adefiledsoldier133769591.lua 2.6 KB

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  1. --[[
  2. Script Name : SpawnScripts/QueensColony/adefiledsoldier133769591.lua
  3. Script Purpose : Waypoint Path for adefiledsoldier133769591.lua
  4. Script Author : Rylec, PlayFlavor by premierio015
  5. Script Date : 06-26-2020 06:15:07
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. spawn(NPC)
  16. end
  17. function waypoints(NPC)
  18. MovementLoopAddLocation(NPC, 99.62, -0.33, -165.53, 2, math.random(12, 22))
  19. MovementLoopAddLocation(NPC, 92.34, -0.42, -182.19, 2, 0)
  20. MovementLoopAddLocation(NPC, 89.65, -0.32, -198.74, 2, math.random(12, 22))
  21. MovementLoopAddLocation(NPC, 79.15, -0.15, -178.99, 2, 0)
  22. MovementLoopAddLocation(NPC, 73.45, 0.42, -174.05, 2, math.random(12, 22))
  23. MovementLoopAddLocation(NPC, 101.52, -1.7, -158.57, 2, math.random(12, 22))
  24. MovementLoopAddLocation(NPC, 83.23, -0.26, -187.81, 2, math.random(12, 22))
  25. MovementLoopAddLocation(NPC, 89.52, -0.2, -166.22, 2, math.random(12, 22))
  26. MovementLoopAddLocation(NPC, 72.44, -2.58, -160.2, 2, math.random(12, 22))
  27. MovementLoopAddLocation(NPC, 78.07, 0.57, -169.35, 2, 0)
  28. MovementLoopAddLocation(NPC, 79.99, 0.1, -175.61, 2, 0)
  29. MovementLoopAddLocation(NPC, 88.57, -0.48, -187.75, 2, math.random(12, 22))
  30. MovementLoopAddLocation(NPC, 90.88, -0.3, -156.96, 2, math.random(12, 22))
  31. end
  32. function aggro(NPC, Spawn)
  33. math.randomseed(os.time())
  34. local choice = math.random (1,3)
  35. if choice == 1 then
  36. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_c77d7bff.mp3", "Your eyes are so pretty.", "", 1412152942, 873988632, Spawn)
  37. elseif choice == 2 then
  38. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_2168c5.mp3", "Seek death and it finds you.", "", 2988489621, 1045543573, Spawn)
  39. else
  40. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_8bc7a2cc.mp3", "Your blood calls to me.", "", 1242322025, 1154999668, Spawn)
  41. end
  42. end
  43. function death(NPC, Spawn)
  44. math.randomseed(os.time())
  45. local choice = math.random(1,2)
  46. if choice == 1 then
  47. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_ff39f327.mp3", "Final death comes at last.", "", 3768284332, 62777040, Spawn)
  48. else
  49. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_fbcb503b.mp3", "Rest in peace.", "", 3591309093, 1423656405, Spawn)
  50. end
  51. end