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- //
- // Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
- //
- // This software is provided 'as-is', without any express or implied
- // warranty. In no event will the authors be held liable for any damages
- // arising from the use of this software.
- // Permission is granted to anyone to use this software for any purpose,
- // including commercial applications, and to alter it and redistribute it
- // freely, subject to the following restrictions:
- // 1. The origin of this software must not be misrepresented; you must not
- // claim that you wrote the original software. If you use this software
- // in a product, an acknowledgment in the product documentation would be
- // appreciated but is not required.
- // 2. Altered source versions must be plainly marked as such, and must not be
- // misrepresented as being the original software.
- // 3. This notice may not be removed or altered from any source distribution.
- //
- #include <stdio.h>
- #include <string.h>
- #define _USE_MATH_DEFINES
- #include <math.h>
- #include "imgui.h"
- #ifdef WIN32
- # define snprintf _snprintf
- #endif
- //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- static const unsigned TEXT_POOL_SIZE = 50000;
- static char g_textPool[TEXT_POOL_SIZE];
- static unsigned g_textPoolSize = 0;
- static const char* allocText(const char* text)
- {
- unsigned len = static_cast<unsigned>(strlen(text)+1);
- if (g_textPoolSize + len >= TEXT_POOL_SIZE)
- return 0;
- char* dst = &g_textPool[g_textPoolSize];
- memcpy(dst, text, len);
- g_textPoolSize += len;
- return dst;
- }
- static const unsigned GFXCMD_QUEUE_SIZE = 5000;
- static imguiGfxCmd g_gfxCmdQueue[GFXCMD_QUEUE_SIZE];
- static unsigned g_gfxCmdQueueSize = 0;
- static void resetGfxCmdQueue()
- {
- g_gfxCmdQueueSize = 0;
- g_textPoolSize = 0;
- }
- static void addGfxCmdScissor(int x, int y, int w, int h)
- {
- if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE)
- return;
- imguiGfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++];
- cmd.type = IMGUI_GFXCMD_SCISSOR;
- cmd.flags = x < 0 ? 0 : 1; // on/off flag.
- cmd.col = 0;
- cmd.rect.x = (short)x;
- cmd.rect.y = (short)y;
- cmd.rect.w = (short)w;
- cmd.rect.h = (short)h;
- }
- static void addGfxCmdRect(float x, float y, float w, float h, unsigned int color)
- {
- if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE)
- return;
- imguiGfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++];
- cmd.type = IMGUI_GFXCMD_RECT;
- cmd.flags = 0;
- cmd.col = color;
- cmd.rect.x = (short)(x*8.0f);
- cmd.rect.y = (short)(y*8.0f);
- cmd.rect.w = (short)(w*8.0f);
- cmd.rect.h = (short)(h*8.0f);
- cmd.rect.r = 0;
- }
- static void addGfxCmdLine(float x0, float y0, float x1, float y1, float r, unsigned int color)
- {
- if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE)
- return;
- imguiGfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++];
- cmd.type = IMGUI_GFXCMD_LINE;
- cmd.flags = 0;
- cmd.col = color;
- cmd.line.x0 = (short)(x0*8.0f);
- cmd.line.y0 = (short)(y0*8.0f);
- cmd.line.x1 = (short)(x1*8.0f);
- cmd.line.y1 = (short)(y1*8.0f);
- cmd.line.r = (short)(r*8.0f);
- }
- static void addGfxCmdRoundedRect(float x, float y, float w, float h, float r, unsigned int color)
- {
- if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE)
- return;
- imguiGfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++];
- cmd.type = IMGUI_GFXCMD_RECT;
- cmd.flags = 0;
- cmd.col = color;
- cmd.rect.x = (short)(x*8.0f);
- cmd.rect.y = (short)(y*8.0f);
- cmd.rect.w = (short)(w*8.0f);
- cmd.rect.h = (short)(h*8.0f);
- cmd.rect.r = (short)(r*8.0f);
- }
- static void addGfxCmdTriangle(int x, int y, int w, int h, int flags, unsigned int color)
- {
- if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE)
- return;
- imguiGfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++];
- cmd.type = IMGUI_GFXCMD_TRIANGLE;
- cmd.flags = (char)flags;
- cmd.col = color;
- cmd.rect.x = (short)(x*8.0f);
- cmd.rect.y = (short)(y*8.0f);
- cmd.rect.w = (short)(w*8.0f);
- cmd.rect.h = (short)(h*8.0f);
- }
- static void addGfxCmdText(int x, int y, int align, const char* text, unsigned int color)
- {
- if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE)
- return;
- imguiGfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++];
- cmd.type = IMGUI_GFXCMD_TEXT;
- cmd.flags = 0;
- cmd.col = color;
- cmd.text.x = (short)x;
- cmd.text.y = (short)y;
- cmd.text.align = (short)align;
- cmd.text.text = allocText(text);
- }
- //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- struct GuiState
- {
- GuiState() :
- left(false), leftPressed(false), leftReleased(false),
- mx(-1), my(-1), scroll(0),
- active(0), hot(0), hotToBe(0), isHot(false), isActive(false), wentActive(false),
- dragX(0), dragY(0), dragOrig(0), widgetX(0), widgetY(0), widgetW(100),
- insideCurrentScroll(false), areaId(0), widgetId(0)
- {
- }
- bool left;
- bool leftPressed, leftReleased;
- int mx,my;
- int scroll;
- unsigned int active;
- unsigned int hot;
- unsigned int hotToBe;
- bool isHot;
- bool isActive;
- bool wentActive;
- int dragX, dragY;
- float dragOrig;
- int widgetX, widgetY, widgetW;
- bool insideCurrentScroll;
-
- unsigned int areaId;
- unsigned int widgetId;
- };
- static GuiState g_state;
- inline bool anyActive()
- {
- return g_state.active != 0;
- }
- inline bool isActive(unsigned int id)
- {
- return g_state.active == id;
- }
- inline bool isHot(unsigned int id)
- {
- return g_state.hot == id;
- }
- inline bool inRect(int x, int y, int w, int h, bool checkScroll = true)
- {
- return (!checkScroll || g_state.insideCurrentScroll) && g_state.mx >= x && g_state.mx <= x+w && g_state.my >= y && g_state.my <= y+h;
- }
- inline void clearInput()
- {
- g_state.leftPressed = false;
- g_state.leftReleased = false;
- g_state.scroll = 0;
- }
- inline void clearActive()
- {
- g_state.active = 0;
- // mark all UI for this frame as processed
- clearInput();
- }
- inline void setActive(unsigned int id)
- {
- g_state.active = id;
- g_state.wentActive = true;
- }
- inline void setHot(unsigned int id)
- {
- g_state.hotToBe = id;
- }
- static bool buttonLogic(unsigned int id, bool over)
- {
- bool res = false;
- // process down
- if (!anyActive())
- {
- if (over)
- setHot(id);
- if (isHot(id) && g_state.leftPressed)
- setActive(id);
- }
- // if button is active, then react on left up
- if (isActive(id))
- {
- g_state.isActive = true;
- if (over)
- setHot(id);
- if (g_state.leftReleased)
- {
- if (isHot(id))
- res = true;
- clearActive();
- }
- }
- if (isHot(id))
- g_state.isHot = true;
- return res;
- }
- static void updateInput(int mx, int my, unsigned char mbut, int scroll)
- {
- bool left = (mbut & IMGUI_MBUT_LEFT) != 0;
- g_state.mx = mx;
- g_state.my = my;
- g_state.leftPressed = !g_state.left && left;
- g_state.leftReleased = g_state.left && !left;
- g_state.left = left;
- g_state.scroll = scroll;
- }
- void imguiBeginFrame(int mx, int my, unsigned char mbut, int scroll)
- {
- updateInput(mx,my,mbut,scroll);
- g_state.hot = g_state.hotToBe;
- g_state.hotToBe = 0;
- g_state.wentActive = false;
- g_state.isActive = false;
- g_state.isHot = false;
- g_state.widgetX = 0;
- g_state.widgetY = 0;
- g_state.widgetW = 0;
- g_state.areaId = 1;
- g_state.widgetId = 1;
- resetGfxCmdQueue();
- }
- void imguiEndFrame()
- {
- clearInput();
- }
- const imguiGfxCmd* imguiGetRenderQueue()
- {
- return g_gfxCmdQueue;
- }
- int imguiGetRenderQueueSize()
- {
- return g_gfxCmdQueueSize;
- }
- //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- static const int BUTTON_HEIGHT = 20;
- static const int SLIDER_HEIGHT = 20;
- static const int SLIDER_MARKER_WIDTH = 10;
- static const int CHECK_SIZE = 8;
- static const int DEFAULT_SPACING = 4;
- static const int TEXT_HEIGHT = 8;
- static const int SCROLL_AREA_PADDING = 6;
- static const int INDENT_SIZE = 16;
- static const int AREA_HEADER = 28;
- static int g_scrollTop = 0;
- static int g_scrollBottom = 0;
- static int g_scrollRight = 0;
- static int g_scrollAreaTop = 0;
- static int* g_scrollVal = 0;
- static int g_focusTop = 0;
- static int g_focusBottom = 0;
- static unsigned int g_scrollId = 0;
- static bool g_insideScrollArea = false;
- bool imguiBeginScrollArea(const char* name, int x, int y, int w, int h, int* scroll)
- {
- g_state.areaId++;
- g_state.widgetId = 0;
- g_scrollId = (g_state.areaId<<16) | g_state.widgetId;
- g_state.widgetX = x + SCROLL_AREA_PADDING;
- g_state.widgetY = y+h-AREA_HEADER + (*scroll);
- g_state.widgetW = w - SCROLL_AREA_PADDING*4;
- g_scrollTop = y-AREA_HEADER+h;
- g_scrollBottom = y+SCROLL_AREA_PADDING;
- g_scrollRight = x+w - SCROLL_AREA_PADDING*3;
- g_scrollVal = scroll;
- g_scrollAreaTop = g_state.widgetY;
- g_focusTop = y-AREA_HEADER;
- g_focusBottom = y-AREA_HEADER+h;
- g_insideScrollArea = inRect(x, y, w, h, false);
- g_state.insideCurrentScroll = g_insideScrollArea;
- addGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, 6, imguiRGBA(0,0,0,192));
- addGfxCmdText(x+AREA_HEADER/2, y+h-AREA_HEADER/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, name, imguiRGBA(255,255,255,128));
- addGfxCmdScissor(x+SCROLL_AREA_PADDING, y+SCROLL_AREA_PADDING, w-SCROLL_AREA_PADDING*4, h-AREA_HEADER-SCROLL_AREA_PADDING);
- return g_insideScrollArea;
- }
- void imguiEndScrollArea()
- {
- // Disable scissoring.
- addGfxCmdScissor(-1,-1,-1,-1);
- // Draw scroll bar
- int x = g_scrollRight+SCROLL_AREA_PADDING/2;
- int y = g_scrollBottom;
- int w = SCROLL_AREA_PADDING*2;
- int h = g_scrollTop - g_scrollBottom;
- int stop = g_scrollAreaTop;
- int sbot = g_state.widgetY;
- int sh = stop - sbot; // The scrollable area height.
- float barHeight = (float)h/(float)sh;
-
- if (barHeight < 1)
- {
- float barY = (float)(y - sbot)/(float)sh;
- if (barY < 0) barY = 0;
- if (barY > 1) barY = 1;
-
- // Handle scroll bar logic.
- unsigned int hid = g_scrollId;
- int hx = x;
- int hy = y + (int)(barY*h);
- int hw = w;
- int hh = (int)(barHeight*h);
-
- const int range = h - (hh-1);
- bool over = inRect(hx, hy, hw, hh);
- buttonLogic(hid, over);
- if (isActive(hid))
- {
- float u = (float)(hy-y) / (float)range;
- if (g_state.wentActive)
- {
- g_state.dragY = g_state.my;
- g_state.dragOrig = u;
- }
- if (g_state.dragY != g_state.my)
- {
- u = g_state.dragOrig + (g_state.my - g_state.dragY) / (float)range;
- if (u < 0) u = 0;
- if (u > 1) u = 1;
- *g_scrollVal = (int)((1-u) * (sh - h));
- }
- }
-
- // BG
- addGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, (float)w/2-1, imguiRGBA(0,0,0,196));
- // Bar
- if (isActive(hid))
- addGfxCmdRoundedRect((float)hx, (float)hy, (float)hw, (float)hh, (float)w/2-1, imguiRGBA(255,196,0,196));
- else
- addGfxCmdRoundedRect((float)hx, (float)hy, (float)hw, (float)hh, (float)w/2-1, isHot(hid) ? imguiRGBA(255,196,0,96) : imguiRGBA(255,255,255,64));
- // Handle mouse scrolling.
- if (g_insideScrollArea) // && !anyActive())
- {
- if (g_state.scroll)
- {
- *g_scrollVal += 20*g_state.scroll;
- if (*g_scrollVal < 0) *g_scrollVal = 0;
- if (*g_scrollVal > (sh - h)) *g_scrollVal = (sh - h);
- }
- }
- }
- g_state.insideCurrentScroll = false;
- }
- bool imguiButton(const char* text, bool enabled)
- {
- g_state.widgetId++;
- unsigned int id = (g_state.areaId<<16) | g_state.widgetId;
-
- int x = g_state.widgetX;
- int y = g_state.widgetY - BUTTON_HEIGHT;
- int w = g_state.widgetW;
- int h = BUTTON_HEIGHT;
- g_state.widgetY -= BUTTON_HEIGHT + DEFAULT_SPACING;
- bool over = enabled && inRect(x, y, w, h);
- bool res = buttonLogic(id, over);
- addGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, (float)BUTTON_HEIGHT/2-1, imguiRGBA(128,128,128, isActive(id)?196:96));
- if (enabled)
- addGfxCmdText(x+BUTTON_HEIGHT/2, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, isHot(id) ? imguiRGBA(255,196,0,255) : imguiRGBA(255,255,255,200));
- else
- addGfxCmdText(x+BUTTON_HEIGHT/2, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, imguiRGBA(128,128,128,200));
- return res;
- }
- bool imguiItem(const char* text, bool enabled)
- {
- g_state.widgetId++;
- unsigned int id = (g_state.areaId<<16) | g_state.widgetId;
-
- int x = g_state.widgetX;
- int y = g_state.widgetY - BUTTON_HEIGHT;
- int w = g_state.widgetW;
- int h = BUTTON_HEIGHT;
- g_state.widgetY -= BUTTON_HEIGHT + DEFAULT_SPACING;
-
- bool over = enabled && inRect(x, y, w, h);
- bool res = buttonLogic(id, over);
-
- if (isHot(id))
- addGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, 2.0f, imguiRGBA(255,196,0,isActive(id)?196:96));
- if (enabled)
- addGfxCmdText(x+BUTTON_HEIGHT/2, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, imguiRGBA(255,255,255,200));
- else
- addGfxCmdText(x+BUTTON_HEIGHT/2, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, imguiRGBA(128,128,128,200));
-
- return res;
- }
- bool imguiCheck(const char* text, bool checked, bool enabled)
- {
- g_state.widgetId++;
- unsigned int id = (g_state.areaId<<16) | g_state.widgetId;
-
- int x = g_state.widgetX;
- int y = g_state.widgetY - BUTTON_HEIGHT;
- int w = g_state.widgetW;
- int h = BUTTON_HEIGHT;
- g_state.widgetY -= BUTTON_HEIGHT + DEFAULT_SPACING;
- bool over = enabled && inRect(x, y, w, h);
- bool res = buttonLogic(id, over);
-
- const int cx = x+BUTTON_HEIGHT/2-CHECK_SIZE/2;
- const int cy = y+BUTTON_HEIGHT/2-CHECK_SIZE/2;
- addGfxCmdRoundedRect((float)cx-3, (float)cy-3, (float)CHECK_SIZE+6, (float)CHECK_SIZE+6, 4, imguiRGBA(128,128,128, isActive(id)?196:96));
- if (checked)
- {
- if (enabled)
- addGfxCmdRoundedRect((float)cx, (float)cy, (float)CHECK_SIZE, (float)CHECK_SIZE, (float)CHECK_SIZE/2-1, imguiRGBA(255,255,255,isActive(id)?255:200));
- else
- addGfxCmdRoundedRect((float)cx, (float)cy, (float)CHECK_SIZE, (float)CHECK_SIZE, (float)CHECK_SIZE/2-1, imguiRGBA(128,128,128,200));
- }
- if (enabled)
- addGfxCmdText(x+BUTTON_HEIGHT, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, isHot(id) ? imguiRGBA(255,196,0,255) : imguiRGBA(255,255,255,200));
- else
- addGfxCmdText(x+BUTTON_HEIGHT, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, imguiRGBA(128,128,128,200));
- return res;
- }
- bool imguiCollapse(const char* text, const char* subtext, bool checked, bool enabled)
- {
- g_state.widgetId++;
- unsigned int id = (g_state.areaId<<16) | g_state.widgetId;
-
- int x = g_state.widgetX;
- int y = g_state.widgetY - BUTTON_HEIGHT;
- int w = g_state.widgetW;
- int h = BUTTON_HEIGHT;
- g_state.widgetY -= BUTTON_HEIGHT; // + DEFAULT_SPACING;
- const int cx = x+BUTTON_HEIGHT/2-CHECK_SIZE/2;
- const int cy = y+BUTTON_HEIGHT/2-CHECK_SIZE/2;
- bool over = enabled && inRect(x, y, w, h);
- bool res = buttonLogic(id, over);
-
- if (checked)
- addGfxCmdTriangle(cx, cy, CHECK_SIZE, CHECK_SIZE, 2, imguiRGBA(255,255,255,isActive(id)?255:200));
- else
- addGfxCmdTriangle(cx, cy, CHECK_SIZE, CHECK_SIZE, 1, imguiRGBA(255,255,255,isActive(id)?255:200));
- if (enabled)
- addGfxCmdText(x+BUTTON_HEIGHT, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, isHot(id) ? imguiRGBA(255,196,0,255) : imguiRGBA(255,255,255,200));
- else
- addGfxCmdText(x+BUTTON_HEIGHT, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, imguiRGBA(128,128,128,200));
- if (subtext)
- addGfxCmdText(x+w-BUTTON_HEIGHT/2, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_RIGHT, subtext, imguiRGBA(255,255,255,128));
-
- return res;
- }
- void imguiLabel(const char* text)
- {
- int x = g_state.widgetX;
- int y = g_state.widgetY - BUTTON_HEIGHT;
- g_state.widgetY -= BUTTON_HEIGHT;
- addGfxCmdText(x, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, imguiRGBA(255,255,255,255));
- }
- void imguiValue(const char* text)
- {
- const int x = g_state.widgetX;
- const int y = g_state.widgetY - BUTTON_HEIGHT;
- const int w = g_state.widgetW;
- g_state.widgetY -= BUTTON_HEIGHT;
-
- addGfxCmdText(x+w-BUTTON_HEIGHT/2, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_RIGHT, text, imguiRGBA(255,255,255,200));
- }
- bool imguiSlider(const char* text, float* val, float vmin, float vmax, float vinc, bool enabled)
- {
- g_state.widgetId++;
- unsigned int id = (g_state.areaId<<16) | g_state.widgetId;
-
- int x = g_state.widgetX;
- int y = g_state.widgetY - BUTTON_HEIGHT;
- int w = g_state.widgetW;
- int h = SLIDER_HEIGHT;
- g_state.widgetY -= SLIDER_HEIGHT + DEFAULT_SPACING;
- addGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, 4.0f, imguiRGBA(0,0,0,128));
- const int range = w - SLIDER_MARKER_WIDTH;
- float u = (*val - vmin) / (vmax-vmin);
- if (u < 0) u = 0;
- if (u > 1) u = 1;
- int m = (int)(u * range);
- bool over = enabled && inRect(x+m, y, SLIDER_MARKER_WIDTH, SLIDER_HEIGHT);
- bool res = buttonLogic(id, over);
- bool valChanged = false;
- if (isActive(id))
- {
- if (g_state.wentActive)
- {
- g_state.dragX = g_state.mx;
- g_state.dragOrig = u;
- }
- if (g_state.dragX != g_state.mx)
- {
- u = g_state.dragOrig + (float)(g_state.mx - g_state.dragX) / (float)range;
- if (u < 0) u = 0;
- if (u > 1) u = 1;
- *val = vmin + u*(vmax-vmin);
- *val = floorf(*val/vinc+0.5f)*vinc; // Snap to vinc
- m = (int)(u * range);
- valChanged = true;
- }
- }
- if (isActive(id))
- addGfxCmdRoundedRect((float)(x+m), (float)y, (float)SLIDER_MARKER_WIDTH, (float)SLIDER_HEIGHT, 4.0f, imguiRGBA(255,255,255,255));
- else
- addGfxCmdRoundedRect((float)(x+m), (float)y, (float)SLIDER_MARKER_WIDTH, (float)SLIDER_HEIGHT, 4.0f, isHot(id) ? imguiRGBA(255,196,0,128) : imguiRGBA(255,255,255,64));
- // TODO: fix this, take a look at 'nicenum'.
- int digits = (int)(ceilf(log10f(vinc)));
- char fmt[16];
- snprintf(fmt, 16, "%%.%df", digits >= 0 ? 0 : -digits);
- char msg[128];
- snprintf(msg, 128, fmt, *val);
-
- if (enabled)
- {
- addGfxCmdText(x+SLIDER_HEIGHT/2, y+SLIDER_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, isHot(id) ? imguiRGBA(255,196,0,255) : imguiRGBA(255,255,255,200));
- addGfxCmdText(x+w-SLIDER_HEIGHT/2, y+SLIDER_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_RIGHT, msg, isHot(id) ? imguiRGBA(255,196,0,255) : imguiRGBA(255,255,255,200));
- }
- else
- {
- addGfxCmdText(x+SLIDER_HEIGHT/2, y+SLIDER_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, imguiRGBA(128,128,128,200));
- addGfxCmdText(x+w-SLIDER_HEIGHT/2, y+SLIDER_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_RIGHT, msg, imguiRGBA(128,128,128,200));
- }
- return res || valChanged;
- }
- void imguiIndent()
- {
- g_state.widgetX += INDENT_SIZE;
- g_state.widgetW -= INDENT_SIZE;
- }
- void imguiUnindent()
- {
- g_state.widgetX -= INDENT_SIZE;
- g_state.widgetW += INDENT_SIZE;
- }
- void imguiSeparator()
- {
- g_state.widgetY -= DEFAULT_SPACING*3;
- }
- void imguiSeparatorLine()
- {
- int x = g_state.widgetX;
- int y = g_state.widgetY - DEFAULT_SPACING*2;
- int w = g_state.widgetW;
- int h = 1;
- g_state.widgetY -= DEFAULT_SPACING*4;
- addGfxCmdRect((float)x, (float)y, (float)w, (float)h, imguiRGBA(255,255,255,32));
- }
- void imguiDrawText(int x, int y, int align, const char* text, unsigned int color)
- {
- addGfxCmdText(x, y, align, text, color);
- }
- void imguiDrawLine(float x0, float y0, float x1, float y1, float r, unsigned int color)
- {
- addGfxCmdLine(x0, y0, x1, y1, r, color);
- }
- void imguiDrawRect(float x, float y, float w, float h, unsigned int color)
- {
- addGfxCmdRect(x, y, w, h, color);
- }
- void imguiDrawRoundedRect(float x, float y, float w, float h, float r, unsigned int color)
- {
- addGfxCmdRoundedRect(x, y, w, h, r, color);
- }
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