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- --[[
- Script Name : Quests/QeynosHarbor/of_spars_and_sails_and_.lua
- Script Author : Dorbin
- Script Date : 2022.06.14 06:06:21
- Script Purpose :
- Zone : QeynosHarbor
- Quest Giver:
- Preceded by: None
- Followed by:
- --]]
- function Init(Quest)
- AddQuestStep(Quest, 1, "Find a ship's spar.", 1, 100, "I need to recover the stolen items.", 875)
- AddQuestStep(Quest, 2, "Find a ship's sail.", 1, 100, "I need to recover the stolen items.", 780)
- AddQuestStep(Quest, 3, "Find a ship's map.", 1, 100, "I need to recover the stolen items.", 2184)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- AddQuestStepCompleteAction(Quest, 2, "Step2Complete")
- AddQuestStepCompleteAction(Quest, 3, "Step3Complete")
- end
- function Accepted(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is accepted
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I found a spar.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function Step2Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I've found a sail.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function Step3Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 3, "I've found a map.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function CheckProgress(Quest, QuestGiver, Player)
- if QuestStepIsComplete(Player, 5387, 1) and QuestStepIsComplete(Player, 5387, 2) and QuestStepIsComplete(Player, 5387, 3) then
- UpdateQuestTaskGroupDescription(Quest, 1, "I've recovered several stolen items.")
- AddQuestStepChat(Quest, 4, "I need to speak with Dajor Botswein in Qeynos Harbor.", 1, "There are still some loose ends to tie up in this mystery.", 11,2210115)
- AddQuestStepCompleteAction(Quest, 4, "Step4Complete")
- end
- end
- function Step4Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 4, "I've spoken with Dajor.")
- AddQuestStepKill(Quest, 5, "Dajor believes the pirates have the ship's lamp somewhere in the Thundering Steppes.", 1, 25, "There are still some loose ends to tie up in this mystery.", 565,2490273,2490089)
- AddQuestStepCompleteAction(Quest, 5, "Step5Complete")
- end
- function Step5Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 5, "I've found the missing lamp.")
- UpdateQuestTaskGroupDescription(Quest, 2, "Some pirates hid the lamp, but I found it and got rid of them as well.")
- AddQuestStepChat(Quest, 6, "I need to speak with Dajor Botswein in Qeynos Harbor.", 1, "Now to return to Dajor Botswein in Qeynos Harbor and claim my reward!", 11, 2210115)
- AddQuestStepCompleteAction(Quest, 6, "Step6Complete")
- end
- function Step6Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 6, "I've spoken with Dajor.")
- AddQuestStepChat(Quest, 7, "I need to collect my reward from a barmaid named Drinna near the tavern in Qeynos Harbor.", 1, "Now to return to Dajor Botswein in Qeynos Harbor and claim my reward!", 11, 2210025)
- AddQuestStepCompleteAction(Quest, 7, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 7, "I've collected my reward.")
- UpdateQuestTaskGroupDescription(Quest, 3, "I've collected the reward.")
- UpdateQuestDescription(Quest, "I located a few of the items but I don't seem any closer to finding out who the pirates are and why they are stealing such peculiar items. I need to talk to someone else in Qeynos Harbor and see if I can learn more about these mysterious happenings, starting with that barmaid that gave me my reward.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- Step2Complete(Quest, QuestGiver, Player)
- elseif Step == 3 then
- Step3Complete(Quest, QuestGiver, Player)
- elseif Step == 4 then
- Step4Complete(Quest, QuestGiver, Player)
- elseif Step == 5 then
- Step5Complete(Quest, QuestGiver, Player)
- elseif Step == 6 then
- Step6Complete(Quest, QuestGiver, Player)
- elseif Step == 7 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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