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bloodsaber_adept3.lua 4.6 KB

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  1. --[[
  2. Script Name : bloodsaber_adept3.lua
  3. Script Purpose : Waypoint Path for bloodsaber_adept3.lua
  4. Script Author : Devn00b
  5. Script Date : 06/13/2020 08:28:57 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. local Level = GetLevel(NPC)
  10. local level1 =13
  11. local level2 = 14
  12. local difficulty1 = 9
  13. local hp1 = 2360
  14. local power1 = 1085
  15. local difficulty2 = 9
  16. local hp2 = 2730
  17. local power2 = 1205
  18. if Level == level1 then
  19. SpawnSet(NPC, "difficulty", difficulty1)
  20. SpawnSet(NPC, "hp", hp1)
  21. SpawnSet(NPC, "power", power1)
  22. elseif Level == level2
  23. then
  24. SpawnSet(NPC, "difficulty", difficulty2)
  25. SpawnSet(NPC, "hp", hp2)
  26. SpawnSet(NPC, "power", power2)
  27. end
  28. waypoints(NPC)
  29. end
  30. function hailed(NPC, Spawn)
  31. FaceTarget(NPC, Spawn)
  32. end
  33. function respawn(NPC)
  34. end
  35. function waypoints(NPC)
  36. MovementLoopAddLocation(NPC, 32.22, -0.7, -193, 2, 0)
  37. MovementLoopAddLocation(NPC, 17.01, -0.7, -193.49, 2, 0)
  38. MovementLoopAddLocation(NPC, 1.48, -0.08, -197.12, 2, 0)
  39. MovementLoopAddLocation(NPC, -9.19, -0.08, -197.64, 2, 0)
  40. MovementLoopAddLocation(NPC, -16.01, 0.02, -195, 2, 0)
  41. MovementLoopAddLocation(NPC, -15.09, -0.08, -184.99, 2, 0)
  42. MovementLoopAddLocation(NPC, -9.53, 0.44, -178.75, 2, 0)
  43. MovementLoopAddLocation(NPC, -8.83, -0.05, -173, 2, 0)
  44. MovementLoopAddLocation(NPC, -17.3, -0.09, -164.62, 2, 0)
  45. MovementLoopAddLocation(NPC, -16.5, -0.02, -161.29, 2, 0)
  46. MovementLoopAddLocation(NPC, -12.64, -0.1, -154.87, 2, 0)
  47. MovementLoopAddLocation(NPC, -12.34, -0.15, -144.55, 2, 0)
  48. MovementLoopAddLocation(NPC, -12.37, -0.25, -134.74, 2, 0)
  49. MovementLoopAddLocation(NPC, -16.14, 0.36, -128.56, 2, 0)
  50. MovementLoopAddLocation(NPC, -17.32, -0.05, -125.13, 2, 0)
  51. MovementLoopAddLocation(NPC, -11.58, -0.03, -133.23, 2, 0)
  52. MovementLoopAddLocation(NPC, -12.27, 0.36, -152.39, 2, 0)
  53. MovementLoopAddLocation(NPC, -17.14, -0.06, -164.05, 2, 0)
  54. MovementLoopAddLocation(NPC, -10.46, -0.04, -174.34, 2, 0)
  55. MovementLoopAddLocation(NPC, -11.27, 0.37, -178.04, 2, 0)
  56. MovementLoopAddLocation(NPC, -14.46, -0.08, -188.41, 2, 0)
  57. MovementLoopAddLocation(NPC, -13.28, 0.06, -196.28, 2, 0)
  58. MovementLoopAddLocation(NPC, -7.89, 0.05, -196.91, 2, 0)
  59. MovementLoopAddLocation(NPC, 0.1, 0.09, -196.4, 2, 0)
  60. MovementLoopAddLocation(NPC, 9.85, -0.08, -194.66, 2, 0)
  61. MovementLoopAddLocation(NPC, 48.41, -0.32, -191.13, 2, 0)
  62. MovementLoopAddLocation(NPC, 51.15, -0.32, -187.48, 2, 0)
  63. MovementLoopAddLocation(NPC, 51.99, -0.32, -184.56, 2, 0)
  64. MovementLoopAddLocation(NPC, 52.87, -0.26, -175.58, 2, 0)
  65. MovementLoopAddLocation(NPC, 55.57, -0.17, -172.6, 2, 0)
  66. MovementLoopAddLocation(NPC, 64.14, -0.25, -170.51, 2, 0)
  67. MovementLoopAddLocation(NPC, 87.24, -0.92, -170.32, 2, 0)
  68. MovementLoopAddLocation(NPC, 64.14, -0.25, -170.51, 2, 0)
  69. MovementLoopAddLocation(NPC, 55.57, -0.17, -172.6, 2, 0)
  70. MovementLoopAddLocation(NPC, 52.87, -0.26, -175.58, 2, 0)
  71. MovementLoopAddLocation(NPC, 51.99, -0.32, -184.56, 2, 0)
  72. MovementLoopAddLocation(NPC, 51.15, -0.32, -187.48, 2, 0)
  73. MovementLoopAddLocation(NPC, 48.41, -0.32, -191.13, 2, 0)
  74. MovementLoopAddLocation(NPC, 9.85, -0.08, -194.66, 2, 0)
  75. MovementLoopAddLocation(NPC, 0.1, 0.09, -196.4, 2, 0)
  76. MovementLoopAddLocation(NPC, -7.89, 0.05, -196.91, 2, 0)
  77. MovementLoopAddLocation(NPC, -13.28, 0.06, -196.28, 2, 0)
  78. MovementLoopAddLocation(NPC, -14.46, -0.08, -188.41, 2, 0)
  79. MovementLoopAddLocation(NPC, -11.27, 0.37, -178.04, 2, 0)
  80. MovementLoopAddLocation(NPC, -10.46, -0.04, -174.34, 2, 0)
  81. MovementLoopAddLocation(NPC, -17.14, -0.06, -164.05, 2, 0)
  82. MovementLoopAddLocation(NPC, -12.27, 0.36, -152.39, 2, 0)
  83. MovementLoopAddLocation(NPC, -11.58, -0.03, -133.23, 2, 0)
  84. MovementLoopAddLocation(NPC, -17.32, -0.05, -125.13, 2, 0)
  85. MovementLoopAddLocation(NPC, -16.14, 0.36, -128.56, 2, 0)
  86. MovementLoopAddLocation(NPC, -12.37, -0.25, -134.74, 2, 0)
  87. MovementLoopAddLocation(NPC, -12.34, -0.15, -144.55, 2, 0)
  88. MovementLoopAddLocation(NPC, -12.64, -0.1, -154.87, 2, 0)
  89. MovementLoopAddLocation(NPC, -16.5, -0.02, -161.29, 2, 0)
  90. MovementLoopAddLocation(NPC, -17.3, -0.09, -164.62, 2, 0)
  91. MovementLoopAddLocation(NPC, -8.83, -0.05, -173, 2, 0)
  92. MovementLoopAddLocation(NPC, -9.53, 0.44, -178.75, 2, 0)
  93. MovementLoopAddLocation(NPC, -15.09, -0.08, -184.99, 2, 0)
  94. MovementLoopAddLocation(NPC, -16.01, 0.02, -195, 2, 0)
  95. MovementLoopAddLocation(NPC, -9.19, -0.08, -197.64, 2, 0)
  96. MovementLoopAddLocation(NPC, 1.48, -0.08, -197.12, 2, 0)
  97. MovementLoopAddLocation(NPC, 17.01, -0.7, -193.49, 2, 0)
  98. MovementLoopAddLocation(NPC, 32.22, -0.7, -193, 2, 0)
  99. end