123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960 |
- --[[
- Script Name : SpawnScripts/QueensColony/adefiledsoldier429413.lua
- Script Purpose : Waypoint Path for adefiledsoldier429413.lua
- Script Author : Rylec, PlayFlavor by premierio015
- Script Date : 06-26-2020 06:15:07
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 242.62, -0.86, -129.95, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 246.01, -0.82, -134.76, 2, 0)
- MovementLoopAddLocation(NPC, 254.04, -1.19, -153.31, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 241.62, -0.86, -128.59, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 240.7, -0.86, -138.45, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 237.6, -1, -116.15, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 241.32, -0.88, -136.3, 2, 0)
- MovementLoopAddLocation(NPC, 243.97, -0.87, -144.59, 2, 0)
- MovementLoopAddLocation(NPC, 244.56, -0.09, -152.58, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 240.45, -0.85, -147.86, 2, 0)
- MovementLoopAddLocation(NPC, 228.72, -0.82, -118.95, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 241.63, -0.25, -152, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 240.8, -0.85, -147.15, 2, 0)
- MovementLoopAddLocation(NPC, 243.79, -0.87, -136.38, 2, 0)
- end
- function aggro(NPC, Spawn)
- math.randomseed(os.time())
- local choice = math.random (1,3)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_c77d7bff.mp3", "Your eyes are so pretty.", "", 1412152942, 873988632, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_2168c5.mp3", "Seek death and it finds you.", "", 2988489621, 1045543573, Spawn)
- else
- PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_8bc7a2cc.mp3", "Your blood calls to me.", "", 1242322025, 1154999668, Spawn)
- end
- end
- function death(NPC, Spawn)
- math.randomseed(os.time())
- local choice = math.random(1,2)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_ff39f327.mp3", "Final death comes at last.", "", 3768284332, 62777040, Spawn)
- else
- PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_fbcb503b.mp3", "Rest in peace.", "", 3591309093, 1423656405, Spawn)
- end
- end
|