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- --[[
- Script Name : SpawnScripts/TempleSt/MerchantQwergoTogglesmeet.lua
- Script Author : Dorbin
- Script Date : 2023.10.30 04:10:40
- Script Purpose :
- :
- --]]
- require "SpawnScripts/Generic/DialogModule"
- local QwergosPlan = 5916
- function spawn(NPC)
- ProvidesQuest(NPC, QwergosPlan)
- Emotes(NPC)
- SetPlayerProximityFunction(NPC, 7, "InRange", "LeaveRange")
- SetTempVariable(NPC,"CalloutTimer","false")
- AddTimer(NPC,MakeRandomInt(2000,4000),"Vlepo")
- end
- function LeaveRange(NPC,Spawn)
- Vlepo(NPC,Spawn)
- if GetTempVariable(NPC,"CalloutTimer")=="true" then
- SetTempVariable(NPC,"CalloutTimer","false")
- end
- end
- function InRange(NPC,Spawn)
- if CanReceiveQuest(Spawn,QwergosPlan) and GetTempVariable(NPC,"CalloutTimer") ~= "true" then
- SetTempVariable(NPC,"CalloutTimer","true")
- SetTarget(NPC,Spawn)
- FaceTarget(NPC,Spawn)
- PlayFlavor(NPC, "voiceover/english/merchant_qwergo_togglesmeet/fprt_hood03/100_merchantqwergobtogglesmeet_callout_3ca72d41.mp3", "I have something so very important to say to you! Will you not hear me out?", "wave", 892700118, 2368875233, Spawn, 0)
- AddTimer(NPC,24000,"ResetCallout",1,Spawn)
- end
- end
- function ResetCallout(NPC,Spawn)
- SetTempVariable(NPC,"CalloutTimer","false")
- end
- function Emotes(NPC,Spawn)
- local Choice = MakeRandomInt(1,4)
- if GetTempVariable(NPC,"CalloutTimer")=="false" then
- if Choice == 1 then
- if not IsPlayer(GetTarget(NPC)) then
- FaceTarget(NPC)
- PlayFlavor(NPC, "","","heckno",0,0)
- end
- AddTimer(NPC,3200,"Emotes")
-
- elseif Choice == 2 then
- if not IsPlayer(GetTarget(NPC)) then
- PlayFlavor(NPC, "","","shakefist",0,0)
- end
- AddTimer(NPC,5200,"Emotes")
-
- elseif Choice == 3 then
- if not IsPlayer(GetTarget(NPC)) then
- PlayFlavor(NPC, "","","grumble",0,0)
- end
- AddTimer(NPC,5000,"Emotes")
-
- elseif Choice == 4 then
- if not IsPlayer(GetTarget(NPC)) then
- PlayFlavor(NPC, "","","flex",0,0)
- end
- AddTimer(NPC,7000,"Emotes")
- end
-
- else --If Recently Called Out to Player
- AddTimer(NPC,7000,"Emotes")
- end
- end
- function Vlepo(NPC,Spawn)
- local zone = GetZone(NPC)
- local VlepoRatonga = GetSpawnByLocationID(zone,420536)
- SetTarget(NPC,VlepoRatonga)
- FaceTarget(NPC, VlepoRatonga)
- end
- function hailed(NPC, Spawn)
- SetTarget(NPC,Spawn)
- if GetFactionAmount(Spawn,12) <0 then
- FaceTarget(NPC, Spawn)
- PlayFlavor(NPC, "","","shakefist",0,0, Spawn)
- elseif CanReceiveQuest(Spawn, QwergosPlan) then
- Dialog1(NPC,Spawn)
- elseif HasQuest(Spawn, QwergosPlan) and GetQuestStep(Spawn,QwergosPlan) <=2 then
- Dialog2(NPC,Spawn)
- elseif HasQuest(Spawn, QwergosPlan) and GetQuestStep(Spawn,QwergosPlan) ==3 then
- Dialog1 (NPC,Spawn)
- else
- Dialog1(NPC,Spawn)
- end
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function Dialog1(NPC,Spawn)
- SetTarget(NPC,Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Buy from the Togglesmeets! Those rats have inferior goods made from shoddy workmanship. Don't believe their lies, I tell you.")
- Dialog.AddVoiceover("voiceover/english/merchant_qwergo_togglesmeet/fprt_hood03/mer_merchantqwergobtogglesmeet.mp3", 2636370755, 418957991)
- PlayFlavor(NPC, "", "", "scold", 0, 0, Spawn)
- if CanReceiveQuest(Spawn, QwergosPlan) then
- Dialog.AddOption("Why don't you move your stall somewhere else?","Dialog1a")
- end
- if GetQuestStep(Spawn, QwergosPlan)==3 then
- Dialog.AddOption("Chrna gave me the Rumblebumbler... I should have asked her why it was ticking.","Dialog3")
- end
- Dialog.AddOption("Let me see your wares and judge for myself.")
- Dialog.Start()
- end
- function Dialog1a(NPC,Spawn)
- SetTarget(NPC,Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Move my stall? Why should I move it? Especially when this is a prime location, precisely selected by careful analysis of current marketing parameters. The solution to this problem is not for us Togglesmeets to move but for those rats to be dislodged! And I could do it at once, but for lack of an igniter rumblerod, which I have not. Perhaps you would get one for me?")
- Dialog.AddVoiceover("voiceover/english/merchant_qwergo_togglesmeet/fprt_hood03/quests/qwergotogglesmeet/qwergo_x1_initial.mp3", 1165405636, 3920431354)
- PlayFlavor(NPC, "", "", "whome", 0, 0, Spawn)
- Dialog.AddOption("Perhaps I could. What am I looking for again?","Offer1")
- Dialog.AddOption("You should just move! No need for crazy gadgets!")
- Dialog.Start()
- end
- function Offer1(NPC,Spawn)
- OfferQuest(NPC, Spawn, QwergosPlan)
- end
- function Dialog2(NPC,Spawn)
- SetTarget(NPC,Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- PlayFlavor(NPC, "", "", "stare", 0, 0, Spawn)
- Dialog.AddDialog("I do not see the igniter rumblerod in your possession. Perhaps I must explain to you again its significance to my family's overall business plan. Or ... you could simply go and get it, as I asked.")
- Dialog.AddOption("Hold on! I'm still looking!")
- Dialog.Start()
- end
- function Dialog3(NPC,Spawn)
- SetTarget(NPC,Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Oh, good-good-good! Oh dear! You triggered the bi-toggle capacitance diode! I must deactivate it at once, or the entire city will be blown well into the sky ... now let's see ... was it the blue rod or the red ... I think the red, yes ... no! The blue! It's the blue! There ... snap that in place ... and (*whew*) ... I have just averted a disaster of municipal proportions.")
- Dialog.AddVoiceover("voiceover/english/merchant_qwergo_togglesmeet/fprt_hood03/quests/qwergotogglesmeet/qwergo_x1_finish.mp3", 79547774, 518183957)
- PlayFlavor(NPC, "", "", "ponder", 0, 0, Spawn)
- Dialog.AddOption("Well... good! What could have started it? I didn't ask Chrna.","Dialog3a")
- Dialog.Start()
- end
- function Dialog3a(NPC,Spawn)
- SetTarget(NPC,Spawn)
- SetStepComplete(Spawn, QwergosPlan, 3)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Ah, perhaps it was joggled in transport, then. Delicate little items these are. If it's still operational, I will carry out my original plan. Otherwise, if it's not, I will cleverly offer it to the rats in exchange for their relocation. Yes, yes, ingenious, that is! Think like a rat when dealing with rats. Oh, you're still here. Take your payment.")
- Dialog.AddVoiceover("voiceover/english/merchant_qwergo_togglesmeet/fprt_hood03/quests/qwergotogglesmeet/qwergo_x1_finish2.mp3", 1828195215, 1976528953)
- PlayFlavor(NPC, "", "", "confused", 0, 0, Spawn)
- Dialog.AddOption("How clever of you... I'll take my coin. Thanks.")
- Dialog.Start()
- end
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