adefiledmage133769606.lua 3.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263
  1. --[[
  2. Script Name : SpawnScripts/QueensColony/adefiledmage133769606.lua
  3. Script Purpose : Waypoint Path for adefiledmage133769606.lua
  4. Script Author : Rylec, PlayFlavor by premierio015
  5. Script Date : 06-26-2020 06:15:07
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. spawn(NPC)
  16. end
  17. function waypoints(NPC)
  18. MovementLoopAddLocation(NPC, 88.63, -0.29, -173.93, 2, math.random(12, 22))
  19. MovementLoopAddLocation(NPC, 92.69, -0.49, -178.49, 2, 0)
  20. MovementLoopAddLocation(NPC, 96.17, -0.31, -180.19, 2, 0)
  21. MovementLoopAddLocation(NPC, 97.2, -0.28, -182, 2, 0)
  22. MovementLoopAddLocation(NPC, 97.29, 0.4, -184.88, 2, math.random(12, 22))
  23. MovementLoopAddLocation(NPC, 83.2, -0.27, -178.5, 2, math.random(12, 22))
  24. MovementLoopAddLocation(NPC, 75.59, -2.05, -149.61, 2, math.random(12, 22))
  25. MovementLoopAddLocation(NPC, 78.05, -1.89, -153.93, 2, 0)
  26. MovementLoopAddLocation(NPC, 89.7, -0.22, -166.46, 2, math.random(12, 22))
  27. MovementLoopAddLocation(NPC, 91.75, -0.29, -198.55, 2, math.random(12, 22))
  28. MovementLoopAddLocation(NPC, 90.17, -0.48, -194.72, 2, 0)
  29. MovementLoopAddLocation(NPC, 77.99, 0.09, -177.37, 2, 0)
  30. MovementLoopAddLocation(NPC, 74.54, 0.29, -175.54, 2, math.random(12, 22))
  31. MovementLoopAddLocation(NPC, 91.69, -1.02, -144.8, 2, math.random(12, 22))
  32. MovementLoopAddLocation(NPC, 87.43, 0.02, -163.22, 2, math.random(12, 22))
  33. MovementLoopAddLocation(NPC, 92.76, -0.49, -178.63, 2, math.random(12, 22))
  34. MovementLoopAddLocation(NPC, 88.55, -0.47, -192.6, 2, math.random(12, 22))
  35. end
  36. function aggro(NPC, Spawn)
  37. math.randomseed(os.time())
  38. local choice = math.random (1,3)
  39. if choice == 1 then
  40. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_18d1544d.mp3", "As I rise from the grave, you will now take my place!", "", 485726074, 3646499350, Spawn)
  41. elseif choice == 2 then
  42. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_daf16808.mp3", "To the grave with you!", "", 958122326, 1810359159, Spawn)
  43. else
  44. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_c6c2672d.mp3", "Brains! It's what's for dinner.", "", 2091371377, 2422178491, Spawn)
  45. end
  46. end
  47. function death(NPC, Spawn)
  48. math.randomseed(os.time())
  49. local choice = math.random(1,2)
  50. if choice == 1 then
  51. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_bb6b2b8e.mp3", "You cannot eliminate us!", "", 897103301, 541292352, Spawn)
  52. else
  53. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_edc04fb8.mp3", "That pile of bones was my friend!", "", 2317728806, 1758283676, Spawn)
  54. end
  55. end