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- --[[
- Script Name : SpawnScripts/Commonlands/Amoora.lua
- Script Author : Premierio015
- Script Date : 2021.05.20 07:05:57
- Script Purpose :
- :
- --]]
- local ARatDivided = 447
- local AHardManToPlease = 450
- function spawn(NPC)
- SetTempVariable(NPC, "HAILED", "true")
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- if GetQuestStep(Spawn, ARatDivided) == 1 then
- local conversation = CreateConversation()
- AddConversationOption(conversation, "You don't happen to mean a handsome little ratonga named Ferink, do you?", "Option1")
- StartConversation(conversation, NPC, Spawn, "Every day is the same, now that he's gone.")
- elseif GetQuestStep(Spawn, AHardManToPlease) == 1 then
- if GetTempVariable(NPC, "HAILED") == "true" then
- zone = GetZone(Spawn)
- orc1 = SpawnByLocationID(zone, 133772310)
- orc2 = SpawnByLocationID(zone, 133772311)
- orc3 = SpawnByLocationID(zone, 133772312)
- orc4 = SpawnByLocationID(zone, 133772314)
- SetTempVariable(NPC, "HAILED", "false")
- AddTimer(NPC, 300000, "reset", 1)
- end
- else
- PlayFlavor(NPC, "", "...sigh... Hello there... You remind me of him, somehow...", "", 0, 0, Spawn)
- end
- end
- function reset(NPC)
- SetTempVariable(NPC, "HAILED", "true")
- end
- function Option1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- local conversation = CreateConversation()
- AddConversationOption(conversation, "Calm down, calm down. He asked me to come talk to you and make sure you were alright.", "Option2")
- StartConversation(conversation, NPC, Spawn, "How did you know? Do you know him? Is he here? Father will kill him if he is!")
- end
- function Option2(NPC, Spawn)
- SetStepComplete(Spawn, ARatDivided, 1)
- FaceTarget(NPC, Spawn)
- local conversation = CreateConversation()
- AddConversationOption(conversation, "That is terrible! I will go talk to Ferink. Maybe there is something we can do.")
- StartConversation(conversation, NPC, Spawn, "How sweet of him. There is just no talking sense into my father, Jaharin. He will hear nothing of our love. I am afraid I have been forbidden to see Ferink.")
- end
-
- function respawn(NPC)
- spawn(NPC)
- end
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