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- --[[
- Script Name : SpawnScripts/QueensColony/adefiledpriest133769619.lua
- Script Purpose : Waypoint Path for adefiledpriest133769619.lua
- Script Author : Rylec, PlayFlavor by premierio015
- Script Date : 06-26-2020 06:15:07
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 155.34, -0.53, -193.12, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 152.35, -0.52, -195.19, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 136.28, -0.46, -187.01, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 134.17, 0.26, -174.28, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 130.35, -0.44, -181.18, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 147.34, 0.46, -188.13, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 137.37, -0.46, -193.04, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 136.55, 0.09, -177.33, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 161.19, -0.55, -195.09, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 139.38, 0.49, -178.15, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 140.38, 0.29, -182.23, 2, math.random(12, 22))
- end
- function aggro(NPC, Spawn)
- math.randomseed(os.time())
- local choice = math.random (1,3)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_18d1544d.mp3", "As I rise from the grave, you will now take my place!", "", 485726074, 3646499350, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_daf16808.mp3", "To the grave with you!", "", 958122326, 1810359159, Spawn)
- else
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_c6c2672d.mp3", "Brains! It's what's for dinner.", "", 2091371377, 2422178491, Spawn)
- end
- end
- function death(NPC, Spawn)
- math.randomseed(os.time())
- local choice = math.random(1,2)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_bb6b2b8e.mp3", "You cannot eliminate us!", "", 897103301, 541292352, Spawn)
- else
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_edc04fb8.mp3", "That pile of bones was my friend!", "", 2317728806, 1758283676, Spawn)
- end
- end
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