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- --[[
- Script Name : crawler_hatchling7.lua
- Script Purpose : Waypoint Path for crawler_hatchling7.lua
- Script Author : Devn00b
- Script Date : 05/11/2020 04:27:42 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 = 6
- local level2 = 5
- local difficulty1 = 6
- local hp1 = 150
- local power1 = 150
- local difficulty2 = 6
- local hp2 = 130
- local power2 = 130
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- waypoints(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -41.38, -0.64, -138.2, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -52.68, 0.04, -146.16, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -58.77, -0.07, -154.49, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -70.79, -0.07, -155.4, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -81.43, 0.1, -151.98, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -90.7, -0.09, -157.57, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -90.96, -0.08, -170.28, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -87.01, -0.07, -169.56, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -91.93, -0.08, -162.1, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -86.47, -0.06, -160.63, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -90.9, -0.08, -158.3, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -87.53, -0.09, -158.58, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -90.35, -0.09, -156.31, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -84.43, -0.09, -155.77, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -85.5, -0.03, -152.06, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -80.46, -0.04, -154.86, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -79.3, -0.06, -150, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -78.08, -0.09, -154.37, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -75.97, -0.04, -150.55, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -76.55, -0.08, -155.09, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -70.62, -0.06, -154.87, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -69.07, -0.07, -153.64, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -70.27, -0.08, -142.25, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -76.41, -0.08, -137.24, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -87.88, -0.08, -135.54, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -96, 0.44, -127.53, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -107.19, -0.13, -115.67, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -111.21, -0.09, -115.15, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -115.42, -0.07, -116.78, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -122.35, 0.55, -120.17, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -125.74, -0.14, -126.73, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -122.35, 0.55, -120.17, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -115.42, -0.07, -116.78, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -111.21, -0.09, -115.15, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -107.19, -0.13, -115.67, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -96, 0.44, -127.53, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -87.88, -0.08, -135.54, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -76.41, -0.08, -137.24, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -70.27, -0.08, -142.25, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -69.07, -0.07, -153.64, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -70.62, -0.06, -154.87, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -76.55, -0.08, -155.09, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -75.97, -0.04, -150.55, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -78.08, -0.09, -154.37, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -79.3, -0.06, -150, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -80.46, -0.04, -154.86, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -85.5, -0.03, -152.06, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -84.43, -0.09, -155.77, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -90.35, -0.09, -156.31, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -87.53, -0.09, -158.58, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -90.9, -0.08, -158.3, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -86.47, -0.06, -160.63, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -91.93, -0.08, -162.1, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -87.01, -0.07, -169.56, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -90.96, -0.08, -170.28, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -90.7, -0.09, -157.57, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -81.43, 0.1, -151.98, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -70.79, -0.07, -155.4, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -58.77, -0.07, -154.49, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -52.68, 0.04, -146.16, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -41.38, -0.64, -138.2, 2, math.random(0,10))
- end
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