123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960 |
- --[[
- Script Name : Quests/Baubbleshire/in_search_of_the_tower_of_the_order_of_three.lua
- Script Author : Dorbin
- Script Date : 2022.01.19 01:01:28
- Script Purpose :
- Zone : Baubbleshire
- Quest Giver: Algan Tinmizer
- Preceded by: None
- Followed by:
- --]]
- function Init(Quest)
- AddQuestStepZoneLoc(Quest, 1, "I need to locate the mage tower ruins.", 6, "I need to locate the mage tower ruins in the Forest Ruins.", 0, 1117.56, -9.25, -760.03, 827)
- AddQuestStepCompleteAction(Quest, 1, "TowerRuins")
- UpdateQuestZone(Quest, "Forest Ruins")
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- conversation = CreateConversation()
- AddConversationOption(conversation, "I'll be back shortly, I hope.")
- StartConversation(conversation, QuestGiver, Player, "Good! I can't wait to hear about it!")
- PlayFlavor(QuestGiver, "","","clap",0,0,Player)
- end
- function Declined(Quest, QuestGiver, Player)
- end
- function quest_complete(Quest, QuestGiver, Player)
- end
- function TowerRuins(Quest, QuestGiver,Player)
- UpdateQuestStepDescription(Quest, 1, "I found the mage tower ruins.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I located the mage tower ruins.")
- UpdateQuestZone(Quest, "Baubbleshire")
- AddQuestStepChat(Quest, 2, "I need to inform Algan Tinmizer", 1, "I need to return and speak with Algan Tinmizer.", 0, 2380037)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I have told Algan Tinmizer.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I have returned to speak to Algan Tinmizer.")
- UpdateQuestDescription(Quest, "I discovered the location of the ancient ruins of the Order of Three. This information was passed on to Algan Tinmizer of Baubbleshire who in turn paid me for my service.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- TowerRuins(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
|