function HumanCosmetics(NPC)
- local hair = MakeRandomInt(1121,1140)
- SpawnSet(NPC, "hair_type", hair)
- SpawnSet(NPC, "soga_hair_type", hair)
- local beard = MakeRandomInt(1164,1191)
- local beard_chance = MakeRandomInt(1,100)
- if beard_chance < 51 then
- SpawnSet(NPC, "facial_hair_type", "0")
- SpawnSet(NPC, "soga_facial_hair_type", "0")
- else
- SpawnSet(NPC, "facial_hair_type", beard)
- SpawnSet(NPC, "soga_facial_hair_type", beard)
- end
- local overall_look = MakeRandomInt(1,14)
-
- if overall_look == 1 then -- Bright yellow
- SpawnSet(NPC, "skin_color", "206 162 137")
- SpawnSet(NPC, "soga_skin_color", "206 162 137")
- SpawnSet(NPC, "eye_color", "47 100 102")
- SpawnSet(NPC, "soga_eye_color", "47 100 102")
- SpawnSet(NPC, "hair_type_color", "194 164 6")
- SpawnSet(NPC, "soga_hair_type_color", "194 164 6")
- SpawnSet(NPC, "hair_face_color", "194 164 6")
- SpawnSet(NPC, "soga_hair_face_color", "194 164 6")
- SpawnSet(NPC, "hair_type_highlight_color", "188 168 37")
- SpawnSet(NPC, "soga_hair_type_highlight_color", "188 168 37")
- SpawnSet(NPC, "hair_face_highlight_color", "188 168 37")
- SpawnSet(NPC, "soga_hair_face_highlight_color", "188 168 37")
- SpawnSet(NPC, "hair_color1", "0 0 0")
- SpawnSet(NPC, "soga_hair_color1", "0 0 0")
- SpawnSet(NPC, "hair_color2", "0 0 0")
- SpawnSet(NPC, "soga_hair_color2", "0 0 0")
- SpawnSet(NPC, "hair_highlight", "0 0 0")
- SpawnSet(NPC, "soga_hair_highlight", "0 0 0")
- elseif overall_look == 2 then -- Extra light chestnut (towards yellow)
- SpawnSet(NPC, "skin_color", "241 245 221")
- SpawnSet(NPC, "soga_skin_color", "241 245 221")
- SpawnSet(NPC, "eye_color", "38 65 40")
- SpawnSet(NPC, "soga_eye_color", "38 65 40")
- SpawnSet(NPC, "hair_type_color", "100 70 10")
- SpawnSet(NPC, "soga_hair_type_color", "100 70 10")
- SpawnSet(NPC, "hair_face_color", "100 70 10")
- SpawnSet(NPC, "soga_hair_face_color", "100 70 10")
- SpawnSet(NPC, "hair_type_highlight_color", "231 170 26")
- SpawnSet(NPC, "soga_hair_type_highlight_color", "231 170 26")
- SpawnSet(NPC, "hair_face_highlight_color", "231 170 26")
- SpawnSet(NPC, "soga_hair_face_highlight_color", "231 170 26")
- SpawnSet(NPC, "hair_color1", "56 33 26")
- SpawnSet(NPC, "soga_hair_color1", "56 33 26")
- SpawnSet(NPC, "hair_color2", "94 59 11")
- SpawnSet(NPC, "soga_hair_color2", "94 59 11")
- SpawnSet(NPC, "hair_highlight", "200 165 96")
- SpawnSet(NPC, "soga_hair_highlight", "200 165 96")
- elseif overall_look == 3 then -- Light orange
- SpawnSet(NPC, "skin_color", "210 188 159")
- SpawnSet(NPC, "soga_skin_color", "210 188 159")
- SpawnSet(NPC, "eye_color", "74 130 98")
- SpawnSet(NPC, "soga_eye_color", "74 130 98")
- SpawnSet(NPC, "hair_type_color", "184 128 10")
- SpawnSet(NPC, "soga_hair_type_color", "184 128 10")
- SpawnSet(NPC, "hair_face_color", "184 128 10")
- SpawnSet(NPC, "soga_hair_face_color", "184 128 10")
- SpawnSet(NPC, "hair_type_highlight_color", "37 10 14")
- SpawnSet(NPC, "soga_hair_type_highlight_color", "37 10 14")
- SpawnSet(NPC, "hair_face_highlight_color", "37 10 14")
- SpawnSet(NPC, "soga_hair_face_highlight_color", "37 10 14")
- SpawnSet(NPC, "hair_color1", "213 84 34")
- SpawnSet(NPC, "soga_hair_color1", "213 84 34")
- SpawnSet(NPC, "hair_color2", "2 0 0")
- SpawnSet(NPC, "soga_hair_color2", "2 0 0")
- SpawnSet(NPC, "hair_highlight", "0 0 0")
- SpawnSet(NPC, "soga_hair_highlight", "0 0 0")
- elseif overall_look == 4 then -- Orange with bright highlights
- SpawnSet(NPC, "skin_color", "234 244 244")
- SpawnSet(NPC, "soga_skin_color", "234 244 244")
- SpawnSet(NPC, "eye_color", "37 76 88")
- SpawnSet(NPC, "soga_eye_color", "37 76 88")
- SpawnSet(NPC, "hair_type_color", "121 38 35")
- SpawnSet(NPC, "soga_hair_type_color", "121 38 35")
- SpawnSet(NPC, "hair_face_color", "121 38 35")
- SpawnSet(NPC, "soga_hair_face_color", "121 38 35")
- SpawnSet(NPC, "hair_type_highlight_color", "233 184 31")
- SpawnSet(NPC, "soga_hair_type_highlight_color", "233 184 31")
- SpawnSet(NPC, "hair_face_highlight_color", "233 184 31")
- SpawnSet(NPC, "soga_hair_face_highlight_color", "233 184 31")
- SpawnSet(NPC, "hair_color1", "91 21 51")
- SpawnSet(NPC, "soga_hair_color1", "91 21 51")
- SpawnSet(NPC, "hair_color2", "159 88 0")
- SpawnSet(NPC, "soga_hair_color2", "159 88 0")
- SpawnSet(NPC, "hair_highlight", "246 219 114")
- SpawnSet(NPC, "soga_hair_highlight", "246 219 114")
- elseif overall_look == 5 then -- Light chestnut
- SpawnSet(NPC, "skin_color", "245 249 245")
- SpawnSet(NPC, "soga_skin_color", "245 249 245")
- SpawnSet(NPC, "eye_color", "43 70 43")
- SpawnSet(NPC, "soga_eye_color", "43 70 43")
- SpawnSet(NPC, "hair_type_color", "37 22 5")
- SpawnSet(NPC, "soga_hair_type_color", "37 22 5")
- SpawnSet(NPC, "hair_face_color", "37 22 5")
- SpawnSet(NPC, "soga_hair_face_color", "37 22 5")
- SpawnSet(NPC, "hair_type_highlight_color", "121 38 35")
- SpawnSet(NPC, "soga_hair_type_highlight_color", "121 38 35")
- SpawnSet(NPC, "hair_face_highlight_color", "121 38 35")
- SpawnSet(NPC, "soga_hair_face_highlight_color", "121 38 35")
- SpawnSet(NPC, "hair_color1", "79 28 15")
- SpawnSet(NPC, "soga_hair_color1", "79 28 15")
- SpawnSet(NPC, "hair_color2", "111 64 0")
- SpawnSet(NPC, "soga_hair_color2", "111 64 0")
- SpawnSet(NPC, "hair_highlight", "91 21 51")
- SpawnSet(NPC, "soga_hair_highlight", "91 21 51")
- elseif overall_look == 6 then -- Chestnut
- SpawnSet(NPC, "skin_color", "241 245 221")
- SpawnSet(NPC, "soga_skin_color", "241 245 221")
- SpawnSet(NPC, "eye_color", "102 154 140")
- SpawnSet(NPC, "soga_eye_color", "102 154 140")
- SpawnSet(NPC, "hair_type_color", "0 0 0")
- SpawnSet(NPC, "soga_hair_type_color", "0 0 0")
- SpawnSet(NPC, "hair_face_color", "0 0 0")
- SpawnSet(NPC, "soga_hair_face_color", "0 0 0")
- SpawnSet(NPC, "hair_type_highlight_color", "15 1 21")
- SpawnSet(NPC, "soga_hair_type_highlight_color", "15 1 21")
- SpawnSet(NPC, "hair_face_highlight_color", "15 1 21")
- SpawnSet(NPC, "soga_hair_face_highlight_color", "15 1 21")
- SpawnSet(NPC, "hair_color1", "38 22 21")
- SpawnSet(NPC, "soga_hair_color1", "38 22 21")
- SpawnSet(NPC, "hair_color2", "120 50 0")
- SpawnSet(NPC, "soga_hair_color2", "120 50 0")
- SpawnSet(NPC, "hair_highlight", "29 21 28")
- SpawnSet(NPC, "soga_hair_highlight", "29 21 28")
- elseif overall_look == 7 then -- Chestnut and brown skin
- SpawnSet(NPC, "skin_color", "46 35 12")
- SpawnSet(NPC, "soga_skin_color", "46 35 12")
- SpawnSet(NPC, "eye_color", "105 85 44")
- SpawnSet(NPC, "soga_eye_color", "105 85 44")
- SpawnSet(NPC, "hair_type_color", "40 20 7")
- SpawnSet(NPC, "soga_hair_type_color", "40 20 7")
- SpawnSet(NPC, "hair_face_color", "40 20 7")
- SpawnSet(NPC, "soga_hair_face_color", "40 20 7")
- SpawnSet(NPC, "hair_type_highlight_color", "47 42 59")
- SpawnSet(NPC, "soga_hair_type_highlight_color", "47 42 59")
- SpawnSet(NPC, "hair_face_highlight_color", "47 42 59")
- SpawnSet(NPC, "soga_hair_face_highlight_color", "47 42 59")
- SpawnSet(NPC, "hair_color1", "0 0 0")
- SpawnSet(NPC, "soga_hair_color1", "0 0 0")
- SpawnSet(NPC, "hair_color2", "0 0 0")
- SpawnSet(NPC, "soga_hair_color2", "0 0 0")
- SpawnSet(NPC, "hair_highlight", "0 0 0")
- SpawnSet(NPC, "soga_hair_highlight", "0 0 0")
- elseif overall_look == 8 then -- Dark brown
- SpawnSet(NPC, "skin_color", "176 156 105")
- SpawnSet(NPC, "soga_skin_color", "176 156 105")
- SpawnSet(NPC, "eye_color", "67 132 116")
- SpawnSet(NPC, "soga_eye_color", "67 132 116")
- SpawnSet(NPC, "hair_type_color", "33 24 12")
- SpawnSet(NPC, "soga_hair_type_color", "33 24 12")
- SpawnSet(NPC, "hair_face_color", "33 24 12")
- SpawnSet(NPC, "soga_hair_face_color", "33 24 12")
- SpawnSet(NPC, "hair_type_highlight_color", "11 6 1")
- SpawnSet(NPC, "soga_hair_type_highlight_color", "11 6 1")
- SpawnSet(NPC, "hair_face_highlight_color", "11 6 1")
- SpawnSet(NPC, "soga_hair_face_highlight_color", "11 6 1")
- SpawnSet(NPC, "hair_color1", "0 0 0")
- SpawnSet(NPC, "soga_hair_color1", "0 0 0")
- SpawnSet(NPC, "hair_color2", "0 0 0")
- SpawnSet(NPC, "soga_hair_color2", "0 0 0")
- SpawnSet(NPC, "hair_highlight", "0 0 0")
- SpawnSet(NPC, "soga_hair_highlight", "0 0 0")
- elseif overall_look == 9 then -- Dark brown and brown skin
- SpawnSet(NPC, "skin_color", "46 35 12")
- SpawnSet(NPC, "soga_skin_color", "46 35 12")
- SpawnSet(NPC, "eye_color", "105 85 44")
- SpawnSet(NPC, "soga_eye_color", "105 85 44")
- SpawnSet(NPC, "hair_type_color", "33 24 12")
- SpawnSet(NPC, "soga_hair_type_color", "33 24 12")
- SpawnSet(NPC, "hair_face_color", "33 24 12")
- SpawnSet(NPC, "soga_hair_face_color", "33 24 12")
- SpawnSet(NPC, "hair_type_highlight_color", "11 6 1")
- SpawnSet(NPC, "soga_hair_type_highlight_color", "11 6 1")
- SpawnSet(NPC, "hair_face_highlight_color", "11 6 1")
- SpawnSet(NPC, "soga_hair_face_highlight_color", "11 6 1")
- SpawnSet(NPC, "hair_color1", "0 0 0")
- SpawnSet(NPC, "soga_hair_color1", "0 0 0")
- SpawnSet(NPC, "hair_color2", "0 0 0")
- SpawnSet(NPC, "soga_hair_color2", "0 0 0")
- SpawnSet(NPC, "hair_highlight", "0 0 0")
- SpawnSet(NPC, "soga_hair_highlight", "0 0 0")
- elseif overall_look == 10 then -- Lige grey towards white
- SpawnSet(NPC, "skin_color", "181 132 94")
- SpawnSet(NPC, "soga_skin_color", "181 132 94")
- SpawnSet(NPC, "eye_color", "31 68 69")
- SpawnSet(NPC, "soga_eye_color", "31 68 69")
- SpawnSet(NPC, "hair_type_color", "213 209 159")
- SpawnSet(NPC, "soga_hair_type_color", "213 209 159")
- SpawnSet(NPC, "hair_face_color", "213 209 159")
- SpawnSet(NPC, "soga_hair_face_color", "213 209 159")
- SpawnSet(NPC, "hair_type_highlight_color", "56 40 19")
- SpawnSet(NPC, "soga_hair_type_highlight_color", "56 40 19")
- SpawnSet(NPC, "hair_face_highlight_color", "56 40 19")
- SpawnSet(NPC, "soga_hair_face_highlight_color", "56 40 19")
- SpawnSet(NPC, "hair_color1", "0 0 0")
- SpawnSet(NPC, "soga_hair_color1", "0 0 0")
- SpawnSet(NPC, "hair_color2", "0 0 0")
- SpawnSet(NPC, "soga_hair_color2", "0 0 0")
- SpawnSet(NPC, "hair_highlight", "0 0 0")
- SpawnSet(NPC, "soga_hair_highlight", "0 0 0")
- elseif overall_look == 11 then -- Dark grey
- SpawnSet(NPC, "skin_color", "186 191 170")
- SpawnSet(NPC, "soga_skin_color", "186 191 170")
- SpawnSet(NPC, "eye_color", "38 77 88")
- SpawnSet(NPC, "soga_eye_color", "38 77 88")
- SpawnSet(NPC, "hair_type_color", "59 58 73")
- SpawnSet(NPC, "soga_hair_type_color", "59 58 73")
- SpawnSet(NPC, "hair_face_color", "59 58 73")
- SpawnSet(NPC, "soga_hair_face_color", "59 58 73")
- SpawnSet(NPC, "hair_type_highlight_color", "119 147 147")
- SpawnSet(NPC, "soga_hair_type_highlight_color", "119 147 147")
- SpawnSet(NPC, "hair_face_highlight_color", "119 147 147")
- SpawnSet(NPC, "soga_hair_face_highlight_color", "119 147 147")
- SpawnSet(NPC, "hair_color1", "43 36 70")
- SpawnSet(NPC, "soga_hair_color1", "43 36 70")
- SpawnSet(NPC, "hair_color2", "64 76 74")
- SpawnSet(NPC, "soga_hair_color2", "64 76 74")
- SpawnSet(NPC, "hair_highlight", "114 112 142")
- SpawnSet(NPC, "soga_hair_highlight", "114 112 142")
- elseif overall_look == 12 then -- Dark grey and brown skin
- SpawnSet(NPC, "skin_color", "46 35 12")
- SpawnSet(NPC, "soga_skin_color", "46 35 12")
- SpawnSet(NPC, "eye_color", "105 85 44")
- SpawnSet(NPC, "soga_eye_color", "105 85 44")
- SpawnSet(NPC, "hair_type_color", "59 58 73")
- SpawnSet(NPC, "soga_hair_type_color", "59 58 73")
- SpawnSet(NPC, "hair_face_color", "59 58 73")
- SpawnSet(NPC, "soga_hair_face_color", "59 58 73")
- SpawnSet(NPC, "hair_type_highlight_color", "119 147 147")
- SpawnSet(NPC, "soga_hair_type_highlight_color", "119 147 147")
- SpawnSet(NPC, "hair_face_highlight_color", "119 147 147")
- SpawnSet(NPC, "soga_hair_face_highlight_color", "119 147 147")
- SpawnSet(NPC, "hair_color1", "43 36 70")
- SpawnSet(NPC, "soga_hair_color1", "43 36 70")
- SpawnSet(NPC, "hair_color2", "64 76 74")
- SpawnSet(NPC, "soga_hair_color2", "64 76 74")
- SpawnSet(NPC, "hair_highlight", "114 112 142")
- SpawnSet(NPC, "soga_hair_highlight", "114 112 142")
- elseif overall_look == 13 then -- Black with white highlights
- SpawnSet(NPC, "skin_color", "179 188 188")
- SpawnSet(NPC, "soga_skin_color", "179 188 188")
- SpawnSet(NPC, "eye_color", "105 165 179")
- SpawnSet(NPC, "soga_eye_color", "105 165 179")
- SpawnSet(NPC, "hair_type_color", "15 1 21")
- SpawnSet(NPC, "soga_hair_type_color", "15 1 21")
- SpawnSet(NPC, "hair_face_color", "15 1 21")
- SpawnSet(NPC, "soga_hair_face_color", "15 1 21")
- SpawnSet(NPC, "hair_type_highlight_color", "211 220 220")
- SpawnSet(NPC, "soga_hair_type_highlight_color", "211 220 220")
- SpawnSet(NPC, "hair_face_highlight_color", "211 220 220")
- SpawnSet(NPC, "soga_hair_face_highlight_color", "211 220 220")
- SpawnSet(NPC, "hair_color1", "29 21 28")
- SpawnSet(NPC, "soga_hair_color1", "29 21 28")
- SpawnSet(NPC, "hair_color2", "39 32 39")
- SpawnSet(NPC, "soga_hair_color2", "39 32 39")
- SpawnSet(NPC, "hair_highlight", "161 165 168")
- SpawnSet(NPC, "soga_hair_highlight", "161 165 168")
- else -- Light black
- SpawnSet(NPC, "skin_color", "176 156 105")
- SpawnSet(NPC, "soga_skin_color", "176 156 105")
- SpawnSet(NPC, "eye_color", "67 132 116")
- SpawnSet(NPC, "soga_eye_color", "67 132 116")
- SpawnSet(NPC, "hair_type_color", "39 50 50")
- SpawnSet(NPC, "soga_hair_type_color", "39 50 50")
- SpawnSet(NPC, "hair_face_color", "39 50 50")
- SpawnSet(NPC, "soga_hair_face_color", "39 50 50")
- SpawnSet(NPC, "hair_type_highlight_color", "18 11 0")
- SpawnSet(NPC, "soga_hair_type_highlight_color", "18 11 0")
- SpawnSet(NPC, "hair_face_highlight_color", "18 11 0")
- SpawnSet(NPC, "soga_hair_face_highlight_color", "18 11 0")
- SpawnSet(NPC, "hair_color1", "0 0 0")
- SpawnSet(NPC, "soga_hair_color1", "0 0 0")
- SpawnSet(NPC, "hair_color2", "0 0 0")
- SpawnSet(NPC, "soga_hair_color2", "0 0 0")
- SpawnSet(NPC, "hair_highlight", "0 0 0")
- SpawnSet(NPC, "soga_hair_highlight", "0 0 0")
- end
- end
-
- function HighElfCosmetics(NPC)
- local hair = MakeRandomInt(1133,1140)
- SpawnSet(NPC, "hair_type", hair)
- SpawnSet(NPC, "soga_hair_type", hair)
- local overall_look = MakeRandomInt(1,6)
- if overall_look == 1 then -- White
- SpawnSet(NPC, "skin_color", "235 243 243")
- SpawnSet(NPC, "soga_skin_color", "235 243 243")
- SpawnSet(NPC, "eye_color", "112 168 180")
- SpawnSet(NPC, "soga_eye_color", "112 168 180")
- SpawnSet(NPC, "hair_type_color", "247 240 227")
- SpawnSet(NPC, "soga_hair_type_color", "247 240 227")
- SpawnSet(NPC, "hair_type_highlight_color", "14 11 9")
- SpawnSet(NPC, "soga_hair_type_highlight_color", "14 11 9")
- elseif overall_look == 2 then -- Light grey
- SpawnSet(NPC, "skin_color", "209 181 133")
- SpawnSet(NPC, "soga_skin_color", "209 181 133")
- SpawnSet(NPC, "eye_color", "69 82 46")
- SpawnSet(NPC, "soga_eye_color", "69 82 46")
- SpawnSet(NPC, "hair_type_color", "219 219 216")
- SpawnSet(NPC, "soga_hair_type_color", "219 219 216")
- SpawnSet(NPC, "hair_type_highlight_color", "54 22 8")
- SpawnSet(NPC, "soga_hair_type_highlight_color", "54 22 8")
- elseif overall_look == 3 then -- Very light yellow
- SpawnSet(NPC, "skin_color", "240 249 246")
- SpawnSet(NPC, "soga_skin_color", "240 249 246")
- SpawnSet(NPC, "eye_color", "96 160 174")
- SpawnSet(NPC, "soga_eye_color", "96 160 174")
- SpawnSet(NPC, "hair_type_color", "214 184 120")
- SpawnSet(NPC, "soga_hair_type_color", "214 184 120")
- SpawnSet(NPC, "hair_type_highlight_color", "65 61 27")
- SpawnSet(NPC, "soga_hair_type_highlight_color", "65 61 27")
- elseif overall_look == 4 then -- Light yellow
- SpawnSet(NPC, "skin_color", "255 255 255")
- SpawnSet(NPC, "soga_skin_color", "255 255 255")
- SpawnSet(NPC, "eye_color", "58 62 34")
- SpawnSet(NPC, "soga_eye_color", "58 62 34")
- SpawnSet(NPC, "hair_type_color", "213 215 126")
- SpawnSet(NPC, "soga_hair_type_color", "213 215 126")
- SpawnSet(NPC, "hair_type_highlight_color", "54 32 1")
- SpawnSet(NPC, "soga_hair_type_highlight_color", "54 32 1")
- elseif overall_look == 5 then -- Bright yellow
- SpawnSet(NPC, "skin_color", "193 199 199")
- SpawnSet(NPC, "soga_skin_color", "193 199 199")
- SpawnSet(NPC, "eye_color", "71 57 30")
- SpawnSet(NPC, "soga_eye_color", "71 57 30")
- SpawnSet(NPC, "hair_type_color", "236 195 50")
- SpawnSet(NPC, "soga_hair_type_color", "236 195 50")
- SpawnSet(NPC, "hair_type_highlight_color", "65 37 3")
- SpawnSet(NPC, "soga_hair_type_highlight_color", "65 37 3")
- else -- Dark yellow
- SpawnSet(NPC, "skin_color", "240 249 246")
- SpawnSet(NPC, "soga_skin_color", "240 249 246")
- SpawnSet(NPC, "eye_color", "105 85 44")
- SpawnSet(NPC, "soga_eye_color", "105 85 44")
- SpawnSet(NPC, "hair_type_color", "211 157 3")
- SpawnSet(NPC, "soga_hair_type_color", "211 157 3")
- SpawnSet(NPC, "hair_type_highlight_color", "125 50 1")
- SpawnSet(NPC, "soga_hair_type_highlight_color", "125 50 1")
- end
- end
- function KerraCosmetics(NPC)
- Random_Model = MakeRandomInt(10,10) -- 82, 91, 92, 93, 94, 95, 97, 98, 100, 101
- if Random_Model == 1 then
- SetModelType(NPC, "82")
- SpawnSet(NPC, "soga_model_type", "82")
- SpawnSet(NPC, "chest_type", "5549")
- SpawnSet(NPC, "legs_type", "5550")
- SpawnSet(NPC, "skin_color", "112 58 34")
- SpawnSet(NPC, "soga_skin_color", "112 58 34")
- elseif Random_Model == 2 then
- SetModelType(NPC, "91")
- SpawnSet(NPC, "soga_model_type", "91")
- SpawnSet(NPC, "chest_type", "5545")
- SpawnSet(NPC, "legs_type", "5546")
- SpawnSet(NPC, "skin_color", "204 195 164")
- SpawnSet(NPC, "soga_skin_color", "204 195 164")
- elseif Random_Model == 3 then
- SetModelType(NPC, "92")
- SpawnSet(NPC, "soga_model_type", "92")
- SpawnSet(NPC, "chest_type", "5545")
- SpawnSet(NPC, "legs_type", "5546")
- local color_variation = MakeRandomInt(1,4)
- if color_variation == 1 then
- SpawnSet(NPC, "skin_color", "129 125 113")
- SpawnSet(NPC, "soga_skin_color", "129 125 113")
- elseif color_variation == 2 then
- SpawnSet(NPC, "skin_color", "152 93 67")
- SpawnSet(NPC, "soga_skin_color", "152 93 67")
- elseif color_variation == 3 then
- SpawnSet(NPC, "skin_color", "175 153 74")
- SpawnSet(NPC, "soga_skin_color", "175 153 74")
- else
- SpawnSet(NPC, "skin_color", "254 252 248")
- SpawnSet(NPC, "soga_skin_color", "254 252 248")
- end
- elseif Random_Model == 4 then
- SetModelType(NPC, "93")
- SpawnSet(NPC, "soga_model_type", "93")
- SpawnSet(NPC, "chest_type", "5545")
- SpawnSet(NPC, "legs_type", "5546")
- SpawnSet(NPC, "skin_color", "139 38 1")
- SpawnSet(NPC, "soga_skin_color", "139 38 1")
- elseif Random_Model == 5 then
- SetModelType(NPC, "94")
- SpawnSet(NPC, "soga_model_type", "94")
- SpawnSet(NPC, "chest_type", "5545")
- SpawnSet(NPC, "legs_type", "5546")
- local color_variation = MakeRandomInt(1,2)
- if color_variation == 1 then
- SpawnSet(NPC, "skin_color", "74 64 39")
- SpawnSet(NPC, "soga_skin_color", "74 64 39")
- else
- SpawnSet(NPC, "skin_color", "95 29 1")
- SpawnSet(NPC, "soga_skin_color", "95 29 1")
- end
- elseif Random_Model == 6 then
- SetModelType(NPC, "95")
- SpawnSet(NPC, "soga_model_type", "95")
- SpawnSet(NPC, "chest_type", "5545")
- SpawnSet(NPC, "legs_type", "5546")
- SpawnSet(NPC, "skin_color", "150 61 12")
- SpawnSet(NPC, "soga_skin_color", "150 61 12")
- elseif Random_Model == 7 then
- SetModelType(NPC, "97")
- SpawnSet(NPC, "soga_model_type", "97")
- SpawnSet(NPC, "chest_type", "5549")
- SpawnSet(NPC, "legs_type", "5550")
- local color_variation = MakeRandomInt(1,2)
- if color_variation == 1 then
- SpawnSet(NPC, "skin_color", "130 83 29")
- SpawnSet(NPC, "soga_skin_color", "130 83 29")
- else
- SpawnSet(NPC, "skin_color", "247 247 248")
- SpawnSet(NPC, "soga_skin_color", "247 247 248")
- end
- elseif Random_Model == 8 then
- SetModelType(NPC, "98")
- SpawnSet(NPC, "soga_model_type", "98")
- SpawnSet(NPC, "chest_type", "5549")
- SpawnSet(NPC, "legs_type", "5550")
- SpawnSet(NPC, "skin_color", "126 67 40")
- SpawnSet(NPC, "soga_skin_color", "126 67 40")
- elseif Random_Model == 9 then
- SetModelType(NPC, "100")
- SpawnSet(NPC, "soga_model_type", "100")
- SpawnSet(NPC, "chest_type", "5549")
- SpawnSet(NPC, "legs_type", "5550")
- local color_variation = MakeRandomInt(1,3)
- if color_variation == 1 then
- SpawnSet(NPC, "skin_color", "25 9 1")
- SpawnSet(NPC, "soga_skin_color", "25 9 1")
- elseif color_variation == 2 then
- SpawnSet(NPC, "skin_color", "146 72 19")
- SpawnSet(NPC, "soga_skin_color", "146 72 19")
- else
- SpawnSet(NPC, "skin_color", "163 146 139")
- SpawnSet(NPC, "soga_skin_color", "163 146 139")
- end
- else
- SetModelType(NPC, "101")
- SpawnSet(NPC, "soga_model_type", "101")
- SpawnSet(NPC, "chest_type", "5549")
- SpawnSet(NPC, "legs_type", "5550")
- local color_variation = MakeRandomInt(1,3)
- if color_variation == 1 then
- SpawnSet(NPC, "skin_color", "16 6 1")
- SpawnSet(NPC, "soga_skin_color", "16 6 1")
- elseif color_variation == 2 then
- SpawnSet(NPC, "skin_color", "114 32 1")
- SpawnSet(NPC, "soga_skin_color", "114 32 1")
- else
- SpawnSet(NPC, "skin_color", "248 243 242")
- SpawnSet(NPC, "soga_skin_color", "248 243 242")
- end
- end
- end
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