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- --[[
- Script Name : Quests/IsleofRefuge/aquatic_research.lua
- Script Author : Dorbin
- Script Date : 2022.09.25 06:09:34
- Script Purpose :
- Zone : IsleofRefuge
- Quest Giver: Aquatic Research Notebook
- Preceded by: None
- Followed by:
- --]]
- function Init(Quest)
- AddQuestStepKill(Quest, 1, "I need to hunt a shoal glider.", 1, 100, "I need to hunt and collect the four different types of animals mentioned in the notebook.", 168, 3250101)
- AddQuestStepKill(Quest, 2, "I need to hunt a needlefang.", 1, 100, "I need to hunt and collect the four different types of animals mentioned in the notebook.", 86, 3250158)
- AddQuestStepKill(Quest, 3, "I need to hunt a reef turtle.", 1, 100, "I need to hunt and collect the four different types of animals mentioned in the notebook.", 158, 3250100)
- AddQuestStepKill(Quest, 4, "I need to hunt a sawtooth shark.", 1, 100, "I need to hunt and collect the four different types of animals mentioned in the notebook.", 172, 3250157, 2780032)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- AddQuestStepCompleteAction(Quest, 2, "Step2Complete")
- AddQuestStepCompleteAction(Quest, 3, "Step3Complete")
- AddQuestStepCompleteAction(Quest, 4, "Step4Complete")
- end
- function Accepted(Quest, QuestGiver, Player)
- if HasItem(Player,1001013) then
- RemoveItem(Player, 1001013, 1)
- end
- SendMessage(Player, "Your aquatic research notebook has been placed in your quest satchel.")
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have the body of a shoal glider.")
- QuestStepCheck(Quest, QuestGiver, Player)
- end
- function Step2Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I have the body of a needlefang.")
- QuestStepCheck(Quest, QuestGiver, Player)
- end
- function Step3Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 3, "I have the body of a reef turtle.")
- QuestStepCheck(Quest, QuestGiver, Player)
- end
- function Step4Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 4, "I have the body of a sandstalker.")
- QuestStepCheck(Quest, QuestGiver, Player)
- end
- function QuestStepCheck(Quest, QuestGiver, Player)
- if QuestStepIsComplete(Player,5757,1) and QuestStepIsComplete(Player,5757,2) and QuestStepIsComplete(Player,5757,3) and QuestStepIsComplete(Player,5757,4)then
- UpdateQuestTaskGroupDescription(Quest, 1, "I found the four types of animals listed in the notebook.")
- AddQuestStepChat(Quest, 5, "I need to take these specimens to Master Malvonicus.", 1, "I need to take the collected specimens to Master Malvonicus.", 11, 3250031)
- AddQuestStepCompleteAction(Quest, 5, "QuestComplete")
- end
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 5, "I took the animal bodies to Master Malvonicus.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I delivered the four animal specimens to Master Malvonicus.")
- UpdateQuestDescription(Quest, "I talked to Master Malvonicus at the top of his tower at outpost. Apparently his apprentice was an irresistible treat for the dreaded Bladefin. He gave me the reward that he had originally planned for his apprentice.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- Step2Complete(Quest, QuestGiver, Player)
- elseif Step == 3 then
- Step3Complete(Quest, QuestGiver, Player)
- elseif Step == 4 then
- Step4Complete(Quest, QuestGiver, Player)
- elseif Step == 5 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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