adefiledscout429311.lua 2.6 KB

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  1. --[[
  2. Script Name : SpawnScripts/QueensColony/adefiledscout429311.lua
  3. Script Purpose : Waypoint Path for adefiledsoldier429413.lua
  4. Script Author : Rylec, PlayFlavor by premierio015
  5. Script Date : 06-26-2020 06:15:07
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. spawn(NPC)
  16. end
  17. function waypoints(NPC)
  18. MovementLoopAddLocation(NPC, 230.79, -0.82, -118.93, 2, math.random(12, 22))
  19. MovementLoopAddLocation(NPC, 247.61, -0.98, -144.69, 2, math.random(12, 22))
  20. MovementLoopAddLocation(NPC, 232.65, -0.83, -130.76, 2, math.random(12, 22))
  21. MovementLoopAddLocation(NPC, 232.55, -1.21, -108.5, 2, math.random(12, 22))
  22. MovementLoopAddLocation(NPC, 241.52, -0.86, -131.33, 2, math.random(12, 22))
  23. MovementLoopAddLocation(NPC, 236.52, -0.85, -141.05, 2, math.random(12, 22))
  24. MovementLoopAddLocation(NPC, 229.54, -0.82, -120.03, 2, math.random(12, 22))
  25. MovementLoopAddLocation(NPC, 227.91, -0.81, -124.83, 2, math.random(12, 22))
  26. MovementLoopAddLocation(NPC, 235.47, -1.49, -122.11, 2, math.random(12, 22))
  27. MovementLoopAddLocation(NPC, 234.67, -1.45, -121.34, 2, math.random(12, 22))
  28. MovementLoopAddLocation(NPC, 232.64, -0.83, -137.07, 2, math.random(12, 22))
  29. end
  30. function aggro(NPC, Spawn)
  31. math.randomseed(os.time())
  32. local choice = math.random (1,3)
  33. if choice == 1 then
  34. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_c77d7bff.mp3", "Your eyes are so pretty.", "", 1412152942, 873988632, Spawn)
  35. elseif choice == 2 then
  36. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_2168c5.mp3", "Seek death and it finds you.", "", 2988489621, 1045543573, Spawn)
  37. else
  38. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_8bc7a2cc.mp3", "Your blood calls to me.", "", 1242322025, 1154999668, Spawn)
  39. end
  40. end
  41. function death(NPC, Spawn)
  42. math.randomseed(os.time())
  43. local choice = math.random(1,2)
  44. if choice == 1 then
  45. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_ff39f327.mp3", "Final death comes at last.", "", 3768284332, 62777040, Spawn)
  46. else
  47. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_fbcb503b.mp3", "Rest in peace.", "", 3591309093, 1423656405, Spawn)
  48. end
  49. end