afallenbrigand430064.lua 3.1 KB

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  1. --[[
  2. Script Name : SpawnScripts/QueensColony/afallenbrigand430064.lua
  3. Script Purpose : Waypoint Path for afallenbrigand430064.lua
  4. Script Author : Rylec, VO by Premierio015
  5. Script Date : 07-28-2020 10:35:22
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. SpawnSet(NPC, "difficulty", "6")
  10. waypoints(NPC)
  11. end
  12. function hailed(NPC, Spawn)
  13. FaceTarget(NPC, Spawn)
  14. end
  15. function respawn(NPC)
  16. spawn(NPC)
  17. end
  18. function waypoints(NPC)
  19. MovementLoopAddLocation(NPC, -127.44, 4.54, -83.07, 2, math.random(12, 22))
  20. MovementLoopAddLocation(NPC, -140.04, 4.59, -93.45, 2, math.random(12, 22))
  21. MovementLoopAddLocation(NPC, -123.83, 4.54, -101, 2, 0)
  22. MovementLoopAddLocation(NPC, -111.24, 4.49, -109.42, 2, math.random(12, 22))
  23. MovementLoopAddLocation(NPC, -117.42, 4.31, -99.57, 2, math.random(12, 22))
  24. MovementLoopAddLocation(NPC, -120.84, 5.54, -104.65, 2, math.random(12, 22))
  25. MovementLoopAddLocation(NPC, -134.35, 4.54, -60.34, 2, math.random(12, 22))
  26. MovementLoopAddLocation(NPC, -132.76, 4.36, -62.43, 2, 0)
  27. MovementLoopAddLocation(NPC, -128.11, 4.55, -70.96, 2, 0)
  28. MovementLoopAddLocation(NPC, -117.76, 5.19, -107.29, 2, 0)
  29. MovementLoopAddLocation(NPC, -115.87, 4.75, -110.03, 2, 0)
  30. MovementLoopAddLocation(NPC, -112.14, 4.53, -124.74, 2, math.random(12, 22))
  31. MovementLoopAddLocation(NPC, -117.74, 3.64, -115.78, 2, 0)
  32. MovementLoopAddLocation(NPC, -127.31, 3.86, -106.02, 2, 0)
  33. MovementLoopAddLocation(NPC, -127.77, 4.55, -100.66, 2, math.random(12, 22))
  34. MovementLoopAddLocation(NPC, -116.27, 4.31, -100.85, 2, math.random(12, 22))
  35. MovementLoopAddLocation(NPC, -133.62, 4.57, -98.74, 2, 0)
  36. MovementLoopAddLocation(NPC, -139.81, 4.6, -101.42, 2, math.random(12, 22))
  37. end
  38. function aggro(NPC, Spawn)
  39. math.randomseed(os.time())
  40. local choice = math.random (1,3)
  41. if choice == 1 then
  42. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_18d1544d.mp3", "As I rise from the grave, you will now take my place!", "", 485726074, 3646499350, Spawn)
  43. elseif choice == 2 then
  44. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_daf16808.mp3", "To the grave with you!", "", 958122326, 1810359159, Spawn)
  45. else
  46. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_c6c2672d.mp3", "Brains! It's what's for dinner.", "", 2091371377, 2422178491, Spawn)
  47. end
  48. end
  49. function death(NPC, Spawn)
  50. math.randomseed(os.time())
  51. local choice = math.random(1,2)
  52. if choice == 1 then
  53. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_bb6b2b8e.mp3", "You cannot eliminate us!", "", 897103301, 541292352, Spawn)
  54. else
  55. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_edc04fb8.mp3", "That pile of bones was my friend!", "", 2317728806, 1758283676, Spawn)
  56. end
  57. end