123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657 |
- --[[
- Script Name : SpawnScripts/QueensColony/afallenpirate430010.lua
- Script Purpose : Waypoint Path for afallenpirate430010.lua
- Script Author : Rylec, VO by Premierio015
- Script Date : 07-28-2020 10:35:22
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- SpawnSet(NPC, "difficulty", "6")
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -105.75, 4.27, -101.35, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -110.72, 4.33, -89.57, 2, 0)
- MovementLoopAddLocation(NPC, -123.56, 4.53, -66.82, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -143.59, 4.01, -99.44, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -111.16, 4.03, -85.02, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -132.33, 4.36, -70.79, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -123.63, 4.4, -48.31, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -121.08, 4.52, -83.15, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -112.71, 4.03, -86.36, 2, 0)
- MovementLoopAddLocation(NPC, -109.01, 4.43, -90.52, 2, 0)
- end
- function aggro(NPC, Spawn)
- math.randomseed(os.time())
- local choice = math.random (1,3)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_18d1544d.mp3", "As I rise from the grave, you will now take my place!", "", 485726074, 3646499350, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_daf16808.mp3", "To the grave with you!", "", 958122326, 1810359159, Spawn)
- else
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_c6c2672d.mp3", "Brains! It's what's for dinner.", "", 2091371377, 2422178491, Spawn)
- end
- end
- function death(NPC, Spawn)
- math.randomseed(os.time())
- local choice = math.random(1,2)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_bb6b2b8e.mp3", "You cannot eliminate us!", "", 897103301, 541292352, Spawn)
- else
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_edc04fb8.mp3", "That pile of bones was my friend!", "", 2317728806, 1758283676, Spawn)
- end
- end
|