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- --[[
- Script Name : SpawnScripts/ThunderingSteppes/LessaGentare.lua
- Script Author : Dorbin
- Script Date : 2022.06.18 03:06:50
- Script Purpose :
- :
- --]]
- require "SpawnScripts/Generic/DialogModule"
- function spawn(NPC)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function hailed(NPC, Spawn)
- RandomGreeting(NPC, Spawn)
- FaceTarget(NPC,Spawn)
- end
- function RandomGreeting(NPC, Spawn)
- local choice = MakeRandomInt(1,3)
- if choice == 1 then
- PlayVoice(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1047.mp3", 0, 0, Spawn)
- elseif choice == 2 then
- PlayVoice(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1003.mp3", 0, 0, Spawn)
- elseif choice == 3 then
- PlayVoice(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1047.mp3", 0, 0, Spawn)
- end
- end
- function Dialog1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("So you beat Chon's time in both Antonica and the Commonlands, eh? Impressive! This route's a little harder though.")
- Dialog.AddVoiceover("voiceover/english/lessa_gentare/steppes/lessa_gentare001.mp3", 4106101565, 983883578)
- Dialog.AddOption("Tell me about it.", "Dialog3")
- Dialog.AddOption("Spare me the details, I want to run!")
- Dialog.Start()
- end
- function Dialog2(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Ready... Set...")
- Dialog.AddVoiceover("voiceover/english/lessa_gentare/steppes/lessa_gentare004.mp3", 2010131401, 109290723)
- Dialog.AddOption("[continue]", "Dialog4")
- Dialog.Start()
- end
- function Dialog3(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("First off, everything's a whole lot nastier out here. We're further from civilization, and I can guarantee you that the giants and centaurs won't be interested in having a picnic. Neither will the griffons, unless you're on their menu.")
- Dialog.AddVoiceover("voiceover/english/lessa_gentare/steppes/lessa_gentare002.mp3", 2632787061, 322868000)
- Dialog.AddOption("Alright, so it's going to be hard. What's the route?", "Dialog5")
- Dialog.Start()
- end
- function Dialog4(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("GO!")
- Dialog.AddVoiceover("voiceover/english/lessa_gentare/steppes/lessa_gentare005.mp3", 3886709801, 3338965745)
- Dialog.AddOption("...")
- Dialog.Start()
- end
- function Dialog5(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Starting here, it's a stop by Thundermist, through the Deadview Pass, then on to the Shrine of the Sirens. Take a quick run through the Shrine of Decay, a short jaunt to the Coldwind Cove, a splash through the Grave Pool, and then head back to these docks. ")
- Dialog.AddVoiceover("voiceover/english/lessa_gentare/steppes/lessa_gentare003.mp3", 1069727586, 4196073391)
- Dialog.AddOption("I'm ready!", "Dialog2")
- Dialog.AddOption("I'll wait a bit and explore the area more first.")
- Dialog.Start()
- end
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