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- --[[
- Script Name : SpawnScripts/Classic_forest/Earthforgottenguardian.lua
- Script Author : Dorbin
- Script Date : 2022.10.15 12:10:03
- Script Purpose :
- :
- --]]
- dofile("SpawnScripts/Generic/MonsterCallouts/BaseGolem1.lua")
- function spawn(NPC)-- FRONT GATE SPAWNS FIRST VV
- AddTimer(NPC,4000,"ResetAnimation",1)
- if GetSpawnLocationID(NPC)== 133778059 or GetSpawnLocationID(NPC)== 133778061 or GetSpawnLocationID(NPC)== 133778062 or GetSpawnLocationID(NPC)== 133778060 or GetSpawnLocationID(NPC)== 133778065 or GetSpawnLocationID(NPC)== 133778066 or GetSpawnLocationID(NPC)== 133778063 then
- AddTimer(NPC,math.random(100),"Easy",1,NPC)
- else -- INSIDE SPAWNS VV
- AddTimer(NPC,math.random(4000,6000),"ChooseMovement")
- AddTimer(NPC,math.random(100),"Harder",1,NPC)
- end
- end
- function ResetAnimation(NPC)
- SpawnSet(NPC,"mood_state",0)
- end
- function Easy(NPC)
- local level1 = 9
- local level2 = 10
- local level3 = 11
- local difficulty1 = 7
- local hp1 = 370
- local power1 = 160
- local difficulty2 = 7
- local hp2 = 430
- local power2 = 200
- local difficulty3 =7
- local hp3 = 580
- local power3 = 240
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- elseif Level == level3
- then
- SpawnSet(NPC, "difficulty", difficulty3)
- SpawnSet(NPC, "hp", hp3)
- SpawnSet(NPC, "power", power3)
- end
- end
- function Harder(NPC)
- local level1 = 9
- local level2 = 10
- local level3 = 11
- local difficulty1 = 8
- local hp1 = 560
- local power1 = 240
- local difficulty2 = 8
- local hp2 = 645
- local power2 = 300
- local difficulty3 =8
- local hp3 = 870
- local power3 = 325
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- elseif Level == level3
- then
- SpawnSet(NPC, "difficulty", difficulty3)
- SpawnSet(NPC, "hp", hp3)
- SpawnSet(NPC, "power", power3)
- end
- end
- function ChooseMovement(NPC)
- local route = math.random(1,4)
- if route == 1 then
- RouteOne(NPC, Spawn)
- elseif route == 2 then
- RouteTwo(NPC, Spawn)
- elseif route == 3 then
- RouteThree(NPC, Spawn)
- elseif route == 4 then
- RouteFour(NPC, Spawn)
- end
- end
-
- function RouteOne(NPC, Spawn)
- local X = GetX(NPC)
- local Y = GetY(NPC)
- local Z = GetZ(NPC)
- MovementLoopAddLocation(NPC, X, Y, Z, 1, math.random(2,10))
- MovementLoopAddLocation(NPC, X + 4, Y, Z, 1, math.random(8,12))
- MovementLoopAddLocation(NPC, X + 4, Y, Z + 4, 1, math.random(8,12))
- MovementLoopAddLocation(NPC, X + 7, Y, Z, 1, math.random(8,12))
- MovementLoopAddLocation(NPC, X + 4, Y, Z + 4, 1, math.random(8,12))
- MovementLoopAddLocation(NPC, X, Y, Z, 1, math.random(8,12))
- end
- function RouteTwo(NPC, Spawn)
- local X = GetX(NPC)
- local Y = GetY(NPC)
- local Z = GetZ(NPC)
- MovementLoopAddLocation(NPC, X, Y, Z, 1, math.random(2,10))
- MovementLoopAddLocation(NPC, X - 4, Y, Z, 1, math.random(8,12))
- MovementLoopAddLocation(NPC, X - 4, Y, Z - 4, 1, math.random(8,12))
- MovementLoopAddLocation(NPC, X - 7, Y, Z, 1, math.random(8,12))
- MovementLoopAddLocation(NPC, X - 4, Y, Z - 4, 1, math.random(8,12))
- MovementLoopAddLocation(NPC, X, Y, Z, 1, math.random(8,12))
- end
- function RouteThree(NPC, Spawn)
- local X = GetX(NPC)
- local Y = GetY(NPC)
- local Z = GetZ(NPC)
- MovementLoopAddLocation(NPC, X, Y, Z, 1, math.random(2,10))
- MovementLoopAddLocation(NPC, X + 4, Y, Z, 1, math.random(8,12))
- MovementLoopAddLocation(NPC, X + 4, Y, Z - 4, 1, math.random(8,12))
- MovementLoopAddLocation(NPC, X + 7, Y, Z, 1, math.random(8,12))
- MovementLoopAddLocation(NPC, X + 4, Y, Z - 4, 1, math.random(8,12))
- MovementLoopAddLocation(NPC, X, Y, Z, 1, math.random(8,12))
- end
- function RouteFour(NPC, Spawn)
- local X = GetX(NPC)
- local Y = GetY(NPC)
- local Z = GetZ(NPC)
- MovementLoopAddLocation(NPC, X, Y, Z, 1, math.random(2,10))
- MovementLoopAddLocation(NPC, X - 4, Y, Z, 1, math.random(8,12))
- MovementLoopAddLocation(NPC, X - 4, Y, Z + 4, 1, math.random(8,12))
- MovementLoopAddLocation(NPC, X - 7, Y, Z, 1, math.random(8,12))
- MovementLoopAddLocation(NPC, X - 4, Y, Z + 4, 1, math.random(20,45))
- MovementLoopAddLocation(NPC, X, Y, Z, 1, math.random(20,45))
- end
- function respawn(NPC, Spawn)
- spawn(NPC)
- end
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