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- --[[
- Script Name : SpawnScripts/Graystone/GurnaHadel.lua
- Script Purpose : Gurna Hadel
- Script Author : Scatman
- Script Date : 2009.10.05
- Script Notes :
- --]]
- dofile("SpawnScripts/Generic/GenericVoiceOvers.lua")
- local DWARF_MENTOR_QUEST_2 = 285
- function spawn(NPC)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- GenericHail(NPC, Spawn)
-
- if HasQuest(Spawn, DWARF_MENTOR_QUEST_2) and not QuestStepIsComplete(Spawn, DWARF_MENTOR_QUEST_2, 3) then
- GotSomethingForMe(NPC, Spawn, conversation)
- else
- PlayFlavor(NPC, "", "Come back when you've got brew!", "", 1689589577, 4560189, Spawn)
- end
- end
- function GotSomethingForMe(NPC, Spawn, conversation)
- AddConversationOption(conversation, "A pint, compliments of Mav.", "dlg_18_1")
- StartConversation(conversation, NPC, Spawn, "'Ave ya got something for me?")
- end
- function dlg_18_1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- AddConversationOption(conversation, "Yup, her family recipe.", "dlg_18_2")
- StartConversation(conversation, NPC, Spawn, "Her brew, then? Has she finally made some?")
- end
- function dlg_18_2(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- AddConversationOption(conversation, "Well the day has finally come! She's ready for everyone to try it.", "dlg_18_3")
- StartConversation(conversation, NPC, Spawn, "Good! Took her long enough. I was worried she was just making it all up, I kind of felt sorry for her!")
- end
- function dlg_18_3(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayAnimation(NPC,11422)
- AddConversationOption(conversation, "All right. I hope you're ready.", "dlg_18_4")
- StartConversation(conversation, NPC, Spawn, "Fill me up!")
- end
- function dlg_18_4(NPC, Spawn)
- SetStepComplete(Spawn, DWARF_MENTOR_QUEST_2, 3)
-
- -- cringe
- SpawnSet(NPC, "visual_state", 11256)
- AddTimer(NPC, 3000, "RemoveVisualState")
-
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- AddConversationOption(conversation, "Will do.")
- StartConversation(conversation, NPC, Spawn, "It's got some bite, don't it now? I think I'll be feeling that for a few days to come, give Mav my compliments!")
- end
- function RemoveVisualState(NPC)
- SpawnSet(NPC, "visual_state", 0)
- end
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