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burrower.lua 3.7 KB

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  1. --[[
  2. Script Name : burrower.lua
  3. Script Purpose : Waypoint Path for burrower.lua
  4. Script Author : Devn00b
  5. Script Date : 05/10/2020 08:32:19 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. waypoints(NPC)
  16. end
  17. function waypoints(NPC)
  18. MovementLoopAddLocation(NPC, -12.18, -0.06, -51.92, 2, math.random(0,2))
  19. MovementLoopAddLocation(NPC, -9.51, -0.09, -49.89, 2, math.random(0,2))
  20. MovementLoopAddLocation(NPC, -15.05, -0.06, -51.26, 2, math.random(0,2))
  21. MovementLoopAddLocation(NPC, -17.27, 0.12, -47.91, 2, math.random(0,2))
  22. MovementLoopAddLocation(NPC, -10.9, 0.53, -52.98, 2, math.random(0,2))
  23. MovementLoopAddLocation(NPC, -2.79, -0.1, -59.82, 2, math.random(0,2))
  24. MovementLoopAddLocation(NPC, 7.88, -0.04, -57.73, 2, math.random(0,2))
  25. MovementLoopAddLocation(NPC, 1.22, -0.04, -62.93, 2, math.random(0,2))
  26. MovementLoopAddLocation(NPC, 0.97, -0.08, -57.24, 2, math.random(0,2))
  27. MovementLoopAddLocation(NPC, 15, -0.11, -60.8, 2, math.random(0,2))
  28. MovementLoopAddLocation(NPC, 21.34, 0.51, -67.77, 2, math.random(0,2))
  29. MovementLoopAddLocation(NPC, 18.62, -0.48, -74.79, 2, math.random(0,2))
  30. MovementLoopAddLocation(NPC, 23.89, -0.92, -77.83, 2, math.random(0,2))
  31. MovementLoopAddLocation(NPC, 19.3, -0.24, -86.25, 2, math.random(0,2))
  32. MovementLoopAddLocation(NPC, 22.91, 0.07, -87.14, 2, math.random(0,2))
  33. MovementLoopAddLocation(NPC, 23.44, 0.18, -95.11, 2, math.random(0,2))
  34. MovementLoopAddLocation(NPC, 13.87, 0.13, -104.19, 2, math.random(0,2))
  35. MovementLoopAddLocation(NPC, 11.42, 0.29, -101.65, 2, math.random(0,2))
  36. MovementLoopAddLocation(NPC, 21.33, 0.03, -99.6, 2, math.random(0,2))
  37. MovementLoopAddLocation(NPC, 17.99, 0.14, -94.94, 2, math.random(0,2))
  38. MovementLoopAddLocation(NPC, 23.07, 0.22, -95.19, 2, math.random(0,2))
  39. MovementLoopAddLocation(NPC, 24.51, 0.2, -90.25, 2, math.random(0,2))
  40. MovementLoopAddLocation(NPC, 20.12, 0.32, -89.3, 2, math.random(0,2))
  41. MovementLoopAddLocation(NPC, 23.84, -0.92, -78.08, 2, math.random(0,2))
  42. MovementLoopAddLocation(NPC, 20.12, 0.32, -89.3, 2, math.random(0,2))
  43. MovementLoopAddLocation(NPC, 24.51, 0.2, -90.25, 2, math.random(0,2))
  44. MovementLoopAddLocation(NPC, 23.07, 0.22, -95.19, 2, math.random(0,2))
  45. MovementLoopAddLocation(NPC, 17.99, 0.14, -94.94, 2, math.random(0,2))
  46. MovementLoopAddLocation(NPC, 21.33, 0.03, -99.6, 2, math.random(0,2))
  47. MovementLoopAddLocation(NPC, 11.42, 0.29, -101.65, 2, math.random(0,2))
  48. MovementLoopAddLocation(NPC, 13.87, 0.13, -104.19, 2, math.random(0,2))
  49. MovementLoopAddLocation(NPC, 23.44, 0.18, -95.11, 2, math.random(0,2))
  50. MovementLoopAddLocation(NPC, 22.91, 0.07, -87.14, 2, math.random(0,2))
  51. MovementLoopAddLocation(NPC, 19.3, -0.24, -86.25, 2, math.random(0,2))
  52. MovementLoopAddLocation(NPC, 23.89, -0.92, -77.83, 2, math.random(0,2))
  53. MovementLoopAddLocation(NPC, 18.62, -0.48, -74.79, 2, math.random(0,2))
  54. MovementLoopAddLocation(NPC, 21.34, 0.51, -67.77, 2, math.random(0,2))
  55. MovementLoopAddLocation(NPC, 15, -0.11, -60.8, 2, math.random(0,2))
  56. MovementLoopAddLocation(NPC, 0.97, -0.08, -57.24, 2, math.random(0,2))
  57. MovementLoopAddLocation(NPC, 1.22, -0.04, -62.93, 2, math.random(0,2))
  58. MovementLoopAddLocation(NPC, 7.88, -0.04, -57.73, 2, math.random(0,2))
  59. MovementLoopAddLocation(NPC, -2.79, -0.1, -59.82, 2, math.random(0,2))
  60. MovementLoopAddLocation(NPC, -10.9, 0.53, -52.98, 2, math.random(0,2))
  61. MovementLoopAddLocation(NPC, -17.27, 0.12, -47.91, 2, math.random(0,2))
  62. MovementLoopAddLocation(NPC, -15.05, -0.06, -51.26, 2, math.random(0,2))
  63. MovementLoopAddLocation(NPC, -9.51, -0.09, -49.89, 2, math.random(0,2))
  64. MovementLoopAddLocation(NPC, -12.18, -0.06, -51.92, 2, math.random(0,2))
  65. end