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- # - Find SDL2
- # Find the SDL2 headers and libraries
- #
- # SDL2::SDL2 - Imported target to use for building a library
- # SDL2::SDL2main - Imported interface target to use if you want SDL and SDLmain.
- # SDL2_FOUND - True if SDL2 was found.
- # SDL2_DYNAMIC - If we found a DLL version of SDL (meaning you might want to copy a DLL from SDL2::SDL2)
- #
- # Original Author:
- # 2015 Ryan Pavlik <ryan.pavlik@gmail.com> <abiryan@ryand.net>
- #
- # Copyright Sensics, Inc. 2015.
- # Distributed under the Boost Software License, Version 1.0.
- # (See accompanying file LICENSE_1_0.txt or copy at
- # http://www.boost.org/LICENSE_1_0.txt)
- # Set up architectures (for windows) and prefixes (for mingw builds)
- if(WIN32)
- if(MINGW)
- include(MinGWSearchPathExtras OPTIONAL)
- if(MINGWSEARCH_TARGET_TRIPLE)
- set(SDL2_PREFIX ${MINGWSEARCH_TARGET_TRIPLE})
- endif()
- endif()
- if(CMAKE_SIZEOF_VOID_P EQUAL 8)
- set(SDL2_LIB_PATH_SUFFIX lib/x64)
- if(NOT MSVC AND NOT SDL2_PREFIX)
- set(SDL2_PREFIX x86_64-w64-mingw32)
- endif()
- else()
- set(SDL2_LIB_PATH_SUFFIX lib/x86)
- if(NOT MSVC AND NOT SDL2_PREFIX)
- set(SDL2_PREFIX i686-w64-mingw32)
- endif()
- endif()
- endif()
- if(SDL2_PREFIX)
- set(SDL2_ORIGPREFIXPATH ${CMAKE_PREFIX_PATH})
- if(SDL2_ROOT_DIR)
- list(APPEND CMAKE_PREFIX_PATH "${SDL2_ROOT_DIR}")
- endif()
- if(CMAKE_PREFIX_PATH)
- foreach(_prefix ${CMAKE_PREFIX_PATH})
- list(APPEND CMAKE_PREFIX_PATH "${_prefix}/${SDL2_PREFIX}")
- endforeach()
- endif()
- if(MINGWSEARCH_PREFIXES)
- list(APPEND CMAKE_PREFIX_PATH ${MINGWSEARCH_PREFIXES})
- endif()
- endif()
- # Invoke pkgconfig for hints
- find_package(PkgConfig QUIET)
- set(SDL2_INCLUDE_HINTS)
- set(SDL2_LIB_HINTS)
- if(PKG_CONFIG_FOUND)
- pkg_search_module(SDL2PC QUIET sdl2)
- if(SDL2PC_INCLUDE_DIRS)
- set(SDL2_INCLUDE_HINTS ${SDL2PC_INCLUDE_DIRS})
- endif()
- if(SDL2PC_LIBRARY_DIRS)
- set(SDL2_LIB_HINTS ${SDL2PC_LIBRARY_DIRS})
- endif()
- endif()
- include(FindPackageHandleStandardArgs)
- find_library(SDL2_LIBRARY
- NAMES
- SDL2
- HINTS
- ${SDL2_LIB_HINTS}
- PATHS
- ${SDL2_ROOT_DIR}
- ENV SDL2DIR
- PATH_SUFFIXES lib SDL2 ${SDL2_LIB_PATH_SUFFIX})
- set(_sdl2_framework FALSE)
- # Some special-casing if we've found/been given a framework.
- # Handles whether we're given the library inside the framework or the framework itself.
- if(APPLE AND "${SDL2_LIBRARY}" MATCHES "(/[^/]+)*.framework(/.*)?$")
- set(_sdl2_framework TRUE)
- set(SDL2_FRAMEWORK "${SDL2_LIBRARY}")
- # Move up in the directory tree as required to get the framework directory.
- while("${SDL2_FRAMEWORK}" MATCHES "(/[^/]+)*.framework(/.*)$" AND NOT "${SDL2_FRAMEWORK}" MATCHES "(/[^/]+)*.framework$")
- get_filename_component(SDL2_FRAMEWORK "${SDL2_FRAMEWORK}" DIRECTORY)
- endwhile()
- if("${SDL2_FRAMEWORK}" MATCHES "(/[^/]+)*.framework$")
- set(SDL2_FRAMEWORK_NAME ${CMAKE_MATCH_1})
- # If we found a framework, do a search for the header ahead of time that will be more likely to get the framework header.
- find_path(SDL2_INCLUDE_DIR
- NAMES
- SDL_haptic.h # this file was introduced with SDL2
- HINTS
- "${SDL2_FRAMEWORK}/Headers/")
- else()
- # For some reason we couldn't get the framework directory itself.
- # Shouldn't happen, but might if something is weird.
- unset(SDL2_FRAMEWORK)
- endif()
- endif()
- find_path(SDL2_INCLUDE_DIR
- NAMES
- SDL_haptic.h # this file was introduced with SDL2
- HINTS
- ${SDL2_INCLUDE_HINTS}
- PATHS
- ${SDL2_ROOT_DIR}
- ENV SDL2DIR
- PATH_SUFFIXES include include/sdl2 include/SDL2 SDL2)
- if(WIN32 AND SDL2_LIBRARY)
- find_file(SDL2_RUNTIME_LIBRARY
- NAMES
- SDL2.dll
- libSDL2.dll
- HINTS
- ${SDL2_LIB_HINTS}
- PATHS
- ${SDL2_ROOT_DIR}
- ENV SDL2DIR
- PATH_SUFFIXES bin lib ${SDL2_LIB_PATH_SUFFIX})
- endif()
- if(WIN32 OR ANDROID OR IOS OR (APPLE AND NOT _sdl2_framework))
- set(SDL2_EXTRA_REQUIRED SDL2_SDLMAIN_LIBRARY)
- find_library(SDL2_SDLMAIN_LIBRARY
- NAMES
- SDL2main
- PATHS
- ${SDL2_ROOT_DIR}
- ENV SDL2DIR
- PATH_SUFFIXES lib ${SDL2_LIB_PATH_SUFFIX})
- endif()
- if(MINGW AND NOT SDL2PC_FOUND)
- find_library(SDL2_MINGW_LIBRARY mingw32)
- find_library(SDL2_MWINDOWS_LIBRARY mwindows)
- endif()
- if(SDL2_PREFIX)
- # Restore things the way they used to be.
- set(CMAKE_PREFIX_PATH ${SDL2_ORIGPREFIXPATH})
- endif()
- # handle the QUIETLY and REQUIRED arguments and set QUATLIB_FOUND to TRUE if
- # all listed variables are TRUE
- include(FindPackageHandleStandardArgs)
- find_package_handle_standard_args(SDL2
- DEFAULT_MSG
- SDL2_LIBRARY
- SDL2_INCLUDE_DIR
- ${SDL2_EXTRA_REQUIRED})
- if(SDL2_FOUND)
- if(NOT TARGET SDL2::SDL2)
- # Create SDL2::SDL2
- if(WIN32 AND SDL2_RUNTIME_LIBRARY)
- set(SDL2_DYNAMIC TRUE)
- add_library(SDL2::SDL2 SHARED IMPORTED)
- set_target_properties(SDL2::SDL2
- PROPERTIES
- IMPORTED_IMPLIB "${SDL2_LIBRARY}"
- IMPORTED_LOCATION "${SDL2_RUNTIME_LIBRARY}"
- INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIR}"
- )
- else()
- add_library(SDL2::SDL2 UNKNOWN IMPORTED)
- if(SDL2_FRAMEWORK AND SDL2_FRAMEWORK_NAME)
- # Handle the case that SDL2 is a framework and we were able to decompose it above.
- set_target_properties(SDL2::SDL2 PROPERTIES
- IMPORTED_LOCATION "${SDL2_FRAMEWORK}/${SDL2_FRAMEWORK_NAME}")
- elseif(_sdl2_framework AND SDL2_LIBRARY MATCHES "(/[^/]+)*.framework$")
- # Handle the case that SDL2 is a framework and SDL_LIBRARY is just the framework itself.
- # This takes the basename of the framework, without the extension,
- # and sets it (as a child of the framework) as the imported location for the target.
- # This is the library symlink inside of the framework.
- set_target_properties(SDL2::SDL2 PROPERTIES
- IMPORTED_LOCATION "${SDL2_LIBRARY}/${CMAKE_MATCH_1}")
- else()
- # Handle non-frameworks (including non-Mac), as well as the case that we're given the library inside of the framework
- set_target_properties(SDL2::SDL2 PROPERTIES
- IMPORTED_LOCATION "${SDL2_LIBRARY}")
- endif()
- set_target_properties(SDL2::SDL2
- PROPERTIES
- INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIR}"
- )
- endif()
- if(APPLE)
- # Need Cocoa here, is always a framework
- find_library(SDL2_COCOA_LIBRARY Cocoa)
- list(APPEND SDL2_EXTRA_REQUIRED SDL2_COCOA_LIBRARY)
- if(SDL2_COCOA_LIBRARY)
- set_target_properties(SDL2::SDL2 PROPERTIES
- IMPORTED_LINK_INTERFACE_LIBRARIES ${SDL2_COCOA_LIBRARY})
- endif()
- endif()
- # Compute what to do with SDL2main
- set(SDL2MAIN_LIBRARIES SDL2::SDL2)
- add_library(SDL2::SDL2main INTERFACE IMPORTED)
- if(SDL2_SDLMAIN_LIBRARY)
- add_library(SDL2::SDL2main_real STATIC IMPORTED)
- set_target_properties(SDL2::SDL2main_real
- PROPERTIES
- IMPORTED_LOCATION "${SDL2_SDLMAIN_LIBRARY}")
- set(SDL2MAIN_LIBRARIES SDL2::SDL2main_real ${SDL2MAIN_LIBRARIES})
- endif()
- if(MINGW)
- # MinGW requires some additional libraries to appear earlier in the link line.
- if(SDL2PC_LIBRARIES)
- # Use pkgconfig-suggested extra libraries if available.
- list(REMOVE_ITEM SDL2PC_LIBRARIES SDL2main SDL2)
- set(SDL2MAIN_LIBRARIES ${SDL2PC_LIBRARIES} ${SDL2MAIN_LIBRARIES})
- else()
- # fall back to extra libraries specified in pkg-config in
- # an official binary distro of SDL2 for MinGW I downloaded
- if(SDL2_MINGW_LIBRARY)
- set(SDL2MAIN_LIBRARIES ${SDL2_MINGW_LIBRARY} ${SDL2MAIN_LIBRARIES})
- endif()
- if(SDL2_MWINDOWS_LIBRARY)
- set(SDL2MAIN_LIBRARIES ${SDL2_MWINDOWS_LIBRARY} ${SDL2MAIN_LIBRARIES})
- endif()
- endif()
- set_target_properties(SDL2::SDL2main
- PROPERTIES
- INTERFACE_COMPILE_DEFINITIONS "main=SDL_main")
- endif()
- set_target_properties(SDL2::SDL2main
- PROPERTIES
- INTERFACE_LINK_LIBRARIES "${SDL2MAIN_LIBRARIES}")
- endif()
- mark_as_advanced(SDL2_ROOT_DIR)
- endif()
- mark_as_advanced(SDL2_LIBRARY
- SDL2_RUNTIME_LIBRARY
- SDL2_INCLUDE_DIR
- SDL2_SDLMAIN_LIBRARY
- SDL2_COCOA_LIBRARY
- SDL2_MINGW_LIBRARY
- SDL2_MWINDOWS_LIBRARY)
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