afallenbrigand430143.lua 4.4 KB

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  1. --[[
  2. Script Name : SpawnScripts/QueensColony/afallenbrigand430143.lua
  3. Script Purpose : Waypoint Path for afallenbrigand430143.lua
  4. Script Author : Rylec, VO by Premierio015
  5. Script Date : 07-28-2020 10:35:22
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. SpawnSet(NPC, "difficulty", "6")
  10. waypoints(NPC)
  11. end
  12. function hailed(NPC, Spawn)
  13. FaceTarget(NPC, Spawn)
  14. end
  15. function respawn(NPC)
  16. spawn(NPC)
  17. end
  18. function waypoints(NPC)
  19. MovementLoopAddLocation(NPC, -134.02, 4.37, -87.53, 2, 0)
  20. MovementLoopAddLocation(NPC, -129.31, 4.35, -53, 2, 0)
  21. MovementLoopAddLocation(NPC, -123.34, 4.32, -41.62, 2, 0)
  22. MovementLoopAddLocation(NPC, -130.61, 4.35, -56.4, 2, 0)
  23. MovementLoopAddLocation(NPC, -134.25, 4.37, -85.84, 2, 0)
  24. MovementLoopAddLocation(NPC, -129.55, 4.36, -93.14, 2, 0)
  25. MovementLoopAddLocation(NPC, -115.89, 4.31, -98.55, 2, 0)
  26. MovementLoopAddLocation(NPC, -102.96, 4.46, -95.44, 2, 0)
  27. MovementLoopAddLocation(NPC, -89.65, 4.78, -83.8, 2, 0, "changegrid_Going_Down")
  28. MovementLoopAddLocation(NPC, -91.49, 6.01, -73.24, 2, 0)
  29. MovementLoopAddLocation(NPC, -94.33, 4.59, -64.72, 2, 0)
  30. MovementLoopAddLocation(NPC, -96.13, -0.75, -55.32, 2, 0)
  31. MovementLoopAddLocation(NPC, -95.98, -7.18, -43.74, 2, 0)
  32. MovementLoopAddLocation(NPC, -93.47, -9.04, -38.46, 2, 0)
  33. MovementLoopAddLocation(NPC, -88.13, -9.04, -34.94, 2, 0)
  34. MovementLoopAddLocation(NPC, -84.64, -8.93, -35.25, 2, 0)
  35. MovementLoopAddLocation(NPC, -84.07, -8.93, -52.05, 2, 0)
  36. MovementLoopAddLocation(NPC, -85.26, -8.93, -34.59, 2, 0)
  37. MovementLoopAddLocation(NPC, -88.56, -9.04, -34.88, 2, 0)
  38. MovementLoopAddLocation(NPC, -93.76, -9.04, -38.4, 2, 0)
  39. MovementLoopAddLocation(NPC, -96.03, -7.09, -44.15, 2, 0)
  40. MovementLoopAddLocation(NPC, -96.22, -0.45, -56.02, 2, 0)
  41. MovementLoopAddLocation(NPC, -91.18, 6.01, -74.59, 2, 0, "changegrid_Going_Up")
  42. MovementLoopAddLocation(NPC, -89.72, 4.78, -83.82, 2, 0)
  43. MovementLoopAddLocation(NPC, -103.74, 4.46, -95.75, 2, 0)
  44. MovementLoopAddLocation(NPC, -116.13, 4.31, -98.44, 2, 0)
  45. MovementLoopAddLocation(NPC, -129.86, 4.36, -92.86, 2, 0)
  46. MovementLoopAddLocation(NPC, -134.18, 4.37, -85.52, 2, 0)
  47. MovementLoopAddLocation(NPC, -130.26, 4.35, -55.23, 2, 0)
  48. MovementLoopAddLocation(NPC, -123.35, 4.32, -41.7, 2, 0)
  49. MovementLoopAddLocation(NPC, -129.65, 4.35, -53.83, 2, 0)
  50. --[[ MovementLoopAddLocation(NPC, -134.2, 4.37, -88.49, 2, 0)
  51. MovementLoopAddLocation(NPC, 55.36, 1.85, -235.47, 2, 0)
  52. MovementLoopAddLocation(NPC, 45.26, 1.7, -230.55, 2, 0)
  53. MovementLoopAddLocation(NPC, 35.32, 1.74, -230.62, 2, 0)
  54. MovementLoopAddLocation(NPC, 19.14, 1.8, -222.63, 2, 0)
  55. MovementLoopAddLocation(NPC, 6.52, 1.84, -211.63, 2, 0)
  56. MovementLoopAddLocation(NPC, -12.9, 2.46, -175.29, 2, 0)
  57. MovementLoopAddLocation(NPC, -48.62, 2.02, -158.23, 2, 0)
  58. --]]end
  59. --------------------------------------------------------------------------------------
  60. -- NPC Change Grid
  61. --------------------------------------------------------------------------------------
  62. function changegrid_Going_Up(NPC)
  63. SetGridID(NPC, 2656047938)
  64. end
  65. function changegrid_Going_Down(NPC)
  66. SetGridID(NPC, 819993724)
  67. end
  68. function aggro(NPC, Spawn)
  69. math.randomseed(os.time())
  70. local choice = math.random (1,3)
  71. if choice == 1 then
  72. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_c77d7bff.mp3", "Your eyes are so pretty.", "", 1412152942, 873988632, Spawn)
  73. elseif choice == 2 then
  74. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_2168c5.mp3", "Seek death and it finds you.", "", 2988489621, 1045543573, Spawn)
  75. else
  76. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_8bc7a2cc.mp3", "Your blood calls to me.", "", 1242322025, 1154999668, Spawn)
  77. end
  78. end
  79. function death(NPC, Spawn)
  80. math.randomseed(os.time())
  81. local choice = math.random(1,2)
  82. if choice == 1 then
  83. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_ff39f327.mp3", "Final death comes at last.", "", 3768284332, 62777040, Spawn)
  84. else
  85. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_fbcb503b.mp3", "Rest in peace.", "", 3591309093, 1423656405, Spawn)
  86. end
  87. end