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- --[[
- Script Name : shriller13.lua
- Script Purpose : Waypoint Path for shriller13.lua
- Script Author : Devn00b
- Script Date : 05/12/2020 02:35:16 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 = 6
- local level2 = 5
- local difficulty1 = 6
- local hp1 = 150
- local power1 = 150
- local difficulty2 = 6
- local hp2 = 130
- local power2 = 130
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- waypoints(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -200.99, 6.94, -203.11, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -208.29, 6.39, -202.56, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -211.15, 6.06, -201.42, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -213.54, 5.7, -199.09, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -214.24, 5.46, -196.61, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -215.54, 5.15, -194.1, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -215.53, 4.12, -185.75, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -214.93, 3.74, -183.42, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -208.15, 2.65, -176.68, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -206.83, 2.49, -176.05, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -197.68, 1.56, -176.05, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -195.6, 1.28, -176.69, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -189.38, 0.37, -182.92, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -189.03, -0.09, -188.74, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -194.66, -0.1, -199.28, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -196.83, -0.1, -198.25, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -202.8, -4.49, -188.22, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -196.68, -0.1, -199.29, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -202.8, -4.49, -188.22, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -196.83, -0.1, -198.25, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -194.66, -0.1, -199.28, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -189.03, -0.09, -188.74, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -189.38, 0.37, -182.92, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -195.6, 1.28, -176.69, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -197.68, 1.56, -176.05, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -206.83, 2.49, -176.05, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -208.15, 2.65, -176.68, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -214.93, 3.74, -183.42, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -215.53, 4.12, -185.75, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -215.54, 5.15, -194.1, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -214.24, 5.46, -196.61, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -213.54, 5.7, -199.09, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -211.15, 6.06, -201.42, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -208.29, 6.39, -202.56, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -200.99, 6.94, -203.11, 2, math.random(0,10))
- end
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