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- //
- // Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
- //
- // This software is provided 'as-is', without any express or implied
- // warranty. In no event will the authors be held liable for any damages
- // arising from the use of this software.
- // Permission is granted to anyone to use this software for any purpose,
- // including commercial applications, and to alter it and redistribute it
- // freely, subject to the following restrictions:
- // 1. The origin of this software must not be misrepresented; you must not
- // claim that you wrote the original software. If you use this software
- // in a product, an acknowledgment in the product documentation would be
- // appreciated but is not required.
- // 2. Altered source versions must be plainly marked as such, and must not be
- // misrepresented as being the original software.
- // 3. This notice may not be removed or altered from any source distribution.
- //
- #ifndef CROWDTOOL_H
- #define CROWDTOOL_H
- #include "Sample.h"
- #include "DetourNavMesh.h"
- #include "DetourObstacleAvoidance.h"
- #include "ValueHistory.h"
- #include "DetourCrowd.h"
- // Tool to create crowds.
- struct CrowdToolParams
- {
- bool m_expandSelectedDebugDraw;
- bool m_showCorners;
- bool m_showCollisionSegments;
- bool m_showPath;
- bool m_showVO;
- bool m_showOpt;
- bool m_showNeis;
-
- bool m_expandDebugDraw;
- bool m_showLabels;
- bool m_showGrid;
- bool m_showNodes;
- bool m_showPerfGraph;
- bool m_showDetailAll;
-
- bool m_expandOptions;
- bool m_anticipateTurns;
- bool m_optimizeVis;
- bool m_optimizeTopo;
- bool m_obstacleAvoidance;
- float m_obstacleAvoidanceType;
- bool m_separation;
- float m_separationWeight;
- };
- class CrowdToolState : public SampleToolState
- {
- Sample* m_sample;
- dtNavMesh* m_nav;
- dtCrowd* m_crowd;
-
- float m_targetPos[3];
- dtPolyRef m_targetRef;
- dtCrowdAgentDebugInfo m_agentDebug;
- dtObstacleAvoidanceDebugData* m_vod;
-
- static const int AGENT_MAX_TRAIL = 64;
- static const int MAX_AGENTS = 128;
- struct AgentTrail
- {
- float trail[AGENT_MAX_TRAIL*3];
- int htrail;
- };
- AgentTrail m_trails[MAX_AGENTS];
-
- ValueHistory m_crowdTotalTime;
- ValueHistory m_crowdSampleCount;
- CrowdToolParams m_toolParams;
- bool m_run;
- public:
- CrowdToolState();
- virtual ~CrowdToolState();
-
- virtual void init(class Sample* sample);
- virtual void reset();
- virtual void handleRender();
- virtual void handleRenderOverlay(double* proj, double* model, int* view);
- virtual void handleUpdate(const float dt);
- inline bool isRunning() const { return m_run; }
- inline void setRunning(const bool s) { m_run = s; }
-
- void addAgent(const float* pos);
- void removeAgent(const int idx);
- void hilightAgent(const int idx);
- void updateAgentParams();
- int hitTestAgents(const float* s, const float* p);
- void setMoveTarget(const float* p, bool adjust);
- void updateTick(const float dt);
- inline CrowdToolParams* getToolParams() { return &m_toolParams; }
-
- private:
- // Explicitly disabled copy constructor and copy assignment operator.
- CrowdToolState(const CrowdToolState&);
- CrowdToolState& operator=(const CrowdToolState&);
- };
- class CrowdTool : public SampleTool
- {
- Sample* m_sample;
- CrowdToolState* m_state;
-
- enum ToolMode
- {
- TOOLMODE_CREATE,
- TOOLMODE_MOVE_TARGET,
- TOOLMODE_SELECT,
- TOOLMODE_TOGGLE_POLYS,
- };
- ToolMode m_mode;
-
- public:
- CrowdTool();
-
- virtual int type() { return TOOL_CROWD; }
- virtual void init(Sample* sample);
- virtual void reset();
- virtual void handleMenu();
- virtual void handleClick(const float* s, const float* p, bool shift);
- virtual void handleToggle();
- virtual void handleStep();
- virtual void handleUpdate(const float dt);
- virtual void handleRender();
- virtual void handleRenderOverlay(double* proj, double* model, int* view);
- };
- #endif // CROWDTOOL_H
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