1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950 |
- --[[
- Script Name : Knight-CaptainAntillin.lua
- Script Purpose : Knight-Captain Antillin
- Script Author : Jabantiz
- Script Date : 08/29/2019
- Script Notes : Auto-Generated from a chat log using SpawnScriptDesigner
- --]]
- require "SpawnScripts/Generic/DialogModule"
- local PeckettsPatrol = 5715
- function spawn(NPC)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("I am Captain Antillin of the Coldwind Point Garrison. The roads ahead are infested with gnolls. No Antonican is safe. Turn back now.")
- Dialog.AddVoiceover("voiceover/english/knight-captain_antillin/antonica/captainantillin000.mp3", 135895240, 1341774897)
- if GetQuestStep(Spawn, PeckettsPatrol) == 13 then
- Dialog.AddOption("Coldwind Point militia patrol reporting.", "Option1")
- end
- Dialog.AddOption("I shall heed your warning, Captain.")
- Dialog.Start()
- end
- function Option1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddVoiceover("voiceover/english/knight-captain_antillin/antonica/captainantillin001.mp3", 841411724, 1572096111)
- Dialog.AddOption("What will you do?", "Option2")
- Dialog.AddDialog("Corporal Peckett has raised a militia patrol? Very good! You must return at once to Corporal Peckett and inform him that the entire squad has been lost within a gnoll hive.")
- Dialog.Start()
- end
- function Option2(NPC, Spawn)
- SetStepComplete(Spawn, PeckettsPatrol, 13)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddVoiceover("voiceover/english/knight-captain_antillin/antonica/captainantillin002.mp3", 4242603088, 1602660198)
- Dialog.AddOption("I wish you luck, Captain. For Qeynos!")
- Dialog.AddDialog("I must return to this hive to properly plot its location and uncover some of its mysteries before I report back to the generals of the Qeynos Guard. Now go! Before the gnolls have us both!")
- Dialog.Start()
- end
|