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rifter_hatchling5.lua 5.1 KB

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  1. --[[
  2. Script Name : rifter_hatchling5.lua
  3. Script Purpose : Waypoint Path for rifter_hatchling5.lua
  4. Script Author : Devn00b
  5. Script Date : 05/13/2020 04:05:20 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. local Level = GetLevel(NPC)
  10. local level1 = 6
  11. local level2 = 7
  12. local difficulty1 = 6
  13. local hp1 = 150
  14. local power1 = 150
  15. local difficulty2 = 6
  16. local hp2 = 215
  17. local power2 = 215
  18. if Level == level1 then
  19. SpawnSet(NPC, "difficulty", difficulty1)
  20. SpawnSet(NPC, "hp", hp1)
  21. SpawnSet(NPC, "power", power1)
  22. elseif Level == level2
  23. then
  24. SpawnSet(NPC, "difficulty", difficulty2)
  25. SpawnSet(NPC, "hp", hp2)
  26. SpawnSet(NPC, "power", power2)
  27. end
  28. waypoints(NPC)
  29. end
  30. function hailed(NPC, Spawn)
  31. FaceTarget(NPC, Spawn)
  32. end
  33. function respawn(NPC)
  34. spawn(NPC)
  35. end
  36. function waypoints(NPC)
  37. MovementLoopAddLocation(NPC, -144.6, -0.08, -143.13, 2, math.random(0,10))
  38. MovementLoopAddLocation(NPC, -145.48, -0.1, -137.87, 2, math.random(0,10))
  39. MovementLoopAddLocation(NPC, -129.02, -0.09, -135.08, 2, math.random(0,10))
  40. MovementLoopAddLocation(NPC, -148.27, -0.11, -137.8, 2, math.random(0,10))
  41. MovementLoopAddLocation(NPC, -155.85, -0.09, -137.78, 2, math.random(0,10))
  42. MovementLoopAddLocation(NPC, -157.38, -0.14, -133.13, 2, math.random(0,10))
  43. MovementLoopAddLocation(NPC, -166.64, 0.11, -119.25, 2, math.random(0,10))
  44. MovementLoopAddLocation(NPC, -179.4, 1.17, -124.94, 2, math.random(0,10))
  45. MovementLoopAddLocation(NPC, -171.29, 1.17, -121.06, 2, math.random(0,10))
  46. MovementLoopAddLocation(NPC, -159.8, -0.1, -116.76, 2, math.random(0,10))
  47. MovementLoopAddLocation(NPC, -158.4, 0.49, -106.31, 2, math.random(0,10))
  48. MovementLoopAddLocation(NPC, -149.57, -0.12, -83.89, 2, math.random(0,10))
  49. MovementLoopAddLocation(NPC, -166.32, -0.26, -74.15, 2, math.random(0,10))
  50. MovementLoopAddLocation(NPC, -176.22, -0.26, -74.46, 2, math.random(0,10))
  51. MovementLoopAddLocation(NPC, -179.88, -0.31, -87.85, 2, math.random(0,10))
  52. MovementLoopAddLocation(NPC, -188.22, -0.04, -92.89, 2, math.random(0,10))
  53. MovementLoopAddLocation(NPC, -197.31, -0.01, -94.39, 2, math.random(0,10))
  54. MovementLoopAddLocation(NPC, -199.23, -0.09, -102.04, 2, math.random(0,10))
  55. MovementLoopAddLocation(NPC, -190.77, -0.13, -105.03, 2, math.random(0,10))
  56. MovementLoopAddLocation(NPC, -184.41, -0.07, -105.17, 2, math.random(0,10))
  57. MovementLoopAddLocation(NPC, -180.76, 0.11, -112.3, 2, math.random(0,10))
  58. MovementLoopAddLocation(NPC, -180.91, 1.17, -123.43, 2, math.random(0,10))
  59. MovementLoopAddLocation(NPC, -171.4, 1.17, -121.58, 2, math.random(0,10))
  60. MovementLoopAddLocation(NPC, -168.03, -0.04, -119.61, 2, math.random(0,10))
  61. MovementLoopAddLocation(NPC, -160.48, -0.1, -119.5, 2, math.random(0,10))
  62. MovementLoopAddLocation(NPC, -159.2, -0.01, -134.17, 2, math.random(0,10))
  63. MovementLoopAddLocation(NPC, -151.18, 0.01, -137.94, 2, math.random(0,10))
  64. MovementLoopAddLocation(NPC, -129.98, -0.03, -137.16, 2, math.random(0,10))
  65. MovementLoopAddLocation(NPC, -151.18, 0.01, -137.94, 2, math.random(0,10))
  66. MovementLoopAddLocation(NPC, -159.2, -0.01, -134.17, 2, math.random(0,10))
  67. MovementLoopAddLocation(NPC, -160.48, -0.1, -119.5, 2, math.random(0,10))
  68. MovementLoopAddLocation(NPC, -168.03, -0.04, -119.61, 2, math.random(0,10))
  69. MovementLoopAddLocation(NPC, -171.4, 1.17, -121.58, 2, math.random(0,10))
  70. MovementLoopAddLocation(NPC, -180.91, 1.17, -123.43, 2, math.random(0,10))
  71. MovementLoopAddLocation(NPC, -180.76, 0.11, -112.3, 2, math.random(0,10))
  72. MovementLoopAddLocation(NPC, -184.41, -0.07, -105.17, 2, math.random(0,10))
  73. MovementLoopAddLocation(NPC, -190.77, -0.13, -105.03, 2, math.random(0,10))
  74. MovementLoopAddLocation(NPC, -199.23, -0.09, -102.04, 2, math.random(0,10))
  75. MovementLoopAddLocation(NPC, -197.31, -0.01, -94.39, 2, math.random(0,10))
  76. MovementLoopAddLocation(NPC, -188.22, -0.04, -92.89, 2, math.random(0,10))
  77. MovementLoopAddLocation(NPC, -179.88, -0.31, -87.85, 2, math.random(0,10))
  78. MovementLoopAddLocation(NPC, -176.22, -0.26, -74.46, 2, math.random(0,10))
  79. MovementLoopAddLocation(NPC, -166.32, -0.26, -74.15, 2, math.random(0,10))
  80. MovementLoopAddLocation(NPC, -149.57, -0.12, -83.89, 2, math.random(0,10))
  81. MovementLoopAddLocation(NPC, -158.4, 0.49, -106.31, 2, math.random(0,10))
  82. MovementLoopAddLocation(NPC, -159.8, -0.1, -116.76, 2, math.random(0,10))
  83. MovementLoopAddLocation(NPC, -171.29, 1.17, -121.06, 2, math.random(0,10))
  84. MovementLoopAddLocation(NPC, -179.4, 1.17, -124.94, 2, math.random(0,10))
  85. MovementLoopAddLocation(NPC, -166.64, 0.11, -119.25, 2, math.random(0,10))
  86. MovementLoopAddLocation(NPC, -157.38, -0.14, -133.13, 2, math.random(0,10))
  87. MovementLoopAddLocation(NPC, -155.85, -0.09, -137.78, 2, math.random(0,10))
  88. MovementLoopAddLocation(NPC, -148.27, -0.11, -137.8, 2, math.random(0,10))
  89. MovementLoopAddLocation(NPC, -129.02, -0.09, -135.08, 2, math.random(0,10))
  90. MovementLoopAddLocation(NPC, -145.48, -0.1, -137.87, 2, math.random(0,10))
  91. MovementLoopAddLocation(NPC, -144.6, -0.08, -143.13, 2, math.random(0,10))
  92. end