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- //
- // Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
- //
- // This software is provided 'as-is', without any express or implied
- // warranty. In no event will the authors be held liable for any damages
- // arising from the use of this software.
- // Permission is granted to anyone to use this software for any purpose,
- // including commercial applications, and to alter it and redistribute it
- // freely, subject to the following restrictions:
- // 1. The origin of this software must not be misrepresented; you must not
- // claim that you wrote the original software. If you use this software
- // in a product, an acknowledgment in the product documentation would be
- // appreciated but is not required.
- // 2. Altered source versions must be plainly marked as such, and must not be
- // misrepresented as being the original software.
- // 3. This notice may not be removed or altered from any source distribution.
- //
- #define _USE_MATH_DEFINES
- #include <string.h>
- #include <float.h>
- #include <stdlib.h>
- #include <new>
- #include "DetourCrowd.h"
- #include "DetourNavMesh.h"
- #include "DetourNavMeshQuery.h"
- #include "DetourObstacleAvoidance.h"
- #include "DetourCommon.h"
- #include "DetourMath.h"
- #include "DetourAssert.h"
- #include "DetourAlloc.h"
- dtCrowd* dtAllocCrowd()
- {
- void* mem = dtAlloc(sizeof(dtCrowd), DT_ALLOC_PERM);
- if (!mem) return 0;
- return new(mem) dtCrowd;
- }
- void dtFreeCrowd(dtCrowd* ptr)
- {
- if (!ptr) return;
- ptr->~dtCrowd();
- dtFree(ptr);
- }
- static const int MAX_ITERS_PER_UPDATE = 100;
- static const int MAX_PATHQUEUE_NODES = 4096;
- static const int MAX_COMMON_NODES = 512;
- inline float tween(const float t, const float t0, const float t1)
- {
- return dtClamp((t-t0) / (t1-t0), 0.0f, 1.0f);
- }
- static void integrate(dtCrowdAgent* ag, const float dt)
- {
- // Fake dynamic constraint.
- const float maxDelta = ag->params.maxAcceleration * dt;
- float dv[3];
- dtVsub(dv, ag->nvel, ag->vel);
- float ds = dtVlen(dv);
- if (ds > maxDelta)
- dtVscale(dv, dv, maxDelta/ds);
- dtVadd(ag->vel, ag->vel, dv);
-
- // Integrate
- if (dtVlen(ag->vel) > 0.0001f)
- dtVmad(ag->npos, ag->npos, ag->vel, dt);
- else
- dtVset(ag->vel,0,0,0);
- }
- static bool overOffmeshConnection(const dtCrowdAgent* ag, const float radius)
- {
- if (!ag->ncorners)
- return false;
-
- const bool offMeshConnection = (ag->cornerFlags[ag->ncorners-1] & DT_STRAIGHTPATH_OFFMESH_CONNECTION) ? true : false;
- if (offMeshConnection)
- {
- const float distSq = dtVdist2DSqr(ag->npos, &ag->cornerVerts[(ag->ncorners-1)*3]);
- if (distSq < radius*radius)
- return true;
- }
-
- return false;
- }
- static float getDistanceToGoal(const dtCrowdAgent* ag, const float range)
- {
- if (!ag->ncorners)
- return range;
-
- const bool endOfPath = (ag->cornerFlags[ag->ncorners-1] & DT_STRAIGHTPATH_END) ? true : false;
- if (endOfPath)
- return dtMin(dtVdist2D(ag->npos, &ag->cornerVerts[(ag->ncorners-1)*3]), range);
-
- return range;
- }
- static void calcSmoothSteerDirection(const dtCrowdAgent* ag, float* dir)
- {
- if (!ag->ncorners)
- {
- dtVset(dir, 0,0,0);
- return;
- }
-
- const int ip0 = 0;
- const int ip1 = dtMin(1, ag->ncorners-1);
- const float* p0 = &ag->cornerVerts[ip0*3];
- const float* p1 = &ag->cornerVerts[ip1*3];
-
- float dir0[3], dir1[3];
- dtVsub(dir0, p0, ag->npos);
- dtVsub(dir1, p1, ag->npos);
- dir0[1] = 0;
- dir1[1] = 0;
-
- float len0 = dtVlen(dir0);
- float len1 = dtVlen(dir1);
- if (len1 > 0.001f)
- dtVscale(dir1,dir1,1.0f/len1);
-
- dir[0] = dir0[0] - dir1[0]*len0*0.5f;
- dir[1] = 0;
- dir[2] = dir0[2] - dir1[2]*len0*0.5f;
-
- dtVnormalize(dir);
- }
- static void calcStraightSteerDirection(const dtCrowdAgent* ag, float* dir)
- {
- if (!ag->ncorners)
- {
- dtVset(dir, 0,0,0);
- return;
- }
- dtVsub(dir, &ag->cornerVerts[0], ag->npos);
- dir[1] = 0;
- dtVnormalize(dir);
- }
- static int addNeighbour(const int idx, const float dist,
- dtCrowdNeighbour* neis, const int nneis, const int maxNeis)
- {
- // Insert neighbour based on the distance.
- dtCrowdNeighbour* nei = 0;
- if (!nneis)
- {
- nei = &neis[nneis];
- }
- else if (dist >= neis[nneis-1].dist)
- {
- if (nneis >= maxNeis)
- return nneis;
- nei = &neis[nneis];
- }
- else
- {
- int i;
- for (i = 0; i < nneis; ++i)
- if (dist <= neis[i].dist)
- break;
-
- const int tgt = i+1;
- const int n = dtMin(nneis-i, maxNeis-tgt);
-
- dtAssert(tgt+n <= maxNeis);
-
- if (n > 0)
- memmove(&neis[tgt], &neis[i], sizeof(dtCrowdNeighbour)*n);
- nei = &neis[i];
- }
-
- memset(nei, 0, sizeof(dtCrowdNeighbour));
-
- nei->idx = idx;
- nei->dist = dist;
-
- return dtMin(nneis+1, maxNeis);
- }
- static int getNeighbours(const float* pos, const float height, const float range,
- const dtCrowdAgent* skip, dtCrowdNeighbour* result, const int maxResult,
- dtCrowdAgent** agents, const int /*nagents*/, dtProximityGrid* grid)
- {
- int n = 0;
-
- static const int MAX_NEIS = 32;
- unsigned short ids[MAX_NEIS];
- int nids = grid->queryItems(pos[0]-range, pos[2]-range,
- pos[0]+range, pos[2]+range,
- ids, MAX_NEIS);
-
- for (int i = 0; i < nids; ++i)
- {
- const dtCrowdAgent* ag = agents[ids[i]];
-
- if (ag == skip) continue;
-
- // Check for overlap.
- float diff[3];
- dtVsub(diff, pos, ag->npos);
- if (dtMathFabsf(diff[1]) >= (height+ag->params.height)/2.0f)
- continue;
- diff[1] = 0;
- const float distSqr = dtVlenSqr(diff);
- if (distSqr > dtSqr(range))
- continue;
-
- n = addNeighbour(ids[i], distSqr, result, n, maxResult);
- }
- return n;
- }
- static int addToOptQueue(dtCrowdAgent* newag, dtCrowdAgent** agents, const int nagents, const int maxAgents)
- {
- // Insert neighbour based on greatest time.
- int slot = 0;
- if (!nagents)
- {
- slot = nagents;
- }
- else if (newag->topologyOptTime <= agents[nagents-1]->topologyOptTime)
- {
- if (nagents >= maxAgents)
- return nagents;
- slot = nagents;
- }
- else
- {
- int i;
- for (i = 0; i < nagents; ++i)
- if (newag->topologyOptTime >= agents[i]->topologyOptTime)
- break;
-
- const int tgt = i+1;
- const int n = dtMin(nagents-i, maxAgents-tgt);
-
- dtAssert(tgt+n <= maxAgents);
-
- if (n > 0)
- memmove(&agents[tgt], &agents[i], sizeof(dtCrowdAgent*)*n);
- slot = i;
- }
-
- agents[slot] = newag;
-
- return dtMin(nagents+1, maxAgents);
- }
- static int addToPathQueue(dtCrowdAgent* newag, dtCrowdAgent** agents, const int nagents, const int maxAgents)
- {
- // Insert neighbour based on greatest time.
- int slot = 0;
- if (!nagents)
- {
- slot = nagents;
- }
- else if (newag->targetReplanTime <= agents[nagents-1]->targetReplanTime)
- {
- if (nagents >= maxAgents)
- return nagents;
- slot = nagents;
- }
- else
- {
- int i;
- for (i = 0; i < nagents; ++i)
- if (newag->targetReplanTime >= agents[i]->targetReplanTime)
- break;
-
- const int tgt = i+1;
- const int n = dtMin(nagents-i, maxAgents-tgt);
-
- dtAssert(tgt+n <= maxAgents);
-
- if (n > 0)
- memmove(&agents[tgt], &agents[i], sizeof(dtCrowdAgent*)*n);
- slot = i;
- }
-
- agents[slot] = newag;
-
- return dtMin(nagents+1, maxAgents);
- }
- /**
- @class dtCrowd
- @par
- This is the core class of the @ref crowd module. See the @ref crowd documentation for a summary
- of the crowd features.
- A common method for setting up the crowd is as follows:
- -# Allocate the crowd using #dtAllocCrowd.
- -# Initialize the crowd using #init().
- -# Set the avoidance configurations using #setObstacleAvoidanceParams().
- -# Add agents using #addAgent() and make an initial movement request using #requestMoveTarget().
- A common process for managing the crowd is as follows:
- -# Call #update() to allow the crowd to manage its agents.
- -# Retrieve agent information using #getActiveAgents().
- -# Make movement requests using #requestMoveTarget() when movement goal changes.
- -# Repeat every frame.
- Some agent configuration settings can be updated using #updateAgentParameters(). But the crowd owns the
- agent position. So it is not possible to update an active agent's position. If agent position
- must be fed back into the crowd, the agent must be removed and re-added.
- Notes:
- - Path related information is available for newly added agents only after an #update() has been
- performed.
- - Agent objects are kept in a pool and re-used. So it is important when using agent objects to check the value of
- #dtCrowdAgent::active to determine if the agent is actually in use or not.
- - This class is meant to provide 'local' movement. There is a limit of 256 polygons in the path corridor.
- So it is not meant to provide automatic pathfinding services over long distances.
- @see dtAllocCrowd(), dtFreeCrowd(), init(), dtCrowdAgent
- */
- dtCrowd::dtCrowd() :
- m_maxAgents(0),
- m_agents(0),
- m_activeAgents(0),
- m_agentAnims(0),
- m_obstacleQuery(0),
- m_grid(0),
- m_pathResult(0),
- m_maxPathResult(0),
- m_maxAgentRadius(0),
- m_velocitySampleCount(0),
- m_navquery(0)
- {
- }
- dtCrowd::~dtCrowd()
- {
- purge();
- }
- void dtCrowd::purge()
- {
- for (int i = 0; i < m_maxAgents; ++i)
- m_agents[i].~dtCrowdAgent();
- dtFree(m_agents);
- m_agents = 0;
- m_maxAgents = 0;
-
- dtFree(m_activeAgents);
- m_activeAgents = 0;
- dtFree(m_agentAnims);
- m_agentAnims = 0;
-
- dtFree(m_pathResult);
- m_pathResult = 0;
-
- dtFreeProximityGrid(m_grid);
- m_grid = 0;
- dtFreeObstacleAvoidanceQuery(m_obstacleQuery);
- m_obstacleQuery = 0;
-
- dtFreeNavMeshQuery(m_navquery);
- m_navquery = 0;
- }
- /// @par
- ///
- /// May be called more than once to purge and re-initialize the crowd.
- bool dtCrowd::init(const int maxAgents, const float maxAgentRadius, dtNavMesh* nav)
- {
- purge();
-
- m_maxAgents = maxAgents;
- m_maxAgentRadius = maxAgentRadius;
- // Larger than agent radius because it is also used for agent recovery.
- dtVset(m_agentPlacementHalfExtents, m_maxAgentRadius*2.0f, m_maxAgentRadius*1.5f, m_maxAgentRadius*2.0f);
-
- m_grid = dtAllocProximityGrid();
- if (!m_grid)
- return false;
- if (!m_grid->init(m_maxAgents*4, maxAgentRadius*3))
- return false;
-
- m_obstacleQuery = dtAllocObstacleAvoidanceQuery();
- if (!m_obstacleQuery)
- return false;
- if (!m_obstacleQuery->init(6, 8))
- return false;
- // Init obstacle query params.
- memset(m_obstacleQueryParams, 0, sizeof(m_obstacleQueryParams));
- for (int i = 0; i < DT_CROWD_MAX_OBSTAVOIDANCE_PARAMS; ++i)
- {
- dtObstacleAvoidanceParams* params = &m_obstacleQueryParams[i];
- params->velBias = 0.4f;
- params->weightDesVel = 2.0f;
- params->weightCurVel = 0.75f;
- params->weightSide = 0.75f;
- params->weightToi = 2.5f;
- params->horizTime = 2.5f;
- params->gridSize = 33;
- params->adaptiveDivs = 7;
- params->adaptiveRings = 2;
- params->adaptiveDepth = 5;
- }
-
- // Allocate temp buffer for merging paths.
- m_maxPathResult = 256;
- m_pathResult = (dtPolyRef*)dtAlloc(sizeof(dtPolyRef)*m_maxPathResult, DT_ALLOC_PERM);
- if (!m_pathResult)
- return false;
-
- if (!m_pathq.init(m_maxPathResult, MAX_PATHQUEUE_NODES, nav))
- return false;
-
- m_agents = (dtCrowdAgent*)dtAlloc(sizeof(dtCrowdAgent)*m_maxAgents, DT_ALLOC_PERM);
- if (!m_agents)
- return false;
-
- m_activeAgents = (dtCrowdAgent**)dtAlloc(sizeof(dtCrowdAgent*)*m_maxAgents, DT_ALLOC_PERM);
- if (!m_activeAgents)
- return false;
- m_agentAnims = (dtCrowdAgentAnimation*)dtAlloc(sizeof(dtCrowdAgentAnimation)*m_maxAgents, DT_ALLOC_PERM);
- if (!m_agentAnims)
- return false;
-
- for (int i = 0; i < m_maxAgents; ++i)
- {
- new(&m_agents[i]) dtCrowdAgent();
- m_agents[i].active = false;
- if (!m_agents[i].corridor.init(m_maxPathResult))
- return false;
- }
- for (int i = 0; i < m_maxAgents; ++i)
- {
- m_agentAnims[i].active = false;
- }
- // The navquery is mostly used for local searches, no need for large node pool.
- m_navquery = dtAllocNavMeshQuery();
- if (!m_navquery)
- return false;
- if (dtStatusFailed(m_navquery->init(nav, MAX_COMMON_NODES)))
- return false;
-
- return true;
- }
- void dtCrowd::setObstacleAvoidanceParams(const int idx, const dtObstacleAvoidanceParams* params)
- {
- if (idx >= 0 && idx < DT_CROWD_MAX_OBSTAVOIDANCE_PARAMS)
- memcpy(&m_obstacleQueryParams[idx], params, sizeof(dtObstacleAvoidanceParams));
- }
- const dtObstacleAvoidanceParams* dtCrowd::getObstacleAvoidanceParams(const int idx) const
- {
- if (idx >= 0 && idx < DT_CROWD_MAX_OBSTAVOIDANCE_PARAMS)
- return &m_obstacleQueryParams[idx];
- return 0;
- }
- int dtCrowd::getAgentCount() const
- {
- return m_maxAgents;
- }
- /// @par
- ///
- /// Agents in the pool may not be in use. Check #dtCrowdAgent.active before using the returned object.
- const dtCrowdAgent* dtCrowd::getAgent(const int idx)
- {
- if (idx < 0 || idx >= m_maxAgents)
- return 0;
- return &m_agents[idx];
- }
- ///
- /// Agents in the pool may not be in use. Check #dtCrowdAgent.active before using the returned object.
- dtCrowdAgent* dtCrowd::getEditableAgent(const int idx)
- {
- if (idx < 0 || idx >= m_maxAgents)
- return 0;
- return &m_agents[idx];
- }
- void dtCrowd::updateAgentParameters(const int idx, const dtCrowdAgentParams* params)
- {
- if (idx < 0 || idx >= m_maxAgents)
- return;
- memcpy(&m_agents[idx].params, params, sizeof(dtCrowdAgentParams));
- }
- /// @par
- ///
- /// The agent's position will be constrained to the surface of the navigation mesh.
- int dtCrowd::addAgent(const float* pos, const dtCrowdAgentParams* params)
- {
- // Find empty slot.
- int idx = -1;
- for (int i = 0; i < m_maxAgents; ++i)
- {
- if (!m_agents[i].active)
- {
- idx = i;
- break;
- }
- }
- if (idx == -1)
- return -1;
-
- dtCrowdAgent* ag = &m_agents[idx];
- updateAgentParameters(idx, params);
-
- // Find nearest position on navmesh and place the agent there.
- float nearest[3];
- dtPolyRef ref = 0;
- dtVcopy(nearest, pos);
- dtStatus status = m_navquery->findNearestPoly(pos, m_agentPlacementHalfExtents, &m_filters[ag->params.queryFilterType], &ref, nearest);
- if (dtStatusFailed(status))
- {
- dtVcopy(nearest, pos);
- ref = 0;
- }
-
- ag->corridor.reset(ref, nearest);
- ag->boundary.reset();
- ag->partial = false;
- ag->topologyOptTime = 0;
- ag->targetReplanTime = 0;
- ag->nneis = 0;
-
- dtVset(ag->dvel, 0,0,0);
- dtVset(ag->nvel, 0,0,0);
- dtVset(ag->vel, 0,0,0);
- dtVcopy(ag->npos, nearest);
-
- ag->desiredSpeed = 0;
- if (ref)
- ag->state = DT_CROWDAGENT_STATE_WALKING;
- else
- ag->state = DT_CROWDAGENT_STATE_INVALID;
-
- ag->targetState = DT_CROWDAGENT_TARGET_NONE;
-
- ag->active = true;
- return idx;
- }
- /// @par
- ///
- /// The agent is deactivated and will no longer be processed. Its #dtCrowdAgent object
- /// is not removed from the pool. It is marked as inactive so that it is available for reuse.
- void dtCrowd::removeAgent(const int idx)
- {
- if (idx >= 0 && idx < m_maxAgents)
- {
- m_agents[idx].active = false;
- }
- }
- bool dtCrowd::requestMoveTargetReplan(const int idx, dtPolyRef ref, const float* pos)
- {
- if (idx < 0 || idx >= m_maxAgents)
- return false;
-
- dtCrowdAgent* ag = &m_agents[idx];
-
- // Initialize request.
- ag->targetRef = ref;
- dtVcopy(ag->targetPos, pos);
- ag->targetPathqRef = DT_PATHQ_INVALID;
- ag->targetReplan = true;
- if (ag->targetRef)
- ag->targetState = DT_CROWDAGENT_TARGET_REQUESTING;
- else
- ag->targetState = DT_CROWDAGENT_TARGET_FAILED;
-
- return true;
- }
- /// @par
- ///
- /// This method is used when a new target is set.
- ///
- /// The position will be constrained to the surface of the navigation mesh.
- ///
- /// The request will be processed during the next #update().
- bool dtCrowd::requestMoveTarget(const int idx, dtPolyRef ref, const float* pos)
- {
- if (idx < 0 || idx >= m_maxAgents)
- return false;
- if (!ref)
- return false;
- dtCrowdAgent* ag = &m_agents[idx];
-
- // Initialize request.
- ag->targetRef = ref;
- dtVcopy(ag->targetPos, pos);
- ag->targetPathqRef = DT_PATHQ_INVALID;
- ag->targetReplan = false;
- if (ag->targetRef)
- ag->targetState = DT_CROWDAGENT_TARGET_REQUESTING;
- else
- ag->targetState = DT_CROWDAGENT_TARGET_FAILED;
- return true;
- }
- bool dtCrowd::requestMoveVelocity(const int idx, const float* vel)
- {
- if (idx < 0 || idx >= m_maxAgents)
- return false;
-
- dtCrowdAgent* ag = &m_agents[idx];
-
- // Initialize request.
- ag->targetRef = 0;
- dtVcopy(ag->targetPos, vel);
- ag->targetPathqRef = DT_PATHQ_INVALID;
- ag->targetReplan = false;
- ag->targetState = DT_CROWDAGENT_TARGET_VELOCITY;
-
- return true;
- }
- bool dtCrowd::resetMoveTarget(const int idx)
- {
- if (idx < 0 || idx >= m_maxAgents)
- return false;
-
- dtCrowdAgent* ag = &m_agents[idx];
-
- // Initialize request.
- ag->targetRef = 0;
- dtVset(ag->targetPos, 0,0,0);
- dtVset(ag->dvel, 0,0,0);
- ag->targetPathqRef = DT_PATHQ_INVALID;
- ag->targetReplan = false;
- ag->targetState = DT_CROWDAGENT_TARGET_NONE;
-
- return true;
- }
- int dtCrowd::getActiveAgents(dtCrowdAgent** agents, const int maxAgents)
- {
- int n = 0;
- for (int i = 0; i < m_maxAgents; ++i)
- {
- if (!m_agents[i].active) continue;
- if (n < maxAgents)
- agents[n++] = &m_agents[i];
- }
- return n;
- }
- void dtCrowd::updateMoveRequest(const float /*dt*/)
- {
- const int PATH_MAX_AGENTS = 8;
- dtCrowdAgent* queue[PATH_MAX_AGENTS];
- int nqueue = 0;
-
- // Fire off new requests.
- for (int i = 0; i < m_maxAgents; ++i)
- {
- dtCrowdAgent* ag = &m_agents[i];
- if (!ag->active)
- continue;
- if (ag->state == DT_CROWDAGENT_STATE_INVALID)
- continue;
- if (ag->targetState == DT_CROWDAGENT_TARGET_NONE || ag->targetState == DT_CROWDAGENT_TARGET_VELOCITY)
- continue;
- if (ag->targetState == DT_CROWDAGENT_TARGET_REQUESTING)
- {
- const dtPolyRef* path = ag->corridor.getPath();
- const int npath = ag->corridor.getPathCount();
- dtAssert(npath);
- static const int MAX_RES = 32;
- float reqPos[3];
- dtPolyRef reqPath[MAX_RES]; // The path to the request location
- int reqPathCount = 0;
- // Quick search towards the goal.
- static const int MAX_ITER = 20;
- m_navquery->initSlicedFindPath(path[0], ag->targetRef, ag->npos, ag->targetPos, &m_filters[ag->params.queryFilterType]);
- m_navquery->updateSlicedFindPath(MAX_ITER, 0);
- dtStatus status = 0;
- if (ag->targetReplan) // && npath > 10)
- {
- // Try to use existing steady path during replan if possible.
- status = m_navquery->finalizeSlicedFindPathPartial(path, npath, reqPath, &reqPathCount, MAX_RES);
- }
- else
- {
- // Try to move towards target when goal changes.
- status = m_navquery->finalizeSlicedFindPath(reqPath, &reqPathCount, MAX_RES);
- }
- if (!dtStatusFailed(status) && reqPathCount > 0)
- {
- // In progress or succeed.
- if (reqPath[reqPathCount-1] != ag->targetRef)
- {
- // Partial path, constrain target position inside the last polygon.
- status = m_navquery->closestPointOnPoly(reqPath[reqPathCount-1], ag->targetPos, reqPos, 0);
- if (dtStatusFailed(status))
- reqPathCount = 0;
- }
- else
- {
- dtVcopy(reqPos, ag->targetPos);
- }
- }
- else
- {
- reqPathCount = 0;
- }
-
- if (!reqPathCount)
- {
- // Could not find path, start the request from current location.
- dtVcopy(reqPos, ag->npos);
- reqPath[0] = path[0];
- reqPathCount = 1;
- }
- ag->corridor.setCorridor(reqPos, reqPath, reqPathCount);
- ag->boundary.reset();
- ag->partial = false;
- if (reqPath[reqPathCount-1] == ag->targetRef)
- {
- ag->targetState = DT_CROWDAGENT_TARGET_VALID;
- ag->targetReplanTime = 0.0;
- }
- else
- {
- // The path is longer or potentially unreachable, full plan.
- ag->targetState = DT_CROWDAGENT_TARGET_WAITING_FOR_QUEUE;
- }
- }
-
- if (ag->targetState == DT_CROWDAGENT_TARGET_WAITING_FOR_QUEUE)
- {
- nqueue = addToPathQueue(ag, queue, nqueue, PATH_MAX_AGENTS);
- }
- }
- for (int i = 0; i < nqueue; ++i)
- {
- dtCrowdAgent* ag = queue[i];
- ag->targetPathqRef = m_pathq.request(ag->corridor.getLastPoly(), ag->targetRef,
- ag->corridor.getTarget(), ag->targetPos, &m_filters[ag->params.queryFilterType]);
- if (ag->targetPathqRef != DT_PATHQ_INVALID)
- ag->targetState = DT_CROWDAGENT_TARGET_WAITING_FOR_PATH;
- }
-
- // Update requests.
- m_pathq.update(MAX_ITERS_PER_UPDATE);
- dtStatus status;
- // Process path results.
- for (int i = 0; i < m_maxAgents; ++i)
- {
- dtCrowdAgent* ag = &m_agents[i];
- if (!ag->active)
- continue;
- if (ag->targetState == DT_CROWDAGENT_TARGET_NONE || ag->targetState == DT_CROWDAGENT_TARGET_VELOCITY)
- continue;
-
- if (ag->targetState == DT_CROWDAGENT_TARGET_WAITING_FOR_PATH)
- {
- // Poll path queue.
- status = m_pathq.getRequestStatus(ag->targetPathqRef);
- if (dtStatusFailed(status))
- {
- // Path find failed, retry if the target location is still valid.
- ag->targetPathqRef = DT_PATHQ_INVALID;
- if (ag->targetRef)
- ag->targetState = DT_CROWDAGENT_TARGET_REQUESTING;
- else
- ag->targetState = DT_CROWDAGENT_TARGET_FAILED;
- ag->targetReplanTime = 0.0;
- }
- else if (dtStatusSucceed(status))
- {
- const dtPolyRef* path = ag->corridor.getPath();
- const int npath = ag->corridor.getPathCount();
- dtAssert(npath);
-
- // Apply results.
- float targetPos[3];
- dtVcopy(targetPos, ag->targetPos);
-
- dtPolyRef* res = m_pathResult;
- bool valid = true;
- int nres = 0;
- status = m_pathq.getPathResult(ag->targetPathqRef, res, &nres, m_maxPathResult);
- if (dtStatusFailed(status) || !nres)
- valid = false;
- if (dtStatusDetail(status, DT_PARTIAL_RESULT))
- ag->partial = true;
- else
- ag->partial = false;
- // Merge result and existing path.
- // The agent might have moved whilst the request is
- // being processed, so the path may have changed.
- // We assume that the end of the path is at the same location
- // where the request was issued.
-
- // The last ref in the old path should be the same as
- // the location where the request was issued..
- if (valid && path[npath-1] != res[0])
- valid = false;
-
- if (valid)
- {
- // Put the old path infront of the old path.
- if (npath > 1)
- {
- // Make space for the old path.
- if ((npath-1)+nres > m_maxPathResult)
- nres = m_maxPathResult - (npath-1);
-
- memmove(res+npath-1, res, sizeof(dtPolyRef)*nres);
- // Copy old path in the beginning.
- memcpy(res, path, sizeof(dtPolyRef)*(npath-1));
- nres += npath-1;
-
- // Remove trackbacks
- for (int j = 0; j < nres; ++j)
- {
- if (j-1 >= 0 && j+1 < nres)
- {
- if (res[j-1] == res[j+1])
- {
- memmove(res+(j-1), res+(j+1), sizeof(dtPolyRef)*(nres-(j+1)));
- nres -= 2;
- j -= 2;
- }
- }
- }
-
- }
-
- // Check for partial path.
- if (res[nres-1] != ag->targetRef)
- {
- // Partial path, constrain target position inside the last polygon.
- float nearest[3];
- status = m_navquery->closestPointOnPoly(res[nres-1], targetPos, nearest, 0);
- if (dtStatusSucceed(status))
- dtVcopy(targetPos, nearest);
- else
- valid = false;
- }
- }
-
- if (valid)
- {
- // Set current corridor.
- ag->corridor.setCorridor(targetPos, res, nres);
- // Force to update boundary.
- ag->boundary.reset();
- ag->targetState = DT_CROWDAGENT_TARGET_VALID;
- }
- else
- {
- // Something went wrong.
- ag->targetState = DT_CROWDAGENT_TARGET_FAILED;
- }
- ag->targetReplanTime = 0.0;
- }
- }
- }
-
- }
- void dtCrowd::updateTopologyOptimization(dtCrowdAgent** agents, const int nagents, const float dt)
- {
- if (!nagents)
- return;
-
- const float OPT_TIME_THR = 0.5f; // seconds
- const int OPT_MAX_AGENTS = 1;
- dtCrowdAgent* queue[OPT_MAX_AGENTS];
- int nqueue = 0;
-
- for (int i = 0; i < nagents; ++i)
- {
- dtCrowdAgent* ag = agents[i];
- if (ag->state != DT_CROWDAGENT_STATE_WALKING)
- continue;
- if (ag->targetState == DT_CROWDAGENT_TARGET_NONE || ag->targetState == DT_CROWDAGENT_TARGET_VELOCITY)
- continue;
- if ((ag->params.updateFlags & DT_CROWD_OPTIMIZE_TOPO) == 0)
- continue;
- ag->topologyOptTime += dt;
- if (ag->topologyOptTime >= OPT_TIME_THR)
- nqueue = addToOptQueue(ag, queue, nqueue, OPT_MAX_AGENTS);
- }
- for (int i = 0; i < nqueue; ++i)
- {
- dtCrowdAgent* ag = queue[i];
- ag->corridor.optimizePathTopology(m_navquery, &m_filters[ag->params.queryFilterType]);
- ag->topologyOptTime = 0;
- }
- }
- void dtCrowd::checkPathValidity(dtCrowdAgent** agents, const int nagents, const float dt)
- {
- static const int CHECK_LOOKAHEAD = 10;
- static const float TARGET_REPLAN_DELAY = 1.0; // seconds
-
- for (int i = 0; i < nagents; ++i)
- {
- dtCrowdAgent* ag = agents[i];
-
- if (ag->state != DT_CROWDAGENT_STATE_WALKING)
- continue;
-
- ag->targetReplanTime += dt;
- bool replan = false;
- // First check that the current location is valid.
- const int idx = getAgentIndex(ag);
- float agentPos[3];
- dtPolyRef agentRef = ag->corridor.getFirstPoly();
- dtVcopy(agentPos, ag->npos);
- if (!m_navquery->isValidPolyRef(agentRef, &m_filters[ag->params.queryFilterType]))
- {
- // Current location is not valid, try to reposition.
- // TODO: this can snap agents, how to handle that?
- float nearest[3];
- dtVcopy(nearest, agentPos);
- agentRef = 0;
- m_navquery->findNearestPoly(ag->npos, m_agentPlacementHalfExtents, &m_filters[ag->params.queryFilterType], &agentRef, nearest);
- dtVcopy(agentPos, nearest);
- if (!agentRef)
- {
- // Could not find location in navmesh, set state to invalid.
- ag->corridor.reset(0, agentPos);
- ag->partial = false;
- ag->boundary.reset();
- ag->state = DT_CROWDAGENT_STATE_INVALID;
- continue;
- }
- // Make sure the first polygon is valid, but leave other valid
- // polygons in the path so that replanner can adjust the path better.
- ag->corridor.fixPathStart(agentRef, agentPos);
- // ag->corridor.trimInvalidPath(agentRef, agentPos, m_navquery, &m_filter);
- ag->boundary.reset();
- dtVcopy(ag->npos, agentPos);
- replan = true;
- }
- // If the agent does not have move target or is controlled by velocity, no need to recover the target nor replan.
- if (ag->targetState == DT_CROWDAGENT_TARGET_NONE || ag->targetState == DT_CROWDAGENT_TARGET_VELOCITY)
- continue;
- // Try to recover move request position.
- if (ag->targetState != DT_CROWDAGENT_TARGET_NONE && ag->targetState != DT_CROWDAGENT_TARGET_FAILED)
- {
- if (!m_navquery->isValidPolyRef(ag->targetRef, &m_filters[ag->params.queryFilterType]))
- {
- // Current target is not valid, try to reposition.
- float nearest[3];
- dtVcopy(nearest, ag->targetPos);
- ag->targetRef = 0;
- m_navquery->findNearestPoly(ag->targetPos, m_agentPlacementHalfExtents, &m_filters[ag->params.queryFilterType], &ag->targetRef, nearest);
- dtVcopy(ag->targetPos, nearest);
- replan = true;
- }
- if (!ag->targetRef)
- {
- // Failed to reposition target, fail moverequest.
- ag->corridor.reset(agentRef, agentPos);
- ag->partial = false;
- ag->targetState = DT_CROWDAGENT_TARGET_NONE;
- }
- }
- // If nearby corridor is not valid, replan.
- if (!ag->corridor.isValid(CHECK_LOOKAHEAD, m_navquery, &m_filters[ag->params.queryFilterType]))
- {
- // Fix current path.
- // ag->corridor.trimInvalidPath(agentRef, agentPos, m_navquery, &m_filter);
- // ag->boundary.reset();
- replan = true;
- }
-
- // If the end of the path is near and it is not the requested location, replan.
- if (ag->targetState == DT_CROWDAGENT_TARGET_VALID)
- {
- if (ag->targetReplanTime > TARGET_REPLAN_DELAY &&
- ag->corridor.getPathCount() < CHECK_LOOKAHEAD &&
- ag->corridor.getLastPoly() != ag->targetRef)
- replan = true;
- }
- // Try to replan path to goal.
- if (replan)
- {
- if (ag->targetState != DT_CROWDAGENT_TARGET_NONE)
- {
- requestMoveTargetReplan(idx, ag->targetRef, ag->targetPos);
- }
- }
- }
- }
-
- void dtCrowd::update(const float dt, dtCrowdAgentDebugInfo* debug)
- {
- m_velocitySampleCount = 0;
-
- const int debugIdx = debug ? debug->idx : -1;
-
- dtCrowdAgent** agents = m_activeAgents;
- int nagents = getActiveAgents(agents, m_maxAgents);
- // Check that all agents still have valid paths.
- checkPathValidity(agents, nagents, dt);
-
- // Update async move request and path finder.
- updateMoveRequest(dt);
- // Optimize path topology.
- updateTopologyOptimization(agents, nagents, dt);
-
- // Register agents to proximity grid.
- m_grid->clear();
- for (int i = 0; i < nagents; ++i)
- {
- dtCrowdAgent* ag = agents[i];
- const float* p = ag->npos;
- const float r = ag->params.radius;
- m_grid->addItem((unsigned short)i, p[0]-r, p[2]-r, p[0]+r, p[2]+r);
- }
-
- // Get nearby navmesh segments and agents to collide with.
- for (int i = 0; i < nagents; ++i)
- {
- dtCrowdAgent* ag = agents[i];
- if (ag->state != DT_CROWDAGENT_STATE_WALKING)
- continue;
- // Update the collision boundary after certain distance has been passed or
- // if it has become invalid.
- const float updateThr = ag->params.collisionQueryRange*0.25f;
- if (dtVdist2DSqr(ag->npos, ag->boundary.getCenter()) > dtSqr(updateThr) ||
- !ag->boundary.isValid(m_navquery, &m_filters[ag->params.queryFilterType]))
- {
- ag->boundary.update(ag->corridor.getFirstPoly(), ag->npos, ag->params.collisionQueryRange,
- m_navquery, &m_filters[ag->params.queryFilterType]);
- }
- // Query neighbour agents
- ag->nneis = getNeighbours(ag->npos, ag->params.height, ag->params.collisionQueryRange,
- ag, ag->neis, DT_CROWDAGENT_MAX_NEIGHBOURS,
- agents, nagents, m_grid);
- for (int j = 0; j < ag->nneis; j++)
- ag->neis[j].idx = getAgentIndex(agents[ag->neis[j].idx]);
- }
-
- // Find next corner to steer to.
- for (int i = 0; i < nagents; ++i)
- {
- dtCrowdAgent* ag = agents[i];
-
- if (ag->state != DT_CROWDAGENT_STATE_WALKING)
- continue;
- if (ag->targetState == DT_CROWDAGENT_TARGET_NONE || ag->targetState == DT_CROWDAGENT_TARGET_VELOCITY)
- continue;
-
- // Find corners for steering
- ag->ncorners = ag->corridor.findCorners(ag->cornerVerts, ag->cornerFlags, ag->cornerPolys,
- DT_CROWDAGENT_MAX_CORNERS, m_navquery, &m_filters[ag->params.queryFilterType]);
-
- // Check to see if the corner after the next corner is directly visible,
- // and short cut to there.
- if ((ag->params.updateFlags & DT_CROWD_OPTIMIZE_VIS) && ag->ncorners > 0)
- {
- const float* target = &ag->cornerVerts[dtMin(1,ag->ncorners-1)*3];
- ag->corridor.optimizePathVisibility(target, ag->params.pathOptimizationRange, m_navquery, &m_filters[ag->params.queryFilterType]);
-
- // Copy data for debug purposes.
- if (debugIdx == i)
- {
- dtVcopy(debug->optStart, ag->corridor.getPos());
- dtVcopy(debug->optEnd, target);
- }
- }
- else
- {
- // Copy data for debug purposes.
- if (debugIdx == i)
- {
- dtVset(debug->optStart, 0,0,0);
- dtVset(debug->optEnd, 0,0,0);
- }
- }
- }
-
- // Trigger off-mesh connections (depends on corners).
- for (int i = 0; i < nagents; ++i)
- {
- dtCrowdAgent* ag = agents[i];
-
- if (ag->state != DT_CROWDAGENT_STATE_WALKING)
- continue;
- if (ag->targetState == DT_CROWDAGENT_TARGET_NONE || ag->targetState == DT_CROWDAGENT_TARGET_VELOCITY)
- continue;
-
- // Check
- const float triggerRadius = ag->params.radius*2.25f;
- if (overOffmeshConnection(ag, triggerRadius))
- {
- // Prepare to off-mesh connection.
- const int idx = (int)(ag - m_agents);
- dtCrowdAgentAnimation* anim = &m_agentAnims[idx];
-
- // Adjust the path over the off-mesh connection.
- dtPolyRef refs[2];
- if (ag->corridor.moveOverOffmeshConnection(ag->cornerPolys[ag->ncorners-1], refs,
- anim->startPos, anim->endPos, m_navquery))
- {
- dtVcopy(anim->initPos, ag->npos);
- anim->polyRef = refs[1];
- anim->active = true;
- anim->t = 0.0f;
- anim->tmax = (dtVdist2D(anim->startPos, anim->endPos) / ag->params.maxSpeed) * 0.5f;
-
- ag->state = DT_CROWDAGENT_STATE_OFFMESH;
- ag->ncorners = 0;
- ag->nneis = 0;
- continue;
- }
- else
- {
- // Path validity check will ensure that bad/blocked connections will be replanned.
- }
- }
- }
-
- // Calculate steering.
- for (int i = 0; i < nagents; ++i)
- {
- dtCrowdAgent* ag = agents[i];
- if (ag->state != DT_CROWDAGENT_STATE_WALKING)
- continue;
- if (ag->targetState == DT_CROWDAGENT_TARGET_NONE)
- continue;
-
- float dvel[3] = {0,0,0};
- if (ag->targetState == DT_CROWDAGENT_TARGET_VELOCITY)
- {
- dtVcopy(dvel, ag->targetPos);
- ag->desiredSpeed = dtVlen(ag->targetPos);
- }
- else
- {
- // Calculate steering direction.
- if (ag->params.updateFlags & DT_CROWD_ANTICIPATE_TURNS)
- calcSmoothSteerDirection(ag, dvel);
- else
- calcStraightSteerDirection(ag, dvel);
-
- // Calculate speed scale, which tells the agent to slowdown at the end of the path.
- const float slowDownRadius = ag->params.radius*2; // TODO: make less hacky.
- const float speedScale = getDistanceToGoal(ag, slowDownRadius) / slowDownRadius;
-
- ag->desiredSpeed = ag->params.maxSpeed;
- dtVscale(dvel, dvel, ag->desiredSpeed * speedScale);
- }
- // Separation
- if (ag->params.updateFlags & DT_CROWD_SEPARATION)
- {
- const float separationDist = ag->params.collisionQueryRange;
- const float invSeparationDist = 1.0f / separationDist;
- const float separationWeight = ag->params.separationWeight;
-
- float w = 0;
- float disp[3] = {0,0,0};
-
- for (int j = 0; j < ag->nneis; ++j)
- {
- const dtCrowdAgent* nei = &m_agents[ag->neis[j].idx];
-
- float diff[3];
- dtVsub(diff, ag->npos, nei->npos);
- diff[1] = 0;
-
- const float distSqr = dtVlenSqr(diff);
- if (distSqr < 0.00001f)
- continue;
- if (distSqr > dtSqr(separationDist))
- continue;
- const float dist = dtMathSqrtf(distSqr);
- const float weight = separationWeight * (1.0f - dtSqr(dist*invSeparationDist));
-
- dtVmad(disp, disp, diff, weight/dist);
- w += 1.0f;
- }
-
- if (w > 0.0001f)
- {
- // Adjust desired velocity.
- dtVmad(dvel, dvel, disp, 1.0f/w);
- // Clamp desired velocity to desired speed.
- const float speedSqr = dtVlenSqr(dvel);
- const float desiredSqr = dtSqr(ag->desiredSpeed);
- if (speedSqr > desiredSqr)
- dtVscale(dvel, dvel, desiredSqr/speedSqr);
- }
- }
-
- // Set the desired velocity.
- dtVcopy(ag->dvel, dvel);
- }
-
- // Velocity planning.
- for (int i = 0; i < nagents; ++i)
- {
- dtCrowdAgent* ag = agents[i];
-
- if (ag->state != DT_CROWDAGENT_STATE_WALKING)
- continue;
-
- if (ag->params.updateFlags & DT_CROWD_OBSTACLE_AVOIDANCE)
- {
- m_obstacleQuery->reset();
-
- // Add neighbours as obstacles.
- for (int j = 0; j < ag->nneis; ++j)
- {
- const dtCrowdAgent* nei = &m_agents[ag->neis[j].idx];
- m_obstacleQuery->addCircle(nei->npos, nei->params.radius, nei->vel, nei->dvel);
- }
- // Append neighbour segments as obstacles.
- for (int j = 0; j < ag->boundary.getSegmentCount(); ++j)
- {
- const float* s = ag->boundary.getSegment(j);
- if (dtTriArea2D(ag->npos, s, s+3) < 0.0f)
- continue;
- m_obstacleQuery->addSegment(s, s+3);
- }
- dtObstacleAvoidanceDebugData* vod = 0;
- if (debugIdx == i)
- vod = debug->vod;
-
- // Sample new safe velocity.
- bool adaptive = true;
- int ns = 0;
- const dtObstacleAvoidanceParams* params = &m_obstacleQueryParams[ag->params.obstacleAvoidanceType];
-
- if (adaptive)
- {
- ns = m_obstacleQuery->sampleVelocityAdaptive(ag->npos, ag->params.radius, ag->desiredSpeed,
- ag->vel, ag->dvel, ag->nvel, params, vod);
- }
- else
- {
- ns = m_obstacleQuery->sampleVelocityGrid(ag->npos, ag->params.radius, ag->desiredSpeed,
- ag->vel, ag->dvel, ag->nvel, params, vod);
- }
- m_velocitySampleCount += ns;
- }
- else
- {
- // If not using velocity planning, new velocity is directly the desired velocity.
- dtVcopy(ag->nvel, ag->dvel);
- }
- }
- // Integrate.
- for (int i = 0; i < nagents; ++i)
- {
- dtCrowdAgent* ag = agents[i];
- if (ag->state != DT_CROWDAGENT_STATE_WALKING)
- continue;
- integrate(ag, dt);
- }
-
- // Handle collisions.
- static const float COLLISION_RESOLVE_FACTOR = 0.7f;
-
- for (int iter = 0; iter < 4; ++iter)
- {
- for (int i = 0; i < nagents; ++i)
- {
- dtCrowdAgent* ag = agents[i];
- const int idx0 = getAgentIndex(ag);
-
- if (ag->state != DT_CROWDAGENT_STATE_WALKING)
- continue;
- dtVset(ag->disp, 0,0,0);
-
- float w = 0;
- for (int j = 0; j < ag->nneis; ++j)
- {
- const dtCrowdAgent* nei = &m_agents[ag->neis[j].idx];
- const int idx1 = getAgentIndex(nei);
- float diff[3];
- dtVsub(diff, ag->npos, nei->npos);
- diff[1] = 0;
-
- float dist = dtVlenSqr(diff);
- if (dist > dtSqr(ag->params.radius + nei->params.radius))
- continue;
- dist = dtMathSqrtf(dist);
- float pen = (ag->params.radius + nei->params.radius) - dist;
- if (dist < 0.0001f)
- {
- // Agents on top of each other, try to choose diverging separation directions.
- if (idx0 > idx1)
- dtVset(diff, -ag->dvel[2],0,ag->dvel[0]);
- else
- dtVset(diff, ag->dvel[2],0,-ag->dvel[0]);
- pen = 0.01f;
- }
- else
- {
- pen = (1.0f/dist) * (pen*0.5f) * COLLISION_RESOLVE_FACTOR;
- }
-
- dtVmad(ag->disp, ag->disp, diff, pen);
-
- w += 1.0f;
- }
-
- if (w > 0.0001f)
- {
- const float iw = 1.0f / w;
- dtVscale(ag->disp, ag->disp, iw);
- }
- }
-
- for (int i = 0; i < nagents; ++i)
- {
- dtCrowdAgent* ag = agents[i];
- if (ag->state != DT_CROWDAGENT_STATE_WALKING)
- continue;
-
- dtVadd(ag->npos, ag->npos, ag->disp);
- }
- }
-
- for (int i = 0; i < nagents; ++i)
- {
- dtCrowdAgent* ag = agents[i];
- if (ag->state != DT_CROWDAGENT_STATE_WALKING)
- continue;
-
- // Move along navmesh.
- ag->corridor.movePosition(ag->npos, m_navquery, &m_filters[ag->params.queryFilterType]);
- // Get valid constrained position back.
- dtVcopy(ag->npos, ag->corridor.getPos());
- // If not using path, truncate the corridor to just one poly.
- if (ag->targetState == DT_CROWDAGENT_TARGET_NONE || ag->targetState == DT_CROWDAGENT_TARGET_VELOCITY)
- {
- ag->corridor.reset(ag->corridor.getFirstPoly(), ag->npos);
- ag->partial = false;
- }
- }
-
- // Update agents using off-mesh connection.
- for (int i = 0; i < m_maxAgents; ++i)
- {
- dtCrowdAgentAnimation* anim = &m_agentAnims[i];
- if (!anim->active)
- continue;
- dtCrowdAgent* ag = agents[i];
- anim->t += dt;
- if (anim->t > anim->tmax)
- {
- // Reset animation
- anim->active = false;
- // Prepare agent for walking.
- ag->state = DT_CROWDAGENT_STATE_WALKING;
- continue;
- }
-
- // Update position
- const float ta = anim->tmax*0.15f;
- const float tb = anim->tmax;
- if (anim->t < ta)
- {
- const float u = tween(anim->t, 0.0, ta);
- dtVlerp(ag->npos, anim->initPos, anim->startPos, u);
- }
- else
- {
- const float u = tween(anim->t, ta, tb);
- dtVlerp(ag->npos, anim->startPos, anim->endPos, u);
- }
-
- // Update velocity.
- dtVset(ag->vel, 0,0,0);
- dtVset(ag->dvel, 0,0,0);
- }
-
- }
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