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- --[[
- Script Name : SpawnScripts/Graystone/BarryViceheart.lua
- Script Purpose : Barry Viceheart
- Script Author : Dorbin
- Script Date : 2022.03.07
- Script Notes :
- --]]
- local Delivery = 5500
- function spawn(NPC)
- SetPlayerProximityFunction(NPC, 8, "InRange", "LeaveRange")
- ProvidesQuest(NPC, Delivery)
- SetInfoStructString(NPC, "action_state", "tapfoot")
- end
- function InRange(NPC, Spawn) --Quest Callout
- if math.random(1, 100) <= 60 then
- if not HasCompletedQuest (Spawn, Delivery) and not HasQuest (Spawn, Delivery) then
- choice = math.random(1,2)
- if choice ==1 then
- FaceTarget(NPC, Spawn)
- PlayFlavor(NPC, "voiceover/english/barry_viceheart/qey_village03/100_customer_barbarian_viceheart_callout_1461fbc1.mp3", "This tome will never reach home as long my buisness in Graystone is hampered. Are you looking to make some coin, friend?", "", 2446304440, 3164893910, Spawn)
- else
- FaceTarget(NPC, Spawn)
- PlayFlavor(NPC, "voiceover/english/barry_viceheart/qey_village03/100_customer_barbarian_viceheart_multhail1_31dbd300.mp3", "I don't think you want to help me with this difficult task. Farewell!", "no", 2478336212, 3512678812, Spawn)
- end
- else
- choice = math.random(1,2)
- if choice ==1 then
- PlayFlavor(NPC, "", "", "sigh", 0, 0, Spawn)
- else
- PlayFlavor(NPC, "", "", "grumble", 0, 0, Spawn)
- end
- end
- end
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/barry_viceheart/qey_village03/barryviceheart000.mp3","","grumble",2578443870,2025920276,Spawn)
- if not HasCompletedQuest (Spawn, Delivery) and not HasQuest (Spawn, Delivery) then
- AddConversationOption(conversation, "Why don't you just come back later?", "DeliveryStart")
- end
- if GetQuestStep(Spawn,Delivery)==2 then
- AddConversationOption(conversation, "The tome is returned. They had words for you.", "DeliveryDone")
- end
-
- AddConversationOption(conversation, "Keep your place in line.")
- StartConversation(conversation, NPC, Spawn, "If you think I am going to give up my place in line for a few coins, think again. Every day it is the same long line. When will they hire new help? ")
-
- end
- function DeliveryStart(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/barry_viceheart/qey_village03/barryviceheart001.mp3","","",544720212,2865021326,Spawn)
- AddConversationOption(conversation, "This line seems to be your only crusade?", "QuestBegin1")
- AddConversationOption(conversation, "Alright then. Good luck with that.")
- StartConversation(conversation, NPC, Spawn, "By this time tomorrow I'll be marching across the fields of Antonica on a crusade to rid the land of the remaining gnolls. This shall prove the might and worth of Viceheart. The Qeynos Guard will be begging me to join their ranks. ")
- end
- function QuestBegin1(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/barry_viceheart/qey_village03/barryviceheart002.mp3","","agree",1094577603,3787168085,Spawn)
- AddConversationOption(conversation, "Can I help?", "QuestBegin2")
- AddConversationOption(conversation, "Alright then. Good luck with that.")
- StartConversation(conversation, NPC, Spawn, "Aye. I must agree. This line has been a greater bane than the hordes of khekloks and pirates I faced on my journey to Qeynos. If I cannot defeat this line in a few hours I will never defeat the fine I shall incur by not returning this tome.")
- end
- function QuestBegin2(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/barry_viceheart/qey_village03/barryviceheart003.mp3","","agree",1066723073,3215544160,Spawn)
- AddConversationOption(conversation, "I'll return the book to Bleemeb.", "QuestBegin")
- AddConversationOption(conversation, "On second thought, I'm busy. Sorry.")
- StartConversation(conversation, NPC, Spawn, "Carry this tome to Castleview Hamlet. There you will find a scribe's shop. Be sure that Bleemeb receives the tome. Do this and I shall reward you with coin.")
- end
- function QuestBegin (NPC, Spawn)
- FaceTarget(NPC, Spawn)
- OfferQuest(NPC, Spawn, Delivery)
- end
- function DeliveryDone(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/barry_viceheart/qey_village03/barryviceheart004.mp3","","facepalm",1668909106,3942142974,Spawn)
- AddConversationOption(conversation, "Thanks for the coin, and good luck with the line.", "Reward")
- StartConversation(conversation, NPC, Spawn, "Bah! I do not need to hear a scribbler's threats. Your deed is kind and a reward is just. Take these few coins. May your journeys bring you many victories.")
- end
- function Reward(NPC, Spawn)
- SetStepComplete(Spawn, Delivery, 2)
- end
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