finding_the_stash_.lua 1.8 KB

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  1. --[[
  2. Script Name : finding_the_stash.lua
  3. Script Purpose : Handles the quest, "Finding the Stash"
  4. Script Author : torsten
  5. Script Date : 17.07.2022
  6. Script Notes :
  7. Zone : Beggar's Court
  8. Quest Giver : Alucius Valus
  9. Preceded by : None
  10. Followed by : Saving History
  11. --]]
  12. function Init(Quest)
  13. AddQuestStep(Quest, 1, "I need to locate the hidden stash of items Alucius is looking for. He said it should be in one of the northwestern rooms.", 1, 100, "Alucius wants me to find a stash of items belonging to a recently departed man.", 11)
  14. AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
  15. end
  16. function Step1Complete(Quest, QuestGiver, Player)
  17. UpdateQuestStepDescription(Quest, 1, "I found the hidden items Alucius wanted. I need to return them to him now.")
  18. UpdateQuestTaskGroupDescription(Quest, 1, "I was able to find the stashed items Alucius was looking for.")
  19. AddQuestStepChat(Quest, 2, "I sould return to Alucius.", 1, "I sould return to Alucius at the docks.", 11, 1370005)
  20. AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
  21. end
  22. function QuestComplete(Quest, QuestGiver, Player)
  23. UpdateQuestDescription(Quest, "I was able to locate the hidden stash Alucius wanted. I have returned what I found to him.")
  24. GiveQuestReward(Quest, Player)
  25. end
  26. function Accepted(Quest, QuestGiver, Player)
  27. -- Add dialog here for when the quest is accepted
  28. end
  29. function Declined(Quest, QuestGiver, Player)
  30. -- Add dialog here for when the quest is declined
  31. end
  32. function Deleted(Quest, QuestGiver, Player)
  33. -- Remove any quest specific items here when the quest is deleted
  34. end
  35. function Reload(Quest, QuestGiver, Player, Step)
  36. if Step == 1 then
  37. Step1Complete(Quest, QuestGiver, Player)
  38. elseif Step == 2 then
  39. QuestComplete(Quest, QuestGiver, Player)
  40. end
  41. end