Entity.cpp 126 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "Entity.h"
  17. #include <math.h>
  18. #include "Items/Items.h"
  19. #include "zoneserver.h"
  20. #include "World.h"
  21. #include "../common/Log.h"
  22. #include "Spells.h"
  23. #include "SpellProcess.h"
  24. #include "classes.h"
  25. #include "LuaInterface.h"
  26. #include "ClientPacketFunctions.h"
  27. #include "Skills.h"
  28. #include "Rules/Rules.h"
  29. #include "LuaInterface.h"
  30. extern World world;
  31. extern MasterItemList master_item_list;
  32. extern MasterSpellList master_spell_list;
  33. extern MasterSkillList master_skill_list;
  34. extern RuleManager rule_manager;
  35. extern Classes classes;
  36. extern LuaInterface* lua_interface;
  37. Entity::Entity(){
  38. MapInfoStruct();
  39. max_speed = 6;
  40. base_speed = 0.0f;
  41. last_x = -1;
  42. last_y = -1;
  43. last_z = -1;
  44. last_heading = -1;
  45. regen_hp_rate = 0;
  46. regen_power_rate = 0;
  47. in_combat = false;
  48. casting = false;
  49. //memset(&info_struct, 0, sizeof(InfoStruct));
  50. memset(&features, 0, sizeof(CharFeatures));
  51. memset(&equipment, 0, sizeof(EQ2_Equipment));
  52. pet = 0;
  53. charmedPet = 0;
  54. deityPet = 0;
  55. cosmeticPet = 0;
  56. speed = 0;
  57. speed_multiplier = 1.0f;
  58. m_threatTransfer = 0;
  59. group_member_info = 0;
  60. trade = 0;
  61. deity = 0;
  62. MProcList.SetName("Entity::m_procList");
  63. MDetriments.SetName("Entity::MDetriments");
  64. MMaintainedSpells.SetName("Entity::MMaintainedSpells");
  65. MSpellEffects.SetName("Entity::MSpellEffects");
  66. m_procList.clear();
  67. control_effects.clear();
  68. for (int i = 0; i < CONTROL_MAX_EFFECTS; i++)
  69. control_effects[i] = NULL;
  70. immunities.clear();
  71. info_struct.ResetEffects(this);
  72. MCommandMutex.SetName("Entity::MCommandMutex");
  73. hasSeeInvisSpell = false;
  74. hasSeeHideSpell = false;
  75. owner = 0;
  76. m_petType = 0;
  77. m_petSpellID = 0;
  78. m_petSpellTier = 0;
  79. m_petDismissing = false;
  80. }
  81. Entity::~Entity(){
  82. MutexList<BonusValues*>::iterator itr2 = bonus_list.begin();
  83. while(itr2.Next())
  84. safe_delete(itr2.value);
  85. ClearProcs();
  86. safe_delete(m_threatTransfer);
  87. map<int8, MutexList<LuaSpell*>*>::iterator itr3;
  88. for (itr3 = control_effects.begin(); itr3 != control_effects.end(); itr3++)
  89. safe_delete(itr3->second);
  90. control_effects.clear();
  91. map<int8, MutexList<LuaSpell*>*>::iterator itr4;
  92. for (itr4 = immunities.begin(); itr4 != immunities.end(); itr4++)
  93. safe_delete(itr4->second);
  94. immunities.clear();
  95. if(!IsPlayer())
  96. DeleteSpellEffects();
  97. safe_delete(m_threatTransfer);
  98. }
  99. void Entity::DeleteSpellEffects(bool removeClient)
  100. {
  101. map<LuaSpell*,bool> deletedPtrs;
  102. for(int i=0;i<45;i++){
  103. if(i<30){
  104. if(GetInfoStruct()->maintained_effects[i].spell_id != 0xFFFFFFFF)
  105. {
  106. if(deletedPtrs.find(GetInfoStruct()->spell_effects[i].spell) == deletedPtrs.end())
  107. {
  108. lua_interface->RemoveSpell(GetInfoStruct()->maintained_effects[i].spell, false, removeClient, "", removeClient);
  109. if (IsPlayer())
  110. GetInfoStruct()->maintained_effects[i].icon = 0xFFFF;
  111. deletedPtrs[GetInfoStruct()->maintained_effects[i].spell] = true;
  112. }
  113. GetInfoStruct()->maintained_effects[i].spell_id = 0xFFFFFFFF;
  114. GetInfoStruct()->maintained_effects[i].spell = nullptr;
  115. }
  116. }
  117. if(GetInfoStruct()->spell_effects[i].spell_id != 0xFFFFFFFF)
  118. {
  119. GetInfoStruct()->spell_effects[i].spell_id = 0xFFFFFFFF;
  120. GetInfoStruct()->spell_effects[i].spell = nullptr;
  121. }
  122. }
  123. }
  124. void Entity::RemoveSpells()
  125. {
  126. for(int i=0;i<45;i++){
  127. if(i<30){
  128. if(GetInfoStruct()->maintained_effects[i].spell_id != 0xFFFFFFFF)
  129. {
  130. GetZone()->GetSpellProcess()->AddSpellCancel(GetInfoStruct()->maintained_effects[i].spell);
  131. }
  132. }
  133. if(GetInfoStruct()->spell_effects[i].spell_id != 0xFFFFFFFF)
  134. {
  135. RemoveSpellEffect(GetInfoStruct()->spell_effects[i].spell);
  136. }
  137. }
  138. }
  139. void Entity::MapInfoStruct()
  140. {
  141. /** GETS **/
  142. get_string_funcs["name"] = l::bind(&InfoStruct::get_name, &info_struct);
  143. get_int8_funcs["class1"] = l::bind(&InfoStruct::get_class1, &info_struct);
  144. get_int8_funcs["class2"] = l::bind(&InfoStruct::get_class2, &info_struct);
  145. get_int8_funcs["class3"] = l::bind(&InfoStruct::get_class3, &info_struct);
  146. get_int8_funcs["race"] = l::bind(&InfoStruct::get_race, &info_struct);
  147. get_int8_funcs["gender"] = l::bind(&InfoStruct::get_gender, &info_struct);
  148. get_int16_funcs["level"] = l::bind(&InfoStruct::get_level, &info_struct);
  149. get_int16_funcs["max_level"] = l::bind(&InfoStruct::get_max_level, &info_struct);
  150. get_int16_funcs["effective_level"] = l::bind(&InfoStruct::get_effective_level, &info_struct);
  151. get_int16_funcs["tradeskill_level"] = l::bind(&InfoStruct::get_tradeskill_level, &info_struct);
  152. get_int16_funcs["tradeskill_max_level"] = l::bind(&InfoStruct::get_tradeskill_max_level, &info_struct);
  153. get_int8_funcs["cur_concentration"] = l::bind(&InfoStruct::get_cur_concentration, &info_struct);
  154. get_int8_funcs["max_concentration"] = l::bind(&InfoStruct::get_max_concentration, &info_struct);
  155. get_int16_funcs["cur_attack"] = l::bind(&InfoStruct::get_cur_attack, &info_struct);
  156. get_int16_funcs["attack_base"] = l::bind(&InfoStruct::get_attack_base, &info_struct);
  157. get_int16_funcs["cur_mitigation"] = l::bind(&InfoStruct::get_cur_mitigation, &info_struct);
  158. get_int16_funcs["max_mitigation"] = l::bind(&InfoStruct::get_max_mitigation, &info_struct);
  159. get_int16_funcs["mitigation_base"] = l::bind(&InfoStruct::get_mitigation_base, &info_struct);
  160. get_int16_funcs["avoidance_display"] = l::bind(&InfoStruct::get_avoidance_display, &info_struct);
  161. get_float_funcs["cur_avoidance"] = l::bind(&InfoStruct::get_cur_avoidance, &info_struct);
  162. get_int16_funcs["base_avoidance_pct"] = l::bind(&InfoStruct::get_base_avoidance_pct, &info_struct);
  163. get_int16_funcs["avoidance_base"] = l::bind(&InfoStruct::get_avoidance_base, &info_struct);
  164. get_int16_funcs["max_avoidance"] = l::bind(&InfoStruct::get_max_avoidance, &info_struct);
  165. get_float_funcs["parry"] = l::bind(&InfoStruct::get_parry, &info_struct);
  166. get_float_funcs["parry_base"] = l::bind(&InfoStruct::get_parry_base, &info_struct);
  167. get_float_funcs["deflection"] = l::bind(&InfoStruct::get_deflection, &info_struct);
  168. get_int16_funcs["deflection_base"] = l::bind(&InfoStruct::get_deflection_base, &info_struct);
  169. get_float_funcs["block"] = l::bind(&InfoStruct::get_block, &info_struct);
  170. get_int16_funcs["block_base"] = l::bind(&InfoStruct::get_block_base, &info_struct);
  171. get_float_funcs["str"] = l::bind(&InfoStruct::get_str, &info_struct);
  172. get_float_funcs["sta"] = l::bind(&InfoStruct::get_sta, &info_struct);
  173. get_float_funcs["agi"] = l::bind(&InfoStruct::get_agi, &info_struct);
  174. get_float_funcs["wis"] = l::bind(&InfoStruct::get_wis, &info_struct);
  175. get_float_funcs["intel"] = l::bind(&InfoStruct::get_intel, &info_struct);
  176. get_float_funcs["str_base"] = l::bind(&InfoStruct::get_str_base, &info_struct);
  177. get_float_funcs["sta_base"] = l::bind(&InfoStruct::get_sta_base, &info_struct);
  178. get_float_funcs["agi_base"] = l::bind(&InfoStruct::get_agi_base, &info_struct);
  179. get_float_funcs["wis_base"] = l::bind(&InfoStruct::get_wis_base, &info_struct);
  180. get_float_funcs["intel_base"] = l::bind(&InfoStruct::get_intel_base, &info_struct);
  181. get_int16_funcs["heat"] = l::bind(&InfoStruct::get_heat, &info_struct);
  182. get_int16_funcs["cold"] = l::bind(&InfoStruct::get_cold, &info_struct);
  183. get_int16_funcs["magic"] = l::bind(&InfoStruct::get_magic, &info_struct);
  184. get_int16_funcs["mental"] = l::bind(&InfoStruct::get_mental, &info_struct);
  185. get_int16_funcs["divine"] = l::bind(&InfoStruct::get_divine, &info_struct);
  186. get_int16_funcs["disease"] = l::bind(&InfoStruct::get_disease, &info_struct);
  187. get_int16_funcs["poison"] = l::bind(&InfoStruct::get_poison, &info_struct);
  188. get_int16_funcs["disease_base"] = l::bind(&InfoStruct::get_disease_base, &info_struct);
  189. get_int16_funcs["cold_base"] = l::bind(&InfoStruct::get_cold_base, &info_struct);
  190. get_int16_funcs["divine_base"] = l::bind(&InfoStruct::get_divine_base, &info_struct);
  191. get_int16_funcs["magic_base"] = l::bind(&InfoStruct::get_magic_base, &info_struct);
  192. get_int16_funcs["mental_base"] = l::bind(&InfoStruct::get_mental_base, &info_struct);
  193. get_int16_funcs["heat_base"] = l::bind(&InfoStruct::get_heat_base, &info_struct);
  194. get_int16_funcs["poison_base"] = l::bind(&InfoStruct::get_poison_base, &info_struct);
  195. get_int16_funcs["elemental_base"] = l::bind(&InfoStruct::get_elemental_base, &info_struct);
  196. get_int16_funcs["noxious_base"] = l::bind(&InfoStruct::get_noxious_base, &info_struct);
  197. get_int16_funcs["arcane_base"] = l::bind(&InfoStruct::get_arcane_base, &info_struct);
  198. get_int32_funcs["coin_copper"] = l::bind(&InfoStruct::get_coin_copper, &info_struct);
  199. get_int32_funcs["coin_silver"] = l::bind(&InfoStruct::get_coin_silver, &info_struct);
  200. get_int32_funcs["coin_gold"] = l::bind(&InfoStruct::get_coin_gold, &info_struct);
  201. get_int32_funcs["coin_plat"] = l::bind(&InfoStruct::get_coin_plat, &info_struct);
  202. get_int32_funcs["bank_coin_copper"] = l::bind(&InfoStruct::get_bank_coin_copper, &info_struct);
  203. get_int32_funcs["bank_coin_silver"] = l::bind(&InfoStruct::get_bank_coin_silver, &info_struct);
  204. get_int32_funcs["bank_coin_gold"] = l::bind(&InfoStruct::get_bank_coin_gold, &info_struct);
  205. get_int32_funcs["bank_coin_plat"] = l::bind(&InfoStruct::get_bank_coin_plat, &info_struct);
  206. get_int32_funcs["status_points"] = l::bind(&InfoStruct::get_status_points, &info_struct);
  207. get_string_funcs["deity"] = l::bind(&InfoStruct::get_deity, &info_struct);
  208. get_int32_funcs["weight"] = l::bind(&InfoStruct::get_weight, &info_struct);
  209. get_int32_funcs["max_weight"] = l::bind(&InfoStruct::get_max_weight, &info_struct);
  210. get_int8_funcs["tradeskill_class1"] = l::bind(&InfoStruct::get_tradeskill_class1, &info_struct);
  211. get_int8_funcs["tradeskill_class2"] = l::bind(&InfoStruct::get_tradeskill_class2, &info_struct);
  212. get_int8_funcs["tradeskill_class3"] = l::bind(&InfoStruct::get_tradeskill_class3, &info_struct);
  213. get_int16_funcs["account_age_base"] = l::bind(&InfoStruct::get_account_age_base, &info_struct);
  214. // int8 account_age_bonus_[19];
  215. get_int16_funcs["absorb"] = l::bind(&InfoStruct::get_absorb, &info_struct);
  216. get_int32_funcs["xp"] = l::bind(&InfoStruct::get_xp, &info_struct);
  217. get_int32_funcs["xp_needed"] = l::bind(&InfoStruct::get_xp_needed, &info_struct);
  218. get_float_funcs["xp_debt"] = l::bind(&InfoStruct::get_xp_debt, &info_struct);
  219. get_int16_funcs["xp_yellow"] = l::bind(&InfoStruct::get_xp_yellow, &info_struct);
  220. get_int16_funcs["xp_yellow_vitality_bar"] = l::bind(&InfoStruct::get_xp_yellow_vitality_bar, &info_struct);
  221. get_int16_funcs["xp_blue_vitality_bar"] = l::bind(&InfoStruct::get_xp_blue_vitality_bar, &info_struct);
  222. get_int16_funcs["xp_blue"] = l::bind(&InfoStruct::get_xp_blue, &info_struct);
  223. get_int32_funcs["ts_xp"] = l::bind(&InfoStruct::get_ts_xp, &info_struct);
  224. get_int32_funcs["ts_xp_needed"] = l::bind(&InfoStruct::get_ts_xp_needed, &info_struct);
  225. get_int16_funcs["tradeskill_exp_yellow"] = l::bind(&InfoStruct::get_tradeskill_exp_yellow, &info_struct);
  226. get_int16_funcs["tradeskill_exp_blue"] = l::bind(&InfoStruct::get_tradeskill_exp_blue, &info_struct);
  227. get_int32_funcs["flags"] = l::bind(&InfoStruct::get_flags, &info_struct);
  228. get_int32_funcs["flags2"] = l::bind(&InfoStruct::get_flags2, &info_struct);
  229. get_float_funcs["xp_vitality"] = l::bind(&InfoStruct::get_xp_vitality, &info_struct);
  230. get_float_funcs["tradeskill_xp_vitality"] = l::bind(&InfoStruct::get_tradeskill_xp_vitality, &info_struct);
  231. get_int16_funcs["mitigation_skill1"] = l::bind(&InfoStruct::get_mitigation_skill1, &info_struct);
  232. get_int16_funcs["mitigation_skill2"] = l::bind(&InfoStruct::get_mitigation_skill2, &info_struct);
  233. get_int16_funcs["mitigation_skill3"] = l::bind(&InfoStruct::get_mitigation_skill3, &info_struct);
  234. get_float_funcs["ability_modifier"] = l::bind(&InfoStruct::get_ability_modifier, &info_struct);
  235. get_float_funcs["critical_mitigation"] = l::bind(&InfoStruct::get_critical_mitigation, &info_struct);
  236. get_float_funcs["block_chance"] = l::bind(&InfoStruct::get_block_chance, &info_struct);
  237. get_float_funcs["uncontested_parry"] = l::bind(&InfoStruct::get_uncontested_parry, &info_struct);
  238. get_float_funcs["uncontested_block"] = l::bind(&InfoStruct::get_uncontested_block, &info_struct);
  239. get_float_funcs["uncontested_dodge"] = l::bind(&InfoStruct::get_uncontested_dodge, &info_struct);
  240. get_float_funcs["uncontested_riposte"] = l::bind(&InfoStruct::get_uncontested_riposte, &info_struct);
  241. get_float_funcs["crit_chance"] = l::bind(&InfoStruct::get_crit_chance, &info_struct);
  242. get_float_funcs["crit_bonus"] = l::bind(&InfoStruct::get_crit_bonus, &info_struct);
  243. get_float_funcs["potency"] = l::bind(&InfoStruct::get_potency, &info_struct);
  244. get_float_funcs["hate_mod"] = l::bind(&InfoStruct::get_hate_mod, &info_struct);
  245. get_float_funcs["reuse_speed"] = l::bind(&InfoStruct::get_reuse_speed, &info_struct);
  246. get_float_funcs["casting_speed"] = l::bind(&InfoStruct::get_casting_speed, &info_struct);
  247. get_float_funcs["recovery_speed"] = l::bind(&InfoStruct::get_recovery_speed, &info_struct);
  248. get_float_funcs["spell_reuse_speed"] = l::bind(&InfoStruct::get_spell_reuse_speed, &info_struct);
  249. get_float_funcs["spell_multi_attack"] = l::bind(&InfoStruct::get_spell_multi_attack, &info_struct);
  250. get_float_funcs["dps"] = l::bind(&InfoStruct::get_dps, &info_struct);
  251. get_float_funcs["dps_multiplier"] = l::bind(&InfoStruct::get_dps_multiplier, &info_struct);
  252. get_float_funcs["attackspeed"] = l::bind(&InfoStruct::get_attackspeed, &info_struct);
  253. get_float_funcs["haste"] = l::bind(&InfoStruct::get_haste, &info_struct);
  254. get_float_funcs["multi_attack"] = l::bind(&InfoStruct::get_multi_attack, &info_struct);
  255. get_float_funcs["flurry"] = l::bind(&InfoStruct::get_flurry, &info_struct);
  256. get_float_funcs["melee_ae"] = l::bind(&InfoStruct::get_melee_ae, &info_struct);
  257. get_float_funcs["strikethrough"] = l::bind(&InfoStruct::get_strikethrough, &info_struct);
  258. get_float_funcs["accuracy"] = l::bind(&InfoStruct::get_accuracy, &info_struct);
  259. get_float_funcs["offensivespeed"] = l::bind(&InfoStruct::get_offensivespeed, &info_struct);
  260. get_float_funcs["rain"] = l::bind(&InfoStruct::get_rain, &info_struct);
  261. get_float_funcs["wind"] = l::bind(&InfoStruct::get_wind, &info_struct);
  262. get_sint8_funcs["alignment"] = l::bind(&InfoStruct::get_alignment, &info_struct);
  263. get_int32_funcs["pet_id"] = l::bind(&InfoStruct::get_pet_id, &info_struct);
  264. get_string_funcs["pet_name"] = l::bind(&InfoStruct::get_pet_name, &info_struct);
  265. get_float_funcs["pet_health_pct"] = l::bind(&InfoStruct::get_pet_health_pct, &info_struct);
  266. get_float_funcs["pet_power_pct"] = l::bind(&InfoStruct::get_pet_power_pct, &info_struct);
  267. get_int8_funcs["pet_movement"] = l::bind(&InfoStruct::get_pet_movement, &info_struct);
  268. get_int8_funcs["pet_behavior"] = l::bind(&InfoStruct::get_pet_behavior, &info_struct);
  269. get_int8_funcs["vision"] = l::bind(&InfoStruct::get_vision, &info_struct);
  270. get_int8_funcs["breathe_underwater"] = l::bind(&InfoStruct::get_breathe_underwater, &info_struct);
  271. get_string_funcs["biography"] = l::bind(&InfoStruct::get_biography, &info_struct);
  272. get_float_funcs["drunk"] = l::bind(&InfoStruct::get_drunk, &info_struct);
  273. get_sint16_funcs["power_regen"] = l::bind(&InfoStruct::get_power_regen, &info_struct);
  274. get_sint16_funcs["hp_regen"] = l::bind(&InfoStruct::get_hp_regen, &info_struct);
  275. get_int8_funcs["power_regen_override"] = l::bind(&InfoStruct::get_power_regen_override, &info_struct);
  276. get_int8_funcs["hp_regen_override"] = l::bind(&InfoStruct::get_hp_regen_override, &info_struct);
  277. get_int8_funcs["water_type"] = l::bind(&InfoStruct::get_water_type, &info_struct);
  278. get_int8_funcs["flying_type"] = l::bind(&InfoStruct::get_flying_type, &info_struct);
  279. get_int8_funcs["no_interrupt"] = l::bind(&InfoStruct::get_no_interrupt, &info_struct);
  280. get_int8_funcs["interaction_flag"] = l::bind(&InfoStruct::get_interaction_flag, &info_struct);
  281. get_int8_funcs["tag1"] = l::bind(&InfoStruct::get_tag1, &info_struct);
  282. get_int16_funcs["mood"] = l::bind(&InfoStruct::get_mood, &info_struct);
  283. get_int32_funcs["range_last_attack_time"] = l::bind(&InfoStruct::get_range_last_attack_time, &info_struct);
  284. get_int32_funcs["primary_last_attack_time"] = l::bind(&InfoStruct::get_primary_last_attack_time, &info_struct);
  285. get_int32_funcs["secondary_last_attack_time"] = l::bind(&InfoStruct::get_secondary_last_attack_time, &info_struct);
  286. get_int16_funcs["primary_attack_delay"] = l::bind(&InfoStruct::get_primary_attack_delay, &info_struct);
  287. get_int16_funcs["secondary_attack_delay"] = l::bind(&InfoStruct::get_secondary_attack_delay, &info_struct);
  288. get_int16_funcs["ranged_attack_delay"] = l::bind(&InfoStruct::get_ranged_attack_delay, &info_struct);
  289. get_int8_funcs["primary_weapon_type"] = l::bind(&InfoStruct::get_primary_weapon_type, &info_struct);
  290. get_int8_funcs["secondary_weapon_type"] = l::bind(&InfoStruct::get_secondary_weapon_type, &info_struct);
  291. get_int8_funcs["ranged_weapon_type"] = l::bind(&InfoStruct::get_ranged_weapon_type, &info_struct);
  292. get_int32_funcs["primary_weapon_damage_low"] = l::bind(&InfoStruct::get_primary_weapon_damage_low, &info_struct);
  293. get_int32_funcs["primary_weapon_damage_high"] = l::bind(&InfoStruct::get_primary_weapon_damage_high, &info_struct);
  294. get_int32_funcs["secondary_weapon_damage_low"] = l::bind(&InfoStruct::get_secondary_weapon_damage_low, &info_struct);
  295. get_int32_funcs["secondary_weapon_damage_high"] = l::bind(&InfoStruct::get_secondary_weapon_damage_high, &info_struct);
  296. get_int32_funcs["ranged_weapon_damage_low"] = l::bind(&InfoStruct::get_ranged_weapon_damage_low, &info_struct);
  297. get_int32_funcs["ranged_weapon_damage_high"] = l::bind(&InfoStruct::get_ranged_weapon_damage_high, &info_struct);
  298. get_int8_funcs["wield_type"] = l::bind(&InfoStruct::get_wield_type, &info_struct);
  299. get_int8_funcs["attack_type"] = l::bind(&InfoStruct::get_attack_type, &info_struct);
  300. get_int16_funcs["primary_weapon_delay"] = l::bind(&InfoStruct::get_primary_weapon_delay, &info_struct);
  301. get_int16_funcs["secondary_weapon_delay"] = l::bind(&InfoStruct::get_secondary_weapon_delay, &info_struct);
  302. get_int16_funcs["ranged_weapon_delay"] = l::bind(&InfoStruct::get_ranged_weapon_delay, &info_struct);
  303. get_int8_funcs["override_primary_weapon"] = l::bind(&InfoStruct::get_override_primary_weapon, &info_struct);
  304. get_int8_funcs["override_secondary_weapon"] = l::bind(&InfoStruct::get_override_secondary_weapon, &info_struct);
  305. get_int8_funcs["override_ranged_weapon"] = l::bind(&InfoStruct::get_override_ranged_weapon, &info_struct);
  306. /** SETS **/
  307. set_string_funcs["name"] = l::bind(&InfoStruct::set_name, &info_struct, l::_1);
  308. set_int8_funcs["class1"] = l::bind(&InfoStruct::set_class1, &info_struct, l::_1);
  309. set_int8_funcs["class2"] = l::bind(&InfoStruct::set_class2, &info_struct, l::_1);
  310. set_int8_funcs["class3"] = l::bind(&InfoStruct::set_class3, &info_struct, l::_1);
  311. set_int8_funcs["race"] = l::bind(&InfoStruct::set_race, &info_struct, l::_1);
  312. set_int8_funcs["gender"] = l::bind(&InfoStruct::set_gender, &info_struct, l::_1);
  313. set_int16_funcs["level"] = l::bind(&InfoStruct::set_level, &info_struct, l::_1);
  314. set_int16_funcs["max_level"] = l::bind(&InfoStruct::set_max_level, &info_struct, l::_1);
  315. set_int16_funcs["effective_level"] = l::bind(&InfoStruct::set_effective_level, &info_struct, l::_1);
  316. set_int16_funcs["tradeskill_level"] = l::bind(&InfoStruct::set_tradeskill_level, &info_struct, l::_1);
  317. set_int16_funcs["tradeskill_max_level"] = l::bind(&InfoStruct::set_tradeskill_max_level, &info_struct, l::_1);
  318. set_int8_funcs["cur_concentration"] = l::bind(&InfoStruct::set_cur_concentration, &info_struct, l::_1);
  319. set_int8_funcs["max_concentration"] = l::bind(&InfoStruct::set_max_concentration, &info_struct, l::_1);
  320. set_int16_funcs["cur_attack"] = l::bind(&InfoStruct::set_cur_attack, &info_struct, l::_1);
  321. set_int16_funcs["attack_base"] = l::bind(&InfoStruct::set_attack_base, &info_struct, l::_1);
  322. set_int16_funcs["cur_mitigation"] = l::bind(&InfoStruct::set_cur_mitigation, &info_struct, l::_1);
  323. set_int16_funcs["max_mitigation"] = l::bind(&InfoStruct::set_max_mitigation, &info_struct, l::_1);
  324. set_int16_funcs["mitigation_base"] = l::bind(&InfoStruct::set_mitigation_base, &info_struct, l::_1);
  325. set_int16_funcs["avoidance_display"] = l::bind(&InfoStruct::set_avoidance_display, &info_struct, l::_1);
  326. set_float_funcs["cur_avoidance"] = l::bind(&InfoStruct::set_cur_avoidance, &info_struct, l::_1);
  327. set_int16_funcs["base_avoidance_pct"] = l::bind(&InfoStruct::set_base_avoidance_pct, &info_struct, l::_1);
  328. set_int16_funcs["avoidance_base"] = l::bind(&InfoStruct::set_avoidance_base, &info_struct, l::_1);
  329. set_int16_funcs["max_avoidance"] = l::bind(&InfoStruct::set_max_avoidance, &info_struct, l::_1);
  330. set_float_funcs["parry"] = l::bind(&InfoStruct::set_parry, &info_struct, l::_1);
  331. set_float_funcs["parry_base"] = l::bind(&InfoStruct::set_parry_base, &info_struct, l::_1);
  332. set_float_funcs["deflection"] = l::bind(&InfoStruct::set_deflection, &info_struct, l::_1);
  333. set_int16_funcs["deflection_base"] = l::bind(&InfoStruct::set_deflection_base, &info_struct, l::_1);
  334. set_float_funcs["block"] = l::bind(&InfoStruct::set_block, &info_struct, l::_1);
  335. set_int16_funcs["block_base"] = l::bind(&InfoStruct::set_block_base, &info_struct, l::_1);
  336. set_float_funcs["str"] = l::bind(&InfoStruct::set_str, &info_struct, l::_1);
  337. set_float_funcs["sta"] = l::bind(&InfoStruct::set_sta, &info_struct, l::_1);
  338. set_float_funcs["agi"] = l::bind(&InfoStruct::set_agi, &info_struct, l::_1);
  339. set_float_funcs["wis"] = l::bind(&InfoStruct::set_wis, &info_struct, l::_1);
  340. set_float_funcs["intel"] = l::bind(&InfoStruct::set_intel, &info_struct, l::_1);
  341. set_float_funcs["str_base"] = l::bind(&InfoStruct::set_str_base, &info_struct, l::_1);
  342. set_float_funcs["sta_base"] = l::bind(&InfoStruct::set_sta_base, &info_struct, l::_1);
  343. set_float_funcs["agi_base"] = l::bind(&InfoStruct::set_agi_base, &info_struct, l::_1);
  344. set_float_funcs["wis_base"] = l::bind(&InfoStruct::set_wis_base, &info_struct, l::_1);
  345. set_float_funcs["intel_base"] = l::bind(&InfoStruct::set_intel_base, &info_struct, l::_1);
  346. set_int16_funcs["heat"] = l::bind(&InfoStruct::set_heat, &info_struct, l::_1);
  347. set_int16_funcs["cold"] = l::bind(&InfoStruct::set_cold, &info_struct, l::_1);
  348. set_int16_funcs["magic"] = l::bind(&InfoStruct::set_magic, &info_struct, l::_1);
  349. set_int16_funcs["mental"] = l::bind(&InfoStruct::set_mental, &info_struct, l::_1);
  350. set_int16_funcs["divine"] = l::bind(&InfoStruct::set_divine, &info_struct, l::_1);
  351. set_int16_funcs["disease"] = l::bind(&InfoStruct::set_disease, &info_struct, l::_1);
  352. set_int16_funcs["poison"] = l::bind(&InfoStruct::set_poison, &info_struct, l::_1);
  353. set_int16_funcs["disease_base"] = l::bind(&InfoStruct::set_disease_base, &info_struct, l::_1);
  354. set_int16_funcs["cold_base"] = l::bind(&InfoStruct::set_cold_base, &info_struct, l::_1);
  355. set_int16_funcs["divine_base"] = l::bind(&InfoStruct::set_divine_base, &info_struct, l::_1);
  356. set_int16_funcs["magic_base"] = l::bind(&InfoStruct::set_magic_base, &info_struct, l::_1);
  357. set_int16_funcs["mental_base"] = l::bind(&InfoStruct::set_mental_base, &info_struct, l::_1);
  358. set_int16_funcs["heat_base"] = l::bind(&InfoStruct::set_heat_base, &info_struct, l::_1);
  359. set_int16_funcs["poison_base"] = l::bind(&InfoStruct::set_poison_base, &info_struct, l::_1);
  360. set_int16_funcs["elemental_base"] = l::bind(&InfoStruct::set_elemental_base, &info_struct, l::_1);
  361. set_int16_funcs["noxious_base"] = l::bind(&InfoStruct::set_noxious_base, &info_struct, l::_1);
  362. set_int16_funcs["arcane_base"] = l::bind(&InfoStruct::set_arcane_base, &info_struct, l::_1);
  363. set_int32_funcs["coin_copper"] = l::bind(&InfoStruct::set_coin_copper, &info_struct, l::_1);
  364. set_int32_funcs["coin_silver"] = l::bind(&InfoStruct::set_coin_silver, &info_struct, l::_1);
  365. set_int32_funcs["coin_gold"] = l::bind(&InfoStruct::set_coin_gold, &info_struct, l::_1);
  366. set_int32_funcs["coin_plat"] = l::bind(&InfoStruct::set_coin_plat, &info_struct, l::_1);
  367. set_int32_funcs["bank_coin_copper"] = l::bind(&InfoStruct::set_bank_coin_copper, &info_struct, l::_1);
  368. set_int32_funcs["bank_coin_silver"] = l::bind(&InfoStruct::set_bank_coin_silver, &info_struct, l::_1);
  369. set_int32_funcs["bank_coin_gold"] = l::bind(&InfoStruct::set_bank_coin_gold, &info_struct, l::_1);
  370. set_int32_funcs["bank_coin_plat"] = l::bind(&InfoStruct::set_bank_coin_plat, &info_struct, l::_1);
  371. set_int32_funcs["status_points"] = l::bind(&InfoStruct::set_status_points, &info_struct, l::_1);
  372. set_string_funcs["deity"] = l::bind(&InfoStruct::set_deity, &info_struct, l::_1);
  373. set_int32_funcs["weight"] = l::bind(&InfoStruct::set_weight, &info_struct, l::_1);
  374. set_int32_funcs["max_weight"] = l::bind(&InfoStruct::set_max_weight, &info_struct, l::_1);
  375. set_int8_funcs["tradeskill_class1"] = l::bind(&InfoStruct::set_tradeskill_class1, &info_struct, l::_1);
  376. set_int8_funcs["tradeskill_class2"] = l::bind(&InfoStruct::set_tradeskill_class2, &info_struct, l::_1);
  377. set_int8_funcs["tradeskill_class3"] = l::bind(&InfoStruct::set_tradeskill_class3, &info_struct, l::_1);
  378. set_int16_funcs["account_age_base"] = l::bind(&InfoStruct::set_account_age_base, &info_struct, l::_1);
  379. // int8 account_age_bonus_[19];
  380. set_int16_funcs["absorb"] = l::bind(&InfoStruct::set_absorb, &info_struct, l::_1);
  381. set_int32_funcs["xp"] = l::bind(&InfoStruct::set_xp, &info_struct, l::_1);
  382. set_int32_funcs["xp_needed"] = l::bind(&InfoStruct::set_xp_needed, &info_struct, l::_1);
  383. set_float_funcs["xp_debt"] = l::bind(&InfoStruct::set_xp_debt, &info_struct, l::_1);
  384. set_int16_funcs["xp_yellow"] = l::bind(&InfoStruct::set_xp_yellow, &info_struct, l::_1);
  385. set_int16_funcs["xp_yellow_vitality_bar"] = l::bind(&InfoStruct::set_xp_yellow_vitality_bar, &info_struct, l::_1);
  386. set_int16_funcs["xp_blue_vitality_bar"] = l::bind(&InfoStruct::set_xp_blue_vitality_bar, &info_struct, l::_1);
  387. set_int16_funcs["xp_blue"] = l::bind(&InfoStruct::set_xp_blue, &info_struct, l::_1);
  388. set_int32_funcs["ts_xp"] = l::bind(&InfoStruct::set_ts_xp, &info_struct, l::_1);
  389. set_int32_funcs["ts_xp_needed"] = l::bind(&InfoStruct::set_ts_xp_needed, &info_struct, l::_1);
  390. set_int16_funcs["tradeskill_exp_yellow"] = l::bind(&InfoStruct::set_tradeskill_exp_yellow, &info_struct, l::_1);
  391. set_int16_funcs["tradeskill_exp_blue"] = l::bind(&InfoStruct::set_tradeskill_exp_blue, &info_struct, l::_1);
  392. set_int32_funcs["flags"] = l::bind(&InfoStruct::set_flags, &info_struct, l::_1);
  393. set_int32_funcs["flags2"] = l::bind(&InfoStruct::set_flags2, &info_struct, l::_1);
  394. set_float_funcs["xp_vitality"] = l::bind(&InfoStruct::set_xp_vitality, &info_struct, l::_1);
  395. set_float_funcs["tradeskill_xp_vitality"] = l::bind(&InfoStruct::set_tradeskill_xp_vitality, &info_struct, l::_1);
  396. set_int16_funcs["mitigation_skill1"] = l::bind(&InfoStruct::set_mitigation_skill1, &info_struct, l::_1);
  397. set_int16_funcs["mitigation_skill2"] = l::bind(&InfoStruct::set_mitigation_skill2, &info_struct, l::_1);
  398. set_int16_funcs["mitigation_skill3"] = l::bind(&InfoStruct::set_mitigation_skill3, &info_struct, l::_1);
  399. set_float_funcs["ability_modifier"] = l::bind(&InfoStruct::set_ability_modifier, &info_struct, l::_1);
  400. set_float_funcs["critical_mitigation"] = l::bind(&InfoStruct::set_critical_mitigation, &info_struct, l::_1);
  401. set_float_funcs["block_chance"] = l::bind(&InfoStruct::set_block_chance, &info_struct, l::_1);
  402. set_float_funcs["uncontested_parry"] = l::bind(&InfoStruct::set_uncontested_parry, &info_struct, l::_1);
  403. set_float_funcs["uncontested_block"] = l::bind(&InfoStruct::set_uncontested_block, &info_struct, l::_1);
  404. set_float_funcs["uncontested_dodge"] = l::bind(&InfoStruct::set_uncontested_dodge, &info_struct, l::_1);
  405. set_float_funcs["uncontested_riposte"] = l::bind(&InfoStruct::set_uncontested_riposte, &info_struct, l::_1);
  406. set_float_funcs["crit_chance"] = l::bind(&InfoStruct::set_crit_chance, &info_struct, l::_1);
  407. set_float_funcs["crit_bonus"] = l::bind(&InfoStruct::set_crit_bonus, &info_struct, l::_1);
  408. set_float_funcs["potency"] = l::bind(&InfoStruct::set_potency, &info_struct, l::_1);
  409. set_float_funcs["hate_mod"] = l::bind(&InfoStruct::set_hate_mod, &info_struct, l::_1);
  410. set_float_funcs["reuse_speed"] = l::bind(&InfoStruct::set_reuse_speed, &info_struct, l::_1);
  411. set_float_funcs["casting_speed"] = l::bind(&InfoStruct::set_casting_speed, &info_struct, l::_1);
  412. set_float_funcs["recovery_speed"] = l::bind(&InfoStruct::set_recovery_speed, &info_struct, l::_1);
  413. set_float_funcs["spell_reuse_speed"] = l::bind(&InfoStruct::set_spell_reuse_speed, &info_struct, l::_1);
  414. set_float_funcs["spell_multi_attack"] = l::bind(&InfoStruct::set_spell_multi_attack, &info_struct, l::_1);
  415. set_float_funcs["dps"] = l::bind(&InfoStruct::set_dps, &info_struct, l::_1);
  416. set_float_funcs["dps_multiplier"] = l::bind(&InfoStruct::set_dps_multiplier, &info_struct, l::_1);
  417. set_float_funcs["attackspeed"] = l::bind(&InfoStruct::set_attackspeed, &info_struct, l::_1);
  418. set_float_funcs["haste"] = l::bind(&InfoStruct::set_haste, &info_struct, l::_1);
  419. set_float_funcs["multi_attack"] = l::bind(&InfoStruct::set_multi_attack, &info_struct, l::_1);
  420. set_float_funcs["flurry"] = l::bind(&InfoStruct::set_flurry, &info_struct, l::_1);
  421. set_float_funcs["melee_ae"] = l::bind(&InfoStruct::set_melee_ae, &info_struct, l::_1);
  422. set_float_funcs["strikethrough"] = l::bind(&InfoStruct::set_strikethrough, &info_struct, l::_1);
  423. set_float_funcs["accuracy"] = l::bind(&InfoStruct::set_accuracy, &info_struct, l::_1);
  424. set_float_funcs["offensivespeed"] = l::bind(&InfoStruct::set_offensivespeed, &info_struct, l::_1);
  425. set_float_funcs["rain"] = l::bind(&InfoStruct::set_rain, &info_struct, l::_1);
  426. set_float_funcs["wind"] = l::bind(&InfoStruct::set_wind, &info_struct, l::_1);
  427. set_sint8_funcs["alignment"] = l::bind(&InfoStruct::set_alignment, &info_struct, l::_1);
  428. set_int32_funcs["pet_id"] = l::bind(&InfoStruct::set_pet_id, &info_struct, l::_1);
  429. set_string_funcs["pet_name"] = l::bind(&InfoStruct::set_pet_name, &info_struct, l::_1);
  430. set_float_funcs["pet_health_pct"] = l::bind(&InfoStruct::set_pet_health_pct, &info_struct, l::_1);
  431. set_float_funcs["pet_power_pct"] = l::bind(&InfoStruct::set_pet_power_pct, &info_struct, l::_1);
  432. set_int8_funcs["pet_movement"] = l::bind(&InfoStruct::set_pet_movement, &info_struct, l::_1);
  433. set_int8_funcs["pet_behavior"] = l::bind(&InfoStruct::set_pet_behavior, &info_struct, l::_1);
  434. set_int8_funcs["vision"] = l::bind(&InfoStruct::set_vision, &info_struct, l::_1);
  435. set_int8_funcs["breathe_underwater"] = l::bind(&InfoStruct::set_breathe_underwater, &info_struct, l::_1);
  436. set_string_funcs["biography"] = l::bind(&InfoStruct::set_biography, &info_struct, l::_1);
  437. set_float_funcs["drunk"] = l::bind(&InfoStruct::set_drunk, &info_struct, l::_1);
  438. set_sint16_funcs["power_regen"] = l::bind(&InfoStruct::set_power_regen, &info_struct, l::_1);
  439. set_sint16_funcs["hp_regen"] = l::bind(&InfoStruct::set_hp_regen, &info_struct, l::_1);
  440. set_int8_funcs["power_regen_override"] = l::bind(&InfoStruct::set_power_regen_override, &info_struct, l::_1);
  441. set_int8_funcs["hp_regen_override"] = l::bind(&InfoStruct::set_hp_regen_override, &info_struct, l::_1);
  442. set_int8_funcs["water_type"] = l::bind(&InfoStruct::set_water_type, &info_struct, l::_1);
  443. set_int8_funcs["flying_type"] = l::bind(&InfoStruct::set_flying_type, &info_struct, l::_1);
  444. set_int8_funcs["no_interrupt"] = l::bind(&InfoStruct::set_no_interrupt, &info_struct, l::_1);
  445. set_int8_funcs["interaction_flag"] = l::bind(&InfoStruct::set_interaction_flag, &info_struct, l::_1);
  446. set_int8_funcs["tag1"] = l::bind(&InfoStruct::set_tag1, &info_struct, l::_1);
  447. set_int16_funcs["mood"] = l::bind(&InfoStruct::set_mood, &info_struct, l::_1);
  448. set_int32_funcs["range_last_attack_time"] = l::bind(&InfoStruct::set_range_last_attack_time, &info_struct, l::_1);
  449. set_int32_funcs["primary_last_attack_time"] = l::bind(&InfoStruct::set_primary_last_attack_time, &info_struct, l::_1);
  450. set_int32_funcs["secondary_last_attack_time"] = l::bind(&InfoStruct::set_secondary_last_attack_time, &info_struct, l::_1);
  451. set_int16_funcs["primary_attack_delay"] = l::bind(&InfoStruct::set_primary_attack_delay, &info_struct, l::_1);
  452. set_int16_funcs["secondary_attack_delay"] = l::bind(&InfoStruct::set_secondary_attack_delay, &info_struct, l::_1);
  453. set_int16_funcs["ranged_attack_delay"] = l::bind(&InfoStruct::set_ranged_attack_delay, &info_struct, l::_1);
  454. set_int8_funcs["primary_weapon_type"] = l::bind(&InfoStruct::set_primary_weapon_type, &info_struct, l::_1);
  455. set_int8_funcs["secondary_weapon_type"] = l::bind(&InfoStruct::set_secondary_weapon_type, &info_struct, l::_1);
  456. set_int8_funcs["ranged_weapon_type"] = l::bind(&InfoStruct::set_ranged_weapon_type, &info_struct, l::_1);
  457. set_int32_funcs["primary_weapon_damage_low"] = l::bind(&InfoStruct::set_primary_weapon_damage_low, &info_struct, l::_1);
  458. set_int32_funcs["primary_weapon_damage_high"] = l::bind(&InfoStruct::set_primary_weapon_damage_high, &info_struct, l::_1);
  459. set_int32_funcs["secondary_weapon_damage_low"] = l::bind(&InfoStruct::set_secondary_weapon_damage_low, &info_struct, l::_1);
  460. set_int32_funcs["secondary_weapon_damage_high"] = l::bind(&InfoStruct::set_secondary_weapon_damage_high, &info_struct, l::_1);
  461. set_int32_funcs["ranged_weapon_damage_low"] = l::bind(&InfoStruct::set_ranged_weapon_damage_low, &info_struct, l::_1);
  462. set_int32_funcs["ranged_weapon_damage_high"] = l::bind(&InfoStruct::set_ranged_weapon_damage_high, &info_struct, l::_1);
  463. set_int8_funcs["wield_type"] = l::bind(&InfoStruct::set_wield_type, &info_struct, l::_1);
  464. set_int8_funcs["attack_type"] = l::bind(&InfoStruct::set_attack_type, &info_struct, l::_1);
  465. set_int16_funcs["primary_weapon_delay"] = l::bind(&InfoStruct::set_primary_weapon_delay, &info_struct, l::_1);
  466. set_int16_funcs["secondary_weapon_delay"] = l::bind(&InfoStruct::set_secondary_weapon_delay, &info_struct, l::_1);
  467. set_int16_funcs["ranged_weapon_delay"] = l::bind(&InfoStruct::set_ranged_weapon_delay, &info_struct, l::_1);
  468. set_int8_funcs["override_primary_weapon"] = l::bind(&InfoStruct::set_override_primary_weapon, &info_struct, l::_1);
  469. set_int8_funcs["override_secondary_weapon"] = l::bind(&InfoStruct::set_override_secondary_weapon, &info_struct, l::_1);
  470. set_int8_funcs["override_ranged_weapon"] = l::bind(&InfoStruct::set_override_ranged_weapon, &info_struct, l::_1);
  471. }
  472. bool Entity::HasMoved(bool include_heading){
  473. if(GetX() == last_x && GetY() == last_y && GetZ() == last_z && ((!include_heading) || (include_heading && GetHeading() == last_heading)))
  474. return false;
  475. bool ret_val = true;
  476. if(last_x == -1 && last_y == -1 && last_z == -1 && last_heading == -1){
  477. ret_val = false;
  478. }
  479. last_x = GetX();
  480. last_y = GetY();
  481. last_z = GetZ();
  482. last_heading = GetHeading();
  483. return ret_val;
  484. }
  485. int16 Entity::GetStr(){
  486. return GetInfoStruct()->get_str();
  487. }
  488. int16 Entity::GetSta(){
  489. return GetInfoStruct()->get_sta();
  490. }
  491. int16 Entity::GetInt(){
  492. return GetInfoStruct()->get_intel();
  493. }
  494. int16 Entity::GetWis(){
  495. return GetInfoStruct()->get_wis();
  496. }
  497. int16 Entity::GetAgi(){
  498. return GetInfoStruct()->get_agi();
  499. }
  500. int16 Entity::GetPrimaryStat(){
  501. int8 base_class = classes.GetBaseClass(GetAdventureClass());
  502. if (base_class == FIGHTER)
  503. return GetInfoStruct()->get_str();
  504. else if (base_class == PRIEST)
  505. return GetInfoStruct()->get_wis();
  506. else if (base_class == MAGE)
  507. return GetInfoStruct()->get_intel();
  508. else
  509. return GetInfoStruct()->get_agi();
  510. }
  511. int16 Entity::GetHeatResistance(){
  512. return GetInfoStruct()->get_heat();
  513. }
  514. int16 Entity::GetColdResistance(){
  515. return GetInfoStruct()->get_cold();
  516. }
  517. int16 Entity::GetMagicResistance(){
  518. return GetInfoStruct()->get_magic();
  519. }
  520. int16 Entity::GetMentalResistance(){
  521. return GetInfoStruct()->get_mental();
  522. }
  523. int16 Entity::GetDivineResistance(){
  524. return GetInfoStruct()->get_divine();
  525. }
  526. int16 Entity::GetDiseaseResistance(){
  527. return GetInfoStruct()->get_disease();
  528. }
  529. int16 Entity::GetPoisonResistance(){
  530. return GetInfoStruct()->get_poison();
  531. }
  532. int8 Entity::GetConcentrationCurrent() {
  533. return GetInfoStruct()->get_cur_concentration();
  534. }
  535. int8 Entity::GetConcentrationMax() {
  536. return GetInfoStruct()->get_max_concentration();
  537. }
  538. int16 Entity::GetStrBase(){
  539. return GetInfoStruct()->get_str_base();
  540. }
  541. int16 Entity::GetStaBase(){
  542. return GetInfoStruct()->get_sta_base();
  543. }
  544. int16 Entity::GetIntBase(){
  545. return GetInfoStruct()->get_intel_base();
  546. }
  547. int16 Entity::GetWisBase(){
  548. return GetInfoStruct()->get_wis_base();
  549. }
  550. int16 Entity::GetAgiBase(){
  551. return GetInfoStruct()->get_agi_base();
  552. }
  553. int16 Entity::GetHeatResistanceBase(){
  554. return GetInfoStruct()->get_heat_base();
  555. }
  556. int16 Entity::GetColdResistanceBase(){
  557. return GetInfoStruct()->get_cold_base();
  558. }
  559. int16 Entity::GetMagicResistanceBase(){
  560. return GetInfoStruct()->get_magic_base();
  561. }
  562. int16 Entity::GetMentalResistanceBase(){
  563. return GetInfoStruct()->get_mental_base();
  564. }
  565. int16 Entity::GetDivineResistanceBase(){
  566. return GetInfoStruct()->get_divine_base();
  567. }
  568. int16 Entity::GetDiseaseResistanceBase(){
  569. return GetInfoStruct()->get_disease_base();
  570. }
  571. int16 Entity::GetPoisonResistanceBase(){
  572. return GetInfoStruct()->get_poison_base();
  573. }
  574. sint8 Entity::GetAlignment(){
  575. return GetInfoStruct()->get_alignment();
  576. }
  577. bool Entity::IsCasting(){
  578. return casting;
  579. }
  580. void Entity::IsCasting(bool val){
  581. casting = val;
  582. }
  583. int32 Entity::GetRangeLastAttackTime(){
  584. return GetInfoStruct()->get_range_last_attack_time();
  585. }
  586. void Entity::SetRangeLastAttackTime(int32 time){
  587. GetInfoStruct()->set_range_last_attack_time(time);
  588. }
  589. int16 Entity::GetRangeAttackDelay(){
  590. return GetInfoStruct()->get_ranged_attack_delay();
  591. // if(IsPlayer()){
  592. // Item* item = ((Player*)this)->GetEquipmentList()->GetItem(EQ2_RANGE_SLOT);
  593. // if(item && item->IsRanged())
  594. // return item->ranged_info->weapon_info.delay*100;
  595. // }
  596. // return 3000;
  597. }
  598. int32 Entity::GetPrimaryLastAttackTime(){
  599. return GetInfoStruct()->get_primary_last_attack_time();
  600. }
  601. int16 Entity::GetPrimaryAttackDelay(){
  602. return GetInfoStruct()->get_primary_attack_delay();
  603. }
  604. void Entity::SetPrimaryAttackDelay(int16 new_delay){
  605. GetInfoStruct()->set_primary_attack_delay(new_delay);
  606. }
  607. void Entity::SetPrimaryLastAttackTime(int32 new_time){
  608. GetInfoStruct()->set_primary_last_attack_time(new_time);
  609. }
  610. int32 Entity::GetSecondaryLastAttackTime(){
  611. return GetInfoStruct()->get_secondary_last_attack_time();
  612. }
  613. int16 Entity::GetSecondaryAttackDelay(){
  614. return GetInfoStruct()->get_secondary_attack_delay();
  615. }
  616. void Entity::SetSecondaryAttackDelay(int16 new_delay){
  617. GetInfoStruct()->set_secondary_attack_delay(new_delay);
  618. }
  619. void Entity::SetSecondaryLastAttackTime(int32 new_time){
  620. GetInfoStruct()->set_secondary_last_attack_time(new_time);
  621. }
  622. void Entity::ChangePrimaryWeapon(){
  623. if(GetInfoStruct()->get_override_primary_weapon()) {
  624. return;
  625. }
  626. Item* item = equipment_list.GetItem(EQ2_PRIMARY_SLOT);
  627. if(item && item->details.item_id > 0 && item->IsWeapon()){
  628. GetInfoStruct()->set_primary_weapon_delay(item->weapon_info->delay * 100);
  629. GetInfoStruct()->set_primary_weapon_damage_low(item->weapon_info->damage_low3);
  630. GetInfoStruct()->set_primary_weapon_damage_high(item->weapon_info->damage_high3);
  631. GetInfoStruct()->set_primary_weapon_type(item->GetWeaponType());
  632. GetInfoStruct()->set_wield_type(item->weapon_info->wield_type);
  633. }
  634. else{
  635. int16 effective_level = GetInfoStruct()->get_effective_level();
  636. if ( !effective_level )
  637. effective_level = GetLevel();
  638. GetInfoStruct()->set_primary_weapon_delay(2000);
  639. GetInfoStruct()->set_primary_weapon_damage_low((int32)1 + effective_level * .2);
  640. GetInfoStruct()->set_primary_weapon_damage_high((int32)(5 + effective_level * (effective_level/5)));
  641. if(GetInfoStruct()->get_attack_type() > 0) {
  642. GetInfoStruct()->set_primary_weapon_type(GetInfoStruct()->get_attack_type());
  643. }
  644. else {
  645. GetInfoStruct()->set_primary_weapon_type(1);
  646. }
  647. GetInfoStruct()->set_wield_type(2);
  648. }
  649. int32 weapon_dmg_high = GetInfoStruct()->get_primary_weapon_damage_high();
  650. if(IsNPC()) {
  651. GetInfoStruct()->set_primary_weapon_damage_high(weapon_dmg_high + (int32)((GetInfoStruct()->get_str() / 10)));
  652. }
  653. else {
  654. GetInfoStruct()->set_primary_weapon_damage_high(weapon_dmg_high + (int32)((GetInfoStruct()->get_str() / 25)));
  655. }
  656. }
  657. void Entity::ChangeSecondaryWeapon(){
  658. if(GetInfoStruct()->get_override_secondary_weapon()) {
  659. return;
  660. }
  661. Item* item = equipment_list.GetItem(EQ2_SECONDARY_SLOT);
  662. if(item && item->details.item_id > 0 && item->IsWeapon()){
  663. GetInfoStruct()->set_secondary_weapon_delay(item->weapon_info->delay * 100);
  664. GetInfoStruct()->set_secondary_weapon_damage_low(item->weapon_info->damage_low3);
  665. GetInfoStruct()->set_secondary_weapon_damage_high(item->weapon_info->damage_high3);
  666. GetInfoStruct()->set_secondary_weapon_type(item->GetWeaponType());
  667. }
  668. else{
  669. int16 effective_level = GetInfoStruct()->get_effective_level();
  670. if ( !effective_level )
  671. effective_level = GetLevel();
  672. GetInfoStruct()->set_secondary_weapon_delay(2000);
  673. GetInfoStruct()->set_secondary_weapon_damage_low((int32)(1 + effective_level * .2));
  674. GetInfoStruct()->set_secondary_weapon_damage_high((int32)(5 + effective_level * (effective_level/6)));
  675. GetInfoStruct()->set_secondary_weapon_type(1);
  676. }
  677. int32 weapon_dmg_high = GetInfoStruct()->get_secondary_weapon_damage_high();
  678. if(IsNPC()) {
  679. GetInfoStruct()->set_secondary_weapon_damage_high(weapon_dmg_high + (int32)((GetInfoStruct()->get_str() / 10)));
  680. }
  681. else {
  682. GetInfoStruct()->set_secondary_weapon_damage_high(weapon_dmg_high + (int32)((GetInfoStruct()->get_str() / 25)));
  683. }
  684. }
  685. void Entity::ChangeRangedWeapon(){
  686. if(GetInfoStruct()->get_override_ranged_weapon()) {
  687. return;
  688. }
  689. Item* item = equipment_list.GetItem(EQ2_RANGE_SLOT);
  690. if(item && item->details.item_id > 0 && item->IsRanged()){
  691. GetInfoStruct()->set_ranged_weapon_delay(item->ranged_info->weapon_info.delay*100);
  692. GetInfoStruct()->set_ranged_weapon_damage_low(item->ranged_info->weapon_info.damage_low3);
  693. GetInfoStruct()->set_ranged_weapon_damage_high(item->ranged_info->weapon_info.damage_high3);
  694. GetInfoStruct()->set_ranged_weapon_type(item->GetWeaponType());
  695. }
  696. }
  697. int32 Entity::GetPrimaryWeaponMinDamage(){
  698. return GetInfoStruct()->get_primary_weapon_damage_low();
  699. }
  700. int32 Entity::GetPrimaryWeaponMaxDamage(){
  701. return GetInfoStruct()->get_primary_weapon_damage_high();
  702. }
  703. int16 Entity::GetPrimaryWeaponDelay(){
  704. return GetInfoStruct()->get_primary_weapon_delay();
  705. }
  706. int16 Entity::GetSecondaryWeaponDelay(){
  707. return GetInfoStruct()->get_secondary_weapon_delay();
  708. }
  709. int32 Entity::GetSecondaryWeaponMinDamage(){
  710. return GetInfoStruct()->get_secondary_weapon_damage_low();
  711. }
  712. int32 Entity::GetSecondaryWeaponMaxDamage(){
  713. return GetInfoStruct()->get_secondary_weapon_damage_high();
  714. }
  715. int8 Entity::GetPrimaryWeaponType(){
  716. return GetInfoStruct()->get_primary_weapon_type();
  717. }
  718. int8 Entity::GetSecondaryWeaponType(){
  719. return GetInfoStruct()->get_secondary_weapon_type();
  720. }
  721. int32 Entity::GetRangedWeaponMinDamage(){
  722. return GetInfoStruct()->get_ranged_weapon_damage_low();
  723. }
  724. int32 Entity::GetRangedWeaponMaxDamage(){
  725. return GetInfoStruct()->get_ranged_weapon_damage_high();
  726. }
  727. int8 Entity::GetRangedWeaponType(){
  728. return GetInfoStruct()->get_ranged_weapon_type();
  729. }
  730. bool Entity::IsDualWield(){
  731. return GetInfoStruct()->get_wield_type() == 1;
  732. }
  733. int8 Entity::GetWieldType(){
  734. return GetInfoStruct()->get_wield_type();
  735. }
  736. int16 Entity::GetRangeWeaponDelay(){
  737. return GetInfoStruct()->get_ranged_weapon_delay();
  738. }
  739. void Entity::SetRangeWeaponDelay(int16 new_delay){
  740. GetInfoStruct()->set_ranged_weapon_delay(new_delay * 100);
  741. }
  742. void Entity::SetRangeAttackDelay(int16 new_delay){
  743. GetInfoStruct()->set_ranged_attack_delay(new_delay);
  744. }
  745. void Entity::SetPrimaryWeaponDelay(int16 new_delay){
  746. GetInfoStruct()->set_primary_weapon_delay(new_delay * 100);
  747. }
  748. void Entity::SetSecondaryWeaponDelay(int16 new_delay){
  749. GetInfoStruct()->set_primary_weapon_delay(new_delay * 100);
  750. }
  751. bool Entity::BehindTarget(Spawn* target){
  752. return BehindSpawn(target, GetX(), GetZ());
  753. }
  754. bool Entity::FlankingTarget(Spawn* target) {
  755. return IsFlankingSpawn(target, GetX(), GetZ());
  756. }
  757. float Entity::GetDodgeChance(){
  758. float ret = 0;
  759. return ret;
  760. }
  761. bool Entity::EngagedInCombat(){
  762. return in_combat;
  763. }
  764. void Entity::InCombat(bool val){
  765. bool changeCombatState = false;
  766. if((in_combat && !val) || (!in_combat && val))
  767. changeCombatState = true;
  768. in_combat = val;
  769. if(changeCombatState)
  770. SetRegenValues(GetInfoStruct()->get_effective_level());
  771. }
  772. void Entity::DoRegenUpdate(){
  773. if(GetHP() == 0)//dead
  774. return;
  775. sint32 hp = GetHP();
  776. sint32 power = GetPower();
  777. if(hp < GetTotalHP()){
  778. sint16 temp = GetInfoStruct()->get_hp_regen();
  779. if((hp + temp) > GetTotalHP())
  780. SetHP(GetTotalHP());
  781. else
  782. SetHP(hp + temp);
  783. }
  784. if(GetPower() < GetTotalPower()){
  785. sint16 temp = GetInfoStruct()->get_power_regen();
  786. if((power + temp) > GetTotalPower())
  787. SetPower(GetTotalPower());
  788. else
  789. SetPower(power + temp);
  790. }
  791. }
  792. void Entity::AddMaintainedSpell(LuaSpell* luaspell){
  793. if (!luaspell)
  794. return;
  795. Spell* spell = luaspell->spell;
  796. MaintainedEffects* effect = GetFreeMaintainedSpellSlot();
  797. if (effect){
  798. MMaintainedSpells.writelock(__FUNCTION__, __LINE__);
  799. effect->spell = luaspell;
  800. effect->spell_id = spell->GetSpellData()->id;
  801. LogWrite(NPC__SPELLS, 5, "NPC", "AddMaintainedSpell Spell ID: %u, Concentration: %u", spell->GetSpellData()->id, spell->GetSpellData()->req_concentration);
  802. effect->conc_used = spell->GetSpellData()->req_concentration;
  803. effect->total_time = spell->GetSpellDuration() / 10;
  804. effect->tier = spell->GetSpellData()->tier;
  805. if (spell->GetSpellData()->duration_until_cancel)
  806. effect->expire_timestamp = 0xFFFFFFFF;
  807. else
  808. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration() * 100);
  809. MMaintainedSpells.releasewritelock(__FUNCTION__, __LINE__);
  810. }
  811. }
  812. void Entity::AddSpellEffect(LuaSpell* luaspell, int32 override_expire_time){
  813. if (!luaspell || !luaspell->caster)
  814. return;
  815. Spell* spell = luaspell->spell;
  816. SpellEffects* old_effect = GetSpellEffect(spell->GetSpellID(), luaspell->caster);
  817. SpellEffects* effect = 0;
  818. if (old_effect){
  819. GetZone()->RemoveTargetFromSpell(old_effect->spell, this);
  820. RemoveSpellEffect(old_effect->spell);
  821. }
  822. LogWrite(SPELL__DEBUG, 0, "Spell", "%s AddSpellEffect %s (%u).", spell->GetName(), GetName(), GetID());
  823. if(!effect)
  824. effect = GetFreeSpellEffectSlot();
  825. if(effect){
  826. MSpellEffects.writelock(__FUNCTION__, __LINE__);
  827. effect->spell = luaspell;
  828. effect->spell_id = spell->GetSpellData()->id;
  829. effect->caster = luaspell->caster;
  830. effect->total_time = spell->GetSpellDuration()/10;
  831. if (spell->GetSpellData()->duration_until_cancel)
  832. effect->expire_timestamp = 0xFFFFFFFF;
  833. else if(override_expire_time)
  834. effect->expire_timestamp = Timer::GetCurrentTime2() + override_expire_time;
  835. else
  836. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  837. effect->icon = spell->GetSpellData()->icon;
  838. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  839. effect->tier = spell->GetSpellTier();
  840. MSpellEffects.releasewritelock(__FUNCTION__, __LINE__);
  841. changed = true;
  842. info_changed = true;
  843. AddChangedZoneSpawn();
  844. if(luaspell->caster && luaspell->caster->IsPlayer() && luaspell->caster != this)
  845. ((Player*)luaspell->caster)->GetClient()->TriggerSpellSave();
  846. }
  847. }
  848. void Entity::RemoveMaintainedSpell(LuaSpell* luaspell){
  849. if (!luaspell)
  850. return;
  851. bool found = false;
  852. MMaintainedSpells.writelock(__FUNCTION__, __LINE__);
  853. for (int i = 0; i<30; i++){
  854. // If we already found the spell then we are bumping all other up one so there are no gaps
  855. // This check needs to be first so found can never be true on the first iteration (i = 0)
  856. if (found) {
  857. GetInfoStruct()->maintained_effects[i].slot_pos = i - 1;
  858. GetInfoStruct()->maintained_effects[i - 1] = GetInfoStruct()->maintained_effects[i];
  859. }
  860. // Compare spells, if we found a match set the found flag
  861. if (GetInfoStruct()->maintained_effects[i].spell == luaspell)
  862. found = true;
  863. }
  864. // if we found the spell in the array then we need to set the last element to empty
  865. if (found) {
  866. memset(&GetInfoStruct()->maintained_effects[29], 0, sizeof(MaintainedEffects));
  867. GetInfoStruct()->maintained_effects[29].spell_id = 0xFFFFFFFF;
  868. GetInfoStruct()->maintained_effects[29].icon = 0xFFFF;
  869. GetInfoStruct()->maintained_effects[29].spell = nullptr;
  870. }
  871. MMaintainedSpells.releasewritelock(__FUNCTION__, __LINE__);
  872. }
  873. void Entity::RemoveSpellEffect(LuaSpell* spell) {
  874. bool found = false;
  875. MSpellEffects.writelock(__FUNCTION__, __LINE__);
  876. for(int i=0;i<45;i++) {
  877. if (found) {
  878. GetInfoStruct()->spell_effects[i-1] = GetInfoStruct()->spell_effects[i];
  879. }
  880. if (GetInfoStruct()->spell_effects[i].spell == spell)
  881. found = true;
  882. }
  883. if (found) {
  884. LogWrite(SPELL__DEBUG, 0, "Spell", "%s RemoveSpellEffect %s (%u).", spell->spell->GetName(), GetName(), GetID());
  885. GetZone()->GetSpellProcess()->RemoveTargetFromSpell(spell, this);
  886. memset(&GetInfoStruct()->spell_effects[44], 0, sizeof(SpellEffects));
  887. GetInfoStruct()->spell_effects[44].spell_id = 0xFFFFFFFF;
  888. changed = true;
  889. info_changed = true;
  890. AddChangedZoneSpawn();
  891. if(IsPlayer()) {
  892. ((Player*)this)->SetCharSheetChanged(true);
  893. }
  894. }
  895. MSpellEffects.releasewritelock(__FUNCTION__, __LINE__);
  896. }
  897. bool Entity::HasActiveMaintainedSpell(Spell* spell, Spawn* target){
  898. LogWrite(MISC__TODO, 1, "TODO", "This does nothing... yet...\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  899. return false;
  900. }
  901. bool Entity::HasActiveSpellEffect(Spell* spell, Spawn* target){
  902. LogWrite(MISC__TODO, 1, "TODO", "This does nothing... yet...\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  903. return false;
  904. }
  905. MaintainedEffects* Entity::GetFreeMaintainedSpellSlot(){
  906. MaintainedEffects* ret = 0;
  907. InfoStruct* info = GetInfoStruct();
  908. MMaintainedSpells.readlock(__FUNCTION__, __LINE__);
  909. for (int i = 0; i<NUM_MAINTAINED_EFFECTS; i++){
  910. if (info->maintained_effects[i].spell_id == 0xFFFFFFFF){
  911. ret = &info->maintained_effects[i];
  912. ret->spell_id = 0;
  913. ret->slot_pos = i;
  914. break;
  915. }
  916. }
  917. MMaintainedSpells.releasereadlock(__FUNCTION__, __LINE__);
  918. return ret;
  919. }
  920. MaintainedEffects* Entity::GetMaintainedSpell(int32 spell_id){
  921. MaintainedEffects* ret = 0;
  922. InfoStruct* info = GetInfoStruct();
  923. MMaintainedSpells.readlock(__FUNCTION__, __LINE__);
  924. for (int i = 0; i<NUM_MAINTAINED_EFFECTS; i++){
  925. if (info->maintained_effects[i].spell_id == spell_id){
  926. ret = &info->maintained_effects[i];
  927. break;
  928. }
  929. }
  930. MMaintainedSpells.releasereadlock(__FUNCTION__, __LINE__);
  931. return ret;
  932. }
  933. SpellEffects* Entity::GetFreeSpellEffectSlot(){
  934. SpellEffects* ret = 0;
  935. InfoStruct* info = GetInfoStruct();
  936. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  937. for(int i=0;i<45;i++){
  938. if(info->spell_effects[i].spell_id == 0xFFFFFFFF){
  939. ret = &info->spell_effects[i];
  940. ret->spell_id = 0;
  941. break;
  942. }
  943. }
  944. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  945. return ret;
  946. }
  947. SpellEffects* Entity::GetSpellEffect(int32 id, Entity* caster) {
  948. SpellEffects* ret = 0;
  949. InfoStruct* info = GetInfoStruct();
  950. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  951. for(int i = 0; i < 45; i++) {
  952. if(info->spell_effects[i].spell_id == id) {
  953. if (!caster || info->spell_effects[i].caster == caster){
  954. ret = &info->spell_effects[i];
  955. break;
  956. }
  957. }
  958. }
  959. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  960. return ret;
  961. }
  962. SpellEffects* Entity::GetSpellEffectBySpellType(int8 spell_type) {
  963. SpellEffects* ret = 0;
  964. InfoStruct* info = GetInfoStruct();
  965. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  966. for(int i = 0; i < 45; i++) {
  967. if(info->spell_effects[i].spell_id != 0xFFFFFFFF && info->spell_effects[i].spell->spell->GetSpellData()->spell_type == spell_type) {
  968. ret = &info->spell_effects[i];
  969. break;
  970. }
  971. }
  972. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  973. return ret;
  974. }
  975. SpellEffects* Entity::GetSpellEffectWithLinkedTimer(int32 id, int32 linked_timer, sint32 type_group_spell_id, Entity* caster) {
  976. SpellEffects* ret = 0;
  977. InfoStruct* info = GetInfoStruct();
  978. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  979. for(int i = 0; i < 45; i++) {
  980. if(info->spell_effects[i].spell_id != 0xFFFFFFFF)
  981. {
  982. if( (info->spell_effects[i].spell_id == id && linked_timer == 0 && type_group_spell_id == 0) ||
  983. (linked_timer > 0 && info->spell_effects[i].spell->spell->GetSpellData()->linked_timer == linked_timer) ||
  984. (type_group_spell_id > 0 && info->spell_effects[i].spell->spell->GetSpellData()->type_group_spell_id == type_group_spell_id))
  985. {
  986. if (type_group_spell_id >= -1 && (!caster || info->spell_effects[i].caster == caster)){
  987. ret = &info->spell_effects[i];
  988. break;
  989. }
  990. }
  991. }
  992. }
  993. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  994. return ret;
  995. }
  996. LuaSpell* Entity::HasLinkedTimerID(LuaSpell* spell, Spawn* target, bool stackWithOtherPlayers) {
  997. if(!spell->spell->GetSpellData()->linked_timer && !spell->spell->GetSpellData()->type_group_spell_id)
  998. return nullptr;
  999. LuaSpell* ret = nullptr;
  1000. InfoStruct* info = GetInfoStruct();
  1001. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  1002. //this for loop primarily handles self checks and 'friendly' checks
  1003. for(int i = 0; i < NUM_MAINTAINED_EFFECTS; i++) {
  1004. if(info->maintained_effects[i].spell_id != 0xFFFFFFFF)
  1005. {
  1006. if( ((info->maintained_effects[i].spell_id == spell->spell->GetSpellID() && spell->spell->GetSpellData()->type_group_spell_id >= 0) ||
  1007. (info->maintained_effects[i].spell->spell->GetSpellData()->linked_timer > 0 && info->maintained_effects[i].spell->spell->GetSpellData()->linked_timer == spell->spell->GetSpellData()->linked_timer) ||
  1008. (spell->spell->GetSpellData()->type_group_spell_id > 0 && spell->spell->GetSpellData()->type_group_spell_id == info->maintained_effects[i].spell->spell->GetSpellData()->type_group_spell_id)) &&
  1009. ((spell->spell->GetSpellData()->friendly_spell) ||
  1010. (!spell->spell->GetSpellData()->friendly_spell && spell->spell->GetSpellData()->type_group_spell_id >= -1 && spell->caster == info->maintained_effects[i].spell->caster) ) &&
  1011. (target == nullptr || info->maintained_effects[i].spell->initial_target == target->GetID())) {
  1012. ret = info->maintained_effects[i].spell;
  1013. break;
  1014. }
  1015. }
  1016. }
  1017. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  1018. if(!ret && !stackWithOtherPlayers && target && target->IsEntity())
  1019. {
  1020. SpellEffects* effect = ((Entity*)target)->GetSpellEffectWithLinkedTimer(spell->spell->GetSpellID(), spell->spell->GetSpellData()->linked_timer, spell->spell->GetSpellData()->type_group_spell_id, nullptr);
  1021. if(effect)
  1022. ret = effect->spell;
  1023. }
  1024. return ret;
  1025. }
  1026. InfoStruct* Entity::GetInfoStruct(){
  1027. return &info_struct;
  1028. }
  1029. Skill* Entity::GetSkillByName(const char* name, bool check_update){
  1030. LogWrite(MISC__TODO, 1, "TODO", "This does nothing... yet...\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  1031. return 0;
  1032. }
  1033. Skill* Entity::GetSkillByID(int32 id, bool check_update){
  1034. LogWrite(MISC__TODO, 1, "TODO", "This does nothing... yet...\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  1035. return 0;
  1036. }
  1037. float Entity::GetMaxSpeed(){
  1038. return max_speed;
  1039. }
  1040. void Entity::SetMaxSpeed(float val){
  1041. max_speed = val;
  1042. }
  1043. float Entity::CalculateSkillStatChance(char* skillName, int16 item_stat, float max_cap, float modifier, bool add_to_skill)
  1044. {
  1045. float skillAndItemsChance = 0.0f;
  1046. Skill* skill = GetSkillByName(skillName, false);
  1047. if(skill){
  1048. MStats.lock();
  1049. float item_chance_or_skill = stats[item_stat];
  1050. MStats.unlock();
  1051. if(add_to_skill)
  1052. {
  1053. skillAndItemsChance = (((float)skill->current_val+item_chance_or_skill)/10.0f); // do we know 25 is accurate? 10 gives more 'skill' space, most cap at 70% with items
  1054. }
  1055. else
  1056. {
  1057. skillAndItemsChance = ((float)skill->current_val/10.0f); // do we know 25 is accurate? 10 gives more 'skill' space, most cap at 70% with items
  1058. // take chance percentage and add the item stats % (+1 = 1% or .01f)
  1059. skillAndItemsChance += (skillAndItemsChance*((item_chance_or_skill + modifier)/100.0f));
  1060. }
  1061. }
  1062. if ( max_cap > 0.0f && skillAndItemsChance > max_cap )
  1063. skillAndItemsChance = max_cap;
  1064. return skillAndItemsChance;
  1065. }
  1066. void Entity::CalculateBonuses(){
  1067. if(lua_interface->IsLuaSystemReloading())
  1068. return;
  1069. InfoStruct* info = &info_struct;
  1070. int16 effective_level = info->get_effective_level() != 0 ? info->get_effective_level() : GetLevel();
  1071. info->set_block(info->get_block_base());
  1072. info->set_cur_attack(info->get_attack_base());
  1073. info->set_cur_mitigation(info->get_mitigation_base());
  1074. info->set_base_avoidance_pct(info->get_avoidance_base());
  1075. info->set_disease(info->get_disease_base());
  1076. info->set_divine(info->get_divine_base());
  1077. info->set_heat(info->get_heat_base());
  1078. info->set_magic(info->get_magic_base());
  1079. info->set_mental(info->get_mental_base());
  1080. info->set_cold(info->get_cold_base());
  1081. info->set_poison(info->get_poison_base());
  1082. info->set_elemental_base(info->get_heat());
  1083. info->set_noxious_base(info->get_poison());
  1084. info->set_arcane_base(info->get_magic());
  1085. info->set_sta(info->get_sta_base());
  1086. info->set_agi(info->get_agi_base());
  1087. info->set_str(info->get_str_base());
  1088. info->set_wis(info->get_wis_base());
  1089. info->set_intel(info->get_intel_base());
  1090. info->set_ability_modifier(0);
  1091. info->set_critical_mitigation(0);
  1092. info->set_block_chance(0);
  1093. info->set_crit_chance(0);
  1094. info->set_crit_bonus(0);
  1095. info->set_potency(0);
  1096. info->set_hate_mod(0);
  1097. info->set_reuse_speed(0);
  1098. info->set_casting_speed(0);
  1099. info->set_recovery_speed(0);
  1100. info->set_spell_reuse_speed(0);
  1101. info->set_spell_multi_attack(0);
  1102. info->set_dps(0);
  1103. info->set_dps_multiplier(0);
  1104. info->set_haste(0);
  1105. info->set_attackspeed(0);
  1106. info->set_multi_attack(0);
  1107. info->set_flurry(0);
  1108. info->set_melee_ae(0);
  1109. info->set_strikethrough(0);
  1110. info->set_accuracy(0);
  1111. info->set_offensivespeed(0);
  1112. MStats.lock();
  1113. stats.clear();
  1114. MStats.unlock();
  1115. ItemStatsValues* values = equipment_list.CalculateEquipmentBonuses(this);
  1116. CalculateSpellBonuses(values);
  1117. info->add_sta((float)values->sta);
  1118. info->add_str((float)values->str);
  1119. info->add_agi((float)values->agi);
  1120. info->add_wis((float)values->wis);
  1121. info->add_intel((float)values->int_);
  1122. info->add_disease(values->vs_disease);
  1123. info->add_divine(values->vs_divine);
  1124. info->add_heat(values->vs_heat);
  1125. info->add_magic(values->vs_magic);
  1126. int32 sta_hp_bonus = 0.0;
  1127. int32 prim_power_bonus = 0.0;
  1128. float bonus_mod = 0.0;
  1129. if (IsPlayer()) {
  1130. bonus_mod = CalculateBonusMod();
  1131. sta_hp_bonus = info->get_sta() * bonus_mod;
  1132. prim_power_bonus = GetPrimaryStat() * bonus_mod;
  1133. }
  1134. prim_power_bonus = floor(float(prim_power_bonus));
  1135. sta_hp_bonus = floor(float(sta_hp_bonus));
  1136. SetTotalHP(GetTotalHPBase() + values->health + sta_hp_bonus);
  1137. SetTotalPower(GetTotalPowerBase() + values->power + prim_power_bonus);
  1138. if(GetHP() > GetTotalHP())
  1139. SetHP(GetTotalHP());
  1140. if(GetPower() > GetTotalPower())
  1141. SetPower(GetTotalPower());
  1142. info->add_mental(values->vs_mental);
  1143. info->add_poison(values->vs_poison);
  1144. info->add_max_concentration(values->concentration);
  1145. info->add_cold(values->vs_cold);
  1146. info->add_mitigation_skill1(values->vs_slash);
  1147. info->add_mitigation_skill2(values->vs_pierce);
  1148. info->add_mitigation_skill3(values->vs_crush);
  1149. info->add_ability_modifier(values->ability_modifier);
  1150. info->add_critical_mitigation(values->criticalmitigation);
  1151. info->add_block_chance(values->extrashieldblockchance);
  1152. info->add_crit_chance(values->beneficialcritchance);
  1153. info->add_crit_bonus(values->critbonus);
  1154. info->add_potency(values->potency);
  1155. info->add_hate_mod(values->hategainmod);
  1156. info->add_reuse_speed(values->abilityreusespeed);
  1157. info->add_casting_speed(values->abilitycastingspeed);
  1158. info->add_recovery_speed(values->abilityrecoveryspeed);
  1159. info->add_spell_reuse_speed(values->spellreusespeed);
  1160. info->add_spell_multi_attack(values->spellmultiattackchance);
  1161. info->add_dps(values->dps);
  1162. info->add_dps_multiplier(CalculateDPSMultiplier());
  1163. info->add_haste(values->attackspeed);
  1164. info->add_multi_attack(values->multiattackchance);
  1165. info->add_flurry(values->flurry);
  1166. info->add_melee_ae(values->aeautoattackchance);
  1167. info->add_strikethrough(values->strikethrough);
  1168. info->add_accuracy(values->accuracy);
  1169. info->add_offensivespeed(values->offensivespeed);
  1170. info->add_uncontested_block(values->uncontested_block);
  1171. info->add_uncontested_parry(values->uncontested_parry);
  1172. info->add_uncontested_dodge(values->uncontested_dodge);
  1173. info->add_uncontested_riposte(values->uncontested_riposte);
  1174. info->set_ability_modifier(values->ability_modifier);
  1175. float full_pct_hit = 100.0f;
  1176. //info->cur_concentration = 0;
  1177. MStats.lock();
  1178. float parryStat = stats[ITEM_STAT_PARRY];
  1179. MStats.unlock();
  1180. float parry_pct = CalculateSkillStatChance("Parry", ITEM_STAT_PARRYCHANCE, 70.0f, parryStat);
  1181. parry_pct += parry_pct * (info->get_cur_avoidance()/100.0f);
  1182. if(parry_pct > 70.0f)
  1183. parry_pct = 70.0f;
  1184. info->set_parry(parry_pct);
  1185. full_pct_hit -= parry_pct;
  1186. float block_pct = 0.0f;
  1187. if(GetAdventureClass() != BRAWLER)
  1188. {
  1189. Item* item = equipment_list.GetItem(EQ2_SECONDARY_SLOT);
  1190. if(item && item->details.item_id > 0 && item->IsShield()){
  1191. // if high is set and greater than low use high, otherwise use low
  1192. int16 mitigation = item->armor_info->mitigation_high > item->armor_info->mitigation_low ? item->armor_info->mitigation_high : item->armor_info->mitigation_low;
  1193. // we frankly don't know the formula for Block, only that it uses the 'Protection' of the shield, which is the mitigation_low/mitigation_high in the armor_info
  1194. if(mitigation)
  1195. {
  1196. /*DOF Prima Guide: Shields now have the following base chances
  1197. to block: Tower (10%), Kite (10%), Round
  1198. (5%), Buckler (3%). Your chances to block
  1199. scale up or down based on the con of your
  1200. opponent.*/
  1201. Skill* skill = master_skill_list.GetSkill(item->generic_info.skill_req1);
  1202. float baseBlock = 0.0f;
  1203. if(skill)
  1204. {
  1205. if(skill->short_name.data == "towershield" || skill->short_name.data == "kiteshield")
  1206. baseBlock = 10.0f;
  1207. else if (skill->short_name.data == "roundshield")
  1208. baseBlock = 5.0f;
  1209. else if (skill->short_name.data == "buckler")
  1210. baseBlock = 3.0f;
  1211. }
  1212. if(GetLevel() > mitigation)
  1213. block_pct = log10f((float)mitigation/((float)GetLevel()*10.0f));
  1214. else
  1215. block_pct = log10f(((float)GetLevel()/(float)mitigation)) * log10f(GetLevel()) * 2.0f;
  1216. if(block_pct < 0.0f)
  1217. block_pct *= -1.0f;
  1218. block_pct += baseBlock;
  1219. block_pct += block_pct * (info->get_cur_avoidance()/100.0f);
  1220. if(block_pct > 70.0f)
  1221. block_pct = 70.0f;
  1222. }
  1223. }
  1224. }
  1225. else
  1226. {
  1227. //info->cur_concentration = 0;
  1228. MStats.lock();
  1229. float deflectionStat = stats[ITEM_STAT_DEFLECTION];
  1230. MStats.unlock();
  1231. block_pct = CalculateSkillStatChance("Deflection", ITEM_STAT_MINIMUMDEFLECTIONCHANCE, 70.0f, deflectionStat+1.0f);
  1232. block_pct += block_pct * (info->get_cur_avoidance()/100.0f);
  1233. }
  1234. float block_actual = 0.0f;
  1235. if(full_pct_hit > 0.0f)
  1236. block_actual = block_pct * (full_pct_hit / 100.0f);
  1237. info->set_block(block_actual);
  1238. full_pct_hit -= block_actual;
  1239. //info->cur_concentration = 0;
  1240. MStats.lock();
  1241. float defenseStat = stats[ITEM_STAT_DEFENSE];
  1242. MStats.unlock();
  1243. float dodge_pct = CalculateSkillStatChance("Defense", ITEM_STAT_DODGECHANCE, 100.0f, defenseStat);
  1244. dodge_pct += dodge_pct * (info->get_cur_avoidance()/100.0f);
  1245. float dodge_actual = 0.0f;
  1246. if(full_pct_hit > 0.0f)
  1247. dodge_actual = dodge_pct * (full_pct_hit / 100.0f) + (log10f(GetLevel() * GetAgi()) / 100.0f);
  1248. info->set_avoidance_base(dodge_actual);
  1249. float total_avoidance = parry_pct + block_actual + dodge_actual;
  1250. info->set_avoidance_display(total_avoidance);
  1251. SetRegenValues(effective_level);
  1252. safe_delete(values);
  1253. }
  1254. void Entity::SetRegenValues(int16 effective_level)
  1255. {
  1256. bool classicRegen = rule_manager.GetGlobalRule(R_Spawn, ClassicRegen)->GetBool();
  1257. if(!GetInfoStruct()->get_hp_regen_override())
  1258. {
  1259. sint16 regen_hp_rate = 0;
  1260. sint16 temp = 0;
  1261. MStats.lock();
  1262. if(!IsAggroed())
  1263. {
  1264. if(classicRegen)
  1265. {
  1266. // classic regen only gives OUT OF COMBAT, doesn't combine in+out of combat
  1267. regen_hp_rate = (int)(effective_level*.75)+1;
  1268. temp = regen_hp_rate + stats[ITEM_STAT_HPREGEN];
  1269. temp += stats[ITEM_STAT_HPREGENPPT];
  1270. }
  1271. else
  1272. {
  1273. regen_hp_rate = (int)(effective_level*.75)+(int)(effective_level/10) + 1;
  1274. temp = regen_hp_rate + stats[ITEM_STAT_HPREGEN];
  1275. temp += stats[ITEM_STAT_HPREGENPPT] + stats[ITEM_STAT_COMBATHPREGENPPT];
  1276. }
  1277. }
  1278. else
  1279. {
  1280. regen_hp_rate = (sint16)(effective_level / 10) + 1;
  1281. temp = regen_hp_rate + stats[ITEM_STAT_COMBATHPREGENPPT];
  1282. }
  1283. MStats.unlock();
  1284. GetInfoStruct()->set_hp_regen(temp);
  1285. }
  1286. if(!GetInfoStruct()->get_power_regen_override())
  1287. {
  1288. sint16 regen_power_rate = 0;
  1289. sint16 temp = 0;
  1290. MStats.lock();
  1291. if(!IsAggroed())
  1292. {
  1293. if(classicRegen)
  1294. {
  1295. regen_power_rate = effective_level + 1;
  1296. temp = regen_power_rate + stats[ITEM_STAT_MANAREGEN];
  1297. temp += stats[ITEM_STAT_MPREGENPPT];
  1298. }
  1299. else
  1300. {
  1301. regen_power_rate = effective_level + (int)(effective_level/10) + 1;
  1302. temp = regen_power_rate + stats[ITEM_STAT_MANAREGEN];
  1303. temp += stats[ITEM_STAT_MPREGENPPT] + stats[ITEM_STAT_COMBATMPREGENPPT];
  1304. }
  1305. }
  1306. else
  1307. {
  1308. regen_power_rate = (sint16)(effective_level / 10) + 1;
  1309. temp = regen_power_rate + stats[ITEM_STAT_COMBATMPREGENPPT];
  1310. }
  1311. MStats.unlock();
  1312. GetInfoStruct()->set_power_regen(temp);
  1313. }
  1314. }
  1315. EquipmentItemList* Entity::GetEquipmentList(){
  1316. return &equipment_list;
  1317. }
  1318. EquipmentItemList* Entity::GetAppearanceEquipmentList(){
  1319. return &appearance_equipment_list;
  1320. }
  1321. void Entity::SetEquipment(Item* item, int8 slot){
  1322. std::lock_guard<std::mutex> lk(MEquipment);
  1323. if(!item && slot < NUM_SLOTS){
  1324. SetInfo(&equipment.equip_id[slot], 0);
  1325. SetInfo(&equipment.color[slot].red, 0);
  1326. SetInfo(&equipment.color[slot].green, 0);
  1327. SetInfo(&equipment.color[slot].blue, 0);
  1328. SetInfo(&equipment.highlight[slot].red, 0);
  1329. SetInfo(&equipment.highlight[slot].green, 0);
  1330. SetInfo(&equipment.highlight[slot].blue, 0);
  1331. }
  1332. else{
  1333. if ( slot >= NUM_SLOTS )
  1334. slot = item->details.slot_id;
  1335. if( slot >= NUM_SLOTS )
  1336. return;
  1337. SetInfo(&equipment.equip_id[slot], item->generic_info.appearance_id);
  1338. SetInfo(&equipment.color[slot].red, item->generic_info.appearance_red);
  1339. SetInfo(&equipment.color[slot].green, item->generic_info.appearance_green);
  1340. SetInfo(&equipment.color[slot].blue, item->generic_info.appearance_blue);
  1341. SetInfo(&equipment.highlight[slot].red, item->generic_info.appearance_highlight_red);
  1342. SetInfo(&equipment.highlight[slot].green, item->generic_info.appearance_highlight_green);
  1343. SetInfo(&equipment.highlight[slot].blue, item->generic_info.appearance_highlight_blue);
  1344. }
  1345. }
  1346. bool Entity::CheckSpellBonusRemoval(LuaSpell* spell, int16 type){
  1347. MutexList<BonusValues*>::iterator itr = bonus_list.begin();
  1348. while(itr.Next()){
  1349. if(itr.value->luaspell == spell && itr.value->type == type){
  1350. bonus_list.Remove(itr.value, true);
  1351. return true;
  1352. }
  1353. }
  1354. return false;
  1355. }
  1356. void Entity::AddSpellBonus(LuaSpell* spell, int16 type, float value, int64 class_req, vector<int16> race_req, vector<int16> faction_req){
  1357. CheckSpellBonusRemoval(spell, type);
  1358. BonusValues* bonus = new BonusValues;
  1359. bonus->spell_id = spell->spell->GetSpellID();
  1360. bonus->luaspell = spell;
  1361. bonus->type = type;
  1362. bonus->value = value;
  1363. bonus->class_req = class_req;
  1364. bonus->race_req = race_req;
  1365. bonus->faction_req = faction_req;
  1366. bonus->tier = spell ? spell->spell->GetSpellTier() : 0;
  1367. bonus_list.Add(bonus);
  1368. if(IsNPC())
  1369. CalculateBonuses();
  1370. }
  1371. BonusValues* Entity::GetSpellBonus(int32 spell_id) {
  1372. BonusValues *ret = 0;
  1373. MutexList<BonusValues*>::iterator itr = bonus_list.begin();
  1374. while (itr.Next()) {
  1375. if (itr.value->spell_id == spell_id) {
  1376. ret = itr.value;
  1377. break;
  1378. }
  1379. }
  1380. return ret;
  1381. }
  1382. vector<BonusValues*>* Entity::GetAllSpellBonuses(LuaSpell* spell) {
  1383. vector<BonusValues*>* list = new vector<BonusValues*>;
  1384. MutexList<BonusValues*>::iterator itr = bonus_list.begin();
  1385. while (itr.Next()) {
  1386. if (itr.value->luaspell == spell)
  1387. list->push_back(itr.value);
  1388. }
  1389. return list;
  1390. }
  1391. void Entity::RemoveSpellBonus(const LuaSpell* spell, bool remove_all){
  1392. // spell can be null!
  1393. MutexList<BonusValues*>::iterator itr = bonus_list.begin();
  1394. while(itr.Next()){
  1395. if(itr.value->luaspell == spell || remove_all)
  1396. bonus_list.Remove(itr.value, true);
  1397. }
  1398. if(IsNPC())
  1399. CalculateBonuses();
  1400. }
  1401. void Entity::CalculateSpellBonuses(ItemStatsValues* stats){
  1402. if(stats){
  1403. MutexList<BonusValues*>::iterator itr = bonus_list.begin();
  1404. vector<BonusValues*> bv;
  1405. //First check if we meet the requirement for each bonus
  1406. bool race_match = false;
  1407. while(itr.Next()) {
  1408. if (itr.value->race_req.size() > 0) {
  1409. for (int8 i = 0; i < itr.value->race_req.size(); i++) {
  1410. if (GetRace() == itr.value->race_req[i]) {
  1411. race_match = true;
  1412. }
  1413. }
  1414. }
  1415. else
  1416. race_match = true; // if the race_req.size = 0 then there is no race requirement and the race_match will be true
  1417. int64 const class1 = pow(2.0, (GetAdventureClass() - 1));
  1418. int64 const class2 = pow(2.0, (classes.GetSecondaryBaseClass(GetAdventureClass()) - 1));
  1419. int64 const class3 = pow(2.0, (classes.GetBaseClass(GetAdventureClass()) - 1));
  1420. if (itr.value->class_req == 0 || (itr.value->class_req & class1) == class1 || (itr.value->class_req & class2) == class2 || (itr.value->class_req & class3) == class3 && race_match )
  1421. bv.push_back(itr.value);
  1422. }
  1423. //Sort the bonuses by spell id and luaspell
  1424. BonusValues* bonus = nullptr;
  1425. map <int32, map<LuaSpell*, vector<BonusValues*> > > sort;
  1426. for (int8 i = 0; i < bv.size(); i++){
  1427. bonus = bv.at(i);
  1428. sort[bonus->spell_id][bonus->luaspell].push_back(bonus);
  1429. }
  1430. //Now check for the highest tier of each spell id and apply those bonuses
  1431. map<LuaSpell*, vector<BonusValues*> >::iterator tier_itr;
  1432. map <int32, map<LuaSpell*, vector<BonusValues*> > >::iterator sort_itr;
  1433. for (sort_itr = sort.begin(); sort_itr != sort.end(); sort_itr++){
  1434. LuaSpell* key = nullptr;
  1435. sint8 highest_tier = -1;
  1436. //Find the highest tier for this spell id
  1437. for (tier_itr = sort_itr->second.begin(); tier_itr != sort_itr->second.end(); tier_itr++){
  1438. LuaSpell* current_spell = tier_itr->first;
  1439. sint8 current_tier = 0;
  1440. if (current_spell && ((current_tier = current_spell->spell->GetSpellTier()) > highest_tier)) {
  1441. highest_tier = current_tier;
  1442. key = current_spell;
  1443. }
  1444. }
  1445. //We've found the highest tier for this spell id, so add the bonuses
  1446. vector<BonusValues*>* final_bonuses = &sort_itr->second[key];
  1447. for (int8 i = 0; i < final_bonuses->size(); i++)
  1448. world.AddBonuses(nullptr, stats, final_bonuses->at(i)->type, final_bonuses->at(i)->value, this);
  1449. }
  1450. }
  1451. }
  1452. void Entity::AddMezSpell(LuaSpell* spell) {
  1453. if (!spell)
  1454. return;
  1455. if (!control_effects[CONTROL_EFFECT_TYPE_MEZ])
  1456. control_effects[CONTROL_EFFECT_TYPE_MEZ] = new MutexList<LuaSpell*>;
  1457. MutexList<LuaSpell*>* mez_spells = control_effects[CONTROL_EFFECT_TYPE_MEZ];
  1458. if (IsPlayer() && !IsStunned() && !IsMezImmune() && mez_spells->size(true) == 0){
  1459. ((Player*)this)->SetPlayerControlFlag(1, 16, true);
  1460. if (!IsRooted())
  1461. ((Player*)this)->SetPlayerControlFlag(1, 8, true);
  1462. if (!IsStifled() && !IsFeared())
  1463. GetZone()->LockAllSpells((Player*)this);
  1464. }
  1465. if (IsNPC() && !IsMezImmune())
  1466. {
  1467. HaltMovement();
  1468. }
  1469. mez_spells->Add(spell);
  1470. }
  1471. void Entity::RemoveMezSpell(LuaSpell* spell) {
  1472. MutexList<LuaSpell*>* mez_spells = control_effects[CONTROL_EFFECT_TYPE_MEZ];
  1473. if (!mez_spells || mez_spells->size(true) == 0)
  1474. return;
  1475. mez_spells->Remove(spell);
  1476. if (mez_spells->size(true) == 0){
  1477. if (IsPlayer() && !IsMezImmune() && !IsStunned()){
  1478. if (!IsStifled() && !IsFeared())
  1479. GetZone()->UnlockAllSpells((Player*)this);
  1480. ((Player*)this)->SetPlayerControlFlag(1, 16, false);
  1481. if (!IsRooted())
  1482. ((Player*)this)->SetPlayerControlFlag(1, 8, false);
  1483. }
  1484. if(!IsPlayer()) {
  1485. GetZone()->movementMgr->StopNavigation((Entity*)this);
  1486. ((Spawn*)this)->StopMovement();
  1487. }
  1488. }
  1489. }
  1490. void Entity::RemoveAllMezSpells() {
  1491. MutexList<LuaSpell*>* mez_spells = control_effects[CONTROL_EFFECT_TYPE_MEZ];
  1492. if (!mez_spells)
  1493. return;
  1494. MutexList<LuaSpell*>::iterator itr = mez_spells->begin();
  1495. while (itr.Next()){
  1496. LuaSpell* spell = itr.value;
  1497. if (!spell)
  1498. continue;
  1499. GetZone()->RemoveTargetFromSpell(spell, this);
  1500. RemoveDetrimentalSpell(spell);
  1501. RemoveSpellEffect(spell);
  1502. if (IsPlayer())
  1503. ((Player*)this)->RemoveSkillBonus(spell->spell->GetSpellID());
  1504. }
  1505. mez_spells->clear();
  1506. if (IsPlayer() && !IsMezImmune() && !IsStunned()){
  1507. if (!IsStifled() && !IsFeared())
  1508. GetZone()->UnlockAllSpells((Player*)this);
  1509. ((Player*)this)->SetPlayerControlFlag(1, 16, false);
  1510. if (!IsRooted())
  1511. ((Player*)this)->SetPlayerControlFlag(1, 8, false);
  1512. }
  1513. }
  1514. void Entity::AddStifleSpell(LuaSpell* spell) {
  1515. if (!spell)
  1516. return;
  1517. if (!control_effects[CONTROL_EFFECT_TYPE_STIFLE])
  1518. control_effects[CONTROL_EFFECT_TYPE_STIFLE] = new MutexList<LuaSpell*>;
  1519. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_STIFLE]->size(true) == 0 && !IsStifleImmune() && !IsMezzedOrStunned())
  1520. GetZone()->LockAllSpells((Player*)this);
  1521. control_effects[CONTROL_EFFECT_TYPE_STIFLE]->Add(spell);
  1522. }
  1523. void Entity::RemoveStifleSpell(LuaSpell* spell) {
  1524. MutexList<LuaSpell*>* stifle_list = control_effects[CONTROL_EFFECT_TYPE_STIFLE];
  1525. if (!stifle_list || stifle_list->size(true) == 0)
  1526. return;
  1527. stifle_list->Remove(spell);
  1528. if (IsPlayer() && stifle_list->size(true) == 0 && !IsStifleImmune() && !IsMezzedOrStunned())
  1529. GetZone()->UnlockAllSpells((Player*)this);
  1530. }
  1531. void Entity::AddDazeSpell(LuaSpell* spell) {
  1532. if (!spell)
  1533. return;
  1534. if (!control_effects[CONTROL_EFFECT_TYPE_DAZE])
  1535. control_effects[CONTROL_EFFECT_TYPE_DAZE] = new MutexList<LuaSpell*>;
  1536. control_effects[CONTROL_EFFECT_TYPE_DAZE]->Add(spell);
  1537. }
  1538. void Entity::RemoveDazeSpell(LuaSpell* spell) {
  1539. MutexList<LuaSpell*>* daze_list = control_effects[CONTROL_EFFECT_TYPE_DAZE];
  1540. if (!daze_list || daze_list->size(true) == 0)
  1541. return;
  1542. daze_list->Remove(spell);
  1543. }
  1544. void Entity::AddStunSpell(LuaSpell* spell) {
  1545. if (!spell)
  1546. return;
  1547. if (!control_effects[CONTROL_EFFECT_TYPE_STUN])
  1548. control_effects[CONTROL_EFFECT_TYPE_STUN] = new MutexList<LuaSpell*>;
  1549. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_STUN]->size(true) == 0 && !IsStunImmune()){
  1550. if (!IsMezzed()){
  1551. ((Player*)this)->SetPlayerControlFlag(1, 16, true);
  1552. if (!IsRooted())
  1553. ((Player*)this)->SetPlayerControlFlag(1, 8, true);
  1554. if (!IsStifled() && !IsFeared())
  1555. GetZone()->LockAllSpells((Player*)this);
  1556. }
  1557. }
  1558. control_effects[CONTROL_EFFECT_TYPE_STUN]->Add(spell);
  1559. }
  1560. void Entity::RemoveStunSpell(LuaSpell* spell) {
  1561. MutexList<LuaSpell*>* stun_list = control_effects[CONTROL_EFFECT_TYPE_STUN];
  1562. if (!stun_list || stun_list->size(true) == 0)
  1563. return;
  1564. stun_list->Remove(spell);
  1565. if (stun_list->size(true) == 0){
  1566. if (IsPlayer() && !IsMezzed() && !IsStunImmune()){
  1567. ((Player*)this)->SetPlayerControlFlag(1, 16, false);
  1568. if (!IsRooted())
  1569. ((Player*)this)->SetPlayerControlFlag(1, 8, false);
  1570. if (!IsStifled() && !IsFeared())
  1571. GetZone()->UnlockAllSpells((Player*)this);
  1572. }
  1573. if(!IsPlayer()) {
  1574. GetZone()->movementMgr->StopNavigation((Entity*)this);
  1575. ((Spawn*)this)->StopMovement();
  1576. }
  1577. }
  1578. }
  1579. void Entity::HideDeityPet(bool val) {
  1580. if (!deityPet)
  1581. return;
  1582. if (val) {
  1583. deityPet->AddAllowAccessSpawn(deityPet);
  1584. GetZone()->HidePrivateSpawn(deityPet);
  1585. }
  1586. else
  1587. deityPet->MakeSpawnPublic();
  1588. }
  1589. void Entity::HideCosmeticPet(bool val) {
  1590. if (!cosmeticPet)
  1591. return;
  1592. if (val) {
  1593. cosmeticPet->AddAllowAccessSpawn(cosmeticPet);
  1594. GetZone()->HidePrivateSpawn(cosmeticPet);
  1595. }
  1596. else
  1597. cosmeticPet->MakeSpawnPublic();
  1598. }
  1599. void Entity::DismissAllPets(bool from_death, bool spawnListLocked)
  1600. {
  1601. DismissPet(GetPet(), from_death, spawnListLocked);
  1602. DismissPet(GetCharmedPet(), from_death, spawnListLocked);
  1603. DismissPet(GetDeityPet(), from_death, spawnListLocked);
  1604. DismissPet(GetCosmeticPet(), from_death, spawnListLocked);
  1605. }
  1606. void Entity::DismissPet(Entity* pet, bool from_death, bool spawnListLocked) {
  1607. if (!pet)
  1608. return;
  1609. Entity* PetOwner = pet->GetOwner();
  1610. if(pet->IsNPC())
  1611. {
  1612. ((NPC*)pet)->SetDismissing(true);
  1613. // Remove the spell maintained spell
  1614. Spell* spell = master_spell_list.GetSpell(pet->GetPetSpellID(), pet->GetPetSpellTier());
  1615. if (spell)
  1616. GetZone()->GetSpellProcess()->DeleteCasterSpell(this, spell, from_death == true ? (string)"pet_death" : (string)"canceled");
  1617. }
  1618. if (pet->GetPetType() == PET_TYPE_CHARMED) {
  1619. if(PetOwner)
  1620. PetOwner->SetCharmedPet(0);
  1621. if (!from_death) {
  1622. // set the pet flag to false, owner to 0, and give the mob its old brain back
  1623. pet->SetPet(false);
  1624. pet->SetOwner(0);
  1625. if(pet->IsNPC())
  1626. ((NPC*)pet)->SetBrain(new Brain((NPC*)pet));
  1627. pet->SetDismissing(false);
  1628. }
  1629. }
  1630. else if (PetOwner && pet->GetPetType() == PET_TYPE_COMBAT)
  1631. PetOwner->SetCombatPet(0);
  1632. else if (PetOwner && pet->GetPetType() == PET_TYPE_DEITY)
  1633. PetOwner->SetDeityPet(0);
  1634. else if (PetOwner && pet->GetPetType() == PET_TYPE_COSMETIC)
  1635. PetOwner->SetCosmeticPet(0);
  1636. // if owner is player and no combat pets left reset the pet info
  1637. if (PetOwner && PetOwner->IsPlayer()) {
  1638. if (!PetOwner->GetPet() && !PetOwner->GetCharmedPet())
  1639. ((Player*)PetOwner)->ResetPetInfo();
  1640. }
  1641. // remove the spawn from the world
  1642. if (!from_death && pet->GetPetType() != PET_TYPE_CHARMED)
  1643. GetZone()->RemoveSpawn(pet);
  1644. }
  1645. float Entity::CalculateBonusMod() {
  1646. int8 level = GetLevel();
  1647. if (level <= 20)
  1648. return 3.0;
  1649. else if (level >= 90)
  1650. return 10.0;
  1651. else
  1652. return (level - 20) * .1 + 3.0;
  1653. }
  1654. float Entity::CalculateDPSMultiplier(){
  1655. float dps = GetInfoStruct()->get_dps();
  1656. if (dps > 0){
  1657. if (dps <= 100)
  1658. return (dps / 100 + 1);
  1659. else if (dps <= 200)
  1660. return (((dps - 100) * .25 + 100) / 100 + 1);
  1661. else if (dps <= 300)
  1662. return (((dps - 200) * .1 + 125) / 100 + 1);
  1663. else if (dps <= 900)
  1664. return (((dps - 300) * .05 + 135) / 100 + 1);
  1665. else
  1666. return (((dps - 900) * .01 + 165) / 100 + 1);
  1667. }
  1668. return 1;
  1669. }
  1670. void Entity::AddWard(int32 spellID, WardInfo* ward) {
  1671. if (m_wardList.count(spellID) == 0) {
  1672. m_wardList[spellID] = ward;
  1673. }
  1674. }
  1675. WardInfo* Entity::GetWard(int32 spellID) {
  1676. WardInfo* ret = 0;
  1677. if (m_wardList.count(spellID) > 0)
  1678. ret = m_wardList[spellID];
  1679. return ret;
  1680. }
  1681. void Entity::RemoveWard(int32 spellID) {
  1682. if (m_wardList.count(spellID) > 0) {
  1683. // Delete the ward info
  1684. safe_delete(m_wardList[spellID]);
  1685. // Remove from the ward list
  1686. m_wardList.erase(spellID);
  1687. }
  1688. }
  1689. int32 Entity::CheckWards(Entity* attacker, int32 damage, int8 damage_type) {
  1690. map<int32, WardInfo*>::iterator itr;
  1691. WardInfo* ward = 0;
  1692. LuaSpell* spell = 0;
  1693. while (m_wardList.size() > 0 && damage > 0) {
  1694. // Get the ward with the lowest base damage
  1695. for (itr = m_wardList.begin(); itr != m_wardList.end(); itr++) {
  1696. if (!ward || itr->second->BaseDamage < ward->BaseDamage) {
  1697. if ((itr->second->AbsorbAllDamage || itr->second->DamageLeft > 0) &&
  1698. (itr->second->WardType == WARD_TYPE_ALL ||
  1699. (itr->second->WardType == WARD_TYPE_PHYSICAL && damage_type >= DAMAGE_PACKET_DAMAGE_TYPE_SLASH && damage_type <= DAMAGE_PACKET_DAMAGE_TYPE_PIERCE) ||
  1700. (itr->second->WardType == WARD_TYPE_MAGICAL && ((itr->second->DamageType == 0 && damage_type >= DAMAGE_PACKET_DAMAGE_TYPE_PIERCE) || (damage_type >= DAMAGE_PACKET_DAMAGE_TYPE_PIERCE && itr->second->DamageType == damage_type)))))
  1701. ward = itr->second;
  1702. }
  1703. }
  1704. if (!ward)
  1705. break;
  1706. spell = ward->Spell;
  1707. // damage to redirect at the source (like intercept)
  1708. int32 redirectDamage = 0;
  1709. if (ward->RedirectDamagePercent)
  1710. redirectDamage = (int32)(double)damage * ((double)ward->RedirectDamagePercent / 100.0);
  1711. // percentage the spell absorbs of all possible damage
  1712. int32 damageToAbsorb = 0;
  1713. if (ward->DamageAbsorptionPercentage > 0)
  1714. damageToAbsorb = (int32)(double)damage * ((double)ward->DamageAbsorptionPercentage/100.0);
  1715. else
  1716. damageToAbsorb = damage;
  1717. int32 maxDamageAbsorptionAllowed = 0;
  1718. // spells like Divine Aura have caps on health, eg. anything more than 50% damage is not absorbed
  1719. if (ward->DamageAbsorptionMaxHealthPercent > 0)
  1720. maxDamageAbsorptionAllowed = (int32)(double)GetTotalHP() * ((double)ward->DamageAbsorptionMaxHealthPercent / 100.0);
  1721. if (maxDamageAbsorptionAllowed > 0 && damageToAbsorb >= maxDamageAbsorptionAllowed)
  1722. damageToAbsorb = 0; // its over or equal to 50% of the total hp allowed, thus this damage is not absorbed
  1723. int32 baseDamageRemaining = damage - damageToAbsorb;
  1724. bool hasSpellBeenRemoved = false;
  1725. if (ward->AbsorbAllDamage)
  1726. {
  1727. ward->LastAbsorbedDamage = ward->DamageLeft;
  1728. if (!redirectDamage)
  1729. GetZone()->SendHealPacket(ward->Spell->caster, this, HEAL_PACKET_TYPE_ABSORB, damage, spell->spell->GetName());
  1730. damage = 0;
  1731. }
  1732. else if (damageToAbsorb >= ward->DamageLeft) {
  1733. // Damage is greater than or equal to the amount left on the ward
  1734. ward->LastAbsorbedDamage = ward->DamageLeft;
  1735. // remove what damage we can absorb
  1736. damageToAbsorb -= ward->DamageLeft;
  1737. // move back what couldn't be absorbed to the base dmg and apply to the overall damage
  1738. baseDamageRemaining += damageToAbsorb;
  1739. damage = baseDamageRemaining;
  1740. ward->DamageLeft = 0;
  1741. spell->damage_remaining = 0;
  1742. if(!redirectDamage)
  1743. GetZone()->SendHealPacket(spell->caster, this, HEAL_PACKET_TYPE_ABSORB, ward->DamageLeft, spell->spell->GetName());
  1744. if (!ward->keepWard) {
  1745. hasSpellBeenRemoved = true;
  1746. RemoveWard(spell->spell->GetSpellID());
  1747. GetZone()->GetSpellProcess()->DeleteCasterSpell(spell, "purged");
  1748. }
  1749. }
  1750. else {
  1751. ward->LastAbsorbedDamage = damageToAbsorb;
  1752. // Damage is less then the amount left on the ward
  1753. ward->DamageLeft -= damageToAbsorb;
  1754. spell->damage_remaining = ward->DamageLeft;
  1755. if (spell->caster->IsPlayer())
  1756. ClientPacketFunctions::SendMaintainedExamineUpdate(GetZone()->GetClientBySpawn(spell->caster), spell->slot_pos, ward->DamageLeft, 1);
  1757. if (!redirectDamage)
  1758. GetZone()->SendHealPacket(ward->Spell->caster, this, HEAL_PACKET_TYPE_ABSORB, damage, spell->spell->GetName());
  1759. // remaining damage not absorbed by percentage must be set
  1760. damage = baseDamageRemaining;
  1761. }
  1762. if (redirectDamage)
  1763. {
  1764. ward->LastRedirectDamage = redirectDamage;
  1765. if (this->IsPlayer())
  1766. {
  1767. Client* client = GetZone()->GetClientBySpawn(this);
  1768. client->Message(CHANNEL_COMBAT, "%s intercepted some of the damage intended for you!", spell->caster->GetName());
  1769. }
  1770. if (spell->caster && spell->caster->IsPlayer())
  1771. {
  1772. Client* client = GetZone()->GetClientBySpawn(spell->caster);
  1773. client->Message(CHANNEL_COMBAT, "YOU intercept some of the damage intended for %s!", this->GetName());
  1774. }
  1775. if (attacker && spell->caster)
  1776. attacker->DamageSpawn(spell->caster, DAMAGE_PACKET_TYPE_SPELL_DAMAGE, damage_type, redirectDamage, redirectDamage, 0, 0, false, false, false, spell);
  1777. }
  1778. bool shouldRemoveSpell = false;
  1779. ward->HitCount++; // increment hit count
  1780. if (ward->MaxHitCount && spell->num_triggers)
  1781. {
  1782. spell->num_triggers--;
  1783. ClientPacketFunctions::SendMaintainedExamineUpdate(spell->caster->GetZone()->GetClientBySpawn(spell->caster), spell->slot_pos, spell->num_triggers, 0);
  1784. }
  1785. if (ward->HitCount >= ward->MaxHitCount) // there isn't a max hit requirement with the hit count, so just go based on hit count
  1786. shouldRemoveSpell = true;
  1787. if (shouldRemoveSpell && !hasSpellBeenRemoved)
  1788. {
  1789. RemoveWard(spell->spell->GetSpellID());
  1790. GetZone()->GetSpellProcess()->DeleteCasterSpell(spell, "purged");
  1791. }
  1792. // Reset ward pointer
  1793. ward = 0;
  1794. }
  1795. return damage;
  1796. }
  1797. float Entity::CalculateCastingSpeedMod() {
  1798. float cast_speed = info_struct.get_casting_speed();
  1799. if(cast_speed > 0)
  1800. return 100 * max((float) 0.5, (float) (1 + (1 - (1 / (1 + (cast_speed * .01))))));
  1801. else if (cast_speed < 0)
  1802. return 100 * min((float) 1.5, (float) (1 + (1 - (1 / (1 + (cast_speed * -.01))))));
  1803. return 0;
  1804. }
  1805. float Entity::GetSpeed() {
  1806. float ret = speed > GetBaseSpeed() ? speed : GetBaseSpeed();
  1807. if (EngagedInCombat() && GetMaxSpeed() > 0.0f)
  1808. ret = GetMaxSpeed();
  1809. MStats.lock();
  1810. if ((IsStealthed() || IsInvis()) && stats.count(ITEM_STAT_STEALTHINVISSPEEDMOD))
  1811. ret += stats[ITEM_STAT_STEALTHINVISSPEEDMOD];
  1812. else if (EngagedInCombat() && stats.count(ITEM_STAT_OFFENSIVESPEED))
  1813. ret += stats[ITEM_STAT_OFFENSIVESPEED];
  1814. else if (stats.count(ITEM_STAT_SPEED) && stats.count(ITEM_STAT_MOUNTSPEED))
  1815. ret += max(stats[ITEM_STAT_SPEED], stats[ITEM_STAT_MOUNTSPEED]);
  1816. else if (stats.count(ITEM_STAT_SPEED))
  1817. ret += stats[ITEM_STAT_SPEED];
  1818. else if (stats.count(ITEM_STAT_MOUNTSPEED))
  1819. ret += stats[ITEM_STAT_MOUNTSPEED];
  1820. MStats.unlock();
  1821. ret *= speed_multiplier;
  1822. return ret;
  1823. }
  1824. float Entity::GetAirSpeed() {
  1825. float ret = speed;
  1826. if (!EngagedInCombat())
  1827. ret += stats[ITEM_STAT_MOUNTAIRSPEED];
  1828. ret *= speed_multiplier;
  1829. return ret;
  1830. }
  1831. void Entity::SetThreatTransfer(ThreatTransfer* transfer) {
  1832. safe_delete(m_threatTransfer);
  1833. m_threatTransfer = transfer;
  1834. }
  1835. int8 Entity::GetTraumaCount() {
  1836. return det_count_list[DET_TYPE_TRAUMA];
  1837. }
  1838. int8 Entity::GetArcaneCount() {
  1839. return det_count_list[DET_TYPE_ARCANE];
  1840. }
  1841. int8 Entity::GetNoxiousCount() {
  1842. return det_count_list[DET_TYPE_NOXIOUS];
  1843. }
  1844. int8 Entity::GetElementalCount() {
  1845. return det_count_list[DET_TYPE_ELEMENTAL];
  1846. }
  1847. int8 Entity::GetCurseCount() {
  1848. return det_count_list[DET_TYPE_CURSE];
  1849. }
  1850. Mutex* Entity::GetDetrimentMutex() {
  1851. return &MDetriments;
  1852. }
  1853. Mutex* Entity::GetMaintainedMutex() {
  1854. return &MMaintainedSpells;
  1855. }
  1856. Mutex* Entity::GetSpellEffectMutex() {
  1857. return &MSpellEffects;
  1858. }
  1859. bool Entity::HasCurableDetrimentType(int8 det_type) {
  1860. DetrimentalEffects* det;
  1861. bool ret = false;
  1862. MDetriments.readlock(__FUNCTION__, __LINE__);
  1863. for (int32 i = 0; i < detrimental_spell_effects.size(); i++){
  1864. det = &detrimental_spell_effects.at(i);
  1865. if(det && det->det_type == det_type && !det->incurable){
  1866. ret = true;
  1867. break;
  1868. }
  1869. }
  1870. MDetriments.releasereadlock(__FUNCTION__, __LINE__);
  1871. return ret;
  1872. }
  1873. void Entity::ClearAllDetriments() {
  1874. MDetriments.writelock(__FUNCTION__, __LINE__);
  1875. detrimental_spell_effects.clear();
  1876. det_count_list.clear();
  1877. MDetriments.releasewritelock(__FUNCTION__, __LINE__);
  1878. }
  1879. void Entity::CureDetrimentByType(int8 cure_count, int8 det_type, string cure_name, Entity* caster, int8 cure_level) {
  1880. if (cure_count <= 0 || GetDetTypeCount(det_type) <= 0)
  1881. return;
  1882. vector<DetrimentalEffects>* det_list = &detrimental_spell_effects;
  1883. DetrimentalEffects* det;
  1884. vector<LuaSpell*> remove_list;
  1885. LuaSpell* spell = 0;
  1886. vector<LevelArray*>* levels;
  1887. int8 caster_class1 = 0;
  1888. int8 caster_class2 = 0;
  1889. int8 caster_class3 = 0;
  1890. int8 level_class = 0;
  1891. InfoStruct* info_struct = 0;
  1892. bool pass_level_check = false;
  1893. MDetriments.readlock(__FUNCTION__, __LINE__);
  1894. for (int32 i = 0; i<det_list->size(); i++){
  1895. det = &det_list->at(i);
  1896. if (det && det->det_type == det_type && !det->incurable){
  1897. levels = det->spell->spell->GetSpellLevels();
  1898. info_struct = det->caster->GetInfoStruct();
  1899. caster_class1 = info_struct->get_class1();
  1900. caster_class2 = info_struct->get_class2();
  1901. caster_class3 = info_struct->get_class3();
  1902. pass_level_check = false;
  1903. bool has_level_checks = false;
  1904. for (int32 x = 0; x < levels->size(); x++){
  1905. has_level_checks = true;
  1906. level_class = levels->at(x)->adventure_class;
  1907. if (!cure_level || ((caster_class1 == level_class || caster_class2 == level_class || caster_class3 == level_class)
  1908. && cure_level >= (levels->at(x)->spell_level / 10))){
  1909. pass_level_check = true;
  1910. break;
  1911. }
  1912. }
  1913. if (pass_level_check || !has_level_checks){
  1914. remove_list.push_back(det->spell);
  1915. cure_count--;
  1916. if (cure_count == 0)
  1917. break;
  1918. }
  1919. }
  1920. }
  1921. MDetriments.releasereadlock(__FUNCTION__, __LINE__);
  1922. for (int32 i = 0; i<remove_list.size(); i++){
  1923. spell = remove_list.at(i);
  1924. LogWrite(PLAYER__ERROR, 0, "Debug", "Remove spell %s", remove_list.at(i)->spell->GetName());
  1925. GetZone()->SendDispellPacket(caster, this, cure_name, (string)remove_list.at(i)->spell->GetName(), DISPELL_TYPE_CURE);
  1926. GetZone()->GetSpellProcess()->DeleteCasterSpell(spell, "cured", false, true, this);
  1927. }
  1928. remove_list.clear();
  1929. }
  1930. void Entity::CureDetrimentByControlEffect(int8 cure_count, int8 control_type, string cure_name, Entity* caster, int8 cure_level) {
  1931. if (cure_count <= 0 || GetDetCount() <= 0)
  1932. return;
  1933. vector<DetrimentalEffects>* det_list = &detrimental_spell_effects;
  1934. DetrimentalEffects* det;
  1935. vector<LuaSpell*> remove_list;
  1936. LuaSpell* spell = 0;
  1937. vector<LevelArray*>* levels;
  1938. int8 caster_class1 = 0;
  1939. int8 caster_class2 = 0;
  1940. int8 caster_class3 = 0;
  1941. int8 level_class = 0;
  1942. InfoStruct* info_struct = 0;
  1943. bool pass_level_check = false;
  1944. MDetriments.readlock(__FUNCTION__, __LINE__);
  1945. for (int32 i = 0; i<det_list->size(); i++){
  1946. det = &det_list->at(i);
  1947. if (det && det->control_effect == control_type && !det->incurable){
  1948. levels = det->spell->spell->GetSpellLevels();
  1949. info_struct = det->caster->GetInfoStruct();
  1950. caster_class1 = info_struct->get_class1();
  1951. caster_class2 = info_struct->get_class2();
  1952. caster_class3 = info_struct->get_class3();
  1953. pass_level_check = false;
  1954. for (int32 x = 0; x < levels->size(); x++){
  1955. level_class = levels->at(x)->adventure_class;
  1956. if (!cure_level || ((caster_class1 == level_class || caster_class2 == level_class || caster_class3 == level_class)
  1957. && cure_level >= (levels->at(x)->spell_level / 10))){
  1958. pass_level_check = true;
  1959. break;
  1960. }
  1961. }
  1962. if (pass_level_check){
  1963. remove_list.push_back(det->spell);
  1964. cure_count--;
  1965. if (cure_count == 0)
  1966. break;
  1967. }
  1968. }
  1969. }
  1970. MDetriments.releasereadlock(__FUNCTION__, __LINE__);
  1971. for (int32 i = 0; i<remove_list.size(); i++){
  1972. spell = remove_list.at(i);
  1973. GetZone()->SendDispellPacket(caster, this, cure_name, (string)remove_list.at(i)->spell->GetName(), DISPELL_TYPE_CURE);
  1974. if (GetZone())
  1975. GetZone()->RemoveTargetFromSpell(spell, this);
  1976. RemoveSpellEffect(spell);
  1977. RemoveDetrimentalSpell(spell);
  1978. }
  1979. remove_list.clear();
  1980. }
  1981. void Entity::RemoveDetrimentalSpell(LuaSpell* spell) {
  1982. if(!spell || spell->spell->GetSpellData()->det_type == 0)
  1983. return;
  1984. MDetriments.writelock(__FUNCTION__, __LINE__);
  1985. vector<DetrimentalEffects>* det_list = &detrimental_spell_effects;
  1986. vector<DetrimentalEffects>::iterator itr;
  1987. for(itr = det_list->begin(); itr != det_list->end(); itr++){
  1988. if((*itr).spell == spell){
  1989. det_count_list[(*itr).det_type]--;
  1990. det_list->erase(itr);
  1991. if(IsPlayer())
  1992. ((Player*)this)->SetCharSheetChanged(true);
  1993. break;
  1994. }
  1995. }
  1996. MDetriments.releasewritelock(__FUNCTION__, __LINE__);
  1997. }
  1998. int8 Entity::GetDetTypeCount(int8 det_type){
  1999. return det_count_list[det_type];
  2000. }
  2001. int8 Entity::GetDetCount() {
  2002. int8 det_count = 0;
  2003. map<int8, int8>::iterator itr;
  2004. for(itr=det_count_list.begin(); itr != det_count_list.end(); itr++)
  2005. det_count += (*itr).second;
  2006. return det_count;
  2007. }
  2008. vector<DetrimentalEffects>* Entity::GetDetrimentalSpellEffects() {
  2009. return &detrimental_spell_effects;
  2010. }
  2011. void Entity::AddDetrimentalSpell(LuaSpell* luaspell, int32 override_expire_timestamp){
  2012. if(!luaspell || !luaspell->caster)
  2013. return;
  2014. Spell* spell = luaspell->spell;
  2015. DetrimentalEffects* det = GetDetrimentalEffect(spell->GetSpellID(), luaspell->caster);
  2016. DetrimentalEffects new_det;
  2017. if(det)
  2018. RemoveDetrimentalSpell(det->spell);
  2019. SpellData* data = spell->GetSpellData();
  2020. if(!data)
  2021. return;
  2022. new_det.caster = luaspell->caster;
  2023. new_det.spell = luaspell;
  2024. if (spell->GetSpellData()->duration_until_cancel)
  2025. new_det.expire_timestamp = 0xFFFFFFFF;
  2026. else if(override_expire_timestamp)
  2027. new_det.expire_timestamp = override_expire_timestamp;
  2028. else
  2029. new_det.expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  2030. new_det.icon = data->icon;
  2031. new_det.icon_backdrop = data->icon_backdrop;
  2032. new_det.tier = data->tier;
  2033. new_det.det_type = data->det_type;
  2034. new_det.incurable = data->incurable;
  2035. new_det.spell_id = spell->GetSpellID();
  2036. new_det.control_effect = data->control_effect_type;
  2037. new_det.total_time = spell->GetSpellDuration()/10;
  2038. MDetriments.writelock(__FUNCTION__, __LINE__);
  2039. detrimental_spell_effects.push_back(new_det);
  2040. det_count_list[new_det.det_type]++;
  2041. MDetriments.releasewritelock(__FUNCTION__, __LINE__);
  2042. }
  2043. DetrimentalEffects* Entity::GetDetrimentalEffect(int32 spell_id, Entity* caster){
  2044. vector<DetrimentalEffects>* det_list = &detrimental_spell_effects;
  2045. DetrimentalEffects* ret = 0;
  2046. MDetriments.readlock(__FUNCTION__, __LINE__);
  2047. for(int32 i=0; i<det_list->size(); i++){
  2048. if (det_list->at(i).spell_id == spell_id && det_list->at(i).caster == caster)
  2049. ret = &det_list->at(i);
  2050. }
  2051. MDetriments.releasereadlock(__FUNCTION__, __LINE__);
  2052. return ret;
  2053. }
  2054. void Entity::CancelAllStealth() {
  2055. bool did_change = false;
  2056. MutexList<LuaSpell*>* stealth_list = control_effects[CONTROL_EFFECT_TYPE_STEALTH];
  2057. if (stealth_list){
  2058. MutexList<LuaSpell*>::iterator itr = stealth_list->begin();
  2059. while (itr.Next()){
  2060. if (itr.value->caster == this)
  2061. GetZone()->GetSpellProcess()->AddSpellCancel(itr.value);
  2062. else{
  2063. GetZone()->RemoveTargetFromSpell(itr.value, this);
  2064. RemoveSpellEffect(itr.value);
  2065. }
  2066. did_change = true;
  2067. }
  2068. }
  2069. MutexList<LuaSpell*>* invis_list = control_effects[CONTROL_EFFECT_TYPE_INVIS];
  2070. if (invis_list){
  2071. MutexList<LuaSpell*>::iterator invis_itr = invis_list->begin();
  2072. while (invis_itr.Next()){
  2073. if (invis_itr.value->caster == this)
  2074. GetZone()->GetSpellProcess()->AddSpellCancel(invis_itr.value);
  2075. else{
  2076. GetZone()->RemoveTargetFromSpell(invis_itr.value, this);
  2077. RemoveSpellEffect(invis_itr.value);
  2078. }
  2079. did_change = true;
  2080. }
  2081. }
  2082. if (did_change){
  2083. info_changed = true;
  2084. changed = true;
  2085. AddChangedZoneSpawn();
  2086. if (IsPlayer())
  2087. ((Player*)this)->SetCharSheetChanged(true);
  2088. }
  2089. }
  2090. bool Entity::IsStealthed(){
  2091. MutexList<LuaSpell*>* stealth_list = control_effects[CONTROL_EFFECT_TYPE_STEALTH];
  2092. return (!stealth_list || stealth_list->size(true) == 0) == false;
  2093. }
  2094. bool Entity::CanSeeInvis(Entity* target) {
  2095. if (!target)
  2096. return true;
  2097. if (!target->IsStealthed() && !target->IsInvis())
  2098. return true;
  2099. if (target->IsStealthed() && HasSeeHideSpell())
  2100. return true;
  2101. else if (target->IsInvis() && HasSeeInvisSpell())
  2102. return true;
  2103. return false;
  2104. }
  2105. bool Entity::IsInvis(){
  2106. MutexList<LuaSpell*>* invis_list = control_effects[CONTROL_EFFECT_TYPE_INVIS];
  2107. return (!invis_list || invis_list->size(true) == 0) == false;
  2108. }
  2109. void Entity::AddStealthSpell(LuaSpell* spell) {
  2110. if (!spell)
  2111. return;
  2112. if (!control_effects[CONTROL_EFFECT_TYPE_STEALTH])
  2113. control_effects[CONTROL_EFFECT_TYPE_STEALTH] = new MutexList<LuaSpell*>;
  2114. control_effects[CONTROL_EFFECT_TYPE_STEALTH]->Add(spell);
  2115. if (control_effects[CONTROL_EFFECT_TYPE_STEALTH]->size(true) == 1){
  2116. info_changed = true;
  2117. changed = true;
  2118. AddChangedZoneSpawn();
  2119. if (IsPlayer())
  2120. {
  2121. ((Player*)this)->SetCharSheetChanged(true);
  2122. GetZone()->SendAllSpawnsForVisChange(GetZone()->GetClientBySpawn(this));
  2123. }
  2124. }
  2125. }
  2126. void Entity::AddInvisSpell(LuaSpell* spell) {
  2127. if (!spell)
  2128. return;
  2129. if (!control_effects[CONTROL_EFFECT_TYPE_INVIS])
  2130. control_effects[CONTROL_EFFECT_TYPE_INVIS] = new MutexList<LuaSpell*>;
  2131. control_effects[CONTROL_EFFECT_TYPE_INVIS]->Add(spell);
  2132. if (control_effects[CONTROL_EFFECT_TYPE_INVIS]->size(true) == 1){
  2133. info_changed = true;
  2134. changed = true;
  2135. AddChangedZoneSpawn();
  2136. if (IsPlayer())
  2137. {
  2138. ((Player*)this)->SetCharSheetChanged(true);
  2139. GetZone()->SendAllSpawnsForVisChange(GetZone()->GetClientBySpawn(this));
  2140. }
  2141. }
  2142. }
  2143. void Entity::RemoveInvisSpell(LuaSpell* spell) {
  2144. MutexList<LuaSpell*>* invis_list = control_effects[CONTROL_EFFECT_TYPE_INVIS];
  2145. if (!invis_list || invis_list->size(true) == 0)
  2146. return;
  2147. invis_list->Remove(spell);
  2148. RemoveSpellEffect(spell);
  2149. if (invis_list->size(true) == 0){
  2150. info_changed = true;
  2151. changed = true;
  2152. AddChangedZoneSpawn();
  2153. if (IsPlayer())
  2154. {
  2155. ((Player*)this)->SetCharSheetChanged(true);
  2156. GetZone()->SendAllSpawnsForVisChange(GetZone()->GetClientBySpawn(this));
  2157. }
  2158. }
  2159. }
  2160. void Entity::RemoveStealthSpell(LuaSpell* spell) {
  2161. MutexList<LuaSpell*>* stealth_list = control_effects[CONTROL_EFFECT_TYPE_STEALTH];
  2162. if (!stealth_list || stealth_list->size(true) == 0)
  2163. return;
  2164. stealth_list->Remove(spell);
  2165. RemoveSpellEffect(spell);
  2166. if (stealth_list->size() == 0){
  2167. info_changed = true;
  2168. changed = true;
  2169. AddChangedZoneSpawn();
  2170. if (IsPlayer())
  2171. {
  2172. ((Player*)this)->SetCharSheetChanged(true);
  2173. GetZone()->SendAllSpawnsForVisChange(GetZone()->GetClientBySpawn(this));
  2174. }
  2175. }
  2176. }
  2177. void Entity::AddRootSpell(LuaSpell* spell) {
  2178. if (!spell)
  2179. return;
  2180. if (!control_effects[CONTROL_EFFECT_TYPE_ROOT])
  2181. control_effects[CONTROL_EFFECT_TYPE_ROOT] = new MutexList<LuaSpell*>;
  2182. if (control_effects[CONTROL_EFFECT_TYPE_ROOT]->size(true) == 0 && !IsRootImmune()) {
  2183. if (IsPlayer()){
  2184. if (!IsMezzedOrStunned())
  2185. ((Player*)this)->SetPlayerControlFlag(1, 8, true); // heading movement only
  2186. }
  2187. else
  2188. SetSpeedMultiplier(0.0f);
  2189. }
  2190. control_effects[CONTROL_EFFECT_TYPE_ROOT]->Add(spell);
  2191. }
  2192. void Entity::RemoveRootSpell(LuaSpell* spell) {
  2193. MutexList<LuaSpell*>* root_list = control_effects[CONTROL_EFFECT_TYPE_ROOT];
  2194. if (!root_list || root_list->size(true) == 0)
  2195. return;
  2196. root_list->Remove(spell);
  2197. if (root_list->size(true) == 0 && !IsRootImmune()) {
  2198. if (IsPlayer()){
  2199. if (!IsMezzedOrStunned())
  2200. ((Player*)this)->SetPlayerControlFlag(1, 8, false); // heading movement only
  2201. }
  2202. else {
  2203. // GetHighestSnare() will return 1.0f if no snares returning the spawn to full speed
  2204. SetSpeedMultiplier(GetHighestSnare());
  2205. }
  2206. if(!IsPlayer()) {
  2207. GetZone()->movementMgr->StopNavigation((Entity*)this);
  2208. ((Spawn*)this)->StopMovement();
  2209. }
  2210. }
  2211. }
  2212. void Entity::AddFearSpell(LuaSpell* spell){
  2213. if (!spell)
  2214. return;
  2215. if (!control_effects[CONTROL_EFFECT_TYPE_FEAR])
  2216. control_effects[CONTROL_EFFECT_TYPE_FEAR] = new MutexList<LuaSpell*>;
  2217. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_FEAR]->size(true) == 0 && !IsFearImmune()){
  2218. ((Player*)this)->SetPlayerControlFlag(4, 4, true); // feared
  2219. if (!IsMezzedOrStunned() && !IsStifled())
  2220. GetZone()->LockAllSpells((Player*)this);
  2221. }
  2222. if (!IsFearImmune() && IsNPC())
  2223. {
  2224. HaltMovement();
  2225. }
  2226. control_effects[CONTROL_EFFECT_TYPE_FEAR]->Add(spell);
  2227. }
  2228. void Entity::RemoveFearSpell(LuaSpell* spell){
  2229. MutexList<LuaSpell*>* fear_list = control_effects[CONTROL_EFFECT_TYPE_FEAR];
  2230. if (!fear_list || fear_list->size(true) == 0)
  2231. return;
  2232. fear_list->Remove(spell);
  2233. if (IsPlayer() && fear_list->size(true) == 0 && !IsFearImmune()){
  2234. ((Player*)this)->SetPlayerControlFlag(4, 4, false); // feared disabled
  2235. if (!IsMezzedOrStunned() && !IsStifled())
  2236. GetZone()->LockAllSpells((Player*)this);
  2237. }
  2238. if (IsNPC())
  2239. {
  2240. HaltMovement();
  2241. }
  2242. }
  2243. void Entity::AddSnareSpell(LuaSpell* spell) {
  2244. if (!spell)
  2245. return;
  2246. if (!control_effects[CONTROL_EFFECT_TYPE_SNARE])
  2247. control_effects[CONTROL_EFFECT_TYPE_SNARE] = new MutexList<LuaSpell*>;
  2248. control_effects[CONTROL_EFFECT_TYPE_SNARE]->Add(spell);
  2249. // Don't set speed multiplier if there is a root or no snare values
  2250. MutexList<LuaSpell*>* roots = control_effects[CONTROL_EFFECT_TYPE_ROOT];
  2251. if ((!roots || roots->size(true) == 0) && snare_values.size() > 0)
  2252. SetSpeedMultiplier(GetHighestSnare());
  2253. }
  2254. void Entity::RemoveSnareSpell(LuaSpell* spell) {
  2255. MutexList<LuaSpell*>* snare_list = control_effects[CONTROL_EFFECT_TYPE_SNARE];
  2256. if (!snare_list || snare_list->size(true) == 0)
  2257. return;
  2258. snare_list->Remove(spell);
  2259. snare_values.erase(spell);
  2260. //LogWrite(PLAYER__ERROR, 0, "Debug", "snare_values.size() = %u", snare_values.size());
  2261. // only change speeds if there are no roots
  2262. MutexList<LuaSpell*>* roots = control_effects[CONTROL_EFFECT_TYPE_ROOT];
  2263. if (!roots || roots->size(true) == 0) {
  2264. float multiplier = GetHighestSnare();
  2265. //LogWrite(PLAYER__ERROR, 0, "Debug", "GetHighestSnare() = %f", multiplier);
  2266. SetSpeedMultiplier(multiplier);
  2267. }
  2268. }
  2269. void Entity::SetSnareValue(LuaSpell* spell, float snare_val) {
  2270. if (!spell)
  2271. return;
  2272. snare_values[spell] = snare_val;
  2273. }
  2274. float Entity::GetHighestSnare() {
  2275. // For simplicity this will return the highest snare value, which is actually the lowest value
  2276. float ret = 1.0f;
  2277. if (snare_values.size() == 0)
  2278. return ret;
  2279. map<LuaSpell*, float>::iterator itr;
  2280. for (itr = snare_values.begin(); itr != snare_values.end(); itr++) {
  2281. if (itr->second < ret)
  2282. ret = itr->second;
  2283. }
  2284. return ret;
  2285. }
  2286. bool Entity::IsSnared() {
  2287. if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_SNARE])
  2288. return false;
  2289. MutexList<LuaSpell*>* snare_list = control_effects[CONTROL_EFFECT_TYPE_SNARE];
  2290. return (!snare_list || snare_list->size(true) == 0) == false;
  2291. }
  2292. bool Entity::IsMezzed(){
  2293. if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_MEZ])
  2294. return false;
  2295. MutexList<LuaSpell*>* mez_spells = control_effects[CONTROL_EFFECT_TYPE_MEZ];
  2296. return (!mez_spells || mez_spells->size(true) == 0 || IsMezImmune()) == false;
  2297. }
  2298. bool Entity::IsStifled(){
  2299. if (!control_effects[CONTROL_EFFECT_TYPE_STIFLE])
  2300. return false;
  2301. MutexList<LuaSpell*>* stifle_list = control_effects[CONTROL_EFFECT_TYPE_STIFLE];
  2302. return (!stifle_list || stifle_list->size(true) == 0 || IsStifleImmune()) == false;
  2303. }
  2304. bool Entity::IsDazed(){
  2305. if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_DAZE])
  2306. return false;
  2307. MutexList<LuaSpell*>* daze_list = control_effects[CONTROL_EFFECT_TYPE_DAZE];
  2308. return (!daze_list || daze_list->size(true) == 0 || IsDazeImmune()) == false;
  2309. }
  2310. bool Entity::IsStunned(){
  2311. if (!control_effects[CONTROL_EFFECT_TYPE_STUN])
  2312. return false;
  2313. MutexList<LuaSpell*>* stun_list = control_effects[CONTROL_EFFECT_TYPE_STUN];
  2314. return (!stun_list || stun_list->size(true) == 0 || IsStunImmune()) == false;
  2315. }
  2316. bool Entity::IsRooted(){
  2317. if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_ROOT])
  2318. return false;
  2319. MutexList<LuaSpell*>* root_list = control_effects[CONTROL_EFFECT_TYPE_ROOT];
  2320. return (!root_list || root_list->size(true) == 0 || IsRootImmune()) == false;
  2321. }
  2322. bool Entity::IsFeared(){
  2323. if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_FEAR])
  2324. return false;
  2325. MutexList<LuaSpell*>* fear_list = control_effects[CONTROL_EFFECT_TYPE_FEAR];
  2326. return (!fear_list || fear_list->size(true) == 0 || IsFearImmune()) == false;
  2327. }
  2328. void Entity::AddWaterwalkSpell(LuaSpell* spell){
  2329. if (!spell)
  2330. return;
  2331. if (!control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER])
  2332. control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER] = new MutexList<LuaSpell*>;
  2333. control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER]->Add(spell);
  2334. if (control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER]->size(true) == 1 && IsPlayer())
  2335. ((Player*)this)->SetPlayerControlFlag(3, 128, true); // enable walking underwater
  2336. }
  2337. void Entity::RemoveWaterwalkSpell(LuaSpell* spell){
  2338. MutexList<LuaSpell*>* waterwalk_list = control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER];
  2339. if (!waterwalk_list || waterwalk_list->size(true) == 0)
  2340. return;
  2341. waterwalk_list->Remove(spell);
  2342. if (waterwalk_list->size(true) == 0 && IsPlayer())
  2343. ((Player*)this)->SetPlayerControlFlag(3, 128, false); // disable walking underwater
  2344. }
  2345. void Entity::AddWaterjumpSpell(LuaSpell* spell){
  2346. if (!spell)
  2347. return;
  2348. if (!control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER])
  2349. control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER] = new MutexList<LuaSpell*>;
  2350. control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER]->Add(spell);
  2351. if (control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER]->size(true) == 1 && IsPlayer())
  2352. ((Player*)this)->SetPlayerControlFlag(4, 1, true); // enable moonjumps underwater
  2353. }
  2354. void Entity::RemoveWaterjumpSpell(LuaSpell* spell){
  2355. MutexList<LuaSpell*>* waterjump_list = control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER];
  2356. if (!waterjump_list || waterjump_list->size(true) == 0)
  2357. return;
  2358. waterjump_list->Remove(spell);
  2359. if (waterjump_list->size(true) == 0 && IsPlayer())
  2360. ((Player*)this)->SetPlayerControlFlag(4, 1, false); // disable moonjumps underwater
  2361. }
  2362. void Entity::AddAOEImmunity(LuaSpell* spell){
  2363. if (!spell)
  2364. return;
  2365. if (!immunities[IMMUNITY_TYPE_AOE])
  2366. immunities[IMMUNITY_TYPE_AOE] = new MutexList<LuaSpell*>;
  2367. immunities[IMMUNITY_TYPE_AOE]->Add(spell);
  2368. }
  2369. void Entity::RemoveAOEImmunity(LuaSpell* spell){
  2370. MutexList<LuaSpell*>* aoe_list = immunities[IMMUNITY_TYPE_AOE];
  2371. if (!aoe_list || aoe_list->size(true) == 0)
  2372. return;
  2373. aoe_list->Remove(spell);
  2374. }
  2375. bool Entity::IsAOEImmune(){
  2376. return (immunities[IMMUNITY_TYPE_AOE] && immunities[IMMUNITY_TYPE_AOE]->size(true));
  2377. }
  2378. void Entity::AddStunImmunity(LuaSpell* spell){
  2379. if (!spell)
  2380. return;
  2381. if (!immunities[IMMUNITY_TYPE_STUN])
  2382. immunities[IMMUNITY_TYPE_STUN] = new MutexList<LuaSpell*>;
  2383. if (IsPlayer() && IsStunned() && !IsMezzed()){
  2384. ((Player*)this)->SetPlayerControlFlag(4, 64, false);
  2385. if (!IsFeared() && !IsStifled())
  2386. ((Player*)this)->UnlockAllSpells();
  2387. }
  2388. immunities[IMMUNITY_TYPE_STUN]->Add(spell);
  2389. }
  2390. void Entity::RemoveStunImmunity(LuaSpell* spell){
  2391. MutexList<LuaSpell*>* stun_list = immunities[IMMUNITY_TYPE_STUN];
  2392. if (!stun_list || stun_list->size(true) == 0)
  2393. return;
  2394. stun_list->Remove(spell);
  2395. if (IsPlayer() && IsStunned() && !IsMezzed()){
  2396. ((Player*)this)->SetPlayerControlFlag(4, 64, true);
  2397. if (!IsFeared() && !IsStifled())
  2398. ((Player*)this)->UnlockAllSpells();
  2399. }
  2400. }
  2401. bool Entity::IsStunImmune(){
  2402. return (immunities[IMMUNITY_TYPE_STUN] && immunities[IMMUNITY_TYPE_STUN]->size(true) > 0);
  2403. }
  2404. void Entity::AddStifleImmunity(LuaSpell* spell){
  2405. if (!spell)
  2406. return;
  2407. if (!immunities[IMMUNITY_TYPE_STIFLE])
  2408. immunities[IMMUNITY_TYPE_STIFLE] = new MutexList<LuaSpell*>;
  2409. if (IsPlayer() && immunities[IMMUNITY_TYPE_STIFLE]->size(true) == 0){
  2410. if (IsStifled() && !IsMezzedOrStunned() && !IsFeared())
  2411. ((Player*)this)->UnlockAllSpells();
  2412. }
  2413. immunities[IMMUNITY_TYPE_STIFLE]->Add(spell);
  2414. }
  2415. void Entity::RemoveStifleImmunity(LuaSpell* spell){
  2416. MutexList<LuaSpell*>* stifle_list = immunities[IMMUNITY_TYPE_STIFLE];
  2417. if (!stifle_list || stifle_list->size(true) == 0)
  2418. return;
  2419. stifle_list->Remove(spell);
  2420. if (IsPlayer() && IsStifled() && !IsMezzedOrStunned() && !IsFeared())
  2421. ((Player*)this)->UnlockAllSpells();
  2422. }
  2423. bool Entity::IsStifleImmune(){
  2424. return (immunities[IMMUNITY_TYPE_STIFLE] && immunities[IMMUNITY_TYPE_STIFLE]->size(true) > 0);
  2425. }
  2426. void Entity::AddMezImmunity(LuaSpell* spell){
  2427. if (!spell)
  2428. return;
  2429. if (!immunities[IMMUNITY_TYPE_MEZ])
  2430. immunities[IMMUNITY_TYPE_MEZ] = new MutexList<LuaSpell*>;
  2431. if (IsPlayer() && IsMezzed() && !IsStunned()){
  2432. ((Player*)this)->SetPlayerControlFlag(4, 64, false);
  2433. if (!IsFeared() && !IsStifled())
  2434. ((Player*)this)->UnlockAllSpells();
  2435. }
  2436. immunities[IMMUNITY_TYPE_MEZ]->Add(spell);
  2437. }
  2438. void Entity::RemoveMezImmunity(LuaSpell* spell){
  2439. MutexList<LuaSpell*>* mez_list = immunities[IMMUNITY_TYPE_MEZ];
  2440. if (!mez_list || mez_list->size(true) == 0)
  2441. return;
  2442. mez_list->Remove(spell);
  2443. if (IsPlayer() && IsMezzed() && !IsStunned()){
  2444. ((Player*)this)->SetPlayerControlFlag(4, 64, true);
  2445. if (!IsFeared() && !IsStifled())
  2446. ((Player*)this)->LockAllSpells();
  2447. }
  2448. }
  2449. bool Entity::IsMezImmune(){
  2450. return (immunities[IMMUNITY_TYPE_MEZ] && immunities[IMMUNITY_TYPE_MEZ]->size(true) > 0);
  2451. }
  2452. void Entity::AddRootImmunity(LuaSpell* spell){
  2453. if (!spell)
  2454. return;
  2455. if (!immunities[IMMUNITY_TYPE_ROOT])
  2456. immunities[IMMUNITY_TYPE_ROOT] = new MutexList<LuaSpell*>;
  2457. if (IsPlayer() && IsRooted())
  2458. ((Player*)this)->SetPlayerControlFlag(1, 8, false);
  2459. immunities[IMMUNITY_TYPE_ROOT]->Add(spell);
  2460. }
  2461. void Entity::RemoveRootImmunity(LuaSpell* spell){
  2462. MutexList<LuaSpell*>* root_list = immunities[IMMUNITY_TYPE_ROOT];
  2463. if (!root_list || root_list->size(true) == 0)
  2464. return;
  2465. root_list->Remove(spell);
  2466. if (IsPlayer() && IsRooted())
  2467. ((Player*)this)->SetPlayerControlFlag(1, 8, true);
  2468. }
  2469. bool Entity::IsRootImmune(){
  2470. return (immunities[IMMUNITY_TYPE_ROOT] && immunities[IMMUNITY_TYPE_ROOT]->size(true) > 0);
  2471. }
  2472. void Entity::AddFearImmunity(LuaSpell* spell){
  2473. if (!spell)
  2474. return;
  2475. if (!immunities[IMMUNITY_TYPE_FEAR])
  2476. immunities[IMMUNITY_TYPE_FEAR] = new MutexList<LuaSpell*>;
  2477. if (IsPlayer() && IsFeared()){
  2478. if (!IsMezzedOrStunned() && !IsStifled())
  2479. ((Player*)this)->UnlockAllSpells();
  2480. ((Player*)this)->SetPlayerControlFlag(4, 4, false);
  2481. }
  2482. immunities[IMMUNITY_TYPE_FEAR]->Add(spell);
  2483. }
  2484. void Entity::RemoveFearImmunity(LuaSpell* spell){
  2485. MutexList<LuaSpell*>* fear_list = immunities[IMMUNITY_TYPE_FEAR];
  2486. if (!fear_list || fear_list->size(true) == 0)
  2487. return;
  2488. fear_list->Remove(spell);
  2489. if (IsPlayer() && IsFeared()){
  2490. if (!IsMezzedOrStunned() && !IsStifled())
  2491. ((Player*)this)->LockAllSpells();
  2492. ((Player*)this)->SetPlayerControlFlag(4, 4, true);
  2493. }
  2494. }
  2495. bool Entity::IsFearImmune(){
  2496. return (immunities[IMMUNITY_TYPE_FEAR] && immunities[IMMUNITY_TYPE_FEAR]->size(true) > 0);
  2497. }
  2498. void Entity::AddDazeImmunity(LuaSpell* spell){
  2499. if (!spell)
  2500. return;
  2501. if (!immunities[IMMUNITY_TYPE_DAZE])
  2502. immunities[IMMUNITY_TYPE_DAZE] = new MutexList<LuaSpell*>;
  2503. immunities[IMMUNITY_TYPE_DAZE]->Add(spell);
  2504. }
  2505. void Entity::RemoveDazeImmunity(LuaSpell* spell){
  2506. MutexList<LuaSpell*>* daze_list = immunities[IMMUNITY_TYPE_DAZE];
  2507. if (!daze_list || daze_list->size(true) == 0)
  2508. return;
  2509. daze_list->Remove(spell);
  2510. }
  2511. bool Entity::IsDazeImmune(){
  2512. return (immunities[IMMUNITY_TYPE_DAZE] && immunities[IMMUNITY_TYPE_DAZE]->size(true) > 0);
  2513. }
  2514. void Entity::AddImmunity(LuaSpell* spell, int16 type){
  2515. if (!spell)
  2516. return;
  2517. if (!immunities[type])
  2518. immunities[type] = new MutexList<LuaSpell*>;
  2519. immunities[type]->Add(spell);
  2520. }
  2521. void Entity::RemoveImmunity(LuaSpell* spell, int16 type){
  2522. MutexList<LuaSpell*>* list = immunities[type];
  2523. if (!list || list->size(true) == 0)
  2524. return;
  2525. list->Remove(spell);
  2526. }
  2527. bool Entity::IsImmune(int16 type){
  2528. return (immunities[type] && immunities[type]->size(true) > 0);
  2529. }
  2530. void Entity::RemoveEffectsFromLuaSpell(LuaSpell* spell){
  2531. if (!spell)
  2532. return;
  2533. //Attempt to remove all applied effects from this spell when spell has been removed from just this target. Should improve performance/easier maitenance
  2534. int32 effect_bitmask = spell->effect_bitmask;
  2535. if (effect_bitmask == 0)
  2536. return;
  2537. if (effect_bitmask & EFFECT_FLAG_STUN)
  2538. RemoveStunSpell(spell);
  2539. if (effect_bitmask & EFFECT_FLAG_ROOT)
  2540. RemoveRootSpell(spell);
  2541. if (effect_bitmask & EFFECT_FLAG_MEZ)
  2542. RemoveMezSpell(spell);
  2543. if (effect_bitmask & EFFECT_FLAG_STIFLE)
  2544. RemoveStifleSpell(spell);
  2545. if (effect_bitmask & EFFECT_FLAG_DAZE)
  2546. RemoveDazeSpell(spell);
  2547. if (effect_bitmask & EFFECT_FLAG_FEAR)
  2548. RemoveFearSpell(spell);
  2549. if (effect_bitmask & EFFECT_FLAG_SPELLBONUS)
  2550. RemoveSpellBonus(spell);
  2551. if (effect_bitmask & EFFECT_FLAG_SKILLBONUS)
  2552. RemoveSkillBonus(spell->spell->GetSpellID());
  2553. if (effect_bitmask & EFFECT_FLAG_STEALTH)
  2554. RemoveStealthSpell(spell);
  2555. if (effect_bitmask & EFFECT_FLAG_INVIS)
  2556. RemoveInvisSpell(spell);
  2557. if (effect_bitmask & EFFECT_FLAG_SNARE)
  2558. RemoveSnareSpell(spell);
  2559. if (effect_bitmask & EFFECT_FLAG_WATERWALK)
  2560. RemoveWaterwalkSpell(spell);
  2561. if (effect_bitmask & EFFECT_FLAG_WATERJUMP)
  2562. RemoveWaterjumpSpell(spell);
  2563. if (effect_bitmask & EFFECT_FLAG_FLIGHT)
  2564. RemoveFlightSpell(spell);
  2565. if (effect_bitmask & EFFECT_FLAG_GLIDE)
  2566. RemoveGlideSpell(spell);
  2567. if (effect_bitmask & EFFECT_FLAG_AOE_IMMUNE)
  2568. RemoveAOEImmunity(spell);
  2569. if (effect_bitmask & EFFECT_FLAG_STUN_IMMUNE)
  2570. RemoveStunImmunity(spell);
  2571. if (effect_bitmask & EFFECT_FLAG_MEZ_IMMUNE)
  2572. RemoveMezImmunity(spell);
  2573. if (effect_bitmask & EFFECT_FLAG_DAZE_IMMUNE)
  2574. RemoveDazeImmunity(spell);
  2575. if (effect_bitmask & EFFECT_FLAG_ROOT_IMMUNE)
  2576. RemoveRootImmunity(spell);
  2577. if (effect_bitmask & EFFECT_FLAG_STIFLE_IMMUNE)
  2578. RemoveStifleImmunity(spell);
  2579. if (effect_bitmask & EFFECT_FLAG_FEAR_IMMUNE)
  2580. RemoveFearImmunity(spell);
  2581. if (effect_bitmask & EFFECT_FLAG_SAFEFALL)
  2582. RemoveSafefallSpell(spell);
  2583. }
  2584. void Entity::RemoveSkillBonus(int32 spell_id){
  2585. //This is a virtual, just making it so we don't have to do extra checks for player/npcs
  2586. return;
  2587. }
  2588. void Entity::AddFlightSpell(LuaSpell* spell){
  2589. if (!spell)
  2590. return;
  2591. if (!control_effects[CONTROL_EFFECT_TYPE_FLIGHT])
  2592. control_effects[CONTROL_EFFECT_TYPE_FLIGHT] = new MutexList<LuaSpell*>;
  2593. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_FLIGHT]->size(true) == 0)
  2594. ((Player*)this)->SetPlayerControlFlag(5, 32, true);
  2595. control_effects[CONTROL_EFFECT_TYPE_FLIGHT]->Add(spell);
  2596. }
  2597. void Entity::RemoveFlightSpell(LuaSpell* spell){
  2598. MutexList<LuaSpell*>* flight_list = control_effects[CONTROL_EFFECT_TYPE_FLIGHT];
  2599. if (!flight_list || flight_list->size(true) == 0)
  2600. return;
  2601. flight_list->Remove(spell);
  2602. if (IsPlayer() && flight_list->size(true) == 0)
  2603. ((Player*)this)->SetPlayerControlFlag(5, 32, false);
  2604. }
  2605. void Entity::AddGlideSpell(LuaSpell* spell){
  2606. if (!spell)
  2607. return;
  2608. if (!control_effects[CONTROL_EFFECT_TYPE_GLIDE])
  2609. control_effects[CONTROL_EFFECT_TYPE_GLIDE] = new MutexList<LuaSpell*>;
  2610. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_GLIDE]->size(true) == 0)
  2611. ((Player*)this)->SetPlayerControlFlag(4, 16, true);
  2612. control_effects[CONTROL_EFFECT_TYPE_GLIDE]->Add(spell);
  2613. }
  2614. void Entity::RemoveGlideSpell(LuaSpell* spell){
  2615. MutexList<LuaSpell*>* glide_list = control_effects[CONTROL_EFFECT_TYPE_GLIDE];
  2616. if (!glide_list || glide_list->size(true) == 0)
  2617. return;
  2618. glide_list->Remove(spell);
  2619. if (IsPlayer() && glide_list->size(true) == 0)
  2620. ((Player*)this)->SetPlayerControlFlag(4, 16, false);
  2621. }
  2622. void Entity::AddSafefallSpell(LuaSpell* spell){
  2623. if (!spell)
  2624. return;
  2625. if (!control_effects[CONTROL_EFFECT_TYPE_SAFEFALL])
  2626. control_effects[CONTROL_EFFECT_TYPE_SAFEFALL] = new MutexList<LuaSpell*>;
  2627. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_SAFEFALL]->size(true) == 0)
  2628. ((Player*)this)->SetPlayerControlFlag(4, 32, true);
  2629. control_effects[CONTROL_EFFECT_TYPE_SAFEFALL]->Add(spell);
  2630. }
  2631. void Entity::RemoveSafefallSpell(LuaSpell* spell){
  2632. MutexList<LuaSpell*>* safe_list = control_effects[CONTROL_EFFECT_TYPE_SAFEFALL];
  2633. if (!safe_list || safe_list->size(true) == 0)
  2634. return;
  2635. safe_list->Remove(spell);
  2636. if (IsPlayer() && safe_list->size(true) == 0)
  2637. ((Player*)this)->SetPlayerControlFlag(4, 32, false);
  2638. }
  2639. void Entity::UpdateGroupMemberInfo(bool inGroupMgrLock, bool groupMembersLocked) {
  2640. if (!group_member_info || group_id == 0)
  2641. return;
  2642. if(!inGroupMgrLock)
  2643. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  2644. PlayerGroup* group = world.GetGroupManager()->GetGroup(group_id);
  2645. if (group)
  2646. group->UpdateGroupMemberInfo(this, groupMembersLocked);
  2647. if(!inGroupMgrLock)
  2648. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  2649. }
  2650. #include "WorldDatabase.h"
  2651. extern WorldDatabase database;
  2652. void Entity::CustomizeAppearance(PacketStruct* packet) {
  2653. bool is_soga = packet->getType_int8_ByName("is_soga") == 1 ? true : false;
  2654. int16 model_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("race_file").data);
  2655. EQ2_Color skin_color = packet->getType_EQ2_Color_ByName("skin_color");
  2656. EQ2_Color skin_color2 = packet->getType_EQ2_Color_ByName("skin_color2");
  2657. EQ2_Color eye_color = packet->getType_EQ2_Color_ByName("eye_color");
  2658. EQ2_Color hair_color1 = packet->getType_EQ2_Color_ByName("hair_color1");
  2659. EQ2_Color hair_color2 = packet->getType_EQ2_Color_ByName("hair_color2");
  2660. EQ2_Color hair_highlight = packet->getType_EQ2_Color_ByName("hair_highlight");
  2661. int16 hair_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("hair_file").data);
  2662. EQ2_Color hair_type_color = packet->getType_EQ2_Color_ByName("hair_type_color");
  2663. EQ2_Color hair_type_highlight_color = packet->getType_EQ2_Color_ByName("hair_type_highlight_color");
  2664. int16 face_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("face_file").data);
  2665. EQ2_Color hair_face_color = packet->getType_EQ2_Color_ByName("hair_face_color");
  2666. EQ2_Color hair_face_highlight_color = packet->getType_EQ2_Color_ByName("hair_face_highlight_color");
  2667. int16 wing_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("wing_file").data);
  2668. EQ2_Color wing_color1 = packet->getType_EQ2_Color_ByName("wing_color1");
  2669. EQ2_Color wing_color2 = packet->getType_EQ2_Color_ByName("wing_color2");
  2670. int16 chest_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("chest_file").data);
  2671. EQ2_Color shirt_color = packet->getType_EQ2_Color_ByName("shirt_color");
  2672. EQ2_Color unknown_chest_color = packet->getType_EQ2_Color_ByName("unknown_chest_color");
  2673. int16 legs_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("legs_file").data);
  2674. EQ2_Color pants_color = packet->getType_EQ2_Color_ByName("pants_color");
  2675. EQ2_Color unknown_legs_color = packet->getType_EQ2_Color_ByName("unknown_legs_color");
  2676. EQ2_Color unknown2 = packet->getType_EQ2_Color_ByName("unknown2");
  2677. float eyes2[3];
  2678. eyes2[0] = packet->getType_float_ByName("eyes2", 0) * 100;
  2679. eyes2[1] = packet->getType_float_ByName("eyes2", 1) * 100;
  2680. eyes2[2] = packet->getType_float_ByName("eyes2", 2) * 100;
  2681. float ears[3];
  2682. ears[0] = packet->getType_float_ByName("ears", 0) * 100;
  2683. ears[1] = packet->getType_float_ByName("ears", 1) * 100;
  2684. ears[2] = packet->getType_float_ByName("ears", 2) * 100;
  2685. float eye_brows[3];
  2686. eye_brows[0] = packet->getType_float_ByName("eye_brows", 0) * 100;
  2687. eye_brows[1] = packet->getType_float_ByName("eye_brows", 1) * 100;
  2688. eye_brows[2] = packet->getType_float_ByName("eye_brows", 2) * 100;
  2689. float cheeks[3];
  2690. cheeks[0] = packet->getType_float_ByName("cheeks", 0) * 100;
  2691. cheeks[1] = packet->getType_float_ByName("cheeks", 1) * 100;
  2692. cheeks[2] = packet->getType_float_ByName("cheeks", 2) * 100;
  2693. float lips[3];
  2694. lips[0] = packet->getType_float_ByName("lips", 0) * 100;
  2695. lips[1] = packet->getType_float_ByName("lips", 1) * 100;
  2696. lips[2] = packet->getType_float_ByName("lips", 2) * 100;
  2697. float chin[3];
  2698. chin[0] = packet->getType_float_ByName("chin", 0) * 100;
  2699. chin[1] = packet->getType_float_ByName("chin", 1) * 100;
  2700. chin[2] = packet->getType_float_ByName("chin", 2) * 100;
  2701. float nose[3];
  2702. nose[0] = packet->getType_float_ByName("nose", 0) * 100;
  2703. nose[1] = packet->getType_float_ByName("nose", 1) * 100;
  2704. nose[2] = packet->getType_float_ByName("nose", 2) * 100;
  2705. sint8 body_size = (sint8)(packet->getType_float_ByName("body_size") * 100);
  2706. sint8 body_age = (sint8)(packet->getType_float_ByName("body_age") * 100);
  2707. if (is_soga) {
  2708. appearance.soga_model_type = model_id;
  2709. features.soga_skin_color = skin_color;
  2710. features.soga_eye_color = eye_color;
  2711. features.soga_hair_color1 = hair_color1;
  2712. features.soga_hair_color2 = hair_color2;
  2713. features.soga_hair_highlight_color = hair_highlight;
  2714. features.soga_hair_type = hair_id;
  2715. features.soga_hair_type_color = hair_type_color;
  2716. features.soga_hair_type_highlight_color = hair_type_highlight_color;
  2717. features.soga_hair_face_type = face_id;
  2718. features.soga_hair_face_color = hair_face_color;
  2719. features.soga_hair_face_highlight_color = hair_face_highlight_color;
  2720. features.wing_type = wing_id;
  2721. features.wing_color1 = wing_color1;
  2722. features.wing_color2 = wing_color2;
  2723. features.soga_chest_type = chest_id;
  2724. features.shirt_color = shirt_color;
  2725. features.soga_legs_type = legs_id;
  2726. features.pants_color = pants_color;
  2727. features.soga_eye_type[0] = eyes2[0];
  2728. features.soga_eye_type[1] = eyes2[1];
  2729. features.soga_eye_type[2] = eyes2[2];
  2730. features.soga_ear_type[0] = ears[0];
  2731. features.soga_ear_type[0] = ears[1];
  2732. features.soga_ear_type[0] = ears[2];
  2733. features.soga_eye_brow_type[0] = eye_brows[0];
  2734. features.soga_eye_brow_type[1] = eye_brows[1];
  2735. features.soga_eye_brow_type[2] = eye_brows[2];
  2736. features.soga_cheek_type[0] = cheeks[0];
  2737. features.soga_cheek_type[1] = cheeks[1];
  2738. features.soga_cheek_type[2] = cheeks[2];
  2739. features.soga_lip_type[0] = lips[0];
  2740. features.soga_lip_type[1] = lips[1];
  2741. features.soga_lip_type[2] = lips[2];
  2742. features.soga_chin_type[0] = chin[0];
  2743. features.soga_chin_type[1] = chin[1];
  2744. features.soga_chin_type[2] = chin[2];
  2745. features.soga_nose_type[0] = nose[0];
  2746. features.soga_nose_type[1] = nose[1];
  2747. features.soga_nose_type[2] = nose[2];
  2748. }
  2749. else {
  2750. appearance.model_type = model_id;
  2751. features.skin_color = skin_color;
  2752. features.eye_color = eye_color;
  2753. features.hair_color1 = hair_color1;
  2754. features.hair_color2 = hair_color2;
  2755. features.hair_highlight_color = hair_highlight;
  2756. features.hair_type = hair_id;
  2757. features.hair_type_color = hair_type_color;
  2758. features.hair_type_highlight_color = hair_type_highlight_color;
  2759. features.hair_face_type = face_id;
  2760. features.hair_face_color = hair_face_color;
  2761. features.hair_face_highlight_color = hair_face_highlight_color;
  2762. features.wing_type = wing_id;
  2763. features.wing_color1 = wing_color1;
  2764. features.wing_color2 = wing_color2;
  2765. features.chest_type = chest_id;
  2766. features.shirt_color = shirt_color;
  2767. features.legs_type = legs_id;
  2768. features.pants_color = pants_color;
  2769. features.eye_type[0] = eyes2[0];
  2770. features.eye_type[1] = eyes2[1];
  2771. features.eye_type[2] = eyes2[2];
  2772. features.ear_type[0] = ears[0];
  2773. features.ear_type[0] = ears[1];
  2774. features.ear_type[0] = ears[2];
  2775. features.eye_brow_type[0] = eye_brows[0];
  2776. features.eye_brow_type[1] = eye_brows[1];
  2777. features.eye_brow_type[2] = eye_brows[2];
  2778. features.cheek_type[0] = cheeks[0];
  2779. features.cheek_type[1] = cheeks[1];
  2780. features.cheek_type[2] = cheeks[2];
  2781. features.lip_type[0] = lips[0];
  2782. features.lip_type[1] = lips[1];
  2783. features.lip_type[2] = lips[2];
  2784. features.chin_type[0] = chin[0];
  2785. features.chin_type[1] = chin[1];
  2786. features.chin_type[2] = chin[2];
  2787. features.nose_type[0] = nose[0];
  2788. features.nose_type[1] = nose[1];
  2789. features.nose_type[2] = nose[2];
  2790. }
  2791. features.body_size = body_size;
  2792. features.body_age = body_age;
  2793. features.soga_body_size = body_size;
  2794. features.soga_body_age = body_age;
  2795. info_changed = true;
  2796. changed = true;
  2797. }
  2798. void Entity::AddSkillBonus(int32 spell_id, int32 skill_id, float value) {
  2799. // handled in npc or player
  2800. return;
  2801. }
  2802. bool Entity::HasControlEffect(int8 type)
  2803. {
  2804. if (type >= CONTROL_MAX_EFFECTS)
  2805. return false;
  2806. MutexList<LuaSpell*>* spell_list = control_effects[type];
  2807. if (!spell_list || spell_list->size(true) == 0)
  2808. return false;
  2809. return true;
  2810. }
  2811. void Entity::HaltMovement()
  2812. {
  2813. this->ClearRunningLocations();
  2814. if (GetZone())
  2815. GetZone()->movementMgr->StopNavigation(this);
  2816. RunToLocation(GetX(), GetY(), GetZ());
  2817. }
  2818. std::string Entity::GetInfoStructString(std::string field)
  2819. {
  2820. map<string, boost::function<std::string()>>::const_iterator itr = get_string_funcs.find(field);
  2821. if(itr != get_string_funcs.end())
  2822. {
  2823. auto func = (itr->second)();
  2824. return func;
  2825. }
  2826. return std::string("");
  2827. }
  2828. int8 Entity::GetInfoStructInt8(std::string field)
  2829. {
  2830. map<string, boost::function<int8()>>::const_iterator itr = get_int8_funcs.find(field);
  2831. if(itr != get_int8_funcs.end())
  2832. {
  2833. auto func = (itr->second)();
  2834. return func;
  2835. }
  2836. return 0;
  2837. }
  2838. int16 Entity::GetInfoStructInt16(std::string field)
  2839. {
  2840. map<string, boost::function<int16()>>::const_iterator itr = get_int16_funcs.find(field);
  2841. if(itr != get_int16_funcs.end())
  2842. {
  2843. auto func = (itr->second)();
  2844. return func;
  2845. }
  2846. return 0;
  2847. }
  2848. int32 Entity::GetInfoStructInt32(std::string field)
  2849. {
  2850. map<string, boost::function<int32()>>::const_iterator itr = get_int32_funcs.find(field);
  2851. if(itr != get_int32_funcs.end())
  2852. {
  2853. auto func = (itr->second)();
  2854. return func;
  2855. }
  2856. return 0;
  2857. }
  2858. int64 Entity::GetInfoStructInt64(std::string field)
  2859. {
  2860. map<string, boost::function<int64()>>::const_iterator itr = get_int64_funcs.find(field);
  2861. if(itr != get_int64_funcs.end())
  2862. {
  2863. auto func = (itr->second)();
  2864. return func;
  2865. }
  2866. return 0;
  2867. }
  2868. sint8 Entity::GetInfoStructSInt8(std::string field)
  2869. {
  2870. map<string, boost::function<sint8()>>::const_iterator itr = get_sint8_funcs.find(field);
  2871. if(itr != get_sint8_funcs.end())
  2872. {
  2873. auto func = (itr->second)();
  2874. return func;
  2875. }
  2876. return 0;
  2877. }
  2878. sint16 Entity::GetInfoStructSInt16(std::string field)
  2879. {
  2880. map<string, boost::function<sint16()>>::const_iterator itr = get_sint16_funcs.find(field);
  2881. if(itr != get_sint16_funcs.end())
  2882. {
  2883. auto func = (itr->second)();
  2884. return func;
  2885. }
  2886. return 0;
  2887. }
  2888. sint32 Entity::GetInfoStructSInt32(std::string field)
  2889. {
  2890. map<string, boost::function<sint32()>>::const_iterator itr = get_sint32_funcs.find(field);
  2891. if(itr != get_sint32_funcs.end())
  2892. {
  2893. auto func = (itr->second)();
  2894. return func;
  2895. }
  2896. return 0;
  2897. }
  2898. sint64 Entity::GetInfoStructSInt64(std::string field)
  2899. {
  2900. map<string, boost::function<sint64()>>::const_iterator itr = get_sint64_funcs.find(field);
  2901. if(itr != get_sint64_funcs.end())
  2902. {
  2903. auto func = (itr->second)();
  2904. return func;
  2905. }
  2906. return 0;
  2907. }
  2908. float Entity::GetInfoStructFloat(std::string field)
  2909. {
  2910. map<string, boost::function<float()>>::const_iterator itr = get_float_funcs.find(field);
  2911. if(itr != get_float_funcs.end())
  2912. {
  2913. auto func = (itr->second)();
  2914. return func;
  2915. }
  2916. return 0.0f;
  2917. }
  2918. int64 Entity::GetInfoStructUInt(std::string field)
  2919. {
  2920. map<string, boost::function<int8()>>::const_iterator itr = get_int8_funcs.find(field);
  2921. if(itr != get_int8_funcs.end())
  2922. {
  2923. auto func = (itr->second)();
  2924. return func;
  2925. }
  2926. map<string, boost::function<int16()>>::const_iterator itr2 = get_int16_funcs.find(field);
  2927. if(itr2 != get_int16_funcs.end())
  2928. {
  2929. auto func = (itr2->second)();
  2930. return func;
  2931. }
  2932. map<string, boost::function<int32()>>::const_iterator itr3 = get_int32_funcs.find(field);
  2933. if(itr3 != get_int32_funcs.end())
  2934. {
  2935. auto func = (itr3->second)();
  2936. return func;
  2937. }
  2938. map<string, boost::function<int64()>>::const_iterator itr4 = get_int64_funcs.find(field);
  2939. if(itr4 != get_int64_funcs.end())
  2940. {
  2941. auto func = (itr4->second)();
  2942. return func;
  2943. }
  2944. return 0;
  2945. }
  2946. sint64 Entity::GetInfoStructSInt(std::string field)
  2947. {
  2948. map<string, boost::function<sint8()>>::const_iterator itr = get_sint8_funcs.find(field);
  2949. if(itr != get_sint8_funcs.end())
  2950. {
  2951. auto func = (itr->second)();
  2952. return func;
  2953. }
  2954. map<string, boost::function<sint16()>>::const_iterator itr2 = get_sint16_funcs.find(field);
  2955. if(itr2 != get_sint16_funcs.end())
  2956. {
  2957. auto func = (itr2->second)();
  2958. return func;
  2959. }
  2960. map<string, boost::function<sint32()>>::const_iterator itr3 = get_sint32_funcs.find(field);
  2961. if(itr3 != get_sint32_funcs.end())
  2962. {
  2963. auto func = (itr3->second)();
  2964. return func;
  2965. }
  2966. map<string, boost::function<sint64()>>::const_iterator itr4 = get_sint64_funcs.find(field);
  2967. if(itr4 != get_sint64_funcs.end())
  2968. {
  2969. auto func = (itr4->second)();
  2970. return func;
  2971. }
  2972. return 0;
  2973. }
  2974. bool Entity::SetInfoStructString(std::string field, std::string value)
  2975. {
  2976. map<string, boost::function<void(std::string)>>::const_iterator itr = set_string_funcs.find(field);
  2977. if(itr != set_string_funcs.end())
  2978. {
  2979. (itr->second)(value);
  2980. return true;
  2981. }
  2982. return false;
  2983. }
  2984. bool Entity::SetInfoStructUInt(std::string field, int64 value)
  2985. {
  2986. map<string, boost::function<void(int8)>>::const_iterator itr = set_int8_funcs.find(field);
  2987. if(itr != set_int8_funcs.end())
  2988. {
  2989. (itr->second)((int8)value);
  2990. return true;
  2991. }
  2992. map<string, boost::function<void(int16)>>::const_iterator itr2 = set_int16_funcs.find(field);
  2993. if(itr2 != set_int16_funcs.end())
  2994. {
  2995. (itr2->second)((int16)value);
  2996. return true;
  2997. }
  2998. map<string, boost::function<void(int32)>>::const_iterator itr3 = set_int32_funcs.find(field);
  2999. if(itr3 != set_int32_funcs.end())
  3000. {
  3001. (itr3->second)((int32)value);
  3002. return true;
  3003. }
  3004. map<string, boost::function<void(int64)>>::const_iterator itr4 = set_int64_funcs.find(field);
  3005. if(itr4 != set_int64_funcs.end())
  3006. {
  3007. (itr4->second)(value);
  3008. return true;
  3009. }
  3010. return false;
  3011. }
  3012. bool Entity::SetInfoStructSInt(std::string field, sint64 value)
  3013. {
  3014. map<string, boost::function<void(sint8)>>::const_iterator itr = set_sint8_funcs.find(field);
  3015. if(itr != set_sint8_funcs.end())
  3016. {
  3017. (itr->second)((sint8)value);
  3018. return true;
  3019. }
  3020. map<string, boost::function<void(sint16)>>::const_iterator itr2 = set_sint16_funcs.find(field);
  3021. if(itr2 != set_sint16_funcs.end())
  3022. {
  3023. (itr2->second)((sint16)value);
  3024. return true;
  3025. }
  3026. map<string, boost::function<void(sint32)>>::const_iterator itr3 = set_sint32_funcs.find(field);
  3027. if(itr3 != set_sint32_funcs.end())
  3028. {
  3029. (itr3->second)((sint32)value);
  3030. return true;
  3031. }
  3032. map<string, boost::function<void(sint64)>>::const_iterator itr4 = set_sint64_funcs.find(field);
  3033. if(itr4 != set_sint64_funcs.end())
  3034. {
  3035. (itr4->second)(value);
  3036. return true;
  3037. }
  3038. return false;
  3039. }
  3040. bool Entity::SetInfoStructFloat(std::string field, float value)
  3041. {
  3042. map<string, boost::function<void(float)>>::const_iterator itr = set_float_funcs.find(field);
  3043. if(itr != set_float_funcs.end())
  3044. {
  3045. (itr->second)(value);
  3046. return true;
  3047. }
  3048. return false;
  3049. }
  3050. Entity* Entity::GetOwner() {
  3051. Entity* ent = nullptr;
  3052. Spawn* spawn = GetZone()->GetSpawnByID(owner);
  3053. if ( spawn && spawn->IsEntity() )
  3054. ent = (Entity*)spawn;
  3055. return ent;
  3056. }