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- --[[
- Script Name : SpawnScripts/Generic/MonsterCallouts/BaseFairy1.lua
- Script Author : Dorbin
- Script Date : 2022.10.22 12:10:43
- Script Purpose :
- :
- --]]
- local HealthCallout = false --REDUCES Half-Health Spam
- local CalloutTimer = false --REDUCES Callout Spam
- function ResetTimer(NPC) -- 7 SECOND PAUSE BETWEEN VOs
- SetTempVariable(NPC, "CalloutTimer", "false")
- end
- function HealthReset (NPC) --SO HALF HEALTH DOESN'T SPAM
- SetTempVariable(NPC, "HealthCallout", "false")
- end
-
- function Garbled(NPC,Player)
- local choice = MakeRandomInt(1,4)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/optional3/fairy_bog/ft/fairy/fairy_bog_1_garbled_628bdbdb.mp3", "Meraania suvalas itresteien", "", 711889774, 2079504251, Player, 23)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/optional3/fairy_bog/ft/fairy/fairy_bog_1_garbled_e858f993.mp3", "Tawaneee follahh dilifilongia avee", "", 2527230882, 3520925768,Player, 23)
- elseif choice == 3 then
- PlayFlavor(NPC, "voiceover/english/optional3/fairy_bog/ft/fairy/fairy_bog_1_garbled_29e4606e.mp3", "Peelahha misialloniassaa laliallasala", "", 4233892159, 3471050504, Player, 23)
- elseif choice == 4 then
- PlayFlavor(NPC, "voiceover/english/optional3/fairy_bog/ft/fairy/fairy_bog_1_garbled_dfa9e7d9.mp3", "Amamooenoo illysavah leetah", "", 2254044711, 2481645116, Player, 23)
- end
- end
- function aggro(NPC,Player)
- SetTempVariable(NPC, "CalloutTimer", "false")
- if GetTempVariable(NPC, "CalloutTimer")== "false" and math.random(0,100) <=33 and IsPlayer(Player) then
- SetTempVariable(NPC, "CalloutTimer", "true")
- AddTimer(NPC,10000,"ResetTimer")
- if not HasLanguage(Player,23 )then
- Garbled(NPC,Player)
- else
- local choice = MakeRandomInt(1,4)
- if choice == 1 then
- PlayFlavor(NPC, "", "Hey! Do you want to be friends?", "", 0, 0, Player, 23)
- elseif choice == 2 then
- PlayFlavor(NPC, "", "Hello! I've never seen you before!", "", 0, 0, Player, 23)
- elseif choice == 3 then
- PlayFlavor(NPC, "", "Hi! What's your name?", "", 0, 0, Player, 23)
- elseif choice == 4 then
- PlayFlavor(NPC, "", "So you want to fight us too, eh?", "", 0, 0, Player, 23)
- end
- end
- end
- end
- function death(NPC,Player)
- if GetTempVariable(NPC, "CalloutTimer")== "false" and IsPlayer(Player) then
- if math.random(0,100)<=35 then
- if not HasLanguage(Player,23 )then
- Garbled(NPC,Player)
- else
- local choice = MakeRandomInt(1,2)
- if choice == 1 then
- PlayFlavor(NPC, "", "Why won't my companion quit pretending to be dead?", "", 0, 0, Player, 23)
- elseif choice == 2 then
- PlayFlavor(NPC, "", "Oh no... You got red stuff all over my wings!", "", 0, 0, Player, 23)
- end
- end
- end
- end
- end
- function healthchanged(NPC, Player)
- if GetTempVariable(NPC, "CalloutTimer") == "false" and IsPlayer(Player) and IsAlive(NPC)==true then
- if GetTempVariable(NPC, "HealthCallout") == "false" then
- if GetHP(NPC) < GetMaxHP(NPC) * 0.55 and GetHP(NPC) > GetMaxHP(NPC) * 0.45 then
- SetTempVariable(NPC, "HealthCallout", "true")
- SetTempVariable(NPC, "CalloutTimer", "true")
- AddTimer(NPC,10000,"ResetTimer")
- AddTimer(NPC,12500,"HealthReset")
- if not HasLanguage(Spawn,23 )then
- Garbled(NPC,Player)
- else
- local choice = MakeRandomInt(1,3)
- if choice == 1 then
- PlayFlavor(NPC, "", "Owww!!! Don't hit so hard, okay?", "", 0, 0, Player, 23)
- elseif choice == 2 then
- PlayFlavor(NPC, "", "You're serious about this, right?", "", 0, 0, Player, 23)
- elseif choice == 3 then
- PlayFlavor(NPC, "", "Please... Please don't kill me...", "", 0, 0, Player, 23)
- end
- end
- end
- end
- end
- end
- function HealthReset (NPC)
- HealthCallout = false
- end
- function victory(NPC,Player)
- if not HasLanguage(Player,23 )then
- Garbled(NPC,Player)
- else
- local choice = MakeRandomInt(1,3)
- if choice == 1 then
- PlayFlavor(NPC, "", "They stopped moving! Why aren't they moving?", "", 0, 0, Player, 23)
- elseif choice == 2 then
- PlayFlavor(NPC, "", "Now, did you learn anything?", "", 0, 0, Player, 23)
- elseif choice == 3 then
- PlayFlavor(NPC, "", "Why must it come to this?", "", 0, 0, Player, 23)
- end
- end
- end
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