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- /*
- EQ2Emulator: Everquest II Server Emulator
- Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
- This file is part of EQ2Emulator.
- */
- #include "../common/debug.h"
- #include <iostream>
- #include <sstream>
- #include <iomanip>
- using namespace std;
- #ifdef WIN32
- #define WIN32_LEAN_AND_MEAN
- #include <windows.h>
- #define snprintf _snprintf
- #define strncasecmp _strnicmp
- #define strcasecmp _stricmp
- #else
- #include "../common/unix.h"
- #include <netinet/in.h>
- #endif
- #include "../common/Log.h"
- #include "../common/DatabaseNew.h"
- #include "LoginDatabase.h"
- #include "LoginAccount.h"
- #include "../common/MiscFunctions.h"
- #include "../common/packet_functions.h"
- #include "../common/packet_dump.h"
- #include "LWorld.h"
- extern LoginDatabase database;
- extern LWorldList world_list;
- bool LoginDatabase::ConnectNewDatabase() {
- return dbLogin.Connect();
- }
- void LoginDatabase::RemoveDeletedCharacterData()
- {
- dbLogin.Query("DELETE FROM login_char_colors WHERE login_characters_id IN (SELECT id FROM login_characters WHERE deleted = 1)");
- dbLogin.Query("DELETE FROM login_equipment WHERE login_characters_id IN (SELECT id FROM login_characters WHERE deleted = 1)");
- }
- void LoginDatabase::SetZoneInformation(int32 server_id, int32 zone_id, int32 version, PacketStruct* packet){
- if(packet){
- Query query;
- MYSQL_RES* result = 0;
-
- if ( version >= 1212 )
- result = query.RunQuery2(Q_SELECT, "SELECT name, description from ls_world_zones where server_id=%i and zone_id=%i", server_id, zone_id);
- MYSQL_ROW row;
- if(result && (row = mysql_fetch_row(result))) {
- if (row[0])
- packet->setMediumStringByName("zone", row[0]);
- else
- packet->setMediumStringByName("zone", " ");
- if(row[1])
- packet->setMediumStringByName("zonedesc", row[1]);
- else
- packet->setMediumStringByName("zonedesc", " ");
- }
- else{
- Query query2;
- MYSQL_RES* result2 = 0;
- if (version < 1212)
- result2 = query2.RunQuery2(Q_SELECT, "SELECT file, description from zones where id=%i", zone_id);
- else
- result2 = query2.RunQuery2(Q_SELECT, "SELECT name, description from zones where id=%i", zone_id);
- MYSQL_ROW row2;
- if(result2 && (row2 = mysql_fetch_row(result2))) {
- if (version != 546 && version < 1212)
- {
- if (row2[0])
- {
- int len = strlen(row2[0]);
- char* zoneName = new char[len + 2];
- strncpy(zoneName, row2[0], len);
- zoneName[len] = 0x2E;
- zoneName[len + 1] = 0x30;
- packet->setMediumStringByName("zone", zoneName);
- safe_delete_array(zoneName);
- }
- else
- packet->setMediumStringByName("zone", ".0");
- }
- else
- {
- if (row2[0])
- packet->setMediumStringByName("zone", row2[0]);
- else
- packet->setMediumStringByName("zone", " ");
- }
- if(row2[1])
- packet->setMediumStringByName("zonedesc", row2[1]);
- else
- packet->setMediumStringByName("zonedesc", " ");
- }
- }
- packet->setMediumStringByName("zonename2"," ");
- }
- }
- string LoginDatabase::GetZoneDescription(char* name){
- string ret;
- Query query;
- query.escaped_name = getEscapeString(name);
- MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT description from zones where file=substring_index('%s', '.', 1)", query.escaped_name);
- MYSQL_ROW row;
- if((row = mysql_fetch_row(result))) {
- ret = string(row[0]);
- }
- return ret;
- }
- int32 LoginDatabase::GetLoginCharacterIDFromWorldCharID(int32 server_id, int32 char_id)
- {
- int32 ret;
- Query query;
- MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT id FROM login_characters WHERE server_id = %u AND char_id = %u AND deleted = 0 LIMIT 0,1", server_id, char_id);
- MYSQL_ROW row;
- if((row = mysql_fetch_row(result))) {
- ret = atoi(row[0]);
- }
- return ret;
- }
- void LoginDatabase::SetServerEquipmentAppearances(int32 server_id, map<int32, LoginEquipmentUpdate> equip_updates)
- {
-
- if(equip_updates.size() > 0)
- {
- LogWrite(LOGIN__DEBUG, 0, "Login", "Saving appearance info from world %u...", server_id);
- map<int32, LoginEquipmentUpdate>::iterator equip_itr;
- stringstream ss;
- ss << "replace into login_equipment (login_characters_id, equip_type, red, green, blue, highlight_red, highlight_green, highlight_blue, slot) values";
- int count=0;
- int32 char_id = 0;
- for(equip_itr = equip_updates.begin(); equip_itr != equip_updates.end(); equip_itr++)
- {
- char_id = GetLoginCharacterIDFromWorldCharID(server_id, (int32)equip_itr->second.world_char_id);
- if( char_id == 0 ) // invalid character/world match
- continue;
- LogWrite(LOGIN__DEBUG, 5, "Login", "--Processing character %u, slot %i", char_id, (int32)equip_itr->second.slot);
- if(count > 0)
- ss << ", ";
- ss << "(" << char_id << ", ";
- ss << (int32)equip_itr->second.equip_type << ", ";
- ss << (int32)equip_itr->second.red << ", ";
- ss << (int32)equip_itr->second.green << ", ";
- ss << (int32)equip_itr->second.blue << ", ";
- ss << (int32)equip_itr->second.highlight_red << ", ";
- ss << (int32)equip_itr->second.highlight_green << ", ";
- ss << (int32)equip_itr->second.highlight_blue << ", ";
- ss << (int32)equip_itr->second.slot << ")";
- count++;
- }
-
- Query query;
- query.RunQuery2(ss.str(), Q_REPLACE);
-
- if (query.GetErrorNumber() && query.GetError() && query.GetErrorNumber() < 0xFFFFFFFF)
- LogWrite(LOGIN__ERROR, 0, "Login", "Error saving login_equipment data Error: ", query.GetError());
- }
- }
- void LoginDatabase::SetServerZoneDescriptions(int32 server_id, map<int32, LoginZoneUpdate> zone_descriptions){
- if(zone_descriptions.size() > 0){
- map<int32, LoginZoneUpdate>::iterator zone_itr;
- string query_string = "replace into ls_world_zones (server_id, zone_id, name, description) values";
- int count=0;
- char server_id_str[12] = {0};
- sprintf(server_id_str, "%i", server_id);
- for(zone_itr = zone_descriptions.begin(); zone_itr != zone_descriptions.end(); zone_itr++, count++){
- char zone_id_str[12] = {0};
- sprintf(zone_id_str, "%i", zone_itr->first);
- if(count > 0)
- query_string.append(", ");
- query_string.append("(").append(server_id_str).append(",");
- query_string.append(zone_id_str).append(",");
- query_string.append("'").append(getSafeEscapeString(zone_itr->second.name.c_str()).c_str()).append("', '");
- query_string.append(getSafeEscapeString(zone_itr->second.description.c_str()).c_str()).append("')");
- }
- Query query;
- query.RunQuery2(query_string, Q_REPLACE);
- }
- }
- //this is really just for the version that doesn't send the server id in its play request
- int32 LoginDatabase::GetServer(int32 accountID, int32 charID, string name) {
- int32 id = 0;
- Query query;
- MYSQL_ROW row;
- query.escaped_name = getEscapeString(name.c_str());
- MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT server_id from login_characters where account_id=%i and char_id=%i and name='%s'", accountID, charID, query.escaped_name);
- if (result && mysql_num_rows(result) == 1) {
- row = mysql_fetch_row(result);
- id = atoi(row[0]);
- }
- return id;
- }
- void LoginDatabase::LoadCharacters(LoginAccount* acct, int16 version){
- if(acct != NULL)
- acct->flushCharacters ( );
- Query query;
- Query query2;
- int32 id = 0;
- MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT lc.char_id, lc.server_id, lc.name, lc.race, lc.class, lc.gender, lc.deity, lc.body_size, lc.body_age, lc.current_zone_id, lc.level, lc.soga_wing_type, lc.soga_chest_type, lc.soga_legs_type, lc.soga_hair_type, lc.legs_type, lc.chest_type, lc.wing_type, lc.hair_type, unix_timestamp(lc.created_date), unix_timestamp(lc.last_played), lc.id, lw.name, lc.facial_hair_type, lc.soga_facial_hair_type, lc.soga_model_type, lc.model_type from login_characters lc, login_worldservers lw where lw.id = lc.server_id and lc.account_id=%i and lc.deleted=0",acct->getLoginAccountID());
- if(result) {
- MYSQL_ROW row;
- MYSQL_ROW row2;
- MYSQL_ROW row3;
- while ((row = mysql_fetch_row(result))) {
- CharSelectProfile* player = new CharSelectProfile(version);
- id = atoul(row[0]);
- //for (int i = 0; i < 10; i++)
- // player->packet->setDataByName("hair_type", 0, i);
- //player->packet->setDataByName("test23", 413);
- //player->packet->setDataByName("test24", 414);
- player->packet->setDataByName("charid", id);
- player->packet->setDataByName("server_id", atoul(row[1]));
- player->packet->setMediumStringByName("name", row[2]);
- player->packet->setDataByName("race", atoi(row[3]));
- player->packet->setDataByName("class", atoi(row[4]));
- player->packet->setDataByName("gender", atoi(row[5]));
- player->packet->setDataByName("deity", atoi(row[6]));
- player->packet->setDataByName("body_size", atof(row[7]));
- player->packet->setDataByName("body_age", atof(row[8]));
- SetZoneInformation(atoi(row[1]), atoi(row[9]), version, player->packet);
- player->packet->setDataByName("level", atoi(row[10]));
- if(atoi(row[11]) > 0)
- player->packet->setDataByName("soga_wing_type", atoi(row[11]));
- else
- player->packet->setDataByName("soga_wing_type", atoi(row[17]));
- if(atoi(row[12]) > 0)
- player->packet->setDataByName("soga_chest_type", atoi(row[12]));
- else
- player->packet->setDataByName("soga_chest_type", atoi(row[16]));
- if(atoi(row[13]) > 0)
- player->packet->setDataByName("soga_legs_type", atoi(row[13]));
- else
- player->packet->setDataByName("soga_legs_type", atoi(row[15]));
- if(atoi(row[14]) > 0)
- player->packet->setDataByName("soga_hair_type", atoi(row[14]));
- else
- player->packet->setDataByName("soga_hair_type", atoi(row[18]));
- player->packet->setDataByName("legs_type", atoi(row[15]));
- player->packet->setDataByName("chest_type", atoi(row[16]));
- player->packet->setDataByName("wing_type", atoi(row[17]));
- player->packet->setDataByName("hair_type", atoi(row[18]));
- player->packet->setDataByName("created_date", atol(row[19]));
- if (row[20])
- player->packet->setDataByName("last_played", atol(row[20]));
- if(version == 546)
- player->packet->setDataByName("version", 11);
- else if(version >= 887)
- player->packet->setDataByName("version", 6);
- else
- player->packet->setDataByName("version", 5);
- player->packet->setDataByName("account_id", acct->getLoginAccountID());
- player->packet->setDataByName("account_id2", acct->getLoginAccountID());
-
- LoadAppearanceData(atoul(row[21]), player->packet);
- if(row[22])
- player->packet->setMediumStringByName("server_name", row[22]);
- player->packet->setDataByName("hair_face_type", atoi(row[23]));
- if(atoi(row[24]) > 0)
- player->packet->setDataByName("soga_hair_face_type", atoi(row[24]));
- else
- player->packet->setDataByName("soga_hair_face_type", atoi(row[23]));
- if(atoi(row[25]) > 0)
- player->packet->setDataByName("soga_race_type", atoi(row[25]));
- else
- player->packet->setDataByName("soga_race_type", atoi(row[26]));
- player->packet->setDataByName("race_type", atoi(row[26]));
- player->packet->setDataByName("unknown3", 57);
- player->packet->setDataByName("unknown4", 56);
- player->packet->setDataByName("unknown6", 1, 1); //if not here will not display character
- player->packet->setDataByName("unknown8", 15);
- player->packet->setDataByName("unknown13", 212);
- player->packet->setColorByName("unknown14", 0xFF, 0xFF, 0xFF);
- uchar tmp[] = {0xFF, 0xFF, 0xFF, 0x61, 0x00, 0x2C, 0x04, 0xA5, 0x09, 0x02, 0x0F, 0x00, 0x00};
- for(size_t y=0;y<sizeof(tmp);y++)
- player->packet->setDataByName("unknown11", tmp[y], y);
- MYSQL_RES* result3 = query2.RunQuery2(Q_SELECT, "SELECT slot, equip_type, red, green, blue, highlight_red, highlight_green, highlight_blue from login_equipment where login_characters_id=%i order by slot",atoi(row[21]));
- if(result3){
- for(int i=0;(row3 = mysql_fetch_row(result3)) && i<24; i++){
- player->packet->setEquipmentByName("equip", atoi(row3[1]), atoi(row3[2]), atoi(row3[3]), atoi(row3[4]), atoi(row3[5]), atoi(row3[6]), atoi(row3[7]), atoi(row3[0]));
- }
- }
- player->packet->setDataByName("mount", 1377);
- player->packet->setDataByName("mount_color1", 57);
- /*
- enum NetAppearance::NetAppearanceFlags
- {
- NAF_INVISIBLE=1,
- NAF_SHOW_HOOD=2
- };
- */
- acct->addCharacter(player);
- }
- }
- else
- LogWrite(LOGIN__ERROR, 0, "Login", "Error in LoadCharacters query '%s': %s", query.GetQuery(), query.GetError());
- }
- void LoginDatabase::CheckCharacterTimeStamps(LoginAccount* acct){
- Query query;
- MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT char_id, unix_timestamp from login_characters where account_id=%i",acct->getLoginAccountID());
- if(result && mysql_num_rows(result) > 0) {
- MYSQL_ROW row;
- ServerPacket* outpack = new ServerPacket(ServerOP_CharTimeStamp, sizeof(CharacterTimeStamp_Struct));
- CharacterTimeStamp_Struct* cts = (CharacterTimeStamp_Struct*) outpack->pBuffer;
- cts->account_id = acct->getLoginAccountID();
- int32 server_id = 0;
- LWorld* world_server = 0;
- while ((row = mysql_fetch_row(result))) {
- server_id = atoi(row[1]);
- if(server_id != 0)
- world_server = world_list.FindByAccount(server_id, World);
- if(world_server) // If the pointer is 0, the world server must be down, we can't do any updates...
- {
- cts->char_id = atoi(row[0]);
- cts->unix_timestamp = atoi(row[1]);
- world_server->SendPacket(outpack);
- //Reset for next character
- world_server = 0;
- server_id = 0;
- }
- }
- safe_delete(outpack);
- }
- }
- void LoginDatabase::SaveCharacterFloats(int32 char_id, char* type, float float1, float float2, float float3,float multiplier){
- Query query;
- string create_char = string("insert into login_char_colors (login_characters_id, type, red, green, blue, signed_value) values(%i,'%s',%i,%i,%i, 1)");
- query.RunQuery2(Q_INSERT, create_char.c_str(), char_id, type, (sint8)(float1*multiplier), (sint8)(float2*multiplier), (sint8)(float3*multiplier));
- }
- void LoginDatabase::SaveCharacterColors(int32 char_id, char* type, EQ2_Color color){
- Query query;
- string create_char = string("insert into login_char_colors (login_characters_id, type, red, green, blue) values(%i,'%s',%i,%i,%i)");
- query.RunQuery2(Q_INSERT, create_char.c_str(), char_id, type, color.red, color.green, color.blue);
- }
- void LoginDatabase::LoadAppearanceData(int32 char_id, PacketStruct* char_select_packet){
- Query query;
- MYSQL_ROW row;
- MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT type, signed_value, red, green, blue from login_char_colors where login_characters_id = %i",char_id);
- while((row = mysql_fetch_row(result))){
- if(atoi(row[1]) == 0)
- char_select_packet->setColorByName(row[0], atoul(row[2]), atoul(row[3]), atoul(row[4]));
- else{
- char_select_packet->setDataByName(row[0], atoi(row[2]), 0);
- char_select_packet->setDataByName(row[0], atoi(row[3]), 1);
- char_select_packet->setDataByName(row[0], atoi(row[4]), 2);
- }
- }
- }
- int16 LoginDatabase::GetAppearanceID(string name){
- int32 id = 0;
- Query query;
- MYSQL_ROW row;
- query.escaped_name = getEscapeString(name.c_str());
- MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT appearance_id from appearances where name='%s'", query.escaped_name);
- if(result && mysql_num_rows(result) == 1){
- row = mysql_fetch_row(result);
- id = atoi(row[0]);
- }
- return id;
- }
- void LoginDatabase::DeactivateCharID(int32 server_id, int32 char_id, int32 exception_id){
- Query query;
- query.RunQuery2(Q_UPDATE, "update login_characters set deleted=1 where char_id=%u and server_id=%u and id!=%u",char_id,server_id,exception_id);
- }
- int32 LoginDatabase::SaveCharacter(PacketStruct* create, LoginAccount* acct, int32 world_charid, int32 client_version){
- int32 ret_id = 0;
- Query query;
- string create_char =
- string("Insert into login_characters (account_id, server_id, char_id, name, race, class, gender, deity, body_size, body_age, soga_wing_type, soga_chest_type, soga_legs_type, soga_hair_type, soga_facial_hair_type, legs_type, chest_type, wing_type, hair_type, facial_hair_type, soga_model_type, model_type)"
- " values(%i, %i, %i, '%s', %i, %i, %i, %i, %f, %f, %i, %i, %i, %i, %i, %i, %i, %i, %i, %i, %i, %i)");
- query.RunQuery2(Q_INSERT, create_char.c_str(),
- acct->getLoginAccountID(),
- create->getType_int32_ByName("server_id"), world_charid,
- create->getType_EQ2_16BitString_ByName("name").data.c_str(),
- create->getType_int8_ByName("race"),
- create->getType_int8_ByName("class"),
- create->getType_int8_ByName("gender"),
- create->getType_int8_ByName("deity"),
- create->getType_float_ByName("body_size"),
- create->getType_float_ByName("body_age"),
- GetAppearanceID(create->getType_EQ2_16BitString_ByName("soga_wing_file").data),
- GetAppearanceID(create->getType_EQ2_16BitString_ByName("soga_chest_file").data),
- GetAppearanceID(create->getType_EQ2_16BitString_ByName("soga_legs_file").data),
- GetAppearanceID(create->getType_EQ2_16BitString_ByName("soga_hair_file").data),
- GetAppearanceID(create->getType_EQ2_16BitString_ByName("soga_face_file").data),
- GetAppearanceID(create->getType_EQ2_16BitString_ByName("legs_file").data),
- GetAppearanceID(create->getType_EQ2_16BitString_ByName("chest_file").data),
- GetAppearanceID(create->getType_EQ2_16BitString_ByName("wing_file").data),
- GetAppearanceID(create->getType_EQ2_16BitString_ByName("hair_file").data),
- GetAppearanceID(create->getType_EQ2_16BitString_ByName("face_file").data),
- GetAppearanceID(create->getType_EQ2_16BitString_ByName("soga_race_file").data),
- GetAppearanceID(create->getType_EQ2_16BitString_ByName("race_file").data));
- if(query.GetError() && strlen(query.GetError()) > 0){
- LogWrite(LOGIN__ERROR, 0, "Login", "Error in SaveCharacter query '%s': %s", query.GetQuery(), query.GetError());
- return 0;
- }
- int32 last_insert_id = query.GetLastInsertedID();
- //mark any remaining characters with same id as deleted (creates problems if world deleted their db and started assigning new char ids)
- DeactivateCharID(create->getType_int32_ByName("server_id"), world_charid, last_insert_id);
- int32 char_id = last_insert_id;
- if (client_version <= 546) {
- float classic_multiplier = 250.0f;
- SaveCharacterFloats(char_id, "skin_color", create->getType_float_ByName("skin_color", 0), create->getType_float_ByName("skin_color", 1), create->getType_float_ByName("skin_color", 2), classic_multiplier);
- SaveCharacterFloats(char_id, "eye_color", create->getType_float_ByName("eye_color", 0), create->getType_float_ByName("eye_color", 1), create->getType_float_ByName("eye_color", 2), classic_multiplier);
- SaveCharacterFloats(char_id, "hair_color1", create->getType_float_ByName("hair_color1", 0), create->getType_float_ByName("hair_color1", 1), create->getType_float_ByName("hair_color1", 2), classic_multiplier);
- SaveCharacterFloats(char_id, "hair_color2", create->getType_float_ByName("hair_color2", 0), create->getType_float_ByName("hair_color2", 1), create->getType_float_ByName("hair_color2", 2), classic_multiplier);
- SaveCharacterFloats(char_id, "hair_highlight", create->getType_float_ByName("hair_highlight", 0), create->getType_float_ByName("hair_highlight", 1), create->getType_float_ByName("hair_highlight", 2), classic_multiplier);
- SaveCharacterFloats(char_id, "hair_type_color", create->getType_float_ByName("hair_type_color", 0), create->getType_float_ByName("hair_type_color", 1), create->getType_float_ByName("hair_type_color", 2), classic_multiplier);
- SaveCharacterFloats(char_id, "hair_type_highlight_color", create->getType_float_ByName("hair_type_highlight_color", 0), create->getType_float_ByName("hair_type_highlight_color", 1), create->getType_float_ByName("hair_type_highlight_color", 2), classic_multiplier);
- SaveCharacterFloats(char_id, "hair_type_color", create->getType_float_ByName("hair_type_color", 0), create->getType_float_ByName("hair_type_color", 1), create->getType_float_ByName("hair_type_color", 2), classic_multiplier);
- SaveCharacterFloats(char_id, "hair_type_highlight_color", create->getType_float_ByName("hair_type_highlight_color", 0), create->getType_float_ByName("hair_type_highlight_color", 1), create->getType_float_ByName("hair_type_highlight_color", 2), classic_multiplier);
- SaveCharacterFloats(char_id, "hair_face_color", create->getType_float_ByName("hair_face_color", 0), create->getType_float_ByName("hair_face_color", 1), create->getType_float_ByName("hair_face_color", 2), classic_multiplier);
- SaveCharacterFloats(char_id, "hair_face_highlight_color", create->getType_float_ByName("hair_face_highlight_color", 0), create->getType_float_ByName("hair_face_highlight_color", 1), create->getType_float_ByName("hair_face_highlight_color", 2), classic_multiplier);
- SaveCharacterFloats(char_id, "shirt_color", create->getType_float_ByName("shirt_color", 0), create->getType_float_ByName("shirt_color", 1), create->getType_float_ByName("shirt_color", 2), classic_multiplier);
- SaveCharacterFloats(char_id, "unknown_chest_color", create->getType_float_ByName("unknown_chest_color", 0), create->getType_float_ByName("unknown_chest_color", 1), create->getType_float_ByName("unknown_chest_color", 2), classic_multiplier);
- SaveCharacterFloats(char_id, "pants_color", create->getType_float_ByName("pants_color", 0), create->getType_float_ByName("pants_color", 1), create->getType_float_ByName("pants_color", 2), classic_multiplier);
- SaveCharacterFloats(char_id, "unknown_legs_color", create->getType_float_ByName("unknown_legs_color", 0), create->getType_float_ByName("unknown_legs_color", 1), create->getType_float_ByName("unknown_legs_color", 2), classic_multiplier);
- SaveCharacterFloats(char_id, "unknown9", create->getType_float_ByName("unknown9", 0), create->getType_float_ByName("unknown9", 1), create->getType_float_ByName("unknown9", 2), classic_multiplier);
- }
- else {
- SaveCharacterColors(char_id, "skin_color", create->getType_EQ2_Color_ByName("skin_color"));
- SaveCharacterColors(char_id, "model_color", create->getType_EQ2_Color_ByName("model_color"));
- SaveCharacterColors(char_id, "eye_color", create->getType_EQ2_Color_ByName("eye_color"));
- SaveCharacterColors(char_id, "hair_color1", create->getType_EQ2_Color_ByName("hair_color1"));
- SaveCharacterColors(char_id, "hair_color2", create->getType_EQ2_Color_ByName("hair_color2"));
- SaveCharacterColors(char_id, "hair_highlight", create->getType_EQ2_Color_ByName("hair_highlight"));
- SaveCharacterColors(char_id, "hair_type_color", create->getType_EQ2_Color_ByName("hair_type_color"));
- SaveCharacterColors(char_id, "hair_type_highlight_color", create->getType_EQ2_Color_ByName("hair_type_highlight_color"));
- SaveCharacterColors(char_id, "hair_face_color", create->getType_EQ2_Color_ByName("hair_face_color"));
- SaveCharacterColors(char_id, "hair_face_highlight_color", create->getType_EQ2_Color_ByName("hair_face_highlight_color"));
- SaveCharacterColors(char_id, "wing_color1", create->getType_EQ2_Color_ByName("wing_color1"));
- SaveCharacterColors(char_id, "wing_color2", create->getType_EQ2_Color_ByName("wing_color2"));
- SaveCharacterColors(char_id, "shirt_color", create->getType_EQ2_Color_ByName("shirt_color"));
- SaveCharacterColors(char_id, "unknown_chest_color", create->getType_EQ2_Color_ByName("unknown_chest_color"));
- SaveCharacterColors(char_id, "pants_color", create->getType_EQ2_Color_ByName("pants_color"));
- SaveCharacterColors(char_id, "unknown_legs_color", create->getType_EQ2_Color_ByName("unknown_legs_color"));
- SaveCharacterColors(char_id, "unknown9", create->getType_EQ2_Color_ByName("unknown9"));
- SaveCharacterColors(char_id, "soga_skin_color", create->getType_EQ2_Color_ByName("soga_skin_color"));
- SaveCharacterColors(char_id, "soga_model_color", create->getType_EQ2_Color_ByName("soga_model_color"));
- SaveCharacterColors(char_id, "soga_eye_color", create->getType_EQ2_Color_ByName("soga_eye_color"));
- SaveCharacterColors(char_id, "soga_hair_color1", create->getType_EQ2_Color_ByName("soga_hair_color1"));
- SaveCharacterColors(char_id, "soga_hair_color2", create->getType_EQ2_Color_ByName("soga_hair_color2"));
- SaveCharacterColors(char_id, "soga_hair_highlight", create->getType_EQ2_Color_ByName("soga_hair_highlight"));
- SaveCharacterColors(char_id, "soga_hair_type_color", create->getType_EQ2_Color_ByName("soga_hair_type_color"));
- SaveCharacterColors(char_id, "soga_hair_type_highlight_color", create->getType_EQ2_Color_ByName("soga_hair_type_highlight_color"));
- SaveCharacterColors(char_id, "soga_hair_face_color", create->getType_EQ2_Color_ByName("soga_hair_face_color"));
- SaveCharacterColors(char_id, "soga_hair_face_highlight_color", create->getType_EQ2_Color_ByName("soga_hair_face_highlight_color"));
- SaveCharacterColors(char_id, "soga_wing_color1", create->getType_EQ2_Color_ByName("soga_wing_color1"));
- SaveCharacterColors(char_id, "soga_wing_color2", create->getType_EQ2_Color_ByName("soga_wing_color2"));
- SaveCharacterColors(char_id, "soga_shirt_color", create->getType_EQ2_Color_ByName("soga_shirt_color"));
- SaveCharacterColors(char_id, "soga_unknown_chest_color", create->getType_EQ2_Color_ByName("soga_unknown_chest_color"));
- SaveCharacterColors(char_id, "soga_pants_color", create->getType_EQ2_Color_ByName("soga_pants_color"));
- SaveCharacterColors(char_id, "soga_unknown_legs_color", create->getType_EQ2_Color_ByName("soga_unknown_legs_color"));
- SaveCharacterColors(char_id, "soga_unknown13", create->getType_EQ2_Color_ByName("soga_unknown13"));
- SaveCharacterFloats(char_id, "soga_eye_type", create->getType_float_ByName("soga_eyes2", 0), create->getType_float_ByName("soga_eyes2", 1), create->getType_float_ByName("soga_eyes2", 2));
- SaveCharacterFloats(char_id, "soga_ear_type", create->getType_float_ByName("soga_ears", 0), create->getType_float_ByName("soga_ears", 1), create->getType_float_ByName("soga_ears", 2));
- SaveCharacterFloats(char_id, "soga_eye_brow_type", create->getType_float_ByName("soga_eye_brows", 0), create->getType_float_ByName("soga_eye_brows", 1), create->getType_float_ByName("soga_eye_brows", 2));
- SaveCharacterFloats(char_id, "soga_cheek_type", create->getType_float_ByName("soga_cheeks", 0), create->getType_float_ByName("soga_cheeks", 1), create->getType_float_ByName("soga_cheeks", 2));
- SaveCharacterFloats(char_id, "soga_lip_type", create->getType_float_ByName("soga_lips", 0), create->getType_float_ByName("soga_lips", 1), create->getType_float_ByName("soga_lips", 2));
- SaveCharacterFloats(char_id, "soga_chin_type", create->getType_float_ByName("soga_chin", 0), create->getType_float_ByName("soga_chin", 1), create->getType_float_ByName("soga_chin", 2));
- SaveCharacterFloats(char_id, "soga_nose_type", create->getType_float_ByName("soga_nose", 0), create->getType_float_ByName("soga_nose", 1), create->getType_float_ByName("soga_nose", 2));
- }
- SaveCharacterFloats(char_id, "eye_type", create->getType_float_ByName("eyes2", 0), create->getType_float_ByName("eyes2", 1), create->getType_float_ByName("eyes2", 2));
- SaveCharacterFloats(char_id, "ear_type", create->getType_float_ByName("ears", 0), create->getType_float_ByName("ears", 1), create->getType_float_ByName("ears", 2));
- SaveCharacterFloats(char_id, "eye_brow_type", create->getType_float_ByName("eye_brows", 0), create->getType_float_ByName("eye_brows", 1), create->getType_float_ByName("eye_brows", 2));
- SaveCharacterFloats(char_id, "cheek_type", create->getType_float_ByName("cheeks", 0), create->getType_float_ByName("cheeks", 1), create->getType_float_ByName("cheeks", 2));
- SaveCharacterFloats(char_id, "lip_type", create->getType_float_ByName("lips", 0), create->getType_float_ByName("lips", 1), create->getType_float_ByName("lips", 2));
- SaveCharacterFloats(char_id, "chin_type", create->getType_float_ByName("chin", 0), create->getType_float_ByName("chin", 1), create->getType_float_ByName("chin", 2));
- SaveCharacterFloats(char_id, "nose_type", create->getType_float_ByName("nose", 0), create->getType_float_ByName("nose", 1), create->getType_float_ByName("nose", 2));
- SaveCharacterFloats(char_id, "body_size", create->getType_float_ByName("body_size", 0), 0, 0);
- return ret_id;
- }
- bool LoginDatabase::DeleteCharacter(int32 account_id, int32 character_id, int32 server_id){
- Query query;
- string delete_char = string("delete from login_characters where char_id=%i and account_id=%i and server_id=%i");
- query.RunQuery2(Q_DELETE, delete_char.c_str(),character_id,account_id,server_id);
- if(!query.GetAffectedRows())
- {
- //No error just in case ppl try doing stupid stuff
- return false;
- }
- return true;
- }
- string LoginDatabase::GetCharacterName(int32 char_id, int32 server_id, int32 account_id){
- Query query;
- MYSQL_ROW row;
- MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT name from login_characters where char_id=%lu and server_id=%lu and account_id=%lu and deleted = 0 limit 1", char_id, server_id, account_id);
- if(result && mysql_num_rows(result) == 1){
- row = mysql_fetch_row(result);
- return string(row[0]);
- }
- return string("");
- }
- bool LoginDatabase::UpdateCharacterTimeStamp(int32 account_id, int32 character_id, int32 timestamp_update, int32 server_id){
- Query query;
- string update_charts = string("update login_characters set unix_timestamp=%lu where char_id=%lu and account_id=%lu and server_id=%lu");
- query.RunQuery2(Q_UPDATE, update_charts.c_str(),timestamp_update,character_id,account_id,server_id);
- if(!query.GetAffectedRows())
- {
- LogWrite(LOGIN__ERROR, 0, "Login", "Error in UpdateCharacterTimeStamp query '%s': %s", query.GetQuery(), query.GetError());
- return false;
- }
- return true;
- }
- bool LoginDatabase::UpdateCharacterLevel(int32 account_id, int32 character_id, int8 in_level, int32 server_id){
- Query query;
- string update_charts = string("update login_characters set level=%i where char_id=%lu and account_id=%lu and server_id=%lu");
- query.RunQuery2(Q_UPDATE, update_charts.c_str(),in_level,character_id,account_id,server_id);
- if(!query.GetAffectedRows())
- {
- LogWrite(LOGIN__ERROR, 0, "Login", "Error in UpdateCharacterLevel query '%s': %s", query.GetQuery(), query.GetError());
- return false;
- }
- return true;
- }
- bool LoginDatabase::UpdateCharacterRace(int32 account_id, int32 character_id, int16 in_racetype, int8 in_race, int32 server_id){
- Query query;
- string update_charts = string("update login_characters set race_type=%i, race=%i where char_id=%lu and account_id=%lu and server_id=%lu");
- query.RunQuery2(Q_UPDATE, update_charts.c_str(),in_racetype,in_race,character_id,account_id,server_id);
- if(!query.GetAffectedRows())
- {
- LogWrite(LOGIN__ERROR, 0, "Login", "Error in UpdateCharacterRace query '%s': %s", query.GetQuery(), query.GetError());
- return false;
- }
- return true;
- }
- bool LoginDatabase::UpdateCharacterZone(int32 account_id, int32 character_id, int32 zone_id, int32 server_id){
- Query query;
- string update_chars = string("update login_characters set current_zone_id=%i where char_id=%lu and account_id=%lu and server_id=%lu");
- query.RunQuery2(Q_UPDATE, update_chars.c_str(), zone_id, character_id, account_id, server_id);
- if(!query.GetAffectedRows())
- {
- LogWrite(LOGIN__ERROR, 0, "Login", "Error in UpdateCharacterZone query '%s': %s", query.GetQuery(), query.GetError());
- return false;
- }
- return true;
- }
- bool LoginDatabase::UpdateCharacterClass(int32 account_id, int32 character_id, int8 in_class, int32 server_id){
- Query query;
- string update_charts = string("update login_characters set class=%i where char_id=%lu and account_id=%lu and server_id=%lu");
- query.RunQuery2(Q_UPDATE, update_charts.c_str(),in_class,character_id,account_id,server_id);
- if(!query.GetAffectedRows())
- {
- LogWrite(LOGIN__ERROR, 0, "Login", "Error in UpdateCharacterClass query '%s': %s", query.GetQuery(), query.GetError());
- return false;
- }
- return true;
- }
- bool LoginDatabase::UpdateCharacterGender(int32 account_id, int32 character_id, int8 in_gender, int32 server_id){
- Query query;
- string update_charts = string("update login_characters set gender=%i where char_id=%lu and account_id=%lu and server_id=%lu");
- query.RunQuery2(Q_UPDATE, update_charts.c_str(),in_gender,character_id,account_id,server_id);
- if(!query.GetAffectedRows())
- {
- LogWrite(LOGIN__ERROR, 0, "Login", "Error in UpdateCharacterClass query '%s': %s", query.GetQuery(), query.GetError());
- return false;
- }
- return true;
- }
- LoginAccount* LoginDatabase::LoadAccount(const char* name, const char* password, bool attemptAccountCreation){
- LoginAccount* acct = NULL;
- Query query;
- query.escaped_name = getEscapeString(name);
- query.escaped_pass = getEscapeString(password);
- time_t now = time(0); //get the current epoc time
- MYSQL_ROW row;
- MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT id from account where name='%s' and passwd=sha2('%s',512)", query.escaped_name, query.escaped_pass);
- if(result){
- if (mysql_num_rows(result) == 1){
- row = mysql_fetch_row(result);
-
- int32 id = atol(row[0]);
- acct = new LoginAccount(id, name, password);
- acct->setAuthenticated(true);
- }
- else if(mysql_num_rows(result) > 0)
- LogWrite(LOGIN__ERROR, 0, "Login", "Error in LoginAccount: more than one account returned for '%s'", name);
- else if (attemptAccountCreation && !database.GetAccountIDByName(name))
- {
- Query newquery;
- newquery.RunQuery2(Q_INSERT, "insert into account set name='%s',passwd=sha2('%s',512), created_date=%i", query.escaped_name, query.escaped_pass, now);
- // re-run the query for select only not account creation
- return LoadAccount(name, password, false);
- }
- }
- return acct;
- }
- int32 LoginDatabase::GetAccountIDByName(const char* name) {
- int32 id = 0;
- Query query;
- MYSQL_ROW row;
- query.escaped_name = getEscapeString(name);
- MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT id from account where name='%s'", query.escaped_name);
- if (result && mysql_num_rows(result) == 1) {
- row = mysql_fetch_row(result);
- id = atoi(row[0]);
- }
- return id;
- }
- int32 LoginDatabase::CheckServerAccount(char* name, char* passwd){
- int32 id = 0;
- Query query;
- MYSQL_ROW row;
- query.escaped_name = getEscapeString(name);
- MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT lower(password), id from login_worldservers where account='%s' and disabled = 0", query.escaped_name);
- LogWrite(LOGIN__INFO, 0, "Login", "WorldServer CheckServerAccount Account=%s\nSHA=%s", (char*)query.escaped_name, passwd);
- if(result && mysql_num_rows(result) == 1){
- row = mysql_fetch_row(result);
- LogWrite(LOGIN__INFO, 0, "Login", "WorldServer CheckServerAccountResult Account=%s\nPassword=%s", (char*)query.escaped_name, (row && row[0]) ? row[0] : "(NULL)");
- if (memcmp(row[0], passwd, strnlen(row[0], 256)) == 0)
- {
- LogWrite(LOGIN__INFO, 0, "Login", "WorldServer CheckServerAccountResultMatch Account=%s", (char*)query.escaped_name);
- id = atoi(row[1]);
- }
- }
- return id;
- }
- bool LoginDatabase::IsServerAccountDisabled(char* name){
- Query query;
- MYSQL_ROW row;
- query.escaped_name = getEscapeString(name);
- MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT id from login_worldservers where account='%s' and disabled = 1", query.escaped_name);
- LogWrite(LOGIN__INFO, 0, "Login", "WorldServer IsServerAccountDisabled Account=%s", (char*)query.escaped_name);
- if(result && mysql_num_rows(result) > 0){
- row = mysql_fetch_row(result);
- LogWrite(LOGIN__INFO, 0, "Login", "WorldServer IsServerAccountDisabled Match Account=%s", (char*)query.escaped_name);
- return true;
- }
- return false;
- }
- bool LoginDatabase::IsIPBanned(char* ipaddr){
- if(!ipaddr)
- return false;
- Query query;
- MYSQL_ROW row;
- MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT ip from login_bannedips where '%s' LIKE CONCAT(ip ,'%%')", ipaddr);
- LogWrite(LOGIN__INFO, 0, "Login", "WorldServer IsServerIPBanned IPPartial=%s", (char*)ipaddr);
- if(result && mysql_num_rows(result) > 0){
- row = mysql_fetch_row(result);
- LogWrite(LOGIN__INFO, 0, "Login", "WorldServer IsServerIPBanned Match IPBan=%s", row[0]);
- return true;
- }
- return false;
- }
- void LoginDatabase::GetServerAccounts(vector<LWorld*>* server_list){
- Query query;
- MYSQL_ROW row;
- MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT id, account, name, admin_id from login_worldservers");
- while((row = mysql_fetch_row(result))){
- LWorld* world = new LWorld(atol(row[0]), row[1], row[2], atoi(row[3]));
- world->SetID(world->GetAccountID());
- server_list->push_back(world);
- }
- }
- void LoginDatabase::SaveClientLog(const char* type, const char* message, const char* player_name, int16 version){
- Query query;
- query.escaped_data1 = getEscapeString(message);
- query.escaped_name = getEscapeString(player_name);
- query.RunQuery2(Q_INSERT, "insert into log_messages (type, message, name, version) values('%s', '%s', '%s', %i)", type, query.escaped_data1, query.escaped_name, version);
- }
- bool LoginDatabase::VerifyDelete(int32 account_id, int32 character_id, const char* name){
- Query query;
- query.escaped_name = getEscapeString(name);
- query.RunQuery2(Q_UPDATE, "update login_characters set deleted = 1 where char_id=%i and account_id=%i and name='%s'", character_id, account_id, query.escaped_name);
- if(query.GetAffectedRows() == 1)
- return true;
- else
- return false;
- }
- char* LoginDatabase::GetServerAccountName(int32 id){
- Query query;
- MYSQL_ROW row;
- char* name = 0;
- MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT name from login_worldservers where id=%lu", id);
- if(result && mysql_num_rows(result) == 1){
- row = mysql_fetch_row(result);
- if(strlen(row[0]) > 0){
- name = new char[strlen(row[0])+1];
- strcpy(name, row[0]);
- }
- }
- return name;
- }
- int32 LoginDatabase::GetRaceID(char* name){
- int32 ret = 1487;
- Query query;
- MYSQL_ROW row;
- query.escaped_name = getEscapeString(name);
- MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT race_type from login_races where name='%s'", query.escaped_name);
- if(result && mysql_num_rows(result) == 1){
- row = mysql_fetch_row(result);
- ret = atol(row[0]);
- }
- else if(!result || mysql_num_rows(result) == 0)
- UpdateRaceID(query.escaped_name);
- return ret;
- }
- void LoginDatabase::UpdateRaceID(char* name){
- Query query;
- query.RunQuery2(Q_UPDATE, "insert into login_races (name) values('%s')", name);
- }
- bool LoginDatabase::CheckVersion(char* in_version){
- Query query;
- query.escaped_data1 = getEscapeString(in_version);
- MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT id from login_versions where version='%s' or version='*'", query.escaped_data1);
- if(result && mysql_num_rows(result) > 0)
- return true;
- else
- return false;
- }
- void LoginDatabase::GetLatestTableVersions(LatestTableVersions* table_versions){
- Query query;
- MYSQL_ROW row;
- MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT name, max(version) from login_table_versions group by name order by id");
- if(result && mysql_num_rows(result) > 0){
- table_versions->SetTableSize(mysql_num_rows(result));
- }
- else // we need to return if theres no result, otherwise it will crash attempting to loop through rows
- return;
- while((row = mysql_fetch_row(result))){
- if(VerifyDataTable(row[0]))
- table_versions->AddTable(row[0], atoi(row[1]), GetDataVersion(row[0]));
- else
- table_versions->AddTable(row[0], atoi(row[1]), 0);
- }
- }
- bool LoginDatabase::VerifyDataTable(char* name){
- Query query;
- MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT table_name from download_tables where table_name='%s'", name);
- if(result && mysql_num_rows(result) > 0)
- return true;
- return false;
- }
- string LoginDatabase::GetColumnNames(char* name){
- Query query;
- MYSQL_ROW row;
- string columns = "(";
- MYSQL_RES* result = query.RunQuery2(Q_SELECT, "show columns from %s", name);
- if(result && mysql_num_rows(result) > 0){
- int16 i = 0;
- while((row = mysql_fetch_row(result))){
- if(strcmp(row[0], "table_data_version") != 0){
- if(i>0)
- columns.append(",");
- columns.append(row[0]);
- i++;
- }
- }
- }
- columns.append(") ");
- return columns;
- }
- TableDataQuery* LoginDatabase::GetTableDataQuery(int32 server_ip, char* name, int16 version){
- Query query;
- MYSQL_ROW row;
- query.escaped_name = getEscapeString(name);
- TableDataQuery* table_query = 0;
- MYSQL_RES* result = 0;
- string columns;
- if(VerifyDataTable(query.escaped_name)){
- result = query.RunQuery2(Q_SELECT, "SELECT * from %s where table_data_version > %i", query.escaped_name, version);
- columns = GetColumnNames(query.escaped_name);
- }
- if(result && mysql_num_rows(result) > 0){
- table_query = new TableDataQuery(query.escaped_name);
- table_query->num_queries = mysql_num_rows(result);
- table_query->columns_size = columns.length() + 1;
- table_query->columns = new char[table_query->columns_size + 1];
- table_query->version = GetDataVersion(query.escaped_name);
- strcpy(table_query->columns, (char*)columns.c_str());
- string query_data;
- MYSQL_FIELD* field;
- int* int_list = new int[mysql_num_fields(result)];
- int16 ndx = 0;
- while((field = mysql_fetch_field(result))){
- int_list[ndx] = IS_NUM(field->type);
- if(strcmp(field->name,"table_data_version") == 0)
- int_list[ndx] = 2;
- ndx++;
- }
- ndx = 0;
- while((row = mysql_fetch_row(result))){
- query_data = "";
- for(int i=0;i<mysql_num_fields(result);i++){
- if(int_list[i]<2){
- if(i>0)
- query_data.append(",");
- if(!int_list[i]){
- query_data.append("'").append(getEscapeString(row[i])).append("'");
- }
- else
- query_data.append(row[i]);
- }
- }
- TableData* new_query = new TableData;
- new_query->size = query_data.length() + 1;
- new_query->query = new char[query_data.length() + 1];
- strcpy(new_query->query, query_data.c_str());
- table_query->queries.push_back(new_query);
- ndx++;
- }
- safe_delete_array(int_list);
- }
- else{
- string query2 = string("The user tried to download the following table: ").append(query.escaped_name);
- SaveClientLog("Possible Hacking Attempt", (char*)query2.c_str(), "Hacking Data", server_ip);
- }
- return table_query;
- }
- TableQuery* LoginDatabase::GetLatestTableQuery(int32 server_ip, char* name, int16 version){
- Query query;
- MYSQL_ROW row;
- query.escaped_name = getEscapeString(name);
- TableQuery* table_query = 0;
- MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT query, version from login_table_versions where name = '%s' and version>=%i order by version", query.escaped_name, version + 1);
- if(result && mysql_num_rows(result) > 0){
- int16 i = 0;
- table_query = new TableQuery;
- while((row = mysql_fetch_row(result))){
- char* rowdata = row[0];
- if(strstr(rowdata, ";")){
- char* token = strtok(rowdata,";");
- while(token){
- char* new_query = new char[strlen(token) + 1];
- strcpy(new_query, token);
- table_query->AddQuery(new_query);
- token = strtok(NULL, ";");
- }
- }
- else
- table_query->AddQuery(rowdata);
- table_query->latest_version = atoi(row[1]);
- }
- strcpy(table_query->tablename, name);
- table_query->your_version = version;
- }
- else{
- string query2 = string("The following was the DB Query: ").append(query.GetQuery());
- SaveClientLog("Possible Hacking Attempt", (char*)query2.c_str(), "Hacking Query", server_ip);
- }
- return table_query;
- }
- sint16 LoginDatabase::GetDataVersion(char* name){
- Query query;
- MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT max(table_data_version) from %s", name);
- sint16 ret_version = 0;
- if(result && mysql_num_rows(result) > 0) {
- MYSQL_ROW row;
- row = mysql_fetch_row(result);
- if(row[0])
- ret_version = atoi(row[0]);
- }
- return ret_version;
- }
- void LoginDatabase::RemoveOldWorldServerStats(){
- Query query;
- query.RunQuery2(Q_DELETE, "delete from login_worldstats where (UNIX_TIMESTAMP(NOW())-UNIX_TIMESTAMP(last_update)) > 86400");
- }
- void LoginDatabase::UpdateWorldServerStats(LWorld* world, sint32 status)
- {
- Query query;
- query.RunQuery2(Q_INSERT, "insert into login_worldstats (world_id, world_status, current_players, current_zones, last_update, world_max_level) values(%u, %i, %i, %i, NOW(), %i) ON DUPLICATE KEY UPDATE current_players=%i,current_zones=%i,world_max_level=%i,world_status=%i,last_update=NOW()",
- world->GetAccountID(), status, world->GetPlayerNum(), world->GetZoneNum(), world->GetMaxWorldLevel(), world->GetPlayerNum(), world->GetZoneNum(), world->GetMaxWorldLevel(), status);
- string update_stats = string("update login_worldservers set lastseen=%u where id=%i");
- query.RunQuery2(Q_UPDATE, update_stats.c_str(), Timer::GetUnixTimeStamp(), world->GetAccountID());
- }
- bool LoginDatabase::ResetWorldServerStatsConnectedTime(LWorld* world){
- if(!world || world->GetAccountID() == 0)
- return false;
- Query query;
- string update_stats = string("update login_worldstats set connected_time=now() where world_id=%i and (UNIX_TIMESTAMP(NOW())-UNIX_TIMESTAMP(last_update)) > 300");
- query.RunQuery2(Q_UPDATE, update_stats.c_str(),world->GetAccountID());
- return true;
- }
- void LoginDatabase::ResetWorldStats ( )
- {
- Query query;
- string update_stats = string("update login_worldstats set world_status=-4, current_players=0, current_zones=0");
- query.RunQuery2(update_stats.c_str(), Q_UPDATE);
- }
- void LoginDatabase::SaveBugReport(int32 world_id, char* category, char* subcategory, char* causes_crash, char* reproducible, char* summary, char* description, char* version, char* player, int32 account_id, char* spawn_name, int32 spawn_id, int32 zone_id){
- Query query;
- string bug_report = string("insert into bugs (world_id, category, subcategory, causes_crash, reproducible, summary, description, version, player, account_id, spawn_name, spawn_id, zone_id) values(%lu, '%s', '%s', '%s', '%s', '%s', '%s', '%s', '%s', %lu, '%s', %lu, %lu)");
- query.RunQuery2(Q_INSERT, bug_report.c_str(), world_id, database.getSafeEscapeString(category).c_str(), database.getSafeEscapeString(subcategory).c_str(),
- database.getSafeEscapeString(causes_crash).c_str(), database.getSafeEscapeString(reproducible).c_str(), database.getSafeEscapeString(summary).c_str(),
- database.getSafeEscapeString(description).c_str(), database.getSafeEscapeString(version).c_str(), database.getSafeEscapeString(player).c_str(), account_id,
- database.getSafeEscapeString(spawn_name).c_str(), spawn_id, zone_id);
- FixBugReport();
- }
- void LoginDatabase::FixBugReport(){
- Query query;
- string bug_report = string("update bugs set description = REPLACE(description,SUBSTRING(description,INSTR(description,'%'), 3),char(CONV(SUBSTRING(description,INSTR(description,'%')+1, 2), 16, 10))), summary = REPLACE(summary,SUBSTRING(summary,INSTR(summary,'%'), 3),char(CONV(SUBSTRING(summary,INSTR(summary,'%')+1, 2), 16, 10)))");
- query.RunQuery2(bug_report.c_str(), Q_UPDATE);
- }
- void LoginDatabase::UpdateWorldIPAddress(int32 world_id, int32 address){
- struct in_addr in;
- in.s_addr = address;
- Query query;
- query.RunQuery2(Q_UPDATE, "update login_worldservers set ip_address='%s' where id=%lu", inet_ntoa(in), world_id);
- }
- void LoginDatabase::UpdateAccountIPAddress(int32 account_id, int32 address){
- struct in_addr in;
- in.s_addr = address;
- Query query;
- query.RunQuery2(Q_UPDATE, "update account set ip_address='%s' where id=%lu", inet_ntoa(in), account_id);
- }
- //devn00b: There is no rulesystem for login, so im going to use login_config for future things like this.
- //devn00b: Returns the number of characters a player may create per account. This should be set by server owners -> login,
- //devn00b: However, better semi-working for now than not working at all.
- //devn00b: TODO: EQ2World sends max char per acct.
- int8 LoginDatabase::GetMaxCharsSetting() {
- //live defaults to 7 for GOLD members.
- int8 max_chars = 7;
- Query query;
- MYSQL_ROW row;
-
- MYSQL_RES* result = query.RunQuery2(Q_SELECT, "select config_value from login_config where config_name='max_characters_per_account'");
- if (result && mysql_num_rows(result) == 1) {
- row = mysql_fetch_row(result);
- if (row[0])
- max_chars = atoi(row[0]);
- }
- //if nothing else return the default.
- return max_chars;
- }
- int16 LoginDatabase::GetAccountBonus(int32 acct_id) {
- int32 bonus = 0;
- int16 world_id = 0;
- Query query;
- MYSQL_ROW row;
- Query query2;
- MYSQL_ROW row2;
- //get the world ID for the character. TODO: Support multi server characters.
- MYSQL_RES* result2 = query2.RunQuery2(Q_SELECT, "select server_id from login_characters where account_id=%i", acct_id);
- if (result2 && mysql_num_rows(result2) >= 1) {
- row2 = mysql_fetch_row(result2);
- if (row2[0])
- world_id = atoi(row2[0]);
- }
-
- //pull all characters greater than the max level from the server
- MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT COUNT(id) FROM login_characters WHERE LEVEL >= (select world_max_level from login_worldstats where world_id=%i) AND account_id=%i", world_id, acct_id);
- if (result && mysql_num_rows(result) == 1) {
- row = mysql_fetch_row(result);
- if(row[0])
- bonus = atoi(row[0]);
- }
- return bonus;
- }
- void LoginDatabase::UpdateWorldVersion(int32 world_id, char* version) {
- Query query;
- query.RunQuery2(Q_UPDATE, "update login_worldservers set login_version='%s' where id=%u", version, world_id);
- }
- void LoginDatabase::UpdateAccountClientDataVersion(int32 account_id, int16 version)
- {
- Query query;
- query.RunQuery2(Q_UPDATE, "UPDATE account SET last_client_version='%i' WHERE id = %u", version, account_id);
- }
- //devn00b todo: finish this.
- void LoginDatabase::SaveCharacterPicture(int32 account_id, int32 character_id, int32 server_id, int16 picture_size, uchar* picture) {
- stringstream ss_hex;
- stringstream ss_query;
- ss_hex.flags(ios::hex);
- for (int32 i = 0; i < picture_size; i++)
- ss_hex << setfill('0') << setw(2) << (int32)picture[i];
- ss_query << "INSERT INTO `ls_character_picture` (`server_id`, `account_id`, `character_id`, `picture`) VALUES (" << server_id << ", " << account_id << ", " << character_id << ", '" << ss_hex.str() << "') ON DUPLICATE KEY UPDATE `picture` = '" << ss_hex.str() << "'";
- if (!dbLogin.Query(ss_query.str().c_str()))
- LogWrite(DATABASE__ERROR, 0, "DBNew", "MySQL Error %u: %s", dbLogin.GetError(), dbLogin.GetErrorMsg());
- }
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