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LuckyLure.lua 2.1 KB

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  1. --[[
  2. Script Name : LuckyLure.lua
  3. Script Purpose : Handles the quest, "Lucky Lure"
  4. Script Author : geordie0511
  5. Script Date : 12.03.2019
  6. Script Notes : edited by geordie0511
  7. Zone : Antonica
  8. Quest Giver : Blarton Blumble
  9. Preceded by : None
  10. Followed by : Fishing Hole Hunt
  11. --]]
  12. function Init(Quest)
  13. AddQuestStepHarvest(Quest, 1, "Find Blarton's fishing lure.", 1, 100, "I should search for Blarton's lost lure along the beach north of Windstalker Village in Antonica.", 1037, 121183)
  14. AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
  15. end
  16. function Accepted(Quest, QuestGiver, Player)
  17. -- Add dialog here for when the quest is accepted
  18. end
  19. function Declined(Quest, QuestGiver, Player)
  20. -- Add dialog here for when the quest is declined
  21. end
  22. function Deleted(Quest, QuestGiver, Player)
  23. -- Remove any quest specific items here when the quest is deleted
  24. end
  25. function Step1Complete(Quest, QuestGiver, Player)
  26. UpdateQuestStepDescription(Quest, 1, "I have found Blarton's fishing lure.")
  27. UpdateQuestTaskGroupDescription(Quest, 1, "I have found the lost fishing lure.")
  28. AddQuestStepChat(Quest, 2, "Return Blarton's lost fishing lure.", 1, "I have found the missing lure and must return it to Blarton in Windstalker Village.", 1037, 120163)
  29. AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
  30. end
  31. function QuestComplete(Quest, QuestGiver, Player)
  32. -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
  33. UpdateQuestStepDescription(Quest, 2, "I brought the lure back to Blarton.")
  34. UpdateQuestTaskGroupDescription(Quest, 2, "I have returned Blarton's fishing lure.")
  35. UpdateQuestDescription(Quest, "I have retrieved Blarton's lost fishing lure and returned it to him. He seemed very happy about it. I wonder if he needs help with anything else.")
  36. GiveQuestReward(Quest, Player)
  37. end
  38. function Reload(Quest, QuestGiver, Player, Step)
  39. if Step == 1 then
  40. Step1Complete(Quest, QuestGiver, Player)
  41. elseif Step == 2 then
  42. QuestComplete(Quest, QuestGiver, Player)
  43. end
  44. end