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- --[[
- Script Name : SpawnScripts/ThunderingSteppes/UmaDrandamir.lua
- Script Author : Dorbin
- Script Date : 2022.06.18 01:06:45
- Script Purpose :
- :
- --]]
- function spawn(NPC)
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- if not HasLanguage(Spawn,1)then
- local choice = MakeRandomInt(1,4)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/optional3/barbarian_steppes/ft/barbarian/barbarian_steppes_3_garbled_gf_f1b9e87a.mp3", "Uf envoudig een van uw gekozen en enkel geven om Vensters", "", 1726710708, 3708905850, Spawn, 1)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/optional3/barbarian_steppes/ft/barbarian/barbarian_steppes_3_garbled_gf_1d4e2601.mp3", "Zergen oer steb liteit", "", 707675, 224549223, Spawn, 1)
- elseif choice == 3 then
- PlayFlavor(NPC, "voiceover/english/optional3/barbarian_steppes/ft/barbarian/barbarian_steppes_3_garbled_gf_b0cb46d4.mp3", "Neit te geb ruiken, wat weg hout u hetten", "", 2980125753, 2181905857, Spawn, 1)
- elseif choice == 4 then
- PlayFlavor(NPC, "voiceover/english/optional3/barbarian_steppes/ft/barbarian/barbarian_steppes_3_garbled_gf_b80c3123.mp3", "Asfkher van baed rijs prakti kjen ", "", 3873974123, 675447828, Spawn, 1)
- end
- else
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1001.mp3", "The safest way to Bridge Keep is around the mountains to the northwest. Taking the road is always yer best bet.", "", 0, 0, Spawn, 1)
- end
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -461.72, -18.38, -445.97, 2, 15)
- MovementLoopAddLocation(NPC, -467.76, -18.38, -436.93, 2, 0)
- MovementLoopAddLocation(NPC, -469.14, -18.38, -419.19, 2, 15)
- MovementLoopAddLocation(NPC, -468.47, -18.38, -417.59, 2, 0)
- MovementLoopAddLocation(NPC, -451.43, -18.38, -418.85, 2, 0)
- MovementLoopAddLocation(NPC, -450.46, -18.38, -419.19, 2, 0)
- MovementLoopAddLocation(NPC, -449.77, -18.38, -418, 2, 0)
- MovementLoopAddLocation(NPC, -447.53, -18.38, -417.83, 2, 0)
- MovementLoopAddLocation(NPC, -439.03, -18.38, -417.04, 2, 15)
- MovementLoopAddLocation(NPC, -437.42, -18.38, -417.04, 2, 0)
- MovementLoopAddLocation(NPC, -436.32, -18.38, -423.62, 2, 0)
- MovementLoopAddLocation(NPC, -436.58, -18.38, -428.13, 2, 15)
- MovementLoopAddLocation(NPC, -437.78, -18.38, -429.49, 2, 0)
- MovementLoopAddLocation(NPC, -434.64, -18.38, -441.81, 2, 0)
- MovementLoopAddLocation(NPC, -437.41, -18.38, -444.28, 2, 0)
- MovementLoopAddLocation(NPC, -443.77, -18.38, -445.4, 2, 0)
- MovementLoopAddLocation(NPC, -454.7, -18.38, -448.57, 2, 15)
- MovementLoopAddLocation(NPC, -455.32, -18.38, -449.29, 2, 0)
- MovementLoopAddLocation(NPC, -472.15, -18.38, -440.33, 2, 15)
- MovementLoopAddLocation(NPC, -455.32, -18.38, -449.29, 2, 0)
- MovementLoopAddLocation(NPC, -454.7, -18.38, -448.57, 2, 15)
- MovementLoopAddLocation(NPC, -443.77, -18.38, -445.4, 2, 0)
- MovementLoopAddLocation(NPC, -437.41, -18.38, -444.28, 2, 0)
- MovementLoopAddLocation(NPC, -434.64, -18.38, -441.81, 2, 0)
- MovementLoopAddLocation(NPC, -437.78, -18.38, -429.49, 2, 0)
- MovementLoopAddLocation(NPC, -436.58, -18.38, -428.13, 2, 15)
- MovementLoopAddLocation(NPC, -436.32, -18.38, -423.62, 2, 0)
- MovementLoopAddLocation(NPC, -437.42, -18.38, -417.04, 2, 0)
- MovementLoopAddLocation(NPC, -439.03, -18.38, -417.04, 2, 15)
- MovementLoopAddLocation(NPC, -447.53, -18.38, -417.83, 2, 0)
- MovementLoopAddLocation(NPC, -449.77, -18.38, -418, 2, 0)
- MovementLoopAddLocation(NPC, -450.46, -18.38, -419.19, 2, 0)
- MovementLoopAddLocation(NPC, -451.43, -18.38, -418.85, 2, 0)
- MovementLoopAddLocation(NPC, -468.47, -18.38, -417.59, 2, 0)
- MovementLoopAddLocation(NPC, -469.14, -18.38, -419.19, 2, 15)
- MovementLoopAddLocation(NPC, -467.76, -18.38, -436.93, 2, 0)
- MovementLoopAddLocation(NPC, -461.72, -18.38, -445.97, 2, 15)
- end
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