zoneserver.cpp 279 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "../common/debug.h"
  17. #include <iostream>
  18. using namespace std;
  19. #include <string.h>
  20. #include "../common/misc.h"
  21. #include <stdio.h>
  22. #include <time.h>
  23. #include <stdlib.h>
  24. #include <regex>
  25. #include "Commands/Commands.h"
  26. #include "Zone/pathfinder_interface.h"
  27. #include "NPC_AI.h"
  28. #ifdef WIN32
  29. #include <WinSock2.h>
  30. #include <windows.h>
  31. #include <dbghelp.h>
  32. #pragma comment(lib,"imagehlp.lib")
  33. #else
  34. #include <sys/socket.h>
  35. #include <sys/stat.h>
  36. #ifdef FREEBSD //Timothy Whitman - January 7, 2003
  37. #include <sys/types.h>
  38. #endif
  39. #include <netinet/in.h>
  40. #include <arpa/inet.h>
  41. #include <errno.h>
  42. #include <pthread.h>
  43. #include <stdarg.h>
  44. #include "../common/unix.h"
  45. #define SOCKET_ERROR -1
  46. #define INVALID_SOCKET -1
  47. extern int errno;
  48. #endif
  49. #include "../common/servertalk.h"
  50. #include "../common/packet_dump.h"
  51. #include "WorldDatabase.h"
  52. #include "races.h"
  53. #include "classes.h"
  54. #include "../common/seperator.h"
  55. #include "../common/EQStream.h"
  56. #include "../common/EQStreamFactory.h"
  57. #include "../common/opcodemgr.h"
  58. #include "zoneserver.h"
  59. #include "client.h"
  60. #include "LoginServer.h"
  61. #include "World.h"
  62. #include <string>
  63. #include <assert.h>
  64. #include "LuaInterface.h"
  65. #include "Factions.h"
  66. #include "VisualStates.h"
  67. #include "ClientPacketFunctions.h"
  68. #include "SpellProcess.h"
  69. #include "../common/Log.h"
  70. #include "Rules/Rules.h"
  71. #include "Chat/Chat.h"
  72. #include "Tradeskills/Tradeskills.h"
  73. #include "RaceTypes/RaceTypes.h"
  74. #include <algorithm>
  75. #include <random>
  76. #include "Zone/SPGrid.h"
  77. #include "Bots/Bot.h"
  78. #ifdef WIN32
  79. #define strncasecmp _strnicmp
  80. #define strcasecmp _stricmp
  81. #endif
  82. // int32 numplayers = 0; // never used?
  83. // extern bool GetZoneLongName(char* short_name, char** long_name); // never used?
  84. // extern bool holdzones; // never used?
  85. // extern volatile bool RunLoops; // never used in the zone server?
  86. // extern Classes classes; // never used in the zone server?
  87. #define NO_CATCH 1
  88. extern WorldDatabase database;
  89. extern sint32 numzones;
  90. extern ClientList client_list;
  91. extern LoginServer loginserver;
  92. extern ZoneList zone_list;
  93. extern World world;
  94. extern ConfigReader configReader;
  95. extern Commands commands;
  96. extern LuaInterface* lua_interface;
  97. extern MasterFactionList master_faction_list;
  98. extern VisualStates visual_states;
  99. extern RuleManager rule_manager;
  100. extern Chat chat;
  101. extern MasterRaceTypeList race_types_list;
  102. extern MasterSpellList master_spell_list; // temp - remove later
  103. extern MasterSkillList master_skill_list;
  104. int32 MinInstanceID = 1000;
  105. // JA: Moved most default values to Rules and risky initializers to ZoneServer::Init() - 2012.12.07
  106. ZoneServer::ZoneServer(const char* name) {
  107. depop_zone = false;
  108. repop_zone = false;
  109. respawns_allowed = true;
  110. instanceID = 0;
  111. strcpy(zone_name, name);
  112. zoneID = 0;
  113. rain = 0;
  114. cityzone = false;
  115. always_loaded = false;
  116. locked = false; // JA: implementing /zone lock|unlock commands
  117. pNumPlayers = 0;
  118. LoadingData = true;
  119. zoneShuttingDown = false;
  120. ++numzones;
  121. revive_points = 0;
  122. zone_motd = "";
  123. finished_depop = true;
  124. initial_spawn_threads_active = 0;
  125. minimumStatus = 0;
  126. minimumLevel = 0;
  127. maximumLevel = 0;
  128. minimumVersion = 0;
  129. weather_current_severity = 0;
  130. weather_signaled = false;
  131. xp_mod = 0;
  132. isDusk = false;
  133. dusk_hour = 0;
  134. dusk_minute = 0;
  135. dawn_hour = 0;
  136. dawn_minute = 0;
  137. reloading_spellprocess = false;
  138. expansion_flag = 0;
  139. holiday_flag = 0;
  140. MMasterZoneLock = new CriticalSection(MUTEX_ATTRIBUTE_RECURSIVE);
  141. pathing = nullptr;
  142. strcpy(zonesky_file,"");
  143. reloading = true;
  144. watchdogTimestamp = Timer::GetCurrentTime2();
  145. MPendingSpawnRemoval.SetName("ZoneServer::MPendingSpawnRemoval");
  146. }
  147. ZoneServer::~ZoneServer() {
  148. zoneShuttingDown = true; //ensure other threads shut down too
  149. //allow other threads to properly shut down
  150. while (spawnthread_active || initial_spawn_threads_active > 0){
  151. if (spawnthread_active)
  152. LogWrite(ZONE__DEBUG, 7, "Zone", "Zone shutdown waiting on spawn thread");
  153. if (initial_spawn_threads_active > 0)
  154. LogWrite(ZONE__DEBUG, 7, "Zone", "Zone shutdown waiting on initial spawn thread");
  155. Sleep(10);
  156. }
  157. LogWrite(ZONE__INFO, 0, "Zone", "Initiating zone shutdown of '%s'", zone_name);
  158. changed_spawns.clear(true);
  159. transport_spawns.clear();
  160. safe_delete(tradeskillMgr);
  161. MMasterZoneLock->lock();
  162. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  163. DeleteData(true);
  164. RemoveLocationProximities();
  165. RemoveLocationGrids();
  166. DeleteSpawns(true);
  167. DeleteGlobalSpawns();
  168. DeleteFlightPaths();
  169. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  170. MMasterZoneLock->unlock();
  171. safe_delete(MMasterZoneLock);
  172. world.UpdateServerStatistic(STAT_SERVER_NUM_ACTIVE_ZONES, -1);
  173. // If lockout, public, tradeskill, or quest instance delete from db when zone shuts down
  174. if (InstanceType == SOLO_LOCKOUT_INSTANCE || InstanceType == GROUP_LOCKOUT_INSTANCE || InstanceType == RAID_LOCKOUT_INSTANCE ||
  175. InstanceType == PUBLIC_INSTANCE || InstanceType == TRADESKILL_INSTANCE || InstanceType == QUEST_INSTANCE) {
  176. LogWrite(INSTANCE__DEBUG, 0, "Instance", "Non persistent instance shutting down, deleting instance");
  177. database.DeleteInstance(instanceID);
  178. }
  179. if (pathing != nullptr)
  180. delete pathing;
  181. if (movementMgr != nullptr)
  182. delete movementMgr;
  183. // moved to the bottom as we want spawns deleted first, this used to be above Spawn deletion which is a big no no
  184. safe_delete(spellProcess);
  185. LogWrite(ZONE__INFO, 0, "Zone", "Completed zone shutdown of '%s'", zone_name);
  186. --numzones;
  187. UpdateWindowTitle(0);
  188. zone_list.Remove(this);
  189. }
  190. void ZoneServer::Init()
  191. {
  192. LogWrite(ZONE__INFO, 0, "Zone", "Loading new Zone '%s'", zone_name);
  193. zone_list.Add(this);
  194. spellProcess = new SpellProcess();
  195. tradeskillMgr = new TradeskillMgr();
  196. /* Dynamic Timers */
  197. regenTimer.Start(rule_manager.GetGlobalRule(R_Zone, RegenTimer)->GetInt32());
  198. client_save.Start(rule_manager.GetGlobalRule(R_Zone, ClientSaveTimer)->GetInt32());
  199. shutdownTimer.Disable();
  200. spawn_range.Start(rule_manager.GetGlobalRule(R_Zone, CheckAttackPlayer)->GetInt32());
  201. aggro_timer.Start(rule_manager.GetGlobalRule(R_Zone, CheckAttackNPC)->GetInt32());
  202. /* Weather stuff */
  203. InitWeather();
  204. /* Static Timers */
  205. // JA - haven't decided yet if these should remain hard-coded. Changing them could break EQ2Emu functionality
  206. spawn_check_add.Start(1000);
  207. spawn_check_remove.Start(30000);
  208. spawn_expire_timer.Start(10000);
  209. respawn_timer.Start(10000);
  210. // there was never a starter for these?
  211. widget_timer.Start(5000);
  212. tracking_timer.Start(5000);
  213. movement_timer.Start(100);
  214. location_prox_timer.Start(1000);
  215. location_grid_timer.Start(1000);
  216. charsheet_changes.Start(500);
  217. // Send game time packet every in game hour (180 sec)
  218. sync_game_time_timer.Start(180000);
  219. // Get the dusk and dawn time from the rule manager and store it in the correct variables
  220. sscanf (rule_manager.GetGlobalRule(R_World, DuskTime)->GetString(), "%d:%d", &dusk_hour, &dusk_minute);
  221. sscanf (rule_manager.GetGlobalRule(R_World, DawnTime)->GetString(), "%d:%d", &dawn_hour, &dawn_minute);
  222. spawn_update.Start(rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  223. LogWrite(ZONE__DEBUG, 0, "Zone", "SpawnUpdateTimer: %ims", rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  224. queue_updates.Start(rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  225. LogWrite(ZONE__DEBUG, 0, "Zone", "QueueUpdateTimer(inherits SpawnUpdateTimer): %ims", rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  226. spawn_delete_timer = rule_manager.GetGlobalRule(R_Zone, SpawnDeleteTimer)->GetInt32();
  227. LogWrite(ZONE__DEBUG, 0, "Zone", "SpawnDeleteTimer: %ums", spawn_delete_timer);
  228. LogWrite(ZONE__DEBUG, 0, "Zone", "Loading zone flight paths");
  229. database.LoadZoneFlightPaths(this);
  230. world.UpdateServerStatistic(STAT_SERVER_NUM_ACTIVE_ZONES, 1);
  231. UpdateWindowTitle(0);
  232. string zoneName(GetZoneFile());
  233. world.LoadRegionMaps(zoneName);
  234. world.LoadMaps(zoneName);
  235. pathing = IPathfinder::Load(zoneName);
  236. movementMgr = new MobMovementManager();
  237. MMasterSpawnLock.SetName("ZoneServer::MMasterSpawnLock");
  238. m_npc_faction_list.SetName("ZoneServer::npc_faction_list");
  239. m_enemy_faction_list.SetName("ZoneServer::enemy_faction_list");
  240. m_reverse_enemy_faction_list.SetName("ZoneServer::reverse_enemy_faction_list");
  241. MDeadSpawns.SetName("ZoneServer::dead_spawns");
  242. MTransportSpawns.SetName("ZoneServer::transport_spawns");
  243. MSpawnList.SetName("ZoneServer::spawn_list");
  244. MTransporters.SetName("ZoneServer::m_transportMaps");
  245. MSpawnGroupAssociation.SetName("ZoneServer::spawn_group_associations");
  246. MSpawnGroupLocations.SetName("ZoneServer::spawn_group_locations");
  247. MSpawnLocationGroups.SetName("ZoneServer::spawn_location_groups");
  248. MSpawnGroupChances.SetName("ZoneServer::spawn_group_chances");
  249. MTransportLocations.SetName("ZoneServer::transporter_locations");
  250. MSpawnLocationList.SetName("ZoneServer::spawn_location_list");
  251. MSpawnDeleteList.SetName("ZoneServer::spawn_delete_list");
  252. MSpawnScriptTimers.SetName("ZoneServer::spawn_script_timers");
  253. MRemoveSpawnScriptTimersList.SetName("ZoneServer::remove_spawn_script_timers_list");
  254. MClientList.SetName("ZoneServer::clients");
  255. MWidgetTimers.SetName("ZoneServer::widget_timers");
  256. #ifdef WIN32
  257. _beginthread(ZoneLoop, 0, this);
  258. _beginthread(SpawnLoop, 0, this);
  259. #else
  260. pthread_create(&ZoneThread, NULL, ZoneLoop, this);
  261. pthread_detach(ZoneThread);
  262. pthread_create(&SpawnThread, NULL, SpawnLoop, this);
  263. pthread_detach(SpawnThread);
  264. #endif
  265. }
  266. void ZoneServer::CancelThreads() {
  267. #ifdef WIN32
  268. LogWrite(WORLD__ERROR, 1, "World", "Zone %s is hung, however CancelThreads is unsupported for WIN32.", GetZoneName());
  269. #else
  270. pthread_cancel(ZoneThread);
  271. pthread_cancel(SpawnThread);
  272. #endif
  273. }
  274. void ZoneServer::InitWeather()
  275. {
  276. weather_enabled = rule_manager.GetGlobalRule(R_Zone, WeatherEnabled)->GetBool();
  277. if( weather_enabled && isWeatherAllowed())
  278. {
  279. string tmp;
  280. // set up weather system when zone starts up
  281. weather_type = rule_manager.GetGlobalRule(R_Zone, WeatherType)->GetInt8();
  282. switch(weather_type)
  283. {
  284. case 3: tmp = "Chaotic"; break;
  285. case 2: tmp = "Random"; break;
  286. case 1: tmp = "Dynamic"; break;
  287. default: tmp = "Normal"; break;
  288. }
  289. LogWrite(ZONE__DEBUG, 0, "Zone", "%s: Setting up '%s' weather", zone_name, tmp.c_str());
  290. weather_frequency = rule_manager.GetGlobalRule(R_Zone, WeatherChangeFrequency)->GetInt32();
  291. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Change weather every %u seconds", zone_name, weather_frequency);
  292. weather_change_chance = rule_manager.GetGlobalRule(R_Zone, WeatherChangeChance)->GetInt8();
  293. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Chance of weather change: %i%%", zone_name, weather_change_chance);
  294. weather_min_severity = rule_manager.GetGlobalRule(R_Zone, MinWeatherSeverity)->GetFloat();
  295. weather_max_severity = rule_manager.GetGlobalRule(R_Zone, MaxWeatherSeverity)->GetFloat();
  296. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Severity min/max is %.2f - %.2f", zone_name, weather_min_severity, weather_max_severity);
  297. // Allow a random roll to determine if weather should start out severe or calm
  298. if( MakeRandomInt(1, 100) > 50)
  299. {
  300. weather_pattern = 1; // default weather to increase in severity initially
  301. weather_current_severity = weather_min_severity;
  302. }
  303. else
  304. {
  305. weather_pattern = 0; // default weather to decrease in severity initially
  306. weather_current_severity = weather_max_severity;
  307. }
  308. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Severity set to %.2f, pattern: %i", zone_name, weather_current_severity, weather_pattern);
  309. weather_change_amount = rule_manager.GetGlobalRule(R_Zone, WeatherChangePerInterval)->GetFloat();
  310. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather change by %.2f each interval", zone_name, weather_change_amount);
  311. if( weather_type > 0 )
  312. {
  313. weather_dynamic_offset = rule_manager.GetGlobalRule(R_Zone, WeatherDynamicMaxOffset)->GetFloat();
  314. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Max Offset changes no more than %.2f each interval", zone_name, weather_dynamic_offset);
  315. }
  316. else
  317. weather_dynamic_offset = 0;
  318. SetRain(weather_current_severity);
  319. weather_last_changed_time = Timer::GetUnixTimeStamp();
  320. weatherTimer.Start(rule_manager.GetGlobalRule(R_Zone, WeatherTimer)->GetInt32());
  321. }
  322. }
  323. void ZoneServer::DeleteSpellProcess(){
  324. //Just get a lock to make sure we aren't already looping the spawnprocess or clientprocess if this is different than the calling thread
  325. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  326. MMasterZoneLock->lock();
  327. reloading_spellprocess = true;
  328. // Remove spells from NPC's
  329. Spawn* spawn = 0;
  330. map<int32, Spawn*>::iterator itr;
  331. MSpawnList.readlock(__FUNCTION__, __LINE__);
  332. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  333. spawn = itr->second;
  334. if(spawn && spawn->IsNPC())
  335. ((NPC*)spawn)->SetSpells(0);
  336. if(spawn->IsEntity())
  337. ((Entity*)spawn)->RemoveSpellBonus(nullptr, true);
  338. }
  339. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  340. MMasterZoneLock->unlock();
  341. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  342. DismissAllPets();
  343. safe_delete(spellProcess);
  344. }
  345. void ZoneServer::LoadSpellProcess(){
  346. spellProcess = new SpellProcess();
  347. reloading_spellprocess = false;
  348. // Reload NPC's spells
  349. Spawn* spawn = 0;
  350. map<int32, Spawn*>::iterator itr;
  351. MSpawnList.readlock(__FUNCTION__, __LINE__);
  352. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  353. spawn = itr->second;
  354. if(spawn && spawn->IsNPC())
  355. ((NPC*)spawn)->SetSpells(GetNPCSpells(((NPC*)spawn)->GetPrimarySpellList(), ((NPC*)spawn)->GetSecondarySpellList()));
  356. }
  357. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  358. }
  359. void ZoneServer::LockAllSpells(Player* player) {
  360. if (player && spellProcess) {
  361. Client* client = GetClientBySpawn(player);
  362. if (client)
  363. spellProcess->LockAllSpells(client);
  364. }
  365. }
  366. void ZoneServer::UnlockAllSpells(Player* player) {
  367. if (player && spellProcess) {
  368. Client* client = GetClientBySpawn(player);
  369. if (client)
  370. spellProcess->UnlockAllSpells(client);
  371. }
  372. }
  373. void ZoneServer::DeleteFactionLists() {
  374. map<int32, vector<int32> *>::iterator faction_itr;
  375. map<int32, vector<int32> *>::iterator spawn_itr;
  376. m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  377. for (faction_itr = enemy_faction_list.begin(); faction_itr != enemy_faction_list.end(); faction_itr++)
  378. safe_delete(faction_itr->second);
  379. enemy_faction_list.clear();
  380. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  381. m_reverse_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  382. for (faction_itr = reverse_enemy_faction_list.begin(); faction_itr != reverse_enemy_faction_list.end(); faction_itr++)
  383. safe_delete(faction_itr->second);
  384. reverse_enemy_faction_list.clear();
  385. m_reverse_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  386. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  387. for (spawn_itr = npc_faction_list.begin(); spawn_itr != npc_faction_list.end(); spawn_itr++)
  388. safe_delete(spawn_itr->second);
  389. npc_faction_list.clear();
  390. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  391. }
  392. void ZoneServer::DeleteData(bool boot_clients){
  393. Spawn* spawn = 0;
  394. vector<Spawn*> tmp_player_list; // changed to a vector from a MutexList as this is a local variable and don't need mutex stuff for the list
  395. // Clear spawn groups
  396. spawn_group_map.clear();
  397. // Loop through the spawn list and set the spawn for deletion
  398. map<int32, Spawn*>::iterator itr;
  399. MSpawnList.readlock(__FUNCTION__, __LINE__);
  400. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  401. spawn = itr->second;
  402. if(spawn){
  403. if(!boot_clients && spawn->IsPlayer())
  404. tmp_player_list.push_back(spawn);
  405. else if(spawn->IsPlayer()){
  406. Client* client = GetClientBySpawn(spawn);
  407. if(client)
  408. client->Disconnect();
  409. }
  410. else{
  411. RemoveSpawnSupportFunctions(spawn, true);
  412. AddPendingDelete(spawn);
  413. }
  414. }
  415. }
  416. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  417. // Quick hack to prevent a deadlock, RemoveSpawnSupportFunctions() will cancel spells and result in zone->GetSpawnByID()
  418. // being called which read locks the spawn list and caused a dead lock as the above mutex's were write locked
  419. MSpawnList.writelock(__FUNCTION__, __LINE__);
  420. // Clear the spawn list, this was in the mutex above, moved it down so the above mutex could be a read lock
  421. spawn_list.clear();
  422. // Moved this up so we only read lock the list once in this list
  423. vector<Spawn*>::iterator spawn_iter2;
  424. for (spawn_iter2 = tmp_player_list.begin(); spawn_iter2 != tmp_player_list.end(); spawn_iter2++) {
  425. spawn_list[(*spawn_iter2)->GetID()] = (*spawn_iter2);
  426. }
  427. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  428. // Clear player proximities
  429. RemovePlayerProximity(0, true);
  430. spawn_range_map.clear(true);
  431. if(boot_clients) {
  432. // Refactor
  433. vector<Client*>::iterator itr;
  434. MClientList.writelock(__FUNCTION__, __LINE__);
  435. for (itr = clients.begin(); itr != clients.end(); itr++)
  436. safe_delete(*itr);
  437. clients.clear();
  438. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  439. }
  440. // Clear and delete spawn locations
  441. MSpawnLocationList.writelock(__FUNCTION__, __LINE__);
  442. map<int32, SpawnLocation*>::iterator spawn_location_iter;
  443. for (spawn_location_iter = spawn_location_list.begin(); spawn_location_iter != spawn_location_list.end(); spawn_location_iter++)
  444. safe_delete(spawn_location_iter->second);
  445. spawn_location_list.clear();
  446. MSpawnLocationList.releasewritelock(__FUNCTION__, __LINE__);
  447. // If we allow clients to stay in the zone we need to preserve the revive_points, otherwise if the player dies they will crash
  448. if(revive_points && boot_clients){
  449. vector<RevivePoint*>::iterator revive_iter;
  450. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++){
  451. safe_delete(*revive_iter);
  452. }
  453. safe_delete(revive_points);
  454. }
  455. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  456. map<int32, set<int32>*>::iterator assoc_itr;
  457. for (assoc_itr = spawn_group_associations.begin(); assoc_itr != spawn_group_associations.end(); assoc_itr++)
  458. safe_delete(assoc_itr->second);
  459. spawn_group_associations.clear();
  460. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  461. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  462. map<int32, map<int32, int32>*>::iterator loc_itr;
  463. for (loc_itr = spawn_group_locations.begin(); loc_itr != spawn_group_locations.end(); loc_itr++)
  464. safe_delete(loc_itr->second);
  465. spawn_group_locations.clear();
  466. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  467. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  468. map<int32, list<int32>*>::iterator group_itr;
  469. for (group_itr = spawn_location_groups.begin(); group_itr != spawn_location_groups.end(); group_itr++)
  470. safe_delete(group_itr->second);
  471. spawn_location_groups.clear();
  472. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  473. // Clear lists that need more then just a Clear()
  474. DeleteFactionLists();
  475. DeleteSpawnScriptTimers(0, true);
  476. DeleteSpawnScriptTimers();
  477. ClearDeadSpawns();
  478. // Clear lists
  479. movement_spawns.clear();
  480. respawn_timers.clear();
  481. transport_spawns.clear();
  482. quick_database_id_lookup.clear();
  483. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  484. widget_timers.clear();
  485. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  486. map<int16, PacketStruct*>::iterator struct_itr;
  487. for (struct_itr = versioned_info_structs.begin(); struct_itr != versioned_info_structs.end(); struct_itr++)
  488. safe_delete(struct_itr->second);
  489. versioned_info_structs.clear();
  490. for (struct_itr = versioned_pos_structs.begin(); struct_itr != versioned_pos_structs.end(); struct_itr++)
  491. safe_delete(struct_itr->second);
  492. versioned_pos_structs.clear();
  493. for (struct_itr = versioned_vis_structs.begin(); struct_itr != versioned_vis_structs.end(); struct_itr++)
  494. safe_delete(struct_itr->second);
  495. versioned_vis_structs.clear();
  496. }
  497. void ZoneServer::RemoveLocationProximities() {
  498. MutexList<LocationProximity*>::iterator itr = location_proximities.begin();
  499. while(itr.Next()){
  500. safe_delete(itr->value);
  501. }
  502. location_proximities.clear();
  503. }
  504. RevivePoint* ZoneServer::GetRevivePoint(int32 id){
  505. vector<RevivePoint*>::iterator revive_iter;
  506. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++){
  507. if((*revive_iter)->id == id)
  508. return *revive_iter;
  509. }
  510. return 0;
  511. }
  512. vector<RevivePoint*>* ZoneServer::GetRevivePoints(Client* client)
  513. {
  514. vector<RevivePoint*>* points = new vector<RevivePoint*>;
  515. RevivePoint* closest_point = 0;
  516. // we should not check for revive points if this is null
  517. if ( revive_points != NULL )
  518. {
  519. LogWrite(ZONE__DEBUG, 0, "Zone", "Got revive point in %s!", __FUNCTION__);
  520. float closest = 100000;
  521. float test_closest = 0;
  522. RevivePoint* test_point = 0;
  523. vector<RevivePoint*>::iterator revive_iter;
  524. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++)
  525. {
  526. test_point = *revive_iter;
  527. if(test_point)
  528. {
  529. LogWrite(ZONE__DEBUG, 0, "Zone", "Test Point Found!");
  530. test_closest = client->GetPlayer()->GetDistance(test_point->x, test_point->y, test_point->z);
  531. // should this be changed to list all revive points within max distance or just the closest
  532. if(test_closest < closest)
  533. {
  534. LogWrite(ZONE__DEBUG, 0, "Zone", "test_closest: %.2f, closest: %.2f", test_closest, closest);
  535. closest = test_closest;
  536. closest_point = test_point;
  537. if(closest <= MAX_REVIVEPOINT_DISTANCE)
  538. points->push_back(closest_point);
  539. }
  540. }
  541. }
  542. }
  543. if(closest_point && points->size() == 0 && closest_point->zone_id == GetZoneID())
  544. {
  545. LogWrite(ZONE__WARNING, 0, "Zone", "Nearest Revive Point too far away. Add another!");
  546. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "The closest revive point is quite far away, you might want to ask the server admin for a closer one.");
  547. points->push_back(closest_point);
  548. }
  549. else if(points->size() == 0)
  550. {
  551. LogWrite(ZONE__WARNING, 0, "Zone", "No Revive Points set for zoneID %u. Add some!", GetZoneID());
  552. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "There are no revive points for this zone, you might want to ask the server admin for one.");
  553. closest_point = new RevivePoint;
  554. closest_point->heading = GetSafeHeading();
  555. closest_point->id = 0xFFFFFFFF;
  556. closest_point->location_name = "Zone Safe Point";
  557. closest_point->zone_id = GetZoneID();
  558. closest_point->x = GetSafeX();
  559. closest_point->y = GetSafeY();
  560. closest_point->z = GetSafeZ();
  561. points->push_back(closest_point);
  562. }
  563. return points;
  564. }
  565. void ZoneServer::TriggerCharSheetTimer(){
  566. charsheet_changes.Trigger();
  567. }
  568. void ZoneServer::RegenUpdate(){
  569. if(damaged_spawns.size(true) == 0)
  570. return;
  571. Spawn* spawn = 0;
  572. MutexList<int32>::iterator spawn_iter = damaged_spawns.begin();
  573. while(spawn_iter.Next()){
  574. spawn = GetSpawnByID(spawn_iter->value);
  575. if(spawn && (((spawn->GetHP() < spawn->GetTotalHP()) && spawn->GetHP()>0) || (spawn->GetPower() < spawn->GetTotalPower()))){
  576. if(spawn->IsEntity())
  577. ((Entity*)spawn)->DoRegenUpdate();
  578. if(spawn->IsPlayer()){
  579. Client* client = GetClientBySpawn(spawn);
  580. if(client && client->IsConnected())
  581. client->QueuePacket(client->GetPlayer()->GetPlayerInfo()->serialize(client->GetVersion()));
  582. }
  583. }
  584. else
  585. RemoveDamagedSpawn(spawn);
  586. //Spawn no longer valid, remove it from the list
  587. if (!spawn)
  588. damaged_spawns.Remove(spawn_iter->value);
  589. }
  590. }
  591. void ZoneServer::ClearDeadSpawns(){
  592. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  593. dead_spawns.clear();
  594. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  595. }
  596. void ZoneServer::ProcessDepop(bool respawns_allowed, bool repop) {
  597. vector<Client*>::iterator client_itr;
  598. Client* client = 0;
  599. Spawn* spawn = 0;
  600. PacketStruct* packet = 0;
  601. int16 packet_version = 0;
  602. spawn_expire_timers.clear();
  603. MClientList.readlock(__FUNCTION__, __LINE__);
  604. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  605. client = *client_itr;
  606. if(!client)
  607. continue;
  608. client->GetPlayer()->SetTarget(0);
  609. if(repop)
  610. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Zone Repop in progress...");
  611. else{
  612. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Zone Depop in progress...");
  613. if(respawns_allowed)
  614. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Spawns will respawn according to their respawn timers.");
  615. }
  616. if(!packet || packet_version != client->GetVersion()){
  617. safe_delete(packet);
  618. packet_version = client->GetVersion();
  619. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  620. }
  621. map<int32, Spawn*>::iterator itr;
  622. MSpawnList.readlock(__FUNCTION__, __LINE__);
  623. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  624. spawn = itr->second;
  625. if(spawn && !spawn->IsPlayer()){
  626. bool dispatched = false;
  627. spawn->SetDeletedSpawn(true);
  628. if(spawn->IsBot())
  629. {
  630. ((Bot*)spawn)->Camp(true);
  631. dispatched = true;
  632. }
  633. else if(spawn->IsPet())
  634. {
  635. Entity* owner = ((Entity*)spawn)->GetOwner();
  636. if(owner)
  637. {
  638. owner->DismissPet((Entity*)spawn);
  639. dispatched = true;
  640. }
  641. }
  642. if(!dispatched)
  643. SendRemoveSpawn(client, spawn, packet);
  644. }
  645. }
  646. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  647. }
  648. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  649. DeleteTransporters();
  650. safe_delete(packet);
  651. if(!repop && respawns_allowed){
  652. spawn_range_map.clear(true);
  653. MutexList<Spawn*> tmp_player_list; // Local variable, never be on another thread so probably don't need the extra mutex code that comes with a MutexList
  654. ClearDeadSpawns();
  655. map<int32, Spawn*>::iterator itr;
  656. MSpawnList.writelock(__FUNCTION__, __LINE__);
  657. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  658. spawn = itr->second;
  659. if (spawn) {
  660. if(spawn->GetRespawnTime() > 0 && spawn->GetSpawnLocationID() > 0)
  661. respawn_timers.Put(spawn->GetSpawnLocationID(), Timer::GetCurrentTime2() + spawn->GetRespawnTime()*1000);
  662. if(spawn->IsPlayer())
  663. tmp_player_list.Add(spawn);
  664. else {
  665. RemoveSpawnSupportFunctions(spawn, true);
  666. AddPendingDelete(spawn);
  667. }
  668. }
  669. }
  670. spawn_list.clear();
  671. //add back just the clients
  672. MutexList<Spawn*>::iterator spawn_iter2 = tmp_player_list.begin();
  673. while(spawn_iter2.Next()) {
  674. spawn_list[spawn_iter2->value->GetID()] = spawn_iter2->value;
  675. }
  676. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  677. }
  678. else
  679. DeleteData(false);
  680. if(repop)
  681. {
  682. // reload spirit shards for the current zone
  683. database.LoadSpiritShards(this);
  684. LoadingData = true;
  685. }
  686. }
  687. void ZoneServer::Depop(bool respawns, bool repop) {
  688. respawns_allowed = respawns;
  689. repop_zone = repop;
  690. finished_depop = false;
  691. depop_zone = true;
  692. }
  693. bool ZoneServer::AddCloseSpawnsToSpawnGroup(Spawn* spawn, float radius){
  694. if(!spawn)
  695. return false;
  696. Spawn* close_spawn = 0;
  697. bool ret = true;
  698. map<int32, Spawn*>::iterator itr;
  699. MSpawnList.readlock(__FUNCTION__, __LINE__);
  700. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  701. close_spawn = itr->second;
  702. if(close_spawn && close_spawn != spawn && !close_spawn->IsPlayer() && close_spawn->GetDistance(spawn) <= radius){
  703. if((spawn->IsNPC() && close_spawn->IsNPC()) || (spawn->IsGroundSpawn() && close_spawn->IsGroundSpawn()) || (spawn->IsObject() && close_spawn->IsObject()) || (spawn->IsWidget() && close_spawn->IsWidget()) || (spawn->IsSign() && close_spawn->IsSign())){
  704. if(close_spawn->GetSpawnGroupID() == 0){
  705. spawn->AddSpawnToGroup(close_spawn);
  706. close_spawn->AddSpawnToGroup(spawn);
  707. }
  708. else
  709. ret = false;
  710. }
  711. }
  712. }
  713. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  714. return ret;
  715. }
  716. void ZoneServer::RepopSpawns(Client* client, Spawn* in_spawn){
  717. vector<Spawn*>* spawns = in_spawn->GetSpawnGroup();
  718. PacketStruct* packet = configReader.getStruct("WS_DestroyGhostCmd", client->GetVersion());
  719. if(spawns){
  720. if(!packet)
  721. return;
  722. Spawn* spawn = 0;
  723. vector<Spawn*>::iterator itr;
  724. for(itr = spawns->begin(); itr != spawns->end(); itr++){
  725. spawn = *itr;
  726. spawn->SetDeletedSpawn(true);
  727. SendRemoveSpawn(client, spawn, packet);
  728. }
  729. }
  730. safe_delete(spawns);
  731. if(in_spawn)
  732. in_spawn->SetDeletedSpawn(true);
  733. SendRemoveSpawn(client, in_spawn, packet);
  734. spawn_check_add.Trigger();
  735. safe_delete(packet);
  736. }
  737. bool ZoneServer::AggroVictim(NPC* npc, Spawn* victim, Client* client)
  738. {
  739. bool isEntity = victim->IsEntity();
  740. if (npc->HasSpawnGroup()) {
  741. vector<Spawn*>* groupVec = npc->GetSpawnGroup();
  742. for (int32 i = 0; i < groupVec->size(); i++) {
  743. Spawn* group_member = groupVec->at(i);
  744. if (group_member && !group_member->EngagedInCombat() && group_member->Alive()) {
  745. CallSpawnScript(group_member, SPAWN_SCRIPT_AGGRO, victim);
  746. if (isEntity)
  747. ((NPC*)group_member)->AddHate((Entity*)victim, 50);
  748. else
  749. ((NPC*)group_member)->InCombat(true);
  750. }
  751. }
  752. safe_delete(groupVec);
  753. }
  754. else
  755. {
  756. if (isEntity)
  757. {
  758. CallSpawnScript(victim, SPAWN_SCRIPT_AGGRO, victim);
  759. npc->AddHate((Entity*)victim, 50);
  760. }
  761. else
  762. npc->InCombat(true);
  763. }
  764. return true;
  765. }
  766. bool ZoneServer::CheckNPCAttacks(NPC* npc, Spawn* victim, Client* client){
  767. if(!npc || !victim)
  768. return true;
  769. if (client) {
  770. if (client->IsConnected() && npc->CanSeeInvis(client->GetPlayer()) && client->GetPlayer()->GetFactions()->ShouldAttack(npc->GetFactionID()) && npc->AttackAllowed((Entity*)victim, false)) {
  771. if (!npc->EngagedInCombat() && client->GetPlayer()->GetArrowColor(npc->GetLevel()) != ARROW_COLOR_GRAY) {
  772. AggroVictim(npc, victim, client);
  773. }
  774. }
  775. }
  776. else{
  777. AggroVictim(npc, victim, client);
  778. }
  779. return true;
  780. }
  781. bool ZoneServer::CheckEnemyList(NPC* npc) {
  782. vector<int32> *factions;
  783. vector<int32>::iterator faction_itr;
  784. vector<int32> *spawns;
  785. vector<int32>::iterator spawn_itr;
  786. map<float, Spawn*> attack_spawns;
  787. map<float, Spawn*> reverse_attack_spawns;
  788. map<float, Spawn*>::iterator itr;
  789. int32 faction_id = npc->GetFactionID();
  790. float distance;
  791. if (faction_id == 0)
  792. return true;
  793. m_enemy_faction_list.readlock(__FUNCTION__, __LINE__);
  794. if (enemy_faction_list.count(faction_id) > 0) {
  795. factions = enemy_faction_list[faction_id];
  796. for (faction_itr = factions->begin(); faction_itr != factions->end(); faction_itr++) {
  797. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  798. if (npc_faction_list.count(*faction_itr) > 0) {
  799. spawns = npc_faction_list[*faction_itr];
  800. spawn_itr = spawns->begin();
  801. for (spawn_itr = spawns->begin(); spawn_itr != spawns->end(); spawn_itr++) {
  802. Spawn* spawn = GetSpawnByID(*spawn_itr);
  803. if (spawn) {
  804. if ((distance = spawn->GetDistance(npc)) <= npc->GetAggroRadius())
  805. attack_spawns[distance] = spawn;
  806. }
  807. }
  808. }
  809. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  810. }
  811. }
  812. m_enemy_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  813. m_reverse_enemy_faction_list.readlock(__FUNCTION__, __LINE__);
  814. if (reverse_enemy_faction_list.count(faction_id) > 0) {
  815. factions = reverse_enemy_faction_list[faction_id];
  816. for (faction_itr = factions->begin(); faction_itr != factions->end(); faction_itr++) {
  817. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  818. if (npc_faction_list.count(*faction_itr) > 0) {
  819. spawns = npc_faction_list[*faction_itr];
  820. spawn_itr = spawns->begin();
  821. for (spawn_itr = spawns->begin(); spawn_itr != spawns->end(); spawn_itr++) {
  822. Spawn* spawn = GetSpawnByID(*spawn_itr);
  823. if (spawn) {
  824. if ((distance = spawn->GetDistance(npc)) <= npc->GetAggroRadius())
  825. reverse_attack_spawns[distance] = spawn;
  826. }
  827. }
  828. }
  829. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  830. }
  831. }
  832. m_reverse_enemy_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  833. if (attack_spawns.size() > 0) {
  834. for (itr = attack_spawns.begin(); itr != attack_spawns.end(); itr++)
  835. CheckNPCAttacks(npc, itr->second);
  836. }
  837. if (reverse_attack_spawns.size() > 0) {
  838. for (itr = reverse_attack_spawns.begin(); itr != reverse_attack_spawns.end(); itr++)
  839. CheckNPCAttacks((NPC*)itr->second, npc);
  840. }
  841. return attack_spawns.size() == 0;
  842. }
  843. void ZoneServer::RemoveDeadEnemyList(Spawn *spawn)
  844. {
  845. int32 faction_id = spawn->GetFactionID();
  846. vector<int32> *spawns;
  847. vector<int32>::iterator itr;
  848. LogWrite(ZONE__DEBUG, 7, "Zone", "Processing RemoveDeadEnemyList...");
  849. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  850. if (npc_faction_list.count(faction_id) > 0) {
  851. spawns = npc_faction_list[faction_id];
  852. for (itr = spawns->begin(); itr != spawns->end(); itr++) {
  853. if (*itr == spawn->GetID()) {
  854. spawns->erase(itr);
  855. break;
  856. }
  857. }
  858. }
  859. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  860. }
  861. void ZoneServer::AddEnemyList(NPC* npc){
  862. int32 faction_id = npc->GetFactionID();
  863. vector<int32> *hostile_factions;
  864. vector<int32>::iterator itr;
  865. if(faction_id <= 9)
  866. return;
  867. if(!rule_manager.GetGlobalRule(R_Faction, AllowFactionBasedCombat)->GetBool()) {
  868. LogWrite(FACTION__WARNING, 0, "Faction", "Faction Combat is DISABLED via R_Faction::AllowFactionBasedCombat rule!");
  869. return;
  870. }
  871. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  872. if (npc_faction_list.count(faction_id) == 0) {
  873. if(faction_id > 10) {
  874. if ((hostile_factions = master_faction_list.GetHostileFactions(faction_id)) != NULL) {
  875. itr = hostile_factions->begin();
  876. for (itr = hostile_factions->begin(); itr != hostile_factions->end(); itr++) {
  877. m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  878. if (enemy_faction_list.count(faction_id) == 0)
  879. enemy_faction_list[faction_id] = new vector<int32>;
  880. enemy_faction_list[faction_id]->push_back(*itr);
  881. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  882. m_reverse_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  883. if(reverse_enemy_faction_list.count(*itr) == 0)
  884. reverse_enemy_faction_list[*itr] = new vector<int32>;
  885. reverse_enemy_faction_list[*itr]->push_back(faction_id);
  886. m_reverse_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  887. }
  888. }
  889. }
  890. /*m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  891. if(enemy_faction_list.count(1) == 0)
  892. enemy_faction_list[1] = new vector<int32>;
  893. enemy_faction_list[1]->push_back(faction_id);
  894. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);*/
  895. }
  896. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  897. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  898. if(npc_faction_list.count(faction_id) == 0)
  899. npc_faction_list[faction_id] = new vector<int32>;
  900. npc_faction_list[faction_id]->push_back(npc->GetID());
  901. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  902. }
  903. void ZoneServer::CheckSpawnRange(Client* client, Spawn* spawn, bool initial_login){
  904. if(client && spawn && (initial_login || client->IsConnected())) {
  905. if(spawn != client->GetPlayer()) {
  906. if(spawn_range_map.count(client) == 0)
  907. spawn_range_map.Put(client, new MutexMap<int32, float >());
  908. float curDist = spawn->GetDistance(client->GetPlayer());
  909. if (!client->GetPlayer()->WasSentSpawn(spawn->GetID()) && curDist > SEND_SPAWN_DISTANCE)
  910. {
  911. return;
  912. }
  913. spawn_range_map.Get(client)->Put(spawn->GetID(), curDist);
  914. if(!initial_login && client && spawn->IsNPC() && curDist <= ((NPC*)spawn)->GetAggroRadius() && !client->GetPlayer()->GetInvulnerable())
  915. CheckNPCAttacks((NPC*)spawn, client->GetPlayer(), client);
  916. }
  917. if(!initial_login)
  918. CheckPlayerProximity(spawn, client);
  919. }
  920. }
  921. void ZoneServer::CheckSpawnRange(Spawn* spawn){
  922. vector<Client*>::iterator client_itr;
  923. Client* client = 0;
  924. MClientList.readlock(__FUNCTION__, __LINE__);
  925. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  926. client = *client_itr;
  927. if(client && client->IsReadyForSpawns())
  928. CheckSpawnRange(client, spawn);
  929. }
  930. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  931. }
  932. bool ZoneServer::PrepareSpawnID(Player* player, Spawn* spawn){
  933. return player->SetSpawnMap(spawn);
  934. }
  935. void ZoneServer::CheckSendSpawnToClient(Client* client, bool initial_login) {
  936. if (!client) {
  937. LogWrite(ZONE__ERROR, 0, "Zone", "CheckSendSpawnToClient called with an invalid client");
  938. return;
  939. }
  940. if (!initial_login && !client->GetInitialSpawnsSent() || (!initial_login && !client->IsReadyForSpawns()))
  941. return;
  942. Spawn* spawn = 0;
  943. map<float, vector<Spawn*>* > closest_spawns;
  944. if (spawn_range_map.count(client) > 0) {
  945. if (initial_login || client->IsConnected()) {
  946. MutexMap<int32, float >::iterator spawn_iter = spawn_range_map.Get(client)->begin();
  947. while (spawn_iter.Next()) {
  948. spawn = GetSpawnByID(spawn_iter->first, true);
  949. if (spawn && spawn->GetPrivateQuestSpawn()) {
  950. if (!spawn->IsPrivateSpawn())
  951. spawn->AddAllowAccessSpawn(spawn);
  952. if (spawn->MeetsSpawnAccessRequirements(client->GetPlayer())) {
  953. if (spawn->IsPrivateSpawn() && !spawn->AllowedAccess(client->GetPlayer()))
  954. spawn->AddAllowAccessSpawn(client->GetPlayer());
  955. }
  956. else if (spawn->AllowedAccess(client->GetPlayer()))
  957. spawn->RemoveSpawnAccess(client->GetPlayer());
  958. }
  959. if (spawn && spawn != client->GetPlayer() && client->GetPlayer()->ShouldSendSpawn(spawn)) {
  960. if ((!initial_login && spawn_iter->second <= SEND_SPAWN_DISTANCE) || (initial_login && (spawn_iter->second <= (SEND_SPAWN_DISTANCE / 2) || spawn->IsWidget()))) {
  961. if(PrepareSpawnID(client->GetPlayer(), spawn)) {
  962. if (closest_spawns.count(spawn_iter->second) == 0)
  963. closest_spawns[spawn_iter->second] = new vector<Spawn*>();
  964. closest_spawns[spawn_iter->second]->push_back(spawn);
  965. }
  966. }
  967. }
  968. }
  969. }
  970. vector<Spawn*>::iterator spawn_iter2;
  971. map<float, vector<Spawn*>* >::iterator itr;
  972. for (itr = closest_spawns.begin(); itr != closest_spawns.end(); ) {
  973. for (spawn_iter2 = itr->second->begin(); spawn_iter2 != itr->second->end(); spawn_iter2++) {
  974. spawn = *spawn_iter2;
  975. SendSpawn(spawn, client);
  976. if (client->ShouldTarget() && client->GetCombineSpawn() == spawn)
  977. client->TargetSpawn(spawn);
  978. }
  979. vector<Spawn*>* vect = itr->second;
  980. map<float, vector<Spawn*>* >::iterator tmpitr = itr;
  981. itr++;
  982. closest_spawns.erase(tmpitr);
  983. safe_delete(vect);
  984. }
  985. }
  986. if (initial_login)
  987. client->SetInitialSpawnsSent(true);
  988. }
  989. void ZoneServer::CheckSendSpawnToClient(){
  990. vector<Client*>::iterator itr;
  991. Client* client = 0;
  992. MClientList.readlock(__FUNCTION__, __LINE__);
  993. MSpawnList.readlock(__FUNCTION__, __LINE__);
  994. for (itr = clients.begin(); itr != clients.end(); itr++) {
  995. client = *itr;
  996. if(client->IsReadyForSpawns())
  997. CheckSendSpawnToClient(client);
  998. }
  999. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1000. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1001. }
  1002. void ZoneServer::CheckRemoveSpawnFromClient(Spawn* spawn) {
  1003. vector<Client*>::iterator itr;
  1004. Client* client = 0;
  1005. PacketStruct* packet = 0;
  1006. int16 packet_version = 0;
  1007. MClientList.readlock(__FUNCTION__, __LINE__);
  1008. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1009. client = *itr;
  1010. if(client){
  1011. if(!packet || packet_version != client->GetVersion()){
  1012. safe_delete(packet);
  1013. packet_version = client->GetVersion();
  1014. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  1015. }
  1016. if(spawn && spawn != client->GetPlayer() &&
  1017. client->GetPlayer()->WasSentSpawn(spawn->GetID()) &&
  1018. !client->GetPlayer()->IsRemovingSpawn(spawn->GetID()) &&
  1019. client->GetPlayer()->WasSpawnRemoved(spawn) == false &&
  1020. (spawn_range_map.Get(client)->Get(spawn->GetID()) > REMOVE_SPAWN_DISTANCE &&
  1021. !spawn->IsSign() && !spawn->IsObject() && !spawn->IsWidget() && !spawn->IsTransportSpawn())){
  1022. SendRemoveSpawn(client, spawn, packet);
  1023. spawn_range_map.Get(client)->erase(spawn->GetID());
  1024. }
  1025. }
  1026. }
  1027. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1028. safe_delete(packet);
  1029. }
  1030. bool ZoneServer::CombatProcess(Spawn* spawn) {
  1031. bool ret = true;
  1032. if (spawn && spawn->IsEntity())
  1033. ((Entity*)spawn)->ProcessCombat();
  1034. return ret;
  1035. }
  1036. void ZoneServer::AddPendingDelete(Spawn* spawn) {
  1037. MSpawnDeleteList.writelock(__FUNCTION__, __LINE__);
  1038. if (spawn_delete_list.count(spawn) == 0)
  1039. spawn_delete_list.insert(make_pair(spawn, Timer::GetCurrentTime2() + spawn_delete_timer)); //give other threads up to 30 seconds to stop using this spawn reference
  1040. MSpawnDeleteList.releasewritelock(__FUNCTION__, __LINE__);
  1041. }
  1042. void ZoneServer::RemovePendingDelete(Spawn* spawn) {
  1043. if (!spawn)
  1044. return;
  1045. MSpawnDeleteList.writelock(__FUNCTION__, __LINE__);
  1046. if (spawn_delete_list.count(spawn) > 0)
  1047. {
  1048. spawn_delete_list.erase(spawn);
  1049. }
  1050. MSpawnDeleteList.releasewritelock(__FUNCTION__, __LINE__);
  1051. }
  1052. void ZoneServer::DeleteSpawns(bool delete_all) {
  1053. MSpawnDeleteList.writelock(__FUNCTION__, __LINE__);
  1054. MPendingSpawnRemoval.readlock(__FUNCTION__, __LINE__);
  1055. if(spawn_delete_list.size() > 0){
  1056. map<Spawn*, int32>::iterator itr;
  1057. map<Spawn*, int32>::iterator erase_itr;
  1058. int32 current_time = Timer::GetCurrentTime2();
  1059. Spawn* spawn = 0;
  1060. for (itr = spawn_delete_list.begin(); itr != spawn_delete_list.end(); ) {
  1061. if (delete_all || current_time >= itr->second){
  1062. // we haven't removed it from the spawn list yet..
  1063. if(!delete_all && m_pendingSpawnRemove.count(itr->first->GetID()))
  1064. continue;
  1065. spawn = itr->first;
  1066. if (spawn && movementMgr != nullptr) {
  1067. movementMgr->RemoveMob((Entity*)spawn);
  1068. }
  1069. // delete brain if it has one
  1070. if(spawn->IsNPC()) {
  1071. NPC* tmpNPC = (NPC*)spawn;
  1072. if(tmpNPC->Brain())
  1073. tmpNPC->SetBrain(nullptr);
  1074. }
  1075. erase_itr = itr++;
  1076. spawn_delete_list.erase(erase_itr);
  1077. MSpawnList.writelock(__FUNCTION__, __LINE__);
  1078. std::map<int32, Spawn*>::iterator sitr = spawn_list.find(spawn->GetID());
  1079. if(sitr != spawn_list.end()) {
  1080. spawn_list.erase(sitr);
  1081. }
  1082. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  1083. safe_delete(spawn);
  1084. }
  1085. else
  1086. itr++;
  1087. }
  1088. }
  1089. MPendingSpawnRemoval.releasereadlock(__FUNCTION__, __LINE__);
  1090. MSpawnDeleteList.releasewritelock(__FUNCTION__, __LINE__);
  1091. }
  1092. void ZoneServer::AddDamagedSpawn(Spawn* spawn){
  1093. if (spawn)
  1094. damaged_spawns.Add(spawn->GetID());
  1095. }
  1096. void ZoneServer::RemoveDamagedSpawn(Spawn* spawn){
  1097. if (spawn)
  1098. damaged_spawns.Remove(spawn->GetID());
  1099. }
  1100. bool ZoneServer::Process()
  1101. {
  1102. MMasterZoneLock->lock(); //Changing this back to a recursive lock to fix a possible /reload spells crash with multiple zones running - Foof
  1103. SetWatchdogTime(Timer::GetCurrentTime2());
  1104. #ifndef NO_CATCH
  1105. try
  1106. {
  1107. #endif
  1108. while (zoneID == 0) { //this is loaded by world
  1109. SetWatchdogTime(Timer::GetCurrentTime2());
  1110. Sleep(10);
  1111. }
  1112. if (LoadingData) {
  1113. if (lua_interface) {
  1114. string tmpScript("ZoneScripts/");
  1115. tmpScript.append(GetZoneName());
  1116. tmpScript.append(".lua");
  1117. struct stat buffer;
  1118. bool fileExists = (stat(tmpScript.c_str(), &buffer) == 0);
  1119. if (fileExists)
  1120. lua_interface->RunZoneScript(tmpScript.c_str(), "preinit_zone_script", this);
  1121. }
  1122. if (reloading) {
  1123. LogWrite(COMMAND__DEBUG, 0, "Command", "-Loading Entity Commands...");
  1124. database.LoadEntityCommands(this);
  1125. LogWrite(NPC__INFO, 0, "NPC", "-Loading Spirit Shard data...");
  1126. database.LoadSpiritShards(this);
  1127. LogWrite(NPC__INFO, 0, "NPC", "-Load Spirit Shard data complete!");
  1128. LogWrite(NPC__INFO, 0, "NPC", "-Loading NPC data...");
  1129. database.LoadNPCs(this);
  1130. LogWrite(NPC__INFO, 0, "NPC", "-Load NPC data complete!");
  1131. LogWrite(OBJECT__INFO, 0, "Object", "-Loading Object data...");
  1132. database.LoadObjects(this);
  1133. LogWrite(OBJECT__INFO, 0, "Object", "-Load Object data complete!");
  1134. LogWrite(SIGN__INFO, 0, "Sign", "-Loading Sign data...");
  1135. database.LoadSigns(this);
  1136. LogWrite(SIGN__INFO, 0, "Sign", "-Load Sign data complete!");
  1137. LogWrite(WIDGET__INFO, 0, "Widget", "-Loading Widget data...");
  1138. database.LoadWidgets(this);
  1139. LogWrite(WIDGET__INFO, 0, "Widget", "-Load Widget data complete!");
  1140. LogWrite(GROUNDSPAWN__INFO, 0, "GSpawn", "-Loading Groundspawn data...");
  1141. database.LoadGroundSpawns(this);
  1142. database.LoadGroundSpawnEntries(this);
  1143. LogWrite(GROUNDSPAWN__INFO, 0, "GSpawn", "-Load Groundspawn data complete!");
  1144. LogWrite(PET__INFO, 0, "Pet", "-Loading Pet data...");
  1145. database.GetPetNames(this);
  1146. LogWrite(PET__INFO, 0, "Pet", "-Load Pet data complete!");
  1147. LogWrite(LOOT__INFO, 0, "Loot", "-Loading Spawn loot data...");
  1148. database.LoadLoot(this);
  1149. LogWrite(LOOT__INFO, 0, "Loot", "-Loading Spawn loot data complete!");
  1150. LogWrite(TRANSPORT__INFO, 0, "Transport", "-Loading Transporters...");
  1151. database.LoadTransporters(this);
  1152. LogWrite(TRANSPORT__INFO, 0, "Transport", "-Loading Transporters complete!");
  1153. reloading = false;
  1154. world.RemoveReloadingSubSystem("Spawns");
  1155. }
  1156. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  1157. spawn_group_associations.clear();
  1158. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  1159. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  1160. spawn_group_locations.clear();
  1161. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  1162. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  1163. spawn_location_groups.clear();
  1164. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  1165. MSpawnGroupChances.writelock(__FUNCTION__, __LINE__);
  1166. spawn_group_chances.clear();
  1167. MSpawnGroupChances.releasewritelock(__FUNCTION__, __LINE__);
  1168. Map* zonemap = world.GetMap(std::string(GetZoneName()),0);
  1169. while (zonemap != nullptr && zonemap->IsMapLoading())
  1170. {
  1171. SetWatchdogTime(Timer::GetCurrentTime2());
  1172. // Client loop
  1173. ClientProcess();
  1174. Sleep(10);
  1175. }
  1176. DeleteTransporters();
  1177. ReloadTransporters();
  1178. database.LoadSpawns(this);
  1179. ProcessSpawnLocations();
  1180. if (!revive_points)
  1181. revive_points = new vector<RevivePoint*>;
  1182. else {
  1183. while (!revive_points->empty()) {
  1184. safe_delete(revive_points->back());
  1185. revive_points->pop_back();
  1186. }
  1187. }
  1188. database.LoadRevivePoints(revive_points, GetZoneID());
  1189. RemoveLocationGrids();
  1190. database.LoadLocationGrids(this);
  1191. LoadingData = false;
  1192. spawn_range.Trigger();
  1193. spawn_check_add.Trigger();
  1194. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  1195. if (lua_interface && zone_script) {
  1196. RemoveLocationProximities();
  1197. lua_interface->RunZoneScript(zone_script, "init_zone_script", this);
  1198. }
  1199. }
  1200. if(shutdownTimer.Enabled() && shutdownTimer.Check())
  1201. zoneShuttingDown = true;
  1202. if (reloading_spellprocess){
  1203. MMasterZoneLock->unlock();
  1204. return !zoneShuttingDown;
  1205. }
  1206. // client loop
  1207. if(charsheet_changes.Check())
  1208. SendCharSheetChanges();
  1209. // Client loop
  1210. ClientProcess();
  1211. if(spellProcess)
  1212. spellProcess->Process();
  1213. if (tradeskillMgr)
  1214. tradeskillMgr->Process();
  1215. // Client loop
  1216. if(client_save.Check())
  1217. SaveClients();
  1218. // Possibility to do a client loop
  1219. if(weather_enabled && weatherTimer.Check())
  1220. ProcessWeather();
  1221. // client related loop, move to main thread?
  1222. if(!zoneShuttingDown)
  1223. ProcessDrowning();
  1224. // client than location_proximities loop, move to main thread
  1225. if (location_prox_timer.Check() && !zoneShuttingDown)
  1226. CheckLocationProximity();
  1227. // client than location_grid loop, move to main thread
  1228. if (location_grid_timer.Check() && !zoneShuttingDown)
  1229. CheckLocationGrids();
  1230. if (sync_game_time_timer.Check() && !zoneShuttingDown)
  1231. SendTimeUpdateToAllClients();
  1232. if(lua_interface)
  1233. lua_interface->Process();
  1234. world.MWorldTime.readlock(__FUNCTION__, __LINE__);
  1235. int hour = world.GetWorldTimeStruct()->hour;
  1236. int minute = world.GetWorldTimeStruct()->minute;
  1237. world.MWorldTime.releasereadlock(__FUNCTION__, __LINE__);
  1238. if (!isDusk && (hour >= 19 || hour < 8)) {//((hour > dusk_hour || hour < dawn_hour) || ((dusk_hour == hour && minute >= dusk_minute) || (hour == dawn_hour && minute < dawn_minute)))) {
  1239. isDusk = true;
  1240. const char* zone_script = world.GetZoneScript(GetZoneID());
  1241. if (lua_interface && zone_script)
  1242. lua_interface->RunZoneScript(zone_script, "dusk", this);
  1243. ProcessSpawnConditional(SPAWN_CONDITIONAL_NIGHT);
  1244. }
  1245. else if (isDusk && hour >= 8 && hour < 19) {//((hour > dawn_hour && hour < dusk_hour) || ((hour == dawn_hour && minute >= dawn_minute) || (hour == dusk_hour && minute < dusk_minute)))) {
  1246. isDusk = false;
  1247. const char* zone_script = world.GetZoneScript(GetZoneID());
  1248. if (lua_interface && zone_script)
  1249. lua_interface->RunZoneScript(zone_script, "dawn", this);
  1250. ProcessSpawnConditional(SPAWN_CONDITIONAL_DAY);
  1251. }
  1252. // damaged spawns loop, spawn related, move to spawn thread?
  1253. if(regenTimer.Check())
  1254. RegenUpdate();
  1255. // respawn_timers loop
  1256. if(respawn_timer.Check() && !zoneShuttingDown)
  1257. CheckRespawns();
  1258. // spawn_expire_timers loop
  1259. if (spawn_expire_timer.Check() && !zoneShuttingDown)
  1260. CheckSpawnExpireTimers();
  1261. // widget_timers loop
  1262. if(widget_timer.Check() && !zoneShuttingDown)
  1263. CheckWidgetTimers();
  1264. // spawn_script_timers loop
  1265. if(!zoneShuttingDown)
  1266. CheckSpawnScriptTimers();
  1267. // Check to see if a dead spawn needs to be removed
  1268. CheckDeadSpawnRemoval();
  1269. #ifndef NO_CATCH
  1270. }
  1271. catch(...)
  1272. {
  1273. LogWrite(ZONE__ERROR, 0, "Zone", "Exception while running '%s'", GetZoneName());
  1274. zoneShuttingDown = true;
  1275. MMasterZoneLock->unlock();
  1276. return false;
  1277. }
  1278. #endif
  1279. MMasterZoneLock->unlock();
  1280. return (zoneShuttingDown == false);
  1281. }
  1282. bool ZoneServer::SpawnProcess(){
  1283. if(depop_zone) {
  1284. depop_zone = false;
  1285. ProcessDepop(respawns_allowed, repop_zone);
  1286. finished_depop = true;
  1287. }
  1288. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  1289. // If the zone is loading data or shutting down don't do anything
  1290. if(!LoadingData && !zoneShuttingDown && !reloading_spellprocess) {
  1291. // Set some bool's for timers
  1292. bool movement = movement_timer.Check();
  1293. bool spawnRange = spawn_range.Check();
  1294. bool checkRemove = spawn_check_remove.Check();
  1295. bool aggroCheck = aggro_timer.Check();
  1296. vector<int32> pending_spawn_list_remove;
  1297. // Check to see if there are any spawn id's that need to be removed from the spawn list, if so remove them all
  1298. ProcessSpawnRemovals();
  1299. map<int32, Spawn*>::iterator itr;
  1300. if (spawnRange || checkRemove)
  1301. {
  1302. // Loop through the spawn list
  1303. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1304. // Loop throught the list to set up spawns to be sent to clients
  1305. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1306. // if zone is shutting down kill the loop
  1307. if (zoneShuttingDown)
  1308. break;
  1309. Spawn* spawn = itr->second;
  1310. if (spawn) {
  1311. // Checks the range to all clients in the zone
  1312. if (spawnRange)
  1313. CheckSpawnRange(spawn);
  1314. // Checks to see if the spawn needs to be removed from a client
  1315. if (checkRemove)
  1316. CheckRemoveSpawnFromClient(spawn);
  1317. }
  1318. }
  1319. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1320. }
  1321. // Broke the spawn loop into 2 so spawns are sent to the client faster, send the spawns to clients now then resume the spawn loop
  1322. // client loop, move to main thread?
  1323. // moved this back to the spawn thread as on the main thread during a depop, done on the spawn thread, spawns would start to pop again
  1324. // might be an issue with other functions moved from the spawn thread to the main thread?
  1325. if(spawn_check_add.Check() && !zoneShuttingDown)
  1326. CheckSendSpawnToClient();
  1327. // send spawn changes, changed_spawns loop
  1328. if (spawn_update.Check() && !zoneShuttingDown) { //check for changed spawns every {Rule:SpawnUpdateTimer} milliseconds (default: 200ms)
  1329. SendSpawnChanges();
  1330. }
  1331. if (movement || aggroCheck)
  1332. {
  1333. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1334. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1335. // Break the loop if the zone is shutting down
  1336. if (zoneShuttingDown)
  1337. break;
  1338. Spawn* spawn = itr->second;
  1339. if (spawn) {
  1340. // Process spawn movement
  1341. if (movement) {
  1342. spawn->ProcessMovement(true);
  1343. // update last_movement_update for all spawns (used for time_step)
  1344. spawn->last_movement_update = Timer::GetCurrentTime2();
  1345. if (!aggroCheck)
  1346. CombatProcess(spawn);
  1347. }
  1348. // Makes NPC's KOS to other NPC's or players
  1349. if (aggroCheck)
  1350. {
  1351. ProcessAggroChecks(spawn);
  1352. CombatProcess(spawn);
  1353. }
  1354. }
  1355. else {
  1356. // unable to get a valid spawn, lets add the id to another list to remove from the spawn list after this loop is finished
  1357. pending_spawn_list_remove.push_back(itr->first);
  1358. }
  1359. }
  1360. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1361. }
  1362. // Check to see if there are any spawn id's that need to be removed from the spawn list, if so remove them all
  1363. if (pending_spawn_list_remove.size() > 0) {
  1364. MSpawnList.writelock(__FUNCTION__, __LINE__);
  1365. vector<int32>::iterator itr2;
  1366. for (itr2 = pending_spawn_list_remove.begin(); itr2 != pending_spawn_list_remove.end(); itr2++)
  1367. spawn_list.erase(*itr2);
  1368. pending_spawn_list_remove.clear();
  1369. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  1370. }
  1371. // Double Check to see if there are any spawn id's that need to be removed from the spawn list, if so remove them before we replace with pending spawns
  1372. // and also potentially further down when we delete the Spawn* in DeleteSpawns(false)
  1373. ProcessSpawnRemovals();
  1374. // Check to see if there are spawns waiting to be added to the spawn list, if so add them all
  1375. if (pending_spawn_list_add.size() > 0) {
  1376. MSpawnList.writelock(__FUNCTION__, __LINE__);
  1377. MPendingSpawnListAdd.writelock(__FUNCTION__, __LINE__);
  1378. list<Spawn*>::iterator itr2;
  1379. for (itr2 = pending_spawn_list_add.begin(); itr2 != pending_spawn_list_add.end(); itr2++) {
  1380. Spawn* spawn = *itr2;
  1381. if (spawn)
  1382. spawn_list[spawn->GetID()] = spawn;
  1383. }
  1384. pending_spawn_list_add.clear();
  1385. MPendingSpawnListAdd.releasewritelock(__FUNCTION__, __LINE__);
  1386. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  1387. }
  1388. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1389. if (movementMgr != nullptr)
  1390. movementMgr->Process();
  1391. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1392. if(queue_updates.Check())
  1393. ProcessQueuedStateCommands();
  1394. // Do other loops for spawns
  1395. // tracking, client loop with spawn loop for each client that is tracking, change to a spawn_range_map loop instead of using the main spawn list?
  1396. //if (tracking_timer.Check())
  1397. //ProcessTracking(); // probably doesn't work as spawn loop iterator is never set
  1398. // Delete unused spawns, do this last
  1399. if(!zoneShuttingDown)
  1400. DeleteSpawns(false);
  1401. // Nothing should come after this
  1402. //LogWrite(PLAYER__ERROR, 0, "Debug", "Spawn loop time %u", Timer::GetCurrentTime2() - time);
  1403. }
  1404. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  1405. return (zoneShuttingDown == false);
  1406. }
  1407. void ZoneServer::CheckDeadSpawnRemoval() {
  1408. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  1409. if(dead_spawns.size() > 0){
  1410. vector<Spawn*> tmp_dead_list;
  1411. int32 current_time = Timer::GetCurrentTime2();
  1412. Spawn* spawn = 0;
  1413. map<int32, int32>::iterator itr = dead_spawns.begin();
  1414. map<int32, int32>::iterator itr_delete;
  1415. while (itr != dead_spawns.end()) {
  1416. spawn = GetSpawnByID(itr->first);
  1417. if (spawn) {
  1418. if(current_time >= itr->second)
  1419. tmp_dead_list.push_back(spawn);
  1420. itr++;
  1421. }
  1422. else {
  1423. itr_delete = itr++;
  1424. dead_spawns.erase(itr_delete);
  1425. }
  1426. }
  1427. for(int i=tmp_dead_list.size()-1;i>=0;i--){
  1428. spawn = tmp_dead_list[i];
  1429. if (!spawn->IsPlayer())
  1430. {
  1431. dead_spawns.erase(spawn->GetID());
  1432. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  1433. RemoveSpawn(spawn, true, true, true, true, true);
  1434. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  1435. }
  1436. }
  1437. }
  1438. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  1439. }
  1440. void ZoneServer::CheckRespawns(){
  1441. vector<int32> tmp_respawn_list;
  1442. MutexMap<int32, int32>::iterator itr = respawn_timers.begin();
  1443. while(itr.Next()){
  1444. if(Timer::GetCurrentTime2() >= itr->second)
  1445. tmp_respawn_list.push_back(itr->first);
  1446. }
  1447. for(int i=tmp_respawn_list.size()-1;i>=0;i--){
  1448. if ( IsInstanceZone() )
  1449. {
  1450. if ( database.DeleteInstanceSpawnRemoved(GetInstanceID(),tmp_respawn_list[i]) )
  1451. {
  1452. }
  1453. else
  1454. {
  1455. }
  1456. }
  1457. ProcessSpawnLocation(tmp_respawn_list[i], true);
  1458. respawn_timers.erase(tmp_respawn_list[i]);
  1459. }
  1460. }
  1461. void ZoneServer::CheckSpawnExpireTimers() {
  1462. MutexMap<int32, int32>::iterator itr = spawn_expire_timers.begin();
  1463. while (itr.Next()) {
  1464. Spawn* spawn = GetSpawnByID(itr->first);
  1465. if (spawn) {
  1466. if (Timer::GetCurrentTime2() >= itr.second) {
  1467. spawn_expire_timers.erase(itr.first);
  1468. Despawn(spawn, spawn->GetRespawnTime());
  1469. }
  1470. }
  1471. else
  1472. spawn_expire_timers.erase(itr->first);
  1473. }
  1474. }
  1475. void ZoneServer::AddSpawnExpireTimer(Spawn* spawn, int32 expire_time, int32 expire_offset) {
  1476. if (spawn) {
  1477. int32 actual_expire_time = expire_time;
  1478. if (expire_offset > 0) {
  1479. int32 low = expire_time;
  1480. int32 high = expire_time + expire_offset;
  1481. if (expire_offset < expire_time)
  1482. low = expire_time - expire_offset;
  1483. int32 range = (high - low) + 1;
  1484. actual_expire_time = (low + (int32)((range * rand()) / (RAND_MAX + 1.0)));
  1485. }
  1486. actual_expire_time *= 1000;
  1487. spawn_expire_timers.Put(spawn->GetID(), Timer::GetCurrentTime2() + actual_expire_time);
  1488. }
  1489. }
  1490. void ZoneServer::SaveClient(Client* client){
  1491. client->Save();
  1492. }
  1493. void ZoneServer::SaveClients(){
  1494. vector<Client*>::iterator itr;
  1495. Client* client = 0;
  1496. MClientList.readlock(__FUNCTION__, __LINE__);
  1497. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1498. client = *itr;
  1499. if(client->IsConnected()){
  1500. SaveClient(client);
  1501. }
  1502. }
  1503. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1504. }
  1505. void ZoneServer::SendSpawnVisualState(Spawn* spawn, int16 type){
  1506. if(!spawn)
  1507. return;
  1508. vector<Client*>::iterator itr;
  1509. spawn->SetTempVisualState(type);
  1510. Client* client = 0;
  1511. MClientList.readlock(__FUNCTION__, __LINE__);
  1512. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1513. client = *itr;
  1514. if(client && client->GetPlayer() != spawn)
  1515. AddChangedSpawn(spawn);
  1516. }
  1517. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1518. }
  1519. void ZoneServer::SendSpawnChangesByDBID(int32 db_id, Client* client, bool override_changes, bool override_vis_changes){
  1520. Spawn* spawn = GetSpawnByDatabaseID(db_id);
  1521. if(spawn && (spawn->changed || override_changes || override_vis_changes))
  1522. SendSpawnChanges(spawn, client, override_changes, override_vis_changes);
  1523. }
  1524. void ZoneServer::SendSpawnChanges(Spawn* spawn, Client* client, bool override_changes, bool override_vis_changes){
  1525. if(client && client->IsReadyForUpdates() && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && (spawn->IsTransportSpawn() || client->GetPlayer()->GetDistance(spawn) < SEND_SPAWN_DISTANCE)){
  1526. EQ2Packet* outapp = spawn->spawn_update_packet(client->GetPlayer(), client->GetVersion(), override_changes, override_vis_changes);
  1527. if(outapp)
  1528. client->QueuePacket(outapp);
  1529. }
  1530. }
  1531. void ZoneServer::SendSpawnChanges(Spawn* spawn){
  1532. MSpawnList.readlock();
  1533. if(spawn && spawn->changed){
  1534. if(!spawn->IsPlayer() || (spawn->IsPlayer() && (spawn->info_changed || spawn->vis_changed))){
  1535. vector<Client*>::iterator itr;
  1536. Client* client = 0;
  1537. MClientList.readlock(__FUNCTION__, __LINE__);
  1538. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1539. client = *itr;
  1540. SendSpawnChanges(spawn, client);
  1541. }
  1542. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1543. }
  1544. spawn->changed = false;
  1545. spawn->info_changed = false;
  1546. if(spawn->IsPlayer() == false)
  1547. spawn->position_changed = false;
  1548. spawn->vis_changed = false;
  1549. }
  1550. MSpawnList.releasereadlock();
  1551. }
  1552. Spawn* ZoneServer::FindSpawn(Player* searcher, const char* name){
  1553. if(!searcher || !name)
  1554. return 0;
  1555. Spawn* spawn = 0;
  1556. vector<Spawn*> find_spawn_list;
  1557. vector<Spawn*>::iterator fspawn_iter;
  1558. int8 name_size = strlen(name);
  1559. map<int32, Spawn*>::iterator itr;
  1560. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1561. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1562. spawn = itr->second;
  1563. if(spawn && !strncasecmp(spawn->GetName(), name, name_size))
  1564. find_spawn_list.push_back(spawn);
  1565. }
  1566. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1567. Spawn* closest = 0;
  1568. float distance = 0;
  1569. float test_distance = 0;
  1570. for(fspawn_iter=find_spawn_list.begin(); fspawn_iter!=find_spawn_list.end(); fspawn_iter++){
  1571. spawn = *fspawn_iter;
  1572. if(spawn && ((((test_distance = searcher->GetDistance(spawn)) < distance)) || !closest)){
  1573. distance = test_distance;
  1574. closest = spawn;
  1575. }
  1576. }
  1577. return closest;
  1578. }
  1579. void ZoneServer::AddChangedSpawn(Spawn* spawn) {
  1580. if (!spawn || (spawn->IsPlayer() && !spawn->info_changed && !spawn->vis_changed) || (spawn->IsPlayer() && ((Player*)spawn)->IsFullyLoggedIn() == false))
  1581. return;
  1582. if (changed_spawns.count(spawn->GetID()) == 0)
  1583. changed_spawns.Add(spawn->GetID());
  1584. }
  1585. void ZoneServer::RemoveChangedSpawn(Spawn* spawn){
  1586. if (spawn)
  1587. changed_spawns.Remove(spawn->GetID());
  1588. }
  1589. void ZoneServer::AddDrowningVictim(Player* player){
  1590. Client* client = GetClientBySpawn(player);
  1591. if(client && drowning_victims.count(client) == 0)
  1592. drowning_victims.Put(client, Timer::GetCurrentTime2());
  1593. }
  1594. void ZoneServer::RemoveDrowningVictim(Player* player){
  1595. Client* client = GetClientBySpawn(player);
  1596. if(client)
  1597. drowning_victims.erase(client);
  1598. }
  1599. Client* ZoneServer::GetDrowningVictim(Player* player){
  1600. Client* client = GetClientBySpawn(player);
  1601. if(client && drowning_victims.count(client) > 0)
  1602. return(client);
  1603. return 0;
  1604. }
  1605. void ZoneServer::ProcessDrowning(){
  1606. vector<Client*> dead_list;
  1607. if(drowning_victims.size(true) > 0){
  1608. sint32 damage = 0;
  1609. int32 current_time = Timer::GetCurrentTime2();
  1610. MutexMap<Client*, int32>::iterator itr = drowning_victims.begin();
  1611. while(itr.Next()){
  1612. if(current_time >= itr->second) {
  1613. Client* client = itr->first;
  1614. Player* player = client->GetPlayer();
  1615. drowning_victims.Get(client) = Timer::GetCurrentTime2() + 2000;
  1616. damage = player->GetTotalHP()/20 + player->GetInfoStruct()->get_hp_regen();
  1617. player->TakeDamage(damage);
  1618. if(player->GetHP() == 0)
  1619. dead_list.push_back(client);
  1620. player->SetCharSheetChanged(true);
  1621. SendCharSheetChanges(client);
  1622. SendDamagePacket(0, player, DAMAGE_PACKET_TYPE_SIMPLE_DAMAGE, DAMAGE_PACKET_RESULT_SUCCESSFUL, DAMAGE_PACKET_DAMAGE_TYPE_DROWN, damage, 0);
  1623. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You are drowning!");
  1624. }
  1625. }
  1626. }
  1627. if(dead_list.size() > 0){
  1628. vector<Client*>::iterator itr;
  1629. for(itr = dead_list.begin(); itr != dead_list.end(); itr++){
  1630. RemoveDrowningVictim((*itr)->GetPlayer());
  1631. KillSpawn(false, (*itr)->GetPlayer(), 0);
  1632. (*itr)->SimpleMessage(CHANNEL_NARRATIVE, "You are sleeping with the fishes! Glug, glug...");
  1633. }
  1634. }
  1635. }
  1636. void ZoneServer::SendSpawnChanges(){
  1637. if (changed_spawns.size() < 1)
  1638. return;
  1639. set<Spawn*> spawns_to_send;
  1640. Spawn* spawn = 0;
  1641. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1642. MutexList<int32>::iterator spawn_iter = changed_spawns.begin();
  1643. int count = 0;
  1644. while(spawn_iter.Next()){
  1645. spawn = GetSpawnByID(spawn_iter->value);
  1646. if(spawn){
  1647. spawns_to_send.insert(spawn);
  1648. count++;
  1649. }
  1650. if (!spawn)
  1651. changed_spawns.Remove(spawn_iter->value);
  1652. }
  1653. vector<Client*>::iterator client_itr;
  1654. Client* client = 0;
  1655. MClientList.readlock(__FUNCTION__, __LINE__);
  1656. if(clients.size())
  1657. {
  1658. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  1659. client = *client_itr;
  1660. if(client)
  1661. client->SendSpawnChanges(spawns_to_send);
  1662. }
  1663. }
  1664. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1665. for (const auto& spawn : spawns_to_send) {
  1666. spawn->changed = false;
  1667. spawn->position_changed = false;
  1668. spawn->vis_changed = false;
  1669. spawn->info_changed = false;
  1670. }
  1671. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1672. }
  1673. void ZoneServer::SendPlayerPositionChanges(Player* player){
  1674. if(player){
  1675. player->position_changed = false;
  1676. Client* client = 0;
  1677. vector<Client*>::iterator client_itr;
  1678. MClientList.readlock(__FUNCTION__, __LINE__);
  1679. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  1680. client = *client_itr;
  1681. if(player != client->GetPlayer() && client->GetPlayer()->WasSentSpawn(player->GetID())){
  1682. EQ2Packet* outapp = player->player_position_update_packet(client->GetPlayer(), client->GetVersion());
  1683. if(outapp)
  1684. client->QueuePacket(outapp);
  1685. }
  1686. }
  1687. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1688. }
  1689. }
  1690. void ZoneServer::SendCharSheetChanges(){
  1691. vector<Client*>::iterator client_itr;
  1692. MClientList.readlock(__FUNCTION__, __LINE__);
  1693. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++)
  1694. SendCharSheetChanges(*client_itr);
  1695. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1696. }
  1697. void ZoneServer::SendCharSheetChanges(Client* client){
  1698. if(client && client->IsConnected() && client->GetPlayer()->GetCharSheetChanged()){
  1699. client->GetPlayer()->SetCharSheetChanged(false);
  1700. ClientPacketFunctions::SendCharacterSheet(client);
  1701. }
  1702. }
  1703. int32 ZoneServer::CalculateSpawnGroup(SpawnLocation* spawnlocation, bool respawn)
  1704. {
  1705. int32 group = 0;
  1706. list<int32>* groups_at_location = GetSpawnGroupsByLocation(spawnlocation->placement_id);
  1707. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1708. if(groups_at_location){
  1709. list<int32>::iterator group_location_itr;
  1710. float chance = 0;
  1711. float total_chance = 0;
  1712. map<int32, float> tmp_chances;
  1713. set<int32>* associated_groups = 0;
  1714. for (group_location_itr = groups_at_location->begin(); group_location_itr != groups_at_location->end(); group_location_itr++) {
  1715. if(tmp_chances.count(*group_location_itr) > 0)
  1716. continue;
  1717. associated_groups = GetAssociatedGroups(*group_location_itr);
  1718. if(associated_groups){
  1719. set<int32>::iterator group_itr;
  1720. for (group_itr = associated_groups->begin(); group_itr != associated_groups->end(); group_itr++) {
  1721. chance = GetSpawnGroupChance(*group_itr);
  1722. if(chance > 0){
  1723. total_chance += chance;
  1724. tmp_chances[*group_itr] = chance;
  1725. }
  1726. else
  1727. tmp_chances[*group_itr] = 0;
  1728. }
  1729. }
  1730. else{ //single group, no associations
  1731. chance = GetSpawnGroupChance(*group_location_itr);
  1732. total_chance += chance;
  1733. tmp_chances[*group_location_itr] = chance;
  1734. }
  1735. }
  1736. if(tmp_chances.size() > 1){
  1737. //set the default for any chances not set
  1738. map<int32, float>::iterator itr2;
  1739. for(itr2 = tmp_chances.begin(); itr2 != tmp_chances.end(); itr2++){
  1740. if(itr2->second == 0){
  1741. total_chance += 100/tmp_chances.size();
  1742. tmp_chances[itr2->first] = (float)(100 / tmp_chances.size());
  1743. }
  1744. }
  1745. }
  1746. if(tmp_chances.size() > 1){
  1747. float roll = (float)(rand()%((int32)total_chance));
  1748. map<int32, float>::iterator itr3;
  1749. for (itr3 = tmp_chances.begin(); itr3 != tmp_chances.end(); itr3++){
  1750. if(itr3->second >= roll){
  1751. group = itr3->first;
  1752. break;
  1753. }
  1754. else
  1755. roll -= itr3->second;
  1756. }
  1757. }
  1758. else if(tmp_chances.size() == 1)
  1759. group = tmp_chances.begin()->first;
  1760. }
  1761. if(group > 0){
  1762. map<int32, int32>* locations = GetSpawnLocationsByGroup(group);
  1763. if(locations){
  1764. map<int32, int32>::iterator itr;
  1765. Spawn* spawn = 0;
  1766. Spawn* leader = 0;
  1767. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  1768. for (itr = locations->begin(); itr != locations->end(); itr++) {
  1769. if(spawn_location_list.count(itr->second) > 0){
  1770. spawn = ProcessSpawnLocation(spawn_location_list[itr->second], respawn);
  1771. if(!leader && spawn)
  1772. leader = spawn;
  1773. if(leader)
  1774. leader->AddSpawnToGroup(spawn);
  1775. if(spawn){
  1776. //if(spawn_group_map.count(group) == 0)
  1777. // spawn_group_map.Put(group, new MutexList<Spawn*>());
  1778. MutexList<int32>* groupList = &spawn_group_map.Get(group);
  1779. groupList->Add(spawn->GetID());
  1780. spawn->SetSpawnGroupID(group);
  1781. }
  1782. }
  1783. }
  1784. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1785. }
  1786. }
  1787. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1788. return group;
  1789. }
  1790. void ZoneServer::ProcessSpawnLocation(int32 location_id, bool respawn)
  1791. {
  1792. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1793. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  1794. if(spawn_location_list.count(location_id) > 0)
  1795. {
  1796. if(respawn) //see if there are any spawns still in game associated with this spawn's group, if so, dont spawn this
  1797. {
  1798. list<int32>* groups = GetSpawnGroupsByLocation(spawn_location_list[location_id]->placement_id);
  1799. if(groups)
  1800. {
  1801. set<int32>* associated_groups = 0;
  1802. bool should_spawn = true;
  1803. list<int32>::iterator itr;
  1804. for (itr = groups->begin(); itr != groups->end(); itr++) {
  1805. associated_groups = GetAssociatedGroups(*itr);
  1806. if(associated_groups)
  1807. {
  1808. set<int32>::iterator assoc_itr;
  1809. for (assoc_itr = associated_groups->begin(); assoc_itr != associated_groups->end(); assoc_itr++) {
  1810. if(spawn_group_map.count(*assoc_itr) > 0 && spawn_group_map.Get(*assoc_itr).size() > 0)
  1811. should_spawn = false;
  1812. }
  1813. }
  1814. }
  1815. if(should_spawn)
  1816. CalculateSpawnGroup(spawn_location_list[location_id]);
  1817. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1818. // need to unlock the list before we exit the function
  1819. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1820. return;
  1821. }
  1822. }
  1823. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1824. ProcessSpawnLocation(spawn_location_list[location_id], respawn);
  1825. }
  1826. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1827. }
  1828. Spawn* ZoneServer::ProcessSpawnLocation(SpawnLocation* spawnlocation, bool respawn)
  1829. {
  1830. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1831. if(!spawnlocation)
  1832. return 0;
  1833. Spawn* spawn = 0;
  1834. float rand_number = MakeRandomFloat(0, spawnlocation->total_percentage);
  1835. for(int32 i=0;i<spawnlocation->entities.size();i++)
  1836. {
  1837. if(spawnlocation->entities[i]->spawn_percentage == 0)
  1838. continue;
  1839. if (spawnlocation->conditional > 0) {
  1840. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_DAY && isDusk)
  1841. continue;
  1842. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_NIGHT) == SPAWN_CONDITIONAL_NIGHT && !isDusk)
  1843. continue;
  1844. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_NOT_RAINING && rain >= 0.75f)
  1845. continue;
  1846. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_RAINING && rain < 0.75f)
  1847. continue;
  1848. }
  1849. if (spawnlocation->entities[i]->spawn_percentage >= rand_number) {
  1850. if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_NPC)
  1851. spawn = AddNPCSpawn(spawnlocation, spawnlocation->entities[i]);
  1852. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_GROUNDSPAWN)
  1853. spawn = AddGroundSpawn(spawnlocation, spawnlocation->entities[i]);
  1854. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_OBJECT)
  1855. spawn = AddObjectSpawn(spawnlocation, spawnlocation->entities[i]);
  1856. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_WIDGET)
  1857. spawn = AddWidgetSpawn(spawnlocation, spawnlocation->entities[i]);
  1858. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_SIGN)
  1859. spawn = AddSignSpawn(spawnlocation, spawnlocation->entities[i]);
  1860. if (GetInstanceType() == PERSONAL_HOUSE_INSTANCE)
  1861. database.GetHouseSpawnInstanceData(this, spawn);
  1862. if(spawn && spawn->IsOmittedByDBFlag())
  1863. {
  1864. LogWrite(SPAWN__WARNING, 0, "Spawn", "Spawn (%u) in spawn location id %u was skipped due to a missing expansion / holiday flag being met (ZoneServer::ProcessSpawnLocation)", spawnlocation->entities[i]->spawn_id, spawnlocation->entities[i]->spawn_location_id);
  1865. safe_delete(spawn);
  1866. spawn = 0;
  1867. continue;
  1868. }
  1869. else if (!spawn)
  1870. {
  1871. LogWrite(ZONE__ERROR, 0, "Zone", "Error adding spawn by spawn location to zone %s with location id %u, spawn id %u, spawn type %u.", GetZoneName(), spawnlocation->entities[i]->spawn_location_id, spawnlocation->entities[i]->spawn_id, spawnlocation->entities[i]->spawn_type);
  1872. continue;
  1873. }
  1874. if (spawn)
  1875. {
  1876. if(respawn)
  1877. CallSpawnScript(spawn, SPAWN_SCRIPT_RESPAWN);
  1878. else
  1879. CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  1880. }
  1881. break;
  1882. }
  1883. else
  1884. rand_number -= spawnlocation->entities[i]->spawn_percentage;
  1885. }
  1886. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1887. return spawn;
  1888. }
  1889. Spawn* ZoneServer::ProcessInstanceSpawnLocation(SpawnLocation* spawnlocation, map<int32,int32>* instNPCs, map<int32,int32>* instGroundSpawns, map<int32,int32>* instObjSpawns, map<int32,int32>* instWidgetSpawns, map<int32,int32>* instSignSpawns, bool respawn)
  1890. {
  1891. if(!spawnlocation)
  1892. return 0;
  1893. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1894. Spawn* spawn = 0;
  1895. float rand_number = MakeRandomFloat(0, spawnlocation->total_percentage);
  1896. for(int32 i=0;i<spawnlocation->entities.size();i++)
  1897. {
  1898. if(spawnlocation->entities[i]->spawn_percentage == 0)
  1899. continue;
  1900. int32 spawnTime = 0;
  1901. if(spawnlocation->entities[i]->spawn_percentage >= rand_number)
  1902. {
  1903. if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_NPC &&
  1904. (spawnTime = database.CheckSpawnRemoveInfo(instNPCs,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1905. spawn = AddNPCSpawn(spawnlocation, spawnlocation->entities[i]);
  1906. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_GROUNDSPAWN &&
  1907. (spawnTime = database.CheckSpawnRemoveInfo(instGroundSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1908. spawn = AddGroundSpawn(spawnlocation, spawnlocation->entities[i]);
  1909. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_OBJECT &&
  1910. (spawnTime = database.CheckSpawnRemoveInfo(instObjSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1911. spawn = AddObjectSpawn(spawnlocation, spawnlocation->entities[i]);
  1912. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_WIDGET &&
  1913. (spawnTime = database.CheckSpawnRemoveInfo(instWidgetSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1914. spawn = AddWidgetSpawn(spawnlocation, spawnlocation->entities[i]);
  1915. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_SIGN &&
  1916. (spawnTime = database.CheckSpawnRemoveInfo(instSignSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1917. spawn = AddSignSpawn(spawnlocation, spawnlocation->entities[i]);
  1918. if(spawn && spawn->IsOmittedByDBFlag())
  1919. {
  1920. LogWrite(SPAWN__WARNING, 0, "Spawn", "Spawn (%u) in spawn location id %u was skipped due to a missing expansion / holiday flag being met (ZoneServer::ProcessInstanceSpawnLocation)", spawnlocation->entities[i]->spawn_id, spawnlocation->entities[i]->spawn_location_id);
  1921. safe_delete(spawn);
  1922. spawn = 0;
  1923. continue;
  1924. }
  1925. if (GetInstanceType() == PERSONAL_HOUSE_INSTANCE)
  1926. database.GetHouseSpawnInstanceData(this, spawn);
  1927. const char* script = 0;
  1928. for(int x=0;x<3;x++)
  1929. {
  1930. switch(x)
  1931. {
  1932. case 0:
  1933. script = world.GetSpawnEntryScript(spawnlocation->entities[i]->spawn_entry_id);
  1934. break;
  1935. case 1:
  1936. script = world.GetSpawnLocationScript(spawnlocation->entities[i]->spawn_location_id);
  1937. break;
  1938. case 2:
  1939. script = world.GetSpawnScript(spawnlocation->entities[i]->spawn_id);
  1940. break;
  1941. }
  1942. if(spawn && script && lua_interface->GetSpawnScript(script) != 0)
  1943. {
  1944. spawn->SetSpawnScript(string(script));
  1945. break;
  1946. }
  1947. }
  1948. if(spawn)
  1949. {
  1950. if (respawn)
  1951. CallSpawnScript(spawn, SPAWN_SCRIPT_RESPAWN);
  1952. else
  1953. CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  1954. if ( spawnTime > 1 )
  1955. {
  1956. spawn->SetRespawnTime(spawnTime);
  1957. }
  1958. }
  1959. break;
  1960. }
  1961. else
  1962. rand_number -= spawnlocation->entities[i]->spawn_percentage;
  1963. }
  1964. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1965. return spawn;
  1966. }
  1967. void ZoneServer::ProcessSpawnLocations()
  1968. {
  1969. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1970. map<int32,int32>* instNPCs = NULL;
  1971. map<int32,int32>* instGroundSpawns = NULL;
  1972. map<int32,int32>* instObjSpawns = NULL;
  1973. map<int32,int32>* instWidgetSpawns = NULL;
  1974. map<int32,int32>* instSignSpawns = NULL;
  1975. if ( this->IsInstanceZone() )
  1976. {
  1977. LogWrite(SPAWN__DEBUG, 0, "Spawn", "Processing Instance Removed Spawns...");
  1978. instNPCs = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_NPC );
  1979. instGroundSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_GROUNDSPAWN );
  1980. instObjSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_OBJECT );
  1981. instWidgetSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_WIDGET );
  1982. instSignSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_SIGN );
  1983. }
  1984. map<int32, bool> processed_spawn_locations;
  1985. map<int32, SpawnLocation*>::iterator itr;
  1986. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  1987. for (itr = spawn_location_list.begin(); itr != spawn_location_list.end(); itr++) {
  1988. LogWrite(SPAWN__TRACE, 0, "Spawn", "while spawn_location_list itr (#%u)", spawn_location_list.size());
  1989. if(itr->second && processed_spawn_locations.count(itr->second->placement_id) > 0) //if we processed one spawn in a spawn group, we processed them all for that group
  1990. continue;
  1991. if(itr->second && spawn_location_groups.count(itr->second->placement_id) > 0)
  1992. {
  1993. int32 group_id = CalculateSpawnGroup(itr->second);
  1994. if(group_id)
  1995. {
  1996. LogWrite(SPAWN__TRACE, 0, "Spawn", "is group_id");
  1997. set<int32>* associated_groups = GetAssociatedGroups(group_id);
  1998. if(associated_groups)
  1999. {
  2000. LogWrite(SPAWN__TRACE, 0, "Spawn", "is associated_groups");
  2001. vector<int32>* associated_locations = GetAssociatedLocations(associated_groups);
  2002. if(associated_locations)
  2003. {
  2004. LogWrite(SPAWN__TRACE, 0, "Spawn", "is associated_locations");
  2005. for(int32 i=0;i<associated_locations->size();i++)
  2006. {
  2007. LogWrite(SPAWN__DEBUG, 5, "Spawn", "Loading processed_spawn_locations...");
  2008. processed_spawn_locations[associated_locations->at(i)] = true;
  2009. }
  2010. safe_delete(associated_locations);
  2011. }
  2012. }
  2013. }
  2014. }
  2015. else
  2016. {
  2017. if ( this->IsInstanceZone() )
  2018. {
  2019. //LogWrite(SPAWN__DEBUG, 5, "Spawn", "ProcessInstanceSpawnLocation (%u)...", itr->second->placement_id);
  2020. ProcessInstanceSpawnLocation(itr->second,instNPCs,instGroundSpawns,instObjSpawns,instWidgetSpawns,instSignSpawns);
  2021. }
  2022. else
  2023. {
  2024. //LogWrite(SPAWN__DEBUG, 5, "Spawn", "ProcessSpawnLocation (%u)...", itr->second->placement_id);
  2025. ProcessSpawnLocation(itr->second);
  2026. }
  2027. }
  2028. }
  2029. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  2030. safe_delete(instNPCs);
  2031. safe_delete(instGroundSpawns);
  2032. safe_delete(instObjSpawns);
  2033. safe_delete(instWidgetSpawns);
  2034. safe_delete(instSignSpawns);
  2035. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2036. }
  2037. void ZoneServer::AddLoot(NPC* npc, Spawn* killer){
  2038. // this function is ran twice, first on spawn of mob, then at death of mob (gray mob check and no_drop_quest_completed_id check)
  2039. // first we see if the skipping of gray mobs loot is enabled, then we move all non body drops
  2040. if(killer)
  2041. {
  2042. int8 skip_loot_gray_mob_flag = rule_manager.GetGlobalRule(R_Loot, SkipLootGrayMob)->GetInt8();
  2043. if(skip_loot_gray_mob_flag) {
  2044. Player* player = 0;
  2045. if(killer->IsPlayer())
  2046. player = (Player*)killer;
  2047. else if(killer->IsPet()) {
  2048. Spawn* owner = ((Entity*)killer)->GetOwner();
  2049. if(owner->IsPlayer())
  2050. player = (Player*)owner;
  2051. }
  2052. if(player) {
  2053. int8 difficulty = player->GetArrowColor(npc->GetLevel());
  2054. if(difficulty == ARROW_COLOR_GRAY) {
  2055. npc->ClearNonBodyLoot();
  2056. }
  2057. }
  2058. }
  2059. }
  2060. // check for starting loot of Spawn and death of Spawn loot (no_drop_quest_completed_id)
  2061. vector<int32> loot_tables = GetSpawnLootList(npc->GetDatabaseID(), GetZoneID(), npc->GetLevel(), race_types_list.GetRaceType(npc->GetModelType()), npc);
  2062. if(loot_tables.size() > 0){
  2063. vector<LootDrop*>* loot_drops = 0;
  2064. vector<LootDrop*>::iterator loot_drop_itr;
  2065. LootTable* table = 0;
  2066. vector<int32>::iterator loot_list_itr;
  2067. float chancecoin = 0;
  2068. float chancetable = 0;
  2069. float chancedrop = 0;
  2070. float chancetally = 0;
  2071. float droptally = 0;
  2072. // the following loop,loops through each table
  2073. for(loot_list_itr = loot_tables.begin(); loot_list_itr != loot_tables.end(); loot_list_itr++){
  2074. table = GetLootTable(*loot_list_itr);
  2075. // if killer is assigned this is on-death, we already assigned coin
  2076. if(!killer && table && table->maxcoin > 0){
  2077. chancecoin = rand()%100;
  2078. if(table->coin_probability >= chancecoin){
  2079. if(table->maxcoin > table->mincoin)
  2080. npc->AddLootCoins(table->mincoin + rand()%(table->maxcoin - table->mincoin));
  2081. }
  2082. }
  2083. int numberchances = 1;
  2084. //if (table->lootdrop_probability == 100){ }
  2085. //else
  2086. //chancetally += table->lootdrop_probability;
  2087. int maxchance = 0;
  2088. if (table) {
  2089. maxchance = table->maxlootitems;
  2090. for (numberchances; numberchances <= maxchance; numberchances++) {
  2091. chancetable = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2092. //LogWrite(PLAYER__DEBUG, 0, "Player", "Table Chance: '%f'", chancetable);
  2093. float droppercenttotal = 0;
  2094. //--------------------------------------------------------------------------------------------------------------------------------------------------------------
  2095. if (table->lootdrop_probability == 100 || table->lootdrop_probability >= chancetable) {
  2096. //LogWrite(PLAYER__DEBUG, 0, "Player", "Probability:%f Table Chance: '%f'", table->lootdrop_probability, chancetable);
  2097. loot_drops = GetLootDrops(*loot_list_itr);
  2098. if (loot_drops && loot_drops->size() > 0) {
  2099. LootDrop* drop = 0;
  2100. int16 count = 0;
  2101. std::shuffle(loot_drops->begin(), loot_drops->end(), std::default_random_engine(Timer::GetCurrentTime2()));
  2102. int16 IC = 0;
  2103. for (loot_drop_itr = loot_drops->begin(); loot_drop_itr != loot_drops->end(); loot_drop_itr++) {
  2104. drop = *loot_drop_itr;
  2105. droppercenttotal += drop->probability;
  2106. }
  2107. int droplistsize = loot_drops->size();
  2108. float chancedroptally = 0;
  2109. chancedrop = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2110. for (loot_drop_itr = loot_drops->begin(); loot_drop_itr != loot_drops->end(); loot_drop_itr++) {
  2111. drop = *loot_drop_itr;
  2112. // if no killer is provided, then we are instantiating the spawn loot, quest related loot should be added on death of the spawn to check against spawn/group members
  2113. if(drop->no_drop_quest_completed_id && killer == nullptr)
  2114. continue;
  2115. else if(!drop->no_drop_quest_completed_id && killer) // skip since this doesn't have a quest id attached and we are doing after-math of death loot additions
  2116. continue;
  2117. else if(killer && drop->no_drop_quest_completed_id) // check if the player already completed quest related to item
  2118. {
  2119. Player* player = nullptr;
  2120. if(killer->IsPlayer())
  2121. {
  2122. player = (Player*)killer;
  2123. // player has already completed the quest
  2124. if(player->GetCompletedQuest(drop->no_drop_quest_completed_id) && !player->GetGroupMemberInfo())
  2125. {
  2126. LogWrite(PLAYER__DEBUG, 0, "Player", "%s: Player has completed quest %u, skipping loot item %u", npc->GetName(), drop->no_drop_quest_completed_id, drop->item_id);
  2127. continue;
  2128. }
  2129. else if(player->GetGroupMemberInfo() && world.GetGroupManager()->HasGroupCompletedQuest(player->GetGroupMemberInfo()->group_id, drop->no_drop_quest_completed_id))
  2130. {
  2131. LogWrite(PLAYER__DEBUG, 0, "Player", "%s: Group %u has completed quest %u, skipping loot item %u", npc->GetName(), player->GetGroupMemberInfo()->group_id, drop->no_drop_quest_completed_id, drop->item_id);
  2132. continue;
  2133. }
  2134. }
  2135. else
  2136. {
  2137. LogWrite(PLAYER__DEBUG, 0, "Player", "%s: Killer is not a player, skipping loot item %u", npc->GetName(), drop->item_id);
  2138. continue;
  2139. }
  2140. }
  2141. if (npc->HasLootItemID(drop->item_id))
  2142. continue;
  2143. if (droppercenttotal >= 100)
  2144. droppercenttotal = 100;
  2145. chancedroptally += 100 / droppercenttotal * drop->probability;
  2146. //chancedrop = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2147. //LogWrite(PLAYER__DEBUG, 0, "Player", "Loot drop: '%i' Chance: %f Prob tally: %f min: %f", drop, chancedrop, chancedroptally, chancedroptally - drop->probability);
  2148. if ((chancedroptally == 100) || ((chancedroptally >= chancedrop) && (chancedroptally - (100 / droppercenttotal * drop->probability)) <= chancedrop)) {
  2149. //LogWrite(PLAYER__DEBUG, 0, "Player", "Loot drop: '%i' Chance: %f Prob: %f We have a loot drop winner", drop, chancedrop, chancedroptally);
  2150. count++;
  2151. npc->AddLootItem(drop->item_id, drop->item_charges);
  2152. //LogWrite(PLAYER__DEBUG, 0, "Player", "loot Count: '%i'",count);
  2153. //LogWrite(MISC__TODO, 1, "TODO", "Auto-Equip new looted items\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2154. //if(drop->equip_item)
  2155. }
  2156. if (table->maxlootitems > 0 && count >= table->maxlootitems)
  2157. break;
  2158. }
  2159. }
  2160. }
  2161. }
  2162. }
  2163. }
  2164. }
  2165. }
  2166. void ZoneServer::DeterminePosition(SpawnLocation* spawnlocation, Spawn* spawn){
  2167. if(!spawn || !spawnlocation)
  2168. return;
  2169. int offset = 0;
  2170. if(spawnlocation->x_offset > 0){
  2171. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2172. offset = (int)((spawnlocation->x_offset*1000)+1);
  2173. spawn->SetX(spawnlocation->x + ((float)(rand()%offset - rand()%offset))/1000);
  2174. }
  2175. else
  2176. spawn->SetX(spawnlocation->x);
  2177. if(spawnlocation->y_offset > 0){
  2178. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2179. offset = (int)((spawnlocation->y_offset*1000)+1);
  2180. spawn->SetY(spawnlocation->y + ((float)(rand()%offset - rand()%offset))/1000);
  2181. }
  2182. else
  2183. spawn->SetY(spawnlocation->y, true, true);
  2184. if(spawnlocation->z_offset > 0){
  2185. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2186. offset = (int)((spawnlocation->z_offset*1000)+1);
  2187. spawn->SetZ(spawnlocation->z + ((float)(rand()%offset - rand()%offset))/1000);
  2188. }
  2189. else
  2190. spawn->SetZ(spawnlocation->z);
  2191. spawn->SetHeading(spawnlocation->heading);
  2192. spawn->SetPitch(spawnlocation->pitch);
  2193. spawn->SetRoll(spawnlocation->roll);
  2194. spawn->SetSpawnOrigX(spawn->GetX());
  2195. spawn->SetSpawnOrigY(spawn->GetY());
  2196. spawn->SetSpawnOrigZ(spawn->GetZ());
  2197. spawn->SetSpawnOrigHeading(spawn->GetHeading());
  2198. spawn->SetSpawnOrigPitch(spawnlocation->pitch);
  2199. spawn->SetSpawnOrigRoll(spawnlocation->roll);
  2200. spawn->appearance.pos.grid_id = spawnlocation->grid_id;
  2201. spawn->SetSpawnLocationPlacementID(spawnlocation->placement_id);
  2202. }
  2203. NPC* ZoneServer::AddNPCSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2204. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2205. NPC* npc = GetNewNPC(spawnentry->spawn_id);
  2206. if(npc && !npc->IsOmittedByDBFlag()){
  2207. DeterminePosition(spawnlocation, npc);
  2208. npc->SetDatabaseID(spawnentry->spawn_id);
  2209. npc->SetSpawnLocationID(spawnentry->spawn_location_id);
  2210. npc->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2211. npc->SetRespawnTime(spawnentry->respawn);
  2212. npc->SetExpireTime(spawnentry->expire_time);
  2213. if (spawnentry->expire_time > 0)
  2214. AddSpawnExpireTimer(npc, spawnentry->expire_time, spawnentry->expire_offset);
  2215. AddLoot(npc);
  2216. SetSpawnScript(spawnentry, npc);
  2217. CallSpawnScript(npc, SPAWN_SCRIPT_PRESPAWN);
  2218. AddSpawn(npc);
  2219. }
  2220. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2221. return npc;
  2222. }
  2223. vector<int32>* ZoneServer::GetAssociatedLocations(set<int32>* groups){
  2224. vector<int32>* ret = 0;
  2225. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2226. if(groups){
  2227. int32 group_id = 0;
  2228. set<int32>::iterator group_itr;
  2229. for (group_itr = groups->begin(); group_itr != groups->end(); group_itr++) {
  2230. if(!ret)
  2231. ret = new vector<int32>();
  2232. group_id = *group_itr;
  2233. MSpawnGroupLocations.readlock(__FUNCTION__, __LINE__);
  2234. if(spawn_group_locations.count(group_id) > 0){
  2235. map<int32, int32>::iterator itr;
  2236. for (itr = spawn_group_locations[group_id]->begin(); itr != spawn_group_locations[group_id]->end(); itr++) {
  2237. ret->push_back(itr->first);
  2238. }
  2239. }
  2240. MSpawnGroupLocations.releasereadlock(__FUNCTION__, __LINE__);
  2241. }
  2242. }
  2243. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2244. return ret;
  2245. }
  2246. set<int32>* ZoneServer::GetAssociatedGroups(int32 group_id) {
  2247. set<int32>* ret = 0;
  2248. MSpawnGroupAssociation.readlock(__FUNCTION__, __LINE__);
  2249. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2250. if(spawn_group_associations.count(group_id) > 0)
  2251. ret = spawn_group_associations[group_id];
  2252. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2253. MSpawnGroupAssociation.releasereadlock(__FUNCTION__, __LINE__);
  2254. return ret;
  2255. }
  2256. map<int32, int32>* ZoneServer::GetSpawnLocationsByGroup(int32 group_id) {
  2257. map<int32, int32>* ret = 0;
  2258. MSpawnGroupLocations.readlock(__FUNCTION__, __LINE__);
  2259. if(spawn_group_locations.count(group_id) > 0)
  2260. ret = spawn_group_locations[group_id];
  2261. MSpawnGroupLocations.releasereadlock(__FUNCTION__, __LINE__);
  2262. return ret;
  2263. }
  2264. list<int32>* ZoneServer::GetSpawnGroupsByLocation(int32 location_id){
  2265. list<int32>* ret = 0;
  2266. MSpawnLocationGroups.readlock(__FUNCTION__, __LINE__);
  2267. if(spawn_location_groups.count(location_id) > 0)
  2268. ret = spawn_location_groups[location_id];
  2269. MSpawnLocationGroups.releasereadlock(__FUNCTION__, __LINE__);
  2270. return ret;
  2271. }
  2272. float ZoneServer::GetSpawnGroupChance(int32 group_id){
  2273. float ret = -1;
  2274. MSpawnGroupChances.readlock(__FUNCTION__, __LINE__);
  2275. if(spawn_group_chances.count(group_id) > 0)
  2276. ret = spawn_group_chances[group_id];
  2277. MSpawnGroupChances.releasereadlock(__FUNCTION__, __LINE__);
  2278. return ret;
  2279. }
  2280. void ZoneServer::AddSpawnGroupChance(int32 group_id, float percent){
  2281. MSpawnGroupChances.writelock(__FUNCTION__, __LINE__);
  2282. spawn_group_chances[group_id] = percent;
  2283. MSpawnGroupChances.releasewritelock(__FUNCTION__, __LINE__);
  2284. }
  2285. void ZoneServer::AddSpawnGroupAssociation(int32 group_id1, int32 group_id2) {
  2286. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  2287. //Check if we already have containers for these group ids, if not create them
  2288. if (spawn_group_associations.count(group_id1) == 0)
  2289. spawn_group_associations[group_id1] = new set<int32>;
  2290. if (spawn_group_associations.count(group_id2) == 0)
  2291. spawn_group_associations[group_id2] = new set<int32>;
  2292. //Associate groups 1 and 2 now
  2293. set<int32>* group_1 = spawn_group_associations.find(group_id1)->second;
  2294. set<int32>* group_2 = spawn_group_associations.find(group_id2)->second;
  2295. group_1->insert(group_id2);
  2296. group_2->insert(group_id1);
  2297. //Associate the remaining groups together
  2298. set<int32>::iterator itr;
  2299. for (itr = group_1->begin(); itr != group_1->end(); itr++){
  2300. group_2->insert(*itr);
  2301. map<int32, set<int32>*>::iterator assoc_itr = spawn_group_associations.find(*itr);
  2302. if (assoc_itr != spawn_group_associations.end())
  2303. assoc_itr->second->insert(group_id2);
  2304. else {
  2305. set<int32>* new_set = new set<int32>;
  2306. spawn_group_associations[*itr] = new_set;
  2307. new_set->insert(group_id2);
  2308. }
  2309. }
  2310. for (itr = group_2->begin(); itr != group_2->end(); itr++){
  2311. group_1->insert(*itr);
  2312. map<int32, set<int32>*>::iterator assoc_itr = spawn_group_associations.find(*itr);
  2313. if (assoc_itr != spawn_group_associations.end())
  2314. assoc_itr->second->insert(group_id1);
  2315. else {
  2316. set<int32>* new_set = new set<int32>;
  2317. spawn_group_associations[*itr] = new_set;
  2318. new_set->insert(group_id1);
  2319. }
  2320. }
  2321. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  2322. }
  2323. void ZoneServer::AddSpawnGroupLocation(int32 group_id, int32 location_id, int32 spawn_location_id) {
  2324. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  2325. if(spawn_group_locations.count(group_id) == 0)
  2326. spawn_group_locations[group_id] = new map<int32, int32>();
  2327. (*spawn_group_locations[group_id])[location_id] = spawn_location_id;
  2328. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  2329. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  2330. if(spawn_location_groups.count(location_id) == 0)
  2331. spawn_location_groups[location_id] = new list<int32>();
  2332. spawn_location_groups[location_id]->push_back(group_id);
  2333. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  2334. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  2335. if(spawn_group_associations.count(group_id) == 0)
  2336. spawn_group_associations[group_id] = new set<int32>();
  2337. spawn_group_associations[group_id]->insert(group_id);
  2338. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  2339. }
  2340. bool ZoneServer::CallSpawnScript(Spawn* npc, int8 type, Spawn* spawn, const char* message, bool is_door_open, sint32 input_value, sint32* return_value){
  2341. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2342. if(!npc)
  2343. return false;
  2344. const char* script = npc->GetSpawnScript();
  2345. if ( script == nullptr || strlen(script) < 1 )
  2346. {
  2347. if (npc->GetZone() != nullptr)
  2348. {
  2349. string tmpScript;
  2350. tmpScript.append("SpawnScripts/");
  2351. tmpScript.append(npc->GetZone()->GetZoneName());
  2352. tmpScript.append("/");
  2353. int count = 0;
  2354. for (int s = 0; s < strlen(npc->GetName()); s++)
  2355. {
  2356. if (isalnum(npc->GetName()[s]))
  2357. {
  2358. tmpScript += npc->GetName()[s];
  2359. count++;
  2360. }
  2361. }
  2362. tmpScript.append(".lua");
  2363. if (count < 1)
  2364. {
  2365. LogWrite(SPAWN__TRACE, 0, "Spawn", "Could not form script name %s..", __FUNCTION__);
  2366. }
  2367. else
  2368. {
  2369. struct stat buffer;
  2370. bool fileExists = (stat(tmpScript.c_str(), &buffer) == 0);
  2371. if (fileExists)
  2372. {
  2373. LogWrite(SPAWN__WARNING, 0, "Spawn", "No script file described in the database, overriding with SpawnScript at %s", (char*)tmpScript.c_str());
  2374. npc->SetSpawnScript(tmpScript);
  2375. script = npc->GetSpawnScript();
  2376. }
  2377. }
  2378. }
  2379. }
  2380. bool result = false;
  2381. if(lua_interface && script){
  2382. result = true; // default to true, if we don't match a switch case, return false in default case
  2383. switch(type){
  2384. case SPAWN_SCRIPT_SPAWN:{
  2385. lua_interface->RunSpawnScript(script, "spawn", npc);
  2386. break;
  2387. }
  2388. case SPAWN_SCRIPT_RESPAWN:{
  2389. lua_interface->RunSpawnScript(script, "respawn", npc);
  2390. break;
  2391. }
  2392. case SPAWN_SCRIPT_ATTACKED:{
  2393. lua_interface->RunSpawnScript(script, "attacked", npc, spawn);
  2394. break;
  2395. }
  2396. case SPAWN_SCRIPT_TARGETED:{
  2397. lua_interface->RunSpawnScript(script, "targeted", npc, spawn);
  2398. break;
  2399. }
  2400. case SPAWN_SCRIPT_HAILED:{
  2401. result = lua_interface->RunSpawnScript(script, "hailed", npc, spawn);
  2402. break;
  2403. }
  2404. case SPAWN_SCRIPT_HAILED_BUSY:{
  2405. lua_interface->RunSpawnScript(script, "hailed_busy", npc, spawn);
  2406. break;
  2407. }
  2408. case SPAWN_SCRIPT_DEATH:{
  2409. lua_interface->RunSpawnScript(script, "death", npc, spawn);
  2410. break;
  2411. }
  2412. case SPAWN_SCRIPT_KILLED:{
  2413. lua_interface->RunSpawnScript(script, "killed", npc, spawn);
  2414. break;
  2415. }
  2416. case SPAWN_SCRIPT_AGGRO:{
  2417. lua_interface->RunSpawnScript(script, "aggro", npc, spawn);
  2418. break;
  2419. }
  2420. case SPAWN_SCRIPT_HEALTHCHANGED:{
  2421. result = lua_interface->RunSpawnScript(script, "healthchanged", npc, spawn, 0, false, input_value, return_value);
  2422. break;
  2423. }
  2424. case SPAWN_SCRIPT_RANDOMCHAT:{
  2425. lua_interface->RunSpawnScript(script, "randomchat", npc, 0, message);
  2426. break;
  2427. }
  2428. case SPAWN_SCRIPT_CUSTOM:
  2429. case SPAWN_SCRIPT_TIMER:
  2430. case SPAWN_SCRIPT_CONVERSATION:{
  2431. lua_interface->RunSpawnScript(script, message, npc, spawn);
  2432. break;
  2433. }
  2434. case SPAWN_SCRIPT_CASTED_ON: {
  2435. lua_interface->RunSpawnScript(script, "casted_on", npc, spawn, message);
  2436. break;
  2437. }
  2438. case SPAWN_SCRIPT_AUTO_ATTACK_TICK: {
  2439. lua_interface->RunSpawnScript(script, "auto_attack_tick", npc, spawn);
  2440. break;
  2441. }
  2442. case SPAWN_SCRIPT_COMBAT_RESET: {
  2443. lua_interface->RunSpawnScript(script, "CombatReset", npc);
  2444. break;
  2445. }
  2446. case SPAWN_SCRIPT_GROUP_DEAD: {
  2447. lua_interface->RunSpawnScript(script, "group_dead", npc, spawn);
  2448. break;
  2449. }
  2450. case SPAWN_SCRIPT_HEAR_SAY: {
  2451. lua_interface->RunSpawnScript(script, "hear_say", npc, spawn, message);
  2452. break;
  2453. }
  2454. case SPAWN_SCRIPT_PRESPAWN: {
  2455. lua_interface->RunSpawnScript(script, "prespawn", npc);
  2456. break;
  2457. }
  2458. case SPAWN_SCRIPT_USEDOOR: {
  2459. result = lua_interface->RunSpawnScript(script, "usedoor", npc, spawn, "", is_door_open);
  2460. break;
  2461. }
  2462. case SPAWN_SCRIPT_BOARD: {
  2463. result = lua_interface->RunSpawnScript(script, "board", npc, spawn);
  2464. break;
  2465. }
  2466. case SPAWN_SCRIPT_DEBOARD: {
  2467. result = lua_interface->RunSpawnScript(script, "deboard", npc, spawn);
  2468. break;
  2469. }
  2470. default:
  2471. {
  2472. result = false;
  2473. break;
  2474. }
  2475. }
  2476. }
  2477. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2478. return result;
  2479. }
  2480. void ZoneServer::DeleteTransporters() {
  2481. MTransportLocations.writelock(__FUNCTION__, __LINE__);
  2482. transporter_locations.clear(); //world takes care of actually deleting the data
  2483. MTransportLocations.releasewritelock(__FUNCTION__, __LINE__);
  2484. }
  2485. void ZoneServer::ReloadTransporters(){
  2486. MutexList<LocationTransportDestination*>* locations = GetLocationTransporters(GetZoneID());
  2487. if(locations){
  2488. MutexList<LocationTransportDestination*>::iterator itr = locations->begin();
  2489. while(itr.Next())
  2490. AddTransporter(itr->value);
  2491. }
  2492. }
  2493. void ZoneServer::CheckTransporters(Client* client) {
  2494. MTransportLocations.readlock(__FUNCTION__, __LINE__);
  2495. if(transporter_locations.size() > 0){
  2496. LocationTransportDestination* loc = 0;
  2497. list<LocationTransportDestination*>::iterator itr;
  2498. for (itr = transporter_locations.begin(); itr != transporter_locations.end(); itr++) {
  2499. loc = *itr;
  2500. if(client->GetPlayer()->GetDistance(loc->trigger_x, loc->trigger_y, loc->trigger_z) <= loc->trigger_radius){
  2501. if(loc->destination_zone_id == 0 || loc->destination_zone_id == GetZoneID()){
  2502. EQ2Packet* packet = client->GetPlayer()->Move(loc->destination_x, loc->destination_y, loc->destination_z, client->GetVersion());
  2503. if(packet)
  2504. client->QueuePacket(packet);
  2505. }
  2506. else{
  2507. ZoneServer* new_zone = zone_list.Get(loc->destination_zone_id);
  2508. if(new_zone){
  2509. client->GetPlayer()->SetX(loc->destination_x);
  2510. client->GetPlayer()->SetY(loc->destination_y);
  2511. client->GetPlayer()->SetZ(loc->destination_z);
  2512. client->GetPlayer()->SetHeading(loc->destination_heading);
  2513. client->Zone(new_zone, false);
  2514. }
  2515. }
  2516. break;
  2517. }
  2518. }
  2519. }
  2520. MTransportLocations.releasereadlock(__FUNCTION__, __LINE__);
  2521. }
  2522. void ZoneServer::AddTransporter(LocationTransportDestination* loc) {
  2523. MTransportLocations.writelock(__FUNCTION__, __LINE__);
  2524. transporter_locations.push_back(loc);
  2525. MTransportLocations.releasewritelock(__FUNCTION__, __LINE__);
  2526. }
  2527. Sign* ZoneServer::AddSignSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2528. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2529. Sign* sign = GetNewSign(spawnentry->spawn_id);
  2530. if(sign && !sign->IsOmittedByDBFlag()){
  2531. DeterminePosition(spawnlocation, sign);
  2532. sign->SetDatabaseID(spawnentry->spawn_id);
  2533. sign->SetSpawnLocationID(spawnentry->spawn_location_id);
  2534. sign->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2535. sign->SetRespawnTime(spawnentry->respawn);
  2536. sign->SetExpireTime(spawnentry->expire_time);
  2537. if (spawnentry->expire_time > 0)
  2538. AddSpawnExpireTimer(sign, spawnentry->expire_time, spawnentry->expire_offset);
  2539. SetSpawnScript(spawnentry, sign);
  2540. CallSpawnScript(sign, SPAWN_SCRIPT_PRESPAWN);
  2541. AddSpawn(sign);
  2542. }
  2543. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2544. return sign;
  2545. }
  2546. Widget* ZoneServer::AddWidgetSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2547. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2548. Widget* widget = GetNewWidget(spawnentry->spawn_id);
  2549. if(widget && !widget->IsOmittedByDBFlag()){
  2550. DeterminePosition(spawnlocation, widget);
  2551. widget->SetDatabaseID(spawnentry->spawn_id);
  2552. widget->SetSpawnLocationID(spawnentry->spawn_location_id);
  2553. widget->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2554. if(!widget->GetIncludeLocation()){
  2555. widget->SetX(widget->GetWidgetX());
  2556. if(widget->GetCloseY() != 0)
  2557. widget->SetY(widget->GetCloseY());
  2558. widget->SetZ(widget->GetWidgetZ());
  2559. }
  2560. widget->SetRespawnTime(spawnentry->respawn);
  2561. widget->SetExpireTime(spawnentry->expire_time);
  2562. widget->SetSpawnOrigHeading(widget->GetHeading());
  2563. if (spawnentry->expire_time > 0)
  2564. AddSpawnExpireTimer(widget, spawnentry->expire_time, spawnentry->expire_offset);
  2565. SetSpawnScript(spawnentry, widget);
  2566. CallSpawnScript(widget, SPAWN_SCRIPT_PRESPAWN);
  2567. AddSpawn(widget);
  2568. }
  2569. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2570. return widget;
  2571. }
  2572. Object* ZoneServer::AddObjectSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2573. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2574. Object* object = GetNewObject(spawnentry->spawn_id);
  2575. if(object && !object->IsOmittedByDBFlag()){
  2576. DeterminePosition(spawnlocation, object);
  2577. object->SetDatabaseID(spawnentry->spawn_id);
  2578. object->SetSpawnLocationID(spawnentry->spawn_location_id);
  2579. object->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2580. object->SetRespawnTime(spawnentry->respawn);
  2581. object->SetExpireTime(spawnentry->expire_time);
  2582. if (spawnentry->expire_time > 0)
  2583. AddSpawnExpireTimer(object, spawnentry->expire_time, spawnentry->expire_offset);
  2584. SetSpawnScript(spawnentry, object);
  2585. CallSpawnScript(object, SPAWN_SCRIPT_PRESPAWN);
  2586. AddSpawn(object);
  2587. }
  2588. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2589. return object;
  2590. }
  2591. GroundSpawn* ZoneServer::AddGroundSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2592. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2593. GroundSpawn* spawn = GetNewGroundSpawn(spawnentry->spawn_id);
  2594. if(spawn && !spawn->IsOmittedByDBFlag()){
  2595. DeterminePosition(spawnlocation, spawn);
  2596. spawn->SetDatabaseID(spawnentry->spawn_id);
  2597. spawn->SetSpawnLocationID(spawnentry->spawn_location_id);
  2598. spawn->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2599. spawn->SetRespawnTime(spawnentry->respawn);
  2600. spawn->SetExpireTime(spawnentry->expire_time);
  2601. if (spawnentry->expire_time > 0)
  2602. AddSpawnExpireTimer(spawn, spawnentry->expire_time, spawnentry->expire_offset);
  2603. SetSpawnScript(spawnentry, spawn);
  2604. CallSpawnScript(spawn, SPAWN_SCRIPT_PRESPAWN);
  2605. AddSpawn(spawn);
  2606. }
  2607. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2608. return spawn;
  2609. }
  2610. void ZoneServer::AddSpawn(Spawn* spawn) {
  2611. if(!spawn->IsPlayer()) // we already set it on loadCharacter
  2612. spawn->SetZone(this);
  2613. spawn->position_changed = false;
  2614. spawn->info_changed = false;
  2615. spawn->vis_changed = false;
  2616. spawn->changed = false;
  2617. // Write locking the spawn list here will cause deadlocks, so instead add it to a temp list that the
  2618. // main spawn thread will put into the spawn_list when ever it has a chance.
  2619. MPendingSpawnListAdd.writelock(__FUNCTION__, __LINE__);
  2620. pending_spawn_list_add.push_back(spawn);
  2621. MPendingSpawnListAdd.releasewritelock(__FUNCTION__, __LINE__);
  2622. spawn_range.Trigger();
  2623. spawn_check_add.Trigger();
  2624. if (GetInstanceType() == PERSONAL_HOUSE_INSTANCE && spawn->IsObject())
  2625. {
  2626. spawn->AddSecondaryEntityCommand("Examine", 20, "house_spawn_examine", "", 0, 0);
  2627. spawn->AddSecondaryEntityCommand("Move", 20, "move_item", "", 0, 0);
  2628. spawn->AddSecondaryEntityCommand("Pack in Moving Crate", 20, "house_spawn_pack_in_moving_crate", "", 0, 0);
  2629. spawn->AddSecondaryEntityCommand("Pick Up", 20, "pickup", "", 0, 0);
  2630. spawn->SetShowCommandIcon(1);
  2631. }
  2632. if(spawn->IsNPC())
  2633. AddEnemyList((NPC*)spawn);
  2634. if(spawn->IsPlayer() && ((Player*)spawn)->GetGroupMemberInfo())
  2635. world.GetGroupManager()->SendGroupUpdate(((Player*)spawn)->GetGroupMemberInfo()->group_id, GetClientBySpawn(spawn));
  2636. if (spawn->IsPlayer()) {
  2637. ((Player*)spawn)->GetInfoStruct()->set_rain(rain);
  2638. ((Player*)spawn)->SetCharSheetChanged(true);
  2639. }
  2640. if (movementMgr != nullptr && spawn->IsEntity()) {
  2641. movementMgr->AddMob((Entity*)spawn);
  2642. }
  2643. AddSpawnProximities(spawn);
  2644. spawn->SetAddedToWorldTimestamp(Timer::GetCurrentTime2());
  2645. }
  2646. void ZoneServer::AddClient(Client* client){
  2647. MClientList.writelock(__FUNCTION__, __LINE__);
  2648. clients.push_back(client);
  2649. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2650. connected_clients.Add(client);
  2651. }
  2652. void ZoneServer::RemoveClient(Client* client)
  2653. {
  2654. Guild *guild;
  2655. if(client)
  2656. {
  2657. if (client->GetPlayer())
  2658. client_list.RemovePlayerFromInvisHistory(client->GetPlayer()->GetID());
  2659. LogWrite(ZONE__DEBUG, 0, "Zone", "Sending login equipment appearance updates...");
  2660. loginserver.SendImmediateEquipmentUpdatesForChar(client->GetPlayer()->GetCharacterID());
  2661. if (!client->IsZoning())
  2662. {
  2663. if ((guild = client->GetPlayer()->GetGuild()) != NULL)
  2664. guild->GuildMemberLogoff(client->GetPlayer());
  2665. chat.LeaveAllChannels(client);
  2666. }
  2667. int32 LD_Timer = rule_manager.GetGlobalRule(R_World, LinkDeadTimer)->GetInt32();
  2668. int32 DisconnectClientTimer = rule_manager.GetGlobalRule(R_World, RemoveDisconnectedClientsTimer)->GetInt32();
  2669. if(!zoneShuttingDown && !client->IsZoning())
  2670. {
  2671. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  2672. GroupMemberInfo* gmi = client->GetPlayer()->GetGroupMemberInfo();
  2673. int32 group_id = 0;
  2674. if (gmi) {
  2675. group_id = gmi->group_id;
  2676. }
  2677. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  2678. if (group_id) {
  2679. int32 size = world.GetGroupManager()->GetGroupSize(group_id);
  2680. if (size > 1) {
  2681. bool send_left_message = size > 2;
  2682. // removegroupmember can delete the gmi, so make sure we still have a group_id after
  2683. world.GetGroupManager()->RemoveGroupMember(group_id, client->GetPlayer());
  2684. if (send_left_message)
  2685. world.GetGroupManager()->GroupMessage(group_id, "%s has left the group.", client->GetPlayer()->GetName());
  2686. }
  2687. }
  2688. if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD) > 0)
  2689. {
  2690. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to LD/Exit...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  2691. //connected_clients.Remove(client, true, LD_Timer + DisconnectClientTimer);
  2692. }
  2693. else
  2694. {
  2695. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to Camp/Quit...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  2696. }
  2697. ((Entity*)client->GetPlayer())->DismissAllPets();
  2698. //}
  2699. }
  2700. else
  2701. {
  2702. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to some client zoning...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  2703. }
  2704. map<int32, int32>::iterator itr;
  2705. for (itr = client->GetPlayer()->SpawnedBots.begin(); itr != client->GetPlayer()->SpawnedBots.end(); itr++) {
  2706. Spawn* spawn = GetSpawnByID(itr->second);
  2707. if (spawn)
  2708. ((Bot*)spawn)->Camp();
  2709. }
  2710. LogWrite(ZONE__DEBUG, 0, "Zone", "Calling clients.Remove(client)...");
  2711. MClientList.writelock(__FUNCTION__, __LINE__);
  2712. std::vector<Client*>::iterator itr2 = find(clients.begin(), clients.end(), client);
  2713. if (itr2 != clients.end())
  2714. clients.erase(itr2);
  2715. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2716. LogWrite(ZONE__INFO, 0, "Zone", "Scheduling client '%s' for removal.", client->GetPlayer()->GetName());
  2717. LogWrite(MISC__TODO, 1, "TODO", "Put Player Online Status updates in a timer eventually\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2718. database.ToggleCharacterOnline(client, 0);
  2719. client->GetPlayer()->DeleteSpellEffects(true);
  2720. RemoveSpawn(client->GetPlayer(), false, true, true, true, true);
  2721. connected_clients.Remove(client, true, DisconnectClientTimer); // changed from a hardcoded 30000 (30 sec) to the DisconnectClientTimer rule
  2722. }
  2723. }
  2724. void ZoneServer::RemoveClientImmediately(Client* client) {
  2725. Guild *guild;
  2726. if(client)
  2727. {
  2728. MClientList.writelock(__FUNCTION__, __LINE__);
  2729. std::vector<Client*>::iterator itr = find(clients.begin(), clients.end(), client);
  2730. if (itr != clients.end())
  2731. clients.erase(itr);
  2732. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2733. //clients.Remove(client, true);
  2734. }
  2735. }
  2736. void ZoneServer::ClientProcess()
  2737. {
  2738. if(connected_clients.size(true) == 0)
  2739. {
  2740. if(!IsCityZone() && !AlwaysLoaded() && !shutdownTimer.Enabled())
  2741. {
  2742. LogWrite(ZONE__INFO, 0, "Zone", "Starting zone shutdown timers...");
  2743. shutdownTimer.Start();
  2744. }
  2745. return;
  2746. }
  2747. shutdownTimer.Disable();
  2748. Client* client = 0;
  2749. MutexList<Client*>::iterator iterator = connected_clients.begin();
  2750. while(iterator.Next())
  2751. {
  2752. client = iterator->value;
  2753. #ifndef NO_CATCH
  2754. try
  2755. {
  2756. #endif
  2757. if(zoneShuttingDown || !client->Process(true))
  2758. {
  2759. if(!zoneShuttingDown && !client->IsZoning())
  2760. {
  2761. LogWrite(ZONE__DEBUG, 0, "Zone", "Client is disconnecting in %s (camping = %s)", __FUNCTION__, (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 ? "false" : "true");
  2762. if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 )
  2763. {
  2764. //only set LD flag if we're disconnecting but not camping/quitting
  2765. client->GetPlayer()->SetActivityStatus(client->GetPlayer()->GetActivityStatus() + ACTIVITY_STATUS_LINKDEAD);
  2766. if(client->GetPlayer()->GetGroupMemberInfo())
  2767. {
  2768. LogWrite(ZONE__DEBUG, 0, "Zone", "Telling client's group they are disconnecting");
  2769. world.GetGroupManager()->GroupMessage(client->GetPlayer()->GetGroupMemberInfo()->group_id, "%s has gone Linkdead.", client->GetPlayer()->GetName());
  2770. }
  2771. }
  2772. }
  2773. UpdateClientSpawnMap(client->GetPlayer(), 0);
  2774. client->Disconnect();
  2775. RemoveClient(client);
  2776. }
  2777. #ifndef NO_CATCH
  2778. }
  2779. catch(...)
  2780. {
  2781. LogWrite(ZONE__ERROR, 0, "Zone", "Exception caught when in ZoneServer::ClientProcess() for zone '%s'!\n%s, %i", GetZoneName(), __FUNCTION__, __LINE__);
  2782. try{
  2783. if(!client->IsZoning())
  2784. {
  2785. if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 )
  2786. {
  2787. client->GetPlayer()->SetActivityStatus(client->GetPlayer()->GetActivityStatus() + ACTIVITY_STATUS_LINKDEAD);
  2788. if(client->GetPlayer()->GetGroupMemberInfo())
  2789. world.GetGroupManager()->GroupMessage(client->GetPlayer()->GetGroupMemberInfo()->group_id, "%s has gone Linkdead.", client->GetPlayer()->GetName());
  2790. }
  2791. }
  2792. UpdateClientSpawnMap(client->GetPlayer(), 0);
  2793. client->Disconnect();
  2794. RemoveClient(client);
  2795. }
  2796. catch(...){
  2797. LogWrite(ZONE__ERROR, 0, "Zone", "Exception caught when in ZoneServer::ClientProcess(), second try\n%s, %i", __FUNCTION__, __LINE__);
  2798. }
  2799. }
  2800. #endif
  2801. }
  2802. }
  2803. void ZoneServer::SimpleMessage(int8 type, const char* message, Spawn* from, float distance, bool send_to_sender){
  2804. Client* client = 0;
  2805. vector<Client*>::iterator client_itr;
  2806. MClientList.readlock(__FUNCTION__, __LINE__);
  2807. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2808. client = *client_itr;
  2809. if(from && client && client->IsConnected() && (send_to_sender || from != client->GetPlayer()) && from->GetDistance(client->GetPlayer()) <= distance){
  2810. client->SimpleMessage(type, message);
  2811. }
  2812. }
  2813. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2814. }
  2815. void ZoneServer::HandleChatMessage(Client* client, Spawn* from, const char* to, int16 channel, const char* message, float distance, const char* channel_name, bool show_bubble, int32 language) {
  2816. if ((!distance || from->GetDistance(client->GetPlayer()) <= distance) && (!from || !client->GetPlayer()->IsIgnored(from->GetName()))) {
  2817. PacketStruct* packet = configReader.getStruct("WS_HearChat", client->GetVersion());
  2818. if (packet) {
  2819. if (from)
  2820. packet->setMediumStringByName("from", from->GetName());
  2821. if (client->GetPlayer() != from)
  2822. packet->setMediumStringByName("to", client->GetPlayer()->GetName());
  2823. packet->setDataByName("channel", client->GetMessageChannelColor(channel));
  2824. if (from && ((from == client->GetPlayer()) || (client->GetPlayer()->WasSentSpawn(from->GetID()))))
  2825. packet->setDataByName("from_spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(from));
  2826. else
  2827. packet->setDataByName("from_spawn_id", 0xFFFFFFFF);
  2828. packet->setDataByName("to_spawn_id", 0xFFFFFFFF);
  2829. packet->setMediumStringByName("message", message);
  2830. packet->setDataByName("language", language);
  2831. if (language > 0 && !client->GetPlayer()->HasLanguage(language))
  2832. packet->setDataByName("understood", 0);
  2833. else
  2834. packet->setDataByName("understood", 1);
  2835. show_bubble == true ? packet->setDataByName("show_bubble", 1) : packet->setDataByName("show_bubble", 0);
  2836. if (channel_name)
  2837. packet->setMediumStringByName("channel_name", channel_name);
  2838. EQ2Packet* outapp = packet->serialize();
  2839. DumpPacket(outapp);
  2840. client->QueuePacket(outapp);
  2841. safe_delete(packet);
  2842. }
  2843. }
  2844. }
  2845. void ZoneServer::HandleChatMessage(Spawn* from, const char* to, int16 channel, const char* message, float distance, const char* channel_name, bool show_bubble, int32 language){
  2846. vector<Client*>::iterator client_itr;
  2847. Client* client = 0;
  2848. MClientList.readlock(__FUNCTION__, __LINE__);
  2849. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2850. client = *client_itr;
  2851. if(client && client->IsConnected())
  2852. HandleChatMessage(client, from, to, channel, message, distance, channel_name, show_bubble, language);
  2853. }
  2854. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2855. }
  2856. void ZoneServer::HandleBroadcast(const char* message) {
  2857. vector<Client*>::iterator client_itr;
  2858. Client* client = 0;
  2859. MClientList.readlock(__FUNCTION__, __LINE__);
  2860. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2861. client = *client_itr;
  2862. if(client && client->IsConnected())
  2863. client->SimpleMessage(CHANNEL_BROADCAST, message);
  2864. }
  2865. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2866. }
  2867. void ZoneServer::HandleAnnouncement(const char* message) {
  2868. vector<Client*>::iterator client_itr;
  2869. Client* client = 0;
  2870. int32 words = ::CountWordsInString(message);
  2871. if (words < 5)
  2872. words = 5;
  2873. MClientList.readlock(__FUNCTION__, __LINE__);
  2874. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2875. client = *client_itr;
  2876. if(client && client->IsConnected()) {
  2877. client->SimpleMessage(CHANNEL_BROADCAST, message);
  2878. client->SendPopupMessage(10, message, "ui_harvest_normal", words, 0xFF, 0xFF, 0x00);
  2879. }
  2880. }
  2881. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2882. }
  2883. void ZoneServer::SendTimeUpdate(Client* client){
  2884. if(client){
  2885. PacketStruct* packet = world.GetWorldTime(client->GetVersion());
  2886. if(packet){
  2887. client->QueuePacket(packet->serialize());
  2888. safe_delete(packet);
  2889. }
  2890. }
  2891. }
  2892. void ZoneServer::SendTimeUpdateToAllClients(){
  2893. Client* client = 0;
  2894. vector<Client*>::iterator client_itr;
  2895. MClientList.readlock(__FUNCTION__, __LINE__);
  2896. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2897. client = *client_itr;
  2898. if(client && client->IsConnected())
  2899. SendTimeUpdate(client);
  2900. }
  2901. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2902. }
  2903. void ZoneServer::UpdateVitality(float amount){
  2904. Client* client = 0;
  2905. vector<Client*>::iterator client_itr;
  2906. MClientList.readlock(__FUNCTION__, __LINE__);
  2907. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2908. client = *client_itr;
  2909. if(client && client->GetPlayer()->GetInfoStruct()->get_xp_vitality() < 100){
  2910. if((client->GetPlayer()->GetInfoStruct()->get_xp_vitality() + amount) > 100)
  2911. client->GetPlayer()->GetInfoStruct()->set_xp_vitality(100);
  2912. else
  2913. client->GetPlayer()->GetInfoStruct()->add_xp_vitality(amount);
  2914. client->GetPlayer()->SetCharSheetChanged(true);
  2915. }
  2916. }
  2917. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2918. }
  2919. void ZoneServer::SendSpawn(Spawn* spawn, Client* client){
  2920. EQ2Packet* outapp = spawn->serialize(client->GetPlayer(), client->GetVersion());
  2921. if(!client->GetPlayer()->IsSendingSpawn(spawn->GetID())) {
  2922. safe_delete(outapp);
  2923. }
  2924. else {
  2925. LogWrite(ZONE__DEBUG, 7, "Zone", "%s: Processing SendSpawn for spawn index %u (%s)...", client->GetPlayer()->GetName(), client->GetPlayer()->GetIndexForSpawn(spawn), spawn->GetName());
  2926. if(outapp)
  2927. client->QueuePacket(outapp, true);
  2928. client->GetPlayer()->SetSpawnSentState(spawn, SpawnState::SPAWN_STATE_SENT);
  2929. }
  2930. /*
  2931. vis flags:
  2932. 2 = show icon
  2933. 4 = targetable
  2934. 16 = show name
  2935. 32 = show level/border
  2936. activity_status:
  2937. 4 - linkdead
  2938. 8 - camping
  2939. 16 - LFG
  2940. 32 - LFW
  2941. 2048 - mentoring
  2942. 4096 - displays shield
  2943. 8192 - immunity gained
  2944. 16384 - immunity remaining
  2945. attackable_status
  2946. 1 - no_hp_bar
  2947. 4 - not attackable
  2948. npc_con
  2949. -4 = scowls
  2950. -3 = threatening
  2951. -2 = dubiously
  2952. -1 = apprehensively
  2953. 0 = indifferent
  2954. 1 = amiably
  2955. 2 = kindly
  2956. 3 = warmly
  2957. 4 = ally
  2958. quest_flag
  2959. 1 = new quest
  2960. 2 = update and new quest
  2961. 3 = update
  2962. */
  2963. if(spawn->IsEntity() && spawn->HasTrapTriggered())
  2964. client->QueueStateCommand(client->GetPlayer()->GetIDWithPlayerSpawn(spawn), spawn->GetTrapState());
  2965. }
  2966. Client* ZoneServer::GetClientBySpawn(Spawn* spawn){
  2967. return client_spawn_map.Get(spawn);
  2968. }
  2969. Client* ZoneServer::GetClientByName(char* name) {
  2970. Client* ret = 0;
  2971. vector<Client*>::iterator itr;
  2972. MClientList.readlock(__FUNCTION__, __LINE__);
  2973. for (itr = clients.begin(); itr != clients.end(); itr++) {
  2974. if ((*itr)->GetPlayer()) {
  2975. if (strncmp((*itr)->GetPlayer()->GetName(), name, strlen(name)) == 0) {
  2976. ret = *itr;
  2977. break;
  2978. }
  2979. }
  2980. }
  2981. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2982. return ret;
  2983. }
  2984. Client* ZoneServer::GetClientByCharID(int32 charid) {
  2985. Client* ret = 0;
  2986. vector<Client*>::iterator itr;
  2987. MClientList.readlock(__FUNCTION__, __LINE__);
  2988. for (itr = clients.begin(); itr != clients.end(); itr++) {
  2989. if ((*itr)->GetCharacterID() == charid) {
  2990. ret = *itr;
  2991. break;
  2992. }
  2993. }
  2994. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2995. return ret;
  2996. }
  2997. void ZoneServer::AddMovementNPC(Spawn* spawn){
  2998. if (spawn)
  2999. movement_spawns.Put(spawn->GetID(), 1);
  3000. }
  3001. void ZoneServer::RemoveMovementNPC(Spawn* spawn){
  3002. if (spawn)
  3003. remove_movement_spawns.Add(spawn->GetID());
  3004. }
  3005. void ZoneServer::PlayFlavor(Client* client, Spawn* spawn, const char* mp3, const char* text, const char* emote, int32 key1, int32 key2, int8 language){
  3006. if(!client || !spawn)
  3007. return;
  3008. PacketStruct* packet = configReader.getStruct("WS_PlayFlavor", client->GetVersion());
  3009. if(packet){
  3010. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  3011. packet->setDataByName("unknown1", 0xFFFFFFFF);
  3012. packet->setDataByName("unknown5", 1, 1);
  3013. packet->setDataByName("unknown5", 1, 6);
  3014. if(mp3){
  3015. packet->setMediumStringByName("mp3", mp3);
  3016. packet->setDataByName("key", key1);
  3017. packet->setDataByName("key", key2, 1);
  3018. }
  3019. packet->setMediumStringByName("name", spawn->GetName());
  3020. if(text)
  3021. packet->setMediumStringByName("text", text);
  3022. if(emote)
  3023. packet->setMediumStringByName("emote", emote);
  3024. if (language != 0)
  3025. packet->setDataByName("language", language);
  3026. //We should probably add Common = language id 0 or 0xFF so admins can customize more..
  3027. if (language == 0 || client->GetPlayer()->HasLanguage(language))
  3028. packet->setDataByName("understood", 1);
  3029. EQ2Packet* app = packet->serialize();
  3030. //DumpPacket(app);
  3031. client->QueuePacket(app);
  3032. safe_delete(packet);
  3033. }
  3034. }
  3035. void ZoneServer::PlayVoice(Client* client, Spawn* spawn, const char* mp3, int32 key1, int32 key2){
  3036. if(!client || !spawn)
  3037. return;
  3038. PacketStruct* packet = configReader.getStruct("WS_PlayVoice", client->GetVersion());
  3039. if(packet){
  3040. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  3041. packet->setMediumStringByName("mp3", mp3);
  3042. packet->setDataByName("key", key1);
  3043. packet->setDataByName("key", key2, 1);
  3044. client->QueuePacket(packet->serialize());
  3045. safe_delete(packet);
  3046. }
  3047. }
  3048. void ZoneServer::PlayFlavor(Spawn* spawn, const char* mp3, const char* text, const char* emote, int32 key1, int32 key2, int8 language){
  3049. if(!spawn)
  3050. return;
  3051. Client* client = 0;
  3052. vector<Client*>::iterator client_itr;
  3053. MClientList.readlock(__FUNCTION__, __LINE__);
  3054. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3055. client = *client_itr;
  3056. if(!client || !client->IsConnected() || !client->GetPlayer()->WasSentSpawn(spawn->GetID()) || client->GetPlayer()->GetDistance(spawn) > 30)
  3057. continue;
  3058. PlayFlavor(client, spawn, mp3, text, emote, key1, key2, language);
  3059. }
  3060. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3061. }
  3062. void ZoneServer::PlayVoice(Spawn* spawn, const char* mp3, int32 key1, int32 key2){
  3063. if(!spawn || !mp3)
  3064. return;
  3065. Client* client = 0;
  3066. vector<Client*>::iterator client_itr;
  3067. MClientList.readlock(__FUNCTION__, __LINE__);
  3068. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3069. client = *client_itr;
  3070. if(!client || !client->IsConnected() || !client->GetPlayer()->WasSentSpawn(spawn->GetID()))
  3071. continue;
  3072. PlayVoice(client, spawn, mp3, key1, key2);
  3073. }
  3074. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3075. }
  3076. void ZoneServer::PlaySoundFile(Client* client, const char* name, float origin_x, float origin_y, float origin_z){
  3077. if(!name)
  3078. return;
  3079. PacketStruct* packet = 0;
  3080. if(client){
  3081. packet = configReader.getStruct("WS_Play3DSound", client->GetVersion());
  3082. if(packet){
  3083. packet->setMediumStringByName("name", name);
  3084. packet->setDataByName("x", origin_x);
  3085. packet->setDataByName("y", origin_y);
  3086. packet->setDataByName("z", origin_z);
  3087. packet->setDataByName("unknown1", 1);
  3088. packet->setDataByName("unknown2", 2.5);
  3089. packet->setDataByName("unknown3", 15);
  3090. client->QueuePacket(packet->serialize());
  3091. safe_delete(packet);
  3092. }
  3093. }
  3094. else{
  3095. EQ2Packet* outapp = 0;
  3096. int16 packet_version = 0;
  3097. vector<Client*>::iterator client_itr;
  3098. MClientList.readlock(__FUNCTION__, __LINE__);
  3099. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3100. client = *client_itr;
  3101. if(client && (!packet || packet_version != client->GetVersion())){
  3102. safe_delete(packet);
  3103. safe_delete(outapp);
  3104. packet_version = client->GetVersion();
  3105. packet = configReader.getStruct("WS_Play3DSound", packet_version);
  3106. if(packet){
  3107. packet->setMediumStringByName("name", name);
  3108. packet->setDataByName("x", origin_x);
  3109. packet->setDataByName("y", origin_y);
  3110. packet->setDataByName("z", origin_z);
  3111. packet->setDataByName("unknown1", 1);
  3112. packet->setDataByName("unknown2", 2.5);
  3113. packet->setDataByName("unknown3", 15);
  3114. outapp = packet->serialize();
  3115. }
  3116. }
  3117. if(outapp && client && client->IsConnected())
  3118. client->QueuePacket(outapp->Copy());
  3119. }
  3120. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3121. safe_delete(packet);
  3122. safe_delete(outapp);
  3123. }
  3124. }
  3125. bool ZoneServer::HasWidgetTimer(Spawn* widget){
  3126. bool ret = false;
  3127. if (widget) {
  3128. int32 id = widget->GetID();
  3129. map<int32, int32>::iterator itr;
  3130. MWidgetTimers.readlock(__FUNCTION__, __LINE__);
  3131. for (itr = widget_timers.begin(); itr != widget_timers.end(); itr++) {
  3132. if(itr->first == id){
  3133. ret = true;
  3134. break;
  3135. }
  3136. }
  3137. MWidgetTimers.releasereadlock(__FUNCTION__, __LINE__);
  3138. }
  3139. return ret;
  3140. }
  3141. void ZoneServer::CheckWidgetTimers(){
  3142. vector<int32> remove_list;
  3143. map<int32, int32>::iterator itr;
  3144. MWidgetTimers.readlock(__FUNCTION__, __LINE__);
  3145. for (itr = widget_timers.begin(); itr != widget_timers.end(); itr++) {
  3146. if(Timer::GetCurrentTime2() >= itr->second){
  3147. /*Spawn* widget = GetSpawnByID(itr->first);
  3148. if (widget && widget->IsWidget())
  3149. ((Widget*)widget)->HandleTimerUpdate();*/
  3150. remove_list.push_back(itr->first);
  3151. }
  3152. }
  3153. MWidgetTimers.releasereadlock(__FUNCTION__, __LINE__);
  3154. for (int32 i = 0; i < remove_list.size(); i++) {
  3155. Spawn* widget = GetSpawnByID(remove_list[i]);
  3156. if (widget && widget->IsWidget())
  3157. ((Widget*)widget)->HandleTimerUpdate();
  3158. }
  3159. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  3160. for(int32 i=0;i<remove_list.size(); i++)
  3161. widget_timers.erase(remove_list[i]);
  3162. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  3163. }
  3164. void ZoneServer::AddWidgetTimer(Spawn* widget, float time) {
  3165. if (widget && widget->IsWidget()) {
  3166. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  3167. widget_timers[widget->GetID()] = ((int32)(time * 1000)) + Timer::GetCurrentTime2();
  3168. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  3169. }
  3170. }
  3171. Spawn* ZoneServer::GetSpawnGroup(int32 id){
  3172. Spawn* ret = 0;
  3173. Spawn* spawn = 0;
  3174. map<int32, Spawn*>::iterator itr;
  3175. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3176. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3177. spawn = itr->second;
  3178. if(spawn){
  3179. if(spawn->GetSpawnGroupID() == id){
  3180. ret = spawn;
  3181. break;
  3182. }
  3183. }
  3184. }
  3185. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3186. return ret;
  3187. }
  3188. Spawn* ZoneServer::GetSpawnByLocationID(int32 location_id) {
  3189. Spawn* ret = 0;
  3190. Spawn* current_spawn = 0;
  3191. map<int32, Spawn*>::iterator itr;
  3192. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3193. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3194. current_spawn = itr->second;
  3195. if (current_spawn && current_spawn->GetSpawnLocationID() == location_id) {
  3196. ret = current_spawn;
  3197. break;
  3198. }
  3199. }
  3200. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3201. return ret;
  3202. }
  3203. Spawn* ZoneServer::GetSpawnByDatabaseID(int32 id){
  3204. Spawn* ret = 0;
  3205. if(quick_database_id_lookup.count(id) > 0)
  3206. ret = GetSpawnByID(quick_database_id_lookup.Get(id));
  3207. else{
  3208. Spawn* spawn = 0;
  3209. map<int32, Spawn*>::iterator itr;
  3210. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3211. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++){
  3212. spawn = itr->second;
  3213. if(spawn){
  3214. if(spawn->GetDatabaseID() == id){
  3215. quick_database_id_lookup.Put(id, spawn->GetID());
  3216. ret = spawn;
  3217. break;
  3218. }
  3219. }
  3220. }
  3221. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3222. }
  3223. return ret;
  3224. }
  3225. Spawn* ZoneServer::GetSpawnByID(int32 id, bool spawnListLocked) {
  3226. Spawn* ret = 0;
  3227. if (!spawnListLocked )
  3228. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3229. if (spawn_list.count(id) > 0)
  3230. ret = spawn_list[id];
  3231. if (!spawnListLocked)
  3232. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3233. return ret;
  3234. }
  3235. bool ZoneServer::SendRemoveSpawn(Client* client, Spawn* spawn, PacketStruct* packet, bool delete_spawn)
  3236. {
  3237. if(!client || !spawn || (client && client->GetPlayer() == spawn))
  3238. return false;
  3239. spawn->RemoveSpawnFromPlayer(client->GetPlayer());
  3240. // LogWrite(ZONE__DEBUG, 7, "Zone", "%s: Processing SendRemoveSpawn for spawn index %u (%s)...cur_id: %i, wasremoved:: %i", client->GetPlayer()->GetName(), index, spawn->GetName(), cur_id, wasRemoved);
  3241. /* if(packet && index > 0 && !wasRemoved)
  3242. {
  3243. packet->ResetData();
  3244. packet->setDataByName("spawn_index", index);
  3245. spawn->RemoveSpawnFromPlayer(client->GetPlayer());
  3246. if(delete_spawn)
  3247. packet->setDataByName("delete", 1);
  3248. client->QueuePacket(packet->serialize());
  3249. return true;
  3250. }
  3251. return false;*/
  3252. return true;
  3253. }
  3254. void ZoneServer::SetSpawnCommand(Spawn* spawn, int8 type, char* value, Client* client){
  3255. //commands
  3256. LogWrite(MISC__TODO, 1, "TODO", "%s does nothing!\n%s, %i", __FUNCTION__, __FILE__, __LINE__);
  3257. }
  3258. void ZoneServer::SetSpawnCommand(int32 spawn_id, int8 type, char* value, Client* client){
  3259. LogWrite(MISC__TODO, 1, "TODO", "%s does nothing!\n%s, %i", __FUNCTION__, __FILE__, __LINE__);
  3260. }
  3261. void ZoneServer::ApplySetSpawnCommand(Client* client, Spawn* target, int8 type, const char* value){
  3262. // This will apply the /spawn set command to all the spawns in the zone with the same DB ID, we do not want to set
  3263. // location values (x, y, z, heading, grid) for all spawns in the zone with the same DB ID, only the targeted spawn
  3264. if(type == SPAWN_SET_VALUE_SPAWNENTRY_SCRIPT || type == SPAWN_SET_VALUE_SPAWNLOCATION_SCRIPT || (type >= SPAWN_SET_VALUE_X && type <= SPAWN_SET_VALUE_LOCATION) ||
  3265. type == SPAWN_SET_VALUE_PITCH || type == SPAWN_SET_VALUE_ROLL)
  3266. return;
  3267. Spawn* tmp = 0;
  3268. if(target->IsNPC())
  3269. tmp = GetNPC(target->GetDatabaseID());
  3270. else if(target->IsObject())
  3271. tmp = GetObject(target->GetDatabaseID());
  3272. else if(target->IsGroundSpawn())
  3273. tmp = GetGroundSpawn(target->GetDatabaseID());
  3274. else if(target->IsSign())
  3275. tmp = GetSign(target->GetDatabaseID());
  3276. else if(target->IsWidget())
  3277. tmp = GetWidget(target->GetDatabaseID());
  3278. if(tmp && type == SPAWN_SET_VALUE_SPAWN_SCRIPT)
  3279. tmp->SetSpawnScript(value);
  3280. else if(tmp)
  3281. commands.SetSpawnCommand(client, tmp, type, value); // set the master spawn
  3282. Spawn* spawn = 0;
  3283. // this check needs to be here otherwise every spawn with 0 will be set
  3284. if ( target->GetDatabaseID ( ) > 0 )
  3285. {
  3286. map<int32, Spawn*>::iterator itr;
  3287. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3288. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3289. spawn = itr->second;
  3290. if(spawn && spawn->GetDatabaseID() == target->GetDatabaseID()){
  3291. if(type == SPAWN_SET_VALUE_SPAWN_SCRIPT)
  3292. spawn->SetSpawnScript(value);
  3293. else
  3294. commands.SetSpawnCommand(client, spawn, type, value);
  3295. }
  3296. }
  3297. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3298. }
  3299. }
  3300. void ZoneServer::StopSpawnScriptTimer(Spawn* spawn, std::string functionName){
  3301. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3302. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3303. if(spawn_script_timers.size() > 0){
  3304. set<SpawnScriptTimer*>::iterator itr;
  3305. SpawnScriptTimer* timer = 0;
  3306. for (itr = spawn_script_timers.begin(); itr != spawn_script_timers.end(); itr++) {
  3307. timer = *itr;
  3308. if(timer->spawn == spawn->GetID() && (functionName == "" || timer->function == functionName) && remove_spawn_script_timers_list.count(timer) == 0) {
  3309. itr = spawn_script_timers.erase(itr);
  3310. safe_delete(timer);
  3311. }
  3312. }
  3313. }
  3314. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3315. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3316. }
  3317. void ZoneServer::DeleteSpawnScriptTimers(Spawn* spawn, bool all){
  3318. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3319. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3320. if(spawn_script_timers.size() > 0){
  3321. set<SpawnScriptTimer*>::iterator itr;
  3322. SpawnScriptTimer* timer = 0;
  3323. for (itr = spawn_script_timers.begin(); itr != spawn_script_timers.end(); itr++) {
  3324. timer = *itr;
  3325. if((all || timer->spawn == spawn->GetID()) && remove_spawn_script_timers_list.count(timer) == 0)
  3326. remove_spawn_script_timers_list.insert(timer);
  3327. }
  3328. if(all)
  3329. spawn_script_timers.clear();
  3330. }
  3331. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3332. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3333. }
  3334. void ZoneServer::DeleteSpawnScriptTimers() {
  3335. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3336. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3337. if(remove_spawn_script_timers_list.size() > 0){
  3338. set<SpawnScriptTimer*>::iterator itr;
  3339. SpawnScriptTimer* timer = 0;
  3340. for (itr = remove_spawn_script_timers_list.begin(); itr != remove_spawn_script_timers_list.end(); itr++) {
  3341. timer = *itr;
  3342. spawn_script_timers.erase(timer);
  3343. safe_delete(timer);
  3344. }
  3345. remove_spawn_script_timers_list.clear();
  3346. }
  3347. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3348. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3349. }
  3350. void ZoneServer::CheckSpawnScriptTimers(){
  3351. DeleteSpawnScriptTimers();
  3352. SpawnScriptTimer* timer = 0;
  3353. vector<SpawnScriptTimer> call_timers;
  3354. MSpawnScriptTimers.readlock(__FUNCTION__, __LINE__);
  3355. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3356. if(spawn_script_timers.size() > 0){
  3357. int32 current_time = Timer::GetCurrentTime2();
  3358. set<SpawnScriptTimer*>::iterator itr;
  3359. for (itr = spawn_script_timers.begin(); itr != spawn_script_timers.end(); itr++) {
  3360. timer = *itr;
  3361. if(remove_spawn_script_timers_list.count(timer) == 0 &&
  3362. timer->current_count < timer->max_count && current_time >= timer->timer){
  3363. timer->current_count++;
  3364. SpawnScriptTimer tmpTimer;
  3365. tmpTimer.current_count = timer->current_count;
  3366. tmpTimer.function = timer->function;
  3367. tmpTimer.player = timer->player;
  3368. tmpTimer.spawn = timer->spawn;
  3369. tmpTimer.max_count = timer->max_count;
  3370. call_timers.push_back(tmpTimer);
  3371. }
  3372. if(timer->current_count >= timer->max_count && remove_spawn_script_timers_list.count(timer) == 0)
  3373. remove_spawn_script_timers_list.insert(timer);
  3374. }
  3375. }
  3376. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3377. MSpawnScriptTimers.releasereadlock(__FUNCTION__, __LINE__);
  3378. if(call_timers.size() > 0){
  3379. vector<SpawnScriptTimer>::iterator itr;
  3380. for(itr = call_timers.begin(); itr != call_timers.end(); itr++){
  3381. SpawnScriptTimer tmpTimer = (SpawnScriptTimer)*itr;
  3382. CallSpawnScript(GetSpawnByID(tmpTimer.spawn), SPAWN_SCRIPT_TIMER, tmpTimer.player > 0 ? GetSpawnByID(tmpTimer.player) : 0, tmpTimer.function.c_str());
  3383. }
  3384. }
  3385. }
  3386. void ZoneServer::KillSpawnByDistance(Spawn* spawn, float max_distance, bool include_players, bool send_packet){
  3387. Spawn* test_spawn = 0;
  3388. map<int32, Spawn*>::iterator itr;
  3389. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3390. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3391. test_spawn = itr->second;
  3392. if(test_spawn && test_spawn->IsEntity() && test_spawn != spawn && (!test_spawn->IsPlayer() || include_players)){
  3393. if(test_spawn->GetDistance(spawn) < max_distance)
  3394. KillSpawn(true, test_spawn, spawn, send_packet);
  3395. }
  3396. }
  3397. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3398. }
  3399. void ZoneServer::SpawnSetByDistance(Spawn* spawn, float max_distance, string field, string value){
  3400. Spawn* test_spawn = 0;
  3401. int32 type = commands.GetSpawnSetType(field);
  3402. if(type == 0xFFFFFFFF)
  3403. return;
  3404. map<int32, Spawn*>::iterator itr;
  3405. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3406. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3407. test_spawn = itr->second;
  3408. if(test_spawn && test_spawn != spawn && !test_spawn->IsPlayer()){
  3409. if(test_spawn->GetDistance(spawn) < max_distance){
  3410. commands.SetSpawnCommand(0, test_spawn, type, value.c_str());
  3411. }
  3412. }
  3413. }
  3414. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3415. }
  3416. void ZoneServer::AddSpawnScriptTimer(SpawnScriptTimer* timer){
  3417. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3418. spawn_script_timers.insert(timer);
  3419. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3420. }
  3421. /*
  3422. void ZoneServer::RemoveFromRangeMap(Client* client){
  3423. spawn_range_map.erase(client);
  3424. }
  3425. */
  3426. void ZoneServer::RemoveSpawn(Spawn* spawn, bool delete_spawn, bool respawn, bool lock, bool erase_from_spawn_list, bool lock_spell_process)
  3427. {
  3428. LogWrite(ZONE__DEBUG, 3, "Zone", "Processing RemoveSpawn function for %s (%i)...", spawn->GetName(),spawn->GetID());
  3429. PacketStruct* packet = 0;
  3430. int16 packet_version = 0;
  3431. Client* client = 0;
  3432. vector<Client*>::iterator client_itr;
  3433. MClientList.readlock(__FUNCTION__, __LINE__);
  3434. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3435. client = *client_itr;
  3436. if (client && (client->GetVersion() > 283 || !client->IsZoning() || client->GetPlayer() != spawn)) { //don't send destroy ghost of 283 client when zoning
  3437. if (client->GetPlayer()->HasTarget() && client->GetPlayer()->GetTarget() == spawn)
  3438. client->GetPlayer()->SetTarget(0);
  3439. if(client->GetPlayer()->WasSentSpawn(spawn->GetID()) || client->GetPlayer()->IsSendingSpawn(spawn->GetID()))
  3440. SendRemoveSpawn(client, spawn, packet, delete_spawn);
  3441. if (spawn_range_map.count(client) > 0)
  3442. spawn_range_map.Get(client)->erase(spawn->GetID());
  3443. }
  3444. }
  3445. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3446. safe_delete(packet);
  3447. spawn->RemoveSpawnProximities();
  3448. RemoveSpawnProximities(spawn);
  3449. if (movementMgr != nullptr && spawn->IsEntity()) {
  3450. movementMgr->RemoveMob((Entity*)spawn);
  3451. }
  3452. RemoveSpawnSupportFunctions(spawn, lock_spell_process);
  3453. if (reloading)
  3454. RemoveDeadEnemyList(spawn);
  3455. if (lock)
  3456. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  3457. if (dead_spawns.count(spawn->GetID()) > 0)
  3458. dead_spawns.erase(spawn->GetID());
  3459. if (lock)
  3460. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  3461. if (spawn_expire_timers.count(spawn->GetID()) > 0)
  3462. spawn_expire_timers.erase(spawn->GetID());
  3463. spawn->SetDeletedSpawn(true);
  3464. // we will remove the spawn ptr and entry in the spawn_list later.. it is not safe right now (lua? client process? spawn process? etc? too many factors)
  3465. if(erase_from_spawn_list)
  3466. AddPendingSpawnRemove(spawn->GetID());
  3467. if(respawn && !spawn->IsPlayer() && spawn->GetRespawnTime() > 0 && spawn->GetSpawnLocationID() > 0)
  3468. {
  3469. LogWrite(ZONE__DEBUG, 3, "Zone", "Handle NPC Respawn for '%s'.", spawn->GetName());
  3470. // handle instance spawn db info
  3471. // we don't care if a NPC or a client kills the spawn, we could have events that cause NPCs to kill NPCs.
  3472. if(spawn->GetZone()->GetInstanceID() > 0 && spawn->GetSpawnLocationID() > 0)
  3473. {
  3474. LogWrite(ZONE__DEBUG, 3, "Zone", "Handle NPC Respawn in an Instance.");
  3475. // use respawn time to either insert/update entry (likely insert in this situation)
  3476. if ( spawn->IsNPC() )
  3477. {
  3478. database.CreateInstanceSpawnRemoved(spawn->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_NPC,
  3479. spawn->GetRespawnTime(),spawn->GetZone()->GetInstanceID());
  3480. }
  3481. else if ( spawn->IsObject ( ) )
  3482. {
  3483. database.CreateInstanceSpawnRemoved(spawn->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_OBJECT,
  3484. spawn->GetRespawnTime(),spawn->GetZone()->GetInstanceID());
  3485. }
  3486. }
  3487. else
  3488. {
  3489. int32 spawnLocationID = spawn->GetSpawnLocationID();
  3490. int32 spawnRespawnTime = spawn->GetRespawnTime();
  3491. respawn_timers.Put(spawnLocationID, Timer::GetCurrentTime2() + spawnRespawnTime * 1000);
  3492. }
  3493. }
  3494. // Do we really need the mutex locks and check to dead_spawns as we remove it from dead spawns at the start of this function
  3495. if (lock && !respawn)
  3496. MDeadSpawns.readlock(__FUNCTION__, __LINE__);
  3497. if(delete_spawn && dead_spawns.count(spawn->GetID()) == 0)
  3498. AddPendingDelete(spawn);
  3499. if (lock && !respawn)
  3500. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  3501. LogWrite(ZONE__DEBUG, 3, "Zone", "Done processing RemoveSpawn function...");
  3502. }
  3503. Spawn* ZoneServer::GetClosestSpawn(Spawn* spawn, int32 spawn_id){
  3504. Spawn* closest_spawn = 0;
  3505. Spawn* test_spawn = 0;
  3506. float closest_distance = 1000000;
  3507. float test_distance = 0;
  3508. map<int32, Spawn*>::iterator itr;
  3509. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3510. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3511. test_spawn = itr->second;
  3512. if(test_spawn && test_spawn != spawn && test_spawn->GetDatabaseID() == spawn_id){
  3513. test_distance = test_spawn->GetDistance(spawn);
  3514. if(test_distance < closest_distance){
  3515. closest_distance = test_distance;
  3516. closest_spawn = test_spawn;
  3517. }
  3518. }
  3519. }
  3520. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3521. return closest_spawn;
  3522. }
  3523. int32 ZoneServer::GetClosestLocation(Spawn* spawn){
  3524. Spawn* closest_spawn = 0;
  3525. Spawn* test_spawn = 0;
  3526. float closest_distance = 1000000;
  3527. float test_distance = 0;
  3528. map<int32, Spawn*>::iterator itr;
  3529. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3530. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3531. test_spawn = itr->second;
  3532. if(test_spawn){
  3533. test_distance = test_spawn->GetDistance(spawn);
  3534. if(test_distance < closest_distance){
  3535. closest_distance = test_distance;
  3536. closest_spawn = test_spawn;
  3537. if(closest_distance < 10)
  3538. break;
  3539. }
  3540. }
  3541. }
  3542. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3543. if(closest_spawn)
  3544. return closest_spawn->GetLocation();
  3545. return 0;
  3546. }
  3547. void ZoneServer::SendQuestUpdates(Client* client, Spawn* spawn){
  3548. if(!client)
  3549. return;
  3550. if(spawn){
  3551. if(client->GetPlayer()->WasSentSpawn(spawn->GetID()))
  3552. SendSpawnChanges(spawn, client, false, true);
  3553. }
  3554. else{
  3555. client->GetCurrentZone()->SendAllSpawnsForVisChange(client);
  3556. }
  3557. }
  3558. void ZoneServer::SendAllSpawnsForLevelChange(Client* client) {
  3559. Spawn* spawn = 0;
  3560. if (spawn_range_map.count(client) > 0) {
  3561. MutexMap<int32, float >::iterator itr = spawn_range_map.Get(client)->begin();
  3562. while (itr.Next()) {
  3563. spawn = GetSpawnByID(itr->first);
  3564. if (spawn && client->GetPlayer()->WasSentSpawn(spawn->GetID())) {
  3565. SendSpawnChanges(spawn, client, false, true);
  3566. // Attempt to slow down the packet spam sent to the client
  3567. // who the bloody fuck put a Sleep here
  3568. //Sleep(5);
  3569. }
  3570. }
  3571. }
  3572. }
  3573. void ZoneServer::SendAllSpawnsForSeeInvisChange(Client* client) {
  3574. Spawn* spawn = 0;
  3575. if (spawn_range_map.count(client) > 0) {
  3576. MutexMap<int32, float >::iterator itr = spawn_range_map.Get(client)->begin();
  3577. while (itr.Next()) {
  3578. spawn = GetSpawnByID(itr->first);
  3579. if (spawn && spawn->IsEntity() && (((Entity*)spawn)->IsInvis() || ((Entity*)spawn)->IsStealthed()) && client->GetPlayer()->WasSentSpawn(spawn->GetID())) {
  3580. SendSpawnChanges(spawn, client, true, true);
  3581. }
  3582. }
  3583. }
  3584. }
  3585. void ZoneServer::SendAllSpawnsForVisChange(Client* client, bool limitToEntities) {
  3586. Spawn* spawn = 0;
  3587. if (spawn_range_map.count(client) > 0) {
  3588. MutexMap<int32, float >::iterator itr = spawn_range_map.Get(client)->begin();
  3589. while (itr.Next()) {
  3590. spawn = GetSpawnByID(itr->first);
  3591. if (spawn && (!limitToEntities || (limitToEntities && spawn->IsEntity())) && client->GetPlayer()->WasSentSpawn(spawn->GetID())) {
  3592. SendSpawnChanges(spawn, client, false, true);
  3593. }
  3594. }
  3595. }
  3596. }
  3597. void ZoneServer::StartZoneSpawnsForLevelThread(Client* client){
  3598. if(zoneShuttingDown)
  3599. return;
  3600. #ifdef WIN32
  3601. _beginthread(SendLevelChangedSpawns, 0, client);
  3602. #else
  3603. pthread_t thread;
  3604. pthread_create(&thread, NULL, SendLevelChangedSpawns, client);
  3605. pthread_detach(thread);
  3606. #endif
  3607. }
  3608. void ZoneServer::ReloadClientQuests(){
  3609. Client* client = 0;
  3610. vector<Client*>::iterator client_itr;
  3611. MClientList.readlock(__FUNCTION__, __LINE__);
  3612. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3613. client = *client_itr;
  3614. if(client)
  3615. client->ReloadQuests();
  3616. }
  3617. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3618. }
  3619. void ZoneServer::SendCalculatedXP(Player* player, Spawn* victim){
  3620. if (player && victim) {
  3621. if (player->GetGroupMemberInfo()) {
  3622. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  3623. PlayerGroup* group = world.GetGroupManager()->GetGroup(player->GetGroupMemberInfo()->group_id);
  3624. if (group)
  3625. {
  3626. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  3627. deque<GroupMemberInfo*>* members = group->GetMembers();
  3628. deque<GroupMemberInfo*>::iterator itr;
  3629. bool skipGrayMob = false;
  3630. for (itr = members->begin(); itr != members->end(); itr++) {
  3631. GroupMemberInfo* gmi = *itr;
  3632. if (gmi->client) {
  3633. Player* group_member = gmi->client->GetPlayer();
  3634. if(group_member && group_member->GetArrowColor(victim->GetLevel()) == ARROW_COLOR_GRAY) {
  3635. skipGrayMob = true;
  3636. break;
  3637. }
  3638. }
  3639. }
  3640. for (itr = members->begin(); !skipGrayMob && itr != members->end(); itr++) {
  3641. GroupMemberInfo* gmi = *itr;
  3642. if (gmi->client) {
  3643. Player* group_member = gmi->client->GetPlayer();
  3644. float xp = group_member->CalculateXP(victim) / members->size();
  3645. if (xp > 0) {
  3646. int16 level = group_member->GetLevel();
  3647. if (group_member->AddXP((int32)xp)) {
  3648. gmi->client->Message(CHANNEL_REWARD, "You gain %u experience!", (int32)xp);
  3649. LogWrite(PLAYER__DEBUG, 0, "Player", "Player: %s earned %u experience (GroupID %u)", group_member->GetName(), (int32)xp, player->GetGroupMemberInfo()->group_id);
  3650. if (group_member->GetLevel() != level)
  3651. gmi->client->ChangeLevel(level, group_member->GetLevel());
  3652. group_member->SetCharSheetChanged(true);
  3653. }
  3654. }
  3655. }
  3656. }
  3657. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  3658. }
  3659. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  3660. }
  3661. else {
  3662. float xp = player->CalculateXP(victim);
  3663. if (xp > 0) {
  3664. Client* client = GetClientBySpawn(player);
  3665. if(!client)
  3666. return;
  3667. int16 level = player->GetLevel();
  3668. if (player->AddXP((int32)xp)) {
  3669. client->Message(CHANNEL_REWARD, "You gain %u XP!", (int32)xp);
  3670. LogWrite(PLAYER__DEBUG, 0, "Player", "Player: %s earned %u experience.", player->GetName(), (int32)xp);
  3671. if(player->GetLevel() != level)
  3672. client->ChangeLevel(level, player->GetLevel());
  3673. player->SetCharSheetChanged(true);
  3674. }
  3675. }
  3676. }
  3677. }
  3678. }
  3679. void ZoneServer::ProcessFaction(Spawn* spawn, Client* client)
  3680. {
  3681. if(client && !spawn->IsPlayer() && spawn->GetFactionID() > 10)
  3682. {
  3683. bool update_result = false;
  3684. Faction* faction = 0;
  3685. vector<int32>* factions = 0;
  3686. Player* player = client->GetPlayer();
  3687. if(player->GetFactions()->ShouldDecrease(spawn->GetFactionID()))
  3688. {
  3689. update_result = player->GetFactions()->DecreaseFaction(spawn->GetFactionID());
  3690. faction = master_faction_list.GetFaction(spawn->GetFactionID());
  3691. if(faction && update_result)
  3692. client->Message(CHANNEL_FACTION, "Your faction standing with %s got worse.", faction->name.c_str());
  3693. else if(faction)
  3694. client->Message(CHANNEL_FACTION, "Your faction standing with %s could not possibly get any worse.", faction->name.c_str());
  3695. factions = master_faction_list.GetHostileFactions(spawn->GetFactionID());
  3696. if(factions)
  3697. {
  3698. vector<int32>::iterator itr;
  3699. for(itr = factions->begin(); itr != factions->end(); itr++)
  3700. {
  3701. if(player->GetFactions()->ShouldIncrease(*itr))
  3702. {
  3703. update_result = player->GetFactions()->IncreaseFaction(*itr);
  3704. faction = master_faction_list.GetFaction(*itr);
  3705. if(faction && update_result)
  3706. client->Message(CHANNEL_FACTION, "Your faction standing with %s got better.", faction->name.c_str());
  3707. else if(faction)
  3708. client->Message(CHANNEL_FACTION, "Your faction standing with %s could not possibly get any better.", faction->name.c_str());
  3709. }
  3710. }
  3711. }
  3712. }
  3713. factions = master_faction_list.GetFriendlyFactions(spawn->GetFactionID());
  3714. if(factions)
  3715. {
  3716. vector<int32>::iterator itr;
  3717. for(itr = factions->begin(); itr != factions->end(); itr++)
  3718. {
  3719. if(player->GetFactions()->ShouldDecrease(*itr))
  3720. {
  3721. update_result = player->GetFactions()->DecreaseFaction(*itr);
  3722. faction = master_faction_list.GetFaction(*itr);
  3723. if(faction && update_result)
  3724. client->Message(CHANNEL_FACTION, "Your faction standing with %s got worse.", faction->name.c_str());
  3725. else if(faction)
  3726. client->Message(CHANNEL_FACTION, "Your faction standing with %s could not possibly get any worse.", faction->name.c_str());
  3727. }
  3728. }
  3729. }
  3730. EQ2Packet* outapp = client->GetPlayer()->GetFactions()->FactionUpdate(client->GetVersion());
  3731. if(outapp)
  3732. client->QueuePacket(outapp);
  3733. }
  3734. }
  3735. void ZoneServer::Despawn(Spawn* spawn, int32 timer){
  3736. if (spawn && movementMgr != nullptr) {
  3737. movementMgr->RemoveMob((Entity*)spawn);
  3738. }
  3739. if(!spawn || spawn->IsPlayer())
  3740. return;
  3741. RemoveSpawnSupportFunctions(spawn, true);
  3742. if(spawn->IsEntity())
  3743. ((Entity*)spawn)->InCombat(false);
  3744. if(timer == 0)
  3745. timer = 1;
  3746. AddDeadSpawn(spawn, timer);
  3747. }
  3748. void ZoneServer::KillSpawn(bool spawnListLocked, Spawn* dead, Spawn* killer, bool send_packet, int8 damage_type, int16 kill_blow_type)
  3749. {
  3750. MDeadSpawns.readlock(__FUNCTION__, __LINE__);
  3751. if(!dead || this->dead_spawns.count(dead->GetID()) > 0) {
  3752. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  3753. return;
  3754. }
  3755. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  3756. PacketStruct* packet = 0;
  3757. Client* client = 0;
  3758. vector<int32>* encounter = 0;
  3759. bool killer_in_encounter = false;
  3760. if(dead->IsEntity())
  3761. {
  3762. // add any special quest related loot (no_drop_quest_completed)
  3763. if(dead->IsNPC() && killer && killer != dead)
  3764. AddLoot((NPC*)dead, killer);
  3765. ((Entity*)dead)->InCombat(false);
  3766. dead->SetInitialState(16512, false); // This will make aerial npc's fall after death
  3767. dead->SetHP(0);
  3768. dead->SetSpawnType(3);
  3769. dead->appearance.attackable = 0;
  3770. // Remove hate towards dead from all npc's in the zone
  3771. ClearHate((Entity*)dead);
  3772. // Check kill and death procs
  3773. if (killer && dead != killer){
  3774. if (dead->IsEntity())
  3775. ((Entity*)dead)->CheckProcs(PROC_TYPE_DEATH, killer);
  3776. if (killer->IsEntity())
  3777. ((Entity*)killer)->CheckProcs(PROC_TYPE_KILL, dead);
  3778. }
  3779. //Check if caster is alive after death proc called, incase of deathsave
  3780. if (dead->Alive())
  3781. return;
  3782. RemoveSpellTimersFromSpawn(dead, true, !dead->IsPlayer());
  3783. if(dead->IsPlayer())
  3784. {
  3785. ((Player*)dead)->UpdatePlayerStatistic(STAT_PLAYER_TOTAL_DEATHS, 1);
  3786. client = GetClientBySpawn(dead);
  3787. ((Entity*)dead)->HandleDeathExperienceDebt(killer);
  3788. if(client) {
  3789. if(client->GetPlayer()->DamageEquippedItems(10, client))
  3790. client->QueuePacket(client->GetPlayer()->GetEquipmentList()->serialize(client->GetVersion(), client->GetPlayer()));
  3791. client->DisplayDeadWindow();
  3792. }
  3793. }
  3794. else if (dead->IsNPC()) {
  3795. encounter = ((NPC*)dead)->Brain()->GetEncounter();
  3796. }
  3797. }
  3798. dead->SetActionState(0);
  3799. dead->SetTempActionState(0);
  3800. // If dead is an npc get the encounter and loop through it giving out the rewards, no rewards for pets
  3801. if (dead->IsNPC() && !dead->IsPet() && !dead->IsBot()) {
  3802. Spawn* spawn = 0;
  3803. int8 size = encounter->size();
  3804. // Needs npc to have access to the encounter list for who is allowed to loot
  3805. NPC* chest = 0;
  3806. if (!((NPC*)dead)->Brain()->PlayerInEncounter()) {
  3807. dead->SetLootCoins(0);
  3808. dead->ClearLoot();
  3809. }
  3810. // If dead has loot attempt to drop a chest
  3811. if (dead->HasLoot()) {
  3812. chest = ((NPC*)dead)->DropChest();
  3813. }
  3814. for (int8 i = 0; i < encounter->size(); i++) {
  3815. spawn = GetSpawnByID(encounter->at(i), spawnListLocked);
  3816. // set a flag to let us know if the killer is in the encounter
  3817. if (!killer_in_encounter && spawn == killer)
  3818. killer_in_encounter = true;
  3819. if (spawn && spawn->IsPlayer()) {
  3820. // Update players total kill count
  3821. ((Player*)spawn)->UpdatePlayerStatistic(STAT_PLAYER_TOTAL_NPC_KILLS, 1);
  3822. // If this was an epic mob kill send the announcement for this player
  3823. if (dead->GetEncounterLevel() >= 10)
  3824. SendEpicMobDeathToGuild((Player*)spawn, dead);
  3825. // Clear hostile spells from the players spell queue
  3826. spellProcess->RemoveSpellFromQueue((Player*)spawn, true);
  3827. // Get the client of the player
  3828. client = GetClientBySpawn(spawn);
  3829. // valid client?
  3830. if (client) {
  3831. // Check for quest kill updates
  3832. client->CheckPlayerQuestsKillUpdate(dead);
  3833. // If the dead mob is not a player and if it had a faction with an ID greater or equal to 10 the send faction changes
  3834. if (!dead->IsPlayer() && dead->GetFactionID() > 10)
  3835. ProcessFaction(dead, client);
  3836. // Send xp...this is currently wrong fix it
  3837. if (spawn != dead && ((Player*)spawn)->GetArrowColor(dead->GetLevel()) >= ARROW_COLOR_GREEN) {
  3838. //SendCalculatedXP((Player*)spawn, dead);
  3839. float xp = ((Player*)spawn)->CalculateXP(dead) / size;
  3840. if (xp > 0) {
  3841. int16 level = spawn->GetLevel();
  3842. if (((Player*)spawn)->AddXP((int32)xp)) {
  3843. client->Message(CHANNEL_REWARD, "You gain %u XP!", (int32)xp);
  3844. LogWrite(PLAYER__DEBUG, 0, "Player", "Player: %s earned %u experience.", spawn->GetName(), (int32)xp);
  3845. if (spawn->GetLevel() != level)
  3846. client->ChangeLevel(level, spawn->GetLevel());
  3847. ((Player*)spawn)->SetCharSheetChanged(true);
  3848. }
  3849. }
  3850. }
  3851. }
  3852. }
  3853. // If a chest is being dropped add this spawn to the chest's encounter so they can loot it
  3854. if (chest && spawn && spawn->IsEntity())
  3855. chest->Brain()->AddToEncounter((Entity*)spawn);
  3856. }
  3857. // If a chest is being dropped add it to the world and set the timer to remove it.
  3858. if (chest) {
  3859. AddSpawn(chest);
  3860. AddDeadSpawn(chest, 0xFFFFFFFF);
  3861. LogWrite(LOOT__DEBUG, 0, "Loot", "Adding a chest to the world...");
  3862. }
  3863. }
  3864. // Reset client pointer
  3865. client = 0;
  3866. // Killer was not in the encounter, give them the faction hit but no xp
  3867. if (!killer_in_encounter) {
  3868. // make sure the killer is a player and the dead spawn had a faction and wasn't a player
  3869. if (killer && killer->IsPlayer()) {
  3870. if (!dead->IsPlayer() && dead->GetFactionID() > 10) {
  3871. client = GetClientBySpawn(killer);
  3872. if (client)
  3873. ProcessFaction(dead, client);
  3874. }
  3875. // Clear hostile spells from the killers spell queue
  3876. spellProcess->RemoveSpellFromQueue((Player*)killer, true);
  3877. }
  3878. }
  3879. // Reset client pointer
  3880. client = 0;
  3881. vector<Spawn*>* group = dead->GetSpawnGroup();
  3882. if (group && group->size() == 1)
  3883. CallSpawnScript(dead, SPAWN_SCRIPT_GROUP_DEAD, killer);
  3884. safe_delete(group);
  3885. // Remove the support functions for the dead spawn
  3886. RemoveSpawnSupportFunctions(dead);
  3887. // Erase the expire timer if it has one
  3888. if (spawn_expire_timers.count(dead->GetID()) > 0)
  3889. spawn_expire_timers.erase(dead->GetID());
  3890. // If dead is an npc or object call the spawn scrip and handle instance stuff
  3891. if(dead->IsNPC() || dead->IsObject())
  3892. {
  3893. // handle instance spawn db info
  3894. // we don't care if a NPC or a client kills the spawn, we could have events that cause NPCs to kill NPCs.
  3895. if(dead->GetZone()->GetInstanceID() > 0 && dead->GetSpawnLocationID() > 0)
  3896. {
  3897. // use respawn time to either insert/update entry (likely insert in this situation)
  3898. if(dead->IsNPC())
  3899. database.CreateInstanceSpawnRemoved(dead->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_NPC, dead->GetRespawnTime(),dead->GetZone()->GetInstanceID());
  3900. else if ( dead->IsObject ( ) )
  3901. database.CreateInstanceSpawnRemoved(dead->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_OBJECT, dead->GetRespawnTime(),dead->GetZone()->GetInstanceID());
  3902. }
  3903. // Call the spawn scripts death() function
  3904. CallSpawnScript(dead, SPAWN_SCRIPT_DEATH, killer);
  3905. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  3906. if (zone_script && lua_interface)
  3907. lua_interface->RunZoneScript(zone_script, "spawn_killed", this, dead, 0, 0, killer);
  3908. }
  3909. int32 victim_id = dead->GetID();
  3910. int32 attacker_id = 0xFFFFFFFF;
  3911. if(killer)
  3912. attacker_id = killer->GetID();
  3913. if(send_packet)
  3914. {
  3915. vector<Client*>::iterator client_itr;
  3916. MClientList.readlock(__FUNCTION__, __LINE__);
  3917. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3918. client = *client_itr;
  3919. if(!client->GetPlayer()->WasSentSpawn(victim_id) || (attacker_id != 0xFFFFFFFF && !client->GetPlayer()->WasSentSpawn(attacker_id)) )
  3920. continue;
  3921. else if(killer && killer->GetDistance(client->GetPlayer()) > HEAR_SPAWN_DISTANCE)
  3922. continue;
  3923. packet = configReader.getStruct("WS_HearDeath", client->GetVersion());
  3924. if(packet)
  3925. {
  3926. if(killer)
  3927. packet->setDataByName("attacker", client->GetPlayer()->GetIDWithPlayerSpawn(killer));
  3928. else
  3929. packet->setDataByName("attacker", 0xFFFFFFFF);
  3930. packet->setDataByName("defender", client->GetPlayer()->GetIDWithPlayerSpawn(dead));
  3931. packet->setDataByName("damage_type", damage_type);
  3932. packet->setDataByName("blow_type", kill_blow_type);
  3933. client->QueuePacket(packet->serialize());
  3934. LogWrite(COMBAT__DEBUG, 0, "Combat", "Zone Killing '%s'", dead->GetName());
  3935. safe_delete(packet);
  3936. }
  3937. }
  3938. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3939. }
  3940. int32 pop_timer = 0xFFFFFFFF;
  3941. if(killer && killer->IsNPC())
  3942. {
  3943. // Call the spawn scripts killed() function
  3944. CallSpawnScript(killer, SPAWN_SCRIPT_KILLED, dead);
  3945. if(!dead->IsPlayer())
  3946. {
  3947. LogWrite(MISC__TODO, 1, "TODO", "Whenever pets are added, check for pet kills\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  3948. // Set the time for the corpse to linger to 5 sec
  3949. //pop_timer = 5000;
  3950. // commented out the timer so in the event the killer is not a player (pet, guard, something else i haven't thought of)
  3951. // the corpse doesn't vanish sooner then it should if it had loot for the players. AddDeadSpawn() will set timers based on if
  3952. // the corpse has loot or not if the timer value (pop_timer) is 0xFFFFFFFF
  3953. }
  3954. }
  3955. // If the dead spawns was not a player add it to the dead spawn list
  3956. if (!dead->IsPlayer() && !dead->IsBot())
  3957. AddDeadSpawn(dead, pop_timer);
  3958. // if dead was a player clear hostile spells from its spell queue
  3959. if (dead->IsPlayer())
  3960. spellProcess->RemoveSpellFromQueue((Player*)dead, true);
  3961. if (dead->IsNPC())
  3962. ((NPC*)dead)->Brain()->ClearHate();
  3963. // ResetPetInfo() is called in DismissPet(), might not need to be here
  3964. // Players pet is killed, clear the pet info from char sheet
  3965. /*if (dead->IsNPC() && ((NPC*)dead)->IsPet() && ((NPC*)dead)->GetOwner()->IsPlayer())
  3966. ((Player*)((NPC*)dead)->GetOwner())->ResetPetInfo();*/
  3967. safe_delete(encounter);
  3968. }
  3969. void ZoneServer::SendDamagePacket(Spawn* attacker, Spawn* victim, int8 type1, int8 type2, int8 damage_type, int16 damage, const char* spell_name) {
  3970. //Scat: was set but never being used anywhere. i see references to 0xFFFFFFFF below so could be old code not used anymore
  3971. //int32 attacker_id = 0xFFFFFFFF;
  3972. //if(attacker)
  3973. // attacker_id = attacker->GetID();
  3974. PacketStruct* packet = 0;
  3975. Client* client = 0;
  3976. if (attacker && victim && victim->IsPlayer() && victim->GetTarget() == 0) {
  3977. client = GetClientBySpawn(victim);
  3978. if (client)
  3979. client->TargetSpawn(attacker);
  3980. }
  3981. vector<Client*>::iterator client_itr;
  3982. MClientList.readlock(__FUNCTION__, __LINE__);
  3983. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3984. client = *client_itr;
  3985. if (!client || (client->GetPlayer() != attacker && client->GetPlayer() != victim && ((attacker && client->GetPlayer()->WasSentSpawn(attacker->GetID()) == false) || (victim && client->GetPlayer()->WasSentSpawn(victim->GetID()) == false))))
  3986. continue;
  3987. if (attacker && attacker->GetDistance(client->GetPlayer()) > 50)
  3988. continue;
  3989. if (victim && victim->GetDistance(client->GetPlayer()) > 50)
  3990. continue;
  3991. switch (type1) {
  3992. case DAMAGE_PACKET_TYPE_SIPHON_SPELL:
  3993. case DAMAGE_PACKET_TYPE_SIPHON_SPELL2:
  3994. packet = configReader.getStruct("WS_HearSiphonSpellDamage", client->GetVersion());
  3995. break;
  3996. case DAMAGE_PACKET_TYPE_MULTIPLE_DAMAGE:
  3997. if (client->GetVersion() > 546)
  3998. packet = configReader.getStruct("WS_HearMultipleDamage", client->GetVersion());
  3999. else
  4000. packet = configReader.getStruct("WS_HearSimpleDamage", client->GetVersion());
  4001. break;
  4002. case DAMAGE_PACKET_TYPE_SIMPLE_CRIT_DMG:
  4003. case DAMAGE_PACKET_TYPE_SIMPLE_DAMAGE:
  4004. packet = configReader.getStruct("WS_HearSimpleDamage", client->GetVersion());
  4005. break;
  4006. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE2:
  4007. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE3:
  4008. case DAMAGE_PACKET_TYPE_SPELL_CRIT_DMG:
  4009. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE:
  4010. if (client->GetVersion() > 546)
  4011. packet = configReader.getStruct("WS_HearSpellDamage", client->GetVersion());
  4012. else
  4013. packet = configReader.getStruct("WS_HearSimpleDamage", client->GetVersion());
  4014. if (packet)
  4015. packet->setSubstructDataByName("header", "unknown", 5);
  4016. break;
  4017. case DAMAGE_PACKET_TYPE_RANGE_DAMAGE:
  4018. packet = configReader.getStruct("WS_HearRangeDamage", client->GetVersion());
  4019. break;
  4020. case DAMAGE_PACKET_TYPE_RANGE_SPELL_DMG:
  4021. case DAMAGE_PACKET_TYPE_RANGE_SPELL_DMG2:
  4022. packet = configReader.getStruct("WS_HearRangeDamage", client->GetVersion());
  4023. break;
  4024. default:
  4025. LogWrite(ZONE__ERROR, 0, "Zone", "Unknown Damage Packet type: %i in ZoneServer::SendDamagePacket.", type1);
  4026. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4027. return;
  4028. }
  4029. if (packet) {
  4030. if (client->GetVersion() > 546) {
  4031. packet->setSubstructDataByName("header", "packet_type", type1);
  4032. packet->setSubstructDataByName("header", "result_type", type2);
  4033. packet->setDataByName("damage_type", damage_type);
  4034. packet->setDataByName("damage", damage);
  4035. }
  4036. else {
  4037. switch (type2) {
  4038. case DAMAGE_PACKET_RESULT_MISS:
  4039. packet->setSubstructDataByName("header", "result_type", 1);
  4040. break;
  4041. case DAMAGE_PACKET_RESULT_DODGE:
  4042. packet->setSubstructDataByName("header", "result_type", 2);
  4043. break;
  4044. case DAMAGE_PACKET_RESULT_PARRY:
  4045. packet->setSubstructDataByName("header", "result_type", 3);
  4046. break;
  4047. case DAMAGE_PACKET_RESULT_RIPOSTE:
  4048. packet->setSubstructDataByName("header", "result_type", 4);
  4049. break;
  4050. case DAMAGE_PACKET_RESULT_BLOCK:
  4051. packet->setSubstructDataByName("header", "result_type", 5);
  4052. break;
  4053. case DAMAGE_PACKET_RESULT_INVULNERABLE:
  4054. packet->setSubstructDataByName("header", "result_type", 7);
  4055. break;
  4056. case DAMAGE_PACKET_RESULT_RESIST:
  4057. packet->setSubstructDataByName("header", "result_type", 9);
  4058. break;
  4059. case DAMAGE_PACKET_RESULT_REFLECT:
  4060. packet->setSubstructDataByName("header", "result_type", 10);
  4061. break;
  4062. case DAMAGE_PACKET_RESULT_IMMUNE:
  4063. packet->setSubstructDataByName("header", "result_type", 11);
  4064. break;
  4065. }
  4066. packet->setArrayLengthByName("num_dmg", 1);
  4067. packet->setSubstructDataByName("header", "defender_proxy", client->GetPlayer()->GetIDWithPlayerSpawn(victim));
  4068. packet->setArrayDataByName("damage_type", damage_type);
  4069. packet->setArrayDataByName("damage", damage);
  4070. }
  4071. if (!attacker)
  4072. packet->setSubstructDataByName("header", "attacker", 0xFFFFFFFF);
  4073. else
  4074. packet->setSubstructDataByName("header", "attacker", client->GetPlayer()->GetIDWithPlayerSpawn(attacker));
  4075. packet->setSubstructDataByName("header", "defender", client->GetPlayer()->GetIDWithPlayerSpawn(victim));
  4076. if (spell_name) {
  4077. packet->setDataByName("spell", 1);
  4078. packet->setDataByName("spell_name", spell_name);
  4079. }
  4080. EQ2Packet* app = packet->serialize();
  4081. //DumpPacket(app);
  4082. client->QueuePacket(app);
  4083. safe_delete(packet);
  4084. packet = 0;
  4085. }
  4086. }
  4087. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4088. }
  4089. void ZoneServer::SendHealPacket(Spawn* caster, Spawn* target, int16 heal_type, int32 heal_amt, const char* spell_name){
  4090. Client* client = 0;
  4091. vector<Client*>::iterator client_itr;
  4092. MClientList.readlock(__FUNCTION__, __LINE__);
  4093. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4094. client = *client_itr;
  4095. if(!client || (client->GetPlayer() != caster && ((caster && client->GetPlayer()->WasSentSpawn(caster->GetID()) == false) || (target && client->GetPlayer()->WasSentSpawn(target->GetID()) == false))))
  4096. continue;
  4097. if(caster && caster->GetDistance(client->GetPlayer()) > 50)
  4098. continue;
  4099. if(target && target->GetDistance(client->GetPlayer()) > 50)
  4100. continue;
  4101. PacketStruct* packet = configReader.getStruct("WS_HearHeal", client->GetVersion());
  4102. if (packet) {
  4103. packet->setDataByName("caster", client->GetPlayer()->GetIDWithPlayerSpawn(caster));
  4104. packet->setDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4105. packet->setDataByName("heal_amt", heal_amt);
  4106. packet->setDataByName("spellname", spell_name);
  4107. packet->setDataByName("type", heal_type);
  4108. packet->setDataByName("unknown2", 1);
  4109. EQ2Packet* app = packet->serialize();
  4110. client->QueuePacket(app);
  4111. safe_delete(packet);
  4112. }
  4113. }
  4114. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4115. }
  4116. void ZoneServer::SendThreatPacket(Spawn* caster, Spawn* target, int32 threat_amt, const char* spell_name) {
  4117. Client* client = 0;
  4118. vector<Client*>::iterator client_itr;
  4119. MClientList.readlock(__FUNCTION__, __LINE__);
  4120. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4121. client = *client_itr;
  4122. if(!client || (client->GetPlayer() != caster && ((caster && client->GetPlayer()->WasSentSpawn(caster->GetID()) == false) || (target && client->GetPlayer()->WasSentSpawn(target->GetID()) == false))))
  4123. continue;
  4124. if(caster && caster->GetDistance(client->GetPlayer()) > 50)
  4125. continue;
  4126. if(target && target->GetDistance(client->GetPlayer()) > 50)
  4127. continue;
  4128. PacketStruct* packet = configReader.getStruct("WS_HearThreatCmd", client->GetVersion());
  4129. if (packet) {
  4130. packet->setDataByName("spell_name", spell_name);
  4131. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(caster));
  4132. packet->setDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4133. packet->setDataByName("threat_amount", threat_amt);
  4134. client->QueuePacket(packet->serialize());
  4135. }
  4136. safe_delete(packet);
  4137. }
  4138. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4139. }
  4140. void ZoneServer::SendSpellFailedPacket(Client* client, int16 error){
  4141. if(!client)
  4142. return;
  4143. PacketStruct* packet = configReader.getStruct("WS_DisplaySpellFailed", client->GetVersion());
  4144. if(packet){
  4145. /* Temp solution, need to modify the error code before this function and while we still have access to the spell/combat art */
  4146. error = master_spell_list.GetSpellErrorValue(client->GetVersion(), error);
  4147. packet->setDataByName("error_code", error);
  4148. //packet->PrintPacket();
  4149. client->QueuePacket(packet->serialize());
  4150. safe_delete(packet);
  4151. }
  4152. }
  4153. void ZoneServer::SendInterruptPacket(Spawn* interrupted, LuaSpell* spell, bool fizzle){
  4154. if(!interrupted || !spell)
  4155. return;
  4156. EQ2Packet* outapp = 0;
  4157. PacketStruct* packet = 0;
  4158. Client* client = 0;
  4159. vector<Client*>::iterator client_itr;
  4160. MClientList.readlock(__FUNCTION__, __LINE__);
  4161. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4162. client = *client_itr;
  4163. if(!client || !client->GetPlayer()->WasSentSpawn(interrupted->GetID()))
  4164. continue;
  4165. packet = configReader.getStruct(fizzle ? "WS_SpellFizzle" : "WS_Interrupt", client->GetVersion());
  4166. if(packet){
  4167. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(interrupted));
  4168. packet->setArrayLengthByName("num_targets", spell->targets.size());
  4169. for (int32 i = 0; i < spell->targets.size(); i++)
  4170. packet->setArrayDataByName("target_id", client->GetPlayer()->GetIDWithPlayerSpawn(client->GetPlayer()->GetZone()->GetSpawnByID(spell->targets[i])), i);
  4171. packet->setDataByName("spell_id", spell->spell->GetSpellID());
  4172. outapp = packet->serialize();
  4173. client->QueuePacket(outapp);
  4174. safe_delete(packet);
  4175. }
  4176. }
  4177. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4178. safe_delete(packet);
  4179. }
  4180. void ZoneServer::SendCastSpellPacket(LuaSpell* spell, Entity* caster){
  4181. EQ2Packet* outapp = 0;
  4182. PacketStruct* packet = 0;
  4183. Client* client = 0;
  4184. if(!caster || !spell || !spell->spell || spell->interrupted)
  4185. return;
  4186. vector<Client*>::iterator client_itr;
  4187. MClientList.readlock(__FUNCTION__, __LINE__);
  4188. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4189. client = *client_itr;
  4190. if(!client)
  4191. continue;
  4192. packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  4193. if(packet){
  4194. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(caster));
  4195. packet->setArrayLengthByName("num_targets", spell->targets.size());
  4196. for (int32 i = 0; i < spell->targets.size(); i++)
  4197. packet->setArrayDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(spell->caster->GetZone()->GetSpawnByID(spell->targets[i])), i);
  4198. packet->setDataByName("spell_visual", spell->spell->GetSpellData()->spell_visual); //result
  4199. packet->setDataByName("cast_time", spell->spell->GetSpellData()->cast_time*.01); //delay
  4200. packet->setDataByName("spell_id", spell->spell->GetSpellID());
  4201. packet->setDataByName("spell_level", 1);
  4202. packet->setDataByName("spell_tier", spell->spell->GetSpellData()->tier);
  4203. outapp = packet->serialize();
  4204. client->QueuePacket(outapp);
  4205. safe_delete(packet);
  4206. }
  4207. }
  4208. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4209. safe_delete(packet);
  4210. }
  4211. void ZoneServer::SendCastSpellPacket(int32 spell_visual, Spawn* target, Spawn* caster) {
  4212. if (target) {
  4213. vector<Client*>::iterator client_itr;
  4214. MClientList.readlock(__FUNCTION__, __LINE__);
  4215. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4216. Client* client = *client_itr;
  4217. if (!client)
  4218. continue;
  4219. PacketStruct* packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  4220. if (packet) {
  4221. if (!caster) {
  4222. packet->setDataByName("spawn_id", 0xFFFFFFFF);
  4223. packet->setDataByName("invoker_id", 0xFFFFFFFF);
  4224. }
  4225. else {
  4226. int32 caster_id = client->GetPlayer()->GetIDWithPlayerSpawn(caster);
  4227. packet->setDataByName("spawn_id", caster_id);
  4228. packet->setDataByName("invoker_id", caster_id);
  4229. }
  4230. packet->setArrayLengthByName("num_targets", 1);
  4231. packet->setArrayDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4232. packet->setDataByName("spell_visual", spell_visual);
  4233. packet->setDataByName("cast_time", 0);
  4234. packet->setDataByName("spell_id", 0);
  4235. packet->setDataByName("spell_level", 0);
  4236. packet->setDataByName("spell_tier", 1);
  4237. client->QueuePacket(packet->serialize());
  4238. safe_delete(packet);
  4239. }
  4240. }
  4241. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4242. }
  4243. }
  4244. void ZoneServer::SendCastEntityCommandPacket(EntityCommand* entity_command, int32 spawn_id, int32 target_id) {
  4245. if (entity_command) {
  4246. Spawn* spawn = GetSpawnByID(spawn_id);
  4247. Spawn* target = GetSpawnByID(target_id);
  4248. if (!spawn || !target)
  4249. return;
  4250. Client* client = 0;
  4251. vector<Client*>::iterator client_itr;
  4252. MClientList.readlock(__FUNCTION__, __LINE__);
  4253. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4254. client = *client_itr;
  4255. if (!client || !client->GetPlayer()->WasSentSpawn(spawn_id) || !client->GetPlayer()->WasSentSpawn(target_id))
  4256. continue;
  4257. PacketStruct* packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  4258. if (packet) {
  4259. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  4260. packet->setArrayLengthByName("num_targets", 1);
  4261. packet->setArrayDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4262. packet->setDataByName("num_targets", 1);
  4263. packet->setDataByName("spell_visual", entity_command->spell_visual); //result
  4264. packet->setDataByName("cast_time", entity_command->cast_time * 0.01); //delay
  4265. packet->setDataByName("spell_id", 1);
  4266. packet->setDataByName("spell_level", 1);
  4267. packet->setDataByName("spell_tier", 1);
  4268. EQ2Packet* outapp = packet->serialize();
  4269. client->QueuePacket(outapp);
  4270. safe_delete(packet);
  4271. }
  4272. }
  4273. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4274. }
  4275. }
  4276. void ZoneServer::StartZoneInitialSpawnThread(Client* client){
  4277. if(zoneShuttingDown)
  4278. return;
  4279. #ifdef WIN32
  4280. _beginthread(SendInitialSpawns, 0, client);
  4281. #else
  4282. pthread_t thread;
  4283. pthread_create(&thread, NULL, SendInitialSpawns, client);
  4284. pthread_detach(thread);
  4285. #endif
  4286. }
  4287. void ZoneServer::SendZoneSpawns(Client* client){
  4288. int8 count = 0;
  4289. while (LoadingData && count <= 6000) { //sleep for max of 60 seconds (60000ms) while the maps are loading
  4290. count++;
  4291. Sleep(10);
  4292. }
  4293. count = 0;
  4294. int16 size = 0;
  4295. //give the spawn thread a tad bit of time to add the pending_spawns to spawn_list (up to 10 seconds)
  4296. while (count < 1000) {
  4297. MPendingSpawnListAdd.readlock(__FUNCTION__, __LINE__);
  4298. size = pending_spawn_list_add.size();
  4299. MPendingSpawnListAdd.releasereadlock(__FUNCTION__, __LINE__);
  4300. if (size == 0)
  4301. break;
  4302. Sleep(10);
  4303. count++;
  4304. }
  4305. initial_spawn_threads_active++;
  4306. map<int32, Spawn*>::iterator itr;
  4307. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4308. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4309. Spawn* spawn = itr->second;
  4310. if (spawn) {
  4311. if(spawn == client->GetPlayer() && (client->IsReloadingZone() || client->GetPlayer()->IsReturningFromLD()))
  4312. {
  4313. if(!client->GetPlayer()->SetSpawnMap(spawn))
  4314. continue;
  4315. }
  4316. CheckSpawnRange(client, spawn, true);
  4317. }
  4318. }
  4319. CheckSendSpawnToClient(client, true);
  4320. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4321. client->SetConnected(true);
  4322. ClientPacketFunctions::SendFinishedEntitiesList(client);
  4323. initial_spawn_threads_active--;
  4324. }
  4325. vector<Entity*> ZoneServer::GetPlayers(){
  4326. vector<Entity*> ret;
  4327. Client* client = 0;
  4328. vector<Client*>::iterator client_itr;
  4329. MClientList.readlock(__FUNCTION__, __LINE__);
  4330. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4331. client = *client_itr;
  4332. ret.push_back(client->GetPlayer());
  4333. }
  4334. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4335. return ret;
  4336. }
  4337. int16 ZoneServer::SetSpawnTargetable(Spawn* spawn, float distance){
  4338. Spawn* test_spawn = 0;
  4339. int16 ret_val = 0;
  4340. map<int32, Spawn*>::iterator itr;
  4341. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4342. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4343. test_spawn = itr->second;
  4344. if(test_spawn){
  4345. if(test_spawn->GetDistance(spawn) <= distance){
  4346. test_spawn->SetTargetable(1);
  4347. ret_val++;
  4348. }
  4349. }
  4350. }
  4351. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4352. return ret_val;
  4353. }
  4354. int16 ZoneServer::SetSpawnTargetable(int32 spawn_id){
  4355. Spawn* spawn = 0;
  4356. int16 ret_val = 0;
  4357. map<int32, Spawn*>::iterator itr;
  4358. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4359. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4360. spawn = itr->second;
  4361. if(spawn){
  4362. if(spawn->GetDatabaseID() == spawn_id){
  4363. spawn->SetTargetable(1);
  4364. ret_val++;
  4365. }
  4366. }
  4367. }
  4368. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4369. return ret_val;
  4370. }
  4371. ZoneInfoSlideStruct* ZoneServer::GenerateSlideStruct(float unknown1a, float unknown1b, int32 unknown2a, int32 unknown2b, int32 unknown3, int32 unknown4, const char* slide, const char* voiceover, int32 key1, int32 key2) {
  4372. ZoneInfoSlideStructInfo* info = new ZoneInfoSlideStructInfo();
  4373. memset(info, 0, sizeof(ZoneInfoSlideStructInfo));
  4374. info->unknown1[0] = unknown1a;
  4375. info->unknown1[1] = unknown1b;
  4376. info->unknown2[0] = unknown2a;
  4377. info->unknown2[1] = unknown2b;
  4378. info->unknown3 = unknown3;
  4379. info->unknown4 = unknown4;
  4380. int8 length = strlen(slide);
  4381. if (length >= 128)
  4382. length = 127;
  4383. strncpy(info->slide, slide, length);
  4384. length = strlen(voiceover);
  4385. if (length >= 128)
  4386. length = 127;
  4387. strncpy(info->voiceover, voiceover, length);
  4388. info->key1 = key1;
  4389. info->key2 = key2;
  4390. ZoneInfoSlideStruct* ret = new ZoneInfoSlideStruct();
  4391. ret->info = info;
  4392. return ret;
  4393. }
  4394. void ZoneServer::AddZoneInfoSlideStructTransitionInfo(ZoneInfoSlideStruct* info, int32 x, int32 y, float zoom, float transition_time) {
  4395. ZoneInfoSlideStructTransitionInfo* transition_info = new ZoneInfoSlideStructTransitionInfo();
  4396. transition_info->transition_x = x;
  4397. transition_info->transition_y = y;
  4398. transition_info->transition_zoom = zoom;
  4399. transition_info->transition_time = transition_time;
  4400. info->slide_transition_info.push_back(transition_info);
  4401. }
  4402. vector<ZoneInfoSlideStruct*>* ZoneServer::GenerateTutorialSlides() {
  4403. vector<ZoneInfoSlideStruct*>* slides = new vector<ZoneInfoSlideStruct*>();
  4404. ZoneInfoSlideStruct* slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt01_final001.dds", "voiceover/english/antonia_intro/antonia_intro_001_64.mp3", 2519553957, 1010319376);
  4405. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1, 0);
  4406. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1.5, 16);
  4407. slides->push_back(slide);
  4408. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt02_final001.dds", "voiceover/english/antonia_intro/antonia_intro_002_64.mp3", 567178266, 3055063399);
  4409. AddZoneInfoSlideStructTransitionInfo(slide, 600, 365, 1.60000002384186, 0);
  4410. AddZoneInfoSlideStructTransitionInfo(slide, 800, 370, 1.39999997615814, 9);
  4411. AddZoneInfoSlideStructTransitionInfo(slide, 920, 420, 1.20000004768372, 8);
  4412. slides->push_back(slide);
  4413. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt03_final001.dds", "voiceover/english/antonia_intro/antonia_intro_003_64.mp3", 3171561318, 593374281);
  4414. AddZoneInfoSlideStructTransitionInfo(slide, 920, 420, 1.20000004768372, 0);
  4415. AddZoneInfoSlideStructTransitionInfo(slide, 750, 320, 1.60000002384186, 10);
  4416. AddZoneInfoSlideStructTransitionInfo(slide, 575, 265, 2.29999995231628, 10);
  4417. slides->push_back(slide);
  4418. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt04_final001.dds", "voiceover/english/antonia_intro/antonia_intro_004_64.mp3", 1959944485, 4285605574);
  4419. AddZoneInfoSlideStructTransitionInfo(slide, 920, 420, 2.5, 0);
  4420. AddZoneInfoSlideStructTransitionInfo(slide, 920, 420, 1.70000004768372, 8);
  4421. AddZoneInfoSlideStructTransitionInfo(slide, 675, 390, 2.20000004768372, 11);
  4422. slides->push_back(slide);
  4423. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt05_final001.dds", "voiceover/english/antonia_intro/antonia_intro_005_64.mp3", 609693392, 260295215);
  4424. AddZoneInfoSlideStructTransitionInfo(slide, 750, 500, 2.79999995231628, 0);
  4425. AddZoneInfoSlideStructTransitionInfo(slide, 720, 300, 2.5, 9);
  4426. AddZoneInfoSlideStructTransitionInfo(slide, 975, 270, 2.20000004768372, 9);
  4427. slides->push_back(slide);
  4428. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt06_final001.dds", "voiceover/english/antonia_intro/antonia_intro_006_64.mp3", 3056613203, 775201556);
  4429. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1.89999997615814, 0);
  4430. AddZoneInfoSlideStructTransitionInfo(slide, 920, 475, 1, 24);
  4431. slides->push_back(slide);
  4432. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt07_final001.dds", "voiceover/english/antonia_intro/antonia_intro_007_64.mp3", 3113327662, 1299367895);
  4433. AddZoneInfoSlideStructTransitionInfo(slide, 1400, 420, 2.40000009536743, 0);
  4434. AddZoneInfoSlideStructTransitionInfo(slide, 1200, 375, 1.70000004768372, 7);
  4435. AddZoneInfoSlideStructTransitionInfo(slide, 800, 225, 2.29999995231628, 7);
  4436. slides->push_back(slide);
  4437. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt08_final001.dds", "voiceover/english/antonia_intro/antonia_intro_008_64.mp3", 2558791235, 2674773065);
  4438. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1, 0);
  4439. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1.5, 27);
  4440. slides->push_back(slide);
  4441. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt09_final001.dds", "voiceover/english/antonia_intro/antonia_intro_009_64.mp3", 4029296401, 1369011033);
  4442. AddZoneInfoSlideStructTransitionInfo(slide, 715, 305, 2.40000009536743, 0);
  4443. AddZoneInfoSlideStructTransitionInfo(slide, 730, 325, 1.79999995231628, 6);
  4444. AddZoneInfoSlideStructTransitionInfo(slide, 920, 395, 1.5, 5);
  4445. AddZoneInfoSlideStructTransitionInfo(slide, 1360, 330, 1.79999995231628, 9);
  4446. slides->push_back(slide);
  4447. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt10_final001.dds", "voiceover/english/antonia_intro/antonia_intro_010_64.mp3", 3055524517, 3787058332);
  4448. AddZoneInfoSlideStructTransitionInfo(slide, 670, 675, 2.20000004768372, 0);
  4449. AddZoneInfoSlideStructTransitionInfo(slide, 710, 390, 1.79999995231628, 7);
  4450. AddZoneInfoSlideStructTransitionInfo(slide, 920, 415, 1.60000002384186, 5.5);
  4451. AddZoneInfoSlideStructTransitionInfo(slide, 1250, 675, 1.79999995231628, 8);
  4452. slides->push_back(slide);
  4453. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt11_final001.dds", "voiceover/english/antonia_intro/antonia_intro_011_64.mp3", 3525586740, 812068950);
  4454. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1, 0);
  4455. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 2, 19);
  4456. slides->push_back(slide);
  4457. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt12_final001.dds", "voiceover/english/antonia_intro/antonia_intro_012_64.mp3", 3493874350, 2037661816);
  4458. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 2, 0);
  4459. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1, 43);
  4460. slides->push_back(slide);
  4461. return slides;
  4462. }
  4463. EQ2Packet* ZoneServer::GetZoneInfoPacket(Client* client){
  4464. // this takes place when we get the LoginInfo for returning LD players
  4465. if(!client->GetPlayer()->IsReturningFromLD())
  4466. UpdateClientSpawnMap(client->GetPlayer(), client);
  4467. PacketStruct* packet = configReader.getStruct("WS_ZoneInfo", client->GetVersion());
  4468. packet->setSmallStringByName("server1",net.GetWorldName());
  4469. packet->setSmallStringByName("server2",net.GetWorldName());
  4470. packet->setDataByName("unknown1", 1, 1);//1, 1
  4471. int32 expansions = EXPANSION_UNKNOWN + EXPANSION_DOF + EXPANSION_KOS + EXPANSION_EOF + EXPANSION_ROK + EXPANSION_TSO + EXPANSION_DOV;
  4472. //packet->setDataByName("expansions_enabled", 82313211);//expansions 63181
  4473. //packet->setDataByName("expansions_enabled", 552075103);//expansions 63182
  4474. packet->setDataByName("expansions_enabled", 4294967295);//expansions 1096 //612499455 works
  4475. if (client->GetVersion() >= 1193) {
  4476. packet->setDataByName("unknown3", 4294967295, 0); // DOV and down
  4477. packet->setDataByName("unknown3", 4294967295, 1); //COE and up
  4478. packet->setDataByName("unknown3", 4294967295, 2);
  4479. }
  4480. else
  4481. packet->setDataByName("unknown3", 4294967295, 0); // DOV and down
  4482. packet->setSmallStringByName("auction_website", "eq2emulator.net");
  4483. packet->setDataByName("auction_port", 80);
  4484. packet->setSmallStringByName("upload_page", "test_upload.m");
  4485. packet->setSmallStringByName("upload_key", "dsya987yda9");
  4486. packet->setSmallStringByName("zone", GetZoneFile());
  4487. //packet->setSmallStringByName("zone2", GetZoneName());
  4488. //if ( strlen(GetZoneSkyFile()) > 0 )
  4489. // packet->setSmallStringByName("zone_unknown2", GetZoneSkyFile()); // used for the sky map
  4490. packet->setSmallStringByName("zone_desc", GetZoneDescription());
  4491. packet->setSmallStringByName("char_name", client->GetPlayer()->GetName());
  4492. packet->setDataByName("x", client->GetPlayer()->GetX());
  4493. packet->setDataByName("y", client->GetPlayer()->GetY());
  4494. packet->setDataByName("z", client->GetPlayer()->GetZ());
  4495. if ((GetZoneFile() && strcmp("boat_06p_tutorial02", GetZoneFile()) == 0) && client->GetPlayer()->GetX() == this->GetSafeX() && client->GetPlayer()->GetY() == this->GetSafeY() && client->GetPlayer()->GetZ() == this->GetSafeZ()) { //basically the only time the player will see this is if their zone in coords are the exact same as the safe coords (they haven't moved)
  4496. vector<ZoneInfoSlideStruct*>* slides = GenerateTutorialSlides();
  4497. if (slides) {
  4498. packet->setArrayLengthByName("num_slides", slides->size());
  4499. ZoneInfoSlideStruct* slide = 0;
  4500. for (int8 i = 0; i < slides->size(); i++) {
  4501. slide = slides->at(i);
  4502. packet->setArrayDataByName("unknown1", slide->info->unknown1[0], i, 0);
  4503. packet->setArrayDataByName("unknown1", slide->info->unknown1[1], i, 1);
  4504. packet->setArrayDataByName("unknown2", slide->info->unknown2[0], i, 0);
  4505. packet->setArrayDataByName("unknown2", slide->info->unknown2[1], i, 1);
  4506. packet->setArrayDataByName("unknown3", slide->info->unknown3, i);
  4507. packet->setArrayDataByName("unknown4", slide->info->unknown4, i);
  4508. packet->setArrayDataByName("slide", slide->info->slide, i);
  4509. packet->setArrayDataByName("voiceover", slide->info->voiceover, i);
  4510. packet->setArrayDataByName("key1", slide->info->key1, i);
  4511. packet->setArrayDataByName("key2", slide->info->key2, i);
  4512. packet->setSubArrayLengthByName("num_transitions", slide->slide_transition_info.size(), i);
  4513. for (int8 x = 0; x < slide->slide_transition_info.size(); x++) {
  4514. packet->setSubArrayDataByName("transition_x", slide->slide_transition_info[x]->transition_x, i, x);
  4515. packet->setSubArrayDataByName("transition_y", slide->slide_transition_info[x]->transition_y, i, x);
  4516. packet->setSubArrayDataByName("transition_zoom", slide->slide_transition_info[x]->transition_zoom, i, x);
  4517. packet->setSubArrayDataByName("transition_time", slide->slide_transition_info[x]->transition_time, i, x);
  4518. safe_delete(slide->slide_transition_info[x]);
  4519. }
  4520. safe_delete(slide->info);
  4521. safe_delete(slide);
  4522. }
  4523. }
  4524. safe_delete(slides);
  4525. }
  4526. packet->setDataByName("underworld", underworld);
  4527. // unknown3 can prevent screen shots from being taken if
  4528. //packet->setDataByName("unknown3", 2094661567, 1); // Screenshots allowed with this value
  4529. //packet->setDataByName("unknown3", 3815767999, 1); // Screenshots disabled with this value
  4530. //packet->setDataByName("unknown3", 1, 2);
  4531. /*if (client->GetVersion() >= 63587) {
  4532. packet->setArrayLengthByName("num_exp_feature_bytes", 9);
  4533. packet->setArrayDataByName("exp_feature_bytes", 95, 0);//kos and dof
  4534. packet->setArrayDataByName("exp_feature_bytes", 255, 1);//eof rok tso sf dov coe tov
  4535. packet->setArrayDataByName("exp_feature_bytes", 247, 2);//aom tot ka exp14
  4536. packet->setArrayDataByName("exp_feature_bytes", 32, 3);//rum cellar
  4537. packet->setArrayDataByName("exp_feature_bytes", 140, 4);
  4538. packet->setArrayDataByName("exp_feature_bytes", 62, 5);
  4539. packet->setArrayDataByName("exp_feature_bytes", 0, 6);
  4540. packet->setArrayDataByName("exp_feature_bytes", 45, 7);
  4541. packet->setArrayDataByName("exp_feature_bytes", 128, 8);
  4542. packet->setArrayLengthByName("num_unknown3b_bytes", 9);
  4543. packet->setArrayDataByName("unknown3b_bytes", 95, 0);
  4544. packet->setArrayDataByName("unknown3b_bytes", 255, 1);
  4545. packet->setArrayDataByName("unknown3b_bytes", 247, 2);
  4546. packet->setArrayDataByName("unknown3b_bytes", 237, 3);
  4547. packet->setArrayDataByName("unknown3b_bytes", 143, 4);
  4548. packet->setArrayDataByName("unknown3b_bytes", 255, 5);
  4549. packet->setArrayDataByName("unknown3b_bytes", 255, 6);
  4550. packet->setArrayDataByName("unknown3b_bytes", 255, 7);
  4551. packet->setArrayDataByName("unknown3b_bytes", 128, 8);
  4552. }
  4553. else if (client->GetVersion() >= 63214) {
  4554. packet->setArrayLengthByName("num_exp_feature_bytes", 9);
  4555. packet->setArrayDataByName("exp_feature_bytes", 95, 0);//kos and dof
  4556. packet->setArrayDataByName("exp_feature_bytes", 255, 1);//eof rok tso sf dov coe tov
  4557. packet->setArrayDataByName("exp_feature_bytes", 247, 2);//aom tot ka exp14
  4558. packet->setArrayDataByName("exp_feature_bytes", 32, 3);//rum cellar
  4559. packet->setArrayDataByName("exp_feature_bytes", 140, 4);
  4560. packet->setArrayDataByName("exp_feature_bytes", 62, 5);
  4561. packet->setArrayDataByName("exp_feature_bytes", 0, 6);
  4562. packet->setArrayDataByName("exp_feature_bytes", 45, 7);
  4563. packet->setArrayDataByName("exp_feature_bytes", 128, 8);
  4564. packet->setArrayLengthByName("num_unknown3b_bytes", 9);
  4565. packet->setArrayDataByName("unknown3b_bytes", 95, 0);
  4566. packet->setArrayDataByName("unknown3b_bytes", 255, 1);
  4567. packet->setArrayDataByName("unknown3b_bytes", 247, 2);
  4568. packet->setArrayDataByName("unknown3b_bytes", 237, 3);
  4569. packet->setArrayDataByName("unknown3b_bytes", 143, 4);
  4570. packet->setArrayDataByName("unknown3b_bytes", 255, 5);
  4571. packet->setArrayDataByName("unknown3b_bytes", 255, 6);
  4572. packet->setArrayDataByName("unknown3b_bytes", 255, 7);
  4573. packet->setArrayDataByName("unknown3b_bytes", 128, 8);
  4574. }*/
  4575. if (client->GetVersion() >= 64644) {
  4576. packet->setDataByName("unknown3a", 12598924);
  4577. packet->setDataByName("unknown3b", 3992452959);
  4578. packet->setDataByName("unknown3c", 4294967183);
  4579. packet->setDataByName("unknown2a", 9);
  4580. packet->setDataByName("unknown2b", 9);
  4581. }
  4582. else if (client->GetVersion() >= 63181) {
  4583. packet->setDataByName("unknown3a", 750796556);//63182 73821356
  4584. packet->setDataByName("unknown3b", 3991404383);// 63182 3991404383
  4585. packet->setDataByName("unknown3c", 4278189967);// 63182 4278189967
  4586. packet->setDataByName("unknown2a", 8);// 63182
  4587. packet->setDataByName("unknown2b", 8);// 63182
  4588. }
  4589. else{
  4590. //packet->setDataByName("unknown3", 872447025,0);//63181
  4591. //packet->setDataByName("unknown3", 3085434875,1);// 63181
  4592. //packet->setDataByName("unknown3", 2147483633,2);// 63181
  4593. }
  4594. packet->setDataByName("year", world.GetWorldTimeStruct()->year);
  4595. packet->setDataByName("month", world.GetWorldTimeStruct()->month);
  4596. packet->setDataByName("day", world.GetWorldTimeStruct()->day);
  4597. packet->setDataByName("hour", world.GetWorldTimeStruct()->hour);
  4598. packet->setDataByName("minute", world.GetWorldTimeStruct()->minute);
  4599. packet->setDataByName("unknown", 0);
  4600. packet->setDataByName("unknown7", 1);
  4601. packet->setDataByName("unknown7", 1, 1);
  4602. packet->setDataByName("unknown9", 13);
  4603. //packet->setDataByName("unknown10", 25188959);4294967295
  4604. //packet->setDataByName("unknown10", 25190239);
  4605. packet->setDataByName("unknown10", 25191524);//25191524
  4606. packet->setDataByName("unknown10b", 1);
  4607. packet->setDataByName("permission_level",3);// added on 63182 for now till we figur it out 0=none,1=visitor,2=friend,3=trustee,4=owner
  4608. packet->setDataByName("num_adv", 9);
  4609. packet->setArrayDataByName("adv_name", "adv02_dun_drowned_caverns", 0);
  4610. packet->setArrayDataByName("adv_id", 6, 0);
  4611. packet->setArrayDataByName("adv_name", "adv02_dun_sundered_splitpaw_hub", 1);
  4612. packet->setArrayDataByName("adv_id", 5, 1);
  4613. packet->setArrayDataByName("adv_name", "exp03_rgn_butcherblock", 2);
  4614. packet->setArrayDataByName("adv_id", 8, 2);
  4615. packet->setArrayDataByName("adv_name", "exp03_rgn_greater_faydark", 3);
  4616. packet->setArrayDataByName("adv_id", 7, 3);
  4617. packet->setArrayDataByName("adv_name", "mod01_dun_crypt_of_thaen", 4);
  4618. packet->setArrayDataByName("adv_id", 3, 4);
  4619. packet->setArrayDataByName("adv_name", "mod01_dun_tombs_of_night", 5);
  4620. packet->setArrayDataByName("adv_id", 4, 5);
  4621. packet->setArrayDataByName("adv_name", "nektulos_mini01", 6);
  4622. packet->setArrayDataByName("adv_id", 0, 6);
  4623. packet->setArrayDataByName("adv_name", "nektulos_mini02", 7);
  4624. packet->setArrayDataByName("adv_id", 1, 7);
  4625. packet->setArrayDataByName("adv_name", "nektulos_mini03", 8);
  4626. packet->setArrayDataByName("adv_id", 2, 8);
  4627. LogWrite(MISC__TODO, 0, "TODO", "Put cl_ client commands back in variables (not Rules) so they can be dynamically maintained");
  4628. vector<Variable*>* variables = world.GetClientVariables();
  4629. packet->setArrayLengthByName("num_client_setup", variables->size());
  4630. for(int i=variables->size()-1;i>=0;i--)
  4631. packet->setArrayDataByName("client_cmds", variables->at(i)->GetNameValuePair().c_str(), i);
  4632. // For AoM clients so item link work
  4633. if (client->GetVersion() >= 60114)
  4634. packet->setArrayDataByName("client_cmds", "chat_linkbrackets_item 1", variables->size());
  4635. safe_delete(variables);
  4636. //packet->setDataByName("unknown8", ); story?
  4637. // AA Tabs for 1193+ clients
  4638. if (client->GetVersion() >= 1193) {
  4639. packet->setArrayLengthByName("tab_count", 48);
  4640. int8 i = 0;
  4641. packet->setArrayDataByName("tab_index", i, i);
  4642. packet->setArrayDataByName("tab_name", ":es24a58bd8fcaac8c2:All", i);
  4643. i++;
  4644. packet->setArrayDataByName("tab_index", i, i);
  4645. packet->setArrayDataByName("tab_name", ":410385c727bd47a6:Racial Innate", i);
  4646. i++;
  4647. packet->setArrayDataByName("tab_index", i, i);
  4648. packet->setArrayDataByName("tab_name", ":410385c75a96e23c:Tradeskill Advancement", i);
  4649. i++;
  4650. packet->setArrayDataByName("tab_index", i, i);
  4651. packet->setArrayDataByName("tab_name", ":410385c744f1fd99:Focus Effects", i);
  4652. i++;
  4653. packet->setArrayDataByName("tab_index", i, i);
  4654. packet->setArrayDataByName("tab_name", ":410385c71edd2a66:Heroic", i);
  4655. i++;
  4656. packet->setArrayDataByName("tab_index", i, i);
  4657. packet->setArrayDataByName("tab_name", ":410385c76ee6239f:Shadows", i);
  4658. i++;
  4659. packet->setArrayDataByName("tab_index", i, i);
  4660. packet->setArrayDataByName("tab_name", ":410385c7e678b977:Prestige", i);
  4661. i++;
  4662. packet->setArrayDataByName("tab_index", i, i);
  4663. packet->setArrayDataByName("tab_name", ":410385c77ee422d7:Animalist", i);
  4664. i++;
  4665. packet->setArrayDataByName("tab_index", i, i);
  4666. packet->setArrayDataByName("tab_name", ":410385c7f165af77:Bard", i);
  4667. i++;
  4668. packet->setArrayDataByName("tab_index", i, i);
  4669. packet->setArrayDataByName("tab_name", ":410385c7421b9375:Brawler", i);
  4670. i++;
  4671. packet->setArrayDataByName("tab_index", i, i);
  4672. packet->setArrayDataByName("tab_name", ":410385c7a03ae7d1:Cleric", i);
  4673. i++;
  4674. packet->setArrayDataByName("tab_index", i, i);
  4675. packet->setArrayDataByName("tab_name", ":410385c7c9605e9f:Crusader", i);
  4676. i++;
  4677. packet->setArrayDataByName("tab_index", i, i);
  4678. packet->setArrayDataByName("tab_name", ":410385c7f9424168:Druid", i);
  4679. i++;
  4680. packet->setArrayDataByName("tab_index", i, i);
  4681. packet->setArrayDataByName("tab_name", ":410385c79cb9556c:Enchanter", i);
  4682. i++;
  4683. packet->setArrayDataByName("tab_index", i, i);
  4684. packet->setArrayDataByName("tab_name", ":410385c70c8b6aa4:Predator", i);
  4685. i++;
  4686. packet->setArrayDataByName("tab_index", i, i);
  4687. packet->setArrayDataByName("tab_name", ":410385c73a43b6dd:Rogue", i);
  4688. i++;
  4689. packet->setArrayDataByName("tab_index", i, i);
  4690. packet->setArrayDataByName("tab_name", ":410385c759fe7d15:Sorcerer", i);
  4691. i++;
  4692. packet->setArrayDataByName("tab_index", i, i);
  4693. packet->setArrayDataByName("tab_name", ":410385c7ad610aca:Summoner", i);
  4694. i++;
  4695. packet->setArrayDataByName("tab_index", i, i);
  4696. packet->setArrayDataByName("tab_name", ":410385c71e056728:Warrior", i);
  4697. i++;
  4698. packet->setArrayDataByName("tab_index", i, i);
  4699. packet->setArrayDataByName("tab_name", ":410385c7ba864c0b:Assassin", i);
  4700. i++;
  4701. packet->setArrayDataByName("tab_index", i, i);
  4702. packet->setArrayDataByName("tab_name", ":410385c7b8116aad:Beastlord", i);
  4703. i++;
  4704. packet->setArrayDataByName("tab_index", i, i);
  4705. packet->setArrayDataByName("tab_name", ":410385c7f53feb7b:Berserker", i);
  4706. i++;
  4707. packet->setArrayDataByName("tab_index", i, i);
  4708. packet->setArrayDataByName("tab_name", ":410385c73d8a70e2:Brigand", i);
  4709. i++;
  4710. packet->setArrayDataByName("tab_index", i, i);
  4711. packet->setArrayDataByName("tab_name", ":410385c770c766d6:Bruiser", i);
  4712. i++;
  4713. packet->setArrayDataByName("tab_index", i, i);
  4714. packet->setArrayDataByName("tab_name", ":410385c79226984b:Coercer", i);
  4715. i++;
  4716. packet->setArrayDataByName("tab_index", i, i);
  4717. packet->setArrayDataByName("tab_name", ":410385c70c58bb30:Conjurer", i);
  4718. i++;
  4719. packet->setArrayDataByName("tab_index", i, i);
  4720. packet->setArrayDataByName("tab_name", ":410385c73dfe68d0:Defiler", i);
  4721. i++;
  4722. packet->setArrayDataByName("tab_index", i, i);
  4723. packet->setArrayDataByName("tab_name", ":410385c792919a6b:Dirge", i);
  4724. i++;
  4725. packet->setArrayDataByName("tab_index", i, i);
  4726. packet->setArrayDataByName("tab_name", ":410385c7062e5f55:Fury", i);
  4727. i++;
  4728. packet->setArrayDataByName("tab_index", i, i);
  4729. packet->setArrayDataByName("tab_name", ":410385c762c1fdfc:Guardian", i);
  4730. i++;
  4731. packet->setArrayDataByName("tab_index", i, i);
  4732. packet->setArrayDataByName("tab_name", ":410385c78addfbf4:Illusionist", i);
  4733. i++;
  4734. packet->setArrayDataByName("tab_index", i, i);
  4735. packet->setArrayDataByName("tab_name", ":410385c7ece054a7:Inquisitor", i);
  4736. i++;
  4737. packet->setArrayDataByName("tab_index", i, i);
  4738. packet->setArrayDataByName("tab_name", ":410385c7d550d2e7:Monk", i);
  4739. i++;
  4740. packet->setArrayDataByName("tab_index", i, i);
  4741. packet->setArrayDataByName("tab_name", ":410385c743cfeaa2:Mystic", i);
  4742. i++;
  4743. packet->setArrayDataByName("tab_index", i, i);
  4744. packet->setArrayDataByName("tab_name", ":410385c7f63c9c8c:Necromancer", i);
  4745. i++;
  4746. packet->setArrayDataByName("tab_index", i, i);
  4747. packet->setArrayDataByName("tab_name", ":410385c70c5de0ae:Paladin", i);
  4748. i++;
  4749. packet->setArrayDataByName("tab_index", i, i);
  4750. packet->setArrayDataByName("tab_name", ":410385c79bc97b3a:Ranger", i);
  4751. i++;
  4752. packet->setArrayDataByName("tab_index", i, i);
  4753. packet->setArrayDataByName("tab_name", ":410385c78fbd2256:Shadowknight", i);
  4754. i++;
  4755. packet->setArrayDataByName("tab_index", i, i);
  4756. packet->setArrayDataByName("tab_name", ":410385c7781cc625:Shaman", i);
  4757. i++;
  4758. packet->setArrayDataByName("tab_index", i, i);
  4759. packet->setArrayDataByName("tab_name", ":410385c77eecdcdb:Swashbuckler", i);
  4760. i++;
  4761. packet->setArrayDataByName("tab_index", i, i);
  4762. packet->setArrayDataByName("tab_name", ":410385c7648d181e:Templar", i);
  4763. i++;
  4764. packet->setArrayDataByName("tab_index", i, i);
  4765. packet->setArrayDataByName("tab_name", ":410385c78df47d77:Troubador", i);
  4766. i++;
  4767. packet->setArrayDataByName("tab_index", i, i);
  4768. packet->setArrayDataByName("tab_name", ":410385c7c78ce0b8:Warden", i);
  4769. i++;
  4770. packet->setArrayDataByName("tab_index", i, i);
  4771. packet->setArrayDataByName("tab_name", ":410385c76290dcfa:Warlock", i);
  4772. i++;
  4773. packet->setArrayDataByName("tab_index", i, i);
  4774. packet->setArrayDataByName("tab_name", ":410385c7d1d52cf5:Wizard", i);
  4775. i++;
  4776. packet->setArrayDataByName("tab_index", i, i);
  4777. packet->setArrayDataByName("tab_name", ":410385c71c8f6f4d:Shaper", i);
  4778. i++;
  4779. packet->setArrayDataByName("tab_index", i, i);
  4780. packet->setArrayDataByName("tab_name", ":410385c72f6e354d:Channeler", i);
  4781. i++;
  4782. packet->setArrayDataByName("tab_index", i, i);
  4783. packet->setArrayDataByName("tab_name", ":410385c7df8bd37d:Dragon", i);
  4784. }
  4785. packet->setDataByName("unknown_mj", 1);//int8
  4786. packet->setDataByName("unknown_mj1", 335544320);//int32
  4787. packet->setDataByName("unknown_mj2", 4);//int32
  4788. packet->setDataByName("unknown_mj3", 3962504088);//int32
  4789. packet->setDataByName("unknown_mj4", 3985947216);//int32
  4790. packet->setDataByName("unknown_mj5", 1);//int32
  4791. packet->setDataByName("unknown_mj6", 386);//int32
  4792. packet->setDataByName("unknown_mj7", 4294967295);//int32
  4793. packet->setDataByName("unknown_mj8", 2716312211);//int32
  4794. packet->setDataByName("unknown_mj9", 1774338333);//int32
  4795. packet->setDataByName("unknown_mj10", 1);//int32
  4796. packet->setDataByName("unknown_mj11", 391);//int32
  4797. packet->setDataByName("unknown_mj12", 4294967295);//int32
  4798. packet->setDataByName("unknown_mj13", 3168965163);//int32
  4799. packet->setDataByName("unknown_mj14", 4117025286);//int32
  4800. packet->setDataByName("unknown_mj15", 1);//int32
  4801. packet->setDataByName("unknown_mj16", 394);//int32
  4802. packet->setDataByName("unknown_mj17", 4294967295);//int32
  4803. packet->setDataByName("unknown_mj18", 1790669110);//int32
  4804. packet->setDataByName("unknown_mj19", 107158108);//int32
  4805. packet->setDataByName("unknown_mj20", 1);//int32
  4806. packet->setDataByName("unknown_mj21", 393);//int32
  4807. packet->setDataByName("unknown_mj22", 4294967295);//int32
  4808. EQ2Packet* outapp = packet->serialize();
  4809. //packet->PrintPacket();
  4810. //DumpPacket(outapp);
  4811. safe_delete(packet);
  4812. return outapp;
  4813. }
  4814. void ZoneServer::SendUpdateDefaultCommand(Spawn* spawn, const char* command, float distance, Spawn* toPlayer){
  4815. if (spawn == nullptr || command == nullptr)
  4816. return;
  4817. if (toPlayer)
  4818. {
  4819. if (!toPlayer->IsPlayer())
  4820. return;
  4821. Client* client = GetClientBySpawn(toPlayer);
  4822. if (client)
  4823. {
  4824. client->SendDefaultCommand(spawn, command, distance);
  4825. }
  4826. // we don't override the primary command cause that would change ALL clients
  4827. return;
  4828. }
  4829. QueueDefaultCommand(spawn->GetID(), std::string(command), distance);
  4830. if (strlen(command)>0)
  4831. spawn->SetPrimaryCommand(command, command, distance);
  4832. }
  4833. void ZoneServer::CheckPlayerProximity(Spawn* spawn, Client* client){
  4834. if (player_proximities.size() < 1)
  4835. return;
  4836. if(player_proximities.count(spawn->GetID()) > 0){
  4837. PlayerProximity* prox = player_proximities.Get(spawn->GetID());
  4838. if(prox->clients_in_proximity.count(client) == 0 && spawn_range_map.count(client) > 0 && spawn_range_map.Get(client)->count(spawn->GetID()) > 0 && spawn_range_map.Get(client)->Get(spawn->GetID()) < prox->distance){
  4839. prox->clients_in_proximity[client] = true;
  4840. CallSpawnScript(spawn, SPAWN_SCRIPT_CUSTOM, client->GetPlayer(), prox->in_range_lua_function.c_str());
  4841. }
  4842. else if(prox->clients_in_proximity.count(client) > 0 && spawn_range_map.count(client) > 0 && spawn_range_map.Get(client)->count(spawn->GetID()) > 0 && spawn_range_map.Get(client)->Get(spawn->GetID()) > prox->distance){
  4843. if(prox->leaving_range_lua_function.length() > 0)
  4844. CallSpawnScript(spawn, SPAWN_SCRIPT_CUSTOM, client->GetPlayer(), prox->leaving_range_lua_function.c_str());
  4845. prox->clients_in_proximity.erase(client);
  4846. }
  4847. }
  4848. }
  4849. void ZoneServer::AddPlayerProximity(Spawn* spawn, float distance, string in_range_function, string leaving_range_function){
  4850. RemovePlayerProximity(spawn);
  4851. PlayerProximity* prox = new PlayerProximity;
  4852. prox->distance = distance;
  4853. prox->in_range_lua_function = in_range_function;
  4854. prox->leaving_range_lua_function = leaving_range_function;
  4855. player_proximities.Put(spawn->GetID(), prox);
  4856. }
  4857. void ZoneServer::RemovePlayerProximity(Client* client){
  4858. PlayerProximity* prox = 0;
  4859. MutexMap<int32, PlayerProximity*>::iterator itr = player_proximities.begin();
  4860. while(itr.Next()){
  4861. prox = itr->second;
  4862. if(prox->clients_in_proximity.count(client) > 0)
  4863. prox->clients_in_proximity.erase(client);
  4864. }
  4865. }
  4866. void ZoneServer::RemovePlayerProximity(Spawn* spawn, bool all){
  4867. if(all){
  4868. MutexMap<int32, PlayerProximity*>::iterator itr = player_proximities.begin();
  4869. while(itr.Next()){
  4870. player_proximities.erase(itr->first, false, true, 10000);
  4871. }
  4872. }
  4873. else if(player_proximities.count(spawn->GetID()) > 0){
  4874. player_proximities.erase(spawn->GetID(), false, true, 10000);
  4875. }
  4876. }
  4877. void ZoneServer::AddLocationProximity(float x, float y, float z, float max_variation, string in_range_function, string leaving_range_function) {
  4878. LocationProximity* prox = new LocationProximity;
  4879. prox->x = x;
  4880. prox->y = y;
  4881. prox->z = z;
  4882. prox->max_variation = max_variation;
  4883. prox->in_range_lua_function = in_range_function;
  4884. prox->leaving_range_lua_function = leaving_range_function;
  4885. location_proximities.Add(prox);
  4886. }
  4887. void ZoneServer::CheckLocationProximity() {
  4888. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  4889. if (!zone_script)
  4890. return;
  4891. if (location_proximities.size() > 0 && connected_clients.size() > 0) {
  4892. Client* client = 0;
  4893. MutexList<Client*>::iterator iterator = connected_clients.begin();
  4894. while(iterator.Next()){
  4895. client = iterator->value;
  4896. if (client->IsConnected() && client->IsReadyForSpawns() && !client->IsZoning()) {
  4897. try {
  4898. MutexList<LocationProximity*>::iterator itr = location_proximities.begin();
  4899. LocationProximity* prox = 0;
  4900. while(itr.Next()){
  4901. prox = itr->value;
  4902. bool in_range = false;
  4903. float char_x = client->GetPlayer()->GetX();
  4904. float char_y = client->GetPlayer()->GetY();
  4905. float char_z = client->GetPlayer()->GetZ();
  4906. float x = prox->x;
  4907. float y = prox->y;
  4908. float z = prox->z;
  4909. float max_variation = prox->max_variation;
  4910. float total_diff = 0;
  4911. float diff = x - char_x; //Check X
  4912. if(diff < 0)
  4913. diff *= -1;
  4914. if(diff <= max_variation) {
  4915. total_diff += diff;
  4916. diff = z - char_z; //Check Z (we check Z first because it is far more likely to be a much greater variation than y)
  4917. if(diff < 0)
  4918. diff *= -1;
  4919. if(diff <= max_variation) {
  4920. total_diff += diff;
  4921. if(total_diff <= max_variation) { //Check Total
  4922. diff = y - char_y; //Check Y
  4923. if(diff < 0)
  4924. diff *= -1;
  4925. if(diff <= max_variation) {
  4926. total_diff += diff;
  4927. if(total_diff <= max_variation) {
  4928. in_range = true;
  4929. if(lua_interface && prox->in_range_lua_function.length() > 0 && prox->clients_in_proximity.count(client) == 0) { //Check Total
  4930. prox->clients_in_proximity[client] = true;
  4931. lua_interface->RunZoneScript(zone_script, prox->in_range_lua_function.c_str(), this, client->GetPlayer());
  4932. }
  4933. }
  4934. }
  4935. }
  4936. }
  4937. }
  4938. if (!in_range) {
  4939. if(lua_interface && prox->leaving_range_lua_function.length() > 0 && prox->clients_in_proximity.count(client) > 0) {
  4940. lua_interface->RunZoneScript(zone_script, prox->leaving_range_lua_function.c_str(), this, client->GetPlayer());
  4941. prox->clients_in_proximity.erase(client);
  4942. }
  4943. }
  4944. }
  4945. }
  4946. catch (...) {
  4947. LogWrite(ZONE__ERROR, 0, "Zone", "Except caught in ZoneServer::CheckLocationProximity");
  4948. return;
  4949. }
  4950. }
  4951. }
  4952. }
  4953. }
  4954. void ZoneServer::CheckLocationGrids() {
  4955. if (connected_clients.size() > 0 && location_grids.size() > 0) {
  4956. MutexList<Client*>::iterator client_itr = connected_clients.begin();
  4957. while (client_itr.Next()) {
  4958. Client* client = client_itr.value;
  4959. if (!client)
  4960. continue;
  4961. Player* player = client->GetPlayer();
  4962. float x = player->GetX();
  4963. float y = player->GetY();
  4964. float z = player->GetZ();
  4965. int32 grid_id = player->appearance.pos.grid_id;
  4966. MutexList<LocationGrid*>::iterator location_grid_itr = location_grids.begin();
  4967. while (location_grid_itr.Next()) {
  4968. LocationGrid* grid = location_grid_itr.value;
  4969. if (grid->locations.size() > 0 || /*(grid->grid_id == grid_id ||*/ grid->players.count(player) > 0) {
  4970. float x_small = 0;
  4971. float x_large = 0;
  4972. float y_small = 0;
  4973. float y_large = 0;
  4974. float z_small = 0;
  4975. float z_large = 0;
  4976. bool first = true;
  4977. bool in_grid = false;
  4978. MutexList<Location*>::iterator location_itr = grid->locations.begin();
  4979. while (location_itr.Next()) {
  4980. Location* location = location_itr.value;
  4981. if (first) {
  4982. x_small = location->x;
  4983. x_large = location->x;
  4984. if (grid->include_y) {
  4985. y_small = location->y;
  4986. y_large = location->y;
  4987. }
  4988. z_small = location->z;
  4989. z_large = location->z;
  4990. first = false;
  4991. }
  4992. else {
  4993. if (location->x < x_small)
  4994. x_small = location->x;
  4995. else if (location->x > x_large)
  4996. x_large = location->x;
  4997. if (grid->include_y) {
  4998. if (location->y < y_small)
  4999. y_small = location->y;
  5000. else if (location->y > y_large)
  5001. y_large = location->y;
  5002. }
  5003. if (location->z < z_small)
  5004. z_small = location->z;
  5005. else if (location->z > z_large)
  5006. z_large = location->z;
  5007. }
  5008. }
  5009. if (grid->include_y && (x >= x_small && x <= x_large && y >= y_small && y <= y_large && z >= z_small && z <= z_large))
  5010. in_grid = true;
  5011. else if (x >= x_small && x <= x_large && z >= z_small && z <= z_large)
  5012. in_grid = true;
  5013. if (in_grid && grid->players.count(player) == 0) {
  5014. grid->players.Put(player, true);
  5015. bool show_enter_location_popup = true;
  5016. bool discovery_enabled = rule_manager.GetGlobalRule(R_World, EnablePOIDiscovery)->GetBool();
  5017. if( grid->discovery && discovery_enabled && !player->DiscoveredLocation(grid->id) )
  5018. {
  5019. // check if player has already discovered this location
  5020. // if not, process new discovery
  5021. char tmp[200] = {0};
  5022. sprintf(tmp, "\\#FFE400You have discovered\12\\#FFF283%s", grid->name.c_str());
  5023. client->SendPopupMessage(11, tmp, "ui_discovery", 2.25, 0xFF, 0xFF, 0xFF);
  5024. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' discovered location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  5025. player->UpdatePlayerHistory(HISTORY_TYPE_DISCOVERY, HISTORY_SUBTYPE_LOCATION, grid->id);
  5026. show_enter_location_popup = false;
  5027. // else, print standard location entry
  5028. }
  5029. if( show_enter_location_popup )
  5030. {
  5031. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' entering location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  5032. client->SendPopupMessage(10, grid->name.c_str(), 0, 2.5, 255, 255, 0);
  5033. }
  5034. }
  5035. else if (!in_grid && grid->players.count(player) > 0) {
  5036. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' leaving location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  5037. grid->players.erase(player);
  5038. }
  5039. }
  5040. }
  5041. }
  5042. }
  5043. }
  5044. // Called from a command (client, main zone thread) and the main zone thread
  5045. // so no need for a mutex container
  5046. void ZoneServer::AddLocationGrid(LocationGrid* grid) {
  5047. if (grid)
  5048. location_grids.Add(grid);
  5049. }
  5050. void ZoneServer::RemoveLocationGrids() {
  5051. MutexList<LocationGrid*>::iterator itr = location_grids.begin();
  5052. while (itr.Next())
  5053. itr.value->locations.clear(true);
  5054. location_grids.clear(true);
  5055. }
  5056. void ZoneServer::RemoveSpellTimersFromSpawn(Spawn* spawn, bool remove_all, bool delete_recast, bool call_expire_function, bool lock_spell_process){
  5057. if(spellProcess)
  5058. spellProcess->RemoveSpellTimersFromSpawn(spawn, remove_all, delete_recast, call_expire_function, lock_spell_process);
  5059. }
  5060. void ZoneServer::Interrupted(Entity* caster, Spawn* interruptor, int16 error_code, bool cancel, bool from_movement){
  5061. if(spellProcess)
  5062. spellProcess->Interrupted(caster, interruptor, error_code, cancel, from_movement);
  5063. }
  5064. Spell* ZoneServer::GetSpell(Entity* caster){
  5065. Spell* spell = 0;
  5066. if(spellProcess)
  5067. spell = spellProcess->GetSpell(caster);
  5068. return spell;
  5069. }
  5070. void ZoneServer::ProcessSpell(Spell* spell, Entity* caster, Spawn* target, bool lock, bool harvest_spell, LuaSpell* customSpell, int16 custom_cast_time, bool in_heroic_opp){
  5071. if(spellProcess)
  5072. spellProcess->ProcessSpell(this, spell, caster, target, lock, harvest_spell, customSpell, custom_cast_time, in_heroic_opp);
  5073. }
  5074. void ZoneServer::ProcessEntityCommand(EntityCommand* entity_command, Entity* caster, Spawn* target, bool lock) {
  5075. if (target && target->GetSpawnScript()) {
  5076. Player* player = 0;
  5077. if (caster && caster->IsPlayer())
  5078. player = (Player*)caster;
  5079. CallSpawnScript(target, SPAWN_SCRIPT_CUSTOM, player, entity_command->command.c_str());
  5080. }
  5081. if (spellProcess)
  5082. spellProcess->ProcessEntityCommand(this, entity_command, caster, target, lock);
  5083. }
  5084. void ZoneServer::RemoveSpawnSupportFunctions(Spawn* spawn, bool lock_spell_process) {
  5085. if(!spawn)
  5086. return;
  5087. LogWrite(ZONE__DEBUG, 7, "Zone", "Processing RemoveSpawnSupportFunctions...");
  5088. if(spawn->IsPlayer() && spawn->GetZone())
  5089. spawn->GetZone()->RemovePlayerPassenger(((Player*)spawn)->GetCharacterID());
  5090. if(spawn->IsEntity())
  5091. RemoveSpellTimersFromSpawn((Entity*)spawn, true, true, true, lock_spell_process);
  5092. RemoveDamagedSpawn(spawn);
  5093. spawn->SendSpawnChanges(false);
  5094. RemoveChangedSpawn(spawn);
  5095. // Everything inside this if will be nuked during a reload in other spots, no need to do it twice
  5096. if (!reloading) {
  5097. RemoveDeadEnemyList(spawn);
  5098. spawn->changed = true;
  5099. spawn->info_changed = true;
  5100. spawn->vis_changed = true;
  5101. spawn->position_changed = true;
  5102. SendSpawnChanges(spawn);
  5103. if (spawn->GetSpawnGroupID() > 0) {
  5104. int32 group_id = spawn->GetSpawnGroupID();
  5105. spawn->RemoveSpawnFromGroup();
  5106. if (spawn_group_map.count(group_id) > 0)
  5107. spawn_group_map.Get(group_id).Remove(spawn->GetID());
  5108. }
  5109. if (!spawn->IsPlayer()) {
  5110. if(quick_database_id_lookup.count(spawn->GetDatabaseID()) > 0)
  5111. quick_database_id_lookup.erase(spawn->GetDatabaseID());
  5112. }
  5113. DeleteSpawnScriptTimers(spawn);
  5114. RemovePlayerProximity(spawn);
  5115. }
  5116. // We don't use RemoveMovementNPC() here as it caused a hell of a delay during reloads
  5117. // instead we remove it from the list directly
  5118. if (spawn->IsNPC())
  5119. movement_spawns.erase(spawn->GetID());
  5120. }
  5121. void ZoneServer::HandleEmote(Client* originator, string name) {
  5122. if (!originator) {
  5123. LogWrite(ZONE__ERROR, 0, "Zone", "HandleEmote called with an invalid client");
  5124. return;
  5125. }
  5126. Client* client = 0;
  5127. Emote* origEmote = visual_states.FindEmote(name, originator->GetVersion());
  5128. if(!origEmote){
  5129. originator->Message(CHANNEL_COLOR_YELLOW, "Unable to find emote '%s'. If this should be a valid emote be sure to submit a /bug report.", name.c_str());
  5130. return;
  5131. }
  5132. Emote* emote = origEmote;
  5133. PacketStruct* packet = 0;
  5134. char* emoteResponse = 0;
  5135. vector<Client*>::iterator client_itr;
  5136. int32 cur_client_version = originator->GetVersion();
  5137. map<int32, Emote*> emote_version_range;
  5138. MClientList.readlock(__FUNCTION__, __LINE__);
  5139. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  5140. client = *client_itr;
  5141. if(!client || (client && client->GetPlayer()->IsIgnored(originator->GetPlayer()->GetName())))
  5142. continue;
  5143. // establish appropriate emote for the version used by the client
  5144. if (client->GetVersion() != originator->GetVersion())
  5145. {
  5146. map<int32, Emote*>::iterator rangeitr = emote_version_range.find(client->GetVersion());
  5147. if (rangeitr == emote_version_range.end())
  5148. {
  5149. Emote* tmp_new_emote = visual_states.FindEmote(name, client->GetVersion());
  5150. if (tmp_new_emote)
  5151. {
  5152. emote_version_range.insert(make_pair(client->GetVersion(), tmp_new_emote));
  5153. emote = tmp_new_emote;
  5154. } // else its missing just use the current clients default
  5155. }
  5156. else // we have an existing emote already cached
  5157. emote = rangeitr->second;
  5158. }
  5159. else // since the client and originator client match use the original emote
  5160. emote = origEmote;
  5161. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  5162. if(packet){
  5163. packet->setDataByName("spawn_id" , client->GetPlayer()->GetIDWithPlayerSpawn(originator->GetPlayer()));
  5164. if(!emoteResponse){
  5165. string message;
  5166. if(originator->GetPlayer()->GetTarget() && originator->GetPlayer()->GetTarget()->GetID() != originator->GetPlayer()->GetID()){
  5167. message = emote->GetTargetedMessageString();
  5168. if(message.find("%t") < 0xFFFFFFFF)
  5169. message.replace(message.find("%t"), 2, originator->GetPlayer()->GetTarget()->GetName());
  5170. }
  5171. if(message.length() == 0)
  5172. message = emote->GetMessageString();
  5173. if(message.find("%g1") < 0xFFFFFFFF){
  5174. if(originator->GetPlayer()->GetGender() == 1)
  5175. message.replace(message.find("%g1"), 3, "his");
  5176. else
  5177. message.replace(message.find("%g1"), 3, "her");
  5178. }
  5179. if(message.find("%g2") < 0xFFFFFFFF){
  5180. if(originator->GetPlayer()->GetGender() == 1)
  5181. message.replace(message.find("%g2"), 3, "him");
  5182. else
  5183. message.replace(message.find("%g2"), 3, "her");
  5184. }
  5185. if(message.find("%g3") < 0xFFFFFFFF){
  5186. if(originator->GetPlayer()->GetGender() == 1)
  5187. message.replace(message.find("%g3"), 3, "he");
  5188. else
  5189. message.replace(message.find("%g3"), 3, "she");
  5190. }
  5191. if(message.length() > 0){
  5192. emoteResponse = new char[message.length() + strlen(originator->GetPlayer()->GetName()) + 10];
  5193. sprintf(emoteResponse,"%s %s", originator->GetPlayer()->GetName(), message.c_str());
  5194. }
  5195. else{
  5196. originator->Message(CHANNEL_COLOR_YELLOW, "%s is not properly configured, be sure to submit a /bug report.", name.c_str());
  5197. safe_delete(packet);
  5198. break;
  5199. }
  5200. }
  5201. packet->setMediumStringByName("emote_msg", emoteResponse);
  5202. packet->setDataByName("anim_type", emote->GetVisualState());
  5203. client->QueuePacket(packet->serialize());
  5204. safe_delete(packet);
  5205. safe_delete_array(emoteResponse);
  5206. }
  5207. }
  5208. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5209. }
  5210. void ZoneServer::SetupInstance(int32 createdInstanceID) {
  5211. if ( createdInstanceID == 0 ) // if this happens that isn't good!
  5212. instanceID = ++MinInstanceID;
  5213. else // db should pass the good ID
  5214. instanceID = createdInstanceID;
  5215. }
  5216. void ZoneServer::RemoveDeadSpawn(Spawn* spawn){
  5217. AddDeadSpawn(spawn, 0);
  5218. }
  5219. void ZoneServer::AddDeadSpawn(Spawn* spawn, int32 timer){
  5220. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  5221. if (dead_spawns.count(spawn->GetID()) > 0)
  5222. dead_spawns[spawn->GetID()] = Timer::GetCurrentTime2() + timer;
  5223. else if(timer != 0xFFFFFFFF)
  5224. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + timer));
  5225. else{
  5226. if(spawn->IsEntity() && spawn->HasLoot()){
  5227. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + (15000 * spawn->GetLevel() + 240000)));
  5228. SendUpdateDefaultCommand(spawn, "loot", 10);
  5229. }
  5230. else
  5231. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + 10000));
  5232. }
  5233. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  5234. }
  5235. void ZoneServer::WritePlayerStatistics() {
  5236. MutexList<Client*>::iterator client_itr = connected_clients.begin();
  5237. while(client_itr.Next())
  5238. client_itr->value->GetPlayer()->WritePlayerStatistics();
  5239. }
  5240. bool ZoneServer::SendRadiusSpawnInfo(Client* client, float radius) {
  5241. if (!client)
  5242. return false;
  5243. Spawn* spawn = 0;
  5244. bool ret = false;
  5245. map<int32, Spawn*>::iterator itr;
  5246. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5247. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5248. spawn = itr->second;
  5249. if (spawn && spawn != client->GetPlayer() && !spawn->IsPlayer() && spawn->GetDistance(client->GetPlayer()) <= radius) {
  5250. const char* type = "NPC";
  5251. const char* specialTypeID = "N/A";
  5252. int32 specialID = 0, spawnEntryID = spawn->GetSpawnEntryID();
  5253. if (spawn->IsObject())
  5254. {
  5255. Object* obj = (Object*)spawn;
  5256. specialID = obj->GetID();
  5257. specialTypeID = "GetID";
  5258. type = "Object";
  5259. }
  5260. else if (spawn->IsSign())
  5261. {
  5262. Sign* sign = (Sign*)spawn;
  5263. specialID = sign->GetWidgetID();
  5264. specialTypeID = "WidgetID";
  5265. type = "Sign";
  5266. }
  5267. else if (spawn->IsWidget())
  5268. {
  5269. Widget* widget = (Widget*)spawn;
  5270. specialID = widget->GetWidgetID();
  5271. specialTypeID = "WidgetID";
  5272. if ( specialID == 0xFFFFFFFF )
  5273. specialTypeID = "WidgetID(spawn_widgets entry missing)";
  5274. type = "Widget";
  5275. }
  5276. else if (spawn->IsGroundSpawn())
  5277. {
  5278. GroundSpawn* gs = (GroundSpawn*)spawn;
  5279. specialID = gs->GetGroundSpawnEntryID();
  5280. specialTypeID = "GroundSpawnEntryID";
  5281. type = "GroundSpawn";
  5282. }
  5283. client->Message(CHANNEL_COLOR_RED, "Name: %s (%s), Spawn Table ID: %u, %s: %u", spawn->GetName(), type, spawn->GetDatabaseID(), specialTypeID, specialID);
  5284. client->Message(CHANNEL_COLOR_RED, "Spawn Location ID: %u, Spawn Group ID: %u, SpawnEntryID: %u, Grid ID: %u", spawn->GetSpawnLocationID(), spawn->GetSpawnGroupID(), spawnEntryID, spawn->GetLocation());
  5285. client->Message(CHANNEL_COLOR_RED, "Respawn Time: %u (sec), X: %f, Y: %f, Z: %f Heading: %f", spawn->GetRespawnTime(), spawn->GetX(), spawn->GetY(), spawn->GetZ(), spawn->GetHeading());
  5286. client->Message(CHANNEL_COLOR_YELLOW, "=============================");
  5287. ret = true;
  5288. }
  5289. }
  5290. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5291. return ret;
  5292. }
  5293. void ZoneServer::FindSpawn(Client* client, char* regSearchStr)
  5294. {
  5295. if (!regSearchStr || strlen(regSearchStr) < 1)
  5296. {
  5297. client->SimpleMessage(CHANNEL_COLOR_RED, "Bad ZoneServer::FindSpawn(Client*, char* regSearchStr) attempt, regSearchStr is NULL or empty.");
  5298. return;
  5299. }
  5300. string resString = string(regSearchStr);
  5301. try
  5302. {
  5303. std::regex pre_re_check("^[a-zA-Z0-9_ ]+$");
  5304. bool output = std::regex_match(resString, pre_re_check);
  5305. if (output)
  5306. {
  5307. string newStr(".*");
  5308. newStr.append(regSearchStr);
  5309. newStr.append(".*");
  5310. resString = newStr;
  5311. }
  5312. }
  5313. catch (...)
  5314. {
  5315. client->SimpleMessage(CHANNEL_COLOR_RED, "Try/Catch ZoneServer::FindSpawn(Client*, char* regSearchStr) failure.");
  5316. return;
  5317. }
  5318. client->Message(CHANNEL_NARRATIVE, "RegEx Search Spawn List: %s", regSearchStr);
  5319. client->Message(CHANNEL_NARRATIVE, "Database ID | Spawn Name | X , Y , Z");
  5320. client->Message(CHANNEL_NARRATIVE, "========================");
  5321. map<int32, Spawn*>::iterator itr;
  5322. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5323. int32 spawnsFound = 0;
  5324. std::regex re(resString, std::regex_constants::icase);
  5325. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5326. Spawn* spawn = itr->second;
  5327. if (!spawn || !spawn->GetName())
  5328. continue;
  5329. bool output = false;
  5330. try {
  5331. output = std::regex_match(string(spawn->GetName()), re);
  5332. }
  5333. catch (...)
  5334. {
  5335. continue;
  5336. }
  5337. if (output)
  5338. {
  5339. client->Message(CHANNEL_NARRATIVE, "%i | %s | %f , %f , %f", spawn->GetDatabaseID(), spawn->GetName(), spawn->GetX(), spawn->GetY(), spawn->GetZ());
  5340. spawnsFound++;
  5341. }
  5342. }
  5343. client->Message(CHANNEL_NARRATIVE, "========================", spawnsFound);
  5344. client->Message(CHANNEL_NARRATIVE, "%u Results Found.", spawnsFound);
  5345. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5346. }
  5347. void ZoneServer::AddPlayerTracking(Player* player) {
  5348. if (player && !player->GetIsTracking() && players_tracking.count(player->GetDatabaseID()) == 0) {
  5349. Client* client = GetClientBySpawn(player);
  5350. if (client) {
  5351. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  5352. if (packet) {
  5353. player->SetIsTracking(true);
  5354. players_tracking.Put(client->GetCharacterID(), player);
  5355. packet->setDataByName("mode", TRACKING_START);
  5356. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  5357. client->QueuePacket(packet->serialize());
  5358. safe_delete(packet);
  5359. }
  5360. }
  5361. }
  5362. }
  5363. void ZoneServer::RemovePlayerTracking(Player* player, int8 mode) {
  5364. if (player && player->GetIsTracking()) {
  5365. Client* client = GetClientBySpawn(player);
  5366. if (client) {
  5367. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  5368. if (packet) {
  5369. player->SetIsTracking(false);
  5370. players_tracking.erase(client->GetCharacterID());
  5371. packet->setDataByName("mode", mode);
  5372. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  5373. client->QueuePacket(packet->serialize());
  5374. safe_delete(packet);
  5375. }
  5376. }
  5377. }
  5378. }
  5379. void ZoneServer::ProcessTracking() {
  5380. MutexMap<int32, Player*>::iterator itr = players_tracking.begin();
  5381. while (itr.Next())
  5382. ProcessTracking(GetClientBySpawn(itr->second));
  5383. }
  5384. void ZoneServer::ProcessTracking(Client* client) {
  5385. if (!client)
  5386. return;
  5387. Player* player = client->GetPlayer();
  5388. if (player && player->GetIsTracking()) {
  5389. MutexMap<int32, Spawn*>::iterator spawn_itr;
  5390. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  5391. if (packet) {
  5392. packet->setDataByName("mode", TRACKING_UPDATE);
  5393. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  5394. vector<TrackedSpawn*> spawns_tracked;
  5395. while (spawn_itr.Next()) {
  5396. Spawn* spawn = spawn_itr->second;
  5397. float distance = player->GetDistance(spawn);
  5398. if (spawn->IsEntity() && distance <= 80 && spawn != player) {
  5399. TrackedSpawn* ts = new TrackedSpawn;
  5400. ts->spawn = spawn;
  5401. ts->distance = distance;
  5402. /* Add spawns in ascending order from closest to furthest */
  5403. if (spawns_tracked.empty())
  5404. spawns_tracked.push_back(ts);
  5405. else {
  5406. vector<TrackedSpawn*>::iterator tracked_itr;
  5407. bool added = false;
  5408. for (tracked_itr = spawns_tracked.begin(); tracked_itr != spawns_tracked.end(); tracked_itr++) {
  5409. TrackedSpawn* cur_ts = *tracked_itr;
  5410. if (ts->distance <= cur_ts->distance) {
  5411. spawns_tracked.insert(tracked_itr, ts);
  5412. added = true;
  5413. break;
  5414. }
  5415. }
  5416. if (!added)
  5417. spawns_tracked.push_back(ts);
  5418. }
  5419. }
  5420. }
  5421. packet->setArrayLengthByName("num_spawns", spawns_tracked.size());
  5422. for (int32 i = 0; i < spawns_tracked.size(); i++) {
  5423. TrackedSpawn* ts = spawns_tracked[i];
  5424. LogWrite(ZONE__DEBUG, 0, "Zone", "%s (%f)", ts->spawn->GetName(), ts->distance);
  5425. packet->setArrayDataByName("spawn_id", player->GetIDWithPlayerSpawn(ts->spawn), i);
  5426. packet->setArrayDataByName("spawn_name", ts->spawn->GetName(), i);
  5427. if (ts->spawn->IsPlayer())
  5428. packet->setArrayDataByName("spawn_type", TRACKING_SPAWN_TYPE_PC, i);
  5429. else
  5430. packet->setArrayDataByName("spawn_type", TRACKING_SPAWN_TYPE_NPC, i);
  5431. packet->setArrayDataByName("spawn_con_color", player->GetArrowColor(ts->spawn->GetLevel()), i);
  5432. }
  5433. packet->setArrayLengthByName("num_array1", 0);
  5434. //for (int32 i = 0; i < spawns_tracked.size(); i++) {
  5435. //}
  5436. packet->setArrayLengthByName("num_spawns2", spawns_tracked.size());
  5437. for (int32 i = 0; i < spawns_tracked.size(); i++) {
  5438. TrackedSpawn* ts = spawns_tracked[i];
  5439. packet->setArrayDataByName("list_spawn_id", player->GetIDWithPlayerSpawn(ts->spawn), i);
  5440. packet->setArrayDataByName("list_number", i, i);
  5441. }
  5442. client->QueuePacket(packet->serialize());
  5443. safe_delete(packet);
  5444. for (int32 i = 0; i < spawns_tracked.size(); i++)
  5445. safe_delete(spawns_tracked[i]);
  5446. }
  5447. }
  5448. }
  5449. void ZoneServer::SendEpicMobDeathToGuild(Player* killer, Spawn* victim) {
  5450. if (killer && victim) {
  5451. LogWrite(MISC__TODO, 1, "TODO" , "Check if player is in raid\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  5452. if (killer->GetGroupMemberInfo()) {
  5453. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  5454. deque<GroupMemberInfo*>::iterator itr;
  5455. PlayerGroup* group = world.GetGroupManager()->GetGroup(killer->GetGroupMemberInfo()->group_id);
  5456. if (group)
  5457. {
  5458. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  5459. deque<GroupMemberInfo*>* members = group->GetMembers();
  5460. for (itr = members->begin(); itr != members->end(); itr++) {
  5461. GroupMemberInfo* gmi = *itr;
  5462. if (gmi->client) {
  5463. Player* group_member = gmi->client->GetPlayer();
  5464. if (group_member->GetGuild()) {
  5465. Guild* guild = group_member->GetGuild();
  5466. string message = Guild::GetEpicMobDeathMessage(group_member->GetName(), victim->GetName());
  5467. guild->AddNewGuildEvent(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str(), Timer::GetUnixTimeStamp());
  5468. guild->SendMessageToGuild(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str());
  5469. }
  5470. }
  5471. }
  5472. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  5473. }
  5474. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  5475. }
  5476. else if (killer->GetGuild()) {
  5477. Guild* guild = killer->GetGuild();
  5478. string message = Guild::GetEpicMobDeathMessage(killer->GetName(), victim->GetName());
  5479. guild->AddNewGuildEvent(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str(), Timer::GetUnixTimeStamp());
  5480. guild->SendMessageToGuild(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str());
  5481. }
  5482. }
  5483. }
  5484. void ZoneServer::ProcessAggroChecks(Spawn* spawn) {
  5485. if (spawn->GetFactionID() < 1 || spawn->EngagedInCombat())
  5486. return;
  5487. // If faction based combat is not allowed then no need to run the loops so just return out
  5488. if(!rule_manager.GetGlobalRule(R_Faction, AllowFactionBasedCombat)->GetBool())
  5489. return;
  5490. if (spawn && spawn->IsNPC() && spawn->Alive())
  5491. CheckEnemyList((NPC*)spawn);
  5492. }
  5493. void ZoneServer::SendUpdateTitles(Client* client, Title* suffix, Title* prefix) {
  5494. assert(client);
  5495. if (client->GetVersion() > 546)
  5496. SendUpdateTitles(client->GetPlayer(), suffix, prefix);
  5497. }
  5498. void ZoneServer::SendUpdateTitles(Spawn *spawn, Title *suffix, Title *prefix) {
  5499. if (!spawn)
  5500. return;
  5501. vector<Client*>::iterator itr;
  5502. PacketStruct *packet;
  5503. Client* current_client;
  5504. MClientList.readlock(__FUNCTION__, __LINE__);
  5505. for (itr = clients.begin(); itr != clients.end(); itr++) {
  5506. current_client = *itr;
  5507. if (current_client->GetVersion() <= 546)
  5508. continue;
  5509. if (!(packet = configReader.getStruct("WS_UpdateTitle", current_client->GetVersion())))
  5510. continue;
  5511. packet->setDataByName("player_id", current_client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  5512. packet->setDataByName("player_name", spawn->GetName());
  5513. packet->setDataByName("unknown1", 1, 1);
  5514. if(suffix)
  5515. packet->setDataByName("suffix_title", suffix->GetName());
  5516. else
  5517. packet->setDataByName("suffix_title", spawn->GetSuffixTitle());
  5518. if(prefix)
  5519. packet->setDataByName("prefix_title", prefix->GetName());
  5520. else
  5521. packet->setDataByName("prefix_title", spawn->GetPrefixTitle());
  5522. packet->setDataByName("last_name", spawn->GetLastName());
  5523. packet->setDataByName("sub_title", spawn->GetSubTitle());
  5524. current_client->QueuePacket(packet->serialize());
  5525. safe_delete(packet);
  5526. }
  5527. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5528. }
  5529. void ZoneServer::AddTransportSpawn(Spawn* spawn){
  5530. if(!spawn)
  5531. return;
  5532. MTransportSpawns.writelock(__FUNCTION__, __LINE__);
  5533. transport_spawns.push_back(spawn->GetID());
  5534. spawn->SetTransportSpawn(true);
  5535. MTransportSpawns.releasewritelock(__FUNCTION__, __LINE__);
  5536. }
  5537. Spawn* ZoneServer::GetClosestTransportSpawn(float x, float y, float z){
  5538. Spawn* spawn = 0;
  5539. Spawn* closest_spawn = 0;
  5540. float closest_distance = 0.0;
  5541. MTransportSpawns.writelock(__FUNCTION__, __LINE__);
  5542. vector<int32>::iterator itr = transport_spawns.begin();
  5543. while(itr != transport_spawns.end()){
  5544. spawn = GetSpawnByID(*itr);
  5545. if(spawn){
  5546. if(closest_distance == 0.0){
  5547. closest_spawn = spawn;
  5548. closest_distance = spawn->GetDistance(x, y, z);
  5549. }
  5550. else if(spawn->GetDistance(x, y, z) < closest_distance){
  5551. closest_spawn = spawn;
  5552. closest_distance = spawn->GetDistance(x, y, z);
  5553. }
  5554. itr++;
  5555. }
  5556. else
  5557. itr = transport_spawns.erase(itr);
  5558. }
  5559. MTransportSpawns.releasewritelock(__FUNCTION__, __LINE__);
  5560. return closest_spawn;
  5561. }
  5562. Spawn* ZoneServer::GetTransportByRailID(sint64 rail_id){
  5563. Spawn* spawn = 0;
  5564. Spawn* closest_spawn = 0;
  5565. MTransportSpawns.readlock(__FUNCTION__, __LINE__);
  5566. vector<int32>::iterator itr = transport_spawns.begin();
  5567. while(itr != transport_spawns.end()){
  5568. spawn = GetSpawnByID(*itr);
  5569. //printf("Rail id: %i vs %i\n", spawn ? spawn->GetRailID() : 0, rail_id);
  5570. if(spawn && spawn->GetRailID() == rail_id){
  5571. closest_spawn = spawn;
  5572. break;
  5573. }
  5574. itr++;
  5575. }
  5576. MTransportSpawns.releasereadlock(__FUNCTION__, __LINE__);
  5577. return closest_spawn;
  5578. }
  5579. void ZoneServer::SetRain(float val) {
  5580. rain = val;
  5581. vector<Client*>::iterator itr;
  5582. MClientList.readlock(__FUNCTION__, __LINE__);
  5583. for (itr = clients.begin(); itr != clients.end(); itr++) {
  5584. Client* client = *itr;
  5585. client->GetPlayer()->GetInfoStruct()->set_rain(val);
  5586. client->GetPlayer()->SetCharSheetChanged(true);
  5587. if( val >= 0.75 && !weather_signaled )
  5588. {
  5589. client->SimpleMessage(CHANNEL_NARRATIVE, "It starts to rain.");
  5590. }
  5591. else if( val < 0.75 && weather_signaled )
  5592. {
  5593. client->SimpleMessage(CHANNEL_NARRATIVE, "It stops raining.");
  5594. }
  5595. }
  5596. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5597. if (val >= 0.75 && !weather_signaled) {
  5598. weather_signaled = true;
  5599. ProcessSpawnConditional(SPAWN_CONDITIONAL_RAINING);
  5600. }
  5601. else if (val < 0.75 && weather_signaled) {
  5602. weather_signaled = false;
  5603. ProcessSpawnConditional(SPAWN_CONDITIONAL_NOT_RAINING);
  5604. }
  5605. }
  5606. void ZoneServer::SetWind(float val) {
  5607. vector<Client*>::iterator itr;
  5608. MClientList.readlock(__FUNCTION__, __LINE__);
  5609. for (itr = clients.begin(); itr != clients.end(); itr++) {
  5610. Client* client = *itr;
  5611. client->GetPlayer()->GetInfoStruct()->set_wind(val);
  5612. client->GetPlayer()->SetCharSheetChanged(true);
  5613. }
  5614. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5615. }
  5616. void ZoneServer::ProcessWeather()
  5617. {
  5618. // if the global rule to disable weather is set, or if the `weather_allowed` field in the zone record == 0, do not process weather
  5619. if( !weather_enabled || !isWeatherAllowed() )
  5620. return;
  5621. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Processing weather changes", zone_name);
  5622. float new_weather = 0;
  5623. float weather_offset = 0;
  5624. bool change_weather = false;
  5625. // check to see if it is time to change the weather according to weather_frequency (time between changes)
  5626. if( weather_last_changed_time <= (Timer::GetUnixTimeStamp() - weather_frequency) )
  5627. {
  5628. LogWrite(ZONE__DEBUG, 2, "Zone", "%s: Checking for weather changes", zone_name);
  5629. // reset last changed time (frequency check)
  5630. weather_last_changed_time = Timer::GetUnixTimeStamp();
  5631. // this is the chance a weather change occurs at all at the expired interval
  5632. int8 weather_random = MakeRandomInt(1, 100);
  5633. LogWrite(ZONE__DEBUG, 2, "Zone", "%s: Chance to change weather: %i%%, rolled: %i%% - Change weather: %s", zone_name, weather_change_chance, weather_random, weather_random <= weather_change_chance ? "True" : "False");
  5634. if( weather_random <= weather_change_chance )
  5635. {
  5636. change_weather = true;
  5637. weather_offset = weather_change_amount;
  5638. if( weather_type == 3 ) // chaotic weather patterns, random weather between min/max
  5639. {
  5640. new_weather = MakeRandomFloat(weather_min_severity, weather_max_severity);
  5641. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Chaotic weather severity changed to %.2f", zone_name, new_weather);
  5642. weather_pattern = 2;
  5643. }
  5644. else if( weather_type == 2 ) // random weather patterns, combination of normal + dynamic + max_offset
  5645. {
  5646. weather_offset = MakeRandomFloat(weather_change_amount, weather_dynamic_offset);
  5647. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Random weather severity changed by %.2f", zone_name, weather_offset);
  5648. int8 weather_alter = weather_change_chance / 10; // the divide is to prevent too many direction changes in a cycle
  5649. weather_random = MakeRandomInt(1, 100); // chance that the weather changes direction (weather_pattern)
  5650. if( weather_random <= weather_alter )
  5651. weather_pattern = ( weather_pattern == 0 ) ? 1 : 0;
  5652. }
  5653. else if( weather_type == 1 ) // dynamic weather patterns, weather may not reach min/max
  5654. {
  5655. int8 weather_alter = weather_change_chance / 10; // the divide is to prevent too many direction changes in a cycle
  5656. weather_random = MakeRandomInt(1, 100); // chance that the weather changes direction (weather_pattern)
  5657. if( weather_random <= weather_alter )
  5658. {
  5659. weather_pattern = ( weather_pattern == 0 ) ? 1 : 0;
  5660. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Dynamic weather pattern changed to %i", zone_name, weather_pattern);
  5661. }
  5662. }
  5663. else // normal weather patterns, weather starts at min, goes to max, then back down again
  5664. {
  5665. // do nothing (processed below)
  5666. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Normal weather severity changed by %.2f", zone_name, weather_offset);
  5667. }
  5668. // when all done, change the weather
  5669. if( change_weather )
  5670. {
  5671. if( weather_pattern == 1 )
  5672. {
  5673. // weather is getting worse, til it reaches weather_max_severity
  5674. new_weather = ( weather_current_severity <= weather_max_severity ) ? weather_current_severity + weather_offset : weather_max_severity;
  5675. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Increased weather severity by %.2f", zone_name, weather_offset);
  5676. if(new_weather > weather_max_severity)
  5677. {
  5678. new_weather = weather_max_severity - weather_offset;
  5679. weather_pattern = 0;
  5680. }
  5681. }
  5682. else if( weather_pattern == 0 )
  5683. {
  5684. // weather is clearing up, til it reaches weather_min_severity
  5685. new_weather = ( weather_current_severity >= weather_min_severity ) ? weather_current_severity - weather_offset : weather_min_severity;
  5686. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Decreased weather severity by %.2f", zone_name, weather_offset);
  5687. if(new_weather < weather_min_severity)
  5688. {
  5689. new_weather = weather_min_severity + weather_offset;
  5690. weather_pattern = 1;
  5691. }
  5692. }
  5693. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather change triggered from %.2f to %.2f", zone_name, weather_current_severity, new_weather);
  5694. this->SetRain(new_weather);
  5695. weather_current_severity = new_weather;
  5696. }
  5697. }
  5698. }
  5699. else
  5700. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Not time to change weather yet", zone_name);
  5701. }
  5702. void ZoneServer::HidePrivateSpawn(Spawn* spawn) {
  5703. if (!spawn->IsPrivateSpawn())
  5704. return;
  5705. Client* client = 0;
  5706. Player* player = 0;
  5707. PacketStruct* packet = 0;
  5708. int32 packet_version = 0;
  5709. MutexList<Client*>::iterator itr = connected_clients.begin();
  5710. while (itr->Next()) {
  5711. client = itr->value;
  5712. player = client->GetPlayer();
  5713. if (player->WasSentSpawn(spawn->GetID())) {
  5714. if (!packet || packet_version != client->GetVersion()) {
  5715. safe_delete(packet);
  5716. packet_version = client->GetVersion();
  5717. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  5718. }
  5719. SendRemoveSpawn(client, spawn, packet);
  5720. if(spawn_range_map.count(client) > 0)
  5721. spawn_range_map.Get(client)->erase(spawn->GetID());
  5722. if(player->GetTarget() == spawn)
  5723. player->SetTarget(0);
  5724. }
  5725. }
  5726. safe_delete(packet);
  5727. }
  5728. SpawnLocation* ZoneServer::GetSpawnLocation(int32 id) {
  5729. SpawnLocation* ret = 0;
  5730. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  5731. if (spawn_location_list.count(id) > 0)
  5732. ret = spawn_location_list[id];
  5733. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  5734. return ret;
  5735. }
  5736. void ZoneServer::PlayAnimation(Spawn* spawn, int32 visual_state, Spawn* spawn2, int8 hide_type){
  5737. Client* client = 0;
  5738. PacketStruct* packet = 0;
  5739. Spawn* exclude_spawn = 0;
  5740. if (!spawn)
  5741. return;
  5742. if (spawn2){
  5743. if(hide_type == 1){
  5744. client = GetClientBySpawn(spawn2);
  5745. if(client){
  5746. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  5747. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  5748. packet->setDataByName("anim_type", visual_state);
  5749. client->QueuePacket(packet->serialize());
  5750. }
  5751. return;
  5752. }
  5753. if(hide_type == 2)
  5754. exclude_spawn = spawn2;
  5755. }
  5756. vector<Client*>::iterator client_itr;
  5757. MClientList.readlock(__FUNCTION__, __LINE__);
  5758. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  5759. client = *client_itr;
  5760. if(spawn->GetDistance(client->GetPlayer()) > 50)
  5761. continue;
  5762. if(exclude_spawn == client->GetPlayer())
  5763. continue;
  5764. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  5765. if (packet) {
  5766. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  5767. packet->setDataByName("anim_type", visual_state);
  5768. client->QueuePacket(packet->serialize());
  5769. safe_delete(packet);
  5770. }
  5771. }
  5772. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5773. }
  5774. vector<Spawn*> ZoneServer::GetSpawnsByID(int32 id) {
  5775. vector<Spawn*> tmp_list;
  5776. Spawn* spawn;
  5777. map<int32, Spawn*>::iterator itr;
  5778. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5779. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5780. spawn = itr->second;
  5781. if (spawn && (spawn->GetDatabaseID() == id))
  5782. tmp_list.push_back(spawn);
  5783. }
  5784. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5785. return tmp_list;
  5786. }
  5787. vector<Spawn*> ZoneServer::GetSpawnsByRailID(sint64 rail_id) {
  5788. vector<Spawn*> tmp_list;
  5789. Spawn* spawn;
  5790. MTransportSpawns.readlock(__FUNCTION__, __LINE__);
  5791. vector<int32>::iterator itr = transport_spawns.begin();
  5792. while(itr != transport_spawns.end()){
  5793. spawn = GetSpawnByID(*itr);
  5794. if(spawn && spawn->GetRailID() == rail_id){
  5795. tmp_list.push_back(spawn);
  5796. }
  5797. itr++;
  5798. }
  5799. MTransportSpawns.releasereadlock(__FUNCTION__, __LINE__);
  5800. return tmp_list;
  5801. }
  5802. void ZoneServer::RemovePlayerPassenger(int32 char_id) {
  5803. vector<Spawn*> tmp_list;
  5804. Spawn* spawn;
  5805. MTransportSpawns.readlock(__FUNCTION__, __LINE__);
  5806. vector<int32>::iterator itr = transport_spawns.begin();
  5807. while(itr != transport_spawns.end()){
  5808. spawn = GetSpawnByID(*itr);
  5809. if(spawn) {
  5810. spawn->RemoveRailPassenger(char_id);
  5811. }
  5812. itr++;
  5813. }
  5814. MTransportSpawns.releasereadlock(__FUNCTION__, __LINE__);
  5815. }
  5816. vector<Spawn*> ZoneServer::GetAttackableSpawnsByDistance(Spawn* caster, float distance) {
  5817. vector<Spawn*> ret;
  5818. Spawn* spawn = 0;
  5819. map<int32, Spawn*>::iterator itr;
  5820. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5821. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5822. spawn = itr->second;
  5823. if (spawn && spawn->IsNPC() && spawn->appearance.attackable > 0 && spawn != caster && spawn->Alive() && spawn->GetDistance(caster, true) <= distance)
  5824. ret.push_back(spawn);
  5825. }
  5826. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5827. return ret;
  5828. }
  5829. void ZoneServer::ResurrectSpawn(Spawn* spawn, Client* client) {
  5830. if(!client || !spawn)
  5831. return;
  5832. PendingResurrection* rez = client->GetCurrentRez();
  5833. if(!rez || !rez->caster)
  5834. return;
  5835. PacketStruct* packet = 0;
  5836. float power_perc = rez->mp_perc;
  5837. float health_perc = rez->hp_perc;
  5838. Spawn* caster_spawn = rez->caster;
  5839. sint32 heal_amt = 0;
  5840. sint32 power_amt = 0;
  5841. bool no_calcs = rez->no_calcs;
  5842. int8 crit_mod = rez->crit_mod;
  5843. Entity* caster = 0;
  5844. InfoStruct* info = 0;
  5845. bool crit = false;
  5846. string heal_spell = rez->heal_name;
  5847. int16 heal_packet_type = 0;
  5848. int16 power_packet_type = 0;
  5849. //Calculations for how much to heal the spawn
  5850. if(health_perc > 0)
  5851. heal_amt = (spawn->GetTotalHP() * (health_perc / 100));
  5852. if(power_perc > 0)
  5853. power_amt = (spawn->GetTotalPower() * (power_perc / 100));
  5854. if(caster_spawn->IsEntity()){
  5855. caster = ((Entity*)caster_spawn);
  5856. info = caster->GetInfoStruct();
  5857. }
  5858. if(!no_calcs && caster){
  5859. heal_amt = caster->CalculateHealAmount(spawn, heal_amt, crit_mod, &crit);
  5860. power_amt = caster->CalculateHealAmount(spawn, power_amt, crit_mod, &crit);
  5861. }
  5862. //Set this rez as a crit to be passed to subspell (not yet used)
  5863. rez->crit = true;
  5864. //Set Heal amt to 1 if 0 now so the player has health
  5865. if(heal_amt == 0)
  5866. heal_amt = 1;
  5867. if(heal_amt > spawn->GetTotalHP())
  5868. heal_amt = spawn->GetTotalHP();
  5869. if(power_amt > spawn->GetTotalPower())
  5870. power_amt = spawn->GetTotalPower();
  5871. spawn->SetHP(heal_amt);
  5872. if(power_amt > 0)
  5873. spawn->SetPower(power_amt);
  5874. if(client && caster){
  5875. EQ2Packet* move = ((Player*)spawn)->Move(caster->GetX(), caster->GetY(), caster->GetZ(), client->GetVersion());
  5876. if(move)
  5877. client->QueuePacket(move);
  5878. }
  5879. if(crit){
  5880. power_packet_type = HEAL_PACKET_TYPE_CRIT_MANA;
  5881. heal_packet_type = HEAL_PACKET_TYPE_CRIT_HEAL;
  5882. }
  5883. else {
  5884. power_packet_type = HEAL_PACKET_TYPE_SIMPLE_MANA;
  5885. heal_packet_type = HEAL_PACKET_TYPE_SIMPLE_HEAL;
  5886. }
  5887. SendHealPacket(caster, spawn, heal_packet_type, heal_amt, heal_spell.c_str());
  5888. if(power_amt > 0)
  5889. SendHealPacket(caster, spawn, power_packet_type, power_amt, heal_spell.c_str());
  5890. //The following code sets the spawn as alive
  5891. if(dead_spawns.count(spawn->GetID()) > 0)
  5892. dead_spawns.erase(spawn->GetID());
  5893. if(spawn->IsPlayer()){
  5894. spawn->SetSpawnType(4);
  5895. client = GetClientBySpawn(spawn);
  5896. if(client){
  5897. packet = configReader.getStruct("WS_Resurrected", client->GetVersion());
  5898. if(packet){
  5899. client->QueuePacket(packet->serialize());
  5900. }
  5901. packet = configReader.getStruct("WS_ServerControlFlags", client->GetVersion());
  5902. if(packet)
  5903. {
  5904. packet->setDataByName("parameter1", 8);
  5905. client->QueuePacket(packet->serialize());
  5906. packet->setDataByName("parameter1", 16);
  5907. client->QueuePacket(packet->serialize());
  5908. }
  5909. safe_delete(packet);
  5910. client->SimpleMessage(CHANNEL_NARRATIVE, "You regain consciousness!");
  5911. }
  5912. }
  5913. spawn->SendSpawnChanges(true);
  5914. spawn->SetTempActionState(-1);
  5915. spawn->appearance.attackable = 1;
  5916. }
  5917. void ZoneServer::SendDispellPacket(Entity* caster, Spawn* target, string dispell_name, string spell_name, int8 dispell_type){
  5918. if(!caster || !target)
  5919. return;
  5920. Client* client = 0;
  5921. Player* player = 0;
  5922. PacketStruct* packet = 0;
  5923. vector<Client*>::iterator client_itr;
  5924. MClientList.readlock(__FUNCTION__, __LINE__);
  5925. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++){
  5926. client = *client_itr;
  5927. if(!client || !(player = client->GetPlayer()) || (player != caster && ((caster && player->WasSentSpawn(caster->GetID()) == false) || (target && player->WasSentSpawn(target->GetID()) == false))))
  5928. continue;
  5929. if(caster && caster->GetDistance(player) > 50)
  5930. continue;
  5931. if(target && target->GetDistance(player) > 50)
  5932. continue;
  5933. packet = configReader.getStruct("WS_HearDispell", client->GetVersion());
  5934. if(packet){
  5935. packet->setDataByName("spell_name", spell_name.c_str());
  5936. packet->setDataByName("dispell_name", dispell_name.c_str());
  5937. packet->setDataByName("caster", player->GetIDWithPlayerSpawn(caster));
  5938. packet->setDataByName("target", player->GetIDWithPlayerSpawn(target));
  5939. packet->setDataByName("type", dispell_type);
  5940. client->QueuePacket(packet->serialize());
  5941. }
  5942. safe_delete(packet);
  5943. }
  5944. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5945. }
  5946. void ZoneServer::DismissAllPets() {
  5947. Spawn* spawn = 0;
  5948. map<int32, Spawn*>::iterator itr;
  5949. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5950. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5951. spawn = itr->second;
  5952. if (spawn && spawn->IsEntity())
  5953. ((Entity*)spawn)->DismissAllPets();
  5954. }
  5955. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5956. }
  5957. void ZoneServer::RemoveTargetFromSpell(LuaSpell* spell, Spawn* target, bool remove_caster){
  5958. if (spellProcess)
  5959. spellProcess->RemoveTargetFromSpell(spell, target, remove_caster);
  5960. }
  5961. void ZoneServer::ClearHate(Entity* entity) {
  5962. Spawn* spawn = 0;
  5963. map<int32, Spawn*>::iterator itr;
  5964. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5965. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5966. spawn = itr->second;
  5967. if (spawn && spawn->IsNPC() && ((NPC*)spawn)->Brain())
  5968. ((NPC*)spawn)->Brain()->ClearHate(entity);
  5969. }
  5970. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5971. }
  5972. ThreadReturnType ZoneLoop(void* tmp) {
  5973. #ifdef WIN32
  5974. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  5975. #endif
  5976. if (tmp == 0) {
  5977. ThrowError("ZoneLoop(): tmp = 0!");
  5978. THREAD_RETURN(NULL);
  5979. }
  5980. ZoneServer* zs = (ZoneServer*) tmp;
  5981. while (zs->Process()) {
  5982. if(zs->GetClientCount() == 0)
  5983. Sleep(1000);
  5984. else
  5985. Sleep(10);
  5986. }
  5987. zs->Process(); //run loop once more to clean up some functions
  5988. safe_delete(zs);
  5989. THREAD_RETURN(NULL);
  5990. }
  5991. ThreadReturnType SpawnLoop(void* tmp) {
  5992. #ifdef WIN32
  5993. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  5994. #endif
  5995. if (tmp == 0) {
  5996. ThrowError("SpawnLoop(): tmp = 0!");
  5997. THREAD_RETURN(NULL);
  5998. }
  5999. ZoneServer* zs = (ZoneServer*) tmp;
  6000. #ifndef NO_CATCH
  6001. try {
  6002. #endif
  6003. zs->spawnthread_active = true;
  6004. while (zs->SpawnProcess()) {
  6005. if(zs->GetClientCount() == 0)
  6006. Sleep(1000);
  6007. else
  6008. Sleep(20);
  6009. }
  6010. zs->spawnthread_active = false;
  6011. #ifndef NO_CATCH
  6012. }
  6013. catch(...) {
  6014. zs->spawnthread_active = false;
  6015. zs->initial_spawn_threads_active = 0;
  6016. LogWrite(ZONE__ERROR, 0, "Zone", "Error Processing SpawnLoop, shutting down zone '%s'...", zs->GetZoneName());
  6017. try{
  6018. zs->Shutdown();
  6019. }
  6020. catch(...){
  6021. LogWrite(ZONE__ERROR, 0, "Zone", "Error Processing SpawnLoop while shutting down zone '%s'...", zs->GetZoneName());
  6022. throw;
  6023. }
  6024. throw;
  6025. }
  6026. #endif
  6027. THREAD_RETURN(NULL);
  6028. }
  6029. ThreadReturnType SendInitialSpawns(void* tmp) {
  6030. #ifdef WIN32
  6031. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_ABOVE_NORMAL);
  6032. #endif
  6033. if (tmp == 0) {
  6034. ThrowError("SendInitialSpawns(): tmp = 0!");
  6035. THREAD_RETURN(NULL);
  6036. }
  6037. Client* client = (Client*) tmp;
  6038. client->GetCurrentZone()->SendZoneSpawns(client);
  6039. THREAD_RETURN(NULL);
  6040. }
  6041. ThreadReturnType SendLevelChangedSpawns(void* tmp) {
  6042. #ifdef WIN32
  6043. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  6044. #endif
  6045. if (tmp == 0) {
  6046. ThrowError("SendLevelChangedSpawns(): tmp = 0!");
  6047. THREAD_RETURN(NULL);
  6048. }
  6049. Client* client = (Client*)tmp;
  6050. client->GetCurrentZone()->SendAllSpawnsForLevelChange(client);
  6051. THREAD_RETURN(NULL);
  6052. }
  6053. void ZoneServer::SetSpawnStructs(Client* client) {
  6054. int16 client_ver = client->GetVersion();
  6055. Player* player = client->GetPlayer();
  6056. //Save a copy of the correct spawn substructs for the client's player, save here a copy if we don't have one
  6057. PacketStruct* pos = configReader.getStruct("Substruct_SpawnPositionStruct", client_ver);
  6058. player->SetSpawnPosStruct(pos);
  6059. if (versioned_pos_structs.count(pos->GetVersion()) == 0)
  6060. versioned_pos_structs[pos->GetVersion()] = new PacketStruct(pos, true);
  6061. PacketStruct* vis = configReader.getStruct("Substruct_SpawnVisualizationInfoStruct", client_ver);
  6062. player->SetSpawnVisStruct(vis);
  6063. if (versioned_vis_structs.count(vis->GetVersion()) == 0)
  6064. versioned_vis_structs[vis->GetVersion()] = new PacketStruct(vis, true);
  6065. PacketStruct* info = configReader.getStruct("Substruct_SpawnInfoStruct", client_ver);
  6066. player->SetSpawnInfoStruct(info);
  6067. if (versioned_info_structs.count(info->GetVersion()) == 0)
  6068. versioned_info_structs[info->GetVersion()] = new PacketStruct(info, true);
  6069. PacketStruct* header = configReader.getStruct("WS_SpawnStruct_Header", client_ver);
  6070. player->SetSpawnHeaderStruct(header);
  6071. PacketStruct* footer = configReader.getStruct("WS_SpawnStruct_Footer", client_ver);
  6072. player->SetSpawnFooterStruct(footer);
  6073. PacketStruct* sfooter = configReader.getStruct("WS_SignWidgetSpawnStruct_Footer", client_ver);
  6074. player->SetSignFooterStruct(sfooter);
  6075. PacketStruct* wfooter = configReader.getStruct("WS_WidgetSpawnStruct_Footer", client_ver);
  6076. player->SetWidgetFooterStruct(wfooter);
  6077. }
  6078. Spawn* ZoneServer::GetSpawn(int32 id){
  6079. Spawn* ret = 0;
  6080. if(GetNPC(id))
  6081. ret = GetNewNPC(id);
  6082. else if(this->GetObject(id))
  6083. ret = GetNewObject(id);
  6084. else if(GetWidget(id))
  6085. ret = GetNewWidget(id);
  6086. else if(GetSign(id))
  6087. ret = GetNewSign(id);
  6088. else if(GetGroundSpawn(id))
  6089. ret = GetNewGroundSpawn(id);
  6090. // Unable to find the spawn in the list lets attempt to add it if we are not currently reloading
  6091. else if (!reloading && database.LoadNPC(this, id)) {
  6092. if (GetNPC(id))
  6093. ret = GetNewNPC(id);
  6094. else
  6095. LogWrite(NPC__ERROR, 0, "NPC", "Database inserted npc (%u) but was still unable to retrieve it!", id);
  6096. }
  6097. else if (!reloading && database.LoadObject(this, id)) {
  6098. if (this->GetObject(id))
  6099. ret = GetNewObject(id);
  6100. else
  6101. LogWrite(OBJECT__ERROR, 0, "Object", "Database inserted object (%u) but was still unable to retrieve it!", id);
  6102. }
  6103. else if (!reloading && database.LoadWidget(this, id)) {
  6104. if (GetWidget(id))
  6105. ret = GetNewWidget(id);
  6106. else
  6107. LogWrite(WIDGET__ERROR, 0, "Widget", "Database inserted widget (%u) but was still unable to retrieve it!", id);
  6108. }
  6109. else if (!reloading && database.LoadSign(this, id)) {
  6110. if (GetSign(id))
  6111. ret = GetNewSign(id);
  6112. else
  6113. LogWrite(SIGN__ERROR, 0, "Sign", "Database inserted sign (%u) but was still unable to retrieve it!", id);
  6114. }
  6115. else if (!reloading && database.LoadGroundSpawn(this, id)) {
  6116. if (GetGroundSpawn(id))
  6117. ret = GetNewGroundSpawn(id);
  6118. else
  6119. LogWrite(GROUNDSPAWN__ERROR, 0, "GSpawn", "Database inserted ground spawn (%u) but was still unable to retrieve it!", id);
  6120. }
  6121. if(ret && ret->IsOmittedByDBFlag())
  6122. {
  6123. LogWrite(SPAWN__WARNING, 0, "Spawn", "Spawn (%u) was skipped due to a missing expansion / holiday flag being met.", id);
  6124. safe_delete(ret);
  6125. ret = 0;
  6126. }
  6127. if(ret)
  6128. ret->SetID(Spawn::NextID());
  6129. return ret;
  6130. }
  6131. vector<EntityCommand*>* ZoneServer::GetEntityCommandList(int32 id){
  6132. if(entity_command_list.count(id) > 0)
  6133. return entity_command_list[id];
  6134. else
  6135. return 0;
  6136. }
  6137. void ZoneServer::SetEntityCommandList(int32 id, EntityCommand* command) {
  6138. if (entity_command_list.count(id) == 0)
  6139. entity_command_list[id] = new vector<EntityCommand*>;
  6140. entity_command_list[id]->push_back(command);
  6141. }
  6142. EntityCommand* ZoneServer::GetEntityCommand(int32 id, string name) {
  6143. EntityCommand* ret = 0;
  6144. if (entity_command_list.count(id) == 0)
  6145. return ret;
  6146. vector<EntityCommand*>::iterator itr;
  6147. for (itr = entity_command_list[id]->begin(); itr != entity_command_list[id]->end(); itr++) {
  6148. if ((*itr)->name == name) {
  6149. ret = (*itr);
  6150. break;
  6151. }
  6152. }
  6153. return ret;
  6154. }
  6155. void ZoneServer::ClearEntityCommands() {
  6156. if (entity_command_list.size() > 0) {
  6157. map<int32, vector<EntityCommand*>* >::iterator itr;
  6158. for (itr = entity_command_list.begin(); itr != entity_command_list.end(); itr++) {
  6159. vector<EntityCommand*>* entity_commands = itr->second;
  6160. if (entity_commands && entity_commands->size() > 0) {
  6161. vector<EntityCommand*>::iterator v_itr;
  6162. for (v_itr = entity_commands->begin(); v_itr != entity_commands->end(); v_itr++)
  6163. safe_delete(*v_itr);
  6164. entity_commands->clear();
  6165. }
  6166. safe_delete(entity_commands);
  6167. }
  6168. entity_command_list.clear();
  6169. }
  6170. }
  6171. void ZoneServer::AddNPCSpell(int32 list_id, int32 spell_id, int8 tier){
  6172. npc_spell_list[list_id][spell_id] = tier;
  6173. }
  6174. vector<Spell*>* ZoneServer::GetNPCSpells(int32 primary_list, int32 secondary_list){
  6175. vector<Spell*>* ret = 0;
  6176. if(npc_spell_list.count(primary_list) > 0){
  6177. ret = new vector<Spell*>();
  6178. map<int32, int8>::iterator itr;
  6179. Spell* tmpSpell = 0;
  6180. for(itr = npc_spell_list[primary_list].begin(); itr != npc_spell_list[primary_list].end(); itr++){
  6181. tmpSpell = master_spell_list.GetSpell(itr->first, itr->second);
  6182. if(tmpSpell)
  6183. ret->push_back(tmpSpell);
  6184. }
  6185. }
  6186. if(npc_spell_list.count(secondary_list) > 0){
  6187. if(!ret)
  6188. ret = new vector<Spell*>();
  6189. map<int32, int8>::iterator itr;
  6190. Spell* tmpSpell = 0;
  6191. for(itr = npc_spell_list[secondary_list].begin(); itr != npc_spell_list[secondary_list].end(); itr++){
  6192. tmpSpell = master_spell_list.GetSpell(itr->first, itr->second);
  6193. if(tmpSpell)
  6194. ret->push_back(tmpSpell);
  6195. }
  6196. }
  6197. if(ret && ret->size() == 0){
  6198. safe_delete(ret);
  6199. ret = 0;
  6200. }
  6201. return ret;
  6202. }
  6203. void ZoneServer::AddNPCSkill(int32 list_id, int32 skill_id, int16 value){
  6204. npc_skill_list[list_id][skill_id] = value;
  6205. }
  6206. map<string, Skill*>* ZoneServer::GetNPCSkills(int32 primary_list, int32 secondary_list){
  6207. map<string, Skill*>* ret = 0;
  6208. if(npc_skill_list.count(primary_list) > 0){
  6209. ret = new map<string, Skill*>();
  6210. map<int32, int16>::iterator itr;
  6211. Skill* tmpSkill = 0;
  6212. for(itr = npc_skill_list[primary_list].begin(); itr != npc_skill_list[primary_list].end(); itr++){
  6213. tmpSkill = master_skill_list.GetSkill(itr->first);
  6214. if(tmpSkill){
  6215. tmpSkill = new Skill(tmpSkill);
  6216. tmpSkill->current_val = itr->second;
  6217. tmpSkill->max_val = tmpSkill->current_val+5;
  6218. (*ret)[tmpSkill->name.data] = tmpSkill;
  6219. }
  6220. }
  6221. }
  6222. if(npc_skill_list.count(secondary_list) > 0){
  6223. if(!ret)
  6224. ret = new map<string, Skill*>();
  6225. map<int32, int16>::iterator itr;
  6226. Skill* tmpSkill = 0;
  6227. for(itr = npc_skill_list[secondary_list].begin(); itr != npc_skill_list[secondary_list].end(); itr++){
  6228. tmpSkill = master_skill_list.GetSkill(itr->first);
  6229. if(tmpSkill){
  6230. tmpSkill = new Skill(tmpSkill);
  6231. tmpSkill->current_val = itr->second;
  6232. tmpSkill->max_val = tmpSkill->current_val+5;
  6233. (*ret)[tmpSkill->name.data] = tmpSkill;
  6234. }
  6235. }
  6236. }
  6237. if(ret && ret->size() == 0){
  6238. safe_delete(ret);
  6239. ret = 0;
  6240. }
  6241. return ret;
  6242. }
  6243. void ZoneServer::AddNPCEquipment(int32 list_id, int32 item_id){
  6244. npc_equipment_list[list_id].push_back(item_id);
  6245. }
  6246. void ZoneServer::SetNPCEquipment(NPC* npc) {
  6247. if(npc_equipment_list.count(npc->GetEquipmentListID()) > 0){
  6248. Item* tmpItem = 0;
  6249. int8 slot = 0;
  6250. vector<int32>::iterator itr;
  6251. for(itr = npc_equipment_list[npc->GetEquipmentListID()].begin(); itr != npc_equipment_list[npc->GetEquipmentListID()].end(); itr++){
  6252. tmpItem = master_item_list.GetItem(*itr);
  6253. if(tmpItem){
  6254. slot = npc->GetEquipmentList()->GetFreeSlot(tmpItem);
  6255. if(slot < 255){
  6256. tmpItem = new Item(tmpItem);
  6257. npc->GetEquipmentList()->SetItem(slot, tmpItem);
  6258. }
  6259. }
  6260. }
  6261. }
  6262. }
  6263. void ZoneServer::AddNPC(int32 id, NPC* npc) {
  6264. npc_list[id] = npc;
  6265. }
  6266. void ZoneServer::AddWidget(int32 id, Widget* widget) {
  6267. widget_list[id] = widget;
  6268. }
  6269. Widget* ZoneServer::GetWidget(int32 id, bool override_loading) {
  6270. if((!reloading || override_loading) && widget_list.count(id) > 0)
  6271. return widget_list[id];
  6272. else
  6273. return 0;
  6274. }
  6275. Widget* ZoneServer::GetNewWidget(int32 id) {
  6276. if(!reloading && widget_list.count(id) > 0)
  6277. return widget_list[id]->Copy();
  6278. else
  6279. return 0;
  6280. }
  6281. void ZoneServer::LoadGroundSpawnEntries(){
  6282. MGroundSpawnItems.lock();
  6283. database.LoadGroundSpawnEntries(this);
  6284. MGroundSpawnItems.unlock();
  6285. }
  6286. void ZoneServer::LoadGroundSpawnItems() {
  6287. }
  6288. void ZoneServer::AddGroundSpawnEntry(int32 groundspawn_id, int16 min_skill_level, int16 min_adventure_level, int8 bonus_table, float harvest1, float harvest3, float harvest5, float harvest_imbue, float harvest_rare, float harvest10, int32 harvest_coin) {
  6289. GroundSpawnEntry* entry = new GroundSpawnEntry;
  6290. entry->min_skill_level = min_skill_level;
  6291. entry->min_adventure_level = min_adventure_level;
  6292. entry->bonus_table = bonus_table;
  6293. entry->harvest1 = harvest1;
  6294. entry->harvest3 = harvest3;
  6295. entry->harvest5 = harvest5;
  6296. entry->harvest_imbue = harvest_imbue;
  6297. entry->harvest_rare = harvest_rare;
  6298. entry->harvest10 = harvest10;
  6299. entry->harvest_coin = harvest_coin;
  6300. groundspawn_entries[groundspawn_id].push_back(entry);
  6301. }
  6302. void ZoneServer::AddGroundSpawnItem(int32 groundspawn_id, int32 item_id, int8 is_rare, int32 grid_id) {
  6303. GroundSpawnEntryItem* entry = new GroundSpawnEntryItem;
  6304. entry->item_id = item_id;
  6305. entry->is_rare = is_rare;
  6306. entry->grid_id = grid_id;
  6307. groundspawn_items[groundspawn_id].push_back(entry);
  6308. }
  6309. vector<GroundSpawnEntry*>* ZoneServer::GetGroundSpawnEntries(int32 id){
  6310. vector<GroundSpawnEntry*>* ret = 0;
  6311. MGroundSpawnItems.lock();
  6312. if(groundspawn_entries.count(id) > 0)
  6313. ret = &groundspawn_entries[id];
  6314. MGroundSpawnItems.unlock();
  6315. return ret;
  6316. }
  6317. vector<GroundSpawnEntryItem*>* ZoneServer::GetGroundSpawnEntryItems(int32 id){
  6318. vector<GroundSpawnEntryItem*>* ret = 0;
  6319. if(groundspawn_items.count(id) > 0)
  6320. ret = &groundspawn_items[id];
  6321. return ret;
  6322. }
  6323. // TODO - mis-named, should be DeleteGroundSpawnEntries() but this is ok for now :)
  6324. void ZoneServer::DeleteGroundSpawnItems()
  6325. {
  6326. MGroundSpawnItems.lock();
  6327. map<int32, vector<GroundSpawnEntry*> >::iterator groundspawnentry_map_itr;
  6328. vector<GroundSpawnEntry*>::iterator groundspawnentry_itr;
  6329. for(groundspawnentry_map_itr = groundspawn_entries.begin(); groundspawnentry_map_itr != groundspawn_entries.end(); groundspawnentry_map_itr++)
  6330. {
  6331. for(groundspawnentry_itr = groundspawnentry_map_itr->second.begin(); groundspawnentry_itr != groundspawnentry_map_itr->second.end(); groundspawnentry_itr++)
  6332. {
  6333. safe_delete(*groundspawnentry_itr);
  6334. }
  6335. }
  6336. groundspawn_entries.clear();
  6337. map<int32, vector<GroundSpawnEntryItem*> >::iterator groundspawnitem_map_itr;
  6338. vector<GroundSpawnEntryItem*>::iterator groundspawnitem_itr;
  6339. for(groundspawnitem_map_itr = groundspawn_items.begin(); groundspawnitem_map_itr != groundspawn_items.end(); groundspawnitem_map_itr++)
  6340. {
  6341. for(groundspawnitem_itr = groundspawnitem_map_itr->second.begin(); groundspawnitem_itr != groundspawnitem_map_itr->second.end(); groundspawnitem_itr++)
  6342. {
  6343. safe_delete(*groundspawnitem_itr);
  6344. }
  6345. }
  6346. groundspawn_items.clear();
  6347. MGroundSpawnItems.unlock();
  6348. }
  6349. void ZoneServer::AddGroundSpawn(int32 id, GroundSpawn* spawn) {
  6350. groundspawn_list[id] = spawn;
  6351. }
  6352. GroundSpawn* ZoneServer::GetGroundSpawn(int32 id, bool override_loading) {
  6353. if((!reloading || override_loading) && groundspawn_list.count(id) > 0)
  6354. return groundspawn_list[id];
  6355. else
  6356. return 0;
  6357. }
  6358. GroundSpawn* ZoneServer::GetNewGroundSpawn(int32 id) {
  6359. if(!reloading && groundspawn_list.count(id) > 0)
  6360. return groundspawn_list[id]->Copy();
  6361. else
  6362. return 0;
  6363. }
  6364. void ZoneServer::AddLootTable(int32 id, LootTable* table){
  6365. loot_tables[id] = table;
  6366. }
  6367. void ZoneServer::AddLootDrop(int32 id, LootDrop* drop){
  6368. loot_drops[id].push_back(drop);
  6369. }
  6370. void ZoneServer::AddSpawnLootList(int32 spawn_id, int32 id) {
  6371. spawn_loot_list[spawn_id].push_back(id);
  6372. }
  6373. void ZoneServer::ClearSpawnLootList(int32 spawn_id) {
  6374. spawn_loot_list[spawn_id].clear();
  6375. }
  6376. void ZoneServer::AddLevelLootList(GlobalLoot* loot) {
  6377. level_loot_list.push_back(loot);
  6378. }
  6379. void ZoneServer::AddRacialLootList(int16 racial_id, GlobalLoot* loot) {
  6380. racial_loot_list[racial_id].push_back(loot);
  6381. }
  6382. void ZoneServer::AddZoneLootList(int32 zone, GlobalLoot* loot) {
  6383. zone_loot_list[zone].push_back(loot);
  6384. }
  6385. void ZoneServer::ClearLootTables(){
  6386. map<int32,LootTable*>::iterator table_itr;
  6387. for(table_itr = loot_tables.begin(); table_itr != loot_tables.end(); table_itr++){
  6388. safe_delete(table_itr->second);
  6389. }
  6390. map<int32, vector<LootDrop*> >::iterator drop_itr;
  6391. vector<LootDrop*>::iterator drop_itr2;
  6392. for(drop_itr = loot_drops.begin(); drop_itr != loot_drops.end(); drop_itr++){
  6393. for(drop_itr2 = drop_itr->second.begin(); drop_itr2 != drop_itr->second.end(); drop_itr2++){
  6394. safe_delete(*drop_itr2);
  6395. }
  6396. }
  6397. vector<GlobalLoot*>::iterator level_itr;
  6398. for (level_itr = level_loot_list.begin(); level_itr != level_loot_list.end(); level_itr++) {
  6399. safe_delete(*level_itr);
  6400. }
  6401. map<int16, vector<GlobalLoot*> >::iterator race_itr;
  6402. vector<GlobalLoot*>::iterator race_itr2;
  6403. for (race_itr = racial_loot_list.begin(); race_itr != racial_loot_list.end(); race_itr++) {
  6404. for (race_itr2 = race_itr->second.begin(); race_itr2 != race_itr->second.end(); race_itr2++) {
  6405. safe_delete(*race_itr2);
  6406. }
  6407. }
  6408. map<int32, vector<GlobalLoot*> >::iterator zone_itr;
  6409. vector<GlobalLoot*>::iterator zone_itr2;
  6410. for(zone_itr = zone_loot_list.begin(); zone_itr != zone_loot_list.end(); zone_itr++) {
  6411. for (zone_itr2 = zone_itr->second.begin(); zone_itr2 != zone_itr->second.end(); zone_itr2++) {
  6412. safe_delete(*zone_itr2);
  6413. }
  6414. }
  6415. loot_tables.clear();
  6416. loot_drops.clear();
  6417. spawn_loot_list.clear();
  6418. level_loot_list.clear();
  6419. racial_loot_list.clear();
  6420. zone_loot_list.clear();
  6421. }
  6422. vector<int32> ZoneServer::GetSpawnLootList(int32 spawn_id, int32 zone_id, int8 spawn_level, int16 racial_id, Spawn* spawn) {
  6423. vector<int32> ret;
  6424. int32 returnValue = 0;
  6425. if(reloading)
  6426. return ret;
  6427. if (spawn_loot_list.count(spawn_id) > 0)
  6428. ret.insert(ret.end(), spawn_loot_list[spawn_id].begin(), spawn_loot_list[spawn_id].end());
  6429. if (level_loot_list.size() > 0) {
  6430. vector<GlobalLoot*>::iterator itr;
  6431. for (itr = level_loot_list.begin(); itr != level_loot_list.end(); itr++) {
  6432. GlobalLoot* loot = *itr;
  6433. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  6434. returnValue = 0; // reset since this can override the database setting
  6435. if(zone_script)
  6436. {
  6437. if(lua_interface->RunZoneScriptWithReturn(zone_script, "loot_criteria_level", spawn->GetZone(), spawn, loot->table_id, loot->minLevel, loot->maxLevel, &returnValue) && returnValue == 0)
  6438. continue;
  6439. }
  6440. bool entryAdded = false;
  6441. if (loot->minLevel == 0 && loot->maxLevel == 0 && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  6442. ret.push_back(loot->table_id);
  6443. else {
  6444. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  6445. ret.push_back(loot->table_id);
  6446. }
  6447. if(!entryAdded && returnValue) // DB override via LUA scripting
  6448. ret.push_back(loot->table_id);
  6449. }
  6450. }
  6451. if (racial_loot_list.count(racial_id) > 0) {
  6452. vector<GlobalLoot*>::iterator itr;
  6453. for (itr = racial_loot_list[racial_id].begin(); itr != racial_loot_list[racial_id].end(); itr++) {
  6454. GlobalLoot* loot = *itr;
  6455. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  6456. returnValue = 0; // reset since this can override the database setting
  6457. if(zone_script)
  6458. {
  6459. if(lua_interface->RunZoneScriptWithReturn(zone_script, "loot_criteria_racial", spawn->GetZone(), spawn, loot->table_id, loot->minLevel, loot->maxLevel, &returnValue) && returnValue == 0)
  6460. continue;
  6461. }
  6462. bool entryAdded = false;
  6463. if (loot->minLevel == 0 && loot->maxLevel == 0 && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  6464. ret.push_back(loot->table_id);
  6465. else {
  6466. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  6467. ret.push_back(loot->table_id);
  6468. }
  6469. if(!entryAdded && returnValue) // DB override via LUA scripting
  6470. ret.push_back(loot->table_id);
  6471. }
  6472. }
  6473. if (zone_loot_list.count(zone_id) > 0) {
  6474. vector<GlobalLoot*>::iterator itr;
  6475. for (itr = zone_loot_list[zone_id].begin(); itr != zone_loot_list[zone_id].end(); itr++) {
  6476. GlobalLoot* loot = *itr;
  6477. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  6478. returnValue = 0; // reset since this can override the database setting
  6479. if(zone_script)
  6480. {
  6481. if(lua_interface->RunZoneScriptWithReturn(zone_script, "loot_criteria_zone", spawn->GetZone(), spawn, loot->table_id, loot->minLevel, loot->maxLevel, &returnValue) && returnValue == 0)
  6482. continue;
  6483. }
  6484. bool entryAdded = false;
  6485. if (loot->minLevel == 0 && loot->maxLevel == 0 && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  6486. ret.push_back(loot->table_id);
  6487. else {
  6488. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  6489. ret.push_back(loot->table_id);
  6490. }
  6491. if(!entryAdded && returnValue) // DB override via LUA scripting
  6492. ret.push_back(loot->table_id);
  6493. }
  6494. }
  6495. return ret;
  6496. }
  6497. vector<LootDrop*>* ZoneServer::GetLootDrops(int32 table_id){
  6498. if(!reloading && loot_drops.count(table_id) > 0)
  6499. return &(loot_drops[table_id]);
  6500. else
  6501. return 0;
  6502. }
  6503. LootTable* ZoneServer::GetLootTable(int32 table_id){
  6504. return loot_tables[table_id];
  6505. }
  6506. void ZoneServer::AddLocationTransporter(int32 zone_id, string message, float trigger_x, float trigger_y, float trigger_z, float trigger_radius, int32 destination_zone_id, float destination_x, float destination_y, float destination_z, float destination_heading, int32 cost, int32 unique_id){
  6507. LocationTransportDestination* loc = new LocationTransportDestination;
  6508. loc->message = message;
  6509. loc->trigger_x = trigger_x;
  6510. loc->trigger_y = trigger_y;
  6511. loc->trigger_z = trigger_z;
  6512. loc->trigger_radius = trigger_radius;
  6513. loc->destination_zone_id = destination_zone_id;
  6514. loc->destination_x = destination_x;
  6515. loc->destination_y = destination_y;
  6516. loc->destination_z = destination_z;
  6517. loc->destination_heading = destination_heading;
  6518. loc->cost = cost;
  6519. loc->unique_id = unique_id;
  6520. MTransporters.lock();
  6521. if(location_transporters.count(zone_id) == 0)
  6522. location_transporters[zone_id] = new MutexList<LocationTransportDestination*>();
  6523. location_transporters[zone_id]->Add(loc);
  6524. MTransporters.unlock();
  6525. }
  6526. void ZoneServer::AddTransporter(int32 transport_id, int8 type, string name, string message, int32 destination_zone_id, float destination_x, float destination_y, float destination_z, float destination_heading,
  6527. int32 cost, int32 unique_id, int8 min_level, int8 max_level, int32 quest_req, int16 quest_step_req, int32 quest_complete, int32 map_x, int32 map_y, int32 expansion_flag, int32 holiday_flag, int32 min_client_version,
  6528. int32 max_client_version, int32 flight_path_id, int16 mount_id, int8 mount_red_color, int8 mount_green_color, int8 mount_blue_color){
  6529. TransportDestination* transport = new TransportDestination;
  6530. transport->type = type;
  6531. transport->display_name = name;
  6532. transport->message = message;
  6533. transport->destination_zone_id = destination_zone_id;
  6534. transport->destination_x = destination_x;
  6535. transport->destination_y = destination_y;
  6536. transport->destination_z = destination_z;
  6537. transport->destination_heading = destination_heading;
  6538. transport->cost = cost;
  6539. transport->unique_id = unique_id;
  6540. transport->min_level = min_level;
  6541. transport->max_level = max_level;
  6542. transport->req_quest = quest_req;
  6543. transport->req_quest_step = quest_step_req;
  6544. transport->req_quest_complete = quest_complete;
  6545. transport->map_x = map_x;
  6546. transport->map_y = map_y;
  6547. transport->expansion_flag = expansion_flag;
  6548. transport->holiday_flag = holiday_flag;
  6549. transport->min_client_version = min_client_version;
  6550. transport->max_client_version = max_client_version;
  6551. transport->flight_path_id = flight_path_id;
  6552. transport->mount_id = mount_id;
  6553. transport->mount_red_color = mount_red_color;
  6554. transport->mount_green_color = mount_green_color;
  6555. transport->mount_blue_color = mount_blue_color;
  6556. MTransporters.lock();
  6557. transporters[transport_id].push_back(transport);
  6558. MTransporters.unlock();
  6559. }
  6560. void ZoneServer::GetTransporters(vector<TransportDestination*>* returnList, Client* client, int32 transport_id){
  6561. if (!returnList)
  6562. return;
  6563. MTransporters.lock();
  6564. if (transporters.count(transport_id) > 0)
  6565. {
  6566. vector<TransportDestination*> list;
  6567. for (int i = 0; i < transporters[transport_id].size(); i++)
  6568. {
  6569. if (transporters[transport_id][i]->min_client_version && client->GetVersion() < transporters[transport_id][i]->min_client_version)
  6570. continue;
  6571. else if (transporters[transport_id][i]->max_client_version && client->GetVersion() > transporters[transport_id][i]->max_client_version)
  6572. continue;
  6573. if (database.CheckExpansionFlags(this, transporters[transport_id][i]->expansion_flag) && database.CheckHolidayFlags(this, transporters[transport_id][i]->holiday_flag))
  6574. {
  6575. returnList->push_back(transporters[transport_id][i]);
  6576. }
  6577. }
  6578. }
  6579. MTransporters.unlock();
  6580. }
  6581. MutexList<LocationTransportDestination*>* ZoneServer::GetLocationTransporters(int32 zone_id){
  6582. MutexList<LocationTransportDestination*>* ret = 0;
  6583. MTransporters.lock();
  6584. if(location_transporters.count(zone_id) > 0)
  6585. ret = location_transporters[zone_id];
  6586. MTransporters.unlock();
  6587. return ret;
  6588. }
  6589. void ZoneServer::DeleteGlobalTransporters(){
  6590. MTransporters.lock();
  6591. map<int32, vector<TransportDestination*> >::iterator itr;
  6592. vector<TransportDestination*>::iterator transport_vector_itr;
  6593. for(itr = transporters.begin(); itr != transporters.end(); itr++){
  6594. for(transport_vector_itr = itr->second.begin(); transport_vector_itr != itr->second.end(); transport_vector_itr++){
  6595. safe_delete(*transport_vector_itr);
  6596. }
  6597. }
  6598. map<int32, MutexList<LocationTransportDestination*>* >::iterator itr2;
  6599. for(itr2 = location_transporters.begin(); itr2 != location_transporters.end(); itr2++){
  6600. itr2->second->clear(true);
  6601. delete itr2->second;
  6602. }
  6603. transporters.clear();
  6604. location_transporters.clear();
  6605. MTransporters.unlock();
  6606. }
  6607. void ZoneServer::DeleteGlobalSpawns() {
  6608. ClearLootTables();
  6609. map<int32, NPC*>::iterator npc_list_iter;
  6610. for(npc_list_iter=npc_list.begin();npc_list_iter!=npc_list.end();npc_list_iter++) {
  6611. safe_delete(npc_list_iter->second);
  6612. }
  6613. npc_list.clear();
  6614. map<int32, Object*>::iterator object_list_iter;
  6615. for(object_list_iter=object_list.begin();object_list_iter!=object_list.end();object_list_iter++) {
  6616. safe_delete(object_list_iter->second);
  6617. }
  6618. object_list.clear();
  6619. map<int32, GroundSpawn*>::iterator groundspawn_list_iter;
  6620. for(groundspawn_list_iter=groundspawn_list.begin();groundspawn_list_iter!=groundspawn_list.end();groundspawn_list_iter++) {
  6621. safe_delete(groundspawn_list_iter->second);
  6622. }
  6623. groundspawn_list.clear();
  6624. map<int32, Widget*>::iterator widget_list_iter;
  6625. for(widget_list_iter=widget_list.begin();widget_list_iter!=widget_list.end();widget_list_iter++) {
  6626. safe_delete(widget_list_iter->second);
  6627. }
  6628. widget_list.clear();
  6629. map<int32, Sign*>::iterator sign_list_iter;
  6630. for(sign_list_iter=sign_list.begin();sign_list_iter!=sign_list.end();sign_list_iter++) {
  6631. safe_delete(sign_list_iter->second);
  6632. }
  6633. sign_list.clear();
  6634. /*map<int32, AppearanceData*>::iterator appearance_list_iter;
  6635. for(appearance_list_iter=npc_appearance_list.begin();appearance_list_iter!=npc_appearance_list.end();appearance_list_iter++) {
  6636. safe_delete(appearance_list_iter->second);
  6637. }
  6638. npc_appearance_list.clear();*/
  6639. ClearEntityCommands();
  6640. DeleteGroundSpawnItems();
  6641. DeleteGlobalTransporters();
  6642. DeleteTransporterMaps();
  6643. }
  6644. void ZoneServer::AddTransportMap(int32 id, string name) {
  6645. MTransportMaps.writelock(__FUNCTION__, __LINE__);
  6646. m_transportMaps[id] = name;
  6647. MTransportMaps.releasewritelock(__FUNCTION__, __LINE__);
  6648. }
  6649. bool ZoneServer::TransportHasMap(int32 id) {
  6650. bool ret = false;
  6651. MTransportMaps.readlock(__FUNCTION__, __LINE__);
  6652. ret = m_transportMaps.count(id) > 0;
  6653. MTransportMaps.releasereadlock(__FUNCTION__, __LINE__);
  6654. return ret;
  6655. }
  6656. string ZoneServer::GetTransportMap(int32 id) {
  6657. string ret;
  6658. MTransportMaps.readlock(__FUNCTION__, __LINE__);
  6659. if (m_transportMaps.count(id) > 0)
  6660. ret = m_transportMaps[id];
  6661. MTransportMaps.releasereadlock(__FUNCTION__, __LINE__);
  6662. return ret;
  6663. }
  6664. void ZoneServer::DeleteTransporterMaps() {
  6665. MTransportMaps.writelock(__FUNCTION__, __LINE__);
  6666. m_transportMaps.clear();
  6667. MTransportMaps.releasewritelock(__FUNCTION__, __LINE__);
  6668. }
  6669. void ZoneServer::ReloadSpawns() {
  6670. if (reloading)
  6671. return;
  6672. reloading = true;
  6673. world.SetReloadingSubsystem("Spawns");
  6674. // Let every one in the zone know what is happening
  6675. HandleBroadcast("Reloading all spawns for this zone.");
  6676. DeleteGlobalSpawns();
  6677. Depop(false, true);
  6678. }
  6679. void ZoneServer::SendStateCommand(Spawn* spawn, int32 state) {
  6680. vector<Client*>::iterator itr;
  6681. MClientList.readlock(__FUNCTION__, __LINE__);
  6682. for (itr = clients.begin(); itr != clients.end(); itr++) {
  6683. Client* client = *itr;
  6684. if (client && client->GetPlayer()->WasSentSpawn(spawn->GetID()))
  6685. ClientPacketFunctions::SendStateCommand(client, client->GetPlayer()->GetIDWithPlayerSpawn(spawn), state);
  6686. }
  6687. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  6688. }
  6689. void ZoneServer::AddFlightPath(int32 id, FlightPathInfo* info) {
  6690. if (m_flightPaths.count(id) > 0) {
  6691. LogWrite(ZONE__ERROR, 0, "Zone", "Duplicate flight path (%u)", id);
  6692. safe_delete(info);
  6693. return;
  6694. }
  6695. m_flightPaths[id] = info;
  6696. }
  6697. void ZoneServer::AddFlightPathLocation(int32 id, FlightPathLocation* location) {
  6698. if (m_flightPaths.count(id) == 0) {
  6699. LogWrite(ZONE__ERROR, 0, "Zone", "There is no flight info for this route (%u)", id);
  6700. safe_delete(location);
  6701. return;
  6702. }
  6703. m_flightPathRoutes[id].push_back(location);
  6704. }
  6705. void ZoneServer::DeleteFlightPaths() {
  6706. map<int32, vector<FlightPathLocation*> >::iterator itr;
  6707. vector<FlightPathLocation*>::iterator itr2;
  6708. map<int32, FlightPathInfo*>::iterator itr3;
  6709. for (itr = m_flightPathRoutes.begin(); itr != m_flightPathRoutes.end(); itr++) {
  6710. for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
  6711. safe_delete(*itr2);
  6712. }
  6713. itr->second.clear();
  6714. }
  6715. m_flightPathRoutes.clear();
  6716. for (itr3 = m_flightPaths.begin(); itr3 != m_flightPaths.end(); itr3++) {
  6717. safe_delete(itr3->second);
  6718. }
  6719. m_flightPaths.clear();
  6720. }
  6721. void ZoneServer::SendFlightPathsPackets(Client* client) {
  6722. // Only send a packet if there are flight paths
  6723. if (m_flightPathRoutes.size() > 0) {
  6724. PacketStruct* packet = configReader.getStruct("WS_FlightPathsMsg", client->GetVersion());
  6725. if (packet) {
  6726. int32 num_routes = m_flightPaths.size();
  6727. packet->setArrayLengthByName("number_of_routes", num_routes);
  6728. packet->setArrayLengthByName("number_of_routes2", num_routes);
  6729. packet->setArrayLengthByName("number_of_routes3", num_routes);
  6730. packet->setArrayLengthByName("number_of_routes4", num_routes);
  6731. map<int32, FlightPathInfo*>::iterator itr;
  6732. int32 i = 0;
  6733. for (itr = m_flightPaths.begin(); itr != m_flightPaths.end(); itr++, i++) {
  6734. packet->setArrayDataByName("route_length", m_flightPathRoutes[itr->first].size(), i);
  6735. packet->setArrayDataByName("ground_mount", itr->second->flying ? 0 : 1, i);
  6736. packet->setArrayDataByName("allow_dismount", itr->second->dismount ? 1 : 0, i);
  6737. packet->setSubArrayLengthByName("route_length2", m_flightPathRoutes[itr->first].size(), i);
  6738. vector<FlightPathLocation*>::iterator itr2;
  6739. int32 j = 0;
  6740. for (itr2 = m_flightPathRoutes[itr->first].begin(); itr2 != m_flightPathRoutes[itr->first].end(); itr2++, j++) {
  6741. packet->setSubArrayDataByName("x", (*itr2)->X, i, j);
  6742. packet->setSubArrayDataByName("y", (*itr2)->Y, i, j);
  6743. packet->setSubArrayDataByName("z", (*itr2)->Z, i, j);
  6744. }
  6745. }
  6746. client->QueuePacket(packet->serialize());
  6747. safe_delete(packet);
  6748. }
  6749. }
  6750. }
  6751. int32 ZoneServer::GetFlightPathIndex(int32 id) {
  6752. int32 index = 0;
  6753. map<int32, FlightPathInfo*>::iterator itr;
  6754. for (itr = m_flightPaths.begin(); itr != m_flightPaths.end(); itr++, index++) {
  6755. if (itr->first == id)
  6756. return index;
  6757. }
  6758. return -1;
  6759. }
  6760. float ZoneServer::GetFlightPathSpeed(int32 id) {
  6761. float speed = 1;
  6762. if (m_flightPaths.count(id) > 0)
  6763. speed = m_flightPaths[id]->speed;
  6764. return speed;
  6765. }
  6766. void ZoneServer::ProcessSpawnConditional(int8 condition) {
  6767. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  6768. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6769. map<int32, Spawn*>::iterator itr;
  6770. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6771. if (itr->second != NULL) // null itr->second still coming into ProcessSpawnConditional
  6772. {
  6773. SpawnLocation* loc = spawn_location_list[itr->second->GetSpawnLocationID()];
  6774. if (loc && loc->conditional > 0) {
  6775. if ((loc->conditional & condition) != condition) {
  6776. Despawn(itr->second, 0);
  6777. }
  6778. }
  6779. }
  6780. }
  6781. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6782. map<int32, SpawnLocation*>::iterator itr2;
  6783. for (itr2 = spawn_location_list.begin(); itr2 != spawn_location_list.end(); itr2++) {
  6784. SpawnLocation* loc = itr2->second;
  6785. if (loc && loc->conditional > 0 && ((loc->conditional & condition) == condition))
  6786. if (GetSpawnByLocationID(loc->placement_id) == NULL)
  6787. ProcessSpawnLocation(loc);
  6788. }
  6789. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  6790. }
  6791. void ZoneServer::AddSpawnProximities(Spawn* newSpawn) {
  6792. Spawn* spawn = 0;
  6793. map<int32, Spawn*>::iterator itr;
  6794. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6795. MPendingSpawnListAdd.readlock(__FUNCTION__, __LINE__);
  6796. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6797. spawn = itr->second;
  6798. if (spawn && spawn != newSpawn) {
  6799. if (newSpawn->GetDatabaseID())
  6800. spawn->AddSpawnToProximity(newSpawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6801. if (newSpawn->GetSpawnLocationID())
  6802. spawn->AddSpawnToProximity(newSpawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6803. if (spawn->GetDatabaseID())
  6804. newSpawn->AddSpawnToProximity(spawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6805. if (spawn->GetSpawnLocationID())
  6806. newSpawn->AddSpawnToProximity(spawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6807. }
  6808. }
  6809. list<Spawn*>::iterator itr2;
  6810. for (itr2 = pending_spawn_list_add.begin(); itr2 != pending_spawn_list_add.end(); itr2++) {
  6811. spawn = *itr2;
  6812. if (spawn && spawn != newSpawn) {
  6813. if (newSpawn->GetDatabaseID())
  6814. spawn->AddSpawnToProximity(newSpawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6815. if (newSpawn->GetSpawnLocationID())
  6816. spawn->AddSpawnToProximity(newSpawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6817. if (spawn->GetDatabaseID())
  6818. newSpawn->AddSpawnToProximity(spawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6819. if (spawn->GetSpawnLocationID())
  6820. newSpawn->AddSpawnToProximity(spawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6821. }
  6822. }
  6823. MPendingSpawnListAdd.releasereadlock(__FUNCTION__, __LINE__);
  6824. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6825. }
  6826. // we only call this inside a write lock
  6827. void ZoneServer::RemoveSpawnProximities(Spawn* oldSpawn) {
  6828. Spawn* spawn = 0;
  6829. map<int32, Spawn*>::iterator itr;
  6830. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6831. spawn = itr->second;
  6832. if (spawn && spawn != oldSpawn) {
  6833. if (oldSpawn->GetDatabaseID())
  6834. spawn->RemoveSpawnFromProximity(oldSpawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6835. if (oldSpawn->GetSpawnLocationID())
  6836. spawn->RemoveSpawnFromProximity(oldSpawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6837. // don't need to remove oldSpawn proximities, we clear them all out
  6838. }
  6839. }
  6840. }
  6841. void ZoneServer::SetSpawnScript(SpawnEntry* entry, Spawn* spawn)
  6842. {
  6843. if (!entry || !spawn)
  6844. return;
  6845. const char* script = 0;
  6846. for (int x = 0; x < 3; x++)
  6847. {
  6848. switch (x)
  6849. {
  6850. case 0:
  6851. script = world.GetSpawnEntryScript(entry->spawn_entry_id);
  6852. break;
  6853. case 1:
  6854. script = world.GetSpawnLocationScript(entry->spawn_location_id);
  6855. break;
  6856. case 2:
  6857. script = world.GetSpawnScript(entry->spawn_id);
  6858. break;
  6859. }
  6860. if (script && lua_interface && lua_interface->GetSpawnScript(script) != 0)
  6861. {
  6862. spawn->SetSpawnScript(string(script));
  6863. break;
  6864. }
  6865. }
  6866. }
  6867. vector<HouseItem> ZoneServer::GetHouseItems(Client* client)
  6868. {
  6869. if (!client->GetCurrentZone()->GetInstanceID() || !client->HasOwnerOrEditAccess())
  6870. return std::vector<HouseItem>();
  6871. PacketStruct* packet = configReader.getStruct("WS_HouseItemsList", client->GetVersion());
  6872. std::vector<HouseItem> items;
  6873. map<int32, Spawn*>::iterator itr;
  6874. Spawn* spawn = 0;
  6875. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6876. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6877. spawn = itr->second;
  6878. if (spawn && spawn->IsObject() && spawn->GetPickupItemID())
  6879. {
  6880. HouseItem tmpItem;
  6881. tmpItem.item_id = spawn->GetPickupItemID();
  6882. tmpItem.unique_id = spawn->GetPickupUniqueItemID();
  6883. tmpItem.spawn_id = spawn->GetID();
  6884. tmpItem.item = master_item_list.GetItem(spawn->GetPickupItemID());
  6885. if (!tmpItem.item)
  6886. continue;
  6887. items.push_back(tmpItem);
  6888. }
  6889. }
  6890. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6891. return items;
  6892. }
  6893. void ZoneServer::SendHouseItems(Client* client)
  6894. {
  6895. if (!client->GetCurrentZone()->GetInstanceID() || !client->HasOwnerOrEditAccess())
  6896. return;
  6897. PacketStruct* packet = configReader.getStruct("WS_HouseItemsList", client->GetVersion());
  6898. std::vector<HouseItem> items = GetHouseItems(client);
  6899. // setting this to 1 puts it on the door widget
  6900. packet->setDataByName("is_widget_door", 1);
  6901. packet->setArrayLengthByName("num_items", items.size());
  6902. for (int i = 0; i < items.size(); i++)
  6903. {
  6904. HouseItem tmpItem = items[i];
  6905. packet->setArrayDataByName("unique_id", tmpItem.unique_id, i); // unique_id is in fact the item_id...
  6906. packet->setArrayDataByName("item_name", tmpItem.item->name.c_str(), i);
  6907. packet->setArrayDataByName("status_reduction", tmpItem.item->houseitem_info->status_rent_reduction, i);
  6908. // location, 0 = floor, 1 = ceiling
  6909. //packet->setArrayDataByName("location", 1, i, 0);
  6910. // item_state int8
  6911. // 0 = normal (cannot pick up item / move item / toggle visibility)
  6912. // 1 = virtual (toggle visibility available, no move item)
  6913. // 2 = hidden (cannot pick up item / move item / toggle visibility)
  6914. // 3 = virtual/hidden/toggle visibility
  6915. // 4 = none (cannot pick up item / move item / toggle visibility)
  6916. // 5 = none, toggle visibility (cannot pick up item / move item)
  6917. // 8 = none (cannot pick up item / move item / toggle visibility)
  6918. //packet->setArrayDataByName("item_state", tmpvalue, i, 0);
  6919. // makes it so we don't have access to move item/retrieve item
  6920. // cannot use in conjunction with ui_tab_flag1/ui_tab_flag2
  6921. //packet->setArrayDataByName("tradeable", 1, i);
  6922. //packet->setArrayDataByName("item_description", "failboat", i);
  6923. // access to move item/retrieve item, do not use in conjunction with tradeable
  6924. packet->setArrayDataByName("ui_tab_flag1", 1, i, 0);
  6925. packet->setArrayDataByName("ui_tab_flag2", 1, i, 0);
  6926. // both of these can serve as description fields (only one should be used they populate the same area below the item name)
  6927. //packet->setArrayDataByName("first_item_description", "test", i);
  6928. //packet->setArrayDataByName("second_item_description", "Description here!", i);
  6929. packet->setArrayDataByName("icon", tmpItem.item->details.icon, i);
  6930. }
  6931. EQ2Packet* pack = packet->serialize();
  6932. client->QueuePacket(pack);
  6933. safe_delete(packet);
  6934. }
  6935. Spawn* ZoneServer::GetSpawnFromUniqueItemID(int32 unique_id)
  6936. {
  6937. if (!GetInstanceID() || GetInstanceType() != Instance_Type::PERSONAL_HOUSE_INSTANCE)
  6938. return nullptr;
  6939. map<int32, Spawn*>::iterator itr;
  6940. Spawn* spawn = 0;
  6941. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6942. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6943. spawn = itr->second;
  6944. if (spawn && spawn->IsObject() && spawn->GetPickupUniqueItemID() == unique_id)
  6945. {
  6946. Spawn* tmpSpawn = spawn;
  6947. MSpawnList.releasereadlock();
  6948. return tmpSpawn;
  6949. }
  6950. }
  6951. MSpawnList.releasereadlock();
  6952. return nullptr;
  6953. }
  6954. void ZoneServer::AddPendingSpawnRemove(int32 id)
  6955. {
  6956. MPendingSpawnRemoval.writelock(__FUNCTION__, __LINE__);
  6957. m_pendingSpawnRemove.insert(make_pair(id,true));
  6958. MPendingSpawnRemoval.releasewritelock(__FUNCTION__, __LINE__);
  6959. }
  6960. void ZoneServer::ProcessSpawnRemovals()
  6961. {
  6962. MSpawnList.writelock(__FUNCTION__, __LINE__);
  6963. MPendingSpawnRemoval.writelock(__FUNCTION__, __LINE__);
  6964. if (m_pendingSpawnRemove.size() > 0) {
  6965. map<int32,bool>::iterator itr2;
  6966. for (itr2 = m_pendingSpawnRemove.begin(); itr2 != m_pendingSpawnRemove.end(); itr2++)
  6967. spawn_list.erase(itr2->first);
  6968. m_pendingSpawnRemove.clear();
  6969. }
  6970. MPendingSpawnRemoval.releasewritelock(__FUNCTION__, __LINE__);
  6971. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  6972. }
  6973. void ZoneServer::AddSpawnToGroup(Spawn* spawn, int32 group_id)
  6974. {
  6975. if( spawn->GetSpawnGroupID() > 0 )
  6976. spawn->RemoveSpawnFromGroup();
  6977. MutexList<int32>* groupList = &spawn_group_map.Get(group_id);
  6978. MutexList<int32>::iterator itr2 = groupList->begin();
  6979. while(itr2.Next())
  6980. {
  6981. Spawn* groupSpawn = GetSpawnByID(itr2.value);
  6982. if(groupSpawn)
  6983. {
  6984. // found existing group member to add it in
  6985. spawn->AddSpawnToGroup(groupSpawn);
  6986. break;
  6987. }
  6988. }
  6989. groupList->Add(spawn->GetID());
  6990. spawn->SetSpawnGroupID(group_id);
  6991. }
  6992. void ZoneServer::QueueStateCommandToClients(int32 spawn_id, int32 state)
  6993. {
  6994. if(spawn_id < 1)
  6995. return;
  6996. MLuaQueueStateCmd.lock();
  6997. lua_queued_state_commands.insert(make_pair(spawn_id, state));
  6998. MLuaQueueStateCmd.unlock();
  6999. }
  7000. void ZoneServer::QueueDefaultCommand(int32 spawn_id, std::string command, float distance)
  7001. {
  7002. if(spawn_id < 1)
  7003. return;
  7004. MLuaQueueStateCmd.lock();
  7005. lua_spawn_update_command[spawn_id].insert(make_pair(command,distance));
  7006. MLuaQueueStateCmd.unlock();
  7007. }
  7008. void ZoneServer::ProcessQueuedStateCommands() // in a client list lock only
  7009. {
  7010. vector<Client*>::iterator itr;
  7011. MLuaQueueStateCmd.lock();
  7012. if(lua_queued_state_commands.size() > 0)
  7013. {
  7014. std::map<int32, int32>::iterator statecmds;
  7015. for(statecmds = lua_queued_state_commands.begin(); statecmds != lua_queued_state_commands.end(); statecmds++)
  7016. {
  7017. Spawn* spawn = GetSpawnByID(statecmds->first, false);
  7018. if(!spawn)
  7019. continue;
  7020. MClientList.readlock(__FUNCTION__, __LINE__);
  7021. for (itr = clients.begin(); itr != clients.end(); itr++) {
  7022. Client* client = *itr;
  7023. if (client && client->GetPlayer()->WasSentSpawn(spawn->GetID()))
  7024. ClientPacketFunctions::SendStateCommand(client, client->GetPlayer()->GetIDWithPlayerSpawn(spawn), statecmds->second);
  7025. }
  7026. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  7027. }
  7028. lua_queued_state_commands.clear();
  7029. }
  7030. if(lua_spawn_update_command.size() > 0)
  7031. {
  7032. std::map<int32, std::map<std::string,float>>::iterator updatecmds;
  7033. for(updatecmds = lua_spawn_update_command.begin(); updatecmds != lua_spawn_update_command.end(); updatecmds++)
  7034. {
  7035. Spawn* spawn = GetSpawnByID(updatecmds->first, false);
  7036. if(!spawn)
  7037. continue;
  7038. std::map<std::string,float>::iterator innermap;
  7039. for(innermap = lua_spawn_update_command[updatecmds->first].begin(); innermap != lua_spawn_update_command[updatecmds->first].end(); innermap++)
  7040. {
  7041. MClientList.readlock(__FUNCTION__, __LINE__);
  7042. for (itr = clients.begin(); itr != clients.end(); itr++) {
  7043. Client* client = *itr;
  7044. if (client && client->GetPlayer()->WasSentSpawn(spawn->GetID()))
  7045. client->SendDefaultCommand(spawn, innermap->first.c_str(), innermap->second);
  7046. }
  7047. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  7048. }
  7049. lua_spawn_update_command[updatecmds->first].clear();
  7050. }
  7051. lua_spawn_update_command.clear();
  7052. }
  7053. MLuaQueueStateCmd.unlock();
  7054. }
  7055. void ZoneServer::UpdateClientSpawnMap(Player* player, Client* client)
  7056. {
  7057. // client may be null when passed
  7058. client_spawn_map.Put(player, client);
  7059. }