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malefic_arachnid5.lua 5.4 KB

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  1. --[[
  2. Script Name : malefic_arachnid5.lua
  3. Script Purpose : Waypoint Path for malefic_arachnid5.lua
  4. Script Author : Devn00b
  5. Script Date : 05/12/2020 03:10:21 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. local Level = GetLevel(NPC)
  10. local level1 = 6
  11. local level2 = 7
  12. local difficulty1 = 6
  13. local hp1 = 150
  14. local power1 = 150
  15. local difficulty2 = 6
  16. local hp2 = 215
  17. local power2 = 215
  18. if Level == level1 then
  19. SpawnSet(NPC, "difficulty", difficulty1)
  20. SpawnSet(NPC, "hp", hp1)
  21. SpawnSet(NPC, "power", power1)
  22. elseif Level == level2
  23. then
  24. SpawnSet(NPC, "difficulty", difficulty2)
  25. SpawnSet(NPC, "hp", hp2)
  26. SpawnSet(NPC, "power", power2)
  27. end
  28. waypoints(NPC)
  29. end
  30. function hailed(NPC, Spawn)
  31. FaceTarget(NPC, Spawn)
  32. end
  33. function respawn(NPC)
  34. spawn(NPC)
  35. end
  36. function waypoints(NPC)
  37. MovementLoopAddLocation(NPC, -143.57, -0.31, -179.66, 2, math.random(0,10))
  38. MovementLoopAddLocation(NPC, -160.85, -0.22, -173.58, 2, math.random(0,10))
  39. MovementLoopAddLocation(NPC, -171.24, -0.08, -170.47, 2, math.random(0,10))
  40. MovementLoopAddLocation(NPC, -172.95, -0.09, -173.29, 2, math.random(0,10))
  41. MovementLoopAddLocation(NPC, -175.01, -0.08, -182.09, 2, math.random(0,10))
  42. MovementLoopAddLocation(NPC, -174.36, -0.03, -189.05, 2, math.random(0,10))
  43. MovementLoopAddLocation(NPC, -171.31, 0.02, -182.68, 2, math.random(0,10))
  44. MovementLoopAddLocation(NPC, -171.1, -0.09, -176.11, 2, math.random(0,10))
  45. MovementLoopAddLocation(NPC, -166.19, 0.35, -172.85, 2, math.random(0,10))
  46. MovementLoopAddLocation(NPC, -160.5, -0.22, -173.92, 2, math.random(0,10))
  47. MovementLoopAddLocation(NPC, -148.87, -0.24, -174.25, 2, math.random(0,10))
  48. MovementLoopAddLocation(NPC, -139.04, -0.23, -182.71, 2, math.random(0,10))
  49. MovementLoopAddLocation(NPC, -131.86, 0.47, -183.19, 2, math.random(0,10))
  50. MovementLoopAddLocation(NPC, -121.24, 0.53, -181.51, 2, math.random(0,10))
  51. MovementLoopAddLocation(NPC, -118.02, -0.03, -175.82, 2, math.random(0,10))
  52. MovementLoopAddLocation(NPC, -118.18, -0.14, -166.18, 2, math.random(0,10))
  53. MovementLoopAddLocation(NPC, -107.83, -0.02, -167.17, 2, math.random(0,10))
  54. MovementLoopAddLocation(NPC, -106.2, -0.1, -174.26, 2, math.random(0,10))
  55. MovementLoopAddLocation(NPC, -105.49, -0.1, -178.87, 2, math.random(0,10))
  56. MovementLoopAddLocation(NPC, -111, -0.07, -182.14, 2, math.random(0,10))
  57. MovementLoopAddLocation(NPC, -109.79, 0.14, -187.3, 2, math.random(0,10))
  58. MovementLoopAddLocation(NPC, -108.07, -0.11, -184.2, 2, math.random(0,10))
  59. MovementLoopAddLocation(NPC, -111.76, -0.08, -182.34, 2, math.random(0,10))
  60. MovementLoopAddLocation(NPC, -104.26, -0.02, -178.06, 2, math.random(0,10))
  61. MovementLoopAddLocation(NPC, -109.3, -0.09, -177.13, 2, math.random(0,10))
  62. MovementLoopAddLocation(NPC, -103.43, -0.08, -173.23, 2, math.random(0,10))
  63. MovementLoopAddLocation(NPC, -109.81, -0.12, -170.54, 2, math.random(0,10))
  64. MovementLoopAddLocation(NPC, -109.71, 0.12, -165.42, 2, math.random(0,10))
  65. MovementLoopAddLocation(NPC, -121.36, -0.05, -167.91, 2, math.random(0,10))
  66. MovementLoopAddLocation(NPC, -120.22, 0.45, -151.39, 2, math.random(0,10))
  67. MovementLoopAddLocation(NPC, -121.36, -0.05, -167.91, 2, math.random(0,10))
  68. MovementLoopAddLocation(NPC, -109.71, 0.12, -165.42, 2, math.random(0,10))
  69. MovementLoopAddLocation(NPC, -109.81, -0.12, -170.54, 2, math.random(0,10))
  70. MovementLoopAddLocation(NPC, -103.43, -0.08, -173.23, 2, math.random(0,10))
  71. MovementLoopAddLocation(NPC, -109.3, -0.09, -177.13, 2, math.random(0,10))
  72. MovementLoopAddLocation(NPC, -104.26, -0.02, -178.06, 2, math.random(0,10))
  73. MovementLoopAddLocation(NPC, -111.76, -0.08, -182.34, 2, math.random(0,10))
  74. MovementLoopAddLocation(NPC, -108.07, -0.11, -184.2, 2, math.random(0,10))
  75. MovementLoopAddLocation(NPC, -109.79, 0.14, -187.3, 2, math.random(0,10))
  76. MovementLoopAddLocation(NPC, -111, -0.07, -182.14, 2, math.random(0,10))
  77. MovementLoopAddLocation(NPC, -105.49, -0.1, -178.87, 2, math.random(0,10))
  78. MovementLoopAddLocation(NPC, -106.2, -0.1, -174.26, 2, math.random(0,10))
  79. MovementLoopAddLocation(NPC, -107.83, -0.02, -167.17, 2, math.random(0,10))
  80. MovementLoopAddLocation(NPC, -118.18, -0.14, -166.18, 2, math.random(0,10))
  81. MovementLoopAddLocation(NPC, -118.02, -0.03, -175.82, 2, math.random(0,10))
  82. MovementLoopAddLocation(NPC, -121.24, 0.53, -181.51, 2, math.random(0,10))
  83. MovementLoopAddLocation(NPC, -131.86, 0.47, -183.19, 2, math.random(0,10))
  84. MovementLoopAddLocation(NPC, -139.04, -0.23, -182.71, 2, math.random(0,10))
  85. MovementLoopAddLocation(NPC, -148.87, -0.24, -174.25, 2, math.random(0,10))
  86. MovementLoopAddLocation(NPC, -160.5, -0.22, -173.92, 2, math.random(0,10))
  87. MovementLoopAddLocation(NPC, -166.19, 0.35, -172.85, 2, math.random(0,10))
  88. MovementLoopAddLocation(NPC, -171.1, -0.09, -176.11, 2, math.random(0,10))
  89. MovementLoopAddLocation(NPC, -171.31, 0.02, -182.68, 2, math.random(0,10))
  90. MovementLoopAddLocation(NPC, -174.36, -0.03, -189.05, 2, math.random(0,10))
  91. MovementLoopAddLocation(NPC, -175.01, -0.08, -182.09, 2, math.random(0,10))
  92. MovementLoopAddLocation(NPC, -172.95, -0.09, -173.29, 2, math.random(0,10))
  93. MovementLoopAddLocation(NPC, -171.24, -0.08, -170.47, 2, math.random(0,10))
  94. MovementLoopAddLocation(NPC, -160.85, -0.22, -173.58, 2, math.random(0,10))
  95. MovementLoopAddLocation(NPC, -143.57, -0.31, -179.66, 2, math.random(0,10))
  96. end