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Vim.lua 2.5 KB

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  1. --[[
  2. Script Name : SpawnScripts/FarJourneyFreeport/Vim.lua
  3. Script Author : Cynnar
  4. Script Date : 2019.05.19 12:05:02
  5. Script Purpose :
  6. :
  7. --]]
  8. require "SpawnScripts/Generic/DialogModule"
  9. function spawn(NPC)
  10. end
  11. function hailed(NPC, player)
  12. choice = math.random(1, 5)
  13. FaceTarget(NPC, player)
  14. if choice == 1 then
  15. PlayFlavor(NPC, "voiceover/english/merchant_vim/boat_06p_tutorial02/020_merchant_vim_hail_c5d0b965.mp3", "I have some tattered clothes for sale, want to take a look?", "", 1974233264, 2156679701)
  16. elseif choice == 2 then
  17. PlayFlavor(NPC, "voiceover/english/merchant_vim/boat_06p_tutorial02/020_merchant_vim_hail_6c0c3c22.mp3", "The Far Journey is a beautiful ship, ain't she?", "", 139722646, 2672074756)
  18. elseif choice == 3 then
  19. PlayFlavor(NPC, "voiceover/english/merchant_vim/boat_06p_tutorial02/020_merchant_vim_hail_d3204929.mp3", "Looking for something sturdy to wear?", "", 696787059, 2593820637)
  20. elseif choice == 4 then
  21. --PlayFlavor(NPC, "voiceover/english/merchant_vim/boat_06p_tutorial02/020_merchant_vim_hail_187fc6bb.mp3", "I am busy right now...", "", 1835666244, 487490745)
  22. PlayFlavor(NPC, "voiceover/english/merchant_vim/boat_06p_tutorial02/020_merchant_vim_hail_481beac8.mp3", "I love traveling the seas... Oh! Did you need something?", "", 2187888771, 2112320089)
  23. else
  24. PlayFlavor(NPC, "voiceover/english/merchant_vim/boat_06p_tutorial02_fvo_005.mp3", "The Far Journey's a beautiful ship, ain't she?", "",3585442471, 604828909)
  25. end
  26. if GetTutorialStep(player) == 24 then
  27. InstructionWindow(player, -1.0, "This is the merchant screen where all buying and selling takes place. Money comes in four denominations: copper, silver, gold, and platinum. Each type of coin is worth 100 times more than the previous one. For example, 100 copper pieces equals 1 silver piece. But right now, as this display shows, you have no money, so left click on the sell tab.", "voiceover/english/narrator/boat_06p_tutorial02/narrator_021_6c80e66e.mp3", 1226703760, 969427050, "tutorial_stage_25", "Click on the 'Sell' tab in the merchant window.", "pane Merchant Sell")
  28. FlashWindow(player, "Inventory.Merchant.PlatinumCoinIcon", 8.0)
  29. FlashWindow(player, "Inventory.Merchant.GoldCoinIcon", 8.0)
  30. FlashWindow(player, "Inventory.Merchant.SilverCoinIcon", 8.0)
  31. FlashWindow(player, "Inventory.Merchant.CopperCoinIcon", 8.0)
  32. end
  33. end
  34. function respawn(NPC)
  35. end
  36. function targeted(NPC, Player)
  37. end