adefiledsoldier133769629.lua 2.8 KB

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  1. --[[
  2. Script Name : SpawnScripts/QueensColony/adefiledsoldier133769629.lua
  3. Script Purpose : Waypoint Path for adefiledsoldier133769629.lua
  4. Script Author : Rylec, PlayFlavor by premierio015
  5. Script Date : 06-26-2020 06:15:07
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. spawn(NPC)
  16. end
  17. function waypoints(NPC)
  18. MovementLoopAddLocation(NPC, 172.62, -0.6, -177.95, 2, math.random(12, 22))
  19. MovementLoopAddLocation(NPC, 183.25, -0.64, -167.71, 2, 0)
  20. MovementLoopAddLocation(NPC, 188.37, -0.66, -158.95, 2, 0)
  21. MovementLoopAddLocation(NPC, 190.91, -0.67, -157.25, 2, math.random(12, 22))
  22. MovementLoopAddLocation(NPC, 190.95, -0.67, -160.16, 2, math.random(12, 22))
  23. MovementLoopAddLocation(NPC, 189.6, -0.67, -148.23, 2, math.random(12, 22))
  24. MovementLoopAddLocation(NPC, 196.54, -0.69, -157.07, 2, math.random(12, 22))
  25. MovementLoopAddLocation(NPC, 190.9, -0.67, -145.53, 2, math.random(12, 22))
  26. MovementLoopAddLocation(NPC, 191.12, -0.67, -160.53, 2, 0)
  27. MovementLoopAddLocation(NPC, 189.5, -0.66, -171.45, 2, math.random(12, 22))
  28. MovementLoopAddLocation(NPC, 197.95, -0.7, -137.65, 2, math.random(12, 22))
  29. MovementLoopAddLocation(NPC, 196.85, -0.69, -140.11, 2, 0)
  30. MovementLoopAddLocation(NPC, 190.98, -0.67, -149.04, 2, 0)
  31. MovementLoopAddLocation(NPC, 172.65, 0.46, -165.01, 2, math.random(12, 22))
  32. MovementLoopAddLocation(NPC, 189.43, -0.66, -153.45, 2, math.random(12, 22))
  33. MovementLoopAddLocation(NPC, 180.12, -0.63, -165.24, 2, 0)
  34. end
  35. function aggro(NPC, Spawn)
  36. math.randomseed(os.time())
  37. local choice = math.random (1,3)
  38. if choice == 1 then
  39. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_c77d7bff.mp3", "Your eyes are so pretty.", "", 1412152942, 873988632, Spawn)
  40. elseif choice == 2 then
  41. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_2168c5.mp3", "Seek death and it finds you.", "", 2988489621, 1045543573, Spawn)
  42. else
  43. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_8bc7a2cc.mp3", "Your blood calls to me.", "", 1242322025, 1154999668, Spawn)
  44. end
  45. end
  46. function death(NPC, Spawn)
  47. math.randomseed(os.time())
  48. local choice = math.random(1,2)
  49. if choice == 1 then
  50. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_ff39f327.mp3", "Final death comes at last.", "", 3768284332, 62777040, Spawn)
  51. else
  52. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_fbcb503b.mp3", "Rest in peace.", "", 3591309093, 1423656405, Spawn)
  53. end
  54. end