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- /// @ref core
- /// @file glm/ext/vector_bool3_precision.hpp
- #pragma once
- #include "../detail/type_vec3.hpp"
- namespace glm
- {
- /// @addtogroup core_vector_precision
- /// @{
- /// 3 components vector of high qualifier bool numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<3, bool, highp> highp_bvec3;
- /// 3 components vector of medium qualifier bool numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<3, bool, mediump> mediump_bvec3;
- /// 3 components vector of low qualifier bool numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<3, bool, lowp> lowp_bvec3;
- /// @}
- }//namespace glm
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