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- --[[
- Script Name : crypt_substance18.lua
- Script Purpose : Waypoint Path for crypt_substance18.lua
- Script Author : Devn00b
- Script Date : 05/14/2020 02:11:05 AM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 = 6
- local level2 = 5
- local difficulty1 = 6
- local hp1 = 150
- local power1 = 150
- local difficulty2 = 6
- local hp2 = 130
- local power2 = 130
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- waypoints(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -148.87, -0.1, -85.92, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -145.25, -0.08, -76.25, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -144.36, -0.09, -79.46, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -149.8, -0.04, -81.53, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -147.07, -0.02, -88.38, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -153.07, -0.09, -87.72, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -150.01, -0.11, -91.7, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -152.92, -0.03, -91.31, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -153.83, -0.09, -102.02, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -158.05, -0.08, -101.9, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -155.85, 0.27, -105.99, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -158.64, 0.47, -106.09, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -161.27, -0.07, -112.95, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -156.26, -0.02, -114.61, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -161.16, -0.04, -122.68, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -155.61, -0.09, -125.46, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -160.44, -0.04, -125.18, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -159.89, 0.03, -132.77, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -154.45, -0.08, -138.3, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -140.27, -0.05, -137.89, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -130.11, -0.03, -137.5, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -126.79, -0.07, -129.48, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -122.28, 0.55, -120.38, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -114.07, -0.11, -113.77, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -102.84, -0.07, -117.55, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -84.05, -0.09, -140.37, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -102.84, -0.07, -117.55, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -114.07, -0.11, -113.77, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -122.28, 0.55, -120.38, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -126.79, -0.07, -129.48, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -130.11, -0.03, -137.5, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -140.27, -0.05, -137.89, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -154.45, -0.08, -138.3, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -159.89, 0.03, -132.77, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -160.44, -0.04, -125.18, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -155.61, -0.09, -125.46, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -161.16, -0.04, -122.68, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -156.26, -0.02, -114.61, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -161.27, -0.07, -112.95, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -158.64, 0.47, -106.09, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -155.85, 0.27, -105.99, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -158.05, -0.08, -101.9, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -153.83, -0.09, -102.02, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -152.92, -0.03, -91.31, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -150.01, -0.11, -91.7, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -153.07, -0.09, -87.72, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -147.07, -0.02, -88.38, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -149.8, -0.04, -81.53, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -144.36, -0.09, -79.46, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -145.25, -0.08, -76.25, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -148.87, -0.1, -85.92, 2, math.random(0,5))
- end
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