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- /*
- EQ2Emulator: Everquest II Server Emulator
- Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
- This file is part of EQ2Emulator.
- EQ2Emulator is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- EQ2Emulator is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "Spawn.h"
- #include <stdio.h>
- #include "../common/timer.h"
- #include <time.h>
- #include <math.h>
- #include "Entity.h"
- #include "Widget.h"
- #include "Sign.h"
- #include "../common/MiscFunctions.h"
- #include "../common/Log.h"
- #include "Rules/Rules.h"
- #include "World.h"
- #include "LuaInterface.h"
- #include "Bots/Bot.h"
- #include "Zone/raycast_mesh.h"
- #include "RaceTypes/RaceTypes.h"
- #include "VisualStates.h"
- extern ConfigReader configReader;
- extern RuleManager rule_manager;
- extern World world;
- extern ZoneList zone_list;
- extern MasterRaceTypeList race_types_list;
- extern LuaInterface* lua_interface;
- extern VisualStates visual_states;
- Spawn::Spawn(){
- loot_coins = 0;
- trap_triggered = false;
- trap_state = 0;
- chest_drop_time = 0;
- trap_opened_time = 0;
- group_id = 0;
- size_offset = 0;
- merchant_id = 0;
- merchant_type = 0;
- merchant_min_level = 0;
- merchant_max_level = 0;
- memset(&appearance, 0, sizeof(AppearanceData));
- memset(&basic_info, 0, sizeof(BasicInfoStruct));
- appearance.pos.state = 0x4080;
- appearance.difficulty = 6;
- size = 32;
- appearance.pos.collision_radius = 32;
- id = Spawn::NextID();
- oversized_packet = 0xFF;
- zone = 0;
- spawn_location_id = 0;
- spawn_entry_id = 0;
- spawn_location_spawns_id = 0;
- respawn = 0;
- expire_time = 0;
- expire_offset = 0;
- x_offset = 0;
- y_offset = 0;
- z_offset = 0;
- database_id = 0;
- packet_num = 1;
- changed = false;
- vis_changed = false;
- position_changed = false;
- send_spawn_changes = true;
- info_changed = false;
- appearance.pos.Speed1 = 0;
- last_attacker = 0;
- faction_id = 0;
- running_to = 0;
- tmp_visual_state = -1;
- tmp_action_state = -1;
- transporter_id = 0;
- invulnerable = false;
- spawn_group_list = 0;
- MSpawnGroup = 0;
- movement_locations = 0;
- target = 0;
- primary_command_list_id = 0;
- secondary_command_list_id = 0;
- is_pet = false;
- m_followTarget = 0;
- following = false;
- req_quests_continued_access = false;
- req_quests_override = 0;
- req_quests_private = false;
- m_illusionModel = 0;
- Cell_Info.CurrentCell = nullptr;
- Cell_Info.CellListIndex = -1;
- m_addedToWorldTimestamp = 0;
- m_spawnAnim = 0;
- m_spawnAnimLeeway = 0;
- m_Update.SetName("Spawn::m_Update");
- m_requiredHistory.SetName("Spawn::m_requiredHistory");
- m_requiredQuests.SetName("Spawn::m_requiredQuests");
- last_heading_angle = 0.0;
- last_grid_update = 0;
- last_location_update = 0.0;
- last_movement_update = Timer::GetCurrentTime2();
- forceMapCheck = false;
- m_followDistance = 0;
- MCommandMutex.SetName("Entity::MCommandMutex");
- has_spawn_proximities = false;
- pickup_item_id = 0;
- pickup_unique_item_id = 0;
- disable_sounds = false;
- has_quests_required = false;
- has_history_required = false;
- is_flying_creature = false;
- is_water_creature = false;
- region_map = nullptr;
- current_map = nullptr;
- RegionMutex.SetName("Spawn::RegionMutex");
- pause_timer.Disable();
- m_SpawnMutex.SetName("Spawn::SpawnMutex");
- appearance_equipment_list.SetAppearanceType(1);
- is_transport_spawn = false;
- rail_id = 0;
- is_omitted_by_db_flag = false;
- loot_tier = 0;
- loot_drop_type = 0;
- deleted_spawn = false;
- is_collector = false;
- trigger_widget_id = 0;
- scared_by_strong_players = false;
- is_alive = true;
- SetLockedNoLoot(ENCOUNTER_STATE_AVAILABLE);
- loot_method = GroupLootMethod::METHOD_FFA;
- loot_rarity = 0;
- loot_group_id = 0;
- looter_spawn_id = 0;
- is_loot_complete = false;
- is_loot_dispensed = false;
- reset_movement = false;
- ResetKnockedBack();
- }
- Spawn::~Spawn(){
- is_running = false;
-
- vector<Item*>::iterator itr;
- for (itr = loot_items.begin(); itr != loot_items.end(); itr++)
- safe_delete(*itr);
- loot_items.clear();
- RemovePrimaryCommands();
- for(int32 i=0;i<secondary_command_list.size();i++){
- safe_delete(secondary_command_list[i]);
- }
- secondary_command_list.clear();
- RemoveSpawnFromGroup();
-
- MMovementLocations.lock();
- if(movement_locations){
- while(movement_locations->size()){
- safe_delete(movement_locations->front());
- movement_locations->pop_front();
- }
- safe_delete(movement_locations);
- }
- MMovementLocations.unlock();
- MMovementLoop.lock();
- for (int32 i = 0; i < movement_loop.size(); i++)
- safe_delete(movement_loop.at(i));
- movement_loop.clear();
- MMovementLoop.unlock();
- m_requiredHistory.writelock(__FUNCTION__, __LINE__);
- map<int32, LUAHistory*>::iterator lua_itr;
- for (lua_itr = required_history.begin(); lua_itr != required_history.end(); lua_itr++) {
- safe_delete(lua_itr->second);
- }
- required_history.clear();
- m_requiredHistory.releasewritelock(__FUNCTION__, __LINE__);
- m_requiredQuests.writelock(__FUNCTION__, __LINE__);
- map<int32, vector<int16>* >::iterator rq_itr;
- for (rq_itr = required_quests.begin(); rq_itr != required_quests.end(); rq_itr++){
- safe_delete(rq_itr->second);
- }
- required_quests.clear();
- m_requiredQuests.releasewritelock(__FUNCTION__, __LINE__);
- // just in case to make sure data is destroyed
- RemoveSpawnProximities();
-
- Regions.clear();
- }
- void Spawn::RemovePrimaryCommands()
- {
- for (int32 i = 0; i < primary_command_list.size(); i++) {
- safe_delete(primary_command_list[i]);
- }
- primary_command_list.clear();
- }
- void Spawn::InitializeHeaderPacketData(Player* player, PacketStruct* header, int16 index) {
- header->setDataByName("index", index);
- if (GetSpawnAnim() > 0 && Timer::GetCurrentTime2() < (GetAddedToWorldTimestamp() + GetSpawnAnimLeeway())) {
- if (header->GetVersion() >= 57080)
- header->setDataByName("spawn_anim", GetSpawnAnim());
- else
- header->setDataByName("spawn_anim", (int16)GetSpawnAnim());
- }
- else {
- if (header->GetVersion() >= 57080)
- header->setDataByName("spawn_anim", 0xFFFFFFFF);
- else
- header->setDataByName("spawn_anim", 0xFFFF);
- }
- if (primary_command_list.size() > 0){
- if (primary_command_list.size() > 1) {
- header->setArrayLengthByName("command_list", primary_command_list.size());
- for (int32 i = 0; i < primary_command_list.size(); i++) {
- header->setArrayDataByName("command_list_name", primary_command_list[i]->name.c_str(), i);
- header->setArrayDataByName("command_list_max_distance", primary_command_list[i]->distance, i);
- header->setArrayDataByName("command_list_error", primary_command_list[i]->error_text.c_str(), i);
- header->setArrayDataByName("command_list_command", primary_command_list[i]->command.c_str(), i);
- }
- }
- if (header->GetVersion() <= 546) {
- header->setMediumStringByName("default_command", primary_command_list[0]->name.c_str());
- }
- else
- header->setMediumStringByName("default_command", primary_command_list[0]->command.c_str());
- header->setDataByName("max_distance", primary_command_list[0]->distance);
- }
- if (spawn_group_list && MSpawnGroup){
- MSpawnGroup->readlock(__FUNCTION__, __LINE__);
- header->setArrayLengthByName("group_size", spawn_group_list->size());
- vector<Spawn*>::iterator itr;
- int i = 0;
- for (itr = spawn_group_list->begin(); itr != spawn_group_list->end(); itr++, i++){
- int32 idx = 0;
- idx = player->GetIDWithPlayerSpawn((*itr));
- header->setArrayDataByName("group_spawn_id", idx, i);
- }
- MSpawnGroup->releasereadlock(__FUNCTION__, __LINE__);
- }
- header->setDataByName("spawn_id", player->GetIDWithPlayerSpawn(this));
- header->setDataByName("crc", 1);
- header->setDataByName("time_stamp", Timer::GetCurrentTime2());
- }
- void Spawn::InitializeVisPacketData(Player* player, PacketStruct* vis_packet) {
- int16 version = vis_packet->GetVersion();
- //why?
- /*if (IsPlayer()) {
- appearance.pos.grid_id = 0xFFFFFFFF;
- }*/
- int8 tag_icon = 0;
- int32 tmp_id = 0;
- if(faction_id && (tag_icon = player->MatchGMVisualFilter(GMTagFilterType::GMFILTERTYPE_FACTION, faction_id, "", true)) > 0);
- else if(IsGroundSpawn() && (tag_icon = player->MatchGMVisualFilter(GMTagFilterType::GMFILTERTYPE_GROUNDSPAWN, 1, "", true)) > 0);
- else if((this->GetSpawnGroupID() && (tag_icon = player->MatchGMVisualFilter(GMTagFilterType::GMFILTERTYPE_SPAWNGROUP, 1, "", true)) > 0) ||
- (!this->GetSpawnGroupID() && (tag_icon = player->MatchGMVisualFilter(GMTagFilterType::GMFILTERTYPE_SPAWNGROUP, 0, "", true)) > 0));
- else if((this->GetRace() && (tag_icon = player->MatchGMVisualFilter(GMTagFilterType::GMFILTERTYPE_RACE, GetRace(), "", true)) > 0));
- else if(((tmp_id = race_types_list.GetRaceType(GetModelType()) > 0) && (tag_icon = player->MatchGMVisualFilter(GMTagFilterType::GMFILTERTYPE_RACE, tmp_id, "", true)) > 0));
- else if(((tmp_id = race_types_list.GetRaceBaseType(GetModelType()) > 0) && (tag_icon = player->MatchGMVisualFilter(GMTagFilterType::GMFILTERTYPE_RACE, tmp_id, "", true)) > 0));
- else if(IsEntity() && (tag_icon = ((Entity*)this)->GetInfoStruct()->get_tag1()) > 0);
-
- vis_packet->setDataByName("tag1", tag_icon);
- if (IsPlayer())
- vis_packet->setDataByName("player", 1);
- if (version <= 546) {
- vis_packet->setDataByName("targetable", appearance.targetable);
- vis_packet->setDataByName("show_name", appearance.display_name);
- vis_packet->setDataByName("attackable", appearance.attackable);
- if(appearance.attackable == 1)
- vis_packet->setDataByName("attackable_icon", 1);
- if (IsPlayer()) {
- if (((Player*)this)->IsGroupMember(player))
- vis_packet->setDataByName("group_member", 1);
- }
- }
- if (appearance.targetable == 1 || appearance.show_level == 1 || appearance.display_name == 1) {
- if (!IsGroundSpawn()) {
- int8 arrow_color = ARROW_COLOR_WHITE;
- sint8 npc_con = player->GetFactions()->GetCon(faction_id);
- if (IsPlayer() && !((Player*)this)->CanSeeInvis(player))
- npc_con = 0;
- else if (!IsPlayer() && IsEntity() && !((Entity*)this)->CanSeeInvis(player))
- npc_con = 0;
- if (appearance.attackable == 1)
- arrow_color = player->GetArrowColor(GetLevel());
- if (version <= 283) {
- if (GetMerchantID() > 0)
- arrow_color += 7;
- else {
- if (primary_command_list.size() > 0) {
- int16 len = strlen(primary_command_list[0]->command.c_str());
- if(len >= 4 && strncmp(primary_command_list[0]->command.c_str(), "bank", 4) == 0)
- arrow_color += 14;
- else if (len >= 4 && strncmp(primary_command_list[0]->command.c_str(), "hail", 4) == 0)
- arrow_color += 21;
- else if (len >= 6 && strncmp(primary_command_list[0]->command.c_str(), "attack", 6) == 0) {
- if (arrow_color > 5)
- arrow_color = 34;
- else
- arrow_color += 29;
- }
- }
- }
- }
- if(IsNPC() && (((Entity*)this)->GetLockedNoLoot() == ENCOUNTER_STATE_BROKEN ||
- (((Entity*)this)->GetLockedNoLoot() == ENCOUNTER_STATE_OVERMATCHED) ||
- ((Entity*)this)->GetLockedNoLoot() == ENCOUNTER_STATE_LOCKED && !((NPC*)this)->Brain()->IsEntityInEncounter(player->GetID()))) {
- vis_packet->setDataByName("arrow_color", ARROW_COLOR_GRAY);
- }
- else {
- vis_packet->setDataByName("arrow_color", arrow_color);
- }
- if (appearance.attackable == 0 || IsPlayer() || IsBot() || (IsEntity() && ((Entity*)this)->GetOwner() &&
- (((Entity*)this)->GetOwner()->IsPlayer() || ((Entity*)this)->GetOwner()->IsBot()))) {
- vis_packet->setDataByName("locked_no_loot", 1);
- }
- else {
- vis_packet->setDataByName("locked_no_loot", appearance.locked_no_loot);
- }
- if (player->GetArrowColor(GetLevel()) == ARROW_COLOR_GRAY)
- if (npc_con == -4)
- npc_con = -3;
- vis_packet->setDataByName("npc_con", npc_con);
- if (appearance.attackable == 1 && IsNPC() && (player->GetFactions()->GetCon(faction_id) <= -4 || ((NPC*)this)->Brain()->GetHate(player) > 1)) {
- vis_packet->setDataByName("npc_hate", ((NPC*)this)->Brain()->GetHatePercentage(player));
- vis_packet->setDataByName("show_difficulty_arrows", 1);
- }
- int8 quest_flag = player->CheckQuestFlag(this);
- if (version < 1188 && quest_flag >= 16)
- quest_flag = 1;
- vis_packet->setDataByName("quest_flag", quest_flag);
- if (player->HasQuestUpdateRequirement(this)) {
- vis_packet->setDataByName("name_quest_icon", 1);
- }
- }
- }
- int8 vis_flags = 0;
- if (MeetsSpawnAccessRequirements(player)) {
- if (appearance.attackable == 1)
- vis_flags += 64; //attackable icon
- if (appearance.show_level == 1)
- vis_flags += 32;
- if (appearance.display_name == 1)
- vis_flags += 16;
- if (IsPlayer() || appearance.targetable == 1)
- vis_flags += 4;
- if (appearance.show_command_icon == 1)
- vis_flags += 2;
- if (this == player) {
- //if (version <= 283) {
- // vis_flags = 1;
- //}
- //else
- vis_flags += 1;
- }
- }
- else if (req_quests_override > 0)
- {
- //Check to see if there's an override value set
- vis_flags = req_quests_override & 0xFF;
- }
- if (player->HasGMVision())
- {
- if ((vis_flags & 16) == 0 && appearance.display_name == 0)
- vis_flags += 16;
- if ((vis_flags & 4) == 0)
- vis_flags += 4;
- }
- if (version <= 546 && (vis_flags > 1 || appearance.display_hand_icon > 0)) //interactable
- vis_flags = 1;
- vis_packet->setDataByName("vis_flags", vis_flags);
- if (MeetsSpawnAccessRequirements(player)) {
- vis_packet->setDataByName("hand_flag", appearance.display_hand_icon);
- }
- else {
- if ((req_quests_override & 256) > 0)
- vis_packet->setDataByName("hand_flag", 1);
- }
- if (version == 546 && GetMerchantID() > 0) {
- vis_packet->setDataByName("guild", "<Merchant>");
- }
- }
- void Spawn::InitializeFooterPacketData(Player* player, PacketStruct* footer) {
- if (IsWidget()){
- Widget* widget = (Widget*)this;
- if (widget->GetMultiFloorLift()) {
- footer->setDataByName("widget_x", widget->GetX());
- footer->setDataByName("widget_y", widget->GetY());
- footer->setDataByName("widget_z", widget->GetZ());
- }
- else {
- footer->setDataByName("widget_x", widget->GetWidgetX());
- footer->setDataByName("widget_y", widget->GetWidgetY());
- footer->setDataByName("widget_z", widget->GetWidgetZ());
- }
- footer->setDataByName("widget_id", widget->GetWidgetID());
- }
- else if (IsSign()){
- Sign* sign = (Sign*)this;
- footer->setDataByName("widget_id", sign->GetWidgetID());
- footer->setDataByName("widget_x", sign->GetWidgetX());
- footer->setDataByName("widget_y", sign->GetWidgetY());
- footer->setDataByName("widget_z", sign->GetWidgetZ());
-
- int8 showSignText = 1;
- if((HasQuestsRequired() || HasHistoryRequired()) && !MeetsSpawnAccessRequirements(player)) {
- showSignText = 0;
- }
-
- if (sign->GetSignTitle())
- footer->setMediumStringByName("title", sign->GetSignTitle());
- if (sign->GetSignDescription())
- footer->setMediumStringByName("description", sign->GetSignDescription());
- footer->setDataByName("sign_distance", sign->GetSignDistance());
- footer->setDataByName("show", showSignText);
- // in live we see that the language is set when the player does not have it, otherwise its left as 00's.
- if(!player->HasLanguage(sign->GetLanguage())) {
- footer->setDataByName("language", sign->GetLanguage());
- }
- }
- if ( IsPlayer())
- footer->setDataByName("is_player", 1);
- if (strlen(appearance.name) < 1)
- strncpy(appearance.name,to_string(GetID()).c_str(),128);
- footer->setMediumStringByName("name", appearance.name);
- footer->setMediumStringByName("guild", appearance.sub_title);
- footer->setMediumStringByName("prefix", appearance.prefix_title);
- footer->setMediumStringByName("suffix", appearance.suffix_title);
- footer->setMediumStringByName("last_name", appearance.last_name);
- if (appearance.attackable == 0 && GetLevel() > 0)
- footer->setDataByName("spawn_type", 1);
- else if (appearance.attackable == 0)
- footer->setDataByName("spawn_type", 6);
- else
- footer->setDataByName("spawn_type", 3);
- }
- EQ2Packet* Spawn::spawn_serialize(Player* player, int16 version, int16 offset, int32 value, int16 offset2, int16 offset3, int16 offset4, int32 value2) {
- // If spawn is NPC AND is pet && owner is a player && owner is the player passed to this function && player's char sheet pet id is 0
- m_Update.writelock(__FUNCTION__, __LINE__);
- int16 index = 0;
- if ((index = player->GetIndexForSpawn(this)) > 0) {
- player->SetSpawnMapIndex(this, index);
- }
- else {
- index = player->SetSpawnMapAndIndex(this);
- }
- // Jabantiz - [Bug] Client Crash on Revive
- if (player->GetIDWithPlayerSpawn(this) == 0) {
- player->SetSpawnMap(this);
- }
- PacketStruct* header = player->GetSpawnHeaderStruct();
- header->ResetData();
- InitializeHeaderPacketData(player, header, index);
- PacketStruct* footer = 0;
- if (IsWidget())
- footer = player->GetWidgetFooterStruct();
- else if (IsSign())
- footer = player->GetSignFooterStruct();
- else if (version > 546)
- footer = player->GetSpawnFooterStruct();
- if (footer) {
- footer->ResetData();
- InitializeFooterPacketData(player, footer);
- }
- PacketStruct* vis_struct = player->GetSpawnVisStruct();
- PacketStruct* info_struct = player->GetSpawnInfoStruct();
- PacketStruct* pos_struct = player->GetSpawnPosStruct();
- player->info_mutex.writelock(__FUNCTION__, __LINE__);
- player->vis_mutex.writelock(__FUNCTION__, __LINE__);
- player->pos_mutex.writelock(__FUNCTION__, __LINE__);
- info_struct->ResetData();
- InitializeInfoPacketData(player, info_struct);
-
- vis_struct->ResetData();
- InitializeVisPacketData(player, vis_struct);
- pos_struct->ResetData();
- InitializePosPacketData(player, pos_struct);
- if (version <= 283) {
- if (offset == 777) {
- info_struct->setDataByName("name", "This is a really long name\n");
- info_struct->setDataByName("last_name", "This is a really long LAST name\n");
- info_struct->setDataByName("name_suffix", "This is a really long SUFFIX\n");
- info_struct->setDataByName("name_prefix", "This is a really long PREFIX\n");
- info_struct->setDataByName("unknown", "This is a really long UNKNOWN\n");
- info_struct->setDataByName("second_suffix", "This is a really long 2nd SUFFIX\n");
- }
- //info_struct->setDataByName("unknown2", 3, 0); // level
- //info_struct->setDataByName("unknown2", 1, 1); //unknown, two down arrows
- //info_struct->setDataByName("unknown2", 1, 2); //unknown
- //info_struct->setDataByName("unknown2", 1, 3); //unknown
- //info_struct->setDataByName("unknown2", 1, 4); //solo fight
- //info_struct->setDataByName("unknown2", 1, 5); //unknown
- //info_struct->setDataByName("unknown2", 1, 6); //unknown
- //info_struct->setDataByName("unknown2", 1, 7); //merchant
- //info_struct->setDataByName("unknown2", 1, 8); //unknown
- //info_struct->setDataByName("unknown2", 1, 9); //unknown
- //info_struct->setDataByName("unknown2", 1, 10);
- //112: 00 00 00 01 02 03 04 05 - 06 07 08 09 0A 00 00 00 | ................ merchant, x4
- //112: 00 00 00 01 02 03 04 05 - 00 00 00 00 00 00 00 00 | ................ x4, epic, indifferent
- //info_struct->setDataByName("body_size", 42);
- //for(int i=0;i<8;i++)
- // info_struct->setDataByName("persistent_spell_visuals", 329, i);
- //info_struct->setDataByName("persistent_spell_levels", 20);
- }
- string* vis_data = vis_struct->serializeString();
- string* pos_data = pos_struct->serializeString();
- string* info_data = info_struct->serializeString();
- int16 part2_size = pos_data->length() + vis_data->length() + info_data->length();
- uchar* part2 = new uchar[part2_size];
- player->AddSpawnPosPacketForXOR(id, (uchar*)pos_data->c_str(), pos_data->length());
- player->AddSpawnVisPacketForXOR(id, (uchar*)vis_data->c_str(), vis_data->length());
- player->AddSpawnInfoPacketForXOR(id, (uchar*)info_data->c_str(), info_data->length());
- int32 vislength = vis_data->length();
- int32 poslength = pos_data->length();
- int32 infolength = info_data->length();
- uchar* ptr = part2;
- memcpy(ptr, pos_data->c_str(), pos_data->length());
- ptr += pos_data->length();
- memcpy(ptr, vis_data->c_str(), vis_data->length());
- ptr += vis_data->length();
- memcpy(ptr, info_data->c_str(), info_data->length());
- player->pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
- player->info_mutex.releasewritelock(__FUNCTION__, __LINE__);
- player->vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
- string* part1 = header->serializeString();
- string* part3 = 0;
- if (footer)
- part3 = footer->serializeString();
- //uchar blah7[] = {0x01,0x01,0x00,0x00,0x01,0x01,0x00,0x01,0x01,0x00 };
- //uchar blah7[] = { 0x03,0x01,0x00,0x01,0x01,0x01,0x00,0x01,0x01,0x00 }; base
- //uchar blah7[] = { 0x03,0x00,0x00,0x01,0x01,0x01,0x00,0x01,0x01,0x00 }; //no change
- //uchar blah7[] = { 0x03,0x00,0x00,0x00,0x01,0x01,0x00,0x01,0x01,0x00 }; //blue instead of green
- //uchar blah7[] = { 0x03,0x00,0x00,0x00,0x00,0x01,0x00,0x01,0x01,0x00 }; //no change
- //uchar blah7[] = { 0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x00 }; //not selectable
- //uchar blah7[] = { 0x03,0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x01,0x00 }; //no change
- //uchar blah7[] = { 0x03,0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x00 }; //no longer have the two down arrows
- //uchar blah7[] = { 0x01,0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x00 }; //arrow color green instead of white/gray
- //memcpy(part2 + 77, blah7, sizeof(blah7));
- //DumpPacket(part2, 885);
- if (offset > 0) {
- if (offset4 > 0 && offset4 >= offset3) {
- uchar* ptr2 = (uchar*)part2;
- ptr2 += offset3;
- while (offset4 >= offset3) {
- int8 jumpsize = 1;
- if (value2 > 0xFFFF) {
- memcpy(ptr2, (uchar*)&value2, 4);
- jumpsize = 4;
- }
- else if (value2 > 0xFF) {
- memcpy(ptr2, (uchar*)&value2, 2);
- jumpsize = 2;
- }
- else {
- memcpy(ptr2, (uchar*)&value2, 1);
- jumpsize = 1;
- }
- ptr2 += jumpsize;
- offset4 -= jumpsize;
- }
- }
- if (offset2 > 0 && offset2 >= offset) {
- uchar* ptr2 = (uchar*)part2;
- ptr2 += offset;
- while (offset2 >= offset) {
- int8 jumpsize = 1;
- if (value > 0xFFFF) {
- memcpy(ptr2, (uchar*)&value, 4);
- jumpsize = 4;
- }
- else if (value > 0xFF) {
- memcpy(ptr2, (uchar*)&value, 2);
- jumpsize = 2;
- }
- else
- memcpy(ptr2, (uchar*)&value, 1);
- ptr2 += jumpsize;
- offset2 -= jumpsize;
- }
- }
- else {
- uchar* ptr2 = (uchar*)part2;
- ptr2 += offset;
- if (value > 0xFFFF)
- memcpy(ptr2, (uchar*)&value, 4);
- else if (value > 0xFF)
- memcpy(ptr2, (uchar*)&value, 2);
- else
- memcpy(ptr2, (uchar*)&value, 1);
- }
- cout << "setting offset: " << offset << " to: " << value << endl;
- }
- //if (offset > 0)
- // DumpPacket(part2, part2_size);
- uchar tmp[4000];
- bool reverse = (version > 283);
- part2_size = Pack(tmp, part2, part2_size, 4000, version, reverse);
- int32 total_size = part1->length() + part2_size + 3;
- if (part3)
- total_size += part3->length();
- int32 final_packet_size = total_size + 1;
- if (version > 283)
- final_packet_size += 3;
- else {
- if (final_packet_size >= 255) {
- final_packet_size += 2;
- }
- }
- uchar* final_packet = new uchar[final_packet_size];
- ptr = final_packet;
- if (version <= 283) {
- if ((final_packet_size - total_size) > 1) {
- memcpy(ptr, &oversized_packet, sizeof(oversized_packet));
- ptr += sizeof(oversized_packet);
- memcpy(ptr, &total_size, 2);
- ptr += 2;
- }
- else {
- memcpy(ptr, &total_size, 1);
- ptr += 1;
- }
- }
- else {
- memcpy(ptr, &total_size, sizeof(total_size));
- ptr += sizeof(total_size);
- }
- memcpy(ptr, &oversized_packet, sizeof(oversized_packet));
- ptr += sizeof(oversized_packet);
- int16 opcode = 0;
-
- if (EQOpcodeManager.count(GetOpcodeVersion(version)) != 0) {
- if(IsWidget())
- opcode = EQOpcodeManager[GetOpcodeVersion(version)]->EmuToEQ(OP_EqCreateWidgetCmd);
- else if(IsSign())
- opcode = EQOpcodeManager[GetOpcodeVersion(version)]->EmuToEQ(OP_EqCreateSignWidgetCmd);
- else
- opcode = EQOpcodeManager[GetOpcodeVersion(version)]->EmuToEQ(OP_EqCreateGhostCmd);
- }
- memcpy(ptr, &opcode, sizeof(opcode));
- ptr += sizeof(opcode);
- memcpy(ptr, part1->c_str(), part1->length());
- ptr += part1->length();
- memcpy(ptr, tmp, part2_size);
- ptr += part2_size;
- if (part3)
- memcpy(ptr, part3->c_str(), part3->length());
- delete[] part2;
- //printf("SpawnPacket %s (id: %u, index: %u) to %s: p1: %i, p2: %i, p3: %i, ts: %i. poslength: %u, infolength: %u, vislength: %u\n", GetName(), GetID(), index, player->GetName(), part1->length(), part2_size, (part3 != nullptr) ? part3->length() : -1, total_size, poslength, infolength, vislength);
- EQ2Packet* ret = new EQ2Packet(OP_ClientCmdMsg, final_packet, final_packet_size);
- delete[] final_packet;
- m_Update.releasewritelock(__FUNCTION__, __LINE__);
- return ret;
- }
- uchar* Spawn::spawn_info_changes(Player* player, int16 version, int16* info_packet_size){
- int16 index = player->GetIndexForSpawn(this);
- PacketStruct* packet = player->GetSpawnInfoStruct();
- player->info_mutex.writelock(__FUNCTION__, __LINE__);
- packet->ResetData();
- InitializeInfoPacketData(player, packet);
- string* data = packet->serializeString();
- int32 size = data->length();
- uchar* xor_info_packet = player->GetTempInfoPacketForXOR();
- if (!xor_info_packet || size != player->GetTempInfoXorSize())
- {
- LogWrite(ZONE__DEBUG, 0, "Zone", "InstantiateInfoPacket: %i, %i", size, player->GetTempInfoXorSize());
- safe_delete(xor_info_packet);
- xor_info_packet = player->SetTempInfoPacketForXOR(size);
- }
- uchar* orig_packet = player->GetSpawnInfoPacketForXOR(id);
- if(orig_packet){
- memcpy(xor_info_packet, (uchar*)data->c_str(), size);
- Encode(xor_info_packet, orig_packet, size);
- }
- bool changed = false;
- for (int i = 0; i < size; ++i) {
- if (xor_info_packet[i]) {
- changed = true;
- break;
- }
- }
- if (!changed) {
- player->info_mutex.releasewritelock(__FUNCTION__, __LINE__);
- return nullptr;
- }
- uchar* tmp = new uchar[size + 1000];
- size = Pack(tmp, xor_info_packet, size, size+1000, version);
- player->info_mutex.releasewritelock(__FUNCTION__, __LINE__);
- int32 orig_size = size;
- size-=sizeof(int32);
- size+=CheckOverLoadSize(index);
- *info_packet_size = size + CheckOverLoadSize(size);
- uchar* tmp2 = new uchar[*info_packet_size];
- uchar* ptr = tmp2;
- ptr += DoOverLoad(size, ptr);
- ptr += DoOverLoad(index, ptr);
- memcpy(ptr, tmp+sizeof(int32), orig_size - sizeof(int32));
- delete[] tmp;
- return tmp2;
- }
- uchar* Spawn::spawn_vis_changes(Player* player, int16 version, int16* vis_packet_size){
- PacketStruct* vis_struct = player->GetSpawnVisStruct();
- int16 index = player->GetIndexForSpawn(this);
- player->vis_mutex.writelock(__FUNCTION__, __LINE__);
- uchar* orig_packet = player->GetSpawnVisPacketForXOR(id);
- vis_struct->ResetData();
- InitializeVisPacketData(player, vis_struct);
- string* data = vis_struct->serializeString();
- int32 size = data->length();
- uchar* xor_vis_packet = player->GetTempVisPacketForXOR();
- if (!xor_vis_packet || size != player->GetTempVisXorSize())
- {
- LogWrite(ZONE__DEBUG, 0, "Zone", "InstantiateVisPacket: %i, %i", size, player->GetTempVisXorSize());
- safe_delete(xor_vis_packet);
- xor_vis_packet = player->SetTempVisPacketForXOR(size);
- }
- if(orig_packet){
- memcpy(xor_vis_packet, (uchar*)data->c_str(), size);
- Encode(xor_vis_packet, orig_packet, size);
- }
- bool changed = false;
- for (int i = 0; i < size; ++i) {
- if (xor_vis_packet[i]) {
- changed = true;
- break;
- }
- }
- if (!changed) {
- player->vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
- return nullptr;
- }
- uchar* tmp = new uchar[size + 1000];
- size = Pack(tmp, xor_vis_packet, size, size+1000, version);
- player->vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
- int32 orig_size = size;
- size-=sizeof(int32);
- size+=CheckOverLoadSize(index);
- *vis_packet_size = size + CheckOverLoadSize(size);
- uchar* tmp2 = new uchar[*vis_packet_size];
- uchar* ptr = tmp2;
- ptr += DoOverLoad(size, ptr);
- ptr += DoOverLoad(index, ptr);
- memcpy(ptr, tmp+sizeof(int32), orig_size - sizeof(int32));
- delete[] tmp;
- return tmp2;
- }
- uchar* Spawn::spawn_pos_changes(Player* player, int16 version, int16* pos_packet_size) {
- int16 index = player->GetIndexForSpawn(this);
- PacketStruct* packet = player->GetSpawnPosStruct();
- player->pos_mutex.writelock(__FUNCTION__, __LINE__);
- uchar* orig_packet = player->GetSpawnPosPacketForXOR(id);
- packet->ResetData();
- InitializePosPacketData(player, packet, true);
- string* data = packet->serializeString();
- int32 size = data->length();
- uchar* xor_pos_packet = player->GetTempPosPacketForXOR();
- if (!xor_pos_packet || size != player->GetTempPosXorSize())
- {
- LogWrite(ZONE__DEBUG, 0, "Zone", "InstantiatePosPacket: %i, %i", size, player->GetTempPosXorSize());
- safe_delete(xor_pos_packet);
- xor_pos_packet = player->SetTempPosPacketForXOR(size);
- }
- if(orig_packet){
- memcpy(xor_pos_packet, (uchar*)data->c_str(), size);
- Encode(xor_pos_packet, orig_packet, size);
- }
- bool changed = false;
- for (int i = 0; i < size; ++i) {
- if (xor_pos_packet[i]) {
- changed = true;
- break;
- }
- }
- if (!changed) {
- player->pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
- return nullptr;
- }
- int16 newSize = size + 1000;
- uchar* tmp = new uchar[newSize];
- size = Pack(tmp, xor_pos_packet, size, newSize, version);
- player->pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
- int32 orig_size = size;
- // Needed for CoE+ clients
- if (version >= 1188)
- size += 1;
- if(IsPlayer() && version > 546)
- size += 4;
- size-=sizeof(int32);
- size+=CheckOverLoadSize(index);
- *pos_packet_size = size + CheckOverLoadSize(size);
- uchar* tmp2 = new uchar[*pos_packet_size];
- uchar* ptr = tmp2;
- ptr += DoOverLoad(size, ptr);
- ptr += DoOverLoad(index, ptr);
- // extra byte in coe+ clients, 0 for NPC's 1 for Players
- int8 x = 0;
- if (IsPlayer() && version > 546) {
- if (version >= 1188) {
- // set x to 1 and add it to the packet
- x = 1;
- memcpy(ptr, &x, sizeof(int8));
- ptr += sizeof(int8);
- }
- int32 now = Timer::GetCurrentTime2();
- memcpy(ptr, &now, sizeof(int32));
- ptr += sizeof(int32);
- }
- else if (version >= 1188) {
- // add x to packet
- memcpy(ptr, &x, sizeof(int8));
- ptr += sizeof(int8);
- }
- memcpy(ptr, tmp+sizeof(int32), orig_size - sizeof(int32));
- delete[] tmp;
- return tmp2;
- }
- EQ2Packet* Spawn::player_position_update_packet(Player* player, int16 version){
- if(!player || player->IsPlayer() == false){
- LogWrite(SPAWN__ERROR, 0, "Spawn", "Error: Called player_position_update_packet without player!");
- return 0;
- }
- else if(IsPlayer() == false){
- LogWrite(SPAWN__ERROR, 0, "Spawn", "Error: Called player_position_update_packet from spawn!");
- return 0;
- }
- static const int8 info_size = 1;
- static const int8 vis_size = 1;
- int16 pos_packet_size = 0;
- m_Update.writelock(__FUNCTION__, __LINE__);
- uchar* pos_changes = spawn_pos_changes(player, version, &pos_packet_size);
- if (pos_changes == NULL )
- {
- m_Update.releasewritelock(__FUNCTION__, __LINE__);
- return NULL;
- }
- int32 size = info_size + pos_packet_size + vis_size + 8;
- if (version >= 284)
- size += 3;
- else if (version <= 283 && size >= 255) {//1 byte to 3 for overloaded val
- size += 2;
- }
- static const int8 oversized = 255;
-
-
- int16 opcode_val = 0;
-
- if (EQOpcodeManager.count(GetOpcodeVersion(version)) != 0) {
- opcode_val = EQOpcodeManager[GetOpcodeVersion(version)]->EmuToEQ(OP_EqUpdateGhostCmd);
- }
- uchar* tmp = new uchar[size];
- memset(tmp, 0, size);
- uchar* ptr = tmp;
- if (version >= 284) {
- size -= 4;
- memcpy(ptr, &size, sizeof(int32));
- size += 4;
- ptr += sizeof(int32);
- }
- else {
- if (size >= 255) {
- memcpy(ptr, &oversized, sizeof(int8));
- ptr += sizeof(int8);
- size -= 3;
- memcpy(ptr, &size, sizeof(int16));
- size += 3;
- ptr += 3;
- }
- else {
- size -= 1;
- memcpy(ptr, &size, sizeof(int8));
- ptr += sizeof(int8);
- size += 1;
- ptr += 1;
- }
- }
- memcpy(ptr, &oversized, sizeof(int8));
- ptr += sizeof(int8);
- memcpy(ptr, &opcode_val, sizeof(int16));
- ptr += sizeof(int16);
- if (version <= 283) {
- int32 timestamp = Timer::GetCurrentTime2();
- memcpy(ptr, ×tamp, sizeof(int32));
- }
- ptr += sizeof(int32);
- ptr += info_size;
- memcpy(ptr, pos_changes, pos_packet_size);
- delete[] pos_changes;
- m_Update.releasewritelock(__FUNCTION__, __LINE__);
- EQ2Packet* ret_packet = new EQ2Packet(OP_ClientCmdMsg, tmp, size);
- // DumpPacket(ret_packet);
- delete[] tmp;
- return ret_packet;
- }
- EQ2Packet* Spawn::spawn_update_packet(Player* player, int16 version, bool override_changes, bool override_vis_changes){
- if(!player || player->IsPlayer() == false){
- LogWrite(SPAWN__ERROR, 0, "Spawn", "Error: Called spawn_update_packet without player!");
- return 0;
- }
- else if((IsPlayer() && info_changed == false && vis_changed == false) || (info_changed == false && vis_changed == false && position_changed == false)){
- if(!override_changes && !override_vis_changes)
- return 0;
- }
- uchar* info_changes = 0;
- uchar* pos_changes = 0;
- uchar* vis_changes = 0;
- static const int8 oversized = 255;
- int16 opcode_val = 0;
-
- if (EQOpcodeManager.count(GetOpcodeVersion(version)) != 0) {
- opcode_val = EQOpcodeManager[GetOpcodeVersion(version)]->EmuToEQ(OP_EqUpdateGhostCmd);
- }
- //We need to lock these variables up to make this thread safe
- m_Update.writelock(__FUNCTION__, __LINE__);
- //These variables are set in the spawn_info_changes, pos and vis changes functions
- int16 info_packet_size = 1;
- int16 pos_packet_size = 1;
- int16 vis_packet_size = 1;
- if (info_changed || override_changes)
- info_changes = spawn_info_changes(player, version, &info_packet_size);
- if ((position_changed || override_changes) && IsPlayer() == false)
- pos_changes = spawn_pos_changes(player, version, &pos_packet_size);
- if (vis_changed || override_changes || override_vis_changes)
- vis_changes = spawn_vis_changes(player, version, &vis_packet_size);
- int32 size = info_packet_size + pos_packet_size + vis_packet_size + 8;
- if (version >= 284)
- size += 3;
- else if (version <= 283 && size >= 255) {//1 byte to 3 for overloaded val
- size += 2;
- }
- uchar* tmp = new uchar[size];
- memset(tmp, 0, size);
- uchar* ptr = tmp;
- if (version >= 284) {
- size -= 4;
- memcpy(ptr, &size, sizeof(int32));
- size += 4;
- ptr += sizeof(int32);
- }
- else {
- if (size >= 255) {
- memcpy(ptr, &oversized, sizeof(int8));
- ptr += sizeof(int8);
- size -= 3;
- memcpy(ptr, &size, sizeof(int16));
- size += 3;
- ptr += 3;
- }
- else {
- size -= 1;
- memcpy(ptr, &size, sizeof(int8));
- ptr += sizeof(int8);
- size += 1;
- }
- }
- memcpy(ptr, &oversized, sizeof(int8));
- ptr += sizeof(int8);
- memcpy(ptr, &opcode_val, sizeof(int16));
- ptr += sizeof(int16);
- if (IsPlayer() == false || version <= 546) { //this isnt sent for player updates, it is sent on position update
- //int32 time = Timer::GetCurrentTime2();
- packet_num = Timer::GetCurrentTime2();
- memcpy(ptr, &packet_num, sizeof(int32));
- }
- ptr += sizeof(int32);
- if(info_changes)
- memcpy(ptr, info_changes, info_packet_size);
-
- ptr += info_packet_size;
-
- if(pos_changes)
- memcpy(ptr, pos_changes, pos_packet_size);
-
- ptr += pos_packet_size;
-
- if(vis_changes)
- memcpy(ptr, vis_changes, vis_packet_size);
- EQ2Packet* ret_packet = 0;
- if(info_packet_size + pos_packet_size + vis_packet_size > 0)
- ret_packet = new EQ2Packet(OP_ClientCmdMsg, tmp, size);
- delete[] tmp;
- safe_delete_array(info_changes);
- safe_delete_array(vis_changes);
- safe_delete_array(pos_changes);
- m_Update.releasewritelock(__FUNCTION__, __LINE__);
-
- return ret_packet;
- }
- uchar* Spawn::spawn_info_changes_ex(Player* player, int16 version, int16* info_packet_size) {
- int16 index = player->GetIndexForSpawn(this);
- PacketStruct* packet = player->GetSpawnInfoStruct();
- player->info_mutex.writelock(__FUNCTION__, __LINE__);
- packet->ResetData();
- InitializeInfoPacketData(player, packet);
- string* data = packet->serializeString();
- int32 size = data->length();
- uchar* xor_info_packet = player->GetTempInfoPacketForXOR();
- if (!xor_info_packet || size != player->GetTempInfoXorSize()) {
- LogWrite(ZONE__DEBUG, 0, "Zone", "InstantiateInfoExPacket: %i, %i", size, player->GetTempInfoXorSize());
- safe_delete(xor_info_packet);
- xor_info_packet = player->SetTempInfoPacketForXOR(size);
- }
- uchar* orig_packet = player->GetSpawnInfoPacketForXOR(id);
- if (orig_packet) {
- //if (!IsPlayer() && this->EngagedInCombat())
- //packet->PrintPacket();
- memcpy(xor_info_packet, (uchar*)data->c_str(), size);
- Encode(xor_info_packet, orig_packet, size);
- }
- bool changed = false;
- for (int i = 0; i < size; ++i) {
- if (xor_info_packet[i]) {
- changed = true;
- break;
- }
- }
- if (!changed) {
- player->info_mutex.releasewritelock(__FUNCTION__, __LINE__);
- return nullptr;
- }
- uchar* tmp = new uchar[size + 1000];
- size = Pack(tmp, xor_info_packet, size, size+1000, version);
- player->info_mutex.releasewritelock(__FUNCTION__, __LINE__);
- int32 orig_size = size;
- size -= sizeof(int32);
- size += CheckOverLoadSize(index);
- *info_packet_size = size;
- uchar* tmp2 = new uchar[size];
- uchar* ptr = tmp2;
- ptr += DoOverLoad(index, ptr);
- memcpy(ptr, tmp + sizeof(int32), orig_size - sizeof(int32));
- delete[] tmp;
- return move(tmp2);
- }
- uchar* Spawn::spawn_vis_changes_ex(Player* player, int16 version, int16* vis_packet_size) {
- PacketStruct* vis_struct = player->GetSpawnVisStruct();
- int16 index = player->GetIndexForSpawn(this);
- player->vis_mutex.writelock(__FUNCTION__, __LINE__);
- uchar* orig_packet = player->GetSpawnVisPacketForXOR(id);
- vis_struct->ResetData();
- InitializeVisPacketData(player, vis_struct);
- string* data = vis_struct->serializeString();
- int32 size = data->length();
- uchar* xor_vis_packet = player->GetTempVisPacketForXOR();
- if (!xor_vis_packet || size != player->GetTempVisXorSize()) {
- LogWrite(ZONE__DEBUG, 0, "Zone", "InstantiateVisExPacket: %i, %i", size, player->GetTempVisXorSize());
- safe_delete(xor_vis_packet);
- xor_vis_packet = player->SetTempVisPacketForXOR(size);
- }
- if (orig_packet) {
- //if (!IsPlayer() && this->EngagedInCombat())
- // vis_struct->PrintPacket();
- memcpy(xor_vis_packet, (uchar*)data->c_str(), size);
- Encode(xor_vis_packet, orig_packet, size);
- }
- bool changed = false;
- for (int i = 0; i < size; ++i) {
- if (xor_vis_packet[i]) {
- changed = true;
- break;
- }
- }
- if (!changed) {
- player->vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
- return nullptr;
- }
- uchar* tmp = new uchar[size + 1000];
- size = Pack(tmp, xor_vis_packet, size, size+1000, version);
- player->vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
- int32 orig_size = size;
- size -= sizeof(int32);
- size += CheckOverLoadSize(index);
- *vis_packet_size = size;
- uchar* tmp2 = new uchar[size];
- uchar* ptr = tmp2;
- ptr += DoOverLoad(index, ptr);
- memcpy(ptr, tmp + sizeof(int32), orig_size - sizeof(int32));
- delete[] tmp;
- return move(tmp2);
- }
- uchar* Spawn::spawn_pos_changes_ex(Player* player, int16 version, int16* pos_packet_size) {
- int16 index = player->GetIndexForSpawn(this);
- PacketStruct* packet = player->GetSpawnPosStruct();
- player->pos_mutex.writelock(__FUNCTION__, __LINE__);
- uchar* orig_packet = player->GetSpawnPosPacketForXOR(id);
- packet->ResetData();
- InitializePosPacketData(player, packet);
- string* data = packet->serializeString();
- int32 size = data->length();
- uchar* xor_pos_packet = player->GetTempPosPacketForXOR();
- if (!xor_pos_packet || size != player->GetTempPosXorSize()) {
- LogWrite(ZONE__DEBUG, 0, "Zone", "InstantiatePosExPacket: %i, %i", size, player->GetTempPosXorSize());
- safe_delete(xor_pos_packet);
- xor_pos_packet = player->SetTempPosPacketForXOR(size);
- }
- if (orig_packet) {
- //if (!IsPlayer() && this->EngagedInCombat())
- // packet->PrintPacket();
- memcpy(xor_pos_packet, (uchar*)data->c_str(), size);
- Encode(xor_pos_packet, orig_packet, size);
- }
- bool changed = false;
- for (int i = 0; i < size; ++i) {
- if (xor_pos_packet[i]) {
- changed = true;
- break;
- }
- }
- if (!changed) {
- player->pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
- return nullptr;
- }
- int16 newSize = size + 1000;
- uchar* tmp = new uchar[newSize];
- size = Pack(tmp, xor_pos_packet, size, newSize, version);
- player->pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
-
- int32 orig_size = size;
- if (version >= 1188) {
- size += 1;
- }
- if (IsPlayer() && version > 546) {
- size += 4;
- }
- size -= sizeof(int32);
- size += CheckOverLoadSize(index);
- *pos_packet_size = size;
- uchar* tmp2 = new uchar[size];
- uchar* ptr = tmp2;
- ptr += DoOverLoad(index, ptr);
- // extra byte in coe+ clients, 0 for NPC's 1 for Players
- int8 x = 0;
- if (version > 546) {
- if (IsPlayer()) {
- if (version >= 1188) {
- x = 1;
- memcpy(ptr, &x, sizeof(int8));
- ptr += sizeof(int8);
- }
- int32 now = Timer::GetCurrentTime2();
- memcpy(ptr, &now, sizeof(int32));
- ptr += sizeof(int32);
- }
- else if (version >= 1188) {
- memcpy(ptr, &x, sizeof(int8));
- ptr += sizeof(int8);
- }
- }
- memcpy(ptr, tmp + sizeof(int32), orig_size - sizeof(int32));
- delete[] tmp;
- return move(tmp2);
- }
- EQ2Packet* Spawn::serialize(Player* player, int16 version){
- return 0;
- }
- Spawn* Spawn::GetTarget(){
- Spawn* ret = 0;
-
- // only attempt to get a spawn if we had a target stored
- if (target != 0)
- {
- ret = GetZone()->GetSpawnByID(target);
-
- if (!ret)
- target = 0;
- }
- return ret;
- }
- void Spawn::SetTarget(Spawn* spawn){
- SetInfo(&target, spawn ? spawn->GetID() : 0);
- }
- Spawn* Spawn::GetLastAttacker() {
- Spawn* ret = 0;
- ret = GetZone()->GetSpawnByID(last_attacker);
- if (!ret)
- last_attacker = 0;
- return ret;
- }
- void Spawn::SetLastAttacker(Spawn* spawn){
- last_attacker = spawn->GetID();
- }
- void Spawn::SetInvulnerable(bool val){
- invulnerable = val;
- }
- bool Spawn::GetInvulnerable(){
- return invulnerable;
- }
- bool Spawn::TakeDamage(int32 damage){
- if(invulnerable)
- return false;
- if (IsEntity()) {
- if (((Entity*)this)->IsMezzed())
- ((Entity*)this)->RemoveAllMezSpells();
- if (damage == 0)
- return true;
- }
- int32 hp = GetHP();
- if(damage >= hp) {
- SetHP(0);
- if (IsPlayer()) {
- ((Player*)this)->InCombat(false);
- ((Player*)this)->SetRangeAttack(false);
- GetZone()->TriggerCharSheetTimer(); // force char sheet updates now
- }
- }
- else {
- SetHP(hp - damage);
- // if player flag the char sheet as changed so the ui updates properly
- if (IsPlayer())
- ((Player*)this)->SetCharSheetChanged(true);
- }
- return true;
- }
- ZoneServer* Spawn::GetZone(){
- return zone;
- }
- void Spawn::SetZone(ZoneServer* in_zone, int32 version){
- zone = in_zone;
-
- if(in_zone)
- {
- region_map = world.GetRegionMap(std::string(in_zone->GetZoneFile()), version);
- current_map = world.GetMap(std::string(in_zone->GetZoneFile()), version);
- }
- else
- {
- region_map = nullptr;
- current_map = nullptr;
- }
- }
- /*** HIT POINT ***/
- void Spawn::SetHP(sint32 new_val, bool setUpdateFlags){
- if(new_val == 0){
- ClearRunningLocations();
- CalculateRunningLocation(true);
-
- if(IsEntity()) {
- is_alive = false;
- }
- }
- if(IsNPC() && new_val > 0 && !is_alive) {
- is_alive = true;
- }
- else if(IsPlayer() && new_val > 0 && !is_alive) {
- LogWrite(SPAWN__ERROR, 0, "Spawn", "Cannot change player HP > 0 while dead (%s)! Player must revive.", GetName());
- return;
- }
- if(new_val > basic_info.max_hp)
- SetInfo(&basic_info.max_hp, new_val, setUpdateFlags);
- SetInfo(&basic_info.cur_hp, new_val, setUpdateFlags);
- if(/*IsPlayer() &&*/ GetZone() && basic_info.cur_hp > 0 && basic_info.cur_hp < basic_info.max_hp)
- GetZone()->AddDamagedSpawn(this);
- SendGroupUpdate();
- if ( IsPlayer() && new_val == 0 ) // fixes on death not showing hp update for players
- ((Player*)this)->SetCharSheetChanged(true);
- if (IsNPC() && ((NPC*)this)->IsPet() && ((NPC*)this)->GetOwner() && ((NPC*)this)->GetOwner()->IsPlayer()) {
- Player* player = (Player*)((NPC*)this)->GetOwner();
- if (player->GetPet() && player->GetCharmedPet()) {
- if (this == player->GetPet()) {
- player->GetInfoStruct()->set_pet_health_pct((float)basic_info.cur_hp / (float)basic_info.max_hp);
- player->SetCharSheetChanged(true);
- }
- }
- else {
- player->GetInfoStruct()->set_pet_health_pct((float)basic_info.cur_hp / (float)basic_info.max_hp);
- player->SetCharSheetChanged(true);
- }
- }
- }
- void Spawn::SetTotalHP(sint32 new_val){
- if(basic_info.hp_base == 0) {
- SetTotalHPBase(new_val);
- SetTotalHPBaseInstance(new_val);
- }
- SetInfo(&basic_info.max_hp, new_val);
- if(GetZone() && basic_info.cur_hp > 0 && basic_info.cur_hp < basic_info.max_hp)
- GetZone()->AddDamagedSpawn(this);
- SendGroupUpdate();
- if (IsNPC() && ((NPC*)this)->IsPet() && ((NPC*)this)->GetOwner() != nullptr && ((NPC*)this)->GetOwner()->IsPlayer()) {
- Player* player = (Player*)((NPC*)this)->GetOwner();
- if (basic_info.max_hp && player->GetPet() && player->GetCharmedPet()) {
- if (this == player->GetPet()) {
- player->GetInfoStruct()->set_pet_health_pct((float)basic_info.cur_hp / (float)basic_info.max_hp);
- player->SetCharSheetChanged(true);
- }
- }
- else if(basic_info.max_hp) {
- player->GetInfoStruct()->set_pet_health_pct((float)basic_info.cur_hp / (float)basic_info.max_hp);
- player->SetCharSheetChanged(true);
- }
- }
- }
- void Spawn::SetTotalHPBase(sint32 new_val)
- {
- SetInfo(&basic_info.hp_base, new_val);
-
- if(GetZone() && basic_info.cur_hp > 0 && basic_info.cur_hp < basic_info.max_hp)
- GetZone()->AddDamagedSpawn(this);
- SendGroupUpdate();
- }
- void Spawn::SetTotalHPBaseInstance(sint32 new_val)
- {
- SetInfo(&basic_info.hp_base_instance, new_val);
- }
- sint32 Spawn::GetHP()
- {
- return basic_info.cur_hp;
- }
- sint32 Spawn::GetTotalHP()
- {
- return basic_info.max_hp;
- }
- sint32 Spawn::GetTotalHPBase()
- {
- return basic_info.hp_base;
- }
- sint32 Spawn::GetTotalHPBaseInstance()
- {
- return basic_info.hp_base_instance;
- }
- sint32 Spawn::GetTotalPowerBaseInstance()
- {
- return basic_info.power_base_instance;
- }
- /*** POWER ***/
- void Spawn::SetPower(sint32 power, bool setUpdateFlags){
- if(power > basic_info.max_power)
- SetInfo(&basic_info.max_power, power, setUpdateFlags);
- SetInfo(&basic_info.cur_power, power, setUpdateFlags);
- if(/*IsPlayer() &&*/ GetZone() && basic_info.cur_power < basic_info.max_power)
- GetZone()->AddDamagedSpawn(this);
- SendGroupUpdate();
- if (IsNPC() && ((NPC*)this)->IsPet() && ((NPC*)this)->GetOwner() != nullptr && ((NPC*)this)->GetOwner()->IsPlayer()) {
- Player* player = (Player*)((NPC*)this)->GetOwner();
- if (player->GetPet() && player->GetCharmedPet()) {
- if (this == player->GetPet()) {
- player->GetInfoStruct()->set_pet_power_pct((float)basic_info.cur_power / (float)basic_info.max_power);
- player->SetCharSheetChanged(true);
- }
- }
- else {
- player->GetInfoStruct()->set_pet_power_pct((float)basic_info.cur_power / (float)basic_info.max_power);
- player->SetCharSheetChanged(true);
- }
- }
- }
- void Spawn::SetTotalPower(sint32 new_val)
- {
- if(basic_info.power_base == 0) {
- SetTotalPowerBase(new_val);
- SetTotalPowerBaseInstance(new_val);
- }
- SetInfo(&basic_info.max_power, new_val);
- if(GetZone() && basic_info.cur_power < basic_info.max_power)
- GetZone()->AddDamagedSpawn(this);
- SendGroupUpdate();
- if (IsNPC() && ((NPC*)this)->IsPet() && ((NPC*)this)->GetOwner() != nullptr && ((NPC*)this)->GetOwner()->IsPlayer()) {
- Player* player = (Player*)((NPC*)this)->GetOwner();
- if (player->GetPet() && player->GetCharmedPet()) {
- if (this == player->GetPet()) {
- player->GetInfoStruct()->set_pet_power_pct((float)basic_info.cur_power / (float)basic_info.max_power);
- player->SetCharSheetChanged(true);
- }
- }
- else {
- player->GetInfoStruct()->set_pet_power_pct((float)basic_info.cur_power / (float)basic_info.max_power);
- player->SetCharSheetChanged(true);
- }
- }
- }
- void Spawn::SetTotalPowerBase(sint32 new_val)
- {
- SetInfo(&basic_info.power_base, new_val);
-
- if(GetZone() && basic_info.cur_power < basic_info.max_power)
- GetZone()->AddDamagedSpawn(this);
- SendGroupUpdate();
- }
- void Spawn::SetTotalPowerBaseInstance(sint32 new_val)
- {
- SetInfo(&basic_info.power_base_instance, new_val);
- }
- sint32 Spawn::GetPower()
- {
- return basic_info.cur_power;
- }
- sint32 Spawn::GetTotalPower(){
- return basic_info.max_power;
- }
- sint32 Spawn::GetTotalPowerBase()
- {
- return basic_info.power_base;
- }
- /*** SAVAGERY ***/
- void Spawn::SetSavagery(sint32 savagery, bool setUpdateFlags)
- {
- /* JA: extremely limited functionality until we better understand Savagery */
- if(savagery > basic_info.max_savagery)
- SetInfo(&basic_info.max_savagery, savagery, setUpdateFlags);
- SetInfo(&basic_info.cur_savagery, savagery, setUpdateFlags);
- }
- void Spawn::SetTotalSavagery(sint32 new_val)
- {
- /* JA: extremely limited functionality until we better understand Savagery */
- if(basic_info.savagery_base == 0)
- SetTotalSavageryBase(new_val);
- SetInfo(&basic_info.max_savagery, new_val);
- }
- void Spawn::SetTotalSavageryBase(sint32 new_val){
- SetInfo(&basic_info.savagery_base, new_val);
- SendGroupUpdate();
- }
- sint32 Spawn::GetTotalSavagery()
- {
- return basic_info.max_savagery;
- }
- sint32 Spawn::GetSavagery()
- {
- return basic_info.cur_savagery;
- }
- /*** DISSONANCE ***/
- void Spawn::SetDissonance(sint32 dissonance, bool setUpdateFlags)
- {
- /* JA: extremely limited functionality until we better understand Dissonance */
- if(dissonance > basic_info.max_dissonance)
- SetInfo(&basic_info.max_dissonance, dissonance, setUpdateFlags);
- SetInfo(&basic_info.cur_dissonance, dissonance, setUpdateFlags);
- }
- void Spawn::SetTotalDissonance(sint32 new_val)
- {
- /* JA: extremely limited functionality until we better understand Dissonance */
- if(basic_info.dissonance_base == 0)
- SetTotalDissonanceBase(new_val);
- SetInfo(&basic_info.max_dissonance, new_val);
- }
- void Spawn::SetTotalDissonanceBase(sint32 new_val)
- {
- SetInfo(&basic_info.dissonance_base, new_val);
- SendGroupUpdate();
- }
- sint32 Spawn::GetTotalDissonance()
- {
- return basic_info.max_dissonance;
- }
- sint32 Spawn::GetDissonance()
- {
- return basic_info.cur_dissonance;
- }
- /* --< Alternate Advancement Points >-- */
- void Spawn::SetAssignedAA(sint16 new_val)
- {
- SetInfo(&basic_info.assigned_aa, new_val);
- }
- void Spawn::SetUnassignedAA(sint16 new_val)
- {
- SetInfo(&basic_info.unassigned_aa, new_val);
- }
- void Spawn::SetTradeskillAA(sint16 new_val)
- {
- SetInfo(&basic_info.tradeskill_aa, new_val);
- }
- void Spawn::SetUnassignedTradeskillAA(sint16 new_val)
- {
- SetInfo(&basic_info.unassigned_tradeskill_aa, new_val);
- }
- void Spawn::SetPrestigeAA(sint16 new_val)
- {
- SetInfo(&basic_info.prestige_aa, new_val);
- }
- void Spawn::SetUnassignedPrestigeAA(sint16 new_val)
- {
- SetInfo(&basic_info.unassigned_prestige_aa, new_val);
- }
- void Spawn::SetTradeskillPrestigeAA(sint16 new_val)
- {
- SetInfo(&basic_info.tradeskill_prestige_aa, new_val);
- }
- void Spawn::SetUnassignedTradeskillPrestigeAA(sint16 new_val)
- {
- SetInfo(&basic_info.unassigned_tradeskill_prestige_aa, new_val);
- }
- void Spawn::SetAAXPRewards(int32 value)
- {
- SetInfo(&basic_info.aaxp_rewards, value, false);
- }
- sint16 Spawn::GetAssignedAA()
- {
- return basic_info.assigned_aa;
- }
- sint16 Spawn::GetUnassignedAA()
- {
- return basic_info.unassigned_aa;
- }
- sint16 Spawn::GetTradeskillAA()
- {
- return basic_info.tradeskill_aa;
- }
- sint16 Spawn::GetUnassignedTradeskillAA()
- {
- return basic_info.unassigned_tradeskill_aa;
- }
- sint16 Spawn::GetPrestigeAA()
- {
- return basic_info.prestige_aa;
- }
- sint16 Spawn::GetUnassignedPretigeAA()
- {
- return basic_info.unassigned_prestige_aa;
- }
- sint16 Spawn::GetTradeskillPrestigeAA()
- {
- return basic_info.tradeskill_prestige_aa;
- }
- sint16 Spawn::GetUnassignedTradeskillPrestigeAA()
- {
- return basic_info.unassigned_tradeskill_prestige_aa;
- }
- int32 Spawn::GetAAXPRewards()
- {
- return basic_info.aaxp_rewards;
- }
- float Spawn::GetDistance(float x1, float y1, float z1, float x2, float y2, float z2){
- x1 = x1 - x2;
- y1 = y1 - y2;
- z1 = z1 - z2;
- return sqrt(x1*x1 + y1*y1 + z1*z1);
- }
- float Spawn::GetDistance(float x, float y, float z, float radius, bool ignore_y) {
- if (ignore_y)
- return GetDistance(x, y, z, GetX(), y, GetZ()) - radius;
- else
- return GetDistance(x, y, z, GetX(), GetY(), GetZ()) - radius;
- }
- float Spawn::GetDistance(float x, float y, float z, bool ignore_y) {
- return GetDistance(x, y, z, 0.0f, ignore_y);
- }
- float Spawn::GetDistance(Spawn* spawn, bool ignore_y, bool includeRadius){
- float ret = 0;
- if (spawn)
- {
- float radius = 0.0f;
- if (includeRadius)
- radius = CalculateRadius(spawn);
- ret = GetDistance(spawn->GetX(), spawn->GetY(), spawn->GetZ(), radius, ignore_y);
- }
- // maybe distance against ourselves, in that case we want to nullify the radius check
- if (ret < 0)
- ret = 0.0f;
- return ret;
- }
- float Spawn::GetDistance(Spawn* spawn, float x1, float y1, float z1, bool includeRadius) {
- float ret = 0;
- if (spawn)
- {
- float radius = 0.0f;
- if (includeRadius)
- radius = CalculateRadius(spawn);
- ret = GetDistance(x1, y1, z1, spawn->GetX(), spawn->GetY(), spawn->GetZ()) - radius;
- }
- // maybe distance against ourselves, in that case we want to nullify the radius check
- if (ret < 0)
- ret = 0.0f;
- return ret;
- }
- float Spawn::CalculateRadius(Spawn* target)
- {
- float srcRadius = short_to_float(appearance.pos.collision_radius);
- if (target)
- {
- float targRadius = short_to_float(target->appearance.pos.collision_radius);
- return (targRadius / 32.0f) + (srcRadius / 32.0f);
- }
- else
- return (srcRadius / 32.0f);
- }
- int32 Spawn::GetRespawnTime(){
- return respawn;
- }
- void Spawn::SetRespawnTime(int32 time){
- respawn = time;
- }
- int32 Spawn::GetExpireOffsetTime(){
- return expire_offset;
- }
- void Spawn::SetExpireOffsetTime(int32 time){
- expire_offset = time;
- }
- int32 Spawn::GetSpawnLocationID(){
- return spawn_location_id;
- }
- void Spawn::SetSpawnLocationID(int32 id){
- spawn_location_id = id;
- }
- int32 Spawn::GetSpawnEntryID(){
- return spawn_entry_id;
- }
- void Spawn::SetSpawnEntryID(int32 id){
- spawn_entry_id = id;
- }
- int32 Spawn::GetSpawnLocationPlacementID(){
- return spawn_location_spawns_id;
- }
- void Spawn::SetSpawnLocationPlacementID(int32 id){
- spawn_location_spawns_id = id;
- }
- const char* Spawn::GetSpawnScript(){
- if(spawn_script.length() > 0)
- return spawn_script.c_str();
- else
- return 0;
- }
- void Spawn::SetSpawnScript(string name){
- spawn_script = name;
- }
- void Spawn::SetPrimaryCommand(const char* name, const char* command, float distance){
- EntityCommand* entity_command = CreateEntityCommand(name, distance, command, "", 0, 0);
- if(primary_command_list.size() > 0 && primary_command_list[0]){
- safe_delete(primary_command_list[0]);
- primary_command_list[0] = entity_command;
- }
- else
- primary_command_list.push_back(entity_command);
- }
- void Spawn::SetSecondaryCommands(vector<EntityCommand*>* commands){
- if(commands && commands->size() > 0){
- vector<EntityCommand*>::iterator itr;
- if(secondary_command_list.size() > 0){
- for(itr = secondary_command_list.begin(); itr != secondary_command_list.end(); itr++){
- safe_delete(*itr);
- }
- secondary_command_list.clear();
- }
- EntityCommand* command = 0;
- for(itr = commands->begin(); itr != commands->end(); itr++){
- command = CreateEntityCommand(*itr);
- secondary_command_list.push_back(command);
- }
- }
- }
- void Spawn::SetPrimaryCommands(vector<EntityCommand*>* commands){
- if(commands && commands->size() > 0){
- vector<EntityCommand*>::iterator itr;
- if(primary_command_list.size() > 0){
- for(itr = primary_command_list.begin(); itr != primary_command_list.end(); itr++){
- safe_delete(*itr);
- }
- primary_command_list.clear();
- }
- EntityCommand* command = 0;
- for(itr = commands->begin(); itr != commands->end(); itr++){
- command = CreateEntityCommand(*itr);
- primary_command_list.push_back(command);
- }
- }
- }
- EntityCommand* Spawn::FindEntityCommand(string command, bool primaryOnly) {
- EntityCommand* entity_command = 0;
- if (primary_command_list.size() > 0) {
- vector<EntityCommand*>::iterator itr;
- for (itr = primary_command_list.begin(); itr != primary_command_list.end(); itr++) {
- if ((*itr)->command.compare(command) == 0) {
- entity_command = *itr;
- break;
- }
- }
- }
- if (primaryOnly)
- return entity_command;
- if (!entity_command && secondary_command_list.size() > 0) {
- vector<EntityCommand*>::iterator itr;
- for (itr = secondary_command_list.begin(); itr != secondary_command_list.end(); itr++) {
- if ((*itr)->command == command) {
- entity_command = *itr;
- break;
- }
- }
- }
- return entity_command;
- }
- void Spawn::SetSizeOffset(int8 offset){
- size_offset = offset;
- }
- int8 Spawn::GetSizeOffset(){
- return size_offset;
- }
- void Spawn::SetMerchantID(int32 val){
- merchant_id = val;
- }
- int32 Spawn::GetMerchantID(){
- return merchant_id;
- }
- void Spawn::SetMerchantType(int8 val) {
- merchant_type = val;
- }
- int8 Spawn::GetMerchantType() {
- return merchant_type;
- }
- void Spawn::SetMerchantLevelRange(int32 minLvl, int32 maxLvl) {
- merchant_min_level = minLvl;
- merchant_max_level = maxLvl;
- }
- int32 Spawn::GetMerchantMinLevel() {
- return merchant_min_level;
- }
- int32 Spawn::GetMerchantMaxLevel() {
- return merchant_max_level;
- }
- bool Spawn::IsClientInMerchantLevelRange(Client* client, bool sendMessageIfDenied)
- {
- if (!client)
- return false;
- if (GetMerchantMinLevel() && client->GetPlayer()->GetLevel() < GetMerchantMinLevel())
- {
- client->Message(CHANNEL_COLOR_RED, "You are unable to interact with this merchant due to a minimum level %u allowed.", GetMerchantMinLevel());
- return false;
- }
- else if (GetMerchantMaxLevel() && client->GetPlayer()->GetLevel() > GetMerchantMaxLevel())
- {
- client->Message(CHANNEL_COLOR_RED, "You are unable to interact with this merchant due to a maximum level %u allowed.", GetMerchantMaxLevel());
- return false;
- }
-
- return true;
- }
- void Spawn::SetQuestsRequired(Spawn* new_spawn){
- m_requiredQuests.writelock(__FUNCTION__, __LINE__);
- if(required_quests.size() > 0){
- map<int32, vector<int16>* >::iterator itr;
- for(itr = required_quests.begin(); itr != required_quests.end(); itr++){
- vector<int16>* quest_steps = itr->second;
- for (int32 i = 0; i < quest_steps->size(); i++)
- new_spawn->SetQuestsRequired(itr->first, quest_steps->at(i));
- }
- }
- m_requiredQuests.releasewritelock(__FUNCTION__, __LINE__);
- }
- void Spawn::SetQuestsRequired(int32 quest_id, int16 quest_step){
- m_requiredQuests.writelock(__FUNCTION__, __LINE__);
- if (required_quests.count(quest_id) == 0)
- required_quests.insert(make_pair(quest_id, new vector<int16>));
- else{
- for (int32 i = 0; i < required_quests[quest_id]->size(); i++){
- if (required_quests[quest_id]->at(i) == quest_step){
- m_requiredQuests.releasewritelock(__FUNCTION__, __LINE__);
- return;
- }
- }
- }
- has_quests_required = true;
- required_quests[quest_id]->push_back(quest_step);
- m_requiredQuests.releasewritelock(__FUNCTION__, __LINE__);
- }
- bool Spawn::HasQuestsRequired(){
- return has_quests_required;
- }
- bool Spawn::HasHistoryRequired(){
- return has_history_required;
- }
- void Spawn::SetRequiredHistory(int32 event_id, int32 value1, int32 value2){
- LUAHistory* set_value = new LUAHistory();
- set_value->Value = value1;
- set_value->Value2 = value2;
- set_value->SaveNeeded = false;
- m_requiredHistory.writelock(__FUNCTION__, __LINE__);
- if (required_history.count(event_id) == 0)
- required_history.insert(make_pair(event_id, set_value));
- else
- {
- LUAHistory* tmp_value = required_history[event_id];
- required_history[event_id] = set_value;
- safe_delete(tmp_value);
- }
- has_history_required = true;
- m_requiredHistory.releasewritelock(__FUNCTION__, __LINE__);
- }
- void Spawn::SetTransporterID(int32 id){
- transporter_id = id;
- }
- int32 Spawn::GetTransporterID(){
- return transporter_id;
- }
- void Spawn::InitializePosPacketData(Player* player, PacketStruct* packet, bool bSpawnUpdate) {
- int16 version = packet->GetVersion();
- int32 new_grid_id = 0;
- int32 new_widget_id = 0;
- if(player->GetMap() != nullptr && player->GetMap()->IsMapLoaded())
- {
- m_GridMutex.writelock(__FUNCTION__, __LINE__);
- std::map<int32,TimedGridData>::iterator itr = established_grid_id.find(version);
- if ( itr == established_grid_id.end() || itr->second.timestamp <= (Timer::GetCurrentTime2()))
- {
- if(itr != established_grid_id.end() && itr->second.x == GetX() && itr->second.z == GetZ() && !itr->second.npc_save) {
- itr->second.timestamp = Timer::GetCurrentTime2()+100;
- itr->second.npc_save = false;
- new_grid_id = itr->second.grid_id;
- new_widget_id = itr->second.widget_id;
- }
- else {
- auto loc = glm::vec3(GetX(), GetZ(), GetY());
- float new_z = player->FindBestZ(loc, nullptr, &new_grid_id, &new_widget_id);
- TimedGridData data;
- data.grid_id = new_grid_id;
- data.widget_id = new_widget_id;
- data.x = GetX();
- data.y = GetY();
- data.z = GetZ();
- data.npc_save = false;
- data.timestamp = Timer::GetCurrentTime2()+100;
- established_grid_id.insert(make_pair(packet->GetVersion(), data));
- }
- }
- else {
- new_grid_id = itr->second.grid_id;
- new_widget_id = itr->second.widget_id;
- }
- m_GridMutex.releasewritelock(__FUNCTION__, __LINE__);
- }
-
- if(IsKnockedBack()) {
- packet->setDataByName("pos_grid_id", 0);
- }
- else {
- packet->setDataByName("pos_grid_id", new_grid_id != 0 ? new_grid_id : GetLocation());
- }
-
- bool include_heading = true;
- if (IsWidget() && ((Widget*)this)->GetIncludeHeading() == false)
- include_heading = false;
- else if (IsSign() && ((Sign*)this)->GetIncludeHeading() == false)
- include_heading = false;
- if (include_heading){
- packet->setDataByName("pos_heading1", appearance.pos.Dir1);
- packet->setDataByName("pos_heading2", appearance.pos.Dir2);
- }
- if (version <= 910) {
- packet->setDataByName("pos_collision_radius", appearance.pos.collision_radius > 0 ? appearance.pos.collision_radius : 32);
- packet->setDataByName("pos_size", size > 0 ? size : 32);
- packet->setDataByName("pos_size_multiplier", 32); //32 is normal
- }
- else {
- if (size == 0)
- size = 32;
- packet->setDataByName("pos_collision_radius", appearance.pos.collision_radius > 0 ? appearance.pos.collision_radius : 32);
- packet->setDataByName("pos_size", 1.0f);
- if (!IsPlayer())
- packet->setDataByName("pos_size", size > 0 ? (((float)size) / 32.0f) : 1.0f); // float not an integer
- else
- packet->setDataByName("pos_size", 1.0f);
- // please do not remove! This makes it so NPCs for example do not resize large/small when you are in combat with them!
- packet->setDataByName("pos_size_ratio", 1.0f);
- }
- packet->setDataByName("pos_state", appearance.pos.state);
- bool include_location = true;
- if (IsWidget() && ((Widget*)this)->GetIncludeLocation() == false)
- include_location = false;
- else if (IsSign() && ((Sign*)this)->GetIncludeLocation() == false)
- include_location = false;
- if (include_location){
- if (IsWidget() && ((Widget*)this)->GetMultiFloorLift()) {
- Widget* widget = (Widget*)this;
- float x = appearance.pos.X - widget->GetWidgetX();
- float y = appearance.pos.Y - widget->GetWidgetY();
- float z = appearance.pos.Z - widget->GetWidgetZ();
- packet->setDataByName("pos_x", x);
- packet->setDataByName("pos_y", y);
- packet->setDataByName("pos_z", z);
- }
- else {
- packet->setDataByName("pos_x", appearance.pos.X);
- packet->setDataByName("pos_y", appearance.pos.Y);
- packet->setDataByName("pos_z", appearance.pos.Z);
- }
- if (IsSign())
- packet->setDataByName("pos_unknown6", 3, 2);
- }
- if (IsPlayer()) {
- Skill* skill = ((Player*)this)->GetSkillByName("Swimming", false);
- sint16 swim_modifier = rule_manager.GetGlobalRule(R_Player, SwimmingSkillMinSpeed)->GetSInt16();
- if(skill) {
- sint16 max_val = 450;
- if(skill->max_val > 0)
- max_val = skill->max_val;
- sint16 max_swim_mod = rule_manager.GetGlobalRule(R_Player, SwimmingSkillMaxSpeed)->GetSInt16();
- float diff = (float)(skill->current_val + ((Player*)this)->GetStat(ITEM_STAT_SWIMMING)) / (float)max_val;
- sint16 diff_mod = (sint16)(float)max_swim_mod * diff;
- if(diff_mod > max_swim_mod)
- swim_modifier = max_swim_mod;
- else if(diff_mod > swim_modifier)
- swim_modifier = diff_mod;
- }
- packet->setDataByName("pos_swim_speed_modifier", swim_modifier);
- packet->setDataByName("pos_x_velocity", TransformFromFloat(GetSpeedX(), 5));
- packet->setDataByName("pos_y_velocity", TransformFromFloat(GetSpeedY(), 5));
- packet->setDataByName("pos_z_velocity", TransformFromFloat(GetSpeedZ(), 5));
- }
- if (appearance.pos.X2 == 0 && appearance.pos.Y2 == 0 && appearance.pos.Z2 && (appearance.pos.X != 0 || appearance.pos.Y != 0 || appearance.pos.Z != 0)) {
- appearance.pos.X2 = appearance.pos.X;
- appearance.pos.Y2 = appearance.pos.Y;
- appearance.pos.Z2 = appearance.pos.Z;
- }
- if (appearance.pos.X3 == 0 && appearance.pos.Y3 == 0 && appearance.pos.Z3 && (appearance.pos.X != 0 || appearance.pos.Y != 0 || appearance.pos.Z != 0)) {
- appearance.pos.X3 = appearance.pos.X;
- appearance.pos.Y3 = appearance.pos.Y;
- appearance.pos.Z3 = appearance.pos.Z;
- }
- //Transform To/From Float bits (original client)
- //pos_loc_offset[3]: 5
- //pos_x_velocity: 5
- //pos_y_velocity: 5
- //pos_z_velocity: 5
- //pos_heading1: 6
- //pos_heading2: 6
- //pos_speed: 8
- //pos_dest_loc_offset[3]: 5
- //pos_dest_loc_offset2[3]: 5
- //pos_heading_speed: 5
- //pos_move_type: 5 (speed_modifier)
- //pos_swim_speed_modifier: 5
- //pos_side_speed: 8
- //pos_vert_speed: 8
- //pos_requested_pitch: 6
- //pos_requested_pitch_speed: 5
- //pos_pitch: 6
- //pos_collision_radius: 5
- //pos_size: 5
- //actor_stop_range: 5
- //this is for original box client, destinations used to be offsets
- if (appearance.pos.X2 != 0 || appearance.pos.Y2 != 0 || appearance.pos.Z2 != 0) {
- packet->setDataByName("pos_dest_loc_offset", TransformFromFloat(appearance.pos.X2 - appearance.pos.X, 5));
- packet->setDataByName("pos_dest_loc_offset", TransformFromFloat(appearance.pos.Y2 - appearance.pos.Y, 5), 1);
- packet->setDataByName("pos_dest_loc_offset", TransformFromFloat(appearance.pos.Z2 - appearance.pos.Z, 5), 2);
- }
- if (appearance.pos.X3 != 0 || appearance.pos.Y3 != 0 || appearance.pos.Z3 != 0) {
- packet->setDataByName("pos_dest_loc_offset2", TransformFromFloat(appearance.pos.X3 - appearance.pos.X, 5));
- packet->setDataByName("pos_dest_loc_offset2", TransformFromFloat(appearance.pos.Y3 - appearance.pos.Y, 5), 1);
- packet->setDataByName("pos_dest_loc_offset2", TransformFromFloat(appearance.pos.Z3 - appearance.pos.Z, 5), 2);
- }
- bool bSendSpeed = true;
- if (IsWidget() && ((Widget*)this)->GetMultiFloorLift()) {
- Widget* widget = (Widget*)this;
- float x;
- float y;
- float z;
- if (IsRunning()){
- x = appearance.pos.X2 - widget->GetWidgetX();
- y = appearance.pos.Y2 - widget->GetWidgetY();
- z = appearance.pos.Z2- widget->GetWidgetZ();
- }
- else {
- x = appearance.pos.X - widget->GetWidgetX();
- y = appearance.pos.Y - widget->GetWidgetY();
- z = appearance.pos.Z - widget->GetWidgetZ();
- }
- packet->setDataByName("pos_next_x", x);
- packet->setDataByName("pos_next_y", y);
- packet->setDataByName("pos_next_z", z);
- packet->setDataByName("pos_x3", x);
- packet->setDataByName("pos_y3", y);
- packet->setDataByName("pos_z3", z);
- }
- //If this is a spawn update or this spawn is currently moving we can send these values, otherwise set speed and next_xyz to 0
- //This fixes the bug where spawns with movement scripts face south when initially spawning if they are at their target location.
- else if (bSpawnUpdate || memcmp(&appearance.pos.X, &appearance.pos.X2, sizeof(float) * 3) != 0) {
- packet->setDataByName("pos_next_x", appearance.pos.X2);
- packet->setDataByName("pos_next_y", appearance.pos.Y2);
- packet->setDataByName("pos_next_z", appearance.pos.Z2);
- packet->setDataByName("pos_x3", appearance.pos.X3);
- packet->setDataByName("pos_y3", appearance.pos.Y3);
- packet->setDataByName("pos_z3", appearance.pos.Z3);
- }
- else
- {
- bSendSpeed = false;
- }
- //packet->setDataByName("pos_unknown2", 4, 2);
- int16 speed_multiplier = rule_manager.GetGlobalRule(R_Spawn, SpeedMultiplier)->GetInt16(); // was 1280, 600 and now 300... investigating why
- if (IsPlayer()) {
- Player* player = static_cast<Player*>(this);
- packet->setDataByName("pos_speed", player->GetPosPacketSpeed() * speed_multiplier);
- packet->setDataByName("pos_side_speed", player->GetSideSpeed() * speed_multiplier);
- }
- else if (bSendSpeed) {
- packet->setDataByName("pos_speed", GetSpeed() * speed_multiplier);
- }
-
-
- if (IsNPC() || IsPlayer()) {
- packet->setDataByName("pos_move_type", 25);
- }
- else if (IsWidget() || IsSign()) {
- packet->setDataByName("pos_move_type", 11);
- }
- else if(IsGroundSpawn()) {
- packet->setDataByName("pos_move_type", 16);
- }
-
- if (!IsPlayer()) // has to be 2 or NPC's warp around when moving
- packet->setDataByName("pos_movement_mode", 2);
-
- packet->setDataByName("face_actor_id", 0xFFFFFFFF);
- packet->setDataByName("pos_pitch1", appearance.pos.Pitch1);
- packet->setDataByName("pos_pitch2", appearance.pos.Pitch2);
- packet->setDataByName("pos_roll", appearance.pos.Roll);
- }
- void Spawn::InitializeInfoPacketData(Player* spawn, PacketStruct* packet) {
- int16 version = packet->GetVersion();
- bool spawnHiddenFromClient = false;
- int8 classicFlags = 0;
- // radius of 0 is always seen, -1 is never seen (unless items/spells override), larger than 0 is a defined radius to restrict visibility
- sint32 radius = rule_manager.GetGlobalRule(R_PVP, InvisPlayerDiscoveryRange)->GetSInt32();
- if (radius != 0 && (Spawn*)spawn != this && this->IsPlayer() && !spawn->CanSeeInvis((Entity*)this))
- spawnHiddenFromClient = true;
- if (!spawnHiddenFromClient && (appearance.targetable == 1 || appearance.show_level == 1 || appearance.display_name == 1)) {
- if (!IsObject() && !IsGroundSpawn() && !IsWidget() && !IsSign()) {
- int8 percent = 0;
- if (GetHP() > 0)
- percent = (int8)(((float)GetHP() / GetTotalHP()) * 100);
- if (version >= 284) {
- if (percent < 100) {
- packet->setDataByName("hp_remaining", 100 ^ percent);
- }
- else
- packet->setDataByName("hp_remaining", 0);
- }
- else {
- if (percent > 100)
- percent = 100;
- packet->setDataByName("hp_remaining", percent);
- }
- if (GetTotalPower() > 0) {
- percent = (int8)(((float)GetPower() / GetTotalPower()) * 100);
- if (percent > 0)
- packet->setDataByName("power_percent", percent);
- else
- packet->setDataByName("power_percent", 0);
- }
- }
- }
- if (version <= 546) {
- packet->setDataByName("name", appearance.name);
- for (int8 i = 0; i < 8; i++)
- packet->setDataByName("unknown1", 0xFF, i);
- if (appearance.show_level == 0)
- packet->setDataByName("hide_health", 1);
- }
- if (GetHP() <= 0 && IsEntity()) {
- packet->setDataByName("corpse", 1);
- if(HasLoot())
- packet->setDataByName("loot_icon", 1);
- }
- if (!IsPlayer())
- packet->setDataByName("npc", 1);
- if (GetMerchantID() > 0)
- packet->setDataByName("merchant", 1);
-
- packet->setDataByName("effective_level", IsEntity() && ((Entity*)this)->GetInfoStruct()->get_effective_level() != 0 ? (int8)((Entity*)this)->GetInfoStruct()->get_effective_level() : (int8)GetLevel());
- packet->setDataByName("level", (int8)GetLevel());
- packet->setDataByName("unknown4", (int8)GetLevel());
- packet->setDataByName("difficulty", GetDifficulty()); //6);
- packet->setDataByName("unknown6", 1);
- packet->setDataByName("heroic_flag", appearance.heroic_flag);
- packet->setDataByName("class", appearance.adventure_class);
- int16 model_type = appearance.model_type;
- if (GetIllusionModel() != 0) {
- if (IsPlayer()) {
- if (((Player*)this)->get_character_flag(CF_SHOW_ILLUSION)) {
- model_type = GetIllusionModel();
- }
- }
- else
- model_type = GetIllusionModel();
- }
- int16 sogaModelType = appearance.soga_model_type;
- if (spawnHiddenFromClient)
- {
- model_type = 0;
- sogaModelType = 0;
- }
- packet->setDataByName("model_type", model_type);
- if (appearance.soga_model_type == 0)
- packet->setDataByName("soga_model_type", model_type);
- else
- packet->setDataByName("soga_model_type", sogaModelType);
- int16 action_state = appearance.action_state;
- if(IsEntity()) {
- std::string actionState = "";
- if (GetTempActionState() >= 0) {
- action_state = GetTempActionState();
- actionState = ((Entity*)this)->GetInfoStruct()->get_combat_action_state();
- }
- else {
- actionState = ((Entity*)this)->GetInfoStruct()->get_action_state();
- }
-
- Client* client = spawn->GetClient();
- if(IsEntity() && client) {
- if(actionState.size() > 0) {
- Emote* emote = visual_states.FindEmote(actionState, client->GetVersion());
- if(emote != NULL)
- action_state = emote->GetVisualState();
- }
- }
- }
- packet->setDataByName("action_state", action_state);
-
- bool scaredOfPlayer = false;
-
- if(IsCollector() && spawn->GetCollectionList()->HasCollectionsToHandIn())
- packet->setDataByName("visual_state", VISUAL_STATE_COLLECTION_TURN_IN);
- else if(!IsRunning() && IsNPC() && IsScaredByStrongPlayers() && spawn->GetArrowColor(GetLevel()) == ARROW_COLOR_GRAY &&
- (GetDistance(spawn)) <= ((NPC*)this)->GetAggroRadius() && CheckLoS(spawn)) {
- packet->setDataByName("visual_state", VISUAL_STATE_IDLE_AFRAID);
- scaredOfPlayer = true;
- }
- else if (GetTempVisualState() >= 0)
- packet->setDataByName("visual_state", GetTempVisualState());
- else
- packet->setDataByName("visual_state", appearance.visual_state);
-
- if (IsNPC() && !IsPet() && !scaredOfPlayer)
- {
- if(((Entity*)this)->GetInfoStruct()->get_interaction_flag()) {
- if(((Entity*)this)->GetInfoStruct()->get_interaction_flag() == 255) {
- packet->setDataByName("interaction_flag", 0);
- classicFlags += INFO_CLASSIC_FLAG_NOLOOK;
- }
- else {
- packet->setDataByName("interaction_flag", ((Entity*)this)->GetInfoStruct()->get_interaction_flag()); //this makes NPCs head turn to look at you (12)
- }
- }
- else {
- packet->setDataByName("interaction_flag", 12); //turn head since no other value is set
- }
- }
- packet->setDataByName("emote_state", appearance.emote_state);
- packet->setDataByName("mood_state", appearance.mood_state);
- packet->setDataByName("gender", appearance.gender);
- packet->setDataByName("race", appearance.race);
- if (IsEntity()) {
- Entity* entity = ((Entity*)this);
- packet->setDataByName("combat_voice", entity->GetCombatVoice());
- packet->setDataByName("emote_voice", entity->GetEmoteVoice());
- for (int i = 0; i < 25; i++) {
- if (i == 2) { //don't send helm if hidden flag
- if (IsPlayer()) {
- if (((Player*)this)->get_character_flag(CF_HIDE_HELM)) {
- packet->setDataByName("equipment_types", 0, i);
- packet->setColorByName("equipment_colors", 0, i);
- packet->setColorByName("equipment_highlights", 0, i);
- continue;
- }
- }
- if (IsBot()) {
- if (!((Bot*)this)->ShowHelm) {
- packet->setDataByName("equipment_types", 0, i);
- packet->setColorByName("equipment_colors", 0, i);
- packet->setColorByName("equipment_highlights", 0, i);
- continue;
- }
- }
- }
- else if (i == 19) { //don't send cloak if hidden
- if (IsPlayer()) {
- if (!((Player*)this)->get_character_flag(CF_SHOW_CLOAK)) {
- packet->setDataByName("equipment_types", 0, i);
- packet->setColorByName("equipment_colors", 0, i);
- packet->setColorByName("equipment_highlights", 0, i);
- continue;
- }
- }
- if (IsBot()) {
- if (!((Bot*)this)->ShowCloak) {
- packet->setDataByName("equipment_types", 0, i);
- packet->setColorByName("equipment_colors", 0, i);
- packet->setColorByName("equipment_highlights", 0, i);
- continue;
- }
- }
- }
- entity->MEquipment.lock();
- packet->setDataByName("equipment_types", entity->equipment.equip_id[i], i);
- packet->setColorByName("equipment_colors", entity->equipment.color[i], i);
- packet->setColorByName("equipment_highlights", entity->equipment.highlight[i], i);
- entity->MEquipment.unlock();
-
- }
- packet->setDataByName("mount_type", entity->GetMount());
- // find the visual flags
- int8 vis_flag = 0;
- //Invis + crouch flag check
- if (entity->IsStealthed()) {
- vis_flag += (INFO_VIS_FLAG_INVIS + INFO_VIS_FLAG_CROUCH);
- classicFlags += INFO_VIS_FLAG_INVIS + INFO_VIS_FLAG_CROUCH;
- }
- //Invis flag check
- else if (entity->IsInvis()) {
- vis_flag += INFO_VIS_FLAG_INVIS;
- classicFlags += INFO_VIS_FLAG_INVIS;
- }
-
- //Mount flag check
- if (entity->GetMount() > 0) {
- vis_flag += INFO_VIS_FLAG_MOUNTED;
- }
-
- //Hide hood check
- bool vis_hide_hood = false;
- if (IsPlayer() && ((Player*)this)->get_character_flag(CF_HIDE_HOOD)) {
- if(version > 546) {
- vis_flag += INFO_VIS_FLAG_HIDE_HOOD;
- }
- vis_hide_hood = true;
- }
- else if(IsPlayer()) {
- classicFlags += INFO_CLASSIC_FLAG_SHOW_HOOD;
- }
-
- if(!vis_hide_hood && appearance.hide_hood && version > 546) {
- vis_flag += INFO_VIS_FLAG_HIDE_HOOD;
- }
-
- if(version <= 546) {
- packet->setDataByName("flags", classicFlags);
- }
- packet->setDataByName("visual_flag", vis_flag);
- packet->setColorByName("mount_saddle_color", entity->GetMountSaddleColor());
- packet->setColorByName("mount_color", entity->GetMountColor());
- packet->setDataByName("hair_type_id", entity->features.hair_type);
- packet->setDataByName("chest_type_id", entity->features.chest_type);
- packet->setDataByName("wing_type_id", entity->features.wing_type);
- packet->setDataByName("legs_type_id", entity->features.legs_type);
- packet->setDataByName("soga_hair_type_id", entity->features.soga_hair_type);
- packet->setDataByName("facial_hair_type_id", entity->features.hair_face_type);
- packet->setDataByName("soga_facial_hair_type_id", entity->features.soga_hair_face_type);
- for (int i = 0; i < 3; i++) {
- packet->setDataByName("eye_type", entity->features.eye_type[i], i);
- packet->setDataByName("ear_type", entity->features.ear_type[i], i);
- packet->setDataByName("eye_brow_type", entity->features.eye_brow_type[i], i);
- packet->setDataByName("cheek_type", entity->features.cheek_type[i], i);
- packet->setDataByName("lip_type", entity->features.lip_type[i], i);
- packet->setDataByName("chin_type", entity->features.chin_type[i], i);
- packet->setDataByName("nose_type", entity->features.nose_type[i], i);
- packet->setDataByName("soga_eye_type", entity->features.soga_eye_type[i], i);
- packet->setDataByName("soga_ear_type", entity->features.soga_ear_type[i], i);
- packet->setDataByName("soga_eye_brow_type", entity->features.soga_eye_brow_type[i], i);
- packet->setDataByName("soga_cheek_type", entity->features.soga_cheek_type[i], i);
- packet->setDataByName("soga_lip_type", entity->features.soga_lip_type[i], i);
- packet->setDataByName("soga_chin_type", entity->features.soga_chin_type[i], i);
- packet->setDataByName("soga_nose_type", entity->features.soga_nose_type[i], i);
- }
-
- packet->setColorByName("skin_color", entity->features.skin_color);
- packet->setColorByName("model_color", entity->features.model_color);
- packet->setColorByName("eye_color", entity->features.eye_color);
- packet->setColorByName("hair_type_color", entity->features.hair_type_color);
- packet->setColorByName("hair_type_highlight_color", entity->features.hair_type_highlight_color);
- packet->setColorByName("hair_face_color", entity->features.hair_face_color);
- packet->setColorByName("hair_face_highlight_color", entity->features.hair_face_highlight_color);
- packet->setColorByName("hair_highlight", entity->features.hair_highlight_color);
- packet->setColorByName("wing_color1", entity->features.wing_color1);
- packet->setColorByName("wing_color2", entity->features.wing_color2);
- packet->setColorByName("hair_color1", entity->features.hair_color1);
- packet->setColorByName("hair_color2", entity->features.hair_color2);
- packet->setColorByName("soga_skin_color", entity->features.soga_skin_color);
- packet->setColorByName("soga_model_color", entity->features.soga_model_color);
- packet->setColorByName("soga_eye_color", entity->features.soga_eye_color);
- packet->setColorByName("soga_hair_color1", entity->features.soga_hair_color1);
- packet->setColorByName("soga_hair_color2", entity->features.soga_hair_color2);
- packet->setColorByName("soga_hair_type_color", entity->features.soga_hair_type_color);
- packet->setColorByName("soga_hair_type_highlight_color", entity->features.soga_hair_type_highlight_color);
- packet->setColorByName("soga_hair_face_color", entity->features.soga_hair_face_color);
- packet->setColorByName("soga_hair_face_highlight_color", entity->features.soga_hair_face_highlight_color);
- packet->setColorByName("soga_hair_highlight", entity->features.soga_hair_highlight_color);
-
- packet->setDataByName("body_size", entity->features.body_size);
- packet->setDataByName("body_age", entity->features.body_age);
- packet->setDataByName("soga_body_size", entity->features.soga_body_size);
- packet->setDataByName("soga_body_age", entity->features.soga_body_age);
- }
- else {
- EQ2_Color empty;
- empty.red = 255;
- empty.blue = 255;
- empty.green = 255;
- packet->setColorByName("skin_color", empty);
- packet->setColorByName("model_color", empty);
- packet->setColorByName("eye_color", empty);
- packet->setColorByName("soga_skin_color", empty);
- packet->setColorByName("soga_model_color", empty);
- packet->setColorByName("soga_eye_color", empty);
- }
- if (appearance.icon == 0) {
- if (appearance.attackable == 1)
- appearance.icon = 0;
- else if (GetDifficulty() > 0)
- appearance.icon = 4;
- else
- appearance.icon = 6;
- }
- // If Coe+ clients modify the values before we send
- // if not then just send the value we have.
- int8 temp_icon = appearance.icon;
- //Check if we need to add the hand icon..
- if ((temp_icon & 6) != 6 && appearance.display_hand_icon) {
- temp_icon |= 6;
- }
- //Icon value 28 for boats, set this without modifying the value
- if (version >= 1188 && temp_icon != 28) {
- if ((temp_icon & 64) > 0) {
- temp_icon -= 64; // remove the DoV value;
- temp_icon += 128; // add the CoE value
- }
- if ((temp_icon & 32) > 0) {
- temp_icon -= 32; // remove the DoV value;
- temp_icon += 64; // add the CoE value
- }
- if ((temp_icon & 4) > 0) {
- temp_icon -= 4; // remove DoV value
- temp_icon += 8; // add the CoE icon
- }
- if ((temp_icon & 6) > 0) {
- temp_icon -= 10; // remove DoV value
- temp_icon += 12; // add the CoE icon
- }
- }
- packet->setDataByName("icon", temp_icon);//appearance.icon);
- int32 temp_activity_status = 0;
- if (!Alive() && GetTotalHP() > 0 && !IsObject() && !IsGroundSpawn())
- temp_activity_status = 1;
-
- if(version >= 1188 && GetChestDropTime()) {
- temp_activity_status = 0;
- }
- temp_activity_status += (IsNPC() || IsObject() || IsGroundSpawn()) ? 1 << 1 : 0;
- if (version >= 1188) {
- // Fix widget or sign having 'Play Legends of Norrath' or 'Tell' options in right click (client hard-coded entity commands)
- if(IsWidget() || IsSign())
- temp_activity_status = 2;
- if (IsGroundSpawn() || GetShowHandIcon())
- temp_activity_status += ACTIVITY_STATUS_INTERACTABLE_1188;
- if ((appearance.activity_status & ACTIVITY_STATUS_ROLEPLAYING) > 0)
- temp_activity_status += ACTIVITY_STATUS_ROLEPLAYING_1188;
- if ((appearance.activity_status & ACTIVITY_STATUS_ANONYMOUS) > 0)
- temp_activity_status += ACTIVITY_STATUS_ANONYMOUS_1188;
- if ((appearance.activity_status & ACTIVITY_STATUS_LINKDEAD) > 0)
- temp_activity_status += ACTIVITY_STATUS_LINKDEAD_1188;
- if ((appearance.activity_status & ACTIVITY_STATUS_CAMPING) > 0)
- temp_activity_status += ACTIVITY_STATUS_CAMPING_1188;
- if ((appearance.activity_status & ACTIVITY_STATUS_LFG) > 0)
- temp_activity_status += ACTIVITY_STATUS_LFG_1188;
- if ((appearance.activity_status & ACTIVITY_STATUS_LFW) > 0)
- temp_activity_status += ACTIVITY_STATUS_LFW_1188;
- if ((appearance.activity_status & ACTIVITY_STATUS_SOLID) > 0)
- temp_activity_status += ACTIVITY_STATUS_SOLID_1188;
- if ((appearance.activity_status & ACTIVITY_STATUS_IMMUNITY_GAINED) > 0)
- temp_activity_status += ACTIVITY_STATUS_IMMUNITY_GAINED_1188;
- if ((appearance.activity_status & ACTIVITY_STATUS_IMMUNITY_REMAINING) > 0)
- temp_activity_status += ACTIVITY_STATUS_IMMUNITY_REMAINING_1188;
- if ((appearance.activity_status & ACTIVITY_STATUS_AFK) > 0)
- temp_activity_status += ACTIVITY_STATUS_AFK_1188;
- if (EngagedInCombat())
- temp_activity_status += ACTIVITY_STATUS_INCOMBAT_1188;
- // if this is either a boat or lift let the client be manipulated by the object
- // doesn't work for DoF client version 546
- if (appearance.icon == 28 || appearance.icon == 12 || IsTransportSpawn())
- {
- // there is some other flags that setting with a transport breaks their solidity/ability to properly transport
- // thus we just consider the following flags for now as all necessary
- temp_activity_status = ACTIVITY_STATUS_SOLID_1188;
- temp_activity_status += ACTIVITY_STATUS_ISTRANSPORT_1188;
- }
- }
- else
- {
- temp_activity_status = appearance.activity_status;
- if(IsNPC())
- temp_activity_status = 0xFF;
- // this only partially fixes lifts in classic 283 client if you move just as the lift starts to move
- if (appearance.icon == 28 || appearance.icon == 12)
- packet->setDataByName("is_transport", 1);
- if (MeetsSpawnAccessRequirements(spawn))
- packet->setDataByName("hand_icon", appearance.display_hand_icon);
- else {
- if ((req_quests_override & 256) > 0)
- packet->setDataByName("hand_icon", 1);
- }
- if (IsPlayer()) {
- if (((Player*)this)->get_character_flag(CF_AFK))
- packet->setDataByName("afk", 1);
- if ((appearance.activity_status & ACTIVITY_STATUS_ROLEPLAYING) > 0)
- packet->setDataByName("roleplaying", 1);
- if ((appearance.activity_status & ACTIVITY_STATUS_ANONYMOUS) > 0)
- packet->setDataByName("anonymous", 1);
- if ((appearance.activity_status & ACTIVITY_STATUS_LINKDEAD) > 0)
- packet->setDataByName("linkdead", 1);
- if ((appearance.activity_status & ACTIVITY_STATUS_CAMPING) > 0)
- packet->setDataByName("camping", 1);
- if ((appearance.activity_status & ACTIVITY_STATUS_LFG) > 0)
- packet->setDataByName("lfg", 1);
- }
-
- if (EngagedInCombat()) {
- packet->setDataByName("auto_attack", 1);
- }
-
- if ((appearance.activity_status & ACTIVITY_STATUS_SOLID) > 0)
- packet->setDataByName("solid_object", 1);
- }
- packet->setDataByName("activity_status", temp_activity_status); //appearance.activity_status);
- // If player and player has a follow target
- /* Jan 2021 Note!! Setting follow_target 0xFFFFFFFF has the result in causing strange behavior in swimming. Targetting a mob makes you focus down to its swim level, unable to swim above it.
- ** in the same respect the player will drop like a rock to the bottom of the ocean (seems to be when self set to that flag?)
- ** for now disabling this, if DoF needs it enabled for whatever reason then we need a version check added.
- */
- if (IsPlayer()) {
- if (((Player*)this)->GetFollowTarget())
- packet->setDataByName("follow_target", version <= 547 ? (((Player*)this)->GetIDWithPlayerSpawn(((Player*)this)->GetFollowTarget())) : ((((Player*)this)->GetIDWithPlayerSpawn(((Player*)this)->GetFollowTarget()) * -1) - 1));
- else if(version <= 547) {
- packet->setDataByName("follow_target", 0xFFFFFFFF);
- }
- //else
- // packet->setDataByName("follow_target", 0xFFFFFFFF);
- }
- //else if (!IsPet()) {
- // packet->setDataByName("follow_target", 0xFFFFFFFF);
- //}
-
- // i think this is used in DoF as a way to make a client say they are in combat with this target and cannot camp, it forces you to stand up if self spawn sends this data
- if ((version > 546 || spawn != this) && GetTarget() && GetTarget()->GetTargetable())
- packet->setDataByName("target_id", ((spawn->GetIDWithPlayerSpawn(GetTarget()) * -1) - 1));
- else
- packet->setDataByName("target_id", 0xFFFFFFFF);
- //Send spell effects for target window
- if(IsEntity()){
- InfoStruct* info = ((Entity*)this)->GetInfoStruct();
- int8 i = 0;
- int16 backdrop = 0;
- int16 spell_icon = 0;
- int32 spell_id = 0;
- LuaSpell* spell = 0;
- ((Entity*)this)->GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
- while(i < 30){
- //Change value of spell id for this packet if spell exists
- spell_id = info->spell_effects[i].spell_id;
- if(spell_id > 0)
- spell_id = 0xFFFFFFFF - spell_id;
- else
- spell_id = 0;
- packet->setSubstructDataByName("spell_effects", "spell_id", spell_id, i);
- //Change value of spell icon for this packet if spell exists
- spell_icon = info->spell_effects[i].icon;
- if(spell_icon > 0){
- if(!(spell_icon == 0xFFFF))
- spell_icon = 0xFFFF - spell_icon;
- }
- else
- spell_icon = 0;
- packet->setSubstructDataByName("spell_effects", "spell_icon", spell_icon, i);
- //Change backdrop values to match values in this packet
- backdrop = info->spell_effects[i].icon_backdrop;
- switch(backdrop){
- case 312:
- backdrop = 33080;
- break;
- case 313:
- backdrop = 33081;
- break;
- case 314:
- backdrop = 33082;
- break;
- case 315:
- backdrop = 33083;
- break;
- case 316:
- backdrop = 33084;
- break;
- case 317:
- backdrop = 33085;
- break;
- case (318 || 319):
- backdrop = 33086;
- break;
- default:
- break;
- }
- packet->setSubstructDataByName("spell_effects", "spell_icon_backdrop", backdrop, i);
- spell = info->spell_effects[i].spell;
- if (spell)
- packet->setSubstructDataByName("spell_effects", "spell_triggercount", spell->num_triggers, i);
- i++;
- }
- ((Entity*)this)->GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
- }
- }
- void Spawn::MoveToLocation(Spawn* spawn, float distance, bool immediate, bool mapped){
- if(!spawn)
- return;
- SetRunningTo(spawn);
- FaceTarget(spawn, false);
- if (!IsPlayer() && distance > 0.0f)
- {
- if ((IsFlyingCreature() || IsWaterCreature() || InWater()) && CheckLoS(spawn))
- {
- if (immediate)
- ClearRunningLocations();
- AddRunningLocation(spawn->GetX(), spawn->GetY(), spawn->GetZ(), GetSpeed(), distance, true, true, "", true);
- }
- else if (/*!mapped && */GetZone())
- {
- GetZone()->movementMgr->NavigateTo((Entity*)this, spawn->GetX(), spawn->GetY(), spawn->GetZ());
- last_grid_update = Timer::GetCurrentTime2();
- }
- else
- {
- if (immediate)
- ClearRunningLocations();
- AddRunningLocation(spawn->GetX(), spawn->GetY(), spawn->GetZ(), GetSpeed(), distance, true, true, "", mapped);
- }
- }
- }
- void Spawn::ProcessMovement(bool isSpawnListLocked){
- CheckProximities();
-
- if(IsBot() && ((Bot*)this)->IsCamping()) {
- ((Bot*)this)->Begin_Camp();
- }
- if(IsPlayer()){
- //Check if player is riding a boat, if so update pos (boat's current location + XYZ offsets)
- Player* player = ((Player*)this);
- int32 boat_id = player->GetBoatSpawn();
- Spawn* boat = 0;
- if(boat_id > 0)
- boat = GetZone()->GetSpawnByID(boat_id, isSpawnListLocked);
- //TODO: MAYBE do this for real boats, not lifts... GetWidgetTypeNameByTypeID
- /*if(boat){
- SetX(boat->GetX() + player->GetBoatX());
- SetY(boat->GetY() + player->GetBoatY());
- SetZ(boat->GetZ() + player->GetBoatZ());
- }*/
- return;
- }
-
- if(IsKnockedBack()) {
- if(CalculateSpawnProjectilePosition(GetX(), GetY(), GetZ()))
- return; // being launched!
- }
-
- if(reset_movement) {
- ResetMovement();
- reset_movement = false;
- }
- if (forceMapCheck && GetZone() != nullptr && GetMap() != nullptr && GetMap()->IsMapLoaded())
- {
- FixZ(true);
- forceMapCheck = false;
- }
- if (GetHP() <= 0 && !IsWidget())
- return;
- if (EngagedInCombat())
- {
- if(IsEntity() && (((Entity*)this)->IsMezzedOrStunned() || ((Entity*)this)->IsRooted())) {
- SetAppearancePosition(GetX(),GetY(),GetZ());
- if ( IsEntity() )
- ((Entity*)this)->SetSpeed(0.0f);
-
- SetSpeed(0.0f);
- position_changed = true;
- changed = true;
- GetZone()->AddChangedSpawn(this);
- StopMovement();
- return;
- }
- int locations = 0;
-
- MMovementLocations.lock_shared();
- if (movement_locations) {
- locations = movement_locations->size();
- }
- MMovementLocations.unlock_shared();
-
- if (locations < 1 && GetZone() && ((Entity*)this)->IsFeared())
- {
- CalculateNewFearpoint();
- ValidateRunning(true, true);
- }
- }
- Spawn* followTarget = GetZone()->GetSpawnByID(m_followTarget, isSpawnListLocked);
- if (!followTarget && m_followTarget > 0)
- m_followTarget = 0;
- if (following && !IsPauseMovementTimerActive() && followTarget && !((Entity*)this)->IsFeared()) {
- // Need to clear m_followTarget before the zoneserver deletes it
- if (followTarget->GetHP() <= 0) {
- followTarget = 0;
- return;
- }
- if (!IsEntity() || (!((Entity*)this)->IsCasting() && !((Entity*)this)->IsMezzedOrStunned() && !((Entity*)this)->IsRooted())) {
- if (GetBaseSpeed() > 0) {
- CalculateRunningLocation();
- }
- else {
- float speed = 4.0f;
- if (IsEntity())
- speed = ((Entity*)this)->GetMaxSpeed();
- if (IsEntity())
- ((Entity*)this)->SetSpeed(speed);
-
- SetSpeed(speed);
- }
- MovementLocation tmpLoc;
- MovementLocation* loc = 0;
- MMovementLocations.lock_shared();
- if(movement_locations && movement_locations->size() > 0){
- loc = movement_locations->front();
- if(loc) {
- tmpLoc.attackable = loc->attackable;
- tmpLoc.gridid = loc->gridid;
- tmpLoc.lua_function = string(loc->lua_function);
- tmpLoc.mapped = loc->mapped;
- tmpLoc.reset_hp_on_runback = loc->reset_hp_on_runback;
- tmpLoc.speed = loc->speed;
- tmpLoc.stage = loc->stage;
- tmpLoc.x = loc->x;
- tmpLoc.y = loc->y;
- tmpLoc.z = loc->z;
- loc = &tmpLoc;
- }
- }
- MMovementLocations.unlock_shared();
- float dist = GetDistance(followTarget, true);
- if ((!EngagedInCombat() && m_followDistance > 0 && dist <= m_followDistance) ||
- (dist <= rule_manager.GetGlobalRule(R_Combat, MaxCombatRange)->GetFloat())) {
- ClearRunningLocations();
- CalculateRunningLocation(true);
- }
- else if (loc) {
- float distance = GetDistance(followTarget, loc->x, loc->y, loc->z);
- if ( (!EngagedInCombat() && m_followDistance > 0 && distance > m_followDistance) ||
- ( EngagedInCombat() && distance > rule_manager.GetGlobalRule(R_Combat, MaxCombatRange)->GetFloat())) {
- MoveToLocation(followTarget, rule_manager.GetGlobalRule(R_Combat, MaxCombatRange)->GetFloat(), true, loc->mapped);
- CalculateRunningLocation();
- }
- }
- else {
- MoveToLocation(followTarget, rule_manager.GetGlobalRule(R_Combat, MaxCombatRange)->GetFloat(), false);
- CalculateRunningLocation();
- }
- }
- }
- bool movementCase = false;
- // Movement loop is only for scripted paths
- if(!EngagedInCombat() && !IsPauseMovementTimerActive() && !NeedsToResumeMovement() && (!IsNPC() || !((NPC*)this)->m_runningBack)){
- MMovementLoop.writelock();
- if(movement_loop.size() > 0 && movement_index < movement_loop.size())
- {
- movementCase = true;
- // Get the target location
- MovementData* data = movement_loop[movement_index];
- // need to resume our movement
- if(resume_movement){
- MMovementLocations.lock();
- if (movement_locations){
- while (movement_locations->size()){
- safe_delete(movement_locations->front());
- movement_locations->pop_front();
- }
- movement_locations->clear();
- }
- MMovementLocations.unlock();
- data = movement_loop[movement_index];
-
- if(data)
- {
- if(IsEntity()) {
- ((Entity*)this)->SetSpeed(data->speed);
- }
- SetSpeed(data->speed);
- if(data->use_movement_location_heading)
- SetHeading(data->heading);
- else if(!IsWidget())
- FaceTarget(data->x, data->z);
- // 0 delay at target location, need to set multiple locations
- if(data->delay == 0 && movement_loop.size() > 0) {
- int16 tmp_index = movement_index+1;
- MovementData* data2 = 0;
- if(tmp_index < movement_loop.size())
- data2 = movement_loop[tmp_index];
- else
- data2 = movement_loop[0];
- AddRunningLocation(data->x, data->y, data->z, data->speed, 0, true, false, "", true);
- AddRunningLocation(data2->x, data2->y, data2->z, data2->speed, 0, true, true, "", true);
- }
- // delay at target location, only need to set 1 location
- else
- AddRunningLocation(data->x, data->y, data->z, data->speed);
- }
- movement_start_time = 0;
- resume_movement = false;
- }
- // If we are not moving or we have arrived at our destination
- else if(!IsRunning() || (data && data->x == GetX() && data->y == GetY() && data->z == GetZ())){
- // If we were moving remove the last running location (the point we just arrived at)
- if(IsRunning())
- RemoveRunningLocation();
- // If this waypoint has a delay and we just arrived here (movement_start_time == 0)
- if(data && data->delay > 0 && movement_start_time == 0){
- // Set the current time
- movement_start_time = Timer::GetCurrentTime2();
- // If this waypoint had a lua function then call it
- if(data->lua_function.length() > 0)
- GetZone()->CallSpawnScript(this, SPAWN_SCRIPT_CUSTOM, 0, data->lua_function.c_str());
- int16 nextMove;
- if ((int16)(movement_index + 1) < movement_loop.size())
- nextMove = movement_index + 1;
- else
- nextMove = 0;
- // Get the next target location
- data = movement_loop[nextMove];
-
- //Go ahead and face the next location
- if(data)
- FaceTarget(data->x, data->z);
- }
- // If this waypoint has no delay or we have waited the required time (current time >= delay + movement_start_time)
- else if(data && data->delay == 0 || (data && data->delay > 0 && Timer::GetCurrentTime2() >= (data->delay+movement_start_time))) {
- // if no delay at this waypoint but a lua function for it then call the function
- if(data->delay == 0 && data->lua_function.length() > 0)
- GetZone()->CallSpawnScript(this, SPAWN_SCRIPT_CUSTOM, 0, data->lua_function.c_str());
- // since we ran a lua function make sure the movement loop is still alive and accurate
- if(movement_loop.size() > 0)
- {
- // Advance the current movement loop index
- if((int16)(movement_index+1) < movement_loop.size())
- movement_index++;
- else
- movement_index = 0;
- // Get the next target location
- data = movement_loop[movement_index];
- // set the speed for that location
- SetSpeed(data->speed);
- if(!IsWidget())
- // turn towards the location
- FaceTarget(data->x, data->z);
- // If 0 delay at location get and set data for the point after it
- if(data->delay == 0 && movement_loop.size() > 0){
- MMovementLocations.lock();
- if(movement_locations)
- {
- while (movement_locations->size()){
- safe_delete(movement_locations->front());
- movement_locations->pop_front();
- }
- // clear current target locations
- movement_locations->clear();
- }
- MMovementLocations.unlock();
- // get the data for the location after out new location
- int16 tmp_index = movement_index+1;
- MovementData* data2 = 0;
- if(tmp_index < movement_loop.size())
- data2 = movement_loop[tmp_index];
- else
- data2 = movement_loop[0];
- // set the first location (adds it to movement_locations that we just cleared)
- AddRunningLocation(data->x, data->y, data->z, data->speed, 0, true, false, "", true);
- // set the location after that
- AddRunningLocation(data2->x, data2->y, data2->z, data2->speed, 0, true, true, "", true);
- }
- // there is a delay at the next location so we only need to set it
- else
- AddRunningLocation(data->x, data->y, data->z, data->speed, 0, true, true, "", true);
- // reset this timer to 0 now that we are moving again
- movement_start_time = 0;
- }
- }
- }
- // moving and not at target location yet
- else if(GetBaseSpeed() > 0)
- CalculateRunningLocation();
- // not moving, have a target location but not at it yet
- else if (data) {
- SetSpeed(data->speed);
- AddRunningLocation(data->x, data->y, data->z, data->speed);
- }
- }
- MMovementLoop.releasewritelock();
- }
-
- if (!movementCase && IsRunning() && !IsPauseMovementTimerActive()) {
- CalculateRunningLocation();
- //last_movement_update = Timer::GetCurrentTime2();
- }
- else if(movementCase)
- {
- //last_movement_update = Timer::GetCurrentTime2();
- }
- /*else if (IsNPC() && !IsRunning() && !EngagedInCombat() && ((NPC*)this)->GetRunbackLocation()) {
- // Is an npc that is not moving and not engaged in combat but has a run back location set then clear the runback location
- LogWrite(NPC_AI__DEBUG, 7, "NPC_AI", "Clear runback location for %s", GetName());
- ((NPC*)this)->ClearRunback();
- resume_movement = true;
- NeedsToResumeMovement(false);
- }*/
- }
- void Spawn::ResetMovement(){
- MMovementLoop.writelock();
-
- vector<MovementData*>::iterator itr;
- for(itr = movement_loop.begin(); itr != movement_loop.end(); itr++){
- safe_delete(*itr);
- }
- movement_loop.clear();
- movement_index = 0;
- resume_movement = true;
- ClearRunningLocations();
- MMovementLoop.releasewritelock();
-
- ValidateRunning(true, true);
- }
- void Spawn::AddMovementLocation(float x, float y, float z, float speed, int16 delay, const char* lua_function, float heading, bool include_heading){
- LogWrite(LUA__DEBUG, 5, "LUA", "AddMovementLocation: x: %.2f, y: %.2f, z: %.2f, speed: %.2f, delay: %i, lua: %s",
- x, y, z, speed, delay, string(lua_function).c_str());
- MovementData* data = new MovementData;
- data->x = x;
- data->y = y;
- data->z = z;
- data->speed = speed;
- data->delay = delay*1000;
- if(lua_function)
- data->lua_function = string(lua_function);
-
- data->heading = heading;
- data->use_movement_location_heading = include_heading;
- MMovementLoop.lock();
- movement_loop.push_back(data);
- MMovementLoop.unlock();
- }
- bool Spawn::ValidateRunning(bool lockMovementLocation, bool lockMovementLoop) {
- bool movement = false;
- if(lockMovementLocation) {
- MMovementLocations.lock_shared();
- }
-
- if(movement_locations) {
- movement = movement_locations->size() > 0;
- }
-
- if(lockMovementLocation) {
- MMovementLocations.unlock_shared();
- }
-
- if(IsPauseMovementTimerActive() || (IsEntity() && (((Entity*)this)->IsMezzedOrStunned() || ((Entity*)this)->IsRooted()))) {
- is_running = false;
- return false;
- }
-
- if(movement) {
- is_running = true;
- return true;
- }
- if(lockMovementLoop) {
- MMovementLoop.lock();
- }
-
- movement = movement_loop.size() > 0;
-
- if(movement) {
- is_running = true;
- }
- else {
- is_running = false;
- }
-
- if(lockMovementLoop) {
- MMovementLoop.unlock();
- }
- return movement;
- }
- bool Spawn::IsRunning(){
- return is_running;
- }
- void Spawn::RunToLocation(float x, float y, float z, float following_x, float following_y, float following_z){
- if(IsPauseMovementTimerActive() || (IsEntity() && (((Entity*)this)->IsMezzedOrStunned() || ((Entity*)this)->IsRooted()))) {
- is_running = false;
- return;
- }
-
- if(!IsWidget())
- FaceTarget(x, z);
- SetPos(&appearance.pos.X2, x, false);
- SetPos(&appearance.pos.Z2, z, false);
- SetPos(&appearance.pos.Y2, y, false);
- if(following_x == 0 && following_y == 0 && following_z == 0){
- SetPos(&appearance.pos.X3, x, false);
- SetPos(&appearance.pos.Z3, z, false);
- SetPos(&appearance.pos.Y3, y, false);
- }
- else{
- SetPos(&appearance.pos.X3, following_x, false);
- SetPos(&appearance.pos.Y3, following_y, false);
- SetPos(&appearance.pos.Z3, following_z, false);
- }
- is_running = true;
- position_changed = true;
- changed = true;
- GetZone()->AddChangedSpawn(this);
- }
- MovementLocation* Spawn::GetCurrentRunningLocation(){
- MovementLocation* ret = 0;
- MMovementLocations.lock_shared();
- if(movement_locations && movement_locations->size() > 0){
- ret = movement_locations->front();
- }
- MMovementLocations.unlock_shared();
- return ret;
- }
- MovementLocation* Spawn::GetLastRunningLocation(){
- MovementLocation* ret = 0;
- MMovementLocations.lock_shared();
- if(movement_locations && movement_locations->size() > 0){
- ret = movement_locations->back();
- }
- MMovementLocations.unlock_shared();
- return ret;
- }
- void Spawn::AddRunningLocation(float x, float y, float z, float speed, float distance_away, bool attackable, bool finished_adding_locations, string lua_function, bool isMapped){
- if(speed == 0)
- return;
- if ( IsEntity() )
- ((Entity*)this)->SetSpeed(speed);
- else
- this->SetSpeed(speed);
- MovementLocation* current_location = 0;
- float distance = GetDistance(x, y, z, distance_away != 0);
- if(distance_away != 0){
- distance -= distance_away;
- x = x - (GetX() - x)*distance_away/distance;
- z = z - (GetZ() - z)*distance_away/distance;
- }
-
- MMovementLocations.lock();
- if(!movement_locations){
- movement_locations = new deque<MovementLocation*>();
- }
- MMovementLocations.unlock();
-
- MovementLocation* data = new MovementLocation;
- data->mapped = isMapped;
- data->x = x;
- data->y = y;
- data->z = z;
- data->speed = speed;
- data->attackable = attackable;
- data->lua_function = lua_function;
- data->gridid = 0; // used for runback defaults
- data->reset_hp_on_runback = false;
- MMovementLocations.lock_shared();
- if(movement_locations->size() > 0)
- current_location = movement_locations->back();
- MMovementLocations.unlock_shared();
-
- if(!current_location){
- SetSpawnOrigX(GetX());
- SetSpawnOrigY(GetY());
- SetSpawnOrigZ(GetZ());
- SetSpawnOrigHeading(GetHeading());
- }
- is_running = true;
-
- MMovementLocations.lock();
- movement_locations->push_back(data);
- MMovementLocations.unlock();
- if(!IsPauseMovementTimerActive() && finished_adding_locations){
- MMovementLocations.lock();
- current_location = movement_locations->front();
- SetSpeed(current_location->speed);
- if(movement_locations->size() > 1){
- data = movement_locations->at(1);
- RunToLocation(current_location->x, current_location->y, current_location->z, data->x, data->y, data->z);
- }
- else
- RunToLocation(current_location->x, current_location->y, current_location->z, 0, 0, 0);
- MMovementLocations.unlock();
- }
- }
- bool Spawn::RemoveRunningLocation(){
- bool ret = false;
- MMovementLocations.lock();
- if(movement_locations && movement_locations->size() > 0){
- delete movement_locations->front();
- movement_locations->pop_front();
- ret = true;
- }
- MMovementLocations.unlock();
-
- ValidateRunning(true, false);
- return ret;
- }
- void Spawn::ClearRunningLocations(){
- while(RemoveRunningLocation()){}
- }
- void Spawn::NewWaypointChange(MovementLocation* data){
- if(data){
- if(NeedsToResumeMovement()){
- resume_movement = true;
- NeedsToResumeMovement(false);
- }
- if(!data->attackable)
- SetHeading(GetSpawnOrigHeading());
- }
-
- if (data && data->lua_function.length() > 0)
- GetZone()->CallSpawnScript(this, SPAWN_SCRIPT_CUSTOM, 0, data->lua_function.c_str());
- RemoveRunningLocation();
- }
- bool Spawn::CalculateChange(){
- bool remove_needed = false;
- MovementLocation* data = 0;
- MovementLocation tmpLoc;
- MMovementLocations.lock_shared();
- if(movement_locations){
- if(movement_locations->size() > 0){
- // Target location
- data = movement_locations->front();
- if(data) {
- tmpLoc.attackable = data->attackable;
- tmpLoc.gridid = data->gridid;
- tmpLoc.lua_function = string(data->lua_function);
- tmpLoc.mapped = data->mapped;
- tmpLoc.reset_hp_on_runback = data->reset_hp_on_runback;
- tmpLoc.speed = data->speed;
- tmpLoc.stage = data->stage;
- tmpLoc.x = data->x;
- tmpLoc.y = data->y;
- tmpLoc.z = data->z;
- data = &tmpLoc;
- }
- // If no target or we are at the target location need to remove this point
- if(!data || (data->x == GetX() && data->y == GetY() && data->z == GetZ()))
- remove_needed = true;
- }
- }
- MMovementLocations.unlock_shared();
-
- if(remove_needed){
- NewWaypointChange(data);
- }
- else if(data){
- // Speed is per second so we need a time_step (amount of time since the last update) to modify movement by
- float time_step = (Timer::GetCurrentTime2() - last_movement_update) * 0.001; // * 0.001 is the same as / 1000, float muliplications is suppose to be faster though
- // Get current location
- float nx = GetX();
- float ny = GetY();
- float nz = GetZ();
-
- // Get Forward vecotr
- float tar_vx = data->x - nx;
- float tar_vy = data->y - ny;
- float tar_vz = data->z - nz;
- // Multiply speed by the time_step to get how much should have changed over the last tick
- float speed = GetSpeed() * time_step;
- // Normalize the forward vector and multiply by speed, this gives us our change in coords, just need to add them to our current coords
- float len = sqrtf(tar_vx * tar_vx + tar_vy * tar_vy + tar_vz * tar_vz);
- tar_vx = (tar_vx / len) * speed;
- tar_vy = (tar_vy / len) * speed;
- tar_vz = (tar_vz / len) * speed;
- // Distance less then 0.5 just set the npc to the target location
- if (GetDistance(data->x, data->y, data->z, IsWidget() ? false : true) <= speed) {
- SetX(data->x, false);
- SetZ(data->z, false);
- SetY(data->y, false, true);
- remove_needed = true;
- NewWaypointChange(data);
- }
- else {
- SetX(nx + tar_vx, false);
- SetZ(nz + tar_vz, false);
- if ( IsWidget() )
- SetY(ny + tar_vy, false, true);
- else
- SetY(ny + tar_vy, false);
- }
-
- int32 newGrid = GetLocation();
- if (GetMap() != nullptr) {
- m_GridMutex.writelock(__FUNCTION__, __LINE__);
- std::map<int32,TimedGridData>::iterator itr = established_grid_id.begin();
- if ( itr == established_grid_id.end() || itr->second.timestamp <= (Timer::GetCurrentTime2()))
- {
- if(itr != established_grid_id.end() && itr->second.x == GetX() && itr->second.z == GetZ()) {
- itr->second.timestamp = Timer::GetCurrentTime2()+1000;
- itr->second.npc_save = true;
- newGrid = itr->second.grid_id;
- }
- else {
- auto loc = glm::vec3(GetX(), GetZ(), GetY());
- float new_z = FindBestZ(loc, nullptr, &newGrid);
- TimedGridData data;
- data.grid_id = newGrid;
- data.x = GetX();
- data.y = GetY();
- data.z = GetZ();
- data.npc_save = true;
- data.timestamp = Timer::GetCurrentTime2()+1000;
- established_grid_id.insert(make_pair(0, data));
- }
- }
- else
- newGrid = itr->second.grid_id;
- m_GridMutex.releasewritelock(__FUNCTION__, __LINE__);
- }
- if ((!IsFlyingCreature() || IsTransportSpawn()) && newGrid != 0 && newGrid != GetLocation())
- SetLocation(newGrid);
- }
- return remove_needed;
- }
- void Spawn::CalculateRunningLocation(bool stop){
- bool pauseTimerEnabled = IsPauseMovementTimerActive();
- if (!pauseTimerEnabled && !stop && (last_location_update + 100) > Timer::GetCurrentTime2())
- return;
- else if (!pauseTimerEnabled && !stop)
- last_location_update = Timer::GetCurrentTime2();
- bool continueElseIf = true;
- bool removed = CalculateChange();
- if (stop || pauseTimerEnabled) {
- //following = false;
- SetPos(&appearance.pos.X2, GetX(), false);
- SetPos(&appearance.pos.Y2, GetY(), false);
- SetPos(&appearance.pos.Z2, GetZ(), false);
- SetPos(&appearance.pos.X3, GetX(), false);
- SetPos(&appearance.pos.Y3, GetY(), false);
- SetPos(&appearance.pos.Z3, GetZ(), false);
- continueElseIf = false;
- }
- else if (removed) {
- MMovementLocations.lock_shared();
- if(movement_locations) {
- if(movement_locations->size() > 0) {
- MovementLocation* current_location = movement_locations->at(0);
- if (movement_locations->size() > 1) {
- MovementLocation* data = movement_locations->at(1);
- RunToLocation(current_location->x, current_location->y, current_location->z, data->x, data->y, data->z);
- }
- else
- RunToLocation(current_location->x, current_location->y, current_location->z, 0, 0, 0);
-
- continueElseIf = false;
- }
- }
- MMovementLocations.unlock_shared();
- }
-
- if (continueElseIf && GetZone() && GetTarget() != NULL && EngagedInCombat())
- {
- if (GetDistance(GetTarget()) > rule_manager.GetGlobalRule(R_Combat, MaxCombatRange)->GetFloat())
- {
- if ((IsFlyingCreature() || IsWaterCreature() || InWater()) && CheckLoS(GetTarget()))
- AddRunningLocation(GetTarget()->GetX(), GetTarget()->GetY(), GetTarget()->GetZ(), GetSpeed(), 0, false);
- else
- GetZone()->movementMgr->NavigateTo((Entity*)this, GetTarget()->GetX(), GetTarget()->GetY(), GetTarget()->GetZ());
- }
- else
- ((Entity*)this)->HaltMovement();
- }
- else if (continueElseIf && !following)
- {
- position_changed = true;
- changed = true;
- GetZone()->AddChangedSpawn(this);
- }
- }
- float Spawn::GetFaceTarget(float x, float z) {
- float angle;
- double diff_x = x - GetX();
- double diff_z = z - GetZ();
- //If we're very close to the same spot don't bother changing heading
- if (sqrt(diff_x * diff_x * diff_z * diff_z) < .1) {
- return GetHeading();
- }
- if (diff_z == 0) {
- if (diff_x > 0)
- angle = 90;
- else
- angle = 270;
- }
- else
- angle = ((atan(diff_x / diff_z)) * 180) / 3.14159265358979323846;
- if (angle < 0)
- angle = angle + 360;
- else
- angle = angle + 180;
- if (diff_x < 0)
- angle = angle + 180;
- if (last_heading_angle == angle) return angle;
- return angle;
- }
- void Spawn::FaceTarget(float x, float z){
- float angle;
- double diff_x = x - GetX();
- double diff_z = z - GetZ();
- //If we're very close to the same spot don't bother changing heading
- if (sqrt(diff_x * diff_x * diff_z * diff_z) < .1) {
- return;
- }
- if(diff_z==0){
- if(diff_x > 0)
- angle = 90;
- else
- angle = 270;
- }
- else
- angle = ((atan(diff_x / diff_z)) * 180) / 3.14159265358979323846;
- if(angle < 0)
- angle = angle + 360;
- else
- angle = angle + 180;
- if(diff_x < 0)
- angle = angle + 180;
- if (last_heading_angle == angle) return;
- SetHeading(angle);
- }
- void Spawn::FaceTarget(Spawn* target, bool disable_action_state){
- if(!target)
- return;
- if(GetHP() > 0 && target->IsPlayer() && !EngagedInCombat()){
- if(!IsPet() && disable_action_state) {
- if(IsNPC()) {
- ((NPC*)this)->StartRunback();
- ((NPC*)this)->PauseMovement(30000);
- }
- SetTempActionState(0);
- }
- }
- FaceTarget(target->GetX(), target->GetZ());
- }
- bool Spawn::MeetsSpawnAccessRequirements(Player* player){
- bool ret = false;
- Quest* quest = 0;
- //Check if we meet all quest requirements first..
- m_requiredQuests.readlock(__FUNCTION__, __LINE__);
- if (player && required_quests.size() > 0) {
- map<int32, vector<int16>* >::iterator itr;
- for (itr = required_quests.begin(); itr != required_quests.end(); itr++) {
- player->AddQuestRequiredSpawn(this, itr->first);
- vector<int16>* quest_steps = itr->second;
- for (int32 i = 0; i < quest_steps->size(); i++) {
- quest = player->GetQuest(itr->first);
- if (req_quests_continued_access) {
- if (quest) {
- if (quest->GetQuestStepCompleted(quest_steps->at(i))) {
- ret = true;
- break;
- }
- }
- else if (player->HasQuestBeenCompleted(itr->first)) {
- ret = true;
- break;
- }
- }
- if (quest && quest->QuestStepIsActive(quest_steps->at(i))) {
- ret = true;
- break;
- }
- }
- }
- }
- else
- ret = true;
- m_requiredQuests.releasereadlock(__FUNCTION__, __LINE__);
- if (!ret)
- return ret;
- //Now check if the player meets all history requirements
- m_requiredHistory.readlock(__FUNCTION__, __LINE__);
- if (required_history.size() > 0){
- map<int32, LUAHistory*>::iterator itr;
- for (itr = required_history.begin(); itr != required_history.end(); itr++){
- player->AddHistoryRequiredSpawn(this, itr->first);
- LUAHistory* player_history = player->GetLUAHistory(itr->first);
- if (player_history){
- if (player_history->Value != itr->second->Value || player_history->Value2 != itr->second->Value2)
- ret = false;
- }
- else
- ret = false;
- if (!ret)
- break;
- }
- }
- m_requiredHistory.releasereadlock(__FUNCTION__, __LINE__);
- return ret;
- }
- vector<Spawn*>* Spawn::GetSpawnGroup(){
- vector<Spawn*>* ret_list = 0;
- if(spawn_group_list){
- ret_list = new vector<Spawn*>();
- if(MSpawnGroup)
- MSpawnGroup->readlock(__FUNCTION__, __LINE__);
- ret_list->insert(ret_list->begin(), spawn_group_list->begin(), spawn_group_list->end());
- if(MSpawnGroup)
- MSpawnGroup->releasereadlock(__FUNCTION__, __LINE__);
- }
- return ret_list;
- }
- bool Spawn::HasSpawnGroup() {
- return spawn_group_list && spawn_group_list->size() > 0;
- }
- bool Spawn::IsInSpawnGroup(Spawn* spawn) {
- bool ret = false;
- if (HasSpawnGroup() && spawn) {
- vector<Spawn*>::iterator itr;
- for (itr = spawn_group_list->begin(); itr != spawn_group_list->end(); itr++) {
- if ((*itr) == spawn) {
- ret = true;
- break;
- }
- }
- }
- return ret;
- }
- Spawn* Spawn::IsSpawnGroupMembersAlive(Spawn* ignore_spawn, bool npc_only) {
- Spawn* ret = nullptr;
- if (MSpawnGroup && HasSpawnGroup()) {
-
- MSpawnGroup->readlock(__FUNCTION__, __LINE__);
- vector<Spawn*>::iterator itr;
- for (itr = spawn_group_list->begin(); itr != spawn_group_list->end(); itr++) {
- if ((*itr) != ignore_spawn && (*itr)->Alive() && (!npc_only || (npc_only && (*itr)->IsNPC()))) {
- ret = (*itr);
- break;
- }
- }
- MSpawnGroup->releasereadlock(__FUNCTION__, __LINE__);
- }
- return ret;
- }
- void Spawn::UpdateEncounterState(int8 new_state) {
- if (MSpawnGroup && HasSpawnGroup()) {
- MSpawnGroup->readlock(__FUNCTION__, __LINE__);
- vector<Spawn*>::iterator itr;
- for (itr = spawn_group_list->begin(); itr != spawn_group_list->end(); itr++) {
- if ((*itr)->Alive() && (*itr)->IsNPC()) {
- NPC* npc = (NPC*)(*itr);
- (*itr)->SetLockedNoLoot(new_state);
- if(new_state == ENCOUNTER_STATE_BROKEN && npc->Brain()) {
- npc->Brain()->ClearEncounter();
- }
- }
- }
- MSpawnGroup->releasereadlock(__FUNCTION__, __LINE__);
- }
- }
- void Spawn::CheckEncounterState(Entity* victim, bool test_auto_lock) {
- if (!IsEntity() || !victim->IsNPC())
- return;
- Entity* ent = ((Entity*)this);
- if (victim->GetLockedNoLoot() == ENCOUNTER_STATE_AVAILABLE) {
- Entity* attacker = nullptr;
- if (ent->GetOwner())
- attacker = ent->GetOwner();
- else
- attacker = ent;
- bool matchedAutoLock = false;
- if (attacker->IsEntity() && ((Entity*)attacker)->GetGroupMemberInfo()) {
- world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
- GroupMemberInfo* gmi = ((Entity*)attacker)->GetGroupMemberInfo();
- if (gmi && gmi->group_id)
- {
- PlayerGroup* group = world.GetGroupManager()->GetGroup(gmi->group_id);
- if (group && ((group->GetGroupOptions()->group_lock_method && group->GetGroupOptions()->group_autolock == 1) || attacker->GetGroupMemberInfo()->leader))
- {
- matchedAutoLock = true;
- group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
- deque<GroupMemberInfo*>* members = group->GetMembers();
- for (int8 i = 0; i < members->size(); i++) {
- Entity* member = members->at(i)->member;
- if (!member || member->GetZone() != attacker->GetZone())
- continue;
- if (member->IsEntity()) {
- if (!member->GetInfoStruct()->get_engaged_encounter()) {
- member->GetInfoStruct()->set_engaged_encounter(1);
- }
- if (((NPC*)victim)->Brain()) {
- ((NPC*)victim)->Brain()->AddHate(member, 0);
- ((NPC*)victim)->Brain()->AddToEncounter(member);
- victim->AddTargetToEncounter(member);
- }
- }
- }
- group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
- }
- }
- world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
- }
- else if (attacker->GetInfoStruct()->get_group_solo_autolock()) {
- matchedAutoLock = true;
- if (((NPC*)victim)->Brain()) {
- ((NPC*)victim)->Brain()->AddHate(attacker, 0);
- ((NPC*)victim)->Brain()->AddToEncounter(attacker);
- victim->AddTargetToEncounter(attacker);
- }
- }
- if (test_auto_lock && !matchedAutoLock) {
- return;
- }
- if (!ent->GetInfoStruct()->get_engaged_encounter()) {
- ent->GetInfoStruct()->set_engaged_encounter(1);
- }
- if (!attacker->GetInfoStruct()->get_engaged_encounter()) {
- attacker->GetInfoStruct()->set_engaged_encounter(1);
- }
- int8 skip_loot_gray_mob_flag = rule_manager.GetGlobalRule(R_Loot, SkipLootGrayMob)->GetInt8();
- int8 difficulty = attacker->GetArrowColor(victim->GetLevel());
- int8 new_enc_state = ENCOUNTER_STATE_AVAILABLE;
- if (skip_loot_gray_mob_flag && difficulty == ARROW_COLOR_GRAY) {
- if (!attacker->IsPlayer() && !attacker->IsBot()) {
- new_enc_state = ENCOUNTER_STATE_BROKEN;
- }
- else {
- new_enc_state = ENCOUNTER_STATE_OVERMATCHED;
- }
- }
- else {
- if (attacker->IsPlayer() || attacker->IsBot()) {
- new_enc_state = ENCOUNTER_STATE_LOCKED;
- }
- else {
- new_enc_state = ENCOUNTER_STATE_BROKEN;
- }
- }
- victim->SetLockedNoLoot(new_enc_state);
- victim->UpdateEncounterState(new_enc_state);
- }
- }
- void Spawn::AddTargetToEncounter(Entity* entity) {
- if (MSpawnGroup && HasSpawnGroup()) {
- MSpawnGroup->readlock(__FUNCTION__, __LINE__);
- vector<Spawn*>::iterator itr;
- for (itr = spawn_group_list->begin(); itr != spawn_group_list->end(); itr++) {
- if ((*itr) != this && (*itr)->Alive() && (*itr)->IsNPC()) {
- ((NPC*)(*itr))->Brain()->AddToEncounter(entity);
- }
- }
- MSpawnGroup->releasereadlock(__FUNCTION__, __LINE__);
- }
- }
- void Spawn::AddSpawnToGroup(Spawn* spawn){
- if(!spawn)
- return;
- if(!spawn_group_list){
- spawn_group_list = new vector<Spawn*>();
- spawn_group_list->push_back(this);
- safe_delete(MSpawnGroup);
- MSpawnGroup = new Mutex();
- MSpawnGroup->SetName("Spawn::MSpawnGroup");
- }
- vector<Spawn*>::iterator itr;
- MSpawnGroup->writelock(__FUNCTION__, __LINE__);
- for(itr = spawn_group_list->begin(); itr != spawn_group_list->end(); itr++){
- if((*itr) == spawn){
- MSpawnGroup->releasewritelock(__FUNCTION__, __LINE__);
- return;
- }
- }
- spawn_group_list->push_back(spawn);
- spawn->SetSpawnGroupList(spawn_group_list, MSpawnGroup);
- MSpawnGroup->releasewritelock(__FUNCTION__, __LINE__);
- }
- void Spawn::SetSpawnGroupList(vector<Spawn*>* list, Mutex* mutex){
- spawn_group_list = list;
- MSpawnGroup = mutex;
- }
- void Spawn::RemoveSpawnFromGroup(bool erase_all){
- SetSpawnGroupID(0);
- bool del = false;
- if(MSpawnGroup){
- MSpawnGroup->writelock(__FUNCTION__, __LINE__);
- if(spawn_group_list){
- vector<Spawn*>::iterator itr;
- Spawn* spawn = 0;
- if(spawn_group_list->size() == 1)
- erase_all = true;
- for(itr = spawn_group_list->begin(); itr != spawn_group_list->end(); itr++){
- spawn = *itr;
- if (spawn) {
- if(!erase_all){
- if(spawn == this){
- spawn_group_list->erase(itr);
- MSpawnGroup->releasewritelock(__FUNCTION__, __LINE__);
- spawn_group_list = 0;
- MSpawnGroup = 0;
- return;
- }
- }
- else{
- if (spawn != this)
- spawn->SetSpawnGroupList(0, 0);
- }
- }
- }
- if (erase_all)
- spawn_group_list->clear();
- del = (spawn_group_list->size() == 0);
- }
- MSpawnGroup->releasewritelock(__FUNCTION__, __LINE__);
- if (del){
- safe_delete(MSpawnGroup);
- safe_delete(spawn_group_list);
- }
- }
- }
- void Spawn::SetSpawnGroupID(int32 id){
- m_SpawnMutex.writelock();
- group_id = id;
- m_SpawnMutex.releasewritelock();
- }
- int32 Spawn::GetSpawnGroupID(){
- int32 groupid = 0;
- m_SpawnMutex.readlock();
- groupid = group_id;
- m_SpawnMutex.releasereadlock();
- return groupid;
- }
- void Spawn::AddChangedZoneSpawn(){
- if(send_spawn_changes && GetZone())
- GetZone()->AddChangedSpawn(this);
- }
- void Spawn::RemoveSpawnAccess(Spawn* spawn) {
- if (allowed_access.count(spawn->GetID()) > 0) {
- allowed_access.erase(spawn->GetID());
- GetZone()->HidePrivateSpawn(this);
- }
- }
- void Spawn::SetFollowTarget(Spawn* spawn, int32 follow_distance) {
- if (spawn && spawn != this) {
- m_followTarget = spawn->GetID();
- m_followDistance = follow_distance;
- }
- else {
- m_followTarget = 0;
- if (following)
- following = false;
- m_followDistance = 0;
- }
- }
- void Spawn::AddTempVariable(string var, string val) {
- m_tempVariableTypes[var] = 5;
- m_tempVariables[var] = val;
- }
- void Spawn::AddTempVariable(string var, Spawn* val) {
- m_tempVariableTypes[var] = 1;
- m_tempVariableSpawn[var] = val->GetID();
- }
- void Spawn::AddTempVariable(string var, ZoneServer* val) {
- m_tempVariableTypes[var] = 2;
- m_tempVariableZone[var] = val;
- }
- void Spawn::AddTempVariable(string var, Item* val) {
- m_tempVariableTypes[var] = 3;
- m_tempVariableItem[var] = val;
- }
- void Spawn::AddTempVariable(string var, Quest* val) {
- m_tempVariableTypes[var] = 4;
- m_tempVariableQuest[var] = val;
- }
- string Spawn::GetTempVariable(string var) {
- string ret = "";
- if (m_tempVariables.count(var) > 0)
- ret = m_tempVariables[var];
- return ret;
- }
- Spawn* Spawn::GetTempVariableSpawn(string var) {
- Spawn* ret = 0;
-
- if (m_tempVariableSpawn.count(var) > 0)
- ret = GetZone()->GetSpawnByID(m_tempVariableSpawn[var]);
- return ret;
- }
- ZoneServer* Spawn::GetTempVariableZone(string var) {
- ZoneServer* ret = 0;
- if (m_tempVariableZone.count(var) > 0)
- ret = m_tempVariableZone[var];
- return ret;
- }
- Item* Spawn::GetTempVariableItem(string var) {
- Item* ret = 0;
- if (m_tempVariableItem.count(var) > 0)
- ret = m_tempVariableItem[var];
- return ret;
- }
- Quest* Spawn::GetTempVariableQuest(string var) {
- Quest* ret = 0;
- if (m_tempVariableQuest.count(var) > 0)
- ret = m_tempVariableQuest[var];
- return ret;
- }
- int8 Spawn::GetTempVariableType(string var) {
- int8 ret = 0;
- if (m_tempVariableTypes.count(var) > 0)
- ret = m_tempVariableTypes[var];
- return ret;
- }
- void Spawn::DeleteTempVariable(string var) {
- int8 type = GetTempVariableType(var);
- switch (type) {
- case 1:
- m_tempVariableSpawn.erase(var);
- break;
- case 2:
- m_tempVariableZone.erase(var);
- break;
- case 3:
- m_tempVariableItem.erase(var);
- break;
- case 4:
- m_tempVariableQuest.erase(var);
- break;
- case 5:
- m_tempVariables.erase(var);
- break;
- }
- m_tempVariableTypes.erase(var);
- }
- Spawn* Spawn::GetRunningTo() {
- return GetZone()->GetSpawnByID(running_to);
- }
- Spawn* Spawn::GetFollowTarget() {
- return GetZone()->GetSpawnByID(m_followTarget);
- }
- void Spawn::CopySpawnAppearance(Spawn* spawn){
- if (!spawn)
- return;
- //This function copies the appearace of the provided spawn to this one
- if (spawn->IsEntity() && IsEntity()){
- memcpy(&((Entity*)this)->features, &((Entity*)spawn)->features, sizeof(CharFeatures));
- memcpy(&((Entity*)this)->equipment, &((Entity*)spawn)->equipment, sizeof(EQ2_Equipment));
- }
- SetSize(spawn->GetSize());
- SetModelType(spawn->GetModelType());
- }
- void Spawn::SetY(float y, bool updateFlags, bool disableYMapCheck)
- {
- SetPos(&appearance.pos.Y, y, updateFlags);
- if (!disableYMapCheck)
- FixZ();
- }
- float Spawn::FindDestGroundZ(glm::vec3 dest, float z_offset)
- {
- float best_z = BEST_Z_INVALID;
- if (GetZone() != nullptr && GetMap() != nullptr)
- {
- dest.z += z_offset;
- best_z = FindBestZ(dest, nullptr);
- }
- return best_z;
- }
- float Spawn::FindBestZ(glm::vec3 loc, glm::vec3* result, int32* new_grid_id, int32* new_widget_id) {
- std::shared_lock lock(MIgnoredWidgets);
-
- if(!GetMap())
- return BEST_Z_INVALID;
-
- float new_z = GetMap()->FindBestZ(loc, nullptr, &ignored_widgets, new_grid_id, new_widget_id);
- return new_z;
- }
- float Spawn::GetFixedZ(const glm::vec3& destination, int32 z_find_offset) {
- BenchTimer timer;
- timer.reset();
- float new_z = destination.z;
- if (GetZone() != nullptr && GetMap() != nullptr) {
- /* if (flymode == GravityBehavior::Flying)
- return new_z;
- */
- /* if (zone->HasWaterMap() && zone->watermap->InLiquid(glm::vec3(m_Position)))
- return new_z;
- */
- /*
- * Any more than 5 in the offset makes NPC's hop/snap to ceiling in small corridors
- */
- new_z = this->FindDestGroundZ(destination, z_find_offset);
- if (new_z != BEST_Z_INVALID) {
- if (new_z < -2000) {
- new_z = GetY();
- }
- }
- auto duration = timer.elapsed();
- LogWrite(MAP__DEBUG, 0, "Map", "Mob::GetFixedZ() ([{%s}]) returned [{%f}] at [{%f}], [{%f}], [{%f}] - Took [{%f}]",
- this->GetName(),
- new_z,
- destination.x,
- destination.y,
- destination.z,
- duration);
- }
- return new_z;
- }
- void Spawn::FixZ(bool forceUpdate) {
- if (!GetZone()) {
- return;
- }
- /*
- if (flymode == GravityBehavior::Flying) {
- return;
- }*/
- /*
- if (zone->watermap && zone->watermap->InLiquid(m_Position)) {
- return;
- }*/
-
- // we do the inwater check here manually to avoid double calling for a Z coordinate
- glm::vec3 current_loc(GetX(), GetZ(), GetY());
- uint32 GridID = 0;
- uint32 WidgetID = 0;
- float new_z = GetY();
- if(GetMap() != nullptr) {
- new_z = FindBestZ(current_loc, nullptr, &GridID, &WidgetID);
- if ((IsTransportSpawn() || !IsFlyingCreature()) && GridID != 0 && GridID != GetLocation()) {
- LogWrite(PLAYER__DEBUG, 0, "Player", "%s left grid %u and entered grid %u", appearance.name, GetLocation(), GridID);
-
- const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
- if (zone_script && lua_interface) {
- lua_interface->RunZoneScript(zone_script, "leave_location", GetZone(), this, GetLocation());
- }
-
- SetLocation(GridID);
-
- if (zone_script && lua_interface) {
- lua_interface->RunZoneScript(zone_script, "enter_location", GetZone(), this, GridID);
- }
- }
- trigger_widget_id = WidgetID;
- }
- // no need to go any further for players, flying creatures or objects, just needed the grid id set
- if (IsPlayer() || IsFlyingCreature() || IsObject()) {
- return;
- }
-
- if ( region_map != nullptr )
- {
- glm::vec3 targPos(GetX(), GetY(), GetZ());
-
- if(region_map->InWater(targPos, GetLocation()))
- return;
- }
-
- if (new_z == GetY())
- return;
- if ((new_z > -2000) && new_z != BEST_Z_INVALID) {
- SetY(new_z, forceUpdate, true);
- }
- else {
- LogWrite(MAP__DEBUG, 0, "Map", "[{%s}] is failing to find Z [{%f}]", this->GetName(), std::abs(GetY() - new_z));
- }
- }
- bool Spawn::CheckLoS(Spawn* target)
- {
- float radiusSrc = 2.0f;
- float radiusTarg = 2.0f;
- glm::vec3 targpos(target->GetX(), target->GetZ(), target->GetY()+radiusTarg);
- glm::vec3 pos(GetX(), GetZ(), GetY()+radiusSrc);
- return CheckLoS(pos, targpos);
- }
- bool Spawn::CheckLoS(glm::vec3 myloc, glm::vec3 oloc)
- {
- bool res = false;
- ZoneServer* zone = GetZone();
- if (zone == NULL || GetMap() == NULL || !GetMap()->IsMapLoaded())
- return true;
- else {
- MIgnoredWidgets.lock_shared();
- res = GetMap()->CheckLoS(myloc, oloc, &ignored_widgets);
- MIgnoredWidgets.unlock_shared();
- }
- return res;
- }
- void Spawn::CalculateNewFearpoint()
- {
- if (GetZone() && GetZone()->pathing) {
- auto Node = zone->pathing->GetRandomLocation(glm::vec3(GetX(), GetZ(), GetY()));
- if (Node.x != 0.0f || Node.y != 0.0f || Node.z != 0.0f) {
- AddRunningLocation(Node.x, Node.y, Node.z, GetSpeed(), 0, true, true, "", true);
- }
- }
- }
- Item* Spawn::LootItem(int32 id) {
- Item* ret = 0;
- vector<Item*>::iterator itr;
- MLootItems.lock();
- for (itr = loot_items.begin(); itr != loot_items.end(); itr++) {
- if ((*itr)->details.item_id == id) {
- ret = *itr;
- loot_items.erase(itr);
- break;
- }
- }
- MLootItems.unlock();
- return ret;
- }
- void Spawn::TransferLoot(Spawn* spawn) {
- if(spawn == this || spawn == nullptr)
- return; // mmm no
- vector<Item*>::iterator itr;
- MLootItems.lock();
- for (itr = loot_items.begin(); itr != loot_items.end();) {
- if (!(*itr)->IsBodyDrop()) {
- spawn->AddLootItem(*itr);
- itr = loot_items.erase(itr);
- }
- else {
- itr++;
- }
- }
- MLootItems.unlock();
- }
- int32 Spawn::GetLootItemID() {
- int32 ret = 0;
- vector<Item*>::iterator itr;
- MLootItems.lock();
- for (itr = loot_items.begin(); itr != loot_items.end(); itr++) {
- ret = (*itr)->details.item_id;
- break;
- }
- MLootItems.unlock();
- return ret;
- }
- void Spawn::GetLootItemsList(std::vector<int32>* out_entries) {
- if(!out_entries)
- return;
-
- vector<Item*>::iterator itr;
- for (itr = loot_items.begin(); itr != loot_items.end(); itr++) {
- out_entries->push_back((*itr)->details.item_id);
- }
- }
- bool Spawn::HasLootItemID(int32 id) {
- bool ret = false;
- vector<Item*>::iterator itr;
- MLootItems.readlock(__FUNCTION__, __LINE__);
- for (itr = loot_items.begin(); itr != loot_items.end(); itr++) {
- if ((*itr)->details.item_id == id) {
- ret = true;
- break;
- }
- }
- MLootItems.releasereadlock(__FUNCTION__, __LINE__);
- return ret;
- }
- void Spawn::CheckProximities()
- {
- if (!has_spawn_proximities)
- return;
- if (spawn_proximities.size() > 0)
- {
- MutexList<SpawnProximity*>::iterator itr = spawn_proximities.begin();
- while (itr.Next()) {
- SpawnProximity* prox = itr.value;
- map<int32, bool>::iterator spawnsItr;
- for (spawnsItr = prox->spawns_in_proximity.begin(); spawnsItr != prox->spawns_in_proximity.end(); spawnsItr++) {
- Spawn* tmpSpawn = 0;
- if (spawnsItr->first &&
- ((prox->spawn_type == SPAWNPROXIMITY_DATABASE_ID && (tmpSpawn = GetZone()->GetSpawnByDatabaseID(spawnsItr->first)) != 0) ||
- (prox->spawn_type == SPAWNPROXIMITY_LOCATION_ID && (tmpSpawn = GetZone()->GetSpawnByLocationID(spawnsItr->first)) != 0)))
- {
- if (!spawnsItr->second && tmpSpawn->GetDistance(this) <= prox->distance)
- {
- if (prox->in_range_lua_function.size() > 0)
- GetZone()->CallSpawnScript(this, SPAWN_SCRIPT_CUSTOM, tmpSpawn, prox->in_range_lua_function.c_str());
- spawnsItr->second = true;
- }
- else if (spawnsItr->second && tmpSpawn->GetDistance(this) > prox->distance)
- {
- if (prox->leaving_range_lua_function.size() > 0)
- GetZone()->CallSpawnScript(this, SPAWN_SCRIPT_CUSTOM, tmpSpawn, prox->leaving_range_lua_function.c_str());
- spawnsItr->second = false;
- }
- }
- }
- }
- }
- }
- void Spawn::AddSpawnToProximity(int32 spawnValue, SpawnProximityType type)
- {
- if (!has_spawn_proximities)
- return;
- if (spawn_proximities.size() > 0)
- {
- MutexList<SpawnProximity*>::iterator itr = spawn_proximities.begin();
- while (itr.Next()) {
- SpawnProximity* prox = itr->value;
- if (prox->spawn_value == spawnValue && prox->spawn_type == type)
- prox->spawns_in_proximity.insert(make_pair(spawnValue, false));
- }
- }
- }
- void Spawn::RemoveSpawnFromProximity(int32 spawnValue, SpawnProximityType type)
- {
- if (!has_spawn_proximities)
- return;
- if (spawn_proximities.size() > 0)
- {
- MutexList<SpawnProximity*>::iterator itr = spawn_proximities.begin();
- while (itr.Next()) {
- SpawnProximity* prox = itr->value;
- if (prox->spawn_value == spawnValue && prox->spawn_type == type &&
- prox->spawns_in_proximity.count(spawnValue) > 0)
- prox->spawns_in_proximity.erase(spawnValue);
- }
- }
- }
- void Spawn::AddPrimaryEntityCommand(const char* name, float distance, const char* command, const char* error_text, int16 cast_time, int32 spell_visual, bool defaultDenyList, Player* player) {
- EntityCommand* cmd = FindEntityCommand(string(command), true);
- bool newCommand = false;
- if (!cmd)
- {
- newCommand = true;
- cmd = CreateEntityCommand(name, distance, command, error_text, cast_time, spell_visual, !defaultDenyList);
- }
- if (defaultDenyList)
- SetPermissionToEntityCommand(cmd, player, true);
- if (newCommand)
- primary_command_list.push_back(cmd);
- }
- void Spawn::RemovePrimaryEntityCommand(const char* command) {
- vector<EntityCommand*>::iterator itr;
- string tmpStr(command);
- for (itr = primary_command_list.begin(); itr != primary_command_list.end(); itr++) {
- EntityCommand* cmd = *itr;
- if (cmd->command.compare(tmpStr) == 0)
- {
- primary_command_list.erase(itr);
- delete cmd;
- break;
- }
- }
- }
- bool Spawn::SetPermissionToEntityCommand(EntityCommand* command, Player* player, bool permissionValue)
- {
- if(!player)
- return false;
-
- return SetPermissionToEntityCommandByCharID(command, player->GetCharacterID(), permissionValue);
- }
- bool Spawn::SetPermissionToEntityCommandByCharID(EntityCommand* command, int32 charID, bool permissionValue)
- {
- map<int32, bool>::iterator itr = command->allow_or_deny.find(charID);
- if (itr == command->allow_or_deny.end())
- command->allow_or_deny.insert(make_pair(charID, permissionValue));
- else if (itr->second != permissionValue)
- itr->second = permissionValue;
-
- return true;
- }
- void Spawn::RemoveSpawnFromPlayer(Player* player)
- {
- m_Update.writelock(__FUNCTION__, __LINE__);
- player->RemoveSpawn(this); // sets it as removed
- m_Update.releasewritelock(__FUNCTION__, __LINE__);
- }
- bool Spawn::InWater()
- {
- bool inWater = false;
- if ( region_map != nullptr )
- {
- glm::vec3 targPos(GetX(), GetY(), GetZ());
- if ( IsGroundSpawn() )
- targPos.y -= .5f;
-
- if(region_map->InWater(targPos, GetLocation()))
- inWater = true;
- }
- return inWater;
- }
- bool Spawn::InLava()
- {
- bool inLava = false;
- if ( region_map != nullptr )
- {
- glm::vec3 targPos(GetX(), GetY(), GetZ());
- if ( IsGroundSpawn() )
- targPos.y -= .5f;
-
- if(region_map->InLava(targPos, GetLocation()))
- inLava = true;
- }
- return inLava;
- }
- void Spawn::DeleteRegion(Region_Node* inNode, ZBSP_Node* rootNode)
- {
- map<map<Region_Node*, ZBSP_Node*>, Region_Status>::iterator testitr;
- for (testitr = Regions.begin(); testitr != Regions.end(); testitr++)
- {
- map<Region_Node*, ZBSP_Node*>::const_iterator actualItr = testitr->first.begin();
- Region_Node* node = actualItr->first;
- ZBSP_Node* BSP_Root = actualItr->second;
- if(inNode == node && rootNode == BSP_Root )
- {
- testitr = Regions.erase(testitr);
- break;
- }
- }
- }
- bool Spawn::InRegion(Region_Node* inNode, ZBSP_Node* rootNode)
- {
- map<map<Region_Node*, ZBSP_Node*>, Region_Status>::iterator testitr;
- for (testitr = Regions.begin(); testitr != Regions.end(); testitr++)
- {
- map<Region_Node*, ZBSP_Node*>::const_iterator actualItr = testitr->first.begin();
- Region_Node* node = actualItr->first;
- ZBSP_Node* BSP_Root = actualItr->second;
- if(inNode == node && rootNode == BSP_Root )
- {
- return testitr->second.inRegion;
- }
- }
-
- return false;
- }
- int32 Spawn::GetRegionType(Region_Node* inNode, ZBSP_Node* rootNode)
- {
- map<map<Region_Node*, ZBSP_Node*>, Region_Status>::iterator testitr;
- for (testitr = Regions.begin(); testitr != Regions.end(); testitr++)
- {
- map<Region_Node*, ZBSP_Node*>::const_iterator actualItr = testitr->first.begin();
- Region_Node* node = actualItr->first;
- ZBSP_Node* BSP_Root = actualItr->second;
- if(inNode == node && rootNode == BSP_Root )
- {
- return testitr->second.regionType;
- }
- }
-
- return false;
- }
- float Spawn::SpawnAngle(Spawn* target, float selfx, float selfz)
- {
- if (!target || target == this)
- return 0.0f;
- float angle, lengthb, vectorx, vectorz, dotp;
- float spx = (target->GetX()); // mob xloc (inverse because eq)
- float spz = -(target->GetZ()); // mob yloc
- float heading = target->GetHeading(); // mob heading
- if (heading < 270)
- heading += 90;
- else
- heading -= 270;
- heading = heading * 3.1415f / 180.0f; // convert to radians
- vectorx = spx + (10.0f * std::cos(heading)); // create a vector based on heading
- vectorz = spz + (10.0f * std::sin(heading)); // of spawn length 10
- // length of spawn to player vector
- lengthb = (float) std::sqrt(((selfx - spx) * (selfx - spx)) + ((-selfz - spz) * (-selfz - spz)));
- // calculate dot product to get angle
- // Handle acos domain errors due to floating point rounding errors
- dotp = ((vectorx - spx) * (selfx - spx) +
- (vectorz - spz) * (-selfz - spz)) / (10.0f * lengthb);
- if (dotp > 1)
- return 0.0f;
- else if (dotp < -1)
- return 180.0f;
- angle = std::acos(dotp);
- angle = angle * 180.0f / 3.1415f;
- return angle;
- }
- void Spawn::StopMovement()
- {
- reset_movement = true;
- }
- bool Spawn::PauseMovement(int32 period_of_time_ms)
- {
- if(period_of_time_ms < 1)
- period_of_time_ms = 1;
-
- RunToLocation(GetX(),GetY(),GetZ());
- pause_timer.Start(period_of_time_ms, true);
- return true;
- }
- bool Spawn::IsPauseMovementTimerActive()
- {
- if(pause_timer.Check())
- pause_timer.Disable();
-
- return pause_timer.Enabled();
- }
- bool Spawn::IsFlyingCreature()
- {
- if(!IsEntity())
- return false;
- return ((Entity*)this)->GetInfoStruct()->get_flying_type();
- }
- bool Spawn::IsWaterCreature()
- {
- if(!IsEntity())
- return false;
- return ((Entity*)this)->GetInfoStruct()->get_water_type();
- }
- void Spawn::SetFlyingCreature() {
- if(!IsEntity() || !rule_manager.GetGlobalRule(R_Spawn, UseHardCodeFlyingModelType)->GetInt8())
- return;
- if(((Entity*)this)->GetInfoStruct()->get_flying_type() > 0) // DB spawn npc flag already set
- return;
- switch (GetModelType())
- {
- case 260:
- case 295:
- ((Entity*)this)->GetInfoStruct()->set_flying_type(1);
- is_flying_creature = true;
- break;
- default:
- ((Entity*)this)->GetInfoStruct()->set_flying_type(0);
- break;
- }
- }
-
- void Spawn::SetWaterCreature() {
- if(!IsEntity() || !rule_manager.GetGlobalRule(R_Spawn, UseHardCodeWaterModelType)->GetInt8())
- return;
- if(((Entity*)this)->GetInfoStruct()->get_water_type() > 0) // DB spawn npc flag already set
- return;
- switch (GetModelType())
- {
- case 194:
- case 204:
- case 210:
- case 241:
- case 242:
- case 254:
- case 10668:
- case 20828:
- ((Entity*)this)->GetInfoStruct()->set_water_type(1);
- break;
- default:
- ((Entity*)this)->GetInfoStruct()->set_water_type(0);
- break;
- }
- }
- void Spawn::AddRailPassenger(int32 char_id)
- {
- std::lock_guard<std::mutex> lk(m_RailMutex);
- rail_passengers.insert(make_pair(char_id,true));
- }
- void Spawn::RemoveRailPassenger(int32 char_id)
- {
- std::lock_guard<std::mutex> lk(m_RailMutex);
- std::map<int32, bool>::iterator itr = rail_passengers.find(char_id);
- if(itr != rail_passengers.end())
- rail_passengers.erase(itr);
- }
- vector<Spawn*> Spawn::GetPassengersOnRail() {
- vector<Spawn*> tmp_list;
- Spawn* spawn;
- m_RailMutex.lock();
- std::map<int32, bool>::iterator itr = rail_passengers.begin();
- while(itr != rail_passengers.end()){
- Client* client = zone_list.GetClientByCharID(itr->first);
- if(!client || !client->GetPlayer())
- continue;
- tmp_list.push_back(client->GetPlayer());
- itr++;
- }
- m_RailMutex.unlock();
- return tmp_list;
- }
- void Spawn::SetAppearancePosition(float x, float y, float z) {
- appearance.pos.X = x;
- appearance.pos.Y = y;
- appearance.pos.Z = z;
- appearance.pos.X2 = appearance.pos.X;
- appearance.pos.Y2 = appearance.pos.Y;
- appearance.pos.Z2 = appearance.pos.Z;
- appearance.pos.X3 = appearance.pos.X;
- appearance.pos.Y3 = appearance.pos.Y;
- appearance.pos.Z3 = appearance.pos.Z;
-
- SetSpeedX(0);
- SetSpeedY(0);
- SetSpeedZ(0);
- if(IsPlayer()) {
- ((Player*)this)->SetSideSpeed(0);
- ((Player*)this)->pos_packet_speed = 0;
- }
- }
- int32 Spawn::InsertRegionToSpawn(Region_Node* node, ZBSP_Node* bsp_root, WaterRegionType regionType, bool in_region) {
- std::map<Region_Node*, ZBSP_Node*> newMap;
- newMap.insert(make_pair(node, bsp_root));
- Region_Status status;
- status.inRegion = in_region;
- status.regionType = regionType;
- int32 returnValue = 0;
- if(in_region) {
- lua_interface->RunRegionScript(node->regionScriptName, "EnterRegion", GetZone(), this, regionType, &returnValue);
- }
- status.timerTic = returnValue;
- status.lastTimerTic = returnValue ? Timer::GetCurrentTime2() : 0;
- Regions.insert(make_pair(newMap, status));
- return returnValue;
- }
- bool Spawn::HasRegionTracked(Region_Node* node, ZBSP_Node* bsp_root, bool in_region) {
- map<map<Region_Node*, ZBSP_Node*>, Region_Status>::iterator testitr;
- for (testitr = Regions.begin(); testitr != Regions.end(); testitr++)
- {
- map<Region_Node*, ZBSP_Node*>::const_iterator actualItr = testitr->first.begin();
- Region_Node *node = actualItr->first;
- ZBSP_Node *BSP_Root = actualItr->second;
- if(node == actualItr->first && BSP_Root == actualItr->second) {
- if(testitr->second.inRegion == in_region)
- return true;
- else
- break;
- }
- }
-
- return false;
- }
- void Spawn::SetLocation(int32 id, bool setUpdateFlags)
- {
- if(GetZone()) {
- GetZone()->RemoveSpawnFromGrid(this, GetLocation());
- SetPos(&appearance.pos.grid_id, id, setUpdateFlags);
- GetZone()->AddSpawnToGrid(this, id);
- }
- else {
- SetPos(&appearance.pos.grid_id, id, setUpdateFlags);
- }
- }
- int8 Spawn::GetArrowColor(int8 spawn_level){
- int8 color = 0;
- sint16 diff = spawn_level - GetLevel();
- if(GetLevel() < 10)
- diff *= 3;
- else if(GetLevel() <= 20)
- diff *= 2;
- if(diff >= 9)
- color = ARROW_COLOR_RED;
- else if(diff >= 5)
- color = ARROW_COLOR_ORANGE;
- else if(diff >= 1)
- color = ARROW_COLOR_YELLOW;
- else if(diff == 0)
- color = ARROW_COLOR_WHITE;
- else if(diff <= -11)
- color = ARROW_COLOR_GRAY;
- else if(diff <= -6)
- color = ARROW_COLOR_GREEN;
- else //if(diff < 0)
- color = ARROW_COLOR_BLUE;
- return color;
- }
- void Spawn::AddIgnoredWidget(int32 id) {
- std::unique_lock lock(MIgnoredWidgets);
- if(ignored_widgets.find(id) == ignored_widgets.end()) {
- ignored_widgets.insert(make_pair(id,true));
- }
- }
- void Spawn::SendGroupUpdate() {
- if (IsEntity() && ((Entity*)this)->GetGroupMemberInfo()) {
- ((Entity*)this)->UpdateGroupMemberInfo();
- if (IsPlayer()) {
- Client* client = ((Player*)this)->GetClient();
- if(client) {
- world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id, client);
- }
- }
- else
- world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id);
- }
- }
- bool Spawn::AddNeedGreedItemRequest(int32 item_id, int32 spawn_id, bool need_item) {
- LogWrite(LOOT__INFO, 0, "Loot", "%s: AddNeedGreedItemRequest Item ID: %u, Spawn ID: %u, Need Item: %u", GetName(), item_id, spawn_id, need_item);
- if (HasSpawnNeedGreedEntry(item_id, spawn_id)) {
- return false;
- }
- need_greed_items.insert(make_pair(item_id, std::make_pair(spawn_id, need_item)));
- AddSpawnLootWindowCompleted(spawn_id, false);
- return true;
- }
- bool Spawn::AddLottoItemRequest(int32 item_id, int32 spawn_id) {
- LogWrite(LOOT__INFO, 0, "Loot", "%s: AddLottoItemRequest Item ID: %u, Spawn ID: %u", GetName(), item_id, spawn_id);
- if (HasSpawnLottoEntry(item_id, spawn_id)) {
- return false;
- }
- lotto_items.insert(make_pair(item_id, spawn_id));
- AddSpawnLootWindowCompleted(spawn_id, false);
- return true;
- }
- void Spawn::AddSpawnLootWindowCompleted(int32 spawn_id, bool status_) {
- if (loot_complete.find(spawn_id) == loot_complete.end()) {
- loot_complete.insert(make_pair(spawn_id, status_));
- }
- is_loot_complete = HasLootWindowCompleted();
- }
- bool Spawn::SetSpawnLootWindowCompleted(int32 spawn_id) {
- std::map<int32, bool>::iterator itr = loot_complete.find(spawn_id);
- if (itr != loot_complete.end()) {
- itr->second = true;
- is_loot_complete = HasLootWindowCompleted();
- return true;
- }
- return false;
- }
- bool Spawn::HasSpawnLootWindowCompleted(int32 spawn_id) {
- std::map<int32, bool>::iterator itr = loot_complete.find(spawn_id);
- if (itr != loot_complete.end() && itr->second) {
- return true;
- }
- return false;
- }
- bool Spawn::HasSpawnNeedGreedEntry(int32 item_id, int32 spawn_id) {
- for (auto [itr, rangeEnd] = need_greed_items.equal_range(item_id); itr != rangeEnd; itr++) {
- LogWrite(LOOT__DEBUG, 8, "Loot", "%s: HasSpawnNeedGreedEntry Item ID: %u, Spawn ID: %u", GetName(), itr->first, itr->second.first);
- if (spawn_id == itr->second.first) {
- return true;
- }
- }
- return false;
- }
- bool Spawn::HasSpawnLottoEntry(int32 item_id, int32 spawn_id) {
- for (auto [itr, rangeEnd] = lotto_items.equal_range(item_id); itr != rangeEnd; itr++) {
- LogWrite(LOOT__DEBUG, 8, "Loot", "%s: HasSpawnLottoEntry Item ID: %u, Spawn ID: %u", GetName(), itr->first, itr->second);
- if (spawn_id == itr->second) {
- return true;
- }
- }
- return false;
- }
- void Spawn::GetSpawnLottoEntries(int32 item_id, std::map<int32, int32>* out_entries) {
- if (!out_entries)
- return;
- std::map<int32, bool> spawn_matches;
- for (auto [itr, endrange] = lotto_items.equal_range(item_id); itr != endrange; itr++) {
- out_entries->insert(std::make_pair(itr->second, (int32)MakeRandomInt(0, 100)));
- spawn_matches[itr->second] = true;
- }
- // 0xFFFFFFFF represents selecting "All" on the lotto screen
- for (auto [itr, endrange] = lotto_items.equal_range(0xFFFFFFFF); itr != endrange; itr++) {
- if (spawn_matches.find(itr->second) == spawn_matches.end()) {
- out_entries->insert(std::make_pair(itr->second, (int32)MakeRandomInt(0, 100)));
- }
- }
- }
- void Spawn::GetSpawnNeedGreedEntries(int32 item_id, bool need_item, std::map<int32, int32>* out_entries) {
- if (!out_entries)
- return;
- for (auto [itr, rangeEnd] = need_greed_items.equal_range(item_id); itr != rangeEnd; itr++) {
- out_entries->insert(std::make_pair(itr->second.first, (int32)MakeRandomInt(0, 100)));
- }
- }
- bool Spawn::HasLootWindowCompleted() {
- std::map<int32, bool>::iterator itr;
- for (itr = loot_complete.begin(); itr != loot_complete.end(); itr++) {
- if (!itr->second)
- return false;
- }
- return true;
- }
- void Spawn::StartLootTimer(Spawn* looter) {
- if (!IsLootTimerRunning()) {
- int32 loot_timer_time = rule_manager.GetGlobalRule(R_Loot, LootDistributionTime)->GetInt32() * 1000;
- if(rule_manager.GetGlobalRule(R_Loot, AllowChestUnlockByDropTime)->GetBool() && loot_timer_time > rule_manager.GetGlobalRule(R_Loot, ChestUnlockedTimeDrop)->GetInt32()*1000) {
- loot_timer_time = (rule_manager.GetGlobalRule(R_Loot, ChestUnlockedTimeDrop)->GetInt32()*1000) / 2;
- }
-
- if(rule_manager.GetGlobalRule(R_Loot, AllowChestUnlockByTrapTime)->GetBool() && loot_timer_time > rule_manager.GetGlobalRule(R_Loot, ChestUnlockedTimeTrap)->GetInt32()*1000) {
- loot_timer_time = (rule_manager.GetGlobalRule(R_Loot, ChestUnlockedTimeTrap)->GetInt32()*1000) / 2;
- }
-
- if(loot_timer_time < 1000) {
- loot_timer_time = 60000; // hardcode assure they aren't setting some really ridiculous low number
- }
-
- loot_timer.Start(loot_timer_time, true);
- }
- if (looter) {
- looter_spawn_id = looter->GetID();
- }
- }
- void Spawn::CloseLoot(Spawn* sender) {
- if (sender) {
- SetSpawnLootWindowCompleted(sender->GetID());
- }
- if (sender && looter_spawn_id > 0 && sender->GetID() != looter_spawn_id) {
- LogWrite(LOOT__ERROR, 0, "Loot", "%s: CloseLoot Looter Spawn ID: %u does not match sender %u.", GetName(), looter_spawn_id, sender->GetID());
- return;
- }
- if (!IsLootTimerRunning() && GetLootMethod() != GroupLootMethod::METHOD_LOTTO && GetLootMethod() != GroupLootMethod::METHOD_NEED_BEFORE_GREED) {
- loot_timer.Disable();
- }
- looter_spawn_id = 0;
- }
- void Spawn::SetLootMethod(GroupLootMethod method, int8 item_rarity, int32 group_id) {
- LogWrite(LOOT__INFO, 0, "Loot", "%s: Set Loot Method : %u, group id : %u", GetName(), (int32)method, group_id);
- loot_group_id = group_id;
- loot_method = method;
- loot_rarity = item_rarity;
- if (loot_name.size() < 1) {
- loot_name = std::string(GetName());
- }
- }
- bool Spawn::IsItemInLootTier(Item* item) {
- if (!item)
- return true;
- bool skipItem = true;
- switch (GetLootRarity()) {
- case LootTier::ITEMS_TREASURED_PLUS: {
- if (item->details.tier >= ITEM_TAG_TREASURED) {
- skipItem = false;
- }
- break;
- }
- case LootTier::ITEMS_LEGENDARY_PLUS: {
- if (item->details.tier >= ITEM_TAG_LEGENDARY) {
- skipItem = false;
- }
- break;
- }
- case LootTier::ITEMS_FABLED_PLUS: {
- if (item->details.tier >= ITEM_TAG_FABLED) {
- skipItem = false;
- }
- break;
- }
- default: {
- skipItem = false;
- break;
- }
- }
- return skipItem;
- }
- void Spawn::DistributeGroupLoot_RoundRobin(std::vector<int32>* item_list, bool roundRobinTrashLoot) {
- std::vector<int32>::iterator item_itr;
- for (item_itr = item_list->begin(); item_itr != item_list->end(); item_itr++) {
- int32 item_id = *item_itr;
- Item* tmpItem = master_item_list.GetItem(item_id);
- Spawn* looter = nullptr;
- bool skipItem = IsItemInLootTier(tmpItem);
- if ((skipItem && !roundRobinTrashLoot) || (!skipItem && roundRobinTrashLoot))
- continue;
- world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
- PlayerGroup* group = world.GetGroupManager()->GetGroup(GetLootGroupID());
- if (group) {
- group->MGroupMembers.writelock(__FUNCTION__, __LINE__);
- deque<GroupMemberInfo*>* members = group->GetMembers();
- int8 index = group->GetLastLooterIndex();
- if (index >= members->size()) {
- index = 0;
- }
- GroupMemberInfo* gmi = members->at(index);
- if (gmi) {
- looter = gmi->member;
- }
- bool loopAttempted = false;
- while (looter) {
- if (!looter->IsPlayer()) {
- index++;
- if (index >= members->size()) {
- if (loopAttempted) {
- looter = nullptr;
- break;
- }
- loopAttempted = true;
- index = 0;
- }
- gmi = members->at(index);
- if (gmi) {
- looter = gmi->member;
- }
- continue;
- }
- else {
- break;
- }
- }
- index += 1;
- group->SetNextLooterIndex(index);
- group->MGroupMembers.releasewritelock(__FUNCTION__, __LINE__);
- }
- world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
- if (looter) {
- if (looter->IsPlayer()) {
- Item* item = LootItem(item_id);
- bool success = false;
- success = ((Player*)looter)->GetClient()->HandleLootItem(this, item, ((Player*)looter), roundRobinTrashLoot);
- if (!success)
- AddLootItem(item);
- }
- else {
- Item* item = LootItem(item_id);
- safe_delete(item);
- }
- }
- }
- }
- const double g = 9.81; // acceleration due to gravity (m/s^2)
- void Spawn::CalculateInitialVelocity(float heading, float distanceHorizontal, float distanceVertical, float distanceDepth, float duration) {
- float vx = distanceHorizontal / duration;
- float vy = (distanceVertical + 0.5 * g * duration * duration) / duration;
- float vz = distanceDepth / duration;
- // Convert heading angle to radians
- knocked_velocity.x = vx * cos(heading);
- knocked_velocity.y = vy;
- knocked_velocity.z = vz * sin(heading);
- }
- // Function to calculate the projectile position at a given time
- glm::vec3 Spawn::CalculateProjectilePosition(glm::vec3 initialVelocity, float time) {
- glm::vec3 position;
-
- position.x = knocked_back_start_x + initialVelocity.x * time;
- position.y = knocked_back_start_y + initialVelocity.y * time - 0.5 * g * time * time;
- position.z = knocked_back_start_z + initialVelocity.z * time;
-
- auto loc = glm::vec3(position.x, position.z, position.y);
- float new_z = FindBestZ(loc, nullptr);
- if(new_z > position.y)
- position.y = new_z;
-
- return position;
- }
- bool Spawn::CalculateSpawnProjectilePosition(float x, float y, float z) {
- float currentTimeOffset = (Timer::GetCurrentTime2() - last_movement_update) * 0.001; // * 0.001 is the same as / 1000, float muliplications is suppose to be faster though
- float stepAheadOne = currentTimeOffset+currentTimeOffset;
-
- knocked_back_time_step += currentTimeOffset;
- if(Timer::GetCurrentTime2() >= knocked_back_end_time) {
- ResetKnockedBack();
- FixZ(true);
- return false;
- }
- glm::vec3 position = CalculateProjectilePosition(knocked_velocity, knocked_back_time_step);
- glm::vec3 position_two = position;
-
- if(Timer::GetCurrentTime2() <= knocked_back_end_time+stepAheadOne) {
- position_two = CalculateProjectilePosition(knocked_velocity, knocked_back_time_step+stepAheadOne);
- }
-
- if(GetMap()) {
- glm::vec3 loc(GetX(), GetZ(), GetY() + .5f);
- glm::vec3 dest_loc(position_two.x, position_two.z, position_two.y);
- MIgnoredWidgets.lock_shared();
- glm::vec3 outNorm;
- float dist = 0.0f;
- bool collide_ = GetMap()->DoCollisionCheck(loc, dest_loc, &ignored_widgets, outNorm, dist);
- if(collide_) {
- LogWrite(SPAWN__ERROR, 0, "Spawn", "Collision Hit: cur loc x,y,z: %f %f %f. to loc %f %f %f. TimeOffset: %f Total Time: %f Duration: %f", GetX(),GetY(),GetZ(),position_two.x,position_two.y,position_two.z, currentTimeOffset, knocked_back_time_step, knocked_back_duration);
- MIgnoredWidgets.unlock_shared();
- ResetKnockedBack();
- FixZ(true);
- return false;
- }
- MIgnoredWidgets.unlock_shared();
- }
-
- LogWrite(SPAWN__ERROR, 0, "Spawn", "x,y,z: %f %f %f. Final %f %f %f. TimeOffset: %f Total Time: %f Duration: %f", GetX(),GetY(),GetZ(),position.x,position.y,position.z, currentTimeOffset, knocked_back_time_step, knocked_back_duration);
-
- SetX(position.x, false);
- SetZ(position.z, false);
- SetY(position.y, false, true);
-
- SetPos(&appearance.pos.X2, position_two.x, false);
- SetPos(&appearance.pos.Z2, position_two.z, false);
- SetPos(&appearance.pos.Y2, position_two.y, false);
- SetPos(&appearance.pos.X3, position_two.x, false);
- SetPos(&appearance.pos.Z3, position_two.z, false);
- SetPos(&appearance.pos.Y3, position_two.y, false);
-
- position_changed = true;
- changed = true;
- GetZone()->AddChangedSpawn(this);
- return true;
- }
- void Spawn::SetKnockback(Spawn* target, int32 duration, float vertical, float horizontal) {
- if(knocked_back) {
- return; // already being knocked back
- }
-
- // Calculate the direction vector from source to destination
- glm::vec3 direction = {GetX() - target->GetX(), GetZ() - target->GetZ(), GetY() - target->GetY()};
- // Calculate the heading angle in radians
- double headingRad = atan2(direction.y, sqrt(direction.x * direction.x + direction.z * direction.z));
- knocked_angle = headingRad;
- knocked_back_start_x = GetX();
- knocked_back_start_y = GetY();
- knocked_back_start_z = GetZ();
- knocked_back_h_distance = horizontal / 10.0f;
- knocked_back_v_distance = vertical / 10.0f;
- knocked_back_duration = static_cast<float>(duration) / 1000.0f;
- knocked_back_end_time = Timer::GetCurrentTime2() + duration;
- CalculateInitialVelocity(knocked_angle, knocked_back_h_distance, knocked_back_h_distance, knocked_back_h_distance, knocked_back_duration);
- knocked_back = true;
- }
- void Spawn::ResetKnockedBack() {
- knocked_back = false;
- knocked_back_time_step = 0.0f;
- knocked_back_h_distance = 0.0f;
- knocked_back_v_distance = 0.0f;
- knocked_back_duration = 0.0f;
- knocked_back_end_time = 0;
- knocked_back_start_x = 0.0f;
- knocked_back_start_y = 0.0f;
- knocked_back_start_z = 0.0f;
- knocked_angle = 0.0f;
- knocked_velocity.x = 0.0f;
- knocked_velocity.y = 0.0f;
- knocked_velocity.z = 0.0f;
- }
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